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class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>async_file_manager_3d.cpp</h1><a href="async__file__manager__3d_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 +00007 <font class="comment">/* Copyright, 2000 Nevrax Ltd.</font> +00008 <font class="comment"> *</font> +00009 <font class="comment"> * This file is part of NEVRAX NEL.</font> +00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font> +00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font> +00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font> +00013 <font class="comment"> * any later version.</font> +00014 <font class="comment"></font> +00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font> +00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font> +00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font> +00018 <font class="comment"> * General Public License for more details.</font> +00019 <font class="comment"></font> +00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font> +00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font> +00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font> +00023 <font class="comment"> * MA 02111-1307, USA.</font> +00024 <font class="comment"> */</font> +00025 +00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font> +00027 +00028 <font class="preprocessor">#include "<a class="code" href="async__file__manager__3d_8h.html">3d/async_file_manager_3d.h</a>"</font> +00029 <font class="preprocessor">#include "<a class="code" href="shape_8h.html">3d/shape.h</a>"</font> +00030 <font class="preprocessor">#include "<a class="code" href="mesh_8h.html">3d/mesh.h</a>"</font> +00031 <font class="preprocessor">#include "<a class="code" href="texture__file_8h.html">3d/texture_file.h</a>"</font> +00032 <font class="preprocessor">#include "<a class="code" href="scene__group_8h.html">3d/scene_group.h</a>"</font> +00033 +00034 <font class="preprocessor">#include "<a class="code" href="instance__group__user_8h.html">3d/instance_group_user.h</a>"</font> +00035 +00036 <font class="preprocessor">#include "<a class="code" href="file_8h.html">nel/misc/file.h</a>"</font> +00037 <font class="preprocessor">#include "<a class="code" href="path_8h.html">nel/misc/path.h</a>"</font> +00038 +00039 +00040 <font class="keyword">using</font> <font class="keyword">namespace </font>std; +00041 <font class="keyword">using</font> <font class="keyword">namespace </font>NLMISC; +00042 +<a name="l00043"></a><a class="code" href="async__file__manager__3d_8cpp.html#a0">00043</a> <font class="preprocessor">#define NL3D_MEM_INSTANCE NL_ALLOC_CONTEXT( 3dInst )</font> +<a name="l00044"></a><a class="code" href="async__file__manager__3d_8cpp.html#a1">00044</a> <font class="preprocessor"></font><font class="preprocessor">#define NL3D_MEM_IG NL_ALLOC_CONTEXT( 3dIg )</font> +00045 <font class="preprocessor"></font> +00046 <font class="keyword">namespace </font>NL3D +00047 { +00048 +<a name="l00049"></a><a class="code" href="classNL3D_1_1CAsyncFileManager3D.html#r0">00049</a> CAsyncFileManager3D *CAsyncFileManager3D::_Singleton = NULL; +00050 +00051 <font class="comment">// ***************************************************************************</font> +00052 +<a name="l00053"></a><a class="code" href="classNL3D_1_1CAsyncFileManager3D.html#c0">00053</a> CAsyncFileManager3D::CAsyncFileManager3D() +00054 { +00055 } +00056 +00057 <font class="comment">// ***************************************************************************</font> +00058 +<a name="l00059"></a><a class="code" href="classNL3D_1_1CAsyncFileManager3D.html#d0">00059</a> CAsyncFileManager3D &CAsyncFileManager3D::getInstance() +00060 { +00061 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CAsyncFileManager3D.html#r0">_Singleton</a> == NULL) +00062 { +00063 <a class="code" href="classNL3D_1_1CAsyncFileManager3D.html#r0">_Singleton</a> = <font class="keyword">new</font> <a class="code" href="classNL3D_1_1CAsyncFileManager3D.html#c0">CAsyncFileManager3D</a>(); +00064 } +00065 <font class="keywordflow">return</font> *<a class="code" href="classNL3D_1_1CAsyncFileManager3D.html#r0">_Singleton</a>; +00066 } +00067 +00068 <font class="comment">// ***************************************************************************</font> +00069 +<a name="l00070"></a><a class="code" href="classNL3D_1_1CAsyncFileManager3D.html#d1">00070</a> <font class="keywordtype">void</font> CAsyncFileManager3D::terminate () +00071 { +00072 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CAsyncFileManager3D.html#r0">_Singleton</a> != NULL) +00073 { +00074 <font class="keyword">delete</font> &<a class="code" href="classNL3D_1_1CAsyncFileManager3D.html#d0">getInstance</a>(); +00075 <a class="code" href="classNL3D_1_1CAsyncFileManager3D.html#r0">_Singleton</a> = NULL; +00076 } +00077 } +00078 +00079 <font class="comment">// ***************************************************************************</font> +00080 +<a name="l00081"></a><a class="code" href="classNL3D_1_1CAsyncFileManager3D.html#a0">00081</a> <font class="keywordtype">void</font> CAsyncFileManager3D::loadMesh(<font class="keyword">const</font> std::string& meshName, IShape **ppShp, IDriver *pDriver) +00082 { +00083 CAsyncFileManager::getInstance().addLoadTask(<font class="keyword">new</font> CMeshLoad(meshName, ppShp, pDriver)); +00084 } +00085 +00086 <font class="comment">// ***************************************************************************</font> +00087 +00088 <font class="comment">// Callback class for canceling a loadMesh</font> +<a name="l00089"></a><a class="code" href="classNL3D_1_1CLoadMeshCancel.html">00089</a> <font class="keyword">class </font>CLoadMeshCancel : <font class="keyword">public</font> NLMISC::CAsyncFileManager::ICancelCallback +00090 { +00091 <font class="keyword">public</font>: +<a name="l00092"></a><a class="code" href="classNL3D_1_1CLoadMeshCancel.html#a0">00092</a> <a class="code" href="classNL3D_1_1CLoadMeshCancel.html#a0">CLoadMeshCancel</a> (<font class="keyword">const</font> std::string &meshName) +00093 : <a class="code" href="classNL3D_1_1CLoadMeshCancel.html#o0">_MeshName</a>(meshName) +00094 {} +00095 +00096 <font class="keyword">private</font>: +<a name="l00097"></a><a class="code" href="classNL3D_1_1CLoadMeshCancel.html#o0">00097</a> std::string <a class="code" href="classNL3D_1_1CLoadMeshCancel.html#o0">_MeshName</a>; +00098 +<a name="l00099"></a><a class="code" href="classNL3D_1_1CLoadMeshCancel.html#c0">00099</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CLoadMeshCancel.html#c0">callback</a>(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1IRunnable.html">NLMISC::IRunnable</a> *prunnable)<font class="keyword"> const</font> +00100 <font class="keyword"> </font>{ +00101 <font class="keyword">const</font> CAsyncFileManager3D::CMeshLoad *pML = dynamic_cast<const CAsyncFileManager3D::CMeshLoad*>(prunnable); +00102 <font class="keywordflow">if</font> (pML != NULL) +00103 { +00104 <font class="keywordflow">if</font> (pML->MeshName == <a class="code" href="classNL3D_1_1CLoadMeshCancel.html#o0">_MeshName</a>) +00105 { +00106 <font class="keywordflow">return</font> <font class="keyword">true</font>; +00107 } +00108 } +00109 <font class="keywordflow">return</font> <font class="keyword">false</font>; +00110 } +00111 }; +00112 +<a name="l00113"></a><a class="code" href="classNL3D_1_1CAsyncFileManager3D.html#a1">00113</a> <font class="keywordtype">bool</font> CAsyncFileManager3D::cancelLoadMesh(<font class="keyword">const</font> std::string& sMeshName) +00114 { +00115 <font class="keywordflow">return</font> CAsyncFileManager::getInstance().cancelLoadTask(<a class="code" href="classNL3D_1_1CAsyncFileManager3D.html#l0">CLoadMeshCancel</a>(sMeshName)); +00116 } +00117 +00118 <font class="comment">// ***************************************************************************</font> +00119 +<a name="l00120"></a><a class="code" href="classNL3D_1_1CAsyncFileManager3D.html#a2">00120</a> <font class="keywordtype">void</font> CAsyncFileManager3D::loadIG (<font class="keyword">const</font> std::string& IGName, CInstanceGroup **ppIG) +00121 { +00122 CAsyncFileManager::getInstance().addLoadTask(<font class="keyword">new</font> CIGLoad(IGName, ppIG)); +00123 } +00124 +00125 <font class="comment">// ***************************************************************************</font> +00126 +<a name="l00127"></a><a class="code" href="classNL3D_1_1CAsyncFileManager3D.html#a3">00127</a> <font class="keywordtype">void</font> CAsyncFileManager3D::loadIGUser (<font class="keyword">const</font> std::string& IGName, UInstanceGroup **ppIG) +00128 { +00129 CAsyncFileManager::getInstance().addLoadTask (<font class="keyword">new</font> CIGLoadUser(IGName, ppIG)); +00130 } +00131 +00132 <font class="comment">// ***************************************************************************</font> +<a name="l00133"></a><a class="code" href="classNL3D_1_1CAsyncFileManager3D.html#a4">00133</a> <font class="keywordtype">void</font> CAsyncFileManager3D::loadTexture (CTextureFile *textureFile, <font class="keywordtype">bool</font> *pSgn) +00134 { +00135 <a class="code" href="debug_8h.html#a6">nlassert</a>(textureFile && pSgn); +00136 CAsyncFileManager::getInstance().addLoadTask(<font class="keyword">new</font> CTextureLoad(textureFile, pSgn)); +00137 } +00138 +00139 <font class="comment">// Callback class for canceling a load texture </font> +<a name="l00140"></a><a class="code" href="classNL3D_1_1CLoadTextureCancel.html">00140</a> <font class="keyword">class </font>CLoadTextureCancel : <font class="keyword">public</font> NLMISC::CAsyncFileManager::ICancelCallback +00141 { +00142 <font class="keyword">public</font>: +<a name="l00143"></a><a class="code" href="classNL3D_1_1CLoadTextureCancel.html#a0">00143</a> <a class="code" href="classNL3D_1_1CLoadTextureCancel.html#a0">CLoadTextureCancel</a> (CTextureFile *ptextureFile) +00144 : <a class="code" href="classNL3D_1_1CLoadTextureCancel.html#o0">_TextureFile</a>(ptextureFile) +00145 {} +00146 +00147 <font class="keyword">private</font>: +<a name="l00148"></a><a class="code" href="classNL3D_1_1CLoadTextureCancel.html#o0">00148</a> CTextureFile *<a class="code" href="classNL3D_1_1CLoadTextureCancel.html#o0">_TextureFile</a>; +00149 +<a name="l00150"></a><a class="code" href="classNL3D_1_1CLoadTextureCancel.html#c0">00150</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CLoadTextureCancel.html#c0">callback</a>(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1IRunnable.html">NLMISC::IRunnable</a> *prunnable)<font class="keyword"> const</font> +00151 <font class="keyword"> </font>{ +00152 <font class="keyword">const</font> CAsyncFileManager3D::CTextureLoad *pTL = dynamic_cast<const CAsyncFileManager3D::CTextureLoad*>(prunnable); +00153 <font class="keywordflow">if</font> (pTL != NULL) +00154 { +00155 <font class="keywordflow">if</font> (pTL->TextureFile == <a class="code" href="classNL3D_1_1CLoadTextureCancel.html#o0">_TextureFile</a>) +00156 { +00157 <font class="keywordflow">return</font> <font class="keyword">true</font>; +00158 } +00159 } +00160 <font class="keywordflow">return</font> <font class="keyword">false</font>; +00161 } +00162 }; +00163 +00164 +00165 <font class="comment">// ***************************************************************************</font> +<a name="l00166"></a><a class="code" href="classNL3D_1_1CAsyncFileManager3D.html#a5">00166</a> <font class="keywordtype">bool</font> CAsyncFileManager3D::cancelLoadTexture (CTextureFile *textFile) +00167 { +00168 <font class="keywordflow">return</font> CAsyncFileManager::getInstance().cancelLoadTask(<a class="code" href="classNL3D_1_1CAsyncFileManager3D.html#l1">CLoadTextureCancel</a>(textFile)); +00169 } +00170 +00171 +00172 <font class="comment">// ***************************************************************************</font> +00173 +<a name="l00174"></a><a class="code" href="classNL3D_1_1CAsyncFileManager3D.html#a6">00174</a> <font class="keywordtype">void</font> CAsyncFileManager3D::loadFile (<font class="keyword">const</font> std::string& sFileName, uint8 **ppFile) +00175 { +00176 CAsyncFileManager::getInstance().loadFile (sFileName, ppFile); +00177 } +00178 +00179 <font class="comment">// ***************************************************************************</font> +00180 +<a name="l00181"></a><a class="code" href="classNL3D_1_1CAsyncFileManager3D.html#a7">00181</a> <font class="keywordtype">void</font> CAsyncFileManager3D::loadFiles (<font class="keyword">const</font> std::vector<std::string> &vFileNames, <font class="keyword">const</font> std::vector<uint8**> &vPtrs) +00182 { +00183 CAsyncFileManager::getInstance().loadFiles (vFileNames, vPtrs); +00184 } +00185 +00186 <font class="comment">// ***************************************************************************</font> +00187 +<a name="l00188"></a><a class="code" href="classNL3D_1_1CAsyncFileManager3D.html#a8">00188</a> <font class="keywordtype">void</font> CAsyncFileManager3D::signal (<font class="keywordtype">bool</font> *pSgn) +00189 { +00190 CAsyncFileManager::getInstance().signal(pSgn); +00191 } +00192 +00193 <font class="comment">// ***************************************************************************</font> +00194 +<a name="l00195"></a><a class="code" href="classNL3D_1_1CAsyncFileManager3D.html#a9">00195</a> <font class="keywordtype">void</font> CAsyncFileManager3D::cancelSignal (<font class="keywordtype">bool</font> *pSgn) +00196 { +00197 CAsyncFileManager::getInstance().cancelSignal(pSgn); +00198 } +00199 +00200 <font class="comment">// ***************************************************************************</font> +00201 <font class="comment">// TASKS</font> +00202 <font class="comment">// ***************************************************************************</font> +00203 +00204 <font class="comment">// ***************************************************************************</font> +00205 <font class="comment">// MeshLoad</font> +00206 <font class="comment">// ***************************************************************************</font> +00207 +<a name="l00208"></a><a class="code" href="classNL3D_1_1CAsyncFileManager3D_1_1CMeshLoad.html#a0">00208</a> CAsyncFileManager3D::CMeshLoad::CMeshLoad(<font class="keyword">const</font> std::string& sMeshName, IShape** ppShp, IDriver *pDriver) +00209 { +00210 <a class="code" href="classNL3D_1_1CAsyncFileManager3D_1_1CMeshLoad.html#o1">_pDriver</a> = pDriver; +00211 <a class="code" href="classNL3D_1_1CAsyncFileManager3D_1_1CMeshLoad.html#m0">MeshName</a> = sMeshName; +00212 <a class="code" href="classNL3D_1_1CAsyncFileManager3D_1_1CMeshLoad.html#o0">_ppShp</a> = ppShp; +00213 } +00214 +00215 <font class="comment">// ***************************************************************************</font> +00216 +<a name="l00217"></a><a class="code" href="classNL3D_1_1CAsyncFileManager3D_1_1CMeshLoad.html#a1">00217</a> <font class="keywordtype">void</font> CAsyncFileManager3D::CMeshLoad::run() +00218 { +00219 <a class="code" href="async__file__manager__3d_8cpp.html#a0">NL3D_MEM_INSTANCE</a> +00220 <font class="comment">// This set represent the texture already loaded in memory</font> +00221 <font class="comment">// We have to have this set because the driver load the textures only on the </font> +00222 <font class="comment">// setupTexture, done in CShapeBank::isPresent. This must be done in the main</font> +00223 <font class="comment">// thread because setupTexture upload texture to VRAM.</font> +00224 <font class="keyword">typedef</font> set<string> TAlreadyPresentTextureSet; +00225 TAlreadyPresentTextureSet AlreadyPresentTextureSet; +00226 +00227 <font class="keywordflow">try</font> +00228 { +00229 <font class="comment">// Load from file the mesh</font> +00230 CShapeStream mesh; +00231 CIFile meshfile; +00232 meshfile.setAsyncLoading (<font class="keyword">true</font>); +00233 meshfile.setCacheFileOnOpen (<font class="keyword">true</font>); +00234 meshfile.open (CPath::lookup(<a class="code" href="classNL3D_1_1CAsyncFileManager3D_1_1CMeshLoad.html#m0">MeshName</a>)); +00235 meshfile.serial (mesh); +00236 meshfile.close (); +00237 +00238 <font class="comment">// Is the pointer is invalid return -1</font> +00239 <font class="keywordflow">if</font> (mesh.getShapePointer() == NULL) +00240 { +00241 <a class="code" href="debug_8h.html#a2">nlwarning</a> (<font class="stringliteral">"Couldn't load '%s'"</font>, <a class="code" href="classNL3D_1_1CAsyncFileManager3D_1_1CMeshLoad.html#m0">MeshName</a>.c_str()); +00242 *<a class="code" href="classNL3D_1_1CAsyncFileManager3D_1_1CMeshLoad.html#o0">_ppShp</a> = (IShape*)-1; +00243 <font class="keyword">delete</font> <font class="keyword">this</font>; +00244 <font class="keywordflow">return</font>; +00245 } +00246 +00247 CMeshBase *pMesh = dynamic_cast<CMeshBase *>(mesh.getShapePointer()); +00248 +00249 <font class="comment">// If the shape is a mesh but the driver is not given or if the shape is not a mesh </font> +00250 <font class="comment">// so do not try to load the textures</font> +00251 +00252 <font class="keywordflow">if</font> ((pMesh == NULL) || ((pMesh != NULL) && (<a class="code" href="classNL3D_1_1CAsyncFileManager3D_1_1CMeshLoad.html#o1">_pDriver</a> == NULL))) +00253 { +00254 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CAsyncFileManager3D_1_1CMeshLoad.html#o1">_pDriver</a> == NULL || mesh.getShapePointer() == NULL) +00255 { +00256 <a class="code" href="debug_8h.html#a2">nlwarning</a> (<font class="stringliteral">"mesh or driver is NULL for file '%s'"</font>, <a class="code" href="classNL3D_1_1CAsyncFileManager3D_1_1CMeshLoad.html#m0">MeshName</a>.c_str()); +00257 } +00258 +00259 *<a class="code" href="classNL3D_1_1CAsyncFileManager3D_1_1CMeshLoad.html#o0">_ppShp</a> = mesh.getShapePointer(); +00260 <font class="keyword">delete</font> <font class="keyword">this</font>; +00261 <font class="keywordflow">return</font>; +00262 } +00263 <font class="comment">// Here we are sure that the shape is a mesh and the driver is not null</font> +00264 <font class="comment">// Parse all materials of the mesh</font> +00265 uint i, j; +00266 uint nNbMat = pMesh->getNbMaterial(); +00267 ITexture *pText; +00268 +00269 <font class="keywordflow">for</font>(i = 0; i < nNbMat; ++i) +00270 { +00271 <font class="keyword">const</font> CMaterial &rMat = pMesh->getMaterial(i); +00272 <font class="comment">// Parse all textures from this material and generate them</font> +00273 <font class="keywordflow">for</font>(j = 0; j < <a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>; ++j) +00274 <font class="keywordflow">if</font> (rMat.texturePresent(j)) +00275 { +00276 pText = rMat.getTexture (j); +00277 <font class="comment">// For all texture that are texture file we have to load them</font> +00278 CTextureFile *pTextFile = dynamic_cast<CTextureFile*>(pText); +00279 <font class="comment">// Does this texture is a texture file ?</font> +00280 <font class="keywordflow">if</font>(pTextFile != NULL) +00281 <font class="comment">// Yes -> Does the texture is already present in the driver ?</font> +00282 <font class="keywordflow">if</font>( ! <a class="code" href="classNL3D_1_1CAsyncFileManager3D_1_1CMeshLoad.html#o1">_pDriver</a>->isTextureExist(*pTextFile) ) +00283 { +00284 <font class="comment">// No -> So we have perhaps to load it</font> +00285 TAlreadyPresentTextureSet::iterator aptmIt = AlreadyPresentTextureSet.find (pTextFile->getFileName()); +00286 <font class="comment">// Is the texture already loaded ?</font> +00287 <font class="keywordflow">if</font>(aptmIt == AlreadyPresentTextureSet.end()) +00288 { +00289 <font class="comment">// Texture not already present</font> +00290 <font class="comment">// add it</font> +00291 AlreadyPresentTextureSet.insert (pTextFile->getFileName()); +00292 <font class="comment">// And load it (to RAM only (upload in VRAM is done in the shape bank))</font> +00293 pTextFile->setAsyncLoading (<font class="keyword">true</font>); +00294 pTextFile->generate(); +00295 pTextFile->setAsyncLoading (<font class="keyword">false</font>); +00296 } +00297 } +00298 } +00299 +00300 <font class="comment">// Do the same with lightmaps</font> +00301 <font class="keywordflow">if</font> (rMat.getShader() == CMaterial::LightMap) +00302 { +00303 j = 0; pText = rMat.getLightMap (j); +00304 <font class="keywordflow">while</font> (pText != NULL) +00305 { +00306 CTextureFile *pTextFile = dynamic_cast<CTextureFile*>(pText); +00307 <font class="comment">// Does this texture is a texture file ?</font> +00308 <font class="keywordflow">if</font>(pTextFile != NULL) +00309 <font class="comment">// Yes -> Does the texture is already present in the driver ?</font> +00310 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CAsyncFileManager3D_1_1CMeshLoad.html#o1">_pDriver</a>->isTextureExist(*pTextFile)) +00311 { +00312 <font class="comment">// No -> So we have perhaps to load it</font> +00313 TAlreadyPresentTextureSet::iterator aptmIt = AlreadyPresentTextureSet.find (pTextFile->getFileName()); +00314 <font class="comment">// Is the texture already loaded ?</font> +00315 <font class="keywordflow">if</font>(aptmIt == AlreadyPresentTextureSet.end()) +00316 { +00317 <font class="comment">// Texture not already present -> add it and load it to RAM</font> +00318 AlreadyPresentTextureSet.insert (pTextFile->getFileName()); +00319 pTextFile->setAsyncLoading (<font class="keyword">true</font>); +00320 pTextFile->generate(); +00321 pTextFile->setAsyncLoading (<font class="keyword">false</font>); +00322 } +00323 } +00324 ++j; pText = rMat.getLightMap (j); +00325 } +00326 } +00327 } +00328 <font class="comment">// Finally affect the pointer (Trans-Thread operation -> this operation must be atomic)</font> +00329 *<a class="code" href="classNL3D_1_1CAsyncFileManager3D_1_1CMeshLoad.html#o0">_ppShp</a> = mesh.getShapePointer(); +00330 } +00331 <font class="keywordflow">catch</font>(EPathNotFound &) +00332 { +00333 <a class="code" href="debug_8h.html#a2">nlwarning</a> (<font class="stringliteral">"Couldn't load '%s'"</font>, <a class="code" href="classNL3D_1_1CAsyncFileManager3D_1_1CMeshLoad.html#m0">MeshName</a>.c_str()); +00334 *<a class="code" href="classNL3D_1_1CAsyncFileManager3D_1_1CMeshLoad.html#o0">_ppShp</a> = (IShape*)-1; +00335 <font class="keyword">delete</font> <font class="keyword">this</font>; +00336 <font class="keywordflow">return</font>; +00337 } +00338 <font class="keyword">delete</font> <font class="keyword">this</font>; +00339 } +00340 +00341 <font class="comment">// ***************************************************************************</font> +00342 <font class="comment">// IGLoad</font> +00343 <font class="comment">// ***************************************************************************</font> +00344 +00345 <font class="comment">// ***************************************************************************</font> +<a name="l00346"></a><a class="code" href="classNL3D_1_1CAsyncFileManager3D_1_1CIGLoad.html#a0">00346</a> CAsyncFileManager3D::CIGLoad::CIGLoad (<font class="keyword">const</font> std::string &IGName, CInstanceGroup **ppIG) +00347 { +00348 <a class="code" href="classNL3D_1_1CAsyncFileManager3D_1_1CIGLoad.html#o0">_IGName</a> = IGName; +00349 <a class="code" href="classNL3D_1_1CAsyncFileManager3D_1_1CIGLoad.html#o1">_ppIG</a> = ppIG; +00350 } +00351 +00352 <font class="comment">// ***************************************************************************</font> +<a name="l00353"></a><a class="code" href="classNL3D_1_1CAsyncFileManager3D_1_1CIGLoad.html#a1">00353</a> <font class="keywordtype">void</font> CAsyncFileManager3D::CIGLoad::run (<font class="keywordtype">void</font>) +00354 { +00355 <font class="keywordflow">try</font> +00356 { +00357 CIFile igfile; +00358 igfile.setAsyncLoading (<font class="keyword">true</font>); +00359 igfile.setCacheFileOnOpen (<font class="keyword">true</font>); +00360 igfile.open (CPath::lookup (<a class="code" href="classNL3D_1_1CAsyncFileManager3D_1_1CIGLoad.html#o0">_IGName</a>)); +00361 CInstanceGroup *pIG = <font class="keyword">new</font> CInstanceGroup(); +00362 pIG->serial (igfile); +00363 igfile.close(); +00364 +00365 *<a class="code" href="classNL3D_1_1CAsyncFileManager3D_1_1CIGLoad.html#o1">_ppIG</a> = pIG; +00366 } +00367 <font class="keywordflow">catch</font>(EPathNotFound &) +00368 { +00369 <a class="code" href="debug_8h.html#a2">nlwarning</a> (<font class="stringliteral">"Couldn't load '%s'"</font>, <a class="code" href="classNL3D_1_1CAsyncFileManager3D_1_1CIGLoad.html#o0">_IGName</a>.c_str()); +00370 *<a class="code" href="classNL3D_1_1CAsyncFileManager3D_1_1CIGLoad.html#o1">_ppIG</a> = (CInstanceGroup*)-1; +00371 <font class="keyword">delete</font> <font class="keyword">this</font>; +00372 <font class="keywordflow">return</font>; +00373 } +00374 <font class="keyword">delete</font> <font class="keyword">this</font>; +00375 } +00376 +00377 <font class="comment">// ***************************************************************************</font> +00378 <font class="comment">// IGLoadUser</font> +00379 <font class="comment">// ***************************************************************************</font> +00380 +00381 <font class="comment">// ***************************************************************************</font> +<a name="l00382"></a><a class="code" href="classNL3D_1_1CAsyncFileManager3D_1_1CIGLoadUser.html#a0">00382</a> CAsyncFileManager3D::CIGLoadUser::CIGLoadUser (<font class="keyword">const</font> std::string &IGName, UInstanceGroup **ppIG) +00383 { +00384 <a class="code" href="classNL3D_1_1CAsyncFileManager3D_1_1CIGLoadUser.html#o0">_IGName</a> = IGName; +00385 <a class="code" href="classNL3D_1_1CAsyncFileManager3D_1_1CIGLoadUser.html#o1">_ppIG</a> = ppIG; +00386 } +00387 +00388 <font class="comment">// ***************************************************************************</font> +<a name="l00389"></a><a class="code" href="classNL3D_1_1CAsyncFileManager3D_1_1CIGLoadUser.html#a1">00389</a> <font class="keywordtype">void</font> CAsyncFileManager3D::CIGLoadUser::run (<font class="keywordtype">void</font>) +00390 { +00391 <a class="code" href="async__file__manager__3d_8cpp.html#a1">NL3D_MEM_IG</a> +00392 <font class="keywordflow">try</font> +00393 { +00394 CInstanceGroupUser *pIG = <font class="keyword">new</font> CInstanceGroupUser(); +00395 <font class="keywordflow">if</font> (pIG->init (<a class="code" href="classNL3D_1_1CAsyncFileManager3D_1_1CIGLoadUser.html#o0">_IGName</a>)) +00396 { +00397 *<a class="code" href="classNL3D_1_1CAsyncFileManager3D_1_1CIGLoadUser.html#o1">_ppIG</a> = pIG; +00398 } +00399 <font class="keywordflow">else</font> +00400 { +00401 <a class="code" href="debug_8h.html#a2">nlwarning</a> (<font class="stringliteral">"Couldn't init '%s'"</font>, <a class="code" href="classNL3D_1_1CAsyncFileManager3D_1_1CIGLoadUser.html#o0">_IGName</a>.c_str()); +00402 *<a class="code" href="classNL3D_1_1CAsyncFileManager3D_1_1CIGLoadUser.html#o1">_ppIG</a> = (UInstanceGroup*)-1; +00403 <font class="keyword">delete</font> <font class="keyword">this</font>; +00404 <font class="keywordflow">return</font>; +00405 } +00406 } +00407 <font class="keywordflow">catch</font>(EPathNotFound &) +00408 { +00409 <a class="code" href="debug_8h.html#a2">nlwarning</a> (<font class="stringliteral">"Couldn't load '%s'"</font>, <a class="code" href="classNL3D_1_1CAsyncFileManager3D_1_1CIGLoadUser.html#o0">_IGName</a>.c_str()); +00410 *<a class="code" href="classNL3D_1_1CAsyncFileManager3D_1_1CIGLoadUser.html#o1">_ppIG</a> = (UInstanceGroup*)-1; +00411 <font class="keyword">delete</font> <font class="keyword">this</font>; +00412 <font class="keywordflow">return</font>; +00413 } +00414 <font class="keyword">delete</font> <font class="keyword">this</font>; +00415 } +00416 +00417 <font class="comment">// ***************************************************************************</font> +00418 <font class="comment">// CTextureLoad</font> +00419 <font class="comment">// ***************************************************************************</font> +00420 +00421 <font class="comment">// ***************************************************************************</font> +<a name="l00422"></a><a class="code" href="classNL3D_1_1CAsyncFileManager3D_1_1CTextureLoad.html#a1">00422</a> <font class="keywordtype">void</font> CAsyncFileManager3D::CTextureLoad::run() +00423 { +00424 <font class="comment">// Load the texture.</font> +00425 <a class="code" href="classNL3D_1_1CAsyncFileManager3D_1_1CTextureLoad.html#m0">TextureFile</a>->setAsyncLoading (<font class="keyword">true</font>); +00426 <a class="code" href="classNL3D_1_1CAsyncFileManager3D_1_1CTextureLoad.html#m0">TextureFile</a>->generate(); +00427 <a class="code" href="classNL3D_1_1CAsyncFileManager3D_1_1CTextureLoad.html#m0">TextureFile</a>->setAsyncLoading (<font class="keyword">false</font>); +00428 <font class="comment">// Ok</font> +00429 *<a class="code" href="classNL3D_1_1CAsyncFileManager3D_1_1CTextureLoad.html#m1">Signal</a>= <font class="keyword">true</font>; +00430 +00431 <font class="keyword">delete</font> <font class="keyword">this</font>; +00432 } +00433 +00434 } <font class="comment">// NL3D</font> +00435 +00436 +</pre></div> + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |