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+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>animation_set.h</h1><a href="animation__set_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
+00008 <font class="comment"> *</font>
+00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
+00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
+00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00013 <font class="comment"> * any later version.</font>
+00014 <font class="comment"></font>
+00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
+00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00018 <font class="comment"> * General Public License for more details.</font>
+00019 <font class="comment"></font>
+00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
+00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00023 <font class="comment"> * MA 02111-1307, USA.</font>
+00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#ifndef NL_ANIMATION_SET_H</font>
+00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_ANIMATION_SET_H</font>
+00028 <font class="preprocessor"></font>
+00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
+00030 <font class="preprocessor">#include "<a class="code" href="animation_8h.html">3d/animation.h</a>"</font>
+00031 <font class="preprocessor">#include "<a class="code" href="skeleton__weight_8h.html">3d/skeleton_weight.h</a>"</font>
+00032 <font class="preprocessor">#include "<a class="code" href="smart__ptr_8h.html">nel/misc/smart_ptr.h</a>"</font>
+00033 <font class="preprocessor">#include &lt;map&gt;</font>
+00034 <font class="preprocessor">#include &lt;string&gt;</font>
+00035 <font class="preprocessor">#include &lt;vector&gt;</font>
+00036
+00037 <font class="keyword">namespace </font>NLMISC
+00038 {
+00039 <font class="keyword">class </font>IStream;
+00040 <font class="keyword">struct </font>EStream;
+00041 }
+00042
+00043 <font class="keyword">namespace </font>NL3D {
+00044
+00045
+<a name="l00054"></a><a class="code" href="classNL3D_1_1CAnimationSet.html">00054</a> <font class="keyword">class </font>CAnimationSet : <font class="keyword">public</font> NLMISC::CRefCount
+00055 {
+00056 <font class="keyword">public</font>:
+00057
+00058 <font class="keyword">enum</font> { <a class="code" href="classNL3D_1_1CAnimationSet.html#s1s0">NotFound</a>=0xffffffff };
+00059
+00060 <a class="code" href="classNL3D_1_1CAnimationSet.html#a0">~CAnimationSet</a> ();
+00061
+00065 uint <a class="code" href="classNL3D_1_1CAnimationSet.html#a1">getNumChannelId</a> () <font class="keyword">const</font>;
+00066
+<a name="l00070"></a><a class="code" href="classNL3D_1_1CAnimationSet.html#a2">00070</a> uint <a class="code" href="classNL3D_1_1CAnimationSet.html#a2">getChannelIdByName</a> (<font class="keyword">const</font> std::string&amp; name)<font class="keyword"> const</font>
+00071 <font class="keyword"> </font>{
+00072 <font class="comment">// Look for an id with this name</font>
+00073 std::map &lt;std::string, uint32&gt;::const_iterator ite=<a class="code" href="classNL3D_1_1CAnimationSet.html#o4">_ChannelIdByName</a>.find (name);
+00074 <font class="keywordflow">if</font> (ite!=<a class="code" href="classNL3D_1_1CAnimationSet.html#o4">_ChannelIdByName</a>.end ())
+00075 <font class="keywordflow">return</font> ite-&gt;second;
+00076 <font class="keywordflow">else</font>
+00077 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimationSet.html#s1s0">NotFound</a>;
+00078 }
+00079
+<a name="l00083"></a><a class="code" href="classNL3D_1_1CAnimationSet.html#a3">00083</a> uint <a class="code" href="classNL3D_1_1CAnimationSet.html#a3">getAnimationIdByName</a> (<font class="keyword">const</font> std::string&amp; name)<font class="keyword"> const</font>
+00084 <font class="keyword"> </font>{
+00085 <font class="comment">// Look for an id with this name</font>
+00086 std::map &lt;std::string, uint32&gt;::const_iterator ite=<a class="code" href="classNL3D_1_1CAnimationSet.html#o5">_AnimationIdByName</a>.find (name);
+00087 <font class="keywordflow">if</font> (ite!=<a class="code" href="classNL3D_1_1CAnimationSet.html#o5">_AnimationIdByName</a>.end ())
+00088 <font class="keywordflow">return</font> ite-&gt;second;
+00089 <font class="keywordflow">else</font>
+00090 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimationSet.html#s1s0">NotFound</a>;
+00091 }
+00092
+<a name="l00096"></a><a class="code" href="classNL3D_1_1CAnimationSet.html#a4">00096</a> uint <a class="code" href="classNL3D_1_1CAnimationSet.html#a4">getNumAnimation</a> ()<font class="keyword"> const</font>
+00097 <font class="keyword"> </font>{
+00098 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimationSet.html#o0">_Animation</a>.size();
+00099 }
+00100
+<a name="l00104"></a><a class="code" href="classNL3D_1_1CAnimationSet.html#a5">00104</a> <font class="keyword">const</font> std::string&amp; <a class="code" href="classNL3D_1_1CAnimationSet.html#a5">getAnimationName</a> (uint animationId)<font class="keyword"> const</font>
+00105 <font class="keyword"> </font>{
+00106 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimationSet.html#o2">_AnimationName</a>[animationId];
+00107 }
+00108
+<a name="l00112"></a><a class="code" href="classNL3D_1_1CAnimationSet.html#a6">00112</a> <font class="keyword">const</font> CAnimation* <a class="code" href="classNL3D_1_1CAnimationSet.html#a6">getAnimation</a> (uint animationId)<font class="keyword"> const</font>
+00113 <font class="keyword"> </font>{
+00114 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimationSet.html#o0">_Animation</a>[animationId];
+00115 }
+00116
+<a name="l00120"></a><a class="code" href="classNL3D_1_1CAnimationSet.html#a7">00120</a> CAnimation* <a class="code" href="classNL3D_1_1CAnimationSet.html#a6">getAnimation</a> (uint animationId)
+00121 {
+00122 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimationSet.html#o0">_Animation</a>[animationId];
+00123 }
+00124
+<a name="l00128"></a><a class="code" href="classNL3D_1_1CAnimationSet.html#a8">00128</a> uint <a class="code" href="classNL3D_1_1CAnimationSet.html#a8">getNumSkeletonWeight</a> ()<font class="keyword"> const</font>
+00129 <font class="keyword"> </font>{
+00130 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimationSet.html#o1">_SkeletonWeight</a>.size();
+00131 }
+00132
+<a name="l00136"></a><a class="code" href="classNL3D_1_1CAnimationSet.html#a9">00136</a> uint <a class="code" href="classNL3D_1_1CAnimationSet.html#a9">getSkeletonWeightIdByName</a> (<font class="keyword">const</font> std::string&amp; name)<font class="keyword"> const</font>
+00137 <font class="keyword"> </font>{
+00138 <font class="comment">// Look for an id with this name</font>
+00139 std::map &lt;std::string, uint32&gt;::const_iterator ite=<a class="code" href="classNL3D_1_1CAnimationSet.html#o6">_SkeletonWeightIdByName</a>.find (name);
+00140 <font class="keywordflow">if</font> (ite!=<a class="code" href="classNL3D_1_1CAnimationSet.html#o6">_SkeletonWeightIdByName</a>.end ())
+00141 <font class="keywordflow">return</font> ite-&gt;second;
+00142 <font class="keywordflow">else</font>
+00143 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimationSet.html#s1s0">NotFound</a>;
+00144 }
+00145
+<a name="l00149"></a><a class="code" href="classNL3D_1_1CAnimationSet.html#a10">00149</a> <font class="keyword">const</font> std::string&amp; <a class="code" href="classNL3D_1_1CAnimationSet.html#a10">getSkeletonWeightName</a> (uint skeletonId)<font class="keyword"> const</font>
+00150 <font class="keyword"> </font>{
+00151 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimationSet.html#o3">_SkeletonWeightName</a>[skeletonId];
+00152 }
+00153
+<a name="l00157"></a><a class="code" href="classNL3D_1_1CAnimationSet.html#a11">00157</a> <font class="keyword">const</font> CSkeletonWeight* <a class="code" href="classNL3D_1_1CAnimationSet.html#a11">getSkeletonWeight</a> (uint skeletonId)<font class="keyword"> const</font>
+00158 <font class="keyword"> </font>{
+00159 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimationSet.html#o1">_SkeletonWeight</a>[skeletonId];
+00160 }
+00161
+<a name="l00165"></a><a class="code" href="classNL3D_1_1CAnimationSet.html#a12">00165</a> CSkeletonWeight* <a class="code" href="classNL3D_1_1CAnimationSet.html#a11">getSkeletonWeight</a> (uint skeletonId)
+00166 {
+00167 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimationSet.html#o1">_SkeletonWeight</a>[skeletonId];
+00168 }
+00169
+00178 uint <a class="code" href="classNL3D_1_1CAnimationSet.html#a13">addAnimation</a> (<font class="keyword">const</font> <font class="keywordtype">char</font>* name, CAnimation* animation);
+00179
+00186 uint <a class="code" href="classNL3D_1_1CAnimationSet.html#a14">addSkeletonWeight</a> (<font class="keyword">const</font> <font class="keywordtype">char</font>* name, CSkeletonWeight* skeletonWeight);
+00187
+00191 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CAnimationSet.html#a15">reset</a> ();
+00192
+00200 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CAnimationSet.html#a16">build</a> ();
+00201
+00203 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CAnimationSet.html#a17">serial</a> (<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a>&amp; f);
+00204
+00214 <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CAnimationSet.html#a18">loadFromFiles</a>
+00215 (
+00216 <font class="keyword">const</font> std::string &amp;path,
+00217 <font class="keywordtype">bool</font> recurse = <font class="keyword">true</font>,
+00218 <font class="keyword">const</font> <font class="keywordtype">char</font> *ext = <font class="stringliteral">"anim"</font>,
+00219 <font class="keywordtype">bool</font> wantWarningMessage = <font class="keyword">true</font>
+00220 );
+00221
+00222 <font class="keyword">private</font>:
+<a name="l00223"></a><a class="code" href="classNL3D_1_1CAnimationSet.html#o0">00223</a> std::vector &lt;CAnimation*&gt; <a class="code" href="classNL3D_1_1CAnimationSet.html#o0">_Animation</a>;
+<a name="l00224"></a><a class="code" href="classNL3D_1_1CAnimationSet.html#o1">00224</a> std::vector &lt;CSkeletonWeight*&gt; <a class="code" href="classNL3D_1_1CAnimationSet.html#o1">_SkeletonWeight</a>;
+<a name="l00225"></a><a class="code" href="classNL3D_1_1CAnimationSet.html#o2">00225</a> std::vector &lt;std::string&gt; <a class="code" href="classNL3D_1_1CAnimationSet.html#o2">_AnimationName</a>;
+<a name="l00226"></a><a class="code" href="classNL3D_1_1CAnimationSet.html#o3">00226</a> std::vector &lt;std::string&gt; <a class="code" href="classNL3D_1_1CAnimationSet.html#o3">_SkeletonWeightName</a>;
+<a name="l00227"></a><a class="code" href="classNL3D_1_1CAnimationSet.html#o4">00227</a> std::map &lt;std::string, uint32&gt; <a class="code" href="classNL3D_1_1CAnimationSet.html#o4">_ChannelIdByName</a>;
+<a name="l00228"></a><a class="code" href="classNL3D_1_1CAnimationSet.html#o5">00228</a> std::map &lt;std::string, uint32&gt; <a class="code" href="classNL3D_1_1CAnimationSet.html#o5">_AnimationIdByName</a>;
+<a name="l00229"></a><a class="code" href="classNL3D_1_1CAnimationSet.html#o6">00229</a> std::map &lt;std::string, uint32&gt; <a class="code" href="classNL3D_1_1CAnimationSet.html#o6">_SkeletonWeightIdByName</a>;
+00230 };
+00231
+00232
+00233 } <font class="comment">// NL3D</font>
+00234
+00235
+00236 <font class="preprocessor">#endif // NL_ANIMATION_SET_H</font>
+00237 <font class="preprocessor"></font>
+00238 <font class="comment">/* End of animation_set.h */</font>
+</pre></div>
+
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