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+ <TD><B>Documentation</B></TD>
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+<!-- Generated by Doxygen 1.2.14 -->
+<center>
+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NL3D::CBone Class Reference</h1>This is a bone, for skeleton animation, with information for result WorldMatrix.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="bone_8h-source.html">bone.h</a>&gt;</code>
+<p>
+<p>Inheritance diagram for NL3D::CBone:
+<p><center><img src="classNL3D_1_1CBone.gif" usemap="#NL3D::CBone_map" border="0"></center>
+<map name="NL3D::CBone_map">
+<area href="classNL3D_1_1ITransformable.html" alt="NL3D::ITransformable" shape="rect" coords="0,56,134,80">
+<area href="classNL3D_1_1IAnimatable.html" alt="NL3D::IAnimatable" shape="rect" coords="0,0,134,24">
+</map>
+<a href="classNL3D_1_1CBone-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CBone.html#a0">CBone</a> (<a class="el" href="classNL3D_1_1CBoneBase.html">CBoneBase</a> *boneBase)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Constructor.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>const std::string &amp;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CBone.html#a1">getBoneName</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>retrieve the boneName from BoneBase.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a10">sint32</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CBone.html#a2">getFatherId</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>retrieve the fatherId from BoneBase.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CBone.html#a3">compute</a> (CBone *parent, const CMatrix &amp;rootMatrix)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Compute the LocalSkeletonMatrix, the WorldMatrix, and the BoneSkinMatrix (for skinning).</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CBone.html#a4">interpolateBoneSkinMatrix</a> (const CMatrix &amp;otherMatrix, float interp)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Interpolate the current result of _BoneSkinMatrix fith otherMatrix.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>const CMatrix &amp;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CBone.html#a5">getLocalSkeletonMatrix</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>retrieve the matrix local to the skeleton, computed in <a class="el" href="classNL3D_1_1CBone.html#a3">compute</a>().</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>const CMatrix &amp;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CBone.html#a6">getWorldMatrix</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>retrieve the WorldMatrix computed in <a class="el" href="classNL3D_1_1CBone.html#a3">compute</a>().</em> <a href="#a6">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>const CMatrix &amp;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CBone.html#a7">getBoneSkinMatrix</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>retrieve the BoneSkinMatrix computed in <a class="el" href="classNL3D_1_1CBone.html#a3">compute</a>().</em> <a href="#a7">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CBone.html#a8">lodEnableChannels</a> (<a class="el" href="classNL3D_1_1CChannelMixer.html">CChannelMixer</a> *chanMixer, bool enable)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>enable the channels (lodEnable) associated to this bone in the channelMixer.</em> <a href="#a8">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">Herited from ITransformable</div></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="classNL3D_1_1ITrack.html">ITrack</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CBone.html#z387_0">getDefaultTrack</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> valueId)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>retrive the default trak from skeleton shape.</em> <a href="#z387_0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CBone.html#z387_1">registerToChannelMixer</a> (<a class="el" href="classNL3D_1_1CChannelMixer.html">CChannelMixer</a> *chanMixer, const std::string &amp;prefix)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>register the <a class="el" href="classNL3D_1_1ITransformable.html">ITransformable</a> channels as detailled channels.</em> <a href="#z387_1">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNLMISC_1_1CRefPtr.html">NLMISC::CRefPtr</a>&lt; <a class="el" href="classNL3D_1_1CBoneBase.html">CBoneBase</a> &gt;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CBone.html#o0">_BoneBase</a></td></tr>
+<tr><td nowrap align=right valign=top>CMatrix&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CBone.html#o1">_LocalSkeletonMatrix</a></td></tr>
+<tr><td nowrap align=right valign=top>CMatrix&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CBone.html#o2">_WorldMatrix</a></td></tr>
+<tr><td nowrap align=right valign=top>CMatrix&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CBone.html#o3">_BoneSkinMatrix</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a14">sint</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CBone.html#o4">_PosChannelId</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a14">sint</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CBone.html#o5">_RotEulerChannelId</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a14">sint</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CBone.html#o6">_RotQuatChannelId</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a14">sint</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CBone.html#o7">_ScaleChannelId</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a14">sint</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CBone.html#o8">_PivotChannelId</a></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+This is a bone, for skeleton animation, with information for result WorldMatrix.
+<p>
+<dl compact><dt><b>
+Author: </b><dd>
+Lionel Berenguier , Nevrax France </dl><dl compact><dt><b>
+Date: </b><dd>
+2001 </dl>
+<p>
+
+<p>
+Definition at line <a class="el" href="bone_8h-source.html#l00089">89</a> of file <a class="el" href="bone_8h-source.html">bone.h</a>.<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="a0" doxytag="NL3D::CBone::CBone"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CBone::CBone </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CBoneBase.html">CBoneBase</a> *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>boneBase</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Constructor.
+<p>
+build a bone from a <a class="el" href="classNL3D_1_1CBoneBase.html">CBoneBase</a>*. By defautl, a bone is in RotQuat transform mode. This ctor:<ul>
+<li>store a RefPtr on the bonebase (for getDefaultTracks() method). the refptr is just for nlassert.<li>copy the bonebase default track value into Animated Values Pos/Rot etc.... </ul>
+
+<p>
+Definition at line <a class="el" href="bone_8cpp-source.html#l00091">91</a> of file <a class="el" href="bone_8cpp-source.html">bone.cpp</a>.
+<p>
+References <a class="el" href="bone_8h-source.html#l00150">_BoneBase</a>, <a class="el" href="bone_8h-source.html#l00164">_PivotChannelId</a>, <a class="el" href="bone_8h-source.html#l00160">_PosChannelId</a>, <a class="el" href="bone_8h-source.html#l00161">_RotEulerChannelId</a>, <a class="el" href="bone_8h-source.html#l00162">_RotQuatChannelId</a>, <a class="el" href="bone_8h-source.html#l00163">_ScaleChannelId</a>, <a class="el" href="classNL3D_1_1ITransformable.html#z872_0s10">NL3D::ITransformable::AnimValueLast</a>, <a class="el" href="animated__value_8h-source.html#l00263">NL3D::CAnimatedValueQuat</a>, <a class="el" href="animated__value_8h-source.html#l00261">NL3D::CAnimatedValueVector</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="a3" doxytag="NL3D::CBone::compute"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CBone::compute </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">CBone *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>parent</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>const CMatrix &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>rootMatrix</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Compute the LocalSkeletonMatrix, the WorldMatrix, and the BoneSkinMatrix (for skinning).
+<p>
+NB: the result localSkeletonMatrix depends on BoneBase::UnheritScale. <br>
+ NB: the result worldMatrix depends on BoneBase::UnheritScale. <br>
+ NB: the result boneSkinMatrix depends on BoneBase::InvBindPos. <br>
+ <dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>parent</em>&nbsp;</td><td>
+the parent of this bone (maybe NULL if root). his WorldMatrix is used, so it should be computed before. </td></tr>
+<tr><td valign=top><em>rootMatrix</em>&nbsp;</td><td>
+is used as father worldmatrix if parent==NULL. Usefull for computing WorldMatrix. </td></tr>
+</table>
+</dl>
+<p>
+Definition at line <a class="el" href="bone_8cpp-source.html#l00150">150</a> of file <a class="el" href="bone_8cpp-source.html">bone.cpp</a>.
+<p>
+References <a class="el" href="bone_8h-source.html#l00150">_BoneBase</a>, <a class="el" href="bone_8h-source.html#l00157">_BoneSkinMatrix</a>, <a class="el" href="bone_8h-source.html#l00153">_LocalSkeletonMatrix</a>, <a class="el" href="bone_8h-source.html#l00155">_WorldMatrix</a>, <a class="el" href="transformable_8h-source.html#l00076">NL3D::ITransformable::getMatrix</a>, <a class="el" href="transformable_8h-source.html#l00231">NL3D::ITransformable::getPos</a>, <a class="el" href="transformable_8h-source.html#l00189">NL3D::ITransformable::getTransformMode</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td>
+ </tr>
+</table>
+<a name="a1" doxytag="NL3D::CBone::getBoneName"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const std::string&amp; NL3D::CBone::getBoneName </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+retrieve the boneName from BoneBase.
+<p>
+
+<p>
+Definition at line <a class="el" href="bone_8h-source.html#l00103">103</a> of file <a class="el" href="bone_8h-source.html">bone.h</a>.
+<p>
+References <a class="el" href="bone_8h-source.html#l00150">_BoneBase</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td>
+ </tr>
+</table>
+<a name="a7" doxytag="NL3D::CBone::getBoneSkinMatrix"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const CMatrix&amp; NL3D::CBone::getBoneSkinMatrix </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+retrieve the BoneSkinMatrix computed in <a class="el" href="classNL3D_1_1CBone.html#a3">compute</a>().
+<p>
+
+<p>
+Definition at line <a class="el" href="bone_8h-source.html#l00140">140</a> of file <a class="el" href="bone_8h-source.html">bone.h</a>.
+<p>
+References <a class="el" href="bone_8h-source.html#l00157">_BoneSkinMatrix</a>. </td>
+ </tr>
+</table>
+<a name="z387_0" doxytag="NL3D::CBone::getDefaultTrack"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1ITrack.html">ITrack</a> * NL3D::CBone::getDefaultTrack </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>valueId</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+retrive the default trak from skeleton shape.
+<p>
+
+<p>
+Implements <a class="el" href="classNL3D_1_1ITransformable.html#z872_3">NL3D::ITransformable</a>.
+<p>
+Definition at line <a class="el" href="bone_8cpp-source.html#l00114">114</a> of file <a class="el" href="bone_8cpp-source.html">bone.cpp</a>.
+<p>
+References <a class="el" href="bone_8h-source.html#l00150">_BoneBase</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="debug_8h-source.html#l00374">nlstop</a>, <a class="el" href="classNL3D_1_1ITransformable.html#z872_0s9">NL3D::ITransformable::PivotValue</a>, <a class="el" href="classNL3D_1_1ITransformable.html#z872_0s5">NL3D::ITransformable::PosValue</a>, <a class="el" href="classNL3D_1_1ITransformable.html#z872_0s6">NL3D::ITransformable::RotEulerValue</a>, <a class="el" href="classNL3D_1_1ITransformable.html#z872_0s7">NL3D::ITransformable::RotQuatValue</a>, and <a class="el" href="classNL3D_1_1ITransformable.html#z872_0s8">NL3D::ITransformable::ScaleValue</a>. </td>
+ </tr>
+</table>
+<a name="a2" doxytag="NL3D::CBone::getFatherId"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a10">sint32</a> NL3D::CBone::getFatherId </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+retrieve the fatherId from BoneBase.
+<p>
+
+<p>
+Definition at line <a class="el" href="bone_8h-source.html#l00105">105</a> of file <a class="el" href="bone_8h-source.html">bone.h</a>.
+<p>
+References <a class="el" href="bone_8h-source.html#l00150">_BoneBase</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td>
+ </tr>
+</table>
+<a name="a5" doxytag="NL3D::CBone::getLocalSkeletonMatrix"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const CMatrix&amp; NL3D::CBone::getLocalSkeletonMatrix </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+retrieve the matrix local to the skeleton, computed in <a class="el" href="classNL3D_1_1CBone.html#a3">compute</a>().
+<p>
+
+<p>
+Definition at line <a class="el" href="bone_8h-source.html#l00134">134</a> of file <a class="el" href="bone_8h-source.html">bone.h</a>.
+<p>
+References <a class="el" href="bone_8h-source.html#l00153">_LocalSkeletonMatrix</a>. </td>
+ </tr>
+</table>
+<a name="a6" doxytag="NL3D::CBone::getWorldMatrix"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const CMatrix&amp; NL3D::CBone::getWorldMatrix </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+retrieve the WorldMatrix computed in <a class="el" href="classNL3D_1_1CBone.html#a3">compute</a>().
+<p>
+
+<p>
+Definition at line <a class="el" href="bone_8h-source.html#l00137">137</a> of file <a class="el" href="bone_8h-source.html">bone.h</a>.
+<p>
+References <a class="el" href="bone_8h-source.html#l00155">_WorldMatrix</a>. </td>
+ </tr>
+</table>
+<a name="a4" doxytag="NL3D::CBone::interpolateBoneSkinMatrix"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CBone::interpolateBoneSkinMatrix </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const CMatrix &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>otherMatrix</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>interp</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Interpolate the current result of _BoneSkinMatrix fith otherMatrix.
+<p>
+when interp==0.f, _BoneSkinMatrix= otherMatrix. NB: the interpolation is made on per-vector basis =&gt; bad matrix interpolation.
+<p>
+Definition at line <a class="el" href="bone_8cpp-source.html#l00218">218</a> of file <a class="el" href="bone_8cpp-source.html">bone.cpp</a>.
+<p>
+References <a class="el" href="bone_8h-source.html#l00157">_BoneSkinMatrix</a>. </td>
+ </tr>
+</table>
+<a name="a8" doxytag="NL3D::CBone::lodEnableChannels"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CBone::lodEnableChannels </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CChannelMixer.html">CChannelMixer</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>chanMixer</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>bool&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>enable</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+enable the channels (lodEnable) associated to this bone in the channelMixer.
+<p>
+
+<p>
+Definition at line <a class="el" href="bone_8cpp-source.html#l00244">244</a> of file <a class="el" href="bone_8cpp-source.html">bone.cpp</a>.
+<p>
+References <a class="el" href="bone_8h-source.html#l00164">_PivotChannelId</a>, <a class="el" href="bone_8h-source.html#l00160">_PosChannelId</a>, <a class="el" href="bone_8h-source.html#l00161">_RotEulerChannelId</a>, <a class="el" href="bone_8h-source.html#l00162">_RotQuatChannelId</a>, <a class="el" href="bone_8h-source.html#l00163">_ScaleChannelId</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td>
+ </tr>
+</table>
+<a name="z387_1" doxytag="NL3D::CBone::registerToChannelMixer"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CBone::registerToChannelMixer </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CChannelMixer.html">CChannelMixer</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>chanMixer</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>const std::string &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>prefix</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+register the <a class="el" href="classNL3D_1_1ITransformable.html">ITransformable</a> channels as detailled channels.
+<p>
+
+<p>
+Implements <a class="el" href="classNL3D_1_1ITransformable.html#z872_4">NL3D::ITransformable</a>.
+<p>
+Definition at line <a class="el" href="bone_8cpp-source.html#l00136">136</a> of file <a class="el" href="bone_8cpp-source.html">bone.cpp</a>.
+<p>
+References <a class="el" href="bone_8h-source.html#l00164">_PivotChannelId</a>, <a class="el" href="bone_8h-source.html#l00160">_PosChannelId</a>, <a class="el" href="bone_8h-source.html#l00161">_RotEulerChannelId</a>, <a class="el" href="bone_8h-source.html#l00162">_RotQuatChannelId</a>, <a class="el" href="bone_8h-source.html#l00163">_ScaleChannelId</a>, <a class="el" href="animatable_8cpp-source.html#l00037">NL3D::IAnimatable::addValue</a>, <a class="el" href="classNL3D_1_1ITransformable.html#z872_0s4">NL3D::ITransformable::OwnerBit</a>, <a class="el" href="classNL3D_1_1ITransformable.html#z872_0s9">NL3D::ITransformable::PivotValue</a>, <a class="el" href="classNL3D_1_1ITransformable.html#z872_0s5">NL3D::ITransformable::PosValue</a>, <a class="el" href="classNL3D_1_1ITransformable.html#z872_0s6">NL3D::ITransformable::RotEulerValue</a>, <a class="el" href="classNL3D_1_1ITransformable.html#z872_0s7">NL3D::ITransformable::RotQuatValue</a>, and <a class="el" href="classNL3D_1_1ITransformable.html#z872_0s8">NL3D::ITransformable::ScaleValue</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Data Documentation</h2>
+<a name="o0" doxytag="NL3D::CBone::_BoneBase"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNLMISC_1_1CRefPtr.html">NLMISC::CRefPtr</a>&lt;<a class="el" href="classNL3D_1_1CBoneBase.html">CBoneBase</a>&gt; NL3D::CBone::_BoneBase<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="bone_8h-source.html#l00150">150</a> of file <a class="el" href="bone_8h-source.html">bone.h</a>.
+<p>
+Referenced by <a class="el" href="bone_8cpp-source.html#l00091">CBone</a>, <a class="el" href="bone_8cpp-source.html#l00150">compute</a>, <a class="el" href="bone_8h-source.html#l00103">getBoneName</a>, <a class="el" href="bone_8cpp-source.html#l00114">getDefaultTrack</a>, and <a class="el" href="bone_8h-source.html#l00105">getFatherId</a>. </td>
+ </tr>
+</table>
+<a name="o3" doxytag="NL3D::CBone::_BoneSkinMatrix"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> CMatrix NL3D::CBone::_BoneSkinMatrix<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="bone_8h-source.html#l00157">157</a> of file <a class="el" href="bone_8h-source.html">bone.h</a>.
+<p>
+Referenced by <a class="el" href="bone_8cpp-source.html#l00150">compute</a>, <a class="el" href="bone_8h-source.html#l00140">getBoneSkinMatrix</a>, and <a class="el" href="bone_8cpp-source.html#l00218">interpolateBoneSkinMatrix</a>. </td>
+ </tr>
+</table>
+<a name="o1" doxytag="NL3D::CBone::_LocalSkeletonMatrix"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> CMatrix NL3D::CBone::_LocalSkeletonMatrix<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="bone_8h-source.html#l00153">153</a> of file <a class="el" href="bone_8h-source.html">bone.h</a>.
+<p>
+Referenced by <a class="el" href="bone_8cpp-source.html#l00150">compute</a>, and <a class="el" href="bone_8h-source.html#l00134">getLocalSkeletonMatrix</a>. </td>
+ </tr>
+</table>
+<a name="o8" doxytag="NL3D::CBone::_PivotChannelId"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a14">sint</a> NL3D::CBone::_PivotChannelId<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="bone_8h-source.html#l00164">164</a> of file <a class="el" href="bone_8h-source.html">bone.h</a>.
+<p>
+Referenced by <a class="el" href="bone_8cpp-source.html#l00091">CBone</a>, <a class="el" href="bone_8cpp-source.html#l00244">lodEnableChannels</a>, and <a class="el" href="bone_8cpp-source.html#l00136">registerToChannelMixer</a>. </td>
+ </tr>
+</table>
+<a name="o4" doxytag="NL3D::CBone::_PosChannelId"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a14">sint</a> NL3D::CBone::_PosChannelId<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="bone_8h-source.html#l00160">160</a> of file <a class="el" href="bone_8h-source.html">bone.h</a>.
+<p>
+Referenced by <a class="el" href="bone_8cpp-source.html#l00091">CBone</a>, <a class="el" href="bone_8cpp-source.html#l00244">lodEnableChannels</a>, and <a class="el" href="bone_8cpp-source.html#l00136">registerToChannelMixer</a>. </td>
+ </tr>
+</table>
+<a name="o5" doxytag="NL3D::CBone::_RotEulerChannelId"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a14">sint</a> NL3D::CBone::_RotEulerChannelId<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="bone_8h-source.html#l00161">161</a> of file <a class="el" href="bone_8h-source.html">bone.h</a>.
+<p>
+Referenced by <a class="el" href="bone_8cpp-source.html#l00091">CBone</a>, <a class="el" href="bone_8cpp-source.html#l00244">lodEnableChannels</a>, and <a class="el" href="bone_8cpp-source.html#l00136">registerToChannelMixer</a>. </td>
+ </tr>
+</table>
+<a name="o6" doxytag="NL3D::CBone::_RotQuatChannelId"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a14">sint</a> NL3D::CBone::_RotQuatChannelId<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="bone_8h-source.html#l00162">162</a> of file <a class="el" href="bone_8h-source.html">bone.h</a>.
+<p>
+Referenced by <a class="el" href="bone_8cpp-source.html#l00091">CBone</a>, <a class="el" href="bone_8cpp-source.html#l00244">lodEnableChannels</a>, and <a class="el" href="bone_8cpp-source.html#l00136">registerToChannelMixer</a>. </td>
+ </tr>
+</table>
+<a name="o7" doxytag="NL3D::CBone::_ScaleChannelId"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a14">sint</a> NL3D::CBone::_ScaleChannelId<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="bone_8h-source.html#l00163">163</a> of file <a class="el" href="bone_8h-source.html">bone.h</a>.
+<p>
+Referenced by <a class="el" href="bone_8cpp-source.html#l00091">CBone</a>, <a class="el" href="bone_8cpp-source.html#l00244">lodEnableChannels</a>, and <a class="el" href="bone_8cpp-source.html#l00136">registerToChannelMixer</a>. </td>
+ </tr>
+</table>
+<a name="o2" doxytag="NL3D::CBone::_WorldMatrix"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> CMatrix NL3D::CBone::_WorldMatrix<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="bone_8h-source.html#l00155">155</a> of file <a class="el" href="bone_8h-source.html">bone.h</a>.
+<p>
+Referenced by <a class="el" href="bone_8cpp-source.html#l00150">compute</a>, and <a class="el" href="bone_8h-source.html#l00137">getWorldMatrix</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="bone_8h-source.html">bone.h</a><li><a class="el" href="bone_8cpp-source.html">bone.cpp</a></ul>
+
+
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