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+<hr><h1>animation_playlist.cpp</h1><a href="animation__playlist_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
+00008 <font class="comment"> *</font>
+00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
+00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
+00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00013 <font class="comment"> * any later version.</font>
+00014 <font class="comment"></font>
+00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
+00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00018 <font class="comment"> * General Public License for more details.</font>
+00019 <font class="comment"></font>
+00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
+00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00023 <font class="comment"> * MA 02111-1307, USA.</font>
+00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
+00027
+00028 <font class="preprocessor">#include "<a class="code" href="animation__playlist_8h.html">3d/animation_playlist.h</a>"</font>
+00029 <font class="preprocessor">#include "<a class="code" href="common_8h.html">nel/misc/common.h</a>"</font>
+00030 <font class="preprocessor">#include "<a class="code" href="stream_8h.html">nel/misc/stream.h</a>"</font>
+00031 <font class="preprocessor">#include &lt;math.h&gt;</font>
+00032
+00033 <font class="keyword">using</font> <font class="keyword">namespace </font>NLMISC;
+00034
+00035 <font class="keyword">namespace </font>NL3D
+00036 {
+00037
+00038 <font class="comment">// ***************************************************************************</font>
+00039
+<a name="l00040"></a><a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a0">00040</a> CAnimationPlaylist::CAnimationPlaylist()
+00041 {
+00042 <font class="comment">// Empty the playlist</font>
+00043 <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a1">emptyPlayList</a> ();
+00044
+00045 <font class="comment">// Set default wrap mode</font>
+00046 <font class="keywordflow">for</font> (uint i=0; i&lt;CChannelMixer::NumAnimationSlot; i++)
+00047 <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o10">_WrapMode</a>[i]=<a class="code" href="classNL3D_1_1CAnimationPlaylist.html#s6s1">Clamp</a>;
+00048 }
+00049
+00050 <font class="comment">// ***************************************************************************</font>
+00051
+<a name="l00052"></a><a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a1">00052</a> <font class="keywordtype">void</font> CAnimationPlaylist::emptyPlayList ()
+00053 {
+00054 <font class="comment">// Empty each slot</font>
+00055 <font class="keywordflow">for</font> (uint i=0; i&lt;CChannelMixer::NumAnimationSlot; i++)
+00056 {
+00057 <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o0">_Animations</a>[i]=<a class="code" href="classNL3D_1_1CAnimationPlaylist.html#s5s0">empty</a>;
+00058 <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o1">_SkeletonWeight</a>[i]=<a class="code" href="classNL3D_1_1CAnimationPlaylist.html#s5s0">empty</a>;
+00059 <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o2">_InvertWeight</a>[i]=<font class="keyword">false</font>;
+00060 <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o3">_TimeOrigin</a>[i]=0.f;
+00061 <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o4">_SpeedFactor</a>[i]=1.f;
+00062 <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o5">_StartWeight</a>[i]=1.f;
+00063 <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o7">_EndWeight</a>[i]=1.f;
+00064 }
+00065 }
+00066
+00067 <font class="comment">// ***************************************************************************</font>
+00068
+<a name="l00069"></a><a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a2">00069</a> <font class="keywordtype">void</font> CAnimationPlaylist::setAnimation (uint8 slot, uint animation)
+00070 {
+00071 <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o0">_Animations</a>[slot]=animation;
+00072 }
+00073
+00074 <font class="comment">// ***************************************************************************</font>
+00075
+<a name="l00076"></a><a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a3">00076</a> uint CAnimationPlaylist::getAnimation (uint8 slot)<font class="keyword"> const</font>
+00077 <font class="keyword"></font>{
+00078 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o0">_Animations</a>[slot];
+00079 }
+00080
+00081 <font class="comment">// ***************************************************************************</font>
+00082
+<a name="l00083"></a><a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a4">00083</a> <font class="keywordtype">void</font> CAnimationPlaylist::setSkeletonWeight (uint8 slot, uint skeletonId, <font class="keywordtype">bool</font> inverted)
+00084 {
+00085 <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o1">_SkeletonWeight</a>[slot]=skeletonId;
+00086 <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o2">_InvertWeight</a>[slot]=inverted;
+00087 }
+00088
+00089 <font class="comment">// ***************************************************************************</font>
+00090
+<a name="l00091"></a><a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a5">00091</a> uint CAnimationPlaylist::getSkeletonWeight (uint8 slot, <font class="keywordtype">bool</font> &amp;inverted)<font class="keyword"> const</font>
+00092 <font class="keyword"></font>{
+00093 inverted=<a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o2">_InvertWeight</a>[slot];
+00094 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o1">_SkeletonWeight</a>[slot];
+00095 }
+00096
+00097 <font class="comment">// ***************************************************************************</font>
+00098
+<a name="l00099"></a><a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a6">00099</a> <font class="keywordtype">void</font> CAnimationPlaylist::setTimeOrigin (uint8 slot, <a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> timeOrigin)
+00100 {
+00101 <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o3">_TimeOrigin</a>[slot]=timeOrigin;
+00102 }
+00103
+00104 <font class="comment">// ***************************************************************************</font>
+00105
+<a name="l00106"></a><a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a7">00106</a> <a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> CAnimationPlaylist::getTimeOrigin (uint8 slot)<font class="keyword"> const</font>
+00107 <font class="keyword"></font>{
+00108 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o3">_TimeOrigin</a>[slot];
+00109 }
+00110
+00111 <font class="comment">// ***************************************************************************</font>
+00112
+<a name="l00113"></a><a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a8">00113</a> <font class="keywordtype">void</font> CAnimationPlaylist::setSpeedFactor (uint8 slot, <font class="keywordtype">float</font> speedFactor)
+00114 {
+00115 <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o4">_SpeedFactor</a>[slot]=speedFactor;
+00116 }
+00117
+00118 <font class="comment">// ***************************************************************************</font>
+00119
+<a name="l00120"></a><a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a9">00120</a> <font class="keywordtype">float</font> CAnimationPlaylist::getSpeedFactor (uint8 slot)<font class="keyword"> const</font>
+00121 <font class="keyword"></font>{
+00122 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o4">_SpeedFactor</a>[slot];
+00123 }
+00124
+00125 <font class="comment">// ***************************************************************************</font>
+00126
+<a name="l00127"></a><a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a10">00127</a> <font class="keywordtype">void</font> CAnimationPlaylist::setStartWeight (uint8 slot, <font class="keywordtype">float</font> startWeight, <a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> time)
+00128 {
+00129 <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o5">_StartWeight</a>[slot]=startWeight;
+00130 <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o6">_StartWeightTime</a>[slot]=time;
+00131 }
+00132
+00133 <font class="comment">// ***************************************************************************</font>
+00134
+<a name="l00135"></a><a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a11">00135</a> <font class="keywordtype">float</font> CAnimationPlaylist::getStartWeight (uint8 slot, <a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a>&amp; time)<font class="keyword"> const</font>
+00136 <font class="keyword"></font>{
+00137 time=<a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o6">_StartWeightTime</a>[slot];
+00138 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o5">_StartWeight</a>[slot];
+00139 }
+00140
+00141 <font class="comment">// ***************************************************************************</font>
+00142
+<a name="l00143"></a><a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a12">00143</a> <font class="keywordtype">void</font> CAnimationPlaylist::setEndWeight (uint8 slot, <font class="keywordtype">float</font> endWeight, <a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> time)
+00144 {
+00145 <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o7">_EndWeight</a>[slot]=endWeight;
+00146 <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o8">_EndWeightTime</a>[slot]=time;
+00147 }
+00148
+00149 <font class="comment">// ***************************************************************************</font>
+00150
+<a name="l00151"></a><a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a13">00151</a> <font class="keywordtype">float</font> CAnimationPlaylist::getEndWeight (uint8 slot, <a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a>&amp; time)<font class="keyword"> const</font>
+00152 <font class="keyword"></font>{
+00153 time=<a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o8">_EndWeightTime</a>[slot];
+00154 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o7">_EndWeight</a>[slot];
+00155 }
+00156
+00157 <font class="comment">// ***************************************************************************</font>
+00158
+<a name="l00159"></a><a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a14">00159</a> <font class="keywordtype">void</font> CAnimationPlaylist::setWeightSmoothness (uint8 slot, <font class="keywordtype">float</font> smoothness)
+00160 {
+00161 <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o9">_Smoothness</a>[slot]=smoothness;
+00162 }
+00163
+00164 <font class="comment">// ***************************************************************************</font>
+00165
+<a name="l00166"></a><a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a15">00166</a> <font class="keywordtype">float</font> CAnimationPlaylist::getWeightSmoothness (uint8 slot)<font class="keyword"> const</font>
+00167 <font class="keyword"></font>{
+00168 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o9">_Smoothness</a>[slot];
+00169 }
+00170
+00171 <font class="comment">// ***************************************************************************</font>
+00172
+<a name="l00173"></a><a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a16">00173</a> <font class="keywordtype">void</font> CAnimationPlaylist::setupMixer (CChannelMixer&amp; mixer, <a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> time)<font class="keyword"> const</font>
+00174 <font class="keyword"></font>{
+00175 <font class="comment">// For each slot</font>
+00176 <font class="keywordflow">for</font> (uint8 <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>=0; <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>&lt;CChannelMixer::NumAnimationSlot; <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>++)
+00177 {
+00178 <font class="comment">// *** Set the time</font>
+00179
+00180 <font class="comment">// Animation enabled</font>
+00181 <font class="keywordtype">bool</font> enabled=<font class="keyword">true</font>;
+00182
+00183 <font class="comment">// Get the animationSet pointer from the mixer</font>
+00184 <font class="keyword">const</font> CAnimationSet *animSet=mixer.getAnimationSet ();
+00185
+00186 <font class="comment">// If is exists</font>
+00187 <font class="keywordflow">if</font> (animSet)
+00188 {
+00189 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o0">_Animations</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>]!=<a class="code" href="classNL3D_1_1CAnimationPlaylist.html#s5s0">empty</a>)
+00190 {
+00191 <font class="comment">// Get the local time</font>
+00192 <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> wrappedTime = <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a19">getLocalTime</a> (<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>, time, *animSet);
+00193
+00194 <font class="comment">// Get the animation</font>
+00195 <font class="keyword">const</font> CAnimation *pAnimation=animSet-&gt;getAnimation (<a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o0">_Animations</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>]);
+00196
+00197 <font class="comment">// Disable mode ?</font>
+00198 <font class="keywordflow">if</font> ((<a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o10">_WrapMode</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>]==<a class="code" href="classNL3D_1_1CAnimationPlaylist.html#s6s3">Disable</a>)&amp;&amp;((wrappedTime&lt;pAnimation-&gt;getBeginTime ())||(wrappedTime&gt;pAnimation-&gt;getEndTime ())))
+00199 enabled=<font class="keyword">false</font>;
+00200
+00201 <font class="comment">// Set the time</font>
+00202 <font class="keywordflow">if</font> (enabled)
+00203 mixer.setSlotTime (<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>, wrappedTime);
+00204 }
+00205 }
+00206
+00207 <font class="comment">// *** Set the animation</font>
+00208
+00209 <font class="comment">// Still enabled</font>
+00210 <font class="keywordflow">if</font> (enabled)
+00211 {
+00212 <font class="comment">// empty ?</font>
+00213 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o0">_Animations</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>]==<a class="code" href="classNL3D_1_1CAnimationPlaylist.html#s5s0">empty</a>)
+00214 <font class="comment">// Empty the slot</font>
+00215 mixer.emptySlot (<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>);
+00216 <font class="keywordflow">else</font>
+00217 <font class="comment">// Set the animation id</font>
+00218 mixer.setSlotAnimation (<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>, <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o0">_Animations</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>]);
+00219
+00220 <font class="comment">// *** Set the skeleton weight</font>
+00221
+00222 <font class="comment">// empty ?</font>
+00223 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o1">_SkeletonWeight</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>]==<a class="code" href="classNL3D_1_1CAnimationPlaylist.html#s5s0">empty</a>)
+00224 <font class="comment">// Empty the slot</font>
+00225 mixer.resetSkeletonWeight (<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>);
+00226 <font class="keywordflow">else</font>
+00227 <font class="comment">// Set the animation id</font>
+00228 mixer.applySkeletonWeight (<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>, <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o1">_SkeletonWeight</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>], <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o2">_InvertWeight</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>]);
+00229
+00230 <font class="comment">// *** Set the weight</font>
+00231 mixer.setSlotWeight (<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>, <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#d0">getWeightValue</a> (<a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o6">_StartWeightTime</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>], <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o8">_EndWeightTime</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>], time, <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o5">_StartWeight</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>], <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o7">_EndWeight</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>], <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o9">_Smoothness</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>]));
+00232 }
+00233 <font class="keywordflow">else</font>
+00234 {
+00235 <font class="comment">// Disable this slot</font>
+00236 mixer.emptySlot (<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>);
+00237 }
+00238 }
+00239 }
+00240
+00241 <font class="comment">// ***************************************************************************</font>
+00242
+<a name="l00243"></a><a class="code" href="classNL3D_1_1CAnimationPlaylist.html#d0">00243</a> <font class="keywordtype">float</font> CAnimationPlaylist::getWeightValue (<a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> startWeightTime, <a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> endWeightTime, <a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> time, <font class="keywordtype">float</font> startWeight, <font class="keywordtype">float</font> endWeight, <font class="keywordtype">float</font> smoothness)
+00244 {
+00245 <font class="comment">// Clamp left</font>
+00246 <font class="keywordflow">if</font> (time&lt;=startWeightTime)
+00247 <font class="keywordflow">return</font> startWeight;
+00248 <font class="comment">// Clamp left</font>
+00249 <font class="keywordflow">if</font> (time&gt;=endWeightTime)
+00250 <font class="keywordflow">return</font> endWeight;
+00251
+00252 <font class="comment">// *** Interpolate</font>
+00253
+00254 <font class="comment">// Linear value</font>
+00255 <a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> linear=startWeight+(endWeight-startWeight)*(time-startWeightTime)/(endWeightTime-startWeightTime);
+00256
+00257 <font class="comment">// Linear ?</font>
+00258 <font class="keywordflow">if</font> (smoothness&lt;0.0001f)
+00259 <font class="keywordflow">return</font> (float)linear;
+00260
+00261 <font class="comment">// Quadratic value</font>
+00262 <font class="keywordtype">double</font> a=2.f*startWeight-2.f*endWeight;
+00263 <font class="keywordtype">double</font> b=3.f*endWeight-3.f*startWeight;
+00264 <font class="keywordtype">double</font> <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>=(time-startWeightTime)/(endWeightTime-startWeightTime);
+00265 <font class="keywordtype">double</font> xSquare=<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>*<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>;
+00266 <font class="keywordtype">double</font> xCube=<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>*xSquare;
+00267 <font class="keywordtype">double</font> quad=a*xCube+b*xSquare+startWeight;
+00268
+00269 <font class="comment">// Interpolate between linear and quadratic</font>
+00270 <font class="keywordflow">return</font> (float)(smoothness*quad+(1.f-smoothness)*linear);
+00271 }
+00272
+00273 <font class="comment">// ***************************************************************************</font>
+00274
+<a name="l00275"></a><a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a17">00275</a> <font class="keywordtype">void</font> CAnimationPlaylist::setWrapMode (uint8 slot, TWrapMode wrapMode)
+00276 {
+00277 <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o10">_WrapMode</a>[slot]=wrapMode;
+00278 }
+00279
+00280 <font class="comment">// ***************************************************************************</font>
+00281
+<a name="l00282"></a><a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a18">00282</a> CAnimationPlaylist::TWrapMode CAnimationPlaylist::getWrapMode (uint8 slot)<font class="keyword"> const</font>
+00283 <font class="keyword"></font>{
+00284 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o10">_WrapMode</a>[slot];
+00285 }
+00286
+00287 <font class="comment">// ***************************************************************************</font>
+00288
+<a name="l00289"></a><a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a21">00289</a> <font class="keywordtype">void</font> CAnimationPlaylist::serial (<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a>&amp; f)
+00290 {
+00291 <font class="comment">// Serial a version</font>
+00292 (void)f.<a class="code" href="classNLMISC_1_1IStream.html#a29">serialVersion</a> (0);
+00293
+00294 <font class="comment">// Serial all the values</font>
+00295 <font class="keywordflow">for</font> (uint i=0; i&lt;CChannelMixer::NumAnimationSlot; i++)
+00296 {
+00297 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a> (<a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o0">_Animations</a>[i]);
+00298 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a> (<a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o1">_SkeletonWeight</a>[i]);
+00299 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a> (<a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o2">_InvertWeight</a>[i]);
+00300 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a> (<a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o3">_TimeOrigin</a>[i]);
+00301 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a> (<a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o4">_SpeedFactor</a>[i]);
+00302 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a> (<a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o5">_StartWeight</a>[i]);
+00303 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a> (<a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o6">_StartWeightTime</a>[i]);
+00304 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a> (<a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o7">_EndWeight</a>[i]);
+00305 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a> (<a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o8">_EndWeightTime</a>[i]);
+00306 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a> (<a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o9">_Smoothness</a>[i]);
+00307 f.<a class="code" href="classNLMISC_1_1IStream.html#a6">serialEnum</a> (<a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o10">_WrapMode</a>[i]);
+00308 }
+00309 }
+00310
+00311 <font class="comment">// ***************************************************************************</font>
+00312
+<a name="l00313"></a><a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a19">00313</a> <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> CAnimationPlaylist::getLocalTime (uint8 slot, <a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> globalTime, <font class="keyword">const</font> CAnimationSet&amp; animSet)<font class="keyword"> const</font>
+00314 <font class="keyword"></font>{
+00315 <font class="comment">// Get the animation</font>
+00316 <font class="keyword">const</font> CAnimation *pAnimation=animSet.getAnimation (<a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o0">_Animations</a>[slot]);
+00317
+00318 <font class="comment">// If this animation exists</font>
+00319 <font class="keywordflow">if</font> (pAnimation)
+00320 {
+00321 <font class="comment">// Compute the non-wrapped time</font>
+00322 <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> wrappedTime=pAnimation-&gt;getBeginTime ()+(TAnimationTime)((globalTime-<a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o3">_TimeOrigin</a>[slot])*<a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o4">_SpeedFactor</a>[slot]);
+00323
+00324 <font class="comment">// Wrap mode</font>
+00325 <font class="keywordflow">switch</font> (<a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o10">_WrapMode</a>[slot])
+00326 {
+00327 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#s6s1">Clamp</a>:
+00328 <a class="code" href="namespaceNLMISC.html#a215">clamp</a> (wrappedTime, pAnimation-&gt;getBeginTime (), pAnimation-&gt;getEndTime ());
+00329 <font class="keywordflow">break</font>;
+00330 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#s6s2">Repeat</a>:
+00331 <font class="comment">// Mod repeat the time</font>
+00332 {
+00333 <font class="keywordtype">float</font> length=pAnimation-&gt;getEndTime ()-pAnimation-&gt;getBeginTime();
+00334 <font class="keywordflow">if</font> (wrappedTime&gt;=pAnimation-&gt;getBeginTime())
+00335 wrappedTime=pAnimation-&gt;getBeginTime()+(float)fmod (wrappedTime-pAnimation-&gt;getBeginTime(), length);
+00336 <font class="keywordflow">else</font>
+00337 wrappedTime=pAnimation-&gt;getBeginTime()+(float)fmod (wrappedTime-pAnimation-&gt;getBeginTime(), length)+length;
+00338 }
+00339 <font class="keywordflow">break</font>;
+00340 <font class="keywordflow">default</font>: <font class="keywordflow">break</font>;
+00341 }
+00342
+00343 <font class="comment">// Return localTime</font>
+00344 <font class="keywordflow">return</font> wrappedTime;
+00345 }
+00346
+00347 <font class="keywordflow">return</font> (TAnimationTime)globalTime;
+00348 }
+00349
+00350 <font class="comment">// ***************************************************************************</font>
+00351
+<a name="l00352"></a><a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a20">00352</a> <font class="keywordtype">float</font> CAnimationPlaylist::getLocalWeight (uint8 slot, <a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> globalTime)<font class="keyword"> const</font>
+00353 <font class="keyword"></font>{
+00354 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#d0">getWeightValue</a> (<a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o6">_StartWeightTime</a>[slot], <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o8">_EndWeightTime</a>[slot], globalTime, <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o5">_StartWeight</a>[slot], <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o7">_EndWeight</a>[slot], <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o9">_Smoothness</a>[slot]);
+00355 }
+00356
+00357 <font class="comment">// ***************************************************************************</font>
+00358
+00359
+00360 } <font class="comment">// NL3D</font>
+</pre></div>
+
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