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+<hr><h1>async_file_manager_3d.cpp</h1><a href="async__file__manager__3d_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2000 Nevrax Ltd.</font>
+00008 <font class="comment"> *</font>
+00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
+00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
+00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00013 <font class="comment"> * any later version.</font>
+00014 <font class="comment"></font>
+00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
+00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00018 <font class="comment"> * General Public License for more details.</font>
+00019 <font class="comment"></font>
+00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
+00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00023 <font class="comment"> * MA 02111-1307, USA.</font>
+00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
+00027
+00028 <font class="preprocessor">#include "<a class="code" href="async__file__manager__3d_8h.html">3d/async_file_manager_3d.h</a>"</font>
+00029 <font class="preprocessor">#include "<a class="code" href="shape_8h.html">3d/shape.h</a>"</font>
+00030 <font class="preprocessor">#include "<a class="code" href="mesh_8h.html">3d/mesh.h</a>"</font>
+00031 <font class="preprocessor">#include "<a class="code" href="texture__file_8h.html">3d/texture_file.h</a>"</font>
+00032 <font class="preprocessor">#include "<a class="code" href="scene__group_8h.html">3d/scene_group.h</a>"</font>
+00033
+00034 <font class="preprocessor">#include "<a class="code" href="instance__group__user_8h.html">3d/instance_group_user.h</a>"</font>
+00035
+00036 <font class="preprocessor">#include "<a class="code" href="file_8h.html">nel/misc/file.h</a>"</font>
+00037 <font class="preprocessor">#include "<a class="code" href="path_8h.html">nel/misc/path.h</a>"</font>
+00038
+00039
+00040 <font class="keyword">using</font> <font class="keyword">namespace </font>std;
+00041 <font class="keyword">using</font> <font class="keyword">namespace </font>NLMISC;
+00042
+<a name="l00043"></a><a class="code" href="async__file__manager__3d_8cpp.html#a0">00043</a> <font class="preprocessor">#define NL3D_MEM_INSTANCE NL_ALLOC_CONTEXT( 3dInst )</font>
+<a name="l00044"></a><a class="code" href="async__file__manager__3d_8cpp.html#a1">00044</a> <font class="preprocessor"></font><font class="preprocessor">#define NL3D_MEM_IG NL_ALLOC_CONTEXT( 3dIg )</font>
+00045 <font class="preprocessor"></font>
+00046 <font class="keyword">namespace </font>NL3D
+00047 {
+00048
+<a name="l00049"></a><a class="code" href="classNL3D_1_1CAsyncFileManager3D.html#r0">00049</a> CAsyncFileManager3D *CAsyncFileManager3D::_Singleton = NULL;
+00050
+00051 <font class="comment">// ***************************************************************************</font>
+00052
+<a name="l00053"></a><a class="code" href="classNL3D_1_1CAsyncFileManager3D.html#c0">00053</a> CAsyncFileManager3D::CAsyncFileManager3D()
+00054 {
+00055 }
+00056
+00057 <font class="comment">// ***************************************************************************</font>
+00058
+<a name="l00059"></a><a class="code" href="classNL3D_1_1CAsyncFileManager3D.html#d0">00059</a> CAsyncFileManager3D &amp;CAsyncFileManager3D::getInstance()
+00060 {
+00061 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CAsyncFileManager3D.html#r0">_Singleton</a> == NULL)
+00062 {
+00063 <a class="code" href="classNL3D_1_1CAsyncFileManager3D.html#r0">_Singleton</a> = <font class="keyword">new</font> <a class="code" href="classNL3D_1_1CAsyncFileManager3D.html#c0">CAsyncFileManager3D</a>();
+00064 }
+00065 <font class="keywordflow">return</font> *<a class="code" href="classNL3D_1_1CAsyncFileManager3D.html#r0">_Singleton</a>;
+00066 }
+00067
+00068 <font class="comment">// ***************************************************************************</font>
+00069
+<a name="l00070"></a><a class="code" href="classNL3D_1_1CAsyncFileManager3D.html#d1">00070</a> <font class="keywordtype">void</font> CAsyncFileManager3D::terminate ()
+00071 {
+00072 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CAsyncFileManager3D.html#r0">_Singleton</a> != NULL)
+00073 {
+00074 <font class="keyword">delete</font> &amp;<a class="code" href="classNL3D_1_1CAsyncFileManager3D.html#d0">getInstance</a>();
+00075 <a class="code" href="classNL3D_1_1CAsyncFileManager3D.html#r0">_Singleton</a> = NULL;
+00076 }
+00077 }
+00078
+00079 <font class="comment">// ***************************************************************************</font>
+00080
+<a name="l00081"></a><a class="code" href="classNL3D_1_1CAsyncFileManager3D.html#a0">00081</a> <font class="keywordtype">void</font> CAsyncFileManager3D::loadMesh(<font class="keyword">const</font> std::string&amp; meshName, IShape **ppShp, IDriver *pDriver)
+00082 {
+00083 CAsyncFileManager::getInstance().addLoadTask(<font class="keyword">new</font> CMeshLoad(meshName, ppShp, pDriver));
+00084 }
+00085
+00086 <font class="comment">// ***************************************************************************</font>
+00087
+00088 <font class="comment">// Callback class for canceling a loadMesh</font>
+<a name="l00089"></a><a class="code" href="classNL3D_1_1CLoadMeshCancel.html">00089</a> <font class="keyword">class </font>CLoadMeshCancel : <font class="keyword">public</font> NLMISC::CAsyncFileManager::ICancelCallback
+00090 {
+00091 <font class="keyword">public</font>:
+<a name="l00092"></a><a class="code" href="classNL3D_1_1CLoadMeshCancel.html#a0">00092</a> <a class="code" href="classNL3D_1_1CLoadMeshCancel.html#a0">CLoadMeshCancel</a> (<font class="keyword">const</font> std::string &amp;meshName)
+00093 : <a class="code" href="classNL3D_1_1CLoadMeshCancel.html#o0">_MeshName</a>(meshName)
+00094 {}
+00095
+00096 <font class="keyword">private</font>:
+<a name="l00097"></a><a class="code" href="classNL3D_1_1CLoadMeshCancel.html#o0">00097</a> std::string <a class="code" href="classNL3D_1_1CLoadMeshCancel.html#o0">_MeshName</a>;
+00098
+<a name="l00099"></a><a class="code" href="classNL3D_1_1CLoadMeshCancel.html#c0">00099</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CLoadMeshCancel.html#c0">callback</a>(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1IRunnable.html">NLMISC::IRunnable</a> *prunnable)<font class="keyword"> const</font>
+00100 <font class="keyword"> </font>{
+00101 <font class="keyword">const</font> CAsyncFileManager3D::CMeshLoad *pML = dynamic_cast&lt;const CAsyncFileManager3D::CMeshLoad*&gt;(prunnable);
+00102 <font class="keywordflow">if</font> (pML != NULL)
+00103 {
+00104 <font class="keywordflow">if</font> (pML-&gt;MeshName == <a class="code" href="classNL3D_1_1CLoadMeshCancel.html#o0">_MeshName</a>)
+00105 {
+00106 <font class="keywordflow">return</font> <font class="keyword">true</font>;
+00107 }
+00108 }
+00109 <font class="keywordflow">return</font> <font class="keyword">false</font>;
+00110 }
+00111 };
+00112
+<a name="l00113"></a><a class="code" href="classNL3D_1_1CAsyncFileManager3D.html#a1">00113</a> <font class="keywordtype">bool</font> CAsyncFileManager3D::cancelLoadMesh(<font class="keyword">const</font> std::string&amp; sMeshName)
+00114 {
+00115 <font class="keywordflow">return</font> CAsyncFileManager::getInstance().cancelLoadTask(<a class="code" href="classNL3D_1_1CAsyncFileManager3D.html#l0">CLoadMeshCancel</a>(sMeshName));
+00116 }
+00117
+00118 <font class="comment">// ***************************************************************************</font>
+00119
+<a name="l00120"></a><a class="code" href="classNL3D_1_1CAsyncFileManager3D.html#a2">00120</a> <font class="keywordtype">void</font> CAsyncFileManager3D::loadIG (<font class="keyword">const</font> std::string&amp; IGName, CInstanceGroup **ppIG)
+00121 {
+00122 CAsyncFileManager::getInstance().addLoadTask(<font class="keyword">new</font> CIGLoad(IGName, ppIG));
+00123 }
+00124
+00125 <font class="comment">// ***************************************************************************</font>
+00126
+<a name="l00127"></a><a class="code" href="classNL3D_1_1CAsyncFileManager3D.html#a3">00127</a> <font class="keywordtype">void</font> CAsyncFileManager3D::loadIGUser (<font class="keyword">const</font> std::string&amp; IGName, UInstanceGroup **ppIG)
+00128 {
+00129 CAsyncFileManager::getInstance().addLoadTask (<font class="keyword">new</font> CIGLoadUser(IGName, ppIG));
+00130 }
+00131
+00132 <font class="comment">// ***************************************************************************</font>
+<a name="l00133"></a><a class="code" href="classNL3D_1_1CAsyncFileManager3D.html#a4">00133</a> <font class="keywordtype">void</font> CAsyncFileManager3D::loadTexture (CTextureFile *textureFile, <font class="keywordtype">bool</font> *pSgn)
+00134 {
+00135 <a class="code" href="debug_8h.html#a6">nlassert</a>(textureFile &amp;&amp; pSgn);
+00136 CAsyncFileManager::getInstance().addLoadTask(<font class="keyword">new</font> CTextureLoad(textureFile, pSgn));
+00137 }
+00138
+00139 <font class="comment">// Callback class for canceling a load texture </font>
+<a name="l00140"></a><a class="code" href="classNL3D_1_1CLoadTextureCancel.html">00140</a> <font class="keyword">class </font>CLoadTextureCancel : <font class="keyword">public</font> NLMISC::CAsyncFileManager::ICancelCallback
+00141 {
+00142 <font class="keyword">public</font>:
+<a name="l00143"></a><a class="code" href="classNL3D_1_1CLoadTextureCancel.html#a0">00143</a> <a class="code" href="classNL3D_1_1CLoadTextureCancel.html#a0">CLoadTextureCancel</a> (CTextureFile *ptextureFile)
+00144 : <a class="code" href="classNL3D_1_1CLoadTextureCancel.html#o0">_TextureFile</a>(ptextureFile)
+00145 {}
+00146
+00147 <font class="keyword">private</font>:
+<a name="l00148"></a><a class="code" href="classNL3D_1_1CLoadTextureCancel.html#o0">00148</a> CTextureFile *<a class="code" href="classNL3D_1_1CLoadTextureCancel.html#o0">_TextureFile</a>;
+00149
+<a name="l00150"></a><a class="code" href="classNL3D_1_1CLoadTextureCancel.html#c0">00150</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CLoadTextureCancel.html#c0">callback</a>(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1IRunnable.html">NLMISC::IRunnable</a> *prunnable)<font class="keyword"> const</font>
+00151 <font class="keyword"> </font>{
+00152 <font class="keyword">const</font> CAsyncFileManager3D::CTextureLoad *pTL = dynamic_cast&lt;const CAsyncFileManager3D::CTextureLoad*&gt;(prunnable);
+00153 <font class="keywordflow">if</font> (pTL != NULL)
+00154 {
+00155 <font class="keywordflow">if</font> (pTL-&gt;TextureFile == <a class="code" href="classNL3D_1_1CLoadTextureCancel.html#o0">_TextureFile</a>)
+00156 {
+00157 <font class="keywordflow">return</font> <font class="keyword">true</font>;
+00158 }
+00159 }
+00160 <font class="keywordflow">return</font> <font class="keyword">false</font>;
+00161 }
+00162 };
+00163
+00164
+00165 <font class="comment">// ***************************************************************************</font>
+<a name="l00166"></a><a class="code" href="classNL3D_1_1CAsyncFileManager3D.html#a5">00166</a> <font class="keywordtype">bool</font> CAsyncFileManager3D::cancelLoadTexture (CTextureFile *textFile)
+00167 {
+00168 <font class="keywordflow">return</font> CAsyncFileManager::getInstance().cancelLoadTask(<a class="code" href="classNL3D_1_1CAsyncFileManager3D.html#l1">CLoadTextureCancel</a>(textFile));
+00169 }
+00170
+00171
+00172 <font class="comment">// ***************************************************************************</font>
+00173
+<a name="l00174"></a><a class="code" href="classNL3D_1_1CAsyncFileManager3D.html#a6">00174</a> <font class="keywordtype">void</font> CAsyncFileManager3D::loadFile (<font class="keyword">const</font> std::string&amp; sFileName, uint8 **ppFile)
+00175 {
+00176 CAsyncFileManager::getInstance().loadFile (sFileName, ppFile);
+00177 }
+00178
+00179 <font class="comment">// ***************************************************************************</font>
+00180
+<a name="l00181"></a><a class="code" href="classNL3D_1_1CAsyncFileManager3D.html#a7">00181</a> <font class="keywordtype">void</font> CAsyncFileManager3D::loadFiles (<font class="keyword">const</font> std::vector&lt;std::string&gt; &amp;vFileNames, <font class="keyword">const</font> std::vector&lt;uint8**&gt; &amp;vPtrs)
+00182 {
+00183 CAsyncFileManager::getInstance().loadFiles (vFileNames, vPtrs);
+00184 }
+00185
+00186 <font class="comment">// ***************************************************************************</font>
+00187
+<a name="l00188"></a><a class="code" href="classNL3D_1_1CAsyncFileManager3D.html#a8">00188</a> <font class="keywordtype">void</font> CAsyncFileManager3D::signal (<font class="keywordtype">bool</font> *pSgn)
+00189 {
+00190 CAsyncFileManager::getInstance().signal(pSgn);
+00191 }
+00192
+00193 <font class="comment">// ***************************************************************************</font>
+00194
+<a name="l00195"></a><a class="code" href="classNL3D_1_1CAsyncFileManager3D.html#a9">00195</a> <font class="keywordtype">void</font> CAsyncFileManager3D::cancelSignal (<font class="keywordtype">bool</font> *pSgn)
+00196 {
+00197 CAsyncFileManager::getInstance().cancelSignal(pSgn);
+00198 }
+00199
+00200 <font class="comment">// ***************************************************************************</font>
+00201 <font class="comment">// TASKS</font>
+00202 <font class="comment">// ***************************************************************************</font>
+00203
+00204 <font class="comment">// ***************************************************************************</font>
+00205 <font class="comment">// MeshLoad</font>
+00206 <font class="comment">// ***************************************************************************</font>
+00207
+<a name="l00208"></a><a class="code" href="classNL3D_1_1CAsyncFileManager3D_1_1CMeshLoad.html#a0">00208</a> CAsyncFileManager3D::CMeshLoad::CMeshLoad(<font class="keyword">const</font> std::string&amp; sMeshName, IShape** ppShp, IDriver *pDriver)
+00209 {
+00210 <a class="code" href="classNL3D_1_1CAsyncFileManager3D_1_1CMeshLoad.html#o1">_pDriver</a> = pDriver;
+00211 <a class="code" href="classNL3D_1_1CAsyncFileManager3D_1_1CMeshLoad.html#m0">MeshName</a> = sMeshName;
+00212 <a class="code" href="classNL3D_1_1CAsyncFileManager3D_1_1CMeshLoad.html#o0">_ppShp</a> = ppShp;
+00213 }
+00214
+00215 <font class="comment">// ***************************************************************************</font>
+00216
+<a name="l00217"></a><a class="code" href="classNL3D_1_1CAsyncFileManager3D_1_1CMeshLoad.html#a1">00217</a> <font class="keywordtype">void</font> CAsyncFileManager3D::CMeshLoad::run()
+00218 {
+00219 <a class="code" href="async__file__manager__3d_8cpp.html#a0">NL3D_MEM_INSTANCE</a>
+00220 <font class="comment">// This set represent the texture already loaded in memory</font>
+00221 <font class="comment">// We have to have this set because the driver load the textures only on the </font>
+00222 <font class="comment">// setupTexture, done in CShapeBank::isPresent. This must be done in the main</font>
+00223 <font class="comment">// thread because setupTexture upload texture to VRAM.</font>
+00224 <font class="keyword">typedef</font> set&lt;string&gt; TAlreadyPresentTextureSet;
+00225 TAlreadyPresentTextureSet AlreadyPresentTextureSet;
+00226
+00227 <font class="keywordflow">try</font>
+00228 {
+00229 <font class="comment">// Load from file the mesh</font>
+00230 CShapeStream mesh;
+00231 CIFile meshfile;
+00232 meshfile.setAsyncLoading (<font class="keyword">true</font>);
+00233 meshfile.setCacheFileOnOpen (<font class="keyword">true</font>);
+00234 meshfile.open (CPath::lookup(<a class="code" href="classNL3D_1_1CAsyncFileManager3D_1_1CMeshLoad.html#m0">MeshName</a>));
+00235 meshfile.serial (mesh);
+00236 meshfile.close ();
+00237
+00238 <font class="comment">// Is the pointer is invalid return -1</font>
+00239 <font class="keywordflow">if</font> (mesh.getShapePointer() == NULL)
+00240 {
+00241 <a class="code" href="debug_8h.html#a2">nlwarning</a> (<font class="stringliteral">"Couldn't load '%s'"</font>, <a class="code" href="classNL3D_1_1CAsyncFileManager3D_1_1CMeshLoad.html#m0">MeshName</a>.c_str());
+00242 *<a class="code" href="classNL3D_1_1CAsyncFileManager3D_1_1CMeshLoad.html#o0">_ppShp</a> = (IShape*)-1;
+00243 <font class="keyword">delete</font> <font class="keyword">this</font>;
+00244 <font class="keywordflow">return</font>;
+00245 }
+00246
+00247 CMeshBase *pMesh = dynamic_cast&lt;CMeshBase *&gt;(mesh.getShapePointer());
+00248
+00249 <font class="comment">// If the shape is a mesh but the driver is not given or if the shape is not a mesh </font>
+00250 <font class="comment">// so do not try to load the textures</font>
+00251
+00252 <font class="keywordflow">if</font> ((pMesh == NULL) || ((pMesh != NULL) &amp;&amp; (<a class="code" href="classNL3D_1_1CAsyncFileManager3D_1_1CMeshLoad.html#o1">_pDriver</a> == NULL)))
+00253 {
+00254 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CAsyncFileManager3D_1_1CMeshLoad.html#o1">_pDriver</a> == NULL || mesh.getShapePointer() == NULL)
+00255 {
+00256 <a class="code" href="debug_8h.html#a2">nlwarning</a> (<font class="stringliteral">"mesh or driver is NULL for file '%s'"</font>, <a class="code" href="classNL3D_1_1CAsyncFileManager3D_1_1CMeshLoad.html#m0">MeshName</a>.c_str());
+00257 }
+00258
+00259 *<a class="code" href="classNL3D_1_1CAsyncFileManager3D_1_1CMeshLoad.html#o0">_ppShp</a> = mesh.getShapePointer();
+00260 <font class="keyword">delete</font> <font class="keyword">this</font>;
+00261 <font class="keywordflow">return</font>;
+00262 }
+00263 <font class="comment">// Here we are sure that the shape is a mesh and the driver is not null</font>
+00264 <font class="comment">// Parse all materials of the mesh</font>
+00265 uint i, j;
+00266 uint nNbMat = pMesh-&gt;getNbMaterial();
+00267 ITexture *pText;
+00268
+00269 <font class="keywordflow">for</font>(i = 0; i &lt; nNbMat; ++i)
+00270 {
+00271 <font class="keyword">const</font> CMaterial &amp;rMat = pMesh-&gt;getMaterial(i);
+00272 <font class="comment">// Parse all textures from this material and generate them</font>
+00273 <font class="keywordflow">for</font>(j = 0; j &lt; <a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>; ++j)
+00274 <font class="keywordflow">if</font> (rMat.texturePresent(j))
+00275 {
+00276 pText = rMat.getTexture (j);
+00277 <font class="comment">// For all texture that are texture file we have to load them</font>
+00278 CTextureFile *pTextFile = dynamic_cast&lt;CTextureFile*&gt;(pText);
+00279 <font class="comment">// Does this texture is a texture file ?</font>
+00280 <font class="keywordflow">if</font>(pTextFile != NULL)
+00281 <font class="comment">// Yes -&gt; Does the texture is already present in the driver ?</font>
+00282 <font class="keywordflow">if</font>( ! <a class="code" href="classNL3D_1_1CAsyncFileManager3D_1_1CMeshLoad.html#o1">_pDriver</a>-&gt;isTextureExist(*pTextFile) )
+00283 {
+00284 <font class="comment">// No -&gt; So we have perhaps to load it</font>
+00285 TAlreadyPresentTextureSet::iterator aptmIt = AlreadyPresentTextureSet.find (pTextFile-&gt;getFileName());
+00286 <font class="comment">// Is the texture already loaded ?</font>
+00287 <font class="keywordflow">if</font>(aptmIt == AlreadyPresentTextureSet.end())
+00288 {
+00289 <font class="comment">// Texture not already present</font>
+00290 <font class="comment">// add it</font>
+00291 AlreadyPresentTextureSet.insert (pTextFile-&gt;getFileName());
+00292 <font class="comment">// And load it (to RAM only (upload in VRAM is done in the shape bank))</font>
+00293 pTextFile-&gt;setAsyncLoading (<font class="keyword">true</font>);
+00294 pTextFile-&gt;generate();
+00295 pTextFile-&gt;setAsyncLoading (<font class="keyword">false</font>);
+00296 }
+00297 }
+00298 }
+00299
+00300 <font class="comment">// Do the same with lightmaps</font>
+00301 <font class="keywordflow">if</font> (rMat.getShader() == CMaterial::LightMap)
+00302 {
+00303 j = 0; pText = rMat.getLightMap (j);
+00304 <font class="keywordflow">while</font> (pText != NULL)
+00305 {
+00306 CTextureFile *pTextFile = dynamic_cast&lt;CTextureFile*&gt;(pText);
+00307 <font class="comment">// Does this texture is a texture file ?</font>
+00308 <font class="keywordflow">if</font>(pTextFile != NULL)
+00309 <font class="comment">// Yes -&gt; Does the texture is already present in the driver ?</font>
+00310 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CAsyncFileManager3D_1_1CMeshLoad.html#o1">_pDriver</a>-&gt;isTextureExist(*pTextFile))
+00311 {
+00312 <font class="comment">// No -&gt; So we have perhaps to load it</font>
+00313 TAlreadyPresentTextureSet::iterator aptmIt = AlreadyPresentTextureSet.find (pTextFile-&gt;getFileName());
+00314 <font class="comment">// Is the texture already loaded ?</font>
+00315 <font class="keywordflow">if</font>(aptmIt == AlreadyPresentTextureSet.end())
+00316 {
+00317 <font class="comment">// Texture not already present -&gt; add it and load it to RAM</font>
+00318 AlreadyPresentTextureSet.insert (pTextFile-&gt;getFileName());
+00319 pTextFile-&gt;setAsyncLoading (<font class="keyword">true</font>);
+00320 pTextFile-&gt;generate();
+00321 pTextFile-&gt;setAsyncLoading (<font class="keyword">false</font>);
+00322 }
+00323 }
+00324 ++j; pText = rMat.getLightMap (j);
+00325 }
+00326 }
+00327 }
+00328 <font class="comment">// Finally affect the pointer (Trans-Thread operation -&gt; this operation must be atomic)</font>
+00329 *<a class="code" href="classNL3D_1_1CAsyncFileManager3D_1_1CMeshLoad.html#o0">_ppShp</a> = mesh.getShapePointer();
+00330 }
+00331 <font class="keywordflow">catch</font>(EPathNotFound &amp;)
+00332 {
+00333 <a class="code" href="debug_8h.html#a2">nlwarning</a> (<font class="stringliteral">"Couldn't load '%s'"</font>, <a class="code" href="classNL3D_1_1CAsyncFileManager3D_1_1CMeshLoad.html#m0">MeshName</a>.c_str());
+00334 *<a class="code" href="classNL3D_1_1CAsyncFileManager3D_1_1CMeshLoad.html#o0">_ppShp</a> = (IShape*)-1;
+00335 <font class="keyword">delete</font> <font class="keyword">this</font>;
+00336 <font class="keywordflow">return</font>;
+00337 }
+00338 <font class="keyword">delete</font> <font class="keyword">this</font>;
+00339 }
+00340
+00341 <font class="comment">// ***************************************************************************</font>
+00342 <font class="comment">// IGLoad</font>
+00343 <font class="comment">// ***************************************************************************</font>
+00344
+00345 <font class="comment">// ***************************************************************************</font>
+<a name="l00346"></a><a class="code" href="classNL3D_1_1CAsyncFileManager3D_1_1CIGLoad.html#a0">00346</a> CAsyncFileManager3D::CIGLoad::CIGLoad (<font class="keyword">const</font> std::string &amp;IGName, CInstanceGroup **ppIG)
+00347 {
+00348 <a class="code" href="classNL3D_1_1CAsyncFileManager3D_1_1CIGLoad.html#o0">_IGName</a> = IGName;
+00349 <a class="code" href="classNL3D_1_1CAsyncFileManager3D_1_1CIGLoad.html#o1">_ppIG</a> = ppIG;
+00350 }
+00351
+00352 <font class="comment">// ***************************************************************************</font>
+<a name="l00353"></a><a class="code" href="classNL3D_1_1CAsyncFileManager3D_1_1CIGLoad.html#a1">00353</a> <font class="keywordtype">void</font> CAsyncFileManager3D::CIGLoad::run (<font class="keywordtype">void</font>)
+00354 {
+00355 <font class="keywordflow">try</font>
+00356 {
+00357 CIFile igfile;
+00358 igfile.setAsyncLoading (<font class="keyword">true</font>);
+00359 igfile.setCacheFileOnOpen (<font class="keyword">true</font>);
+00360 igfile.open (CPath::lookup (<a class="code" href="classNL3D_1_1CAsyncFileManager3D_1_1CIGLoad.html#o0">_IGName</a>));
+00361 CInstanceGroup *pIG = <font class="keyword">new</font> CInstanceGroup();
+00362 pIG-&gt;serial (igfile);
+00363 igfile.close();
+00364
+00365 *<a class="code" href="classNL3D_1_1CAsyncFileManager3D_1_1CIGLoad.html#o1">_ppIG</a> = pIG;
+00366 }
+00367 <font class="keywordflow">catch</font>(EPathNotFound &amp;)
+00368 {
+00369 <a class="code" href="debug_8h.html#a2">nlwarning</a> (<font class="stringliteral">"Couldn't load '%s'"</font>, <a class="code" href="classNL3D_1_1CAsyncFileManager3D_1_1CIGLoad.html#o0">_IGName</a>.c_str());
+00370 *<a class="code" href="classNL3D_1_1CAsyncFileManager3D_1_1CIGLoad.html#o1">_ppIG</a> = (CInstanceGroup*)-1;
+00371 <font class="keyword">delete</font> <font class="keyword">this</font>;
+00372 <font class="keywordflow">return</font>;
+00373 }
+00374 <font class="keyword">delete</font> <font class="keyword">this</font>;
+00375 }
+00376
+00377 <font class="comment">// ***************************************************************************</font>
+00378 <font class="comment">// IGLoadUser</font>
+00379 <font class="comment">// ***************************************************************************</font>
+00380
+00381 <font class="comment">// ***************************************************************************</font>
+<a name="l00382"></a><a class="code" href="classNL3D_1_1CAsyncFileManager3D_1_1CIGLoadUser.html#a0">00382</a> CAsyncFileManager3D::CIGLoadUser::CIGLoadUser (<font class="keyword">const</font> std::string &amp;IGName, UInstanceGroup **ppIG)
+00383 {
+00384 <a class="code" href="classNL3D_1_1CAsyncFileManager3D_1_1CIGLoadUser.html#o0">_IGName</a> = IGName;
+00385 <a class="code" href="classNL3D_1_1CAsyncFileManager3D_1_1CIGLoadUser.html#o1">_ppIG</a> = ppIG;
+00386 }
+00387
+00388 <font class="comment">// ***************************************************************************</font>
+<a name="l00389"></a><a class="code" href="classNL3D_1_1CAsyncFileManager3D_1_1CIGLoadUser.html#a1">00389</a> <font class="keywordtype">void</font> CAsyncFileManager3D::CIGLoadUser::run (<font class="keywordtype">void</font>)
+00390 {
+00391 <a class="code" href="async__file__manager__3d_8cpp.html#a1">NL3D_MEM_IG</a>
+00392 <font class="keywordflow">try</font>
+00393 {
+00394 CInstanceGroupUser *pIG = <font class="keyword">new</font> CInstanceGroupUser();
+00395 <font class="keywordflow">if</font> (pIG-&gt;init (<a class="code" href="classNL3D_1_1CAsyncFileManager3D_1_1CIGLoadUser.html#o0">_IGName</a>))
+00396 {
+00397 *<a class="code" href="classNL3D_1_1CAsyncFileManager3D_1_1CIGLoadUser.html#o1">_ppIG</a> = pIG;
+00398 }
+00399 <font class="keywordflow">else</font>
+00400 {
+00401 <a class="code" href="debug_8h.html#a2">nlwarning</a> (<font class="stringliteral">"Couldn't init '%s'"</font>, <a class="code" href="classNL3D_1_1CAsyncFileManager3D_1_1CIGLoadUser.html#o0">_IGName</a>.c_str());
+00402 *<a class="code" href="classNL3D_1_1CAsyncFileManager3D_1_1CIGLoadUser.html#o1">_ppIG</a> = (UInstanceGroup*)-1;
+00403 <font class="keyword">delete</font> <font class="keyword">this</font>;
+00404 <font class="keywordflow">return</font>;
+00405 }
+00406 }
+00407 <font class="keywordflow">catch</font>(EPathNotFound &amp;)
+00408 {
+00409 <a class="code" href="debug_8h.html#a2">nlwarning</a> (<font class="stringliteral">"Couldn't load '%s'"</font>, <a class="code" href="classNL3D_1_1CAsyncFileManager3D_1_1CIGLoadUser.html#o0">_IGName</a>.c_str());
+00410 *<a class="code" href="classNL3D_1_1CAsyncFileManager3D_1_1CIGLoadUser.html#o1">_ppIG</a> = (UInstanceGroup*)-1;
+00411 <font class="keyword">delete</font> <font class="keyword">this</font>;
+00412 <font class="keywordflow">return</font>;
+00413 }
+00414 <font class="keyword">delete</font> <font class="keyword">this</font>;
+00415 }
+00416
+00417 <font class="comment">// ***************************************************************************</font>
+00418 <font class="comment">// CTextureLoad</font>
+00419 <font class="comment">// ***************************************************************************</font>
+00420
+00421 <font class="comment">// ***************************************************************************</font>
+<a name="l00422"></a><a class="code" href="classNL3D_1_1CAsyncFileManager3D_1_1CTextureLoad.html#a1">00422</a> <font class="keywordtype">void</font> CAsyncFileManager3D::CTextureLoad::run()
+00423 {
+00424 <font class="comment">// Load the texture.</font>
+00425 <a class="code" href="classNL3D_1_1CAsyncFileManager3D_1_1CTextureLoad.html#m0">TextureFile</a>-&gt;setAsyncLoading (<font class="keyword">true</font>);
+00426 <a class="code" href="classNL3D_1_1CAsyncFileManager3D_1_1CTextureLoad.html#m0">TextureFile</a>-&gt;generate();
+00427 <a class="code" href="classNL3D_1_1CAsyncFileManager3D_1_1CTextureLoad.html#m0">TextureFile</a>-&gt;setAsyncLoading (<font class="keyword">false</font>);
+00428 <font class="comment">// Ok</font>
+00429 *<a class="code" href="classNL3D_1_1CAsyncFileManager3D_1_1CTextureLoad.html#m1">Signal</a>= <font class="keyword">true</font>;
+00430
+00431 <font class="keyword">delete</font> <font class="keyword">this</font>;
+00432 }
+00433
+00434 } <font class="comment">// NL3D</font>
+00435
+00436
+</pre></div>
+
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