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+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>animation_set_user.h</h1><a href="animation__set__user_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
+00008 <font class="comment"> *</font>
+00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
+00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
+00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00013 <font class="comment"> * any later version.</font>
+00014 <font class="comment"></font>
+00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
+00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00018 <font class="comment"> * General Public License for more details.</font>
+00019 <font class="comment"></font>
+00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
+00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00023 <font class="comment"> * MA 02111-1307, USA.</font>
+00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#ifndef NL_ANIMATION_SET_USER_H</font>
+00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_ANIMATION_SET_USER_H</font>
+00028 <font class="preprocessor"></font>
+00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
+00030 <font class="preprocessor">#include "<a class="code" href="stream_8h.html">nel/misc/stream.h</a>"</font>
+00031 <font class="preprocessor">#include "<a class="code" href="smart__ptr_8h.html">nel/misc/smart_ptr.h</a>"</font>
+00032 <font class="preprocessor">#include "<a class="code" href="file_8h.html">nel/misc/file.h</a>"</font>
+00033 <font class="preprocessor">#include "<a class="code" href="path_8h.html">nel/misc/path.h</a>"</font>
+00034
+00035 <font class="preprocessor">#include "<a class="code" href="u__animation__set_8h.html">nel/3d/u_animation_set.h</a>"</font>
+00036
+00037 <font class="preprocessor">#include "<a class="code" href="animation__set_8h.html">3d/animation_set.h</a>"</font>
+00038
+<a name="l00039"></a><a class="code" href="animation__set__user_8h.html#a0">00039</a> <font class="preprocessor">#define NL3D_MEM_ANIMATION_SET NL_ALLOC_CONTEXT( 3dAnmSt )</font>
+00040 <font class="preprocessor"></font>
+00041 <font class="keyword">namespace </font>NL3D
+00042 {
+00043
+00044
+00045 <font class="keyword">class </font>CPlayListManagerUser;
+00046
+00047
+00048 <font class="comment">// ***************************************************************************</font>
+<a name="l00055"></a><a class="code" href="classNL3D_1_1CAnimationSetUser.html">00055</a> <font class="comment"></font><font class="keyword">class </font>CAnimationSetUser : <font class="keyword">public</font> UAnimationSet
+00056 {
+00057 <font class="keyword">private</font>:
+<a name="l00058"></a><a class="code" href="classNL3D_1_1CAnimationSetUser.html#o0">00058</a> <a class="code" href="classNLMISC_1_1CSmartPtr.html">NLMISC::CSmartPtr&lt;CAnimationSet&gt;</a> <a class="code" href="classNL3D_1_1CAnimationSetUser.html#o0">_AnimationSet</a>;
+<a name="l00059"></a><a class="code" href="classNL3D_1_1CAnimationSetUser.html#l0">00059</a> <font class="keyword">friend</font> <font class="keyword">class </font><a class="code" href="classNL3D_1_1CAnimationSetUser.html#l0">CPlayListManagerUser</a>;
+<a name="l00060"></a><a class="code" href="classNL3D_1_1CAnimationSetUser.html#l1">00060</a> <font class="keyword">friend</font> <font class="keyword">class </font><a class="code" href="classNL3D_1_1CAnimationSetUser.html#l1">CSceneUser</a>;
+00061
+00062 <font class="keyword">public</font>:
+00063
+<a name="l00065"></a><a class="code" href="classNL3D_1_1CAnimationSetUser.html#a0">00065</a> <a class="code" href="classNL3D_1_1CAnimationSetUser.html#a0">CAnimationSetUser</a>()
+00066 {
+00067 <a class="code" href="animation__set__user_8h.html#a0">NL3D_MEM_ANIMATION_SET</a>
+00068
+00069 <a class="code" href="debug_8h.html#a6">nlassert</a>((uint)UAnimationSet::NotFound == (uint)CAnimationSet::NotFound );
+00070
+00071 <font class="comment">// create a smartptred animation set.</font>
+00072 _AnimationSet= <font class="keyword">new</font> CAnimationSet;
+00073 }
+00074
+<a name="l00076"></a><a class="code" href="classNL3D_1_1CAnimationSetUser.html#a1">00076</a> <a class="code" href="classNL3D_1_1CAnimationSetUser.html#a0">CAnimationSetUser</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f)
+00077 {
+00078 <a class="code" href="animation__set__user_8h.html#a0">NL3D_MEM_ANIMATION_SET</a>
+00079
+00080 <a class="code" href="debug_8h.html#a6">nlassert</a>((uint)UAnimationSet::NotFound == (uint)CAnimationSet::NotFound );
+00081
+00082 <font class="comment">// create a smartptred animation set.</font>
+00083 _AnimationSet= <font class="keyword">new</font> CAnimationSet;
+00084
+00085 _AnimationSet-&gt;serial(f);
+00086 }
+00087
+<a name="l00095"></a><a class="code" href="classNL3D_1_1CAnimationSetUser.html#a2">00095</a> uint <a class="code" href="classNL3D_1_1CAnimationSetUser.html#a2">addAnimation</a> (<font class="keyword">const</font> <font class="keywordtype">char</font>* fileName, <font class="keyword">const</font> <font class="keywordtype">char</font>* animName)
+00096 {
+00097 <a class="code" href="animation__set__user_8h.html#a0">NL3D_MEM_ANIMATION_SET</a>
+00098
+00099 <font class="comment">// Allocate an animation</font>
+00100 std::auto_ptr&lt;CAnimation&gt; anim (<font class="keyword">new</font> CAnimation);
+00101
+00102 <font class="comment">// Read it</font>
+00103 <a class="code" href="classNLMISC_1_1CIFile.html">NLMISC::CIFile</a> <a class="code" href="cf__lexical_8cpp.html#a95">file</a>;
+00104 std::string path = <a class="code" href="classNLMISC_1_1CPath.html#d6">NLMISC::CPath::lookup</a> (fileName, <font class="keyword">false</font>, <font class="keyword">true</font>);
+00105 <font class="keywordflow">if</font> (path.empty())
+00106 path = fileName;
+00107 <font class="keywordflow">if</font> ( file.<a class="code" href="classNLMISC_1_1CIFile.html#a3">open</a> ( path ) )
+00108 {
+00109 <font class="comment">// Serial the animation</font>
+00110 file.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a> (*anim);
+00111
+00112 <font class="comment">// Add the animation</font>
+00113 uint <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>=_AnimationSet-&gt;addAnimation (animName, anim.release());
+00114
+00115 <font class="comment">// Return id</font>
+00116 <font class="keywordflow">return</font> <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>;
+00117 }
+00118 <font class="keywordflow">else</font> <font class="keywordflow">return</font> UAnimationSet::NotFound;
+00119 }
+00120
+<a name="l00124"></a><a class="code" href="classNL3D_1_1CAnimationSetUser.html#a3">00124</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CAnimationSetUser.html#a3">build</a> ()
+00125 {
+00126 <a class="code" href="animation__set__user_8h.html#a0">NL3D_MEM_ANIMATION_SET</a>
+00127
+00128 _AnimationSet-&gt;build ();
+00129 }
+00130
+<a name="l00139"></a><a class="code" href="classNL3D_1_1CAnimationSetUser.html#a4">00139</a> <font class="keyword">virtual</font> uint <a class="code" href="classNL3D_1_1CAnimationSetUser.html#a4">addSkeletonWeight</a> (<font class="keyword">const</font> <font class="keywordtype">char</font>* fileName, <font class="keyword">const</font> <font class="keywordtype">char</font>* skelName)
+00140 {
+00141 <a class="code" href="animation__set__user_8h.html#a0">NL3D_MEM_ANIMATION_SET</a>
+00142
+00143 <font class="comment">// Allocate an animation</font>
+00144 std::auto_ptr&lt;CSkeletonWeight&gt; skeletonWeight (<font class="keyword">new</font> CSkeletonWeight);
+00145
+00146 <font class="comment">// Read it</font>
+00147 <a class="code" href="classNLMISC_1_1CIFile.html">NLMISC::CIFile</a> <a class="code" href="cf__lexical_8cpp.html#a95">file</a>;
+00148 <font class="keywordflow">if</font> (file.<a class="code" href="classNLMISC_1_1CIFile.html#a3">open</a> ( <a class="code" href="classNLMISC_1_1CPath.html#d6">NLMISC::CPath::lookup</a>( fileName ) ) )
+00149 {
+00150 <font class="comment">// Serial the animation</font>
+00151 file.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a> (*skeletonWeight);
+00152
+00153 <font class="comment">// Add the animation</font>
+00154 uint <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>=_AnimationSet-&gt;addSkeletonWeight (skelName, skeletonWeight.release());
+00155
+00156 <font class="comment">// Return id</font>
+00157 <font class="keywordflow">return</font> <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>;
+00158 }
+00159 <font class="keywordflow">else</font> <font class="keywordflow">return</font> UAnimationSet::NotFound;
+00160 }
+00161
+00163 <font class="comment">// @{</font>
+<a name="l00167"></a><a class="code" href="classNL3D_1_1CAnimationSetUser.html#z381_0">00167</a> <font class="comment"></font> <font class="keyword">virtual</font> uint <a class="code" href="classNL3D_1_1CAnimationSetUser.html#z381_0">getNumAnimation</a> ()<font class="keyword"> const </font>
+00168 <font class="keyword"> </font>{
+00169 <a class="code" href="animation__set__user_8h.html#a0">NL3D_MEM_ANIMATION_SET</a>
+00170
+00171 <font class="keywordflow">return</font> _AnimationSet-&gt;getNumAnimation();
+00172 }
+00173
+<a name="l00177"></a><a class="code" href="classNL3D_1_1CAnimationSetUser.html#z381_1">00177</a> <font class="keyword">virtual</font> uint <a class="code" href="classNL3D_1_1CAnimationSetUser.html#z381_1">getAnimationIdByName</a> (<font class="keyword">const</font> std::string&amp; name)<font class="keyword"> const </font>
+00178 <font class="keyword"> </font>{
+00179 <a class="code" href="animation__set__user_8h.html#a0">NL3D_MEM_ANIMATION_SET</a>
+00180
+00181 <font class="keywordflow">return</font> _AnimationSet-&gt;getAnimationIdByName(name);
+00182 }
+00183
+<a name="l00187"></a><a class="code" href="classNL3D_1_1CAnimationSetUser.html#z381_2">00187</a> <font class="keyword">virtual</font> <font class="keyword">const</font> std::string&amp; <a class="code" href="classNL3D_1_1CAnimationSetUser.html#z381_2">getAnimationName</a> (uint animationId)<font class="keyword"> const </font>
+00188 <font class="keyword"> </font>{
+00189 <a class="code" href="animation__set__user_8h.html#a0">NL3D_MEM_ANIMATION_SET</a>
+00190
+00191 <font class="keywordflow">if</font>(animationId&gt;=<a class="code" href="classNL3D_1_1CAnimationSetUser.html#z381_0">getNumAnimation</a>())
+00192 <a class="code" href="debug_8h.html#a3">nlerror</a>(<font class="stringliteral">"getAnimation*(): bad animation Id"</font>);
+00193 <font class="keywordflow">return</font> _AnimationSet-&gt;getAnimationName(animationId);
+00194 }
+00195
+00201 <font class="keyword">virtual</font> UAnimation* <a class="code" href="classNL3D_1_1CAnimationSetUser.html#z381_3">getAnimation</a> (uint animationId);
+00202
+00203 <font class="comment">// @}</font>
+00204
+00205
+00207 <font class="comment">// @{</font>
+<a name="l00211"></a><a class="code" href="classNL3D_1_1CAnimationSetUser.html#z382_0">00211</a> <font class="comment"></font> <font class="keyword">virtual</font> uint <a class="code" href="classNL3D_1_1CAnimationSetUser.html#z382_0">getNumSkeletonWeight</a> ()<font class="keyword"> const </font>
+00212 <font class="keyword"> </font>{
+00213 <a class="code" href="animation__set__user_8h.html#a0">NL3D_MEM_ANIMATION_SET</a>
+00214
+00215 <font class="keywordflow">return</font> _AnimationSet-&gt;getNumSkeletonWeight();
+00216 }
+00217
+<a name="l00221"></a><a class="code" href="classNL3D_1_1CAnimationSetUser.html#z382_1">00221</a> <font class="keyword">virtual</font> uint <a class="code" href="classNL3D_1_1CAnimationSetUser.html#z382_1">getSkeletonWeightIdByName</a> (<font class="keyword">const</font> std::string&amp; name)<font class="keyword"> const </font>
+00222 <font class="keyword"> </font>{
+00223 <a class="code" href="animation__set__user_8h.html#a0">NL3D_MEM_ANIMATION_SET</a>
+00224
+00225 <font class="keywordflow">return</font> _AnimationSet-&gt;getSkeletonWeightIdByName(name);
+00226 }
+00227
+<a name="l00231"></a><a class="code" href="classNL3D_1_1CAnimationSetUser.html#z382_2">00231</a> <font class="keyword">virtual</font> <font class="keyword">const</font> std::string&amp; <a class="code" href="classNL3D_1_1CAnimationSetUser.html#z382_2">getSkeletonWeightName</a> (uint skeletonId)<font class="keyword"> const </font>
+00232 <font class="keyword"> </font>{
+00233 <a class="code" href="animation__set__user_8h.html#a0">NL3D_MEM_ANIMATION_SET</a>
+00234
+00235 <font class="keywordflow">if</font>(skeletonId&gt;=<a class="code" href="classNL3D_1_1CAnimationSetUser.html#z382_0">getNumSkeletonWeight</a>())
+00236 <a class="code" href="debug_8h.html#a3">nlerror</a>(<font class="stringliteral">"getSkeletonWeight*(): bad SkeletonWeight Id"</font>);
+00237 <font class="keywordflow">return</font> _AnimationSet-&gt;getSkeletonWeightName(skeletonId);
+00238 }
+00239
+00240 <font class="comment">// @}</font>
+00241
+00242
+00244 <font class="comment">// @{</font>
+00245
+<a name="l00246"></a><a class="code" href="classNL3D_1_1CAnimationSetUser.html#z383_0">00246</a> <font class="keyword">virtual</font> uint <a class="code" href="classNL3D_1_1CAnimationSetUser.html#z383_0">getChannelIdByName</a> (<font class="keyword">const</font> std::string&amp; name)<font class="keyword"> const</font>
+00247 <font class="keyword"> </font>{
+00248 <a class="code" href="animation__set__user_8h.html#a0">NL3D_MEM_ANIMATION_SET</a>
+00249
+00250 <font class="keywordflow">return</font> _AnimationSet-&gt;getChannelIdByName(name);
+00251 }
+00252
+00253 <font class="comment">// @}</font>
+00254
+00255 <font class="comment">// Access the animation set</font>
+00256 <font class="keyword">const</font> CAnimationSet* <a class="code" href="classNL3D_1_1CAnimationSetUser.html#a5">getAnimationSet</a> () <font class="keyword">const</font>;
+00257 };
+00258
+00259 } <font class="comment">// NL3D</font>
+00260
+00261
+00262 <font class="preprocessor">#endif // NL_ANIMATION_SET_USER_H</font>
+00263 <font class="preprocessor"></font>
+00264 <font class="comment">/* End of animation_set_user.h */</font>
+</pre></div>
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