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doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>animation_optimizer.h</h1><a href="animation__optimizer_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 +00007 <font class="comment">/* Copyright, 2000-2002 Nevrax Ltd.</font> +00008 <font class="comment"> *</font> +00009 <font class="comment"> * This file is part of NEVRAX NEL.</font> +00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font> +00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font> +00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font> +00013 <font class="comment"> * any later version.</font> +00014 <font class="comment"></font> +00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font> +00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font> +00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font> +00018 <font class="comment"> * General Public License for more details.</font> +00019 <font class="comment"></font> +00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font> +00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font> +00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font> +00023 <font class="comment"> * MA 02111-1307, USA.</font> +00024 <font class="comment"> */</font> +00025 +00026 <font class="preprocessor">#ifndef NL_ANIMATION_OPTIMIZER_H</font> +00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_ANIMATION_OPTIMIZER_H</font> +00028 <font class="preprocessor"></font> +00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font> +00030 <font class="preprocessor">#include "<a class="code" href="quat_8h.html">nel/misc/quat.h</a>"</font> +00031 <font class="preprocessor">#include "<a class="code" href="vectord_8h.html">nel/misc/vectord.h</a>"</font> +00032 +00033 +00034 <font class="keyword">namespace </font>NL3D +00035 { +00036 +00037 <font class="keyword">using</font> <a class="code" href="classNLMISC_1_1CQuat.html">NLMISC::CQuat</a>; +00038 <font class="keyword">using</font> <a class="code" href="classNLMISC_1_1CQuatD.html">NLMISC::CQuatD</a>; +00039 <font class="keyword">using</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>; +00040 <font class="keyword">using</font> <a class="code" href="classNLMISC_1_1CVectorD.html">NLMISC::CVectorD</a>; +00041 +00042 <font class="keyword">class </font>CAnimation; +00043 <font class="keyword">class </font>ITrack; +00044 +00045 <font class="comment">// ***************************************************************************</font> +<a name="l00054"></a><a class="code" href="classNL3D_1_1CAnimationOptimizer.html">00054</a> <font class="comment"></font><font class="keyword">class </font>CAnimationOptimizer +00055 { +00056 <font class="keyword">public</font>: +00057 +00059 <a class="code" href="classNL3D_1_1CAnimationOptimizer.html#a0">CAnimationOptimizer</a>(); +00060 +00070 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CAnimationOptimizer.html#a1">setQuaternionThreshold</a>(<font class="keywordtype">double</font> lowPrecThre, <font class="keywordtype">double</font> highPrecThre); +00071 +00079 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CAnimationOptimizer.html#a2">setVectorThreshold</a>(<font class="keywordtype">double</font> lowPrecThre, <font class="keywordtype">double</font> highPrecThre); +00080 +00086 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CAnimationOptimizer.html#a3">addLowPrecisionTrack</a>(<font class="keyword">const</font> std::string &name); +00087 +00089 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CAnimationOptimizer.html#a4">clearLowPrecisionTracks</a>(); +00090 +00094 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CAnimationOptimizer.html#a5">setSampleFrameRate</a>(<font class="keywordtype">float</font> frameRate); +00095 +00096 +00101 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CAnimationOptimizer.html#a6">optimize</a>(<font class="keyword">const</font> CAnimation &animIn, CAnimation &animOut); +00102 +00103 +00104 <font class="comment">// ******************</font> +00105 <font class="keyword">private</font>: +<a name="l00106"></a><a class="code" href="classNL3D_1_1CAnimationOptimizer.html#o0">00106</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CAnimationOptimizer.html#o0">_SampleFrameRate</a>; +<a name="l00107"></a><a class="code" href="classNL3D_1_1CAnimationOptimizer.html#o1">00107</a> <font class="keywordtype">double</font> <a class="code" href="classNL3D_1_1CAnimationOptimizer.html#o1">_QuaternionThresholdLowPrec</a>; +<a name="l00108"></a><a class="code" href="classNL3D_1_1CAnimationOptimizer.html#o2">00108</a> <font class="keywordtype">double</font> <a class="code" href="classNL3D_1_1CAnimationOptimizer.html#o2">_QuaternionThresholdHighPrec</a>; +<a name="l00109"></a><a class="code" href="classNL3D_1_1CAnimationOptimizer.html#o3">00109</a> <font class="keywordtype">double</font> <a class="code" href="classNL3D_1_1CAnimationOptimizer.html#o3">_QuaternionThreshold</a>; +<a name="l00110"></a><a class="code" href="classNL3D_1_1CAnimationOptimizer.html#o4">00110</a> <font class="keywordtype">double</font> <a class="code" href="classNL3D_1_1CAnimationOptimizer.html#o4">_VectorThresholdLowPrec</a>; +<a name="l00111"></a><a class="code" href="classNL3D_1_1CAnimationOptimizer.html#o5">00111</a> <font class="keywordtype">double</font> <a class="code" href="classNL3D_1_1CAnimationOptimizer.html#o5">_VectorThresholdHighPrec</a>; +<a name="l00112"></a><a class="code" href="classNL3D_1_1CAnimationOptimizer.html#o6">00112</a> <font class="keywordtype">double</font> <a class="code" href="classNL3D_1_1CAnimationOptimizer.html#o6">_VectorThreshold</a>; +00113 +00114 +00115 <font class="comment">// see addLowPrecisionTrack</font> +<a name="l00116"></a><a class="code" href="classNL3D_1_1CAnimationOptimizer.html#o7">00116</a> std::vector<std::string> <a class="code" href="classNL3D_1_1CAnimationOptimizer.html#o7">_LowPrecTrackKeyName</a>; +00117 +00118 <font class="comment">// For Sampling of Quaternion Tracks.</font> +<a name="l00119"></a><a class="code" href="classNL3D_1_1CAnimationOptimizer.html#o8">00119</a> std::vector<uint16> <a class="code" href="classNL3D_1_1CAnimationOptimizer.html#o8">_TimeList</a>; +<a name="l00120"></a><a class="code" href="classNL3D_1_1CAnimationOptimizer.html#o9">00120</a> std::vector<CQuat> <a class="code" href="classNL3D_1_1CAnimationOptimizer.html#o9">_QuatKeyList</a>; +00121 +00122 <font class="comment">// For Sampling of Vector Tracks.</font> +<a name="l00123"></a><a class="code" href="classNL3D_1_1CAnimationOptimizer.html#o10">00123</a> std::vector<CVector> <a class="code" href="classNL3D_1_1CAnimationOptimizer.html#o10">_VectorKeyList</a>; +00124 +00125 <font class="keyword">private</font>: +00126 +00127 <font class="comment">// Clone a ITrack (using a CMemStream)</font> +00128 ITrack *<a class="code" href="classNL3D_1_1CAnimationOptimizer.html#c0">cloneTrack</a>(<font class="keyword">const</font> ITrack *trackIn); +00129 +00130 <font class="comment">// true if the track can be optimized.</font> +00131 <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CAnimationOptimizer.html#c1">isTrackOptimisable</a>(<font class="keyword">const</font> ITrack *trackIn); +00132 +00133 <font class="comment">// return an optimized version of trackIn. Type returned should be different (eg: CTrackSampledQuat)</font> +00134 ITrack *<a class="code" href="classNL3D_1_1CAnimationOptimizer.html#c2">optimizeTrack</a>(<font class="keyword">const</font> ITrack *trackIn); +00135 +00136 <font class="comment">// see addLowPrecisionTrack()</font> +00137 <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CAnimationOptimizer.html#c3">isLowPrecisionTrack</a>(<font class="keyword">const</font> std::string &trackName); +00138 +00139 +00141 <font class="comment">// @{</font> +00142 +00147 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CAnimationOptimizer.html#z379_0">sampleQuatTrack</a>(<font class="keyword">const</font> ITrack *trackIn, <font class="keywordtype">float</font> beginTime, <font class="keywordtype">float</font> endTime, uint numSamples); +00148 +00152 <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CAnimationOptimizer.html#z379_1">testConstantQuatTrack</a>(); +00153 +00156 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CAnimationOptimizer.html#z379_2">optimizeQuatTrack</a>(); +00157 +00161 <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CAnimationOptimizer.html#z379_3">nearlySameQuaternion</a>(<font class="keyword">const</font> CQuatD &quat0, <font class="keyword">const</font> CQuatD &quat1); +00162 +00163 <font class="comment">// @}</font> +00164 +00165 +00167 <font class="comment">// @{</font> +00168 +00172 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CAnimationOptimizer.html#z380_0">sampleVectorTrack</a>(<font class="keyword">const</font> ITrack *trackIn, <font class="keywordtype">float</font> beginTime, <font class="keywordtype">float</font> endTime, uint numSamples); +00173 +00176 <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CAnimationOptimizer.html#z380_1">testConstantVectorTrack</a>(); +00177 +00180 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CAnimationOptimizer.html#z380_2">optimizeVectorTrack</a>(); +00181 +00184 <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CAnimationOptimizer.html#z380_3">nearlySameVector</a>(<font class="keyword">const</font> CVectorD &v0, <font class="keyword">const</font> CVectorD &v1); +00185 +00186 <font class="comment">// @}</font> +00187 +00188 }; +00189 +00190 +00191 } <font class="comment">// NL3D</font> +00192 +00193 +00194 <font class="preprocessor">#endif // NL_ANIMATION_OPTIMIZER_H</font> +00195 <font class="preprocessor"></font> +00196 <font class="comment">/* End of animation_optimizer.h */</font> +</pre></div> + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |