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+ <TD><B>Documentation</B></TD>
+ <TD ALIGN=RIGHT>&nbsp;</td>
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+<!-- Generated by Doxygen 1.2.14 -->
+<center>
+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NL3D::CDRU Class Reference</h1>The driver Utilities class of static.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="dru_8h-source.html">dru.h</a>&gt;</code>
+<p>
+<a href="classNL3D_1_1CDRU-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Static Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CDRU.html#d0">createGlDriver</a> () throw (EDru)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Portable Function which create a GL Driver (using gl dll...).</em> <a href="#d0">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">2D render.</div></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CDRU.html#z452_0">drawBitmap</a> (float <a class="el" href="driver__opengl__extension__def_8h.html#a364">x</a>, float <a class="el" href="driver__opengl__extension__def_8h.html#a365">y</a>, float <a class="el" href="driver__opengl__extension__def_8h.html#a389">width</a>, float <a class="el" href="driver__opengl__extension__def_8h.html#a390">height</a>, class <a class="el" href="classNL3D_1_1ITexture.html">ITexture</a> &amp;texture, <a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> &amp;driver, <a class="el" href="classNL3D_1_1CViewport.html">CViewport</a> viewport=<a class="el" href="classNL3D_1_1CViewport.html">CViewport</a>(), bool blend=true)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Draw a bitmap 2D. Warning: this is slow...</em> <a href="#z452_0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CDRU.html#z452_1">drawLine</a> (float x0, float y0, float x1, float y1, <a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> &amp;driver, CRGBA col=CRGBA(255, 255, 255, 255), <a class="el" href="classNL3D_1_1CViewport.html">CViewport</a> viewport=<a class="el" href="classNL3D_1_1CViewport.html">CViewport</a>())</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Draw a line in 2D. Warning: this is slow...</em> <a href="#z452_1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CDRU.html#z452_2">drawTriangle</a> (float x0, float y0, float x1, float y1, float x2, float y2, <a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> &amp;driver, CRGBA col, <a class="el" href="classNL3D_1_1CViewport.html">CViewport</a> viewport)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Draw a Triangle in 2D. Warning: this is slow...</em> <a href="#z452_2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CDRU.html#z452_3">drawQuad</a> (float x0, float y0, float x1, float y1, <a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> &amp;driver, CRGBA col, <a class="el" href="classNL3D_1_1CViewport.html">CViewport</a> viewport)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Draw a Quad in 2D. Warning: this is slow...</em> <a href="#z452_3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CDRU.html#z452_4">drawQuad</a> (float x0, float y0, float x1, float y1, CRGBA col0, CRGBA col1, CRGBA col2, CRGBA col3, <a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> &amp;driver, <a class="el" href="classNL3D_1_1CViewport.html">CViewport</a> viewport)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Draw a color Quad in 2D.</em> <a href="#z452_4">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CDRU.html#z452_5">drawQuad</a> (float xcenter, float ycenter, float radius, <a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> &amp;driver, CRGBA col, <a class="el" href="classNL3D_1_1CViewport.html">CViewport</a> viewport)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Draw a Quad in 2D. Warning: this is slow...</em> <a href="#z452_5">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CDRU.html#z452_6">drawWiredQuad</a> (float x0, float y0, float x1, float y1, <a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> &amp;driver, CRGBA col, <a class="el" href="classNL3D_1_1CViewport.html">CViewport</a> viewport)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Draw a Quad in 2D. Warning: this is slow...</em> <a href="#z452_6">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CDRU.html#z452_7">drawWiredQuad</a> (float xcenter, float ycenter, float radius, <a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> &amp;driver, CRGBA col, <a class="el" href="classNL3D_1_1CViewport.html">CViewport</a> viewport)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Draw a Quad in 2D. Warning: this is slow...</em> <a href="#z452_7">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">Easy render (2D or 3D).</div></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CDRU.html#z453_0">drawTrianglesUnlit</a> (const <a class="el" href="classNLMISC_1_1CTriangleUV.html">NLMISC::CTriangleUV</a> *trilist, <a class="el" href="memory__common_8h.html#a14">sint</a> ntris, <a class="el" href="classNL3D_1_1CMaterial.html">CMaterial</a> &amp;mat, <a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> &amp;driver)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Draw the triangles, with Vertex and 1 UV. "mat" should not be a lighted material since no normal is computed.</em> <a href="#z453_0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CDRU.html#z453_1">drawTrianglesUnlit</a> (const std::vector&lt; <a class="el" href="classNLMISC_1_1CTriangleUV.html">NLMISC::CTriangleUV</a> &gt; &amp;trilist, <a class="el" href="classNL3D_1_1CMaterial.html">CMaterial</a> &amp;mat, <a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> &amp;driver)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Draw the triangles, with Vertex and 1 UV. "mat" should not be a lighted material since no normal is computed.</em> <a href="#z453_1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CDRU.html#z453_2">drawLinesUnlit</a> (const <a class="el" href="classNLMISC_1_1CLine.html">NLMISC::CLine</a> *linelist, <a class="el" href="memory__common_8h.html#a14">sint</a> nlines, <a class="el" href="classNL3D_1_1CMaterial.html">CMaterial</a> &amp;mat, <a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> &amp;driver)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Draw the Lines, with Vertex only. "mat" should not be a lighted material since no normal is computed.</em> <a href="#z453_2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CDRU.html#z453_3">drawLinesUnlit</a> (const std::vector&lt; <a class="el" href="classNLMISC_1_1CLine.html">NLMISC::CLine</a> &gt; &amp;linelist, <a class="el" href="classNL3D_1_1CMaterial.html">CMaterial</a> &amp;mat, <a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> &amp;driver)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Draw the Lines, with Vertex only. "mat" should not be a lighted material since no normal is computed.</em> <a href="#z453_3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CDRU.html#z453_4">drawLine</a> (const CVector &amp;a, const CVector &amp;b, CRGBA color, <a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> &amp;driver)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Draw one line in 3D only, with a specific color.</em> <a href="#z453_4">More...</a><em></em></font><br><br></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+The driver Utilities class of static.
+<p>
+
+<p>
+Definition at line <a class="el" href="dru_8h-source.html#l00106">106</a> of file <a class="el" href="dru_8h-source.html">dru.h</a>.<hr><h2>Member Function Documentation</h2>
+<a name="d0" doxytag="NL3D::CDRU::createGlDriver"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> * NL3D::CDRU::createGlDriver </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> throw (<a class="el" href="structNL3D_1_1EDru.html">EDru</a>)<code> [static]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Portable Function which create a GL Driver (using gl dll...).
+<p>
+
+<p>
+Definition at line <a class="el" href="dru_8cpp-source.html#l00059">59</a> of file <a class="el" href="dru_8cpp-source.html">dru.cpp</a>.
+<p>
+References <a class="el" href="dru_8cpp-source.html#l00051">NL3D::IDRV_CREATE_PROC</a>, <a class="el" href="dru_8cpp-source.html#l00052">NL3D::IDRV_CREATE_PROC_NAME</a>, <a class="el" href="dru_8cpp-source.html#l00054">NL3D::IDRV_VERSION_PROC</a>, <a class="el" href="dru_8cpp-source.html#l00055">NL3D::IDRV_VERSION_PROC_NAME</a>, <a class="el" href="debug_8h-source.html#l00094">nlinfo</a>, and <a class="el" href="debug_8h-source.html#l00114">nlwarning</a>. </td>
+ </tr>
+</table>
+<a name="z452_0" doxytag="NL3D::CDRU::drawBitmap"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CDRU::drawBitmap </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>x</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>y</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>width</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>height</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>class <a class="el" href="classNL3D_1_1ITexture.html">ITexture</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>texture</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>driver</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNL3D_1_1CViewport.html">CViewport</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>viewport</em> = <a class="el" href="classNL3D_1_1CViewport.html">CViewport</a>(), </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>bool&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>blend</em> = true</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [static]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Draw a bitmap 2D. Warning: this is slow...
+<p>
+
+<p>
+Definition at line <a class="el" href="dru_8cpp-source.html#l00136">136</a> of file <a class="el" href="dru_8cpp-source.html">dru.cpp</a>.
+<p>
+References <a class="el" href="namespaceNLMISC.html#a286">NLMISC::blend</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00709">height</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00709">width</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">x</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">y</a>. </td>
+ </tr>
+</table>
+<a name="z453_4" doxytag="NL3D::CDRU::drawLine"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CDRU::drawLine </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const CVector &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>a</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>const CVector &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>b</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>CRGBA&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>color</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>driver</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [static]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Draw one line in 3D only, with a specific color.
+<p>
+
+<p>
+Definition at line <a class="el" href="dru_8cpp-source.html#l00399">399</a> of file <a class="el" href="dru_8cpp-source.html">dru.cpp</a>.
+<p>
+References <a class="el" href="line_8h-source.html#l00048">NLMISC::CLine::V0</a>, and <a class="el" href="line_8h-source.html#l00048">NLMISC::CLine::V1</a>. </td>
+ </tr>
+</table>
+<a name="z452_1" doxytag="NL3D::CDRU::drawLine"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CDRU::drawLine </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>x0</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>y0</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>x1</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>y1</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>driver</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>CRGBA&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>col</em> = CRGBA(255, 255, 255, 255), </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNL3D_1_1CViewport.html">CViewport</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>viewport</em> = <a class="el" href="classNL3D_1_1CViewport.html">CViewport</a>()</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [static]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Draw a line in 2D. Warning: this is slow...
+<p>
+
+<p>
+Definition at line <a class="el" href="dru_8cpp-source.html#l00172">172</a> of file <a class="el" href="dru_8cpp-source.html">dru.cpp</a>. </td>
+ </tr>
+</table>
+<a name="z453_3" doxytag="NL3D::CDRU::drawLinesUnlit"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CDRU::drawLinesUnlit </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const std::vector&lt; <a class="el" href="classNLMISC_1_1CLine.html">NLMISC::CLine</a> &gt; &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>linelist</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNL3D_1_1CMaterial.html">CMaterial</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>mat</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>driver</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [static]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Draw the Lines, with Vertex only. "mat" should not be a lighted material since no normal is computed.
+<p>
+
+<p>
+Definition at line <a class="el" href="dru_8cpp-source.html#l00392">392</a> of file <a class="el" href="dru_8cpp-source.html">dru.cpp</a>. </td>
+ </tr>
+</table>
+<a name="z453_2" doxytag="NL3D::CDRU::drawLinesUnlit"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CDRU::drawLinesUnlit </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="classNLMISC_1_1CLine.html">NLMISC::CLine</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>linelist</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a14">sint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>nlines</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNL3D_1_1CMaterial.html">CMaterial</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>mat</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>driver</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [static]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Draw the Lines, with Vertex only. "mat" should not be a lighted material since no normal is computed.
+<p>
+
+<p>
+Definition at line <a class="el" href="dru_8cpp-source.html#l00372">372</a> of file <a class="el" href="dru_8cpp-source.html">dru.cpp</a>. </td>
+ </tr>
+</table>
+<a name="z452_5" doxytag="NL3D::CDRU::drawQuad"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CDRU::drawQuad </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>xcenter</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>ycenter</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>radius</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>driver</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>CRGBA&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>col</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNL3D_1_1CViewport.html">CViewport</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>viewport</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [static]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Draw a Quad in 2D. Warning: this is slow...
+<p>
+
+<p>
+Definition at line <a class="el" href="dru_8cpp-source.html#l00273">273</a> of file <a class="el" href="dru_8cpp-source.html">dru.cpp</a>. </td>
+ </tr>
+</table>
+<a name="z452_4" doxytag="NL3D::CDRU::drawQuad"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CDRU::drawQuad </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>x0</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>y0</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>x1</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>y1</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>CRGBA&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>col0</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>CRGBA&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>col1</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>CRGBA&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>col2</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>CRGBA&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>col3</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>driver</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNL3D_1_1CViewport.html">CViewport</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>viewport</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [static]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Draw a color Quad in 2D.
+<p>
+Warning: this is slow...<dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>x0</em>&nbsp;</td><td>
+is the x coordinate of the lower left corner. </td></tr>
+<tr><td valign=top><em>y0</em>&nbsp;</td><td>
+is the y coordinate of the lower left corner. </td></tr>
+<tr><td valign=top><em>x1</em>&nbsp;</td><td>
+is the x coordinate of the upper right corner. </td></tr>
+<tr><td valign=top><em>y1</em>&nbsp;</td><td>
+is the y coordinate of the upper right corner. </td></tr>
+<tr><td valign=top><em>col0</em>&nbsp;</td><td>
+is the color of the lower left corner. </td></tr>
+<tr><td valign=top><em>col0</em>&nbsp;</td><td>
+is the color of the lower right corner. </td></tr>
+<tr><td valign=top><em>col0</em>&nbsp;</td><td>
+is the color of the upper right corner. </td></tr>
+<tr><td valign=top><em>col0</em>&nbsp;</td><td>
+is the color of the upper left corner. </td></tr>
+<tr><td valign=top><em>driver</em>&nbsp;</td><td>
+is the driver to use to render the quad. </td></tr>
+<tr><td valign=top><em>viewport</em>&nbsp;</td><td>
+is the viewport to use to render the quad. </td></tr>
+</table>
+</dl>
+<p>
+Definition at line <a class="el" href="dru_8cpp-source.html#l00419">419</a> of file <a class="el" href="dru_8cpp-source.html">dru.cpp</a>. </td>
+ </tr>
+</table>
+<a name="z452_3" doxytag="NL3D::CDRU::drawQuad"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CDRU::drawQuad </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>x0</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>y0</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>x1</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>y1</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>driver</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>CRGBA&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>col</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNL3D_1_1CViewport.html">CViewport</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>viewport</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [static]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Draw a Quad in 2D. Warning: this is slow...
+<p>
+
+<p>
+Definition at line <a class="el" href="dru_8cpp-source.html#l00238">238</a> of file <a class="el" href="dru_8cpp-source.html">dru.cpp</a>. </td>
+ </tr>
+</table>
+<a name="z452_2" doxytag="NL3D::CDRU::drawTriangle"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CDRU::drawTriangle </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>x0</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>y0</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>x1</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>y1</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>x2</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>y2</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>driver</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>CRGBA&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>col</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNL3D_1_1CViewport.html">CViewport</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>viewport</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [static]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Draw a Triangle in 2D. Warning: this is slow...
+<p>
+
+<p>
+Definition at line <a class="el" href="dru_8cpp-source.html#l00204">204</a> of file <a class="el" href="dru_8cpp-source.html">dru.cpp</a>. </td>
+ </tr>
+</table>
+<a name="z453_1" doxytag="NL3D::CDRU::drawTrianglesUnlit"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CDRU::drawTrianglesUnlit </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const std::vector&lt; <a class="el" href="classNLMISC_1_1CTriangleUV.html">NLMISC::CTriangleUV</a> &gt; &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>trilist</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNL3D_1_1CMaterial.html">CMaterial</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>mat</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>driver</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [static]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Draw the triangles, with Vertex and 1 UV. "mat" should not be a lighted material since no normal is computed.
+<p>
+
+<p>
+Definition at line <a class="el" href="dru_8cpp-source.html#l00362">362</a> of file <a class="el" href="dru_8cpp-source.html">dru.cpp</a>. </td>
+ </tr>
+</table>
+<a name="z453_0" doxytag="NL3D::CDRU::drawTrianglesUnlit"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CDRU::drawTrianglesUnlit </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="classNLMISC_1_1CTriangleUV.html">NLMISC::CTriangleUV</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>trilist</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a14">sint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>ntris</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNL3D_1_1CMaterial.html">CMaterial</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>mat</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>driver</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [static]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Draw the triangles, with Vertex and 1 UV. "mat" should not be a lighted material since no normal is computed.
+<p>
+Since no vertex sharing is performed, their use may be slower than direct use of VBuffer/PBlock etc... Also, A VBuffer and a PBlock is created, and copies are made from the list of primitives to the driver...
+<p>
+Definition at line <a class="el" href="dru_8cpp-source.html#l00336">336</a> of file <a class="el" href="dru_8cpp-source.html">dru.cpp</a>. </td>
+ </tr>
+</table>
+<a name="z452_7" doxytag="NL3D::CDRU::drawWiredQuad"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CDRU::drawWiredQuad </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>xcenter</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>ycenter</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>radius</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>driver</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>CRGBA&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>col</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNL3D_1_1CViewport.html">CViewport</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>viewport</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [static]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Draw a Quad in 2D. Warning: this is slow...
+<p>
+
+<p>
+Definition at line <a class="el" href="dru_8cpp-source.html#l00322">322</a> of file <a class="el" href="dru_8cpp-source.html">dru.cpp</a>. </td>
+ </tr>
+</table>
+<a name="z452_6" doxytag="NL3D::CDRU::drawWiredQuad"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CDRU::drawWiredQuad </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>x0</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>y0</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>x1</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>y1</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>driver</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>CRGBA&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>col</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNL3D_1_1CViewport.html">CViewport</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>viewport</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [static]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Draw a Quad in 2D. Warning: this is slow...
+<p>
+
+<p>
+Definition at line <a class="el" href="dru_8cpp-source.html#l00308">308</a> of file <a class="el" href="dru_8cpp-source.html">dru.cpp</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="dru_8h-source.html">dru.h</a><li><a class="el" href="dru_8cpp-source.html">dru.cpp</a></ul>
+
+
+<!-- footer -->
+<BR><FONT Size=+5>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </FONT>
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