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+<hr><h1>animated_morph.h</h1><a href="animated__morph_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
+00008 <font class="comment"> *</font>
+00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
+00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
+00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00013 <font class="comment"> * any later version.</font>
+00014 <font class="comment"></font>
+00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
+00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00018 <font class="comment"> * General Public License for more details.</font>
+00019 <font class="comment"></font>
+00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
+00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00023 <font class="comment"> * MA 02111-1307, USA.</font>
+00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#ifndef NL_ANIMATED_MORPH_H</font>
+00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_ANIMATED_MORPH_H</font>
+00028 <font class="preprocessor"></font>
+00029
+00030 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
+00031 <font class="preprocessor">#include "<a class="code" href="smart__ptr_8h.html">nel/misc/smart_ptr.h</a>"</font>
+00032 <font class="preprocessor">#include "<a class="code" href="animatable_8h.html">3d/animatable.h</a>"</font>
+00033 <font class="preprocessor">#include "<a class="code" href="track_8h.html">3d/track.h</a>"</font>
+00034 <font class="preprocessor">#include &lt;map&gt;</font>
+00035
+00036
+00037 <font class="keyword">namespace </font>NL3D
+00038 {
+00039
+00040 <font class="comment">// ***************************************************************************</font>
+<a name="l00047"></a><a class="code" href="classNL3D_1_1CMorphBase.html">00047</a> <font class="comment"></font><font class="keyword">class </font>CMorphBase : <font class="keyword">public</font> NLMISC::CRefCount
+00048 {
+00049 <font class="keyword">public</font>:
+00050
+00051 <a class="code" href="classNL3D_1_1CMorphBase.html#a0">CMorphBase</a>();
+00052
+00053 <font class="comment">// Name of this material, for Animation access.</font>
+<a name="l00054"></a><a class="code" href="classNL3D_1_1CMorphBase.html#m0">00054</a> std::string <a class="code" href="classNL3D_1_1CMorphBase.html#m0">Name</a>;
+00055
+00056 <font class="comment">// Default tracks.</font>
+<a name="l00057"></a><a class="code" href="classNL3D_1_1CMorphBase.html#m1">00057</a> CTrackDefaultFloat <a class="code" href="classNL3D_1_1CMorphBase.html#m1">DefaultFactor</a>;
+00058
+00060 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMorphBase.html#a1">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f);
+00061 };
+00062
+00063
+00064 <font class="comment">// ***************************************************************************</font>
+<a name="l00071"></a><a class="code" href="classNL3D_1_1CAnimatedMorph.html">00071</a> <font class="comment"></font><font class="keyword">class </font>CAnimatedMorph : <font class="keyword">public</font> IAnimatable
+00072 {
+00073 <font class="keyword">public</font>:
+00074
+00076 <font class="comment">// @{</font>
+00079 <font class="comment"></font> <a class="code" href="classNL3D_1_1CAnimatedMorph.html#z375_0">CAnimatedMorph</a> (CMorphBase*mb);
+00080 <font class="comment">// @}</font>
+00081
+00082
+00084 <font class="comment">// @{</font>
+<a name="l00086"></a><a class="code" href="classNL3D_1_1CAnimatedMorph.html#z376_0">00086</a> <font class="comment"> enum TAnimValues</font>
+00087 {
+00088 <a class="code" href="classNL3D_1_1CAnimatedMorph.html#z376_0s0">OwnerBit</a>= IAnimatable::AnimValueLast,
+00089 <a class="code" href="classNL3D_1_1CAnimatedMorph.html#z376_0s1">FactorValue</a>,
+00090 <a class="code" href="classNL3D_1_1CAnimatedMorph.html#z376_0s2">AnimValueLast</a>
+00091 };
+00092
+00094 <font class="keyword">virtual</font> IAnimatedValue* <a class="code" href="classNL3D_1_1CAnimatedMorph.html#z376_1">getValue</a> (uint valueId);
+00095
+00097 <font class="keyword">virtual</font> <font class="keyword">const</font> <font class="keywordtype">char</font> *<a class="code" href="classNL3D_1_1CAnimatedMorph.html#z376_2">getValueName</a> (uint valueId) <font class="keyword">const</font>;
+00098
+00100 <font class="keyword">virtual</font> ITrack* <a class="code" href="classNL3D_1_1CAnimatedMorph.html#z376_3">getDefaultTrack</a> (uint valueId);
+00101
+00103 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CAnimatedMorph.html#z376_4">registerToChannelMixer</a>(CChannelMixer *chanMixer, <font class="keyword">const</font> std::string &amp;prefix);
+00104
+00105 <font class="comment">// @}</font>
+00106
+<a name="l00107"></a><a class="code" href="classNL3D_1_1CAnimatedMorph.html#a0">00107</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CAnimatedMorph.html#a0">getFactor</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimatedMorph.html#o1">_Factor</a>.Value; }
+<a name="l00108"></a><a class="code" href="classNL3D_1_1CAnimatedMorph.html#a1">00108</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CAnimatedMorph.html#a1">setFactor</a> (<font class="keywordtype">float</font> rFactor) { <a class="code" href="classNL3D_1_1CAnimatedMorph.html#o1">_Factor</a>.Value = rFactor; }
+00109
+<a name="l00110"></a><a class="code" href="classNL3D_1_1CAnimatedMorph.html#a2">00110</a> <font class="keyword">const</font> std::string&amp; <a class="code" href="classNL3D_1_1CAnimatedMorph.html#a2">getName</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimatedMorph.html#o0">_MorphBase</a>-&gt;Name; }
+00111
+00112 <font class="comment">// ********************</font>
+00113 <font class="keyword">private</font>:
+<a name="l00114"></a><a class="code" href="classNL3D_1_1CAnimatedMorph.html#o0">00114</a> CMorphBase *<a class="code" href="classNL3D_1_1CAnimatedMorph.html#o0">_MorphBase</a>;
+00115
+<a name="l00116"></a><a class="code" href="classNL3D_1_1CAnimatedMorph.html#o1">00116</a> <a class="code" href="namespaceNL3D.html#a13">CAnimatedValueFloat</a> <a class="code" href="classNL3D_1_1CAnimatedMorph.html#o1">_Factor</a>;
+<a name="l00117"></a><a class="code" href="classNL3D_1_1CAnimatedMorph.html#o2">00117</a> CTrackDefaultFloat <a class="code" href="classNL3D_1_1CAnimatedMorph.html#o2">_DefaultFactor</a>;
+00118 };
+00119
+00120
+00121 } <font class="comment">// NL3D</font>
+00122
+00123
+00124 <font class="preprocessor">#endif // NL_ANIMATED_MORPH_H</font>
+00125 <font class="preprocessor"></font>
+00126 <font class="comment">/* End of animated_morph.h */</font>
+</pre></div>
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