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doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>animation_playlist.cpp</h1><a href="animation__playlist_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 +00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font> +00008 <font class="comment"> *</font> +00009 <font class="comment"> * This file is part of NEVRAX NEL.</font> +00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font> +00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font> +00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font> +00013 <font class="comment"> * any later version.</font> +00014 <font class="comment"></font> +00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font> +00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font> +00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font> +00018 <font class="comment"> * General Public License for more details.</font> +00019 <font class="comment"></font> +00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font> +00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font> +00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font> +00023 <font class="comment"> * MA 02111-1307, USA.</font> +00024 <font class="comment"> */</font> +00025 +00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font> +00027 +00028 <font class="preprocessor">#include "<a class="code" href="animation__playlist_8h.html">3d/animation_playlist.h</a>"</font> +00029 <font class="preprocessor">#include "<a class="code" href="common_8h.html">nel/misc/common.h</a>"</font> +00030 <font class="preprocessor">#include "<a class="code" href="stream_8h.html">nel/misc/stream.h</a>"</font> +00031 <font class="preprocessor">#include <math.h></font> +00032 +00033 <font class="keyword">using</font> <font class="keyword">namespace </font>NLMISC; +00034 +00035 <font class="keyword">namespace </font>NL3D +00036 { +00037 +00038 <font class="comment">// ***************************************************************************</font> +00039 +<a name="l00040"></a><a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a0">00040</a> CAnimationPlaylist::CAnimationPlaylist() +00041 { +00042 <font class="comment">// Empty the playlist</font> +00043 <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a1">emptyPlayList</a> (); +00044 +00045 <font class="comment">// Set default wrap mode</font> +00046 <font class="keywordflow">for</font> (uint i=0; i<CChannelMixer::NumAnimationSlot; i++) +00047 <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o10">_WrapMode</a>[i]=<a class="code" href="classNL3D_1_1CAnimationPlaylist.html#s6s1">Clamp</a>; +00048 } +00049 +00050 <font class="comment">// ***************************************************************************</font> +00051 +<a name="l00052"></a><a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a1">00052</a> <font class="keywordtype">void</font> CAnimationPlaylist::emptyPlayList () +00053 { +00054 <font class="comment">// Empty each slot</font> +00055 <font class="keywordflow">for</font> (uint i=0; i<CChannelMixer::NumAnimationSlot; i++) +00056 { +00057 <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o0">_Animations</a>[i]=<a class="code" href="classNL3D_1_1CAnimationPlaylist.html#s5s0">empty</a>; +00058 <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o1">_SkeletonWeight</a>[i]=<a class="code" href="classNL3D_1_1CAnimationPlaylist.html#s5s0">empty</a>; +00059 <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o2">_InvertWeight</a>[i]=<font class="keyword">false</font>; +00060 <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o3">_TimeOrigin</a>[i]=0.f; +00061 <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o4">_SpeedFactor</a>[i]=1.f; +00062 <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o5">_StartWeight</a>[i]=1.f; +00063 <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o7">_EndWeight</a>[i]=1.f; +00064 } +00065 } +00066 +00067 <font class="comment">// ***************************************************************************</font> +00068 +<a name="l00069"></a><a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a2">00069</a> <font class="keywordtype">void</font> CAnimationPlaylist::setAnimation (uint8 slot, uint animation) +00070 { +00071 <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o0">_Animations</a>[slot]=animation; +00072 } +00073 +00074 <font class="comment">// ***************************************************************************</font> +00075 +<a name="l00076"></a><a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a3">00076</a> uint CAnimationPlaylist::getAnimation (uint8 slot)<font class="keyword"> const</font> +00077 <font class="keyword"></font>{ +00078 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o0">_Animations</a>[slot]; +00079 } +00080 +00081 <font class="comment">// ***************************************************************************</font> +00082 +<a name="l00083"></a><a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a4">00083</a> <font class="keywordtype">void</font> CAnimationPlaylist::setSkeletonWeight (uint8 slot, uint skeletonId, <font class="keywordtype">bool</font> inverted) +00084 { +00085 <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o1">_SkeletonWeight</a>[slot]=skeletonId; +00086 <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o2">_InvertWeight</a>[slot]=inverted; +00087 } +00088 +00089 <font class="comment">// ***************************************************************************</font> +00090 +<a name="l00091"></a><a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a5">00091</a> uint CAnimationPlaylist::getSkeletonWeight (uint8 slot, <font class="keywordtype">bool</font> &inverted)<font class="keyword"> const</font> +00092 <font class="keyword"></font>{ +00093 inverted=<a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o2">_InvertWeight</a>[slot]; +00094 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o1">_SkeletonWeight</a>[slot]; +00095 } +00096 +00097 <font class="comment">// ***************************************************************************</font> +00098 +<a name="l00099"></a><a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a6">00099</a> <font class="keywordtype">void</font> CAnimationPlaylist::setTimeOrigin (uint8 slot, <a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> timeOrigin) +00100 { +00101 <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o3">_TimeOrigin</a>[slot]=timeOrigin; +00102 } +00103 +00104 <font class="comment">// ***************************************************************************</font> +00105 +<a name="l00106"></a><a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a7">00106</a> <a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> CAnimationPlaylist::getTimeOrigin (uint8 slot)<font class="keyword"> const</font> +00107 <font class="keyword"></font>{ +00108 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o3">_TimeOrigin</a>[slot]; +00109 } +00110 +00111 <font class="comment">// ***************************************************************************</font> +00112 +<a name="l00113"></a><a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a8">00113</a> <font class="keywordtype">void</font> CAnimationPlaylist::setSpeedFactor (uint8 slot, <font class="keywordtype">float</font> speedFactor) +00114 { +00115 <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o4">_SpeedFactor</a>[slot]=speedFactor; +00116 } +00117 +00118 <font class="comment">// ***************************************************************************</font> +00119 +<a name="l00120"></a><a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a9">00120</a> <font class="keywordtype">float</font> CAnimationPlaylist::getSpeedFactor (uint8 slot)<font class="keyword"> const</font> +00121 <font class="keyword"></font>{ +00122 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o4">_SpeedFactor</a>[slot]; +00123 } +00124 +00125 <font class="comment">// ***************************************************************************</font> +00126 +<a name="l00127"></a><a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a10">00127</a> <font class="keywordtype">void</font> CAnimationPlaylist::setStartWeight (uint8 slot, <font class="keywordtype">float</font> startWeight, <a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> time) +00128 { +00129 <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o5">_StartWeight</a>[slot]=startWeight; +00130 <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o6">_StartWeightTime</a>[slot]=time; +00131 } +00132 +00133 <font class="comment">// ***************************************************************************</font> +00134 +<a name="l00135"></a><a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a11">00135</a> <font class="keywordtype">float</font> CAnimationPlaylist::getStartWeight (uint8 slot, <a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a>& time)<font class="keyword"> const</font> +00136 <font class="keyword"></font>{ +00137 time=<a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o6">_StartWeightTime</a>[slot]; +00138 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o5">_StartWeight</a>[slot]; +00139 } +00140 +00141 <font class="comment">// ***************************************************************************</font> +00142 +<a name="l00143"></a><a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a12">00143</a> <font class="keywordtype">void</font> CAnimationPlaylist::setEndWeight (uint8 slot, <font class="keywordtype">float</font> endWeight, <a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> time) +00144 { +00145 <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o7">_EndWeight</a>[slot]=endWeight; +00146 <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o8">_EndWeightTime</a>[slot]=time; +00147 } +00148 +00149 <font class="comment">// ***************************************************************************</font> +00150 +<a name="l00151"></a><a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a13">00151</a> <font class="keywordtype">float</font> CAnimationPlaylist::getEndWeight (uint8 slot, <a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a>& time)<font class="keyword"> const</font> +00152 <font class="keyword"></font>{ +00153 time=<a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o8">_EndWeightTime</a>[slot]; +00154 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o7">_EndWeight</a>[slot]; +00155 } +00156 +00157 <font class="comment">// ***************************************************************************</font> +00158 +<a name="l00159"></a><a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a14">00159</a> <font class="keywordtype">void</font> CAnimationPlaylist::setWeightSmoothness (uint8 slot, <font class="keywordtype">float</font> smoothness) +00160 { +00161 <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o9">_Smoothness</a>[slot]=smoothness; +00162 } +00163 +00164 <font class="comment">// ***************************************************************************</font> +00165 +<a name="l00166"></a><a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a15">00166</a> <font class="keywordtype">float</font> CAnimationPlaylist::getWeightSmoothness (uint8 slot)<font class="keyword"> const</font> +00167 <font class="keyword"></font>{ +00168 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o9">_Smoothness</a>[slot]; +00169 } +00170 +00171 <font class="comment">// ***************************************************************************</font> +00172 +<a name="l00173"></a><a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a16">00173</a> <font class="keywordtype">void</font> CAnimationPlaylist::setupMixer (CChannelMixer& mixer, <a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> time)<font class="keyword"> const</font> +00174 <font class="keyword"></font>{ +00175 <font class="comment">// For each slot</font> +00176 <font class="keywordflow">for</font> (uint8 <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>=0; <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a><CChannelMixer::NumAnimationSlot; <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>++) +00177 { +00178 <font class="comment">// *** Set the time</font> +00179 +00180 <font class="comment">// Animation enabled</font> +00181 <font class="keywordtype">bool</font> enabled=<font class="keyword">true</font>; +00182 +00183 <font class="comment">// Get the animationSet pointer from the mixer</font> +00184 <font class="keyword">const</font> CAnimationSet *animSet=mixer.getAnimationSet (); +00185 +00186 <font class="comment">// If is exists</font> +00187 <font class="keywordflow">if</font> (animSet) +00188 { +00189 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o0">_Animations</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>]!=<a class="code" href="classNL3D_1_1CAnimationPlaylist.html#s5s0">empty</a>) +00190 { +00191 <font class="comment">// Get the local time</font> +00192 <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> wrappedTime = <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a19">getLocalTime</a> (<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>, time, *animSet); +00193 +00194 <font class="comment">// Get the animation</font> +00195 <font class="keyword">const</font> CAnimation *pAnimation=animSet->getAnimation (<a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o0">_Animations</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>]); +00196 +00197 <font class="comment">// Disable mode ?</font> +00198 <font class="keywordflow">if</font> ((<a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o10">_WrapMode</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>]==<a class="code" href="classNL3D_1_1CAnimationPlaylist.html#s6s3">Disable</a>)&&((wrappedTime<pAnimation->getBeginTime ())||(wrappedTime>pAnimation->getEndTime ()))) +00199 enabled=<font class="keyword">false</font>; +00200 +00201 <font class="comment">// Set the time</font> +00202 <font class="keywordflow">if</font> (enabled) +00203 mixer.setSlotTime (<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>, wrappedTime); +00204 } +00205 } +00206 +00207 <font class="comment">// *** Set the animation</font> +00208 +00209 <font class="comment">// Still enabled</font> +00210 <font class="keywordflow">if</font> (enabled) +00211 { +00212 <font class="comment">// empty ?</font> +00213 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o0">_Animations</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>]==<a class="code" href="classNL3D_1_1CAnimationPlaylist.html#s5s0">empty</a>) +00214 <font class="comment">// Empty the slot</font> +00215 mixer.emptySlot (<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>); +00216 <font class="keywordflow">else</font> +00217 <font class="comment">// Set the animation id</font> +00218 mixer.setSlotAnimation (<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>, <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o0">_Animations</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>]); +00219 +00220 <font class="comment">// *** Set the skeleton weight</font> +00221 +00222 <font class="comment">// empty ?</font> +00223 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o1">_SkeletonWeight</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>]==<a class="code" href="classNL3D_1_1CAnimationPlaylist.html#s5s0">empty</a>) +00224 <font class="comment">// Empty the slot</font> +00225 mixer.resetSkeletonWeight (<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>); +00226 <font class="keywordflow">else</font> +00227 <font class="comment">// Set the animation id</font> +00228 mixer.applySkeletonWeight (<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>, <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o1">_SkeletonWeight</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>], <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o2">_InvertWeight</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>]); +00229 +00230 <font class="comment">// *** Set the weight</font> +00231 mixer.setSlotWeight (<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>, <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#d0">getWeightValue</a> (<a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o6">_StartWeightTime</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>], <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o8">_EndWeightTime</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>], time, <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o5">_StartWeight</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>], <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o7">_EndWeight</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>], <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o9">_Smoothness</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>])); +00232 } +00233 <font class="keywordflow">else</font> +00234 { +00235 <font class="comment">// Disable this slot</font> +00236 mixer.emptySlot (<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>); +00237 } +00238 } +00239 } +00240 +00241 <font class="comment">// ***************************************************************************</font> +00242 +<a name="l00243"></a><a class="code" href="classNL3D_1_1CAnimationPlaylist.html#d0">00243</a> <font class="keywordtype">float</font> CAnimationPlaylist::getWeightValue (<a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> startWeightTime, <a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> endWeightTime, <a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> time, <font class="keywordtype">float</font> startWeight, <font class="keywordtype">float</font> endWeight, <font class="keywordtype">float</font> smoothness) +00244 { +00245 <font class="comment">// Clamp left</font> +00246 <font class="keywordflow">if</font> (time<=startWeightTime) +00247 <font class="keywordflow">return</font> startWeight; +00248 <font class="comment">// Clamp left</font> +00249 <font class="keywordflow">if</font> (time>=endWeightTime) +00250 <font class="keywordflow">return</font> endWeight; +00251 +00252 <font class="comment">// *** Interpolate</font> +00253 +00254 <font class="comment">// Linear value</font> +00255 <a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> linear=startWeight+(endWeight-startWeight)*(time-startWeightTime)/(endWeightTime-startWeightTime); +00256 +00257 <font class="comment">// Linear ?</font> +00258 <font class="keywordflow">if</font> (smoothness<0.0001f) +00259 <font class="keywordflow">return</font> (float)linear; +00260 +00261 <font class="comment">// Quadratic value</font> +00262 <font class="keywordtype">double</font> a=2.f*startWeight-2.f*endWeight; +00263 <font class="keywordtype">double</font> b=3.f*endWeight-3.f*startWeight; +00264 <font class="keywordtype">double</font> <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>=(time-startWeightTime)/(endWeightTime-startWeightTime); +00265 <font class="keywordtype">double</font> xSquare=<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>*<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>; +00266 <font class="keywordtype">double</font> xCube=<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>*xSquare; +00267 <font class="keywordtype">double</font> quad=a*xCube+b*xSquare+startWeight; +00268 +00269 <font class="comment">// Interpolate between linear and quadratic</font> +00270 <font class="keywordflow">return</font> (float)(smoothness*quad+(1.f-smoothness)*linear); +00271 } +00272 +00273 <font class="comment">// ***************************************************************************</font> +00274 +<a name="l00275"></a><a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a17">00275</a> <font class="keywordtype">void</font> CAnimationPlaylist::setWrapMode (uint8 slot, TWrapMode wrapMode) +00276 { +00277 <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o10">_WrapMode</a>[slot]=wrapMode; +00278 } +00279 +00280 <font class="comment">// ***************************************************************************</font> +00281 +<a name="l00282"></a><a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a18">00282</a> CAnimationPlaylist::TWrapMode CAnimationPlaylist::getWrapMode (uint8 slot)<font class="keyword"> const</font> +00283 <font class="keyword"></font>{ +00284 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o10">_WrapMode</a>[slot]; +00285 } +00286 +00287 <font class="comment">// ***************************************************************************</font> +00288 +<a name="l00289"></a><a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a21">00289</a> <font class="keywordtype">void</font> CAnimationPlaylist::serial (<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a>& f) +00290 { +00291 <font class="comment">// Serial a version</font> +00292 (void)f.<a class="code" href="classNLMISC_1_1IStream.html#a29">serialVersion</a> (0); +00293 +00294 <font class="comment">// Serial all the values</font> +00295 <font class="keywordflow">for</font> (uint i=0; i<CChannelMixer::NumAnimationSlot; i++) +00296 { +00297 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a> (<a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o0">_Animations</a>[i]); +00298 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a> (<a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o1">_SkeletonWeight</a>[i]); +00299 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a> (<a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o2">_InvertWeight</a>[i]); +00300 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a> (<a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o3">_TimeOrigin</a>[i]); +00301 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a> (<a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o4">_SpeedFactor</a>[i]); +00302 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a> (<a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o5">_StartWeight</a>[i]); +00303 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a> (<a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o6">_StartWeightTime</a>[i]); +00304 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a> (<a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o7">_EndWeight</a>[i]); +00305 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a> (<a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o8">_EndWeightTime</a>[i]); +00306 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a> (<a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o9">_Smoothness</a>[i]); +00307 f.<a class="code" href="classNLMISC_1_1IStream.html#a6">serialEnum</a> (<a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o10">_WrapMode</a>[i]); +00308 } +00309 } +00310 +00311 <font class="comment">// ***************************************************************************</font> +00312 +<a name="l00313"></a><a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a19">00313</a> <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> CAnimationPlaylist::getLocalTime (uint8 slot, <a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> globalTime, <font class="keyword">const</font> CAnimationSet& animSet)<font class="keyword"> const</font> +00314 <font class="keyword"></font>{ +00315 <font class="comment">// Get the animation</font> +00316 <font class="keyword">const</font> CAnimation *pAnimation=animSet.getAnimation (<a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o0">_Animations</a>[slot]); +00317 +00318 <font class="comment">// If this animation exists</font> +00319 <font class="keywordflow">if</font> (pAnimation) +00320 { +00321 <font class="comment">// Compute the non-wrapped time</font> +00322 <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> wrappedTime=pAnimation->getBeginTime ()+(TAnimationTime)((globalTime-<a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o3">_TimeOrigin</a>[slot])*<a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o4">_SpeedFactor</a>[slot]); +00323 +00324 <font class="comment">// Wrap mode</font> +00325 <font class="keywordflow">switch</font> (<a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o10">_WrapMode</a>[slot]) +00326 { +00327 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#s6s1">Clamp</a>: +00328 <a class="code" href="namespaceNLMISC.html#a215">clamp</a> (wrappedTime, pAnimation->getBeginTime (), pAnimation->getEndTime ()); +00329 <font class="keywordflow">break</font>; +00330 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#s6s2">Repeat</a>: +00331 <font class="comment">// Mod repeat the time</font> +00332 { +00333 <font class="keywordtype">float</font> length=pAnimation->getEndTime ()-pAnimation->getBeginTime(); +00334 <font class="keywordflow">if</font> (wrappedTime>=pAnimation->getBeginTime()) +00335 wrappedTime=pAnimation->getBeginTime()+(float)fmod (wrappedTime-pAnimation->getBeginTime(), length); +00336 <font class="keywordflow">else</font> +00337 wrappedTime=pAnimation->getBeginTime()+(float)fmod (wrappedTime-pAnimation->getBeginTime(), length)+length; +00338 } +00339 <font class="keywordflow">break</font>; +00340 <font class="keywordflow">default</font>: <font class="keywordflow">break</font>; +00341 } +00342 +00343 <font class="comment">// Return localTime</font> +00344 <font class="keywordflow">return</font> wrappedTime; +00345 } +00346 +00347 <font class="keywordflow">return</font> (TAnimationTime)globalTime; +00348 } +00349 +00350 <font class="comment">// ***************************************************************************</font> +00351 +<a name="l00352"></a><a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a20">00352</a> <font class="keywordtype">float</font> CAnimationPlaylist::getLocalWeight (uint8 slot, <a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> globalTime)<font class="keyword"> const</font> +00353 <font class="keyword"></font>{ +00354 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#d0">getWeightValue</a> (<a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o6">_StartWeightTime</a>[slot], <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o8">_EndWeightTime</a>[slot], globalTime, <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o5">_StartWeight</a>[slot], <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o7">_EndWeight</a>[slot], <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o9">_Smoothness</a>[slot]); +00355 } +00356 +00357 <font class="comment">// ***************************************************************************</font> +00358 +00359 +00360 } <font class="comment">// NL3D</font> +</pre></div> + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |