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HEIGHT="1" BORDER=0 ALT=""> +</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.14 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>NL3D::CCoarseMeshBuild Class Reference</h1>Class used to build the coarse meshes. +<a href="#_details">More...</a> +<p> +<code>#include <<a class="el" href="coarse__mesh__build_8h-source.html">coarse_mesh_build.h</a>></code> +<p> +<a href="classNL3D_1_1CCoarseMeshBuild-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0> +<tr><td colspan=2><br><h2>Public Methods</h2></td></tr> +<tr><td nowrap align=right valign=top>bool </td><td valign=bottom><a class="el" href="classNL3D_1_1CCoarseMeshBuild.html#a0">build</a> (const std::vector< <a class="el" href="classNL3D_1_1CCoarseMeshBuild_1_1CCoarseMeshDesc.html">CCoarseMeshDesc</a> > &coarseMeshes, <a class="el" href="classNLMISC_1_1CBitmap.html">NLMISC::CBitmap</a> &bitmap, <a class="el" href="classNL3D_1_1CCoarseMeshBuild_1_1CStats.html">CStats</a> &stats, float mulArea)</td></tr> +<tr><td> </td><td><font size=-1><em>The build method.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Private Types</h2></td></tr> +<tr><td nowrap align=right valign=top>typedef std::map< std::string,<br> + <a class="el" href="classNL3D_1_1CCoarseMeshBuild_1_1CBitmapDesc.html">CBitmapDesc</a> > </td><td valign=bottom><a class="el" href="classNL3D_1_1CCoarseMeshBuild.html#u0">MapBitmapDesc</a></td></tr> +<tr><td colspan=2><br><h2>Private Methods</h2></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CCoarseMeshBuild.html#c0">expand</a> (<a class="el" href="classNLMISC_1_1CBitmap.html">NLMISC::CBitmap</a> &bitmap)</td></tr> +<tr><td nowrap align=right valign=top>bool </td><td valign=bottom><a class="el" href="classNL3D_1_1CCoarseMeshBuild.html#c1">buildBitmap</a> (const std::vector< <a class="el" href="classNL3D_1_1CCoarseMeshBuild_1_1CCoarseMeshDesc.html">CCoarseMeshDesc</a> > &coarseMeshes, <a class="el" href="classNLMISC_1_1CBitmap.html">NLMISC::CBitmap</a> &bitmap, <a class="el" href="classNL3D_1_1CCoarseMeshBuild_1_1CStats.html">CStats</a> &stats, <a class="el" href="classNL3D_1_1CCoarseMeshBuild.html#u0">MapBitmapDesc</a> &desc, float mulArea)</td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CCoarseMeshBuild.html#c2">remapCoordinates</a> (const std::vector< <a class="el" href="classNL3D_1_1CCoarseMeshBuild_1_1CCoarseMeshDesc.html">CCoarseMeshDesc</a> > &coarseMeshes, const <a class="el" href="classNL3D_1_1CCoarseMeshBuild.html#u0">MapBitmapDesc</a> &desc)</td></tr> +</table> +<hr><a name="_details"></a><h2>Detailed Description</h2> +Class used to build the coarse meshes. +<p> +The build method take an array of <a class="el" href="classNL3D_1_1CMeshGeom.html">CMeshGeom</a> an a bitmap. This class will compute a single texture used to map every coarse mesh passed in the array. +<p> +Each mesh geom should be a coarse mesh. +<p> +The uv texture coodinates of those coarse meshes will be adjusted to fit in a single texture. +<p> +<dl compact><dt><b> +Author: </b><dd> +Cyril 'Hulud' Corvazier , Nevrax France </dl><dl compact><dt><b> +Date: </b><dd> +2001 </dl> +<p> + +<p> +Definition at line <a class="el" href="coarse__mesh__build_8h-source.html#l00062">62</a> of file <a class="el" href="coarse__mesh__build_8h-source.html">coarse_mesh_build.h</a>.<hr><h2>Member Typedef Documentation</h2> +<a name="u0" doxytag="NL3D::CCoarseMeshBuild::MapBitmapDesc"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> typedef std::map<std::string, <a class="el" href="classNL3D_1_1CCoarseMeshBuild_1_1CBitmapDesc.html">CBitmapDesc</a>> NL3D::CCoarseMeshBuild::MapBitmapDesc<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="coarse__mesh__build_8h-source.html#l00132">132</a> of file <a class="el" href="coarse__mesh__build_8h-source.html">coarse_mesh_build.h</a>. +<p> +Referenced by <a class="el" href="coarse__mesh__build_8cpp-source.html#l00039">build</a>. </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a name="a0" doxytag="NL3D::CCoarseMeshBuild::build"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> bool NL3D::CCoarseMeshBuild::build </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const std::vector< <a class="el" href="classNL3D_1_1CCoarseMeshBuild_1_1CCoarseMeshDesc.html">CCoarseMeshDesc</a> > & </td> + <td class="mdname" nowrap> <em>coarseMeshes</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="classNLMISC_1_1CBitmap.html">NLMISC::CBitmap</a> & </td> + <td class="mdname" nowrap> <em>bitmap</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="classNL3D_1_1CCoarseMeshBuild_1_1CStats.html">CStats</a> & </td> + <td class="mdname" nowrap> <em>stats</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>mulArea</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +The build method. +<p> +This method will build a single texture and adjuste the UV texture coordinates of each mesh geom.<dl compact><dt><b> +Parameters: </b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em>coarseMeshes</em> </td><td> +is a vector of coarse mesh to compute. </td></tr> +<tr><td valign=top><em>bitmap</em> </td><td> +will receive the final bitmap. </td></tr> +<tr><td valign=top><em>start</em> </td><td> +will receive various statistics about the build process. </td></tr> +<tr><td valign=top><em>mulArea</em> </td><td> +is the mul factor used to increase to theorical global texture size. </td></tr> +</table> +</dl> +<p> +Definition at line <a class="el" href="coarse__mesh__build_8cpp-source.html#l00039">39</a> of file <a class="el" href="coarse__mesh__build_8cpp-source.html">coarse_mesh_build.cpp</a>. +<p> +References <a class="el" href="coarse__mesh__build_8cpp-source.html#l00070">buildBitmap</a>, <a class="el" href="coarse__mesh__build_8h-source.html#l00132">MapBitmapDesc</a>, and <a class="el" href="coarse__mesh__build_8cpp-source.html#l00382">remapCoordinates</a>. </td> + </tr> +</table> +<a name="c1" doxytag="NL3D::CCoarseMeshBuild::buildBitmap"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> bool NL3D::CCoarseMeshBuild::buildBitmap </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const std::vector< <a class="el" href="classNL3D_1_1CCoarseMeshBuild_1_1CCoarseMeshDesc.html">CCoarseMeshDesc</a> > & </td> + <td class="mdname" nowrap> <em>coarseMeshes</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="classNLMISC_1_1CBitmap.html">NLMISC::CBitmap</a> & </td> + <td class="mdname" nowrap> <em>bitmap</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="classNL3D_1_1CCoarseMeshBuild_1_1CStats.html">CStats</a> & </td> + <td class="mdname" nowrap> <em>stats</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="classNL3D_1_1CCoarseMeshBuild.html#u0">MapBitmapDesc</a> & </td> + <td class="mdname" nowrap> <em>desc</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>mulArea</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [private]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="coarse__mesh__build_8cpp-source.html#l00070">70</a> of file <a class="el" href="coarse__mesh__build_8cpp-source.html">coarse_mesh_build.cpp</a>. +<p> +References <a class="el" href="coarse__mesh__build_8cpp-source.html#l00319">expand</a>, <a class="el" href="common_8cpp-source.html#l00350">NLMISC::getPowerOf2</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00709">height</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="common_8cpp-source.html#l00341">NLMISC::raiseToNextPowerOf2</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00234">v</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00709">width</a>. +<p> +Referenced by <a class="el" href="coarse__mesh__build_8cpp-source.html#l00039">build</a>. </td> + </tr> +</table> +<a name="c0" doxytag="NL3D::CCoarseMeshBuild::expand"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CCoarseMeshBuild::expand </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1CBitmap.html">NLMISC::CBitmap</a> & </td> + <td class="mdname1" valign="top" nowrap> <em>bitmap</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [private]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="coarse__mesh__build_8cpp-source.html#l00319">319</a> of file <a class="el" href="coarse__mesh__build_8cpp-source.html">coarse_mesh_build.cpp</a>. +<p> +References <a class="el" href="driver__opengl__extension__def_8h-source.html#l00709">height</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00709">width</a>. +<p> +Referenced by <a class="el" href="coarse__mesh__build_8cpp-source.html#l00070">buildBitmap</a>. </td> + </tr> +</table> +<a name="c2" doxytag="NL3D::CCoarseMeshBuild::remapCoordinates"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CCoarseMeshBuild::remapCoordinates </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const std::vector< <a class="el" href="classNL3D_1_1CCoarseMeshBuild_1_1CCoarseMeshDesc.html">CCoarseMeshDesc</a> > & </td> + <td class="mdname" nowrap> <em>coarseMeshes</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>const <a class="el" href="classNL3D_1_1CCoarseMeshBuild.html#u0">MapBitmapDesc</a> & </td> + <td class="mdname" nowrap> <em>desc</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [private]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="coarse__mesh__build_8cpp-source.html#l00382">382</a> of file <a class="el" href="coarse__mesh__build_8cpp-source.html">coarse_mesh_build.cpp</a>. +<p> +References <a class="el" href="driver__opengl__extension__def_8h-source.html#l00222">index</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. +<p> +Referenced by <a class="el" href="coarse__mesh__build_8cpp-source.html#l00039">build</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following files:<ul> +<li><a class="el" href="coarse__mesh__build_8h-source.html">coarse_mesh_build.h</a><li><a class="el" href="coarse__mesh__build_8cpp-source.html">coarse_mesh_build.cpp</a></ul> + + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |