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+<hr><h1>animation_set_dlg.h</h1><a href="animation_set_dlg_h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2000 Nevrax Ltd.
+</font>00008 <font class="comment"> *
+</font>00009 <font class="comment"> * This file is part of NEVRAX NEL.
+</font>00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify
+</font>00011 <font class="comment"> * it under the terms of the GNU General Public License as published by
+</font>00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)
+</font>00013 <font class="comment"> * any later version.
+</font>00014 <font class="comment">
+</font>00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but
+</font>00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of
+</font>00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+</font>00018 <font class="comment"> * General Public License for more details.
+</font>00019 <font class="comment">
+</font>00020 <font class="comment"> * You should have received a copy of the GNU General Public License
+</font>00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the
+</font>00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
+</font>00023 <font class="comment"> * MA 02111-1307, USA.
+</font>00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#if !defined(AFX_ANIMATION_SET_DLG_H__AA6100E2_19FA_11D5_9CD4_0050DAC3A412__INCLUDED_)
+</font><a name="l00027"></a><a class="code" href="animation_set_dlg_h.html#a0">00027</a> <font class="preprocessor"></font><font class="preprocessor">#define AFX_ANIMATION_SET_DLG_H__AA6100E2_19FA_11D5_9CD4_0050DAC3A412__INCLUDED_
+</font>00028 <font class="preprocessor"></font>
+00029 <font class="preprocessor">#if _MSC_VER &gt; 1000
+</font>00030 <font class="preprocessor"></font><font class="preprocessor">#pragma once
+</font>00031 <font class="preprocessor"></font><font class="preprocessor">#endif // _MSC_VER &gt; 1000
+</font>00032 <font class="preprocessor"></font><font class="comment">// animation_set_dlg.h : header file</font>
+00033 <font class="comment">//</font>
+00034
+00035 <font class="preprocessor">#include &lt;<a class="code" href="animation_set_h.html">nel/3d/animation_set.h</a>&gt;</font>
+00036
+00038 <font class="comment">// CAnimationSetDlg dialog</font>
+00039
+<a name="l00040"></a><a class="code" href="class_CAnimationSetDlg.html">00040</a> <font class="keyword">class </font><a class="code" href="class_CAnimationSetDlg.html">CAnimationSetDlg</a> : <font class="keyword">public</font> <a class="code" href="class_CDialog.html">CDialog</a>
+00041 {
+<a name="l00042"></a><a class="code" href="class_CAnimationSetDlg.html#l0">00042</a> <font class="keyword">friend</font> <font class="keyword">class </font><a class="code" href="class_CObjectViewer.html">CObjectViewer</a>;
+00043 <font class="comment">// Construction</font>
+00044 <font class="keyword">public</font>:
+00045 <a class="code" href="class_CAnimationSetDlg.html#a0">CAnimationSetDlg</a> (<font class="keyword">class</font> <a class="code" href="class_CObjectViewer.html">CObjectViewer</a>* objView, <a class="code" href="class_CWnd.html">CWnd</a>* pParent = NULL); <font class="comment">// standard constructor</font>
+00046
+00047 <font class="comment">// Dialog Data</font>
+00048 <font class="comment">//{{AFX_DATA(CAnimationSetDlg)</font>
+00049 <font class="keyword">enum</font> { IDD = IDD_ANIMATION_SET };
+<a name="l00050"></a><a class="code" href="class_CAnimationSetDlg.html#m0">00050</a> CTreeCtrl SkelTree;
+<a name="l00051"></a><a class="code" href="class_CAnimationSetDlg.html#m1">00051</a> CTreeCtrl Tree;
+00052 <font class="comment">//}}AFX_DATA</font>
+00053
+00054
+00055 <font class="comment">// Overrides</font>
+00056 <font class="comment">// ClassWizard generated virtual function overrides</font>
+00057 <font class="comment">//{{AFX_VIRTUAL(CAnimationSetDlg)</font>
+00058 <font class="keyword">protected</font>:
+00059 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="class_CAnimationSetDlg.html#b0">DoDataExchange</a>(CDataExchange* pDX); <font class="comment">// DDX/DDV support</font>
+00060 <font class="comment">//}}AFX_VIRTUAL</font>
+00061
+00062 <font class="comment">// Implementation</font>
+00063 <font class="keyword">protected</font>:
+00064
+00065 <font class="comment">// Load an animation</font>
+00066 <font class="keywordtype">void</font> <a class="code" href="class_CAnimationSetDlg.html#b1">loadAnimation</a> (<font class="keyword">const</font> <font class="keywordtype">char</font>* fileName);
+00067 <font class="keywordtype">void</font> <a class="code" href="class_CAnimationSetDlg.html#b2">addAnimation</a> (<a class="code" href="class_NL3D__CAnimation.html">NL3D::CAnimation</a>* pAnim, <font class="keyword">const</font> <font class="keywordtype">char</font>* name);
+00068 <font class="keywordtype">void</font> <a class="code" href="class_CAnimationSetDlg.html#b3">loadSkeleton</a> (<font class="keyword">const</font> <font class="keywordtype">char</font>* fileName);
+00069
+00070 <font class="comment">// Pointer on an animation set</font>
+<a name="l00071"></a><a class="code" href="class_CAnimationSetDlg.html#n0">00071</a> <a class="code" href="class_CObjectViewer.html">CObjectViewer</a>* _ObjView;
+<a name="l00072"></a><a class="code" href="class_CAnimationSetDlg.html#n1">00072</a> std::vector&lt;std::string&gt; _ListAnimation;
+<a name="l00073"></a><a class="code" href="class_CAnimationSetDlg.html#n2">00073</a> std::vector&lt;std::string&gt; _ListSkeleton;
+00074
+00075 <font class="comment">// Generated message map functions</font>
+00076 <font class="comment">//{{AFX_MSG(CAnimationSetDlg)</font>
+00077 afx_msg <font class="keywordtype">void</font> <a class="code" href="class_CAnimationSetDlg.html#b4">OnAddAnimation</a>();
+00078 afx_msg <font class="keywordtype">void</font> <a class="code" href="class_CAnimationSetDlg.html#b5">OnReset</a>();
+00079 afx_msg <font class="keywordtype">void</font> <a class="code" href="class_CAnimationSetDlg.html#b6">OnAddSkelWt</a>();
+00080 afx_msg <font class="keywordtype">void</font> <a class="code" href="class_CAnimationSetDlg.html#b7">OnDestroy</a>();
+00081 <font class="comment">//}}AFX_MSG</font>
+00082 DECLARE_MESSAGE_MAP()
+00083 };
+00084
+00085 <font class="comment">//{{AFX_INSERT_LOCATION}}</font>
+00086 <font class="comment">// Microsoft Visual C++ will insert additional declarations immediately before the previous line.</font>
+00087
+00088 <font class="preprocessor">#endif // !defined(AFX_ANIMATION_SET_DLG_H__AA6100E2_19FA_11D5_9CD4_0050DAC3A412__INCLUDED_)
+</font></div></pre>
+
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