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+<hr><h1>channel_mixer.h</h1><a href="channel__mixer_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
+00008 <font class="comment"> *</font>
+00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
+00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
+00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00013 <font class="comment"> * any later version.</font>
+00014 <font class="comment"></font>
+00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
+00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00018 <font class="comment"> * General Public License for more details.</font>
+00019 <font class="comment"></font>
+00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
+00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00023 <font class="comment"> * MA 02111-1307, USA.</font>
+00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#ifndef NL_CHANNEL_MIXER_H</font>
+00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_CHANNEL_MIXER_H</font>
+00028 <font class="preprocessor"></font>
+00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
+00030 <font class="preprocessor">#include "<a class="code" href="debug_8h.html">nel/misc/debug.h</a>"</font>
+00031 <font class="preprocessor">#include "<a class="code" href="smart__ptr_8h.html">nel/misc/smart_ptr.h</a>"</font>
+00032 <font class="preprocessor">#include "<a class="code" href="animation__time_8h.html">nel/3d/animation_time.h</a>"</font>
+00033 <font class="preprocessor">#include "<a class="code" href="animation__set_8h.html">3d/animation_set.h</a>"</font>
+00034 <font class="preprocessor">#include &lt;map&gt;</font>
+00035 <font class="preprocessor">#include &lt;vector&gt;</font>
+00036
+00037 <font class="keyword">namespace </font>NL3D
+00038 {
+00039
+00040 <font class="keyword">class </font>CAnimation;
+00041 <font class="keyword">class </font>IAnimatable;
+00042 <font class="keyword">class </font>IAnimatedValue;
+00043 <font class="keyword">class </font>ITrack;
+00044 <font class="keyword">class </font>CAnimationSet;
+00045
+<a name="l00064"></a><a class="code" href="classNL3D_1_1CChannelMixer.html">00064</a> <font class="keyword">class </font>CChannelMixer : <font class="keyword">public</font> NLMISC::CRefCount
+00065 {
+00066 <font class="keyword">public</font>:
+00067
+00069
+00070 <font class="keyword">enum</font>
+00071 {
+00073 <a class="code" href="classNL3D_1_1CChannelMixer.html#s1s0">NumAnimationSlot</a>=8
+00074 };
+00075
+00076 <font class="keyword">private</font>:
+00077
+00079
+<a name="l00081"></a><a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html">00081</a> <font class="keyword">class </font>CSlot
+00082 {
+<a name="l00083"></a><a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#l0">00083</a> <font class="keyword">friend</font> <font class="keyword">class </font><a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#l0">CChannelMixer</a>;
+00084
+<a name="l00086"></a><a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#c0">00086</a> <a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#c0">CSlot</a> ()
+00087 {
+00088 <font class="comment">// Not modified</font>
+00089 <a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#o5">_Dirt</a>=<font class="keyword">false</font>;
+00090
+00091 <font class="comment">// default is 1.</font>
+00092 <a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#o4">_Weight</a>= 1.f;
+00093
+00094 <font class="comment">// Set it empty</font>
+00095 <a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#c1">empty</a> ();
+00096 }
+00097
+<a name="l00099"></a><a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#c1">00099</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#c1">empty</a> ()
+00100 {
+00101 <a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#o0">_Animation</a>=NULL;
+00102 <a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#o1">_SkeletonWeight</a>=NULL;
+00103 <a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#o2">_InvertedSkeletonWeight</a>=<font class="keyword">false</font>;
+00104 }
+00105
+<a name="l00107"></a><a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#c2">00107</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#c2">isEmpty</a> ()
+00108 {
+00109 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#o0">_Animation</a>==NULL;
+00110 }
+00111
+00112 <font class="keyword">private</font>:
+<a name="l00114"></a><a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#o0">00114</a> <font class="keyword">const</font> CAnimation* <a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#o0">_Animation</a>;
+00115
+<a name="l00117"></a><a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#o1">00117</a> <font class="keyword">const</font> CSkeletonWeight* <a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#o1">_SkeletonWeight</a>;
+00118
+<a name="l00120"></a><a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#o2">00120</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#o2">_InvertedSkeletonWeight</a>;
+00121
+<a name="l00123"></a><a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#o3">00123</a> <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> <a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#o3">_Time</a>;
+00124
+<a name="l00131"></a><a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#o4">00131</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#o4">_Weight</a>;
+00132
+<a name="l00134"></a><a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#o5">00134</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#o5">_Dirt</a>;
+00135 };
+00136
+<a name="l00145"></a><a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html">00145</a> <font class="keyword">class </font>CChannel
+00146 {
+<a name="l00147"></a><a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#l0">00147</a> <font class="keyword">friend</font> <font class="keyword">class </font><a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#l0">CChannelMixer</a>;
+00148 <font class="keyword">public</font>:
+00149 <font class="keyword">enum</font> {<a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#s3s0">EnableUserFlag</a>= 1, <a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#s3s1">EnableLodFlag</a>= 2, <a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#s3s2">EnableAllFlag</a>= 3};
+00150
+00151 <font class="keyword">public</font>:
+<a name="l00153"></a><a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#a0">00153</a> <a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#a0">CChannel</a> ()
+00154 {
+00155 <font class="comment">// not in the list</font>
+00156 <a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#o0">_InTheList</a>=<font class="keyword">false</font>;
+00157 <font class="comment">// enabled by default.</font>
+00158 <a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#o2">_EnableFlags</a>= <a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#s3s2">EnableAllFlag</a>;
+00159 }
+00160 <font class="keyword">private</font>:
+<a name="l00162"></a><a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#o0">00162</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#o0">_InTheList</a>;
+00163
+<a name="l00165"></a><a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#o1">00165</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#o1">_Detail</a>;
+00166
+<a name="l00168"></a><a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#o2">00168</a> uint8 <a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#o2">_EnableFlags</a>;
+00169
+<a name="l00171"></a><a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#o3">00171</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#o3">_IsQuat</a>;
+00172
+00173
+<a name="l00175"></a><a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#o4">00175</a> std::string <a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#o4">_ChannelName</a>;
+00176
+<a name="l00178"></a><a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#o5">00178</a> IAnimatable* <a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#o5">_Object</a>;
+00179
+<a name="l00181"></a><a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#o6">00181</a> IAnimatedValue* <a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#o6">_Value</a>;
+00182
+<a name="l00184"></a><a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#o7">00184</a> uint32 <a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#o7">_ValueId</a>;
+00185
+<a name="l00187"></a><a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#o8">00187</a> uint32 <a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#o8">_OwnerValueId</a>;
+00188
+<a name="l00190"></a><a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#o9">00190</a> <font class="keyword">const</font> ITrack* <a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#o9">_DefaultTracks</a>;
+00191
+<a name="l00196"></a><a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#o10">00196</a> <font class="keyword">const</font> ITrack* <a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#o10">_Tracks</a>[NumAnimationSlot];
+00197
+<a name="l00204"></a><a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#o11">00204</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#o11">_Weights</a>[NumAnimationSlot];
+00205
+<a name="l00212"></a><a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#o12">00212</a> <a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#a0">CChannel</a>* <a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#o12">_Next</a>;
+00213
+00214 };
+00215 <font class="keyword">public</font>:
+00217 <a class="code" href="classNL3D_1_1CChannelMixer.html#a0">CChannelMixer</a>();
+00218
+00220
+00225 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CChannelMixer.html#a1">setAnimationSet</a> (<font class="keyword">const</font> CAnimationSet* animationSet);
+00226
+00231 <font class="keyword">const</font> CAnimationSet* <a class="code" href="classNL3D_1_1CChannelMixer.html#a2">getAnimationSet</a> () <font class="keyword">const</font>;
+00232
+00248 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CChannelMixer.html#a3">eval</a> (<font class="keywordtype">bool</font> detail, uint64 evalDetailDate=0);
+00249
+00251
+00269 sint <a class="code" href="classNL3D_1_1CChannelMixer.html#a4">addChannel</a> (<font class="keyword">const</font> std::string&amp; channelName, IAnimatable* animatable, IAnimatedValue* <a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>, ITrack* defaultValue, uint32 valueId, uint32 ownerValueId, <font class="keywordtype">bool</font> detail);
+00270
+00272 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CChannelMixer.html#a5">resetChannels</a> ();
+00273
+00274
+00279 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CChannelMixer.html#a6">enableChannel</a> (uint channelId, <font class="keywordtype">bool</font> enable);
+00280
+00284 <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CChannelMixer.html#a7">isChannelEnabled</a> (uint channelId) <font class="keyword">const</font>;
+00285
+00291 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CChannelMixer.html#a8">lodEnableChannel</a> (uint channelId, <font class="keywordtype">bool</font> enable);
+00292
+00296 <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CChannelMixer.html#a9">isChannelLodEnabled</a> (uint channelId) <font class="keyword">const</font>;
+00297
+00298
+00300
+00314 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CChannelMixer.html#a10">setSlotAnimation</a> (uint slot, uint animation);
+00315
+00317 <font class="keyword">const</font> CAnimation *<a class="code" href="classNL3D_1_1CChannelMixer.html#a11">getSlotAnimation</a>(uint slot) <font class="keyword">const</font>;
+00318
+<a name="l00331"></a><a class="code" href="classNL3D_1_1CChannelMixer.html#a12">00331</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CChannelMixer.html#a12">setSlotTime</a> (uint slot, <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> time)
+00332 {
+00333 <font class="comment">// Check alot arg</font>
+00334 <a class="code" href="debug_8h.html#a6">nlassert</a> (slot&lt;<a class="code" href="classNL3D_1_1CChannelMixer.html#s1s0">NumAnimationSlot</a>);
+00335
+00336 <font class="comment">// Set the time</font>
+00337 <a class="code" href="classNL3D_1_1CChannelMixer.html#o0">_SlotArray</a>[slot].<a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#o3">_Time</a>=time;
+00338 }
+00339
+<a name="l00352"></a><a class="code" href="classNL3D_1_1CChannelMixer.html#a13">00352</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CChannelMixer.html#a13">setSlotWeight</a> (uint slot, <font class="keywordtype">float</font> weight)
+00353 {
+00354 <font class="comment">// Check alot arg</font>
+00355 <a class="code" href="debug_8h.html#a6">nlassert</a> (slot&lt;<a class="code" href="classNL3D_1_1CChannelMixer.html#s1s0">NumAnimationSlot</a>);
+00356
+00357 <font class="comment">// Set the time</font>
+00358 <a class="code" href="classNL3D_1_1CChannelMixer.html#o0">_SlotArray</a>[slot].<a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#o4">_Weight</a>=weight;
+00359 }
+00360
+00372 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CChannelMixer.html#a14">emptySlot</a> (uint slot);
+00373
+00382 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CChannelMixer.html#a15">resetSlots</a> ();
+00383
+00394 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CChannelMixer.html#a16">applySkeletonWeight</a> (uint slot, uint skeleton, <font class="keywordtype">bool</font> invert=<font class="keyword">false</font>);
+00395
+00403 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CChannelMixer.html#a17">resetSkeletonWeight</a> (uint slot);
+00404
+00406 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CChannelMixer.html#a18">resetEvalDetailDate</a>();
+00407
+00408 <font class="keyword">private</font>:
+00409
+00411
+00413 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CChannelMixer.html#c0">cleanAll</a> ();
+00414
+00416 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CChannelMixer.html#c1">dirtAll</a> ();
+00417
+00419 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CChannelMixer.html#c2">refreshList</a> ();
+00420
+00421 <font class="comment">// The slot array</font>
+<a name="l00422"></a><a class="code" href="classNL3D_1_1CChannelMixer.html#o0">00422</a> CSlot <a class="code" href="classNL3D_1_1CChannelMixer.html#o0">_SlotArray</a>[<a class="code" href="classNL3D_1_1CChannelMixer.html#s1s0">NumAnimationSlot</a>];
+00423
+00424 <font class="comment">// The animation set</font>
+<a name="l00425"></a><a class="code" href="classNL3D_1_1CChannelMixer.html#o1">00425</a> <font class="keyword">const</font> CAnimationSet* <a class="code" href="classNL3D_1_1CChannelMixer.html#o1">_AnimationSet</a>;
+00426
+00427 <font class="comment">// The set of CChannel infos. Only channels added by addChannel are present.</font>
+<a name="l00428"></a><a class="code" href="classNL3D_1_1CChannelMixer.html#o2">00428</a> std::map&lt;uint, CChannel&gt; <a class="code" href="classNL3D_1_1CChannelMixer.html#o2">_Channels</a>;
+00429
+00430 <font class="comment">// The first Global channel. If NULL, no channel to animate. (animed in eval(false))</font>
+<a name="l00431"></a><a class="code" href="classNL3D_1_1CChannelMixer.html#o3">00431</a> CChannel* <a class="code" href="classNL3D_1_1CChannelMixer.html#o3">_FirstChannelGlobal</a>;
+00432
+00433 <font class="comment">// The first dertail channel. If NULL, no channel to animate. (animed in eval(true))</font>
+<a name="l00434"></a><a class="code" href="classNL3D_1_1CChannelMixer.html#o4">00434</a> CChannel* <a class="code" href="classNL3D_1_1CChannelMixer.html#o4">_FirstChannelDetail</a>;
+00435
+00436 <font class="comment">// last date of evalDetail().</font>
+<a name="l00437"></a><a class="code" href="classNL3D_1_1CChannelMixer.html#o5">00437</a> sint64 <a class="code" href="classNL3D_1_1CChannelMixer.html#o5">_LastEvalDetailDate</a>;
+00438
+00439 <font class="comment">// The channels list is dirty if true.</font>
+<a name="l00440"></a><a class="code" href="classNL3D_1_1CChannelMixer.html#o6">00440</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CChannelMixer.html#o6">_Dirt</a>;
+00441
+00442 <font class="comment">// true if must update animateList. (set in refreshList())</font>
+<a name="l00443"></a><a class="code" href="classNL3D_1_1CChannelMixer.html#o7">00443</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CChannelMixer.html#o7">_ListToEvalDirt</a>;
+00444
+00445 <font class="comment">// Raw lists of channels to animate, acording to _EnableFlags</font>
+<a name="l00446"></a><a class="code" href="classNL3D_1_1CChannelMixer.html#o8">00446</a> std::vector&lt;CChannel*&gt; <a class="code" href="classNL3D_1_1CChannelMixer.html#o8">_GlobalListToEval</a>;
+<a name="l00447"></a><a class="code" href="classNL3D_1_1CChannelMixer.html#o9">00447</a> std::vector&lt;CChannel*&gt; <a class="code" href="classNL3D_1_1CChannelMixer.html#o9">_DetailListToEval</a>;
+00448
+00450 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CChannelMixer.html#c3">refreshListToEval</a> ();
+00451
+00452
+00453 };
+00454
+00455
+00456 } <font class="comment">// NL3D</font>
+00457
+00458
+00459 <font class="preprocessor">#endif // NL_CHANNEL_MIXER_H</font>
+00460 <font class="preprocessor"></font>
+00461 <font class="comment">/* End of channel_mixer.h */</font>
+</pre></div>
+
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