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+<hr><h1>animation_set.cpp</h1><a href="animation__set_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
+00008 <font class="comment"> *</font>
+00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
+00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
+00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00013 <font class="comment"> * any later version.</font>
+00014 <font class="comment"></font>
+00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
+00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00018 <font class="comment"> * General Public License for more details.</font>
+00019 <font class="comment"></font>
+00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
+00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00023 <font class="comment"> * MA 02111-1307, USA.</font>
+00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
+00027
+00028 <font class="preprocessor">#include "<a class="code" href="animation__set_8h.html">3d/animation_set.h</a>"</font>
+00029 <font class="preprocessor">#include "<a class="code" href="stream_8h.html">nel/misc/stream.h</a>"</font>
+00030 <font class="preprocessor">#include "<a class="code" href="path_8h.html">nel/misc/path.h</a>"</font>
+00031 <font class="preprocessor">#include "<a class="code" href="file_8h.html">nel/misc/file.h</a>"</font>
+00032
+00033
+00034 <font class="preprocessor">#include &lt;memory&gt;</font>
+00035
+00036
+00037
+00038 <font class="keyword">namespace </font>NL3D
+00039 {
+00040
+00041 <font class="comment">// ***************************************************************************</font>
+00042
+<a name="l00043"></a><a class="code" href="classNL3D_1_1CAnimationSet.html#a0">00043</a> CAnimationSet::~CAnimationSet ()
+00044 {
+00045 <font class="comment">// Erase all animations.</font>
+00046 <font class="keywordflow">for</font> (uint a=0; a&lt;<a class="code" href="classNL3D_1_1CAnimationSet.html#o0">_Animation</a>.size(); a++)
+00047 <font class="keyword">delete</font> <a class="code" href="classNL3D_1_1CAnimationSet.html#o0">_Animation</a>[a];
+00048 <font class="keywordflow">for</font> (uint <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>=0; <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>&lt;<a class="code" href="classNL3D_1_1CAnimationSet.html#o1">_SkeletonWeight</a>.size(); <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>++)
+00049 <font class="keyword">delete</font> <a class="code" href="classNL3D_1_1CAnimationSet.html#o1">_SkeletonWeight</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>];
+00050 }
+00051
+00052 <font class="comment">// ***************************************************************************</font>
+00053
+<a name="l00054"></a><a class="code" href="classNL3D_1_1CAnimationSet.html#a1">00054</a> uint CAnimationSet::getNumChannelId ()<font class="keyword"> const</font>
+00055 <font class="keyword"></font>{
+00056 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimationSet.html#o4">_ChannelIdByName</a>.size ();
+00057 }
+00058
+00059 <font class="comment">// ***************************************************************************</font>
+00060
+<a name="l00061"></a><a class="code" href="classNL3D_1_1CAnimationSet.html#a13">00061</a> uint CAnimationSet::addAnimation (<font class="keyword">const</font> <font class="keywordtype">char</font>* name, CAnimation* animation)
+00062 {
+00063 <font class="comment">// Add an animation</font>
+00064 <a class="code" href="classNL3D_1_1CAnimationSet.html#o0">_Animation</a>.push_back (animation);
+00065 <a class="code" href="classNL3D_1_1CAnimationSet.html#o2">_AnimationName</a>.push_back (name);
+00066
+00067 <font class="comment">// Add an entry name / animation</font>
+00068 <a class="code" href="classNL3D_1_1CAnimationSet.html#o5">_AnimationIdByName</a>.insert (std::map &lt;std::string, uint32&gt;::value_type (name, <a class="code" href="classNL3D_1_1CAnimationSet.html#o0">_Animation</a>.size()-1));
+00069
+00070 <font class="comment">// Return animation id</font>
+00071 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimationSet.html#o0">_Animation</a>.size()-1;
+00072 }
+00073
+00074 <font class="comment">// ***************************************************************************</font>
+00075
+<a name="l00076"></a><a class="code" href="classNL3D_1_1CAnimationSet.html#a14">00076</a> uint CAnimationSet::addSkeletonWeight (<font class="keyword">const</font> <font class="keywordtype">char</font>* name, CSkeletonWeight* skeletonWeight)
+00077 {
+00078 <font class="comment">// Add an animation</font>
+00079 <a class="code" href="classNL3D_1_1CAnimationSet.html#o1">_SkeletonWeight</a>.push_back (skeletonWeight);
+00080 <a class="code" href="classNL3D_1_1CAnimationSet.html#o3">_SkeletonWeightName</a>.push_back (name);
+00081
+00082 <font class="comment">// Add an entry name / animation</font>
+00083 <a class="code" href="classNL3D_1_1CAnimationSet.html#o6">_SkeletonWeightIdByName</a>.insert (std::map &lt;std::string, uint32&gt;::value_type (name, <a class="code" href="classNL3D_1_1CAnimationSet.html#o1">_SkeletonWeight</a>.size()-1));
+00084
+00085 <font class="comment">// Return animation id</font>
+00086 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimationSet.html#o1">_SkeletonWeight</a>.size()-1;
+00087 }
+00088
+00089 <font class="comment">// ***************************************************************************</font>
+00090
+<a name="l00091"></a><a class="code" href="classNL3D_1_1CAnimationSet.html#a15">00091</a> <font class="keywordtype">void</font> CAnimationSet::reset ()
+00092 {
+00093 <a class="code" href="classNL3D_1_1CAnimationSet.html#o0">_Animation</a>.clear();
+00094 <a class="code" href="classNL3D_1_1CAnimationSet.html#o1">_SkeletonWeight</a>.clear();
+00095 <a class="code" href="classNL3D_1_1CAnimationSet.html#o2">_AnimationName</a>.clear();
+00096 <a class="code" href="classNL3D_1_1CAnimationSet.html#o3">_SkeletonWeightName</a>.clear();
+00097 <a class="code" href="classNL3D_1_1CAnimationSet.html#o4">_ChannelIdByName</a>.clear();
+00098 <a class="code" href="classNL3D_1_1CAnimationSet.html#o5">_AnimationIdByName</a>.clear();
+00099 <a class="code" href="classNL3D_1_1CAnimationSet.html#o6">_SkeletonWeightIdByName</a>.clear();
+00100 }
+00101
+00102 <font class="comment">// ***************************************************************************</font>
+00103
+<a name="l00104"></a><a class="code" href="classNL3D_1_1CAnimationSet.html#a16">00104</a> <font class="keywordtype">void</font> CAnimationSet::build ()
+00105 {
+00106 <font class="comment">// Clear the channel map</font>
+00107 <a class="code" href="classNL3D_1_1CAnimationSet.html#o4">_ChannelIdByName</a>.clear ();
+00108
+00109 <font class="comment">// Set of names</font>
+00110 std::set&lt;std::string&gt; channelNames;
+00111
+00112 <font class="comment">// For each animation in the set</font>
+00113 <font class="keywordflow">for</font> (uint a=0; a&lt;<a class="code" href="classNL3D_1_1CAnimationSet.html#o0">_Animation</a>.size(); a++)
+00114 {
+00115 <font class="comment">// Fill the set of channel names</font>
+00116 <a class="code" href="classNL3D_1_1CAnimationSet.html#a6">getAnimation</a> (a)-&gt;getTrackNames (channelNames);
+00117 }
+00118
+00119 <font class="comment">// Add this name in the map with there iD</font>
+00120 uint <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>=0;
+00121 std::set&lt;std::string&gt;::iterator ite=channelNames.begin ();
+00122 <font class="keywordflow">while</font> (ite!=channelNames.end ())
+00123 {
+00124 <font class="comment">// Insert an entry</font>
+00125 <a class="code" href="classNL3D_1_1CAnimationSet.html#o4">_ChannelIdByName</a>.insert (std::map &lt;std::string, uint32&gt;::value_type (*ite, <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>++));
+00126
+00127 <font class="comment">// Next entry</font>
+00128 ite++;
+00129 }
+00130 }
+00131
+00132 <font class="comment">// ***************************************************************************</font>
+00133
+<a name="l00134"></a><a class="code" href="classNL3D_1_1CAnimationSet.html#a17">00134</a> <font class="keywordtype">void</font> CAnimationSet::serial (<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a>&amp; f)
+00135 {
+00136 <font class="comment">// Serial an header</font>
+00137 f.<a class="code" href="classNLMISC_1_1IStream.html#a30">serialCheck</a> ((uint32)'_LEN');
+00138 f.<a class="code" href="classNLMISC_1_1IStream.html#a30">serialCheck</a> ((uint32)'MINA');
+00139 f.<a class="code" href="classNLMISC_1_1IStream.html#a30">serialCheck</a> ((uint32)'TES_');
+00140
+00141 <font class="comment">// Serial a version</font>
+00142 (void)f.<a class="code" href="classNLMISC_1_1IStream.html#a29">serialVersion</a> (0);
+00143
+00144 <font class="comment">// Serial the class</font>
+00145 f.<a class="code" href="classNLMISC_1_1IStream.html#a17">serialContPtr</a> (<a class="code" href="classNL3D_1_1CAnimationSet.html#o0">_Animation</a>);
+00146 f.<a class="code" href="classNLMISC_1_1IStream.html#a17">serialContPtr</a> (<a class="code" href="classNL3D_1_1CAnimationSet.html#o1">_SkeletonWeight</a>);
+00147 f.<a class="code" href="classNLMISC_1_1IStream.html#a7">serialCont</a> (<a class="code" href="classNL3D_1_1CAnimationSet.html#o2">_AnimationName</a>);
+00148 f.<a class="code" href="classNLMISC_1_1IStream.html#a7">serialCont</a> (<a class="code" href="classNL3D_1_1CAnimationSet.html#o3">_SkeletonWeightName</a>);
+00149 f.<a class="code" href="classNLMISC_1_1IStream.html#a7">serialCont</a>(<a class="code" href="classNL3D_1_1CAnimationSet.html#o4">_ChannelIdByName</a>);
+00150 f.<a class="code" href="classNLMISC_1_1IStream.html#a7">serialCont</a>(<a class="code" href="classNL3D_1_1CAnimationSet.html#o5">_AnimationIdByName</a>);
+00151 f.<a class="code" href="classNLMISC_1_1IStream.html#a7">serialCont</a>(<a class="code" href="classNL3D_1_1CAnimationSet.html#o6">_SkeletonWeightIdByName</a>);
+00152 }
+00153
+00154 <font class="comment">// ***************************************************************************</font>
+<a name="l00155"></a><a class="code" href="classNL3D_1_1CAnimationSet.html#a18">00155</a> <font class="keywordtype">bool</font> CAnimationSet::loadFromFiles(<font class="keyword">const</font> std::string &amp;path, <font class="keywordtype">bool</font> recurse <font class="comment">/* = true*/</font>, <font class="keyword">const</font> <font class="keywordtype">char</font> *ext <font class="comment">/*= "anim"*/</font>, <font class="keywordtype">bool</font> wantWarningMessage <font class="comment">/*= true*/</font>)
+00156 {
+00157 <font class="keywordtype">bool</font> everythingOk = <font class="keyword">true</font>;
+00158 std::vector&lt;std::string&gt; anims;
+00159 <a class="code" href="classNLMISC_1_1CPath.html#d13">NLMISC::CPath::getPathContent</a>(path, recurse, <font class="keyword">false</font>, <font class="keyword">true</font>, anims);
+00160 <font class="keywordflow">for</font> (uint k = 0; k &lt; anims.size(); ++k)
+00161 {
+00162 std::string fileExt = <a class="code" href="structNLMISC_1_1CFile.html#d8">NLMISC::CFile::getExtension</a>(anims[k]);
+00163 <font class="keywordflow">if</font> (fileExt == ext) <font class="comment">// an animation file ?</font>
+00164 {
+00165 <font class="keywordflow">try</font>
+00166 {
+00167 <a class="code" href="classNLMISC_1_1CIFile.html">NLMISC::CIFile</a> iFile;
+00168 iFile.<a class="code" href="classNLMISC_1_1CIFile.html#a3">open</a>(anims[k]);
+00169 std::auto_ptr&lt;CAnimation&gt; anim(<font class="keyword">new</font> CAnimation);
+00170 anim-&gt;serial(iFile);
+00171 <a class="code" href="classNL3D_1_1CAnimationSet.html#a13">addAnimation</a>(<a class="code" href="structNLMISC_1_1CFile.html#d7">NLMISC::CFile::getFilenameWithoutExtension</a>(anims[k]).c_str(), anim.release());
+00172 iFile.<a class="code" href="classNLMISC_1_1CIFile.html#a7">close</a>();
+00173
+00174 }
+00175 <font class="keywordflow">catch</font> (<a class="code" href="structNLMISC_1_1EStream.html">NLMISC::EStream</a> &amp;e)
+00176 {
+00177 <font class="keywordflow">if</font> (wantWarningMessage)
+00178 {
+00179 <a class="code" href="debug_8h.html#a1">nlinfo</a>(<font class="stringliteral">"Unable to load an automatic animation : %s"</font>, e.what());
+00180 }
+00181 everythingOk = <font class="keyword">false</font>;
+00182 }
+00183 }
+00184 }
+00185 <a class="code" href="classNL3D_1_1CAnimationSet.html#a16">build</a>();
+00186 <font class="keywordflow">return</font> everythingOk;
+00187 }
+00188
+00189
+00190 } <font class="comment">// NL3D</font>
+</pre></div>
+
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