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doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>animation_set_user.h</h1><a href="animation__set__user_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 +00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font> +00008 <font class="comment"> *</font> +00009 <font class="comment"> * This file is part of NEVRAX NEL.</font> +00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font> +00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font> +00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font> +00013 <font class="comment"> * any later version.</font> +00014 <font class="comment"></font> +00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font> +00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font> +00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font> +00018 <font class="comment"> * General Public License for more details.</font> +00019 <font class="comment"></font> +00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font> +00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font> +00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font> +00023 <font class="comment"> * MA 02111-1307, USA.</font> +00024 <font class="comment"> */</font> +00025 +00026 <font class="preprocessor">#ifndef NL_ANIMATION_SET_USER_H</font> +00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_ANIMATION_SET_USER_H</font> +00028 <font class="preprocessor"></font> +00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font> +00030 <font class="preprocessor">#include "<a class="code" href="stream_8h.html">nel/misc/stream.h</a>"</font> +00031 <font class="preprocessor">#include "<a class="code" href="smart__ptr_8h.html">nel/misc/smart_ptr.h</a>"</font> +00032 <font class="preprocessor">#include "<a class="code" href="file_8h.html">nel/misc/file.h</a>"</font> +00033 <font class="preprocessor">#include "<a class="code" href="path_8h.html">nel/misc/path.h</a>"</font> +00034 +00035 <font class="preprocessor">#include "<a class="code" href="u__animation__set_8h.html">nel/3d/u_animation_set.h</a>"</font> +00036 +00037 <font class="preprocessor">#include "<a class="code" href="animation__set_8h.html">3d/animation_set.h</a>"</font> +00038 +<a name="l00039"></a><a class="code" href="animation__set__user_8h.html#a0">00039</a> <font class="preprocessor">#define NL3D_MEM_ANIMATION_SET NL_ALLOC_CONTEXT( 3dAnmSt )</font> +00040 <font class="preprocessor"></font> +00041 <font class="keyword">namespace </font>NL3D +00042 { +00043 +00044 +00045 <font class="keyword">class </font>CPlayListManagerUser; +00046 +00047 +00048 <font class="comment">// ***************************************************************************</font> +<a name="l00055"></a><a class="code" href="classNL3D_1_1CAnimationSetUser.html">00055</a> <font class="comment"></font><font class="keyword">class </font>CAnimationSetUser : <font class="keyword">public</font> UAnimationSet +00056 { +00057 <font class="keyword">private</font>: +<a name="l00058"></a><a class="code" href="classNL3D_1_1CAnimationSetUser.html#o0">00058</a> <a class="code" href="classNLMISC_1_1CSmartPtr.html">NLMISC::CSmartPtr<CAnimationSet></a> <a class="code" href="classNL3D_1_1CAnimationSetUser.html#o0">_AnimationSet</a>; +<a name="l00059"></a><a class="code" href="classNL3D_1_1CAnimationSetUser.html#l0">00059</a> <font class="keyword">friend</font> <font class="keyword">class </font><a class="code" href="classNL3D_1_1CAnimationSetUser.html#l0">CPlayListManagerUser</a>; +<a name="l00060"></a><a class="code" href="classNL3D_1_1CAnimationSetUser.html#l1">00060</a> <font class="keyword">friend</font> <font class="keyword">class </font><a class="code" href="classNL3D_1_1CAnimationSetUser.html#l1">CSceneUser</a>; +00061 +00062 <font class="keyword">public</font>: +00063 +<a name="l00065"></a><a class="code" href="classNL3D_1_1CAnimationSetUser.html#a0">00065</a> <a class="code" href="classNL3D_1_1CAnimationSetUser.html#a0">CAnimationSetUser</a>() +00066 { +00067 <a class="code" href="animation__set__user_8h.html#a0">NL3D_MEM_ANIMATION_SET</a> +00068 +00069 <a class="code" href="debug_8h.html#a6">nlassert</a>((uint)UAnimationSet::NotFound == (uint)CAnimationSet::NotFound ); +00070 +00071 <font class="comment">// create a smartptred animation set.</font> +00072 _AnimationSet= <font class="keyword">new</font> CAnimationSet; +00073 } +00074 +<a name="l00076"></a><a class="code" href="classNL3D_1_1CAnimationSetUser.html#a1">00076</a> <a class="code" href="classNL3D_1_1CAnimationSetUser.html#a0">CAnimationSetUser</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) +00077 { +00078 <a class="code" href="animation__set__user_8h.html#a0">NL3D_MEM_ANIMATION_SET</a> +00079 +00080 <a class="code" href="debug_8h.html#a6">nlassert</a>((uint)UAnimationSet::NotFound == (uint)CAnimationSet::NotFound ); +00081 +00082 <font class="comment">// create a smartptred animation set.</font> +00083 _AnimationSet= <font class="keyword">new</font> CAnimationSet; +00084 +00085 _AnimationSet->serial(f); +00086 } +00087 +<a name="l00095"></a><a class="code" href="classNL3D_1_1CAnimationSetUser.html#a2">00095</a> uint <a class="code" href="classNL3D_1_1CAnimationSetUser.html#a2">addAnimation</a> (<font class="keyword">const</font> <font class="keywordtype">char</font>* fileName, <font class="keyword">const</font> <font class="keywordtype">char</font>* animName) +00096 { +00097 <a class="code" href="animation__set__user_8h.html#a0">NL3D_MEM_ANIMATION_SET</a> +00098 +00099 <font class="comment">// Allocate an animation</font> +00100 std::auto_ptr<CAnimation> anim (<font class="keyword">new</font> CAnimation); +00101 +00102 <font class="comment">// Read it</font> +00103 <a class="code" href="classNLMISC_1_1CIFile.html">NLMISC::CIFile</a> <a class="code" href="cf__lexical_8cpp.html#a95">file</a>; +00104 std::string path = <a class="code" href="classNLMISC_1_1CPath.html#d6">NLMISC::CPath::lookup</a> (fileName, <font class="keyword">false</font>, <font class="keyword">true</font>); +00105 <font class="keywordflow">if</font> (path.empty()) +00106 path = fileName; +00107 <font class="keywordflow">if</font> ( file.<a class="code" href="classNLMISC_1_1CIFile.html#a3">open</a> ( path ) ) +00108 { +00109 <font class="comment">// Serial the animation</font> +00110 file.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a> (*anim); +00111 +00112 <font class="comment">// Add the animation</font> +00113 uint <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>=_AnimationSet->addAnimation (animName, anim.release()); +00114 +00115 <font class="comment">// Return id</font> +00116 <font class="keywordflow">return</font> <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>; +00117 } +00118 <font class="keywordflow">else</font> <font class="keywordflow">return</font> UAnimationSet::NotFound; +00119 } +00120 +<a name="l00124"></a><a class="code" href="classNL3D_1_1CAnimationSetUser.html#a3">00124</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CAnimationSetUser.html#a3">build</a> () +00125 { +00126 <a class="code" href="animation__set__user_8h.html#a0">NL3D_MEM_ANIMATION_SET</a> +00127 +00128 _AnimationSet->build (); +00129 } +00130 +<a name="l00139"></a><a class="code" href="classNL3D_1_1CAnimationSetUser.html#a4">00139</a> <font class="keyword">virtual</font> uint <a class="code" href="classNL3D_1_1CAnimationSetUser.html#a4">addSkeletonWeight</a> (<font class="keyword">const</font> <font class="keywordtype">char</font>* fileName, <font class="keyword">const</font> <font class="keywordtype">char</font>* skelName) +00140 { +00141 <a class="code" href="animation__set__user_8h.html#a0">NL3D_MEM_ANIMATION_SET</a> +00142 +00143 <font class="comment">// Allocate an animation</font> +00144 std::auto_ptr<CSkeletonWeight> skeletonWeight (<font class="keyword">new</font> CSkeletonWeight); +00145 +00146 <font class="comment">// Read it</font> +00147 <a class="code" href="classNLMISC_1_1CIFile.html">NLMISC::CIFile</a> <a class="code" href="cf__lexical_8cpp.html#a95">file</a>; +00148 <font class="keywordflow">if</font> (file.<a class="code" href="classNLMISC_1_1CIFile.html#a3">open</a> ( <a class="code" href="classNLMISC_1_1CPath.html#d6">NLMISC::CPath::lookup</a>( fileName ) ) ) +00149 { +00150 <font class="comment">// Serial the animation</font> +00151 file.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a> (*skeletonWeight); +00152 +00153 <font class="comment">// Add the animation</font> +00154 uint <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>=_AnimationSet->addSkeletonWeight (skelName, skeletonWeight.release()); +00155 +00156 <font class="comment">// Return id</font> +00157 <font class="keywordflow">return</font> <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>; +00158 } +00159 <font class="keywordflow">else</font> <font class="keywordflow">return</font> UAnimationSet::NotFound; +00160 } +00161 +00163 <font class="comment">// @{</font> +<a name="l00167"></a><a class="code" href="classNL3D_1_1CAnimationSetUser.html#z381_0">00167</a> <font class="comment"></font> <font class="keyword">virtual</font> uint <a class="code" href="classNL3D_1_1CAnimationSetUser.html#z381_0">getNumAnimation</a> ()<font class="keyword"> const </font> +00168 <font class="keyword"> </font>{ +00169 <a class="code" href="animation__set__user_8h.html#a0">NL3D_MEM_ANIMATION_SET</a> +00170 +00171 <font class="keywordflow">return</font> _AnimationSet->getNumAnimation(); +00172 } +00173 +<a name="l00177"></a><a class="code" href="classNL3D_1_1CAnimationSetUser.html#z381_1">00177</a> <font class="keyword">virtual</font> uint <a class="code" href="classNL3D_1_1CAnimationSetUser.html#z381_1">getAnimationIdByName</a> (<font class="keyword">const</font> std::string& name)<font class="keyword"> const </font> +00178 <font class="keyword"> </font>{ +00179 <a class="code" href="animation__set__user_8h.html#a0">NL3D_MEM_ANIMATION_SET</a> +00180 +00181 <font class="keywordflow">return</font> _AnimationSet->getAnimationIdByName(name); +00182 } +00183 +<a name="l00187"></a><a class="code" href="classNL3D_1_1CAnimationSetUser.html#z381_2">00187</a> <font class="keyword">virtual</font> <font class="keyword">const</font> std::string& <a class="code" href="classNL3D_1_1CAnimationSetUser.html#z381_2">getAnimationName</a> (uint animationId)<font class="keyword"> const </font> +00188 <font class="keyword"> </font>{ +00189 <a class="code" href="animation__set__user_8h.html#a0">NL3D_MEM_ANIMATION_SET</a> +00190 +00191 <font class="keywordflow">if</font>(animationId>=<a class="code" href="classNL3D_1_1CAnimationSetUser.html#z381_0">getNumAnimation</a>()) +00192 <a class="code" href="debug_8h.html#a3">nlerror</a>(<font class="stringliteral">"getAnimation*(): bad animation Id"</font>); +00193 <font class="keywordflow">return</font> _AnimationSet->getAnimationName(animationId); +00194 } +00195 +00201 <font class="keyword">virtual</font> UAnimation* <a class="code" href="classNL3D_1_1CAnimationSetUser.html#z381_3">getAnimation</a> (uint animationId); +00202 +00203 <font class="comment">// @}</font> +00204 +00205 +00207 <font class="comment">// @{</font> +<a name="l00211"></a><a class="code" href="classNL3D_1_1CAnimationSetUser.html#z382_0">00211</a> <font class="comment"></font> <font class="keyword">virtual</font> uint <a class="code" href="classNL3D_1_1CAnimationSetUser.html#z382_0">getNumSkeletonWeight</a> ()<font class="keyword"> const </font> +00212 <font class="keyword"> </font>{ +00213 <a class="code" href="animation__set__user_8h.html#a0">NL3D_MEM_ANIMATION_SET</a> +00214 +00215 <font class="keywordflow">return</font> _AnimationSet->getNumSkeletonWeight(); +00216 } +00217 +<a name="l00221"></a><a class="code" href="classNL3D_1_1CAnimationSetUser.html#z382_1">00221</a> <font class="keyword">virtual</font> uint <a class="code" href="classNL3D_1_1CAnimationSetUser.html#z382_1">getSkeletonWeightIdByName</a> (<font class="keyword">const</font> std::string& name)<font class="keyword"> const </font> +00222 <font class="keyword"> </font>{ +00223 <a class="code" href="animation__set__user_8h.html#a0">NL3D_MEM_ANIMATION_SET</a> +00224 +00225 <font class="keywordflow">return</font> _AnimationSet->getSkeletonWeightIdByName(name); +00226 } +00227 +<a name="l00231"></a><a class="code" href="classNL3D_1_1CAnimationSetUser.html#z382_2">00231</a> <font class="keyword">virtual</font> <font class="keyword">const</font> std::string& <a class="code" href="classNL3D_1_1CAnimationSetUser.html#z382_2">getSkeletonWeightName</a> (uint skeletonId)<font class="keyword"> const </font> +00232 <font class="keyword"> </font>{ +00233 <a class="code" href="animation__set__user_8h.html#a0">NL3D_MEM_ANIMATION_SET</a> +00234 +00235 <font class="keywordflow">if</font>(skeletonId>=<a class="code" href="classNL3D_1_1CAnimationSetUser.html#z382_0">getNumSkeletonWeight</a>()) +00236 <a class="code" href="debug_8h.html#a3">nlerror</a>(<font class="stringliteral">"getSkeletonWeight*(): bad SkeletonWeight Id"</font>); +00237 <font class="keywordflow">return</font> _AnimationSet->getSkeletonWeightName(skeletonId); +00238 } +00239 +00240 <font class="comment">// @}</font> +00241 +00242 +00244 <font class="comment">// @{</font> +00245 +<a name="l00246"></a><a class="code" href="classNL3D_1_1CAnimationSetUser.html#z383_0">00246</a> <font class="keyword">virtual</font> uint <a class="code" href="classNL3D_1_1CAnimationSetUser.html#z383_0">getChannelIdByName</a> (<font class="keyword">const</font> std::string& name)<font class="keyword"> const</font> +00247 <font class="keyword"> </font>{ +00248 <a class="code" href="animation__set__user_8h.html#a0">NL3D_MEM_ANIMATION_SET</a> +00249 +00250 <font class="keywordflow">return</font> _AnimationSet->getChannelIdByName(name); +00251 } +00252 +00253 <font class="comment">// @}</font> +00254 +00255 <font class="comment">// Access the animation set</font> +00256 <font class="keyword">const</font> CAnimationSet* <a class="code" href="classNL3D_1_1CAnimationSetUser.html#a5">getAnimationSet</a> () <font class="keyword">const</font>; +00257 }; +00258 +00259 } <font class="comment">// NL3D</font> +00260 +00261 +00262 <font class="preprocessor">#endif // NL_ANIMATION_SET_USER_H</font> +00263 <font class="preprocessor"></font> +00264 <font class="comment">/* End of animation_set_user.h */</font> +</pre></div> + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |