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BORDER=0></A> +</td><td><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="1" HEIGHT="1" BORDER=0 ALT=""> +</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.14 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>async_texture_manager.h</h1><a href="async__texture__manager_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 +00007 <font class="comment">/* Copyright, 2000-2002 Nevrax Ltd.</font> +00008 <font class="comment"> *</font> +00009 <font class="comment"> * This file is part of NEVRAX NEL.</font> +00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font> +00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font> +00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font> +00013 <font class="comment"> * any later version.</font> +00014 <font class="comment"></font> +00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font> +00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font> +00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font> +00018 <font class="comment"> * General Public License for more details.</font> +00019 <font class="comment"></font> +00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font> +00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font> +00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font> +00023 <font class="comment"> * MA 02111-1307, USA.</font> +00024 <font class="comment"> */</font> +00025 +00026 <font class="preprocessor">#ifndef NL_ASYNC_TEXTURE_MANAGER_H</font> +00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_ASYNC_TEXTURE_MANAGER_H</font> +00028 <font class="preprocessor"></font> +00029 +00030 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font> +00031 <font class="preprocessor">#include "<a class="code" href="texture__file_8h.html">3d/texture_file.h</a>"</font> +00032 <font class="preprocessor">#include "<a class="code" href="hls__texture__manager_8h.html">3d/hls_texture_manager.h</a>"</font> +00033 <font class="preprocessor">#include <vector></font> +00034 <font class="preprocessor">#include "<a class="code" href="bitmap_8h.html">nel/misc/bitmap.h</a>"</font> +00035 +00036 +00037 <font class="keyword">namespace </font>NL3D +00038 { +00039 +00040 +00041 <font class="keyword">class </font>CMeshBaseInstance; +00042 +00043 +00044 <font class="comment">// ***************************************************************************</font> +<a name="l00053"></a><a class="code" href="classNL3D_1_1CAsyncTextureManager.html">00053</a> <font class="comment"></font><font class="keyword">class </font>CAsyncTextureManager +00054 { +00055 <font class="keyword">public</font>: +<a name="l00057"></a><a class="code" href="classNL3D_1_1CAsyncTextureManager.html#m0">00057</a> CHLSTextureManager <a class="code" href="classNL3D_1_1CAsyncTextureManager.html#m0">HLSManager</a>; +00058 +00059 <font class="keyword">public</font>: +00060 +00062 <a class="code" href="classNL3D_1_1CAsyncTextureManager.html#a0">CAsyncTextureManager</a>(); +00063 <a class="code" href="classNL3D_1_1CAsyncTextureManager.html#a1">~CAsyncTextureManager</a>(); +00064 +00072 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CAsyncTextureManager.html#a2">setupLod</a>(uint baseLevel, uint maxLevel); +00074 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CAsyncTextureManager.html#a3">setupMaxUploadPerFrame</a>(uint maxup); +00076 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CAsyncTextureManager.html#a4">setupMaxHLSColoringPerFrame</a>(uint maxCol); +00078 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CAsyncTextureManager.html#a5">setupMaxTotalTextureSize</a>(uint maxText); +00079 +00091 uint <a class="code" href="classNL3D_1_1CAsyncTextureManager.html#a6">addTextureRef</a>(<font class="keyword">const</font> std::string &textName, CMeshBaseInstance *instance); +00092 +00094 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CAsyncTextureManager.html#a7">releaseTexture</a>(uint <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>, CMeshBaseInstance *instance); +00095 +00097 <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CAsyncTextureManager.html#a8">isTextureUpLoaded</a>(uint <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>) <font class="keyword">const</font>; +00098 +00103 <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CBitmap.html">NLMISC::CBitmap</a> *<a class="code" href="classNL3D_1_1CAsyncTextureManager.html#a9">getCoarseBitmap</a>(uint <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>) <font class="keyword">const</font>; +00104 +00105 +00109 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CAsyncTextureManager.html#a10">update</a>(IDriver *pDriver); +00110 +00111 +<a name="l00113"></a><a class="code" href="classNL3D_1_1CAsyncTextureManager.html#a11">00113</a> uint <a class="code" href="classNL3D_1_1CAsyncTextureManager.html#a11">getTotalTextureSizeAsked</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAsyncTextureManager.html#o5">_TotalTextureSizeAsked</a>;} +<a name="l00115"></a><a class="code" href="classNL3D_1_1CAsyncTextureManager.html#a12">00115</a> uint <a class="code" href="classNL3D_1_1CAsyncTextureManager.html#a12">getLastTextureSizeGot</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAsyncTextureManager.html#o6">_LastTextureSizeGot</a>;} +00116 +00117 +00118 <font class="comment">// ***************************************************************************</font> +00119 <font class="keyword">private</font>: +00120 +<a name="l00121"></a><a class="code" href="classNL3D_1_1CAsyncTextureManager.html#u0">00121</a> <font class="keyword">typedef</font> std::map<std::string, uint> <a class="code" href="classNL3D_1_1CAsyncTextureManager.html#u0">TTextureEntryMap</a>; +<a name="l00122"></a><a class="code" href="classNL3D_1_1CAsyncTextureManager.html#u1">00122</a> <font class="keyword">typedef</font> TTextureEntryMap::iterator <a class="code" href="classNL3D_1_1CAsyncTextureManager.html#u1">ItTextureEntryMap</a>; +00123 +00124 +00125 <font class="comment">// A base texture uploadable.</font> +<a name="l00126"></a><a class="code" href="classNL3D_1_1CAsyncTextureManager_1_1CTextureBase.html">00126</a> <font class="keyword">class </font>CTextureBase +00127 { +00128 <font class="keyword">public</font>: +00129 <font class="comment">// the texture currently loaded / uploaded.</font> +<a name="l00130"></a><a class="code" href="classNL3D_1_1CAsyncTextureManager_1_1CTextureBase.html#m0">00130</a> <a class="code" href="classNLMISC_1_1CSmartPtr.html">NLMISC::CSmartPtr<CTextureFile></a> <a class="code" href="classNL3D_1_1CAsyncTextureManager_1_1CTextureBase.html#m0">Texture</a>; +00131 +<a name="l00132"></a><a class="code" href="classNL3D_1_1CAsyncTextureManager_1_1CTextureBase.html#a0">00132</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CAsyncTextureManager_1_1CTextureBase.html#a0">isTextureEntry</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAsyncTextureManager_1_1CTextureBase.html#n0">IsTextureEntry</a>;} +00133 <font class="keyword">protected</font>: +<a name="l00134"></a><a class="code" href="classNL3D_1_1CAsyncTextureManager_1_1CTextureBase.html#n0">00134</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CAsyncTextureManager_1_1CTextureBase.html#n0">IsTextureEntry</a>; +00135 }; +00136 +00137 +00138 <font class="keyword">class </font>CTextureEntry; +00139 +00140 +00141 <font class="comment">// A Lod version of a texture entry.</font> +<a name="l00142"></a><a class="code" href="classNL3D_1_1CAsyncTextureManager_1_1CTextureLod.html">00142</a> <font class="keyword">class </font>CTextureLod : <font class="keyword">public</font> CTextureBase +00143 { +00144 <font class="keyword">public</font>: +00145 <a class="code" href="classNL3D_1_1CAsyncTextureManager_1_1CTextureLod.html#a0">CTextureLod</a>(); +00146 +00147 <font class="comment">// A Ptr on the real texture used.</font> +<a name="l00148"></a><a class="code" href="classNL3D_1_1CAsyncTextureManager_1_1CTextureLod.html#m0">00148</a> CTextureEntry *<a class="code" href="classNL3D_1_1CAsyncTextureManager_1_1CTextureLod.html#m0">TextureEntry</a>; +00149 <font class="comment">// Weight of the lod, according to distance and level.</font> +<a name="l00150"></a><a class="code" href="classNL3D_1_1CAsyncTextureManager_1_1CTextureLod.html#m1">00150</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CAsyncTextureManager_1_1CTextureLod.html#m1">Weight</a>; +00151 <font class="comment">// the level of this Lod. 0 means full original texture resolution.</font> +<a name="l00152"></a><a class="code" href="classNL3D_1_1CAsyncTextureManager_1_1CTextureLod.html#m2">00152</a> uint8 <a class="code" href="classNL3D_1_1CAsyncTextureManager_1_1CTextureLod.html#m2">Level</a>; +00153 <font class="comment">// True if loading has ended</font> +<a name="l00154"></a><a class="code" href="classNL3D_1_1CAsyncTextureManager_1_1CTextureLod.html#m3">00154</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CAsyncTextureManager_1_1CTextureLod.html#m3">Loaded</a>; +00155 <font class="comment">// True if TextureEntry has at least this lod in VRAM</font> +<a name="l00156"></a><a class="code" href="classNL3D_1_1CAsyncTextureManager_1_1CTextureLod.html#m4">00156</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CAsyncTextureManager_1_1CTextureLod.html#m4">UpLoaded</a>; +00157 <font class="comment">// The size that this lod takes in VRAM (minus TextureEntry->BaseSize)</font> +<a name="l00158"></a><a class="code" href="classNL3D_1_1CAsyncTextureManager_1_1CTextureLod.html#m5">00158</a> uint <a class="code" href="classNL3D_1_1CAsyncTextureManager_1_1CTextureLod.html#m5">ExtraSize</a>; +00159 }; +00160 +00161 +<a name="l00162"></a><a class="code" href="classNL3D_1_1CAsyncTextureManager_1_1CPredTextLod.html">00162</a> <font class="keyword">class </font>CPredTextLod +00163 { +00164 <font class="keyword">public</font>: +<a name="l00165"></a><a class="code" href="classNL3D_1_1CAsyncTextureManager_1_1CPredTextLod.html#a0">00165</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CAsyncTextureManager_1_1CPredTextLod.html#a0">operator()</a>(CTextureLod *lod0, CTextureLod *lod1) +00166 { +00167 <font class="keywordflow">return</font> lod0->Weight<lod1->Weight; +00168 } +00169 }; +00170 +00171 +00172 <font class="comment">// A texture entry</font> +<a name="l00173"></a><a class="code" href="classNL3D_1_1CAsyncTextureManager_1_1CTextureEntry.html">00173</a> <font class="keyword">class </font>CTextureEntry : <font class="keyword">public</font> CTextureBase +00174 { +00175 <font class="keyword">public</font>: +00176 <font class="comment">// The it in the map.</font> +<a name="l00177"></a><a class="code" href="classNL3D_1_1CAsyncTextureManager_1_1CTextureEntry.html#m0">00177</a> ItTextureEntryMap <a class="code" href="classNL3D_1_1CAsyncTextureManager_1_1CTextureEntry.html#m0">ItMap</a>; +00178 <font class="comment">// true if async loading has ended</font> +<a name="l00179"></a><a class="code" href="classNL3D_1_1CAsyncTextureManager_1_1CTextureEntry.html#m1">00179</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CAsyncTextureManager_1_1CTextureEntry.html#m1">Loaded</a>; +00180 <font class="comment">// true if the texture is loaded in the driver (at least the coarsest level).</font> +<a name="l00181"></a><a class="code" href="classNL3D_1_1CAsyncTextureManager_1_1CTextureEntry.html#m2">00181</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CAsyncTextureManager_1_1CTextureEntry.html#m2">UpLoaded</a>; +00182 <font class="comment">// true if first loading ended, and if DXTC with mipmap</font> +<a name="l00183"></a><a class="code" href="classNL3D_1_1CAsyncTextureManager_1_1CTextureEntry.html#m3">00183</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CAsyncTextureManager_1_1CTextureEntry.html#m3">CanHaveLOD</a>; +00184 <font class="comment">// true if this texture must be builded from the HLSManager (at first load)</font> +<a name="l00185"></a><a class="code" href="classNL3D_1_1CAsyncTextureManager_1_1CTextureEntry.html#m4">00185</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CAsyncTextureManager_1_1CTextureEntry.html#m4">BuildFromHLSManager</a>; +00186 <font class="comment">// if BuildFromHLSManager, gives the text id in the manager</font> +<a name="l00187"></a><a class="code" href="classNL3D_1_1CAsyncTextureManager_1_1CTextureEntry.html#m5">00187</a> sint <a class="code" href="classNL3D_1_1CAsyncTextureManager_1_1CTextureEntry.html#m5">HLSManagerTextId</a>; +00188 +00189 <font class="comment">// Base Size of the texture, without HDLod</font> +<a name="l00190"></a><a class="code" href="classNL3D_1_1CAsyncTextureManager_1_1CTextureEntry.html#m6">00190</a> uint <a class="code" href="classNL3D_1_1CAsyncTextureManager_1_1CTextureEntry.html#m6">BaseSize</a>; +00191 <font class="comment">// list of instances currently using this texture.</font> +<a name="l00192"></a><a class="code" href="classNL3D_1_1CAsyncTextureManager_1_1CTextureEntry.html#m7">00192</a> std::vector<CMeshBaseInstance*> <a class="code" href="classNL3D_1_1CAsyncTextureManager_1_1CTextureEntry.html#m7">Instances</a>; +00193 <font class="comment">// min distance of all Instances.</font> +<a name="l00194"></a><a class="code" href="classNL3D_1_1CAsyncTextureManager_1_1CTextureEntry.html#m8">00194</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CAsyncTextureManager_1_1CTextureEntry.html#m8">MinDistance</a>; +00195 <font class="comment">// with all mipmaps loaded, what place this takes.</font> +<a name="l00196"></a><a class="code" href="classNL3D_1_1CAsyncTextureManager_1_1CTextureEntry.html#m9">00196</a> uint <a class="code" href="classNL3D_1_1CAsyncTextureManager_1_1CTextureEntry.html#m9">TotalTextureSizeAsked</a>; +00197 +00198 <font class="comment">// The High Def Lod.</font> +<a name="l00199"></a><a class="code" href="classNL3D_1_1CAsyncTextureManager_1_1CTextureEntry.html#m10">00199</a> CTextureLod <a class="code" href="classNL3D_1_1CAsyncTextureManager_1_1CTextureEntry.html#m10">HDLod</a>; +00200 +00201 <font class="comment">// The Coarse Bitmap stored in RAM for CLod</font> +<a name="l00202"></a><a class="code" href="classNL3D_1_1CAsyncTextureManager_1_1CTextureEntry.html#m11">00202</a> <a class="code" href="classNLMISC_1_1CBitmap.html">NLMISC::CBitmap</a> <a class="code" href="classNL3D_1_1CAsyncTextureManager_1_1CTextureEntry.html#m11">CoarseBitmap</a>; +00203 +00204 <font class="keyword">public</font>: +00205 <a class="code" href="classNL3D_1_1CAsyncTextureManager_1_1CTextureEntry.html#a0">CTextureEntry</a>(); +00206 +00207 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CAsyncTextureManager_1_1CTextureEntry.html#a1">createCoarseBitmap</a>(); +00208 }; +00209 +00210 +00211 <font class="keyword">private</font>: +<a name="l00212"></a><a class="code" href="classNL3D_1_1CAsyncTextureManager.html#o1">00212</a> uint <a class="code" href="classNL3D_1_1CAsyncTextureManager.html#o0">_BaseLodLevel</a>, <a class="code" href="classNL3D_1_1CAsyncTextureManager.html#o1">_MaxLodLevel</a>; +<a name="l00213"></a><a class="code" href="classNL3D_1_1CAsyncTextureManager.html#o2">00213</a> uint <a class="code" href="classNL3D_1_1CAsyncTextureManager.html#o2">_MaxUploadPerFrame</a>; +<a name="l00214"></a><a class="code" href="classNL3D_1_1CAsyncTextureManager.html#o3">00214</a> uint <a class="code" href="classNL3D_1_1CAsyncTextureManager.html#o3">_MaxHLSColoringPerFrame</a>; +<a name="l00215"></a><a class="code" href="classNL3D_1_1CAsyncTextureManager.html#o4">00215</a> uint <a class="code" href="classNL3D_1_1CAsyncTextureManager.html#o4">_MaxTotalTextureSize</a>; +<a name="l00216"></a><a class="code" href="classNL3D_1_1CAsyncTextureManager.html#o5">00216</a> uint <a class="code" href="classNL3D_1_1CAsyncTextureManager.html#o5">_TotalTextureSizeAsked</a>; +<a name="l00217"></a><a class="code" href="classNL3D_1_1CAsyncTextureManager.html#o6">00217</a> uint <a class="code" href="classNL3D_1_1CAsyncTextureManager.html#o6">_LastTextureSizeGot</a>; +00218 +00219 <font class="comment">// Textures Entries.</font> +<a name="l00220"></a><a class="code" href="classNL3D_1_1CAsyncTextureManager.html#o7">00220</a> std::vector<CTextureEntry*> <a class="code" href="classNL3D_1_1CAsyncTextureManager.html#o7">_TextureEntries</a>; +<a name="l00221"></a><a class="code" href="classNL3D_1_1CAsyncTextureManager.html#o8">00221</a> std::vector<uint> <a class="code" href="classNL3D_1_1CAsyncTextureManager.html#o8">_FreeTextureIds</a>; +<a name="l00222"></a><a class="code" href="classNL3D_1_1CAsyncTextureManager.html#o9">00222</a> <a class="code" href="classNL3D_1_1CAsyncTextureManager.html#u0">TTextureEntryMap</a> <a class="code" href="classNL3D_1_1CAsyncTextureManager.html#o9">_TextureEntryMap</a>; +<a name="l00223"></a><a class="code" href="classNL3D_1_1CAsyncTextureManager.html#o10">00223</a> std::vector<uint> <a class="code" href="classNL3D_1_1CAsyncTextureManager.html#o10">_WaitingTextures</a>; +00224 +00225 <font class="comment">// Upload of texture piece by piece.</font> +<a name="l00226"></a><a class="code" href="classNL3D_1_1CAsyncTextureManager.html#o11">00226</a> CTextureBase *<a class="code" href="classNL3D_1_1CAsyncTextureManager.html#o11">_CurrentUploadTexture</a>; +<a name="l00227"></a><a class="code" href="classNL3D_1_1CAsyncTextureManager.html#o12">00227</a> uint <a class="code" href="classNL3D_1_1CAsyncTextureManager.html#o12">_CurrentUploadTextureMipMap</a>; +<a name="l00228"></a><a class="code" href="classNL3D_1_1CAsyncTextureManager.html#o13">00228</a> uint <a class="code" href="classNL3D_1_1CAsyncTextureManager.html#o13">_CurrentUploadTextureLine</a>; +00229 +00230 <font class="comment">// The current HDLod async loaded (NB: loaded / or upLoaded)</font> +<a name="l00231"></a><a class="code" href="classNL3D_1_1CAsyncTextureManager.html#o14">00231</a> CTextureLod *<a class="code" href="classNL3D_1_1CAsyncTextureManager.html#o14">_CurrentTextureLodLoaded</a>; +00232 +00233 <font class="keyword">private</font>: +00234 +00235 <font class="keyword">static</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CAsyncTextureManager.html#f0">validDXTCMipMap</a>(ITexture *pText); +00236 +00237 <font class="comment">// delete the texture and all references in map/array, instance refcount etc...</font> +00238 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CAsyncTextureManager.html#c0">deleteTexture</a>(uint <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>); +00239 +00240 <font class="comment">// Fill _CurrentUploadTexture with next texture to upload, or set NULL if none</font> +00241 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CAsyncTextureManager.html#c1">getNextTextureToUpLoad</a>(uint &nTotalColored, IDriver *pDriver); +00242 <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CAsyncTextureManager.html#c2">uploadTexturePart</a>(ITexture *pText, IDriver *pDriver, uint &nTotalUpload); +00243 +00244 <font class="comment">// update list of texture lods.</font> +00245 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CAsyncTextureManager.html#c3">updateTextureLodSystem</a>(IDriver *pDriver); +00246 +00247 }; +00248 +00249 +00250 } <font class="comment">// NL3D</font> +00251 +00252 +00253 <font class="preprocessor">#endif // NL_ASYNC_TEXTURE_MANAGER_H</font> +00254 <font class="preprocessor"></font> +00255 <font class="comment">/* End of async_texture_manager.h */</font> +</pre></div> + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |