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doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>animated_material.cpp</h1><a href="animated__material_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 +00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font> +00008 <font class="comment"> *</font> +00009 <font class="comment"> * This file is part of NEVRAX NEL.</font> +00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font> +00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font> +00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font> +00013 <font class="comment"> * any later version.</font> +00014 <font class="comment"></font> +00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font> +00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font> +00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font> +00018 <font class="comment"> * General Public License for more details.</font> +00019 <font class="comment"></font> +00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font> +00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font> +00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font> +00023 <font class="comment"> * MA 02111-1307, USA.</font> +00024 <font class="comment"> */</font> +00025 +00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font> +00027 +00028 <font class="preprocessor">#include "<a class="code" href="animated__material_8h.html">3d/animated_material.h</a>"</font> +00029 <font class="preprocessor">#include "<a class="code" href="common_8h.html">nel/misc/common.h</a>"</font> +00030 +00031 <font class="keyword">using</font> <font class="keyword">namespace </font>NLMISC; +00032 +00033 <font class="keyword">namespace </font>NL3D +00034 { +00035 +00036 +00037 <font class="comment">// ***************************************************************************</font> +00038 <font class="comment">// ***************************************************************************</font> +00039 <font class="comment">// ***************************************************************************</font> +00040 <font class="comment">// ***************************************************************************</font> +00041 +00042 +00043 +00044 <font class="comment">// ***************************************************************************</font> +<a name="l00045"></a><a class="code" href="structNL3D_1_1CMaterialBase_1_1CAnimatedTexture.html#a0">00045</a> <font class="keywordtype">void</font> CMaterialBase::CAnimatedTexture::serial(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) +00046 { +00047 ITexture *text= NULL; +00048 <font class="keywordflow">if</font>(f.<a class="code" href="classNLMISC_1_1IStream.html#a4">isReading</a>()) +00049 { +00050 f.<a class="code" href="classNLMISC_1_1IStream.html#a28">serialPolyPtr</a>(text); +00051 <a class="code" href="structNL3D_1_1CMaterialBase_1_1CAnimatedTexture.html#m0">Texture</a>= text; +00052 } +00053 <font class="keywordflow">else</font> +00054 { +00055 text= <a class="code" href="structNL3D_1_1CMaterialBase_1_1CAnimatedTexture.html#m0">Texture</a>; +00056 f.<a class="code" href="classNLMISC_1_1IStream.html#a28">serialPolyPtr</a>(text); +00057 } +00058 } +00059 +00060 +00061 +00062 <font class="comment">// ***************************************************************************</font> +<a name="l00063"></a><a class="code" href="classNL3D_1_1CMaterialBase.html#a0">00063</a> CMaterialBase::CMaterialBase() +00064 { +00065 <a class="code" href="classNL3D_1_1CMaterialBase.html#m1">DefaultAmbient</a>.setValue(CRGBA(64,64,64)); +00066 <a class="code" href="classNL3D_1_1CMaterialBase.html#m2">DefaultDiffuse</a>.setValue(CRGBA(128,128,128)); +00067 <a class="code" href="classNL3D_1_1CMaterialBase.html#m3">DefaultSpecular</a>.setValue(CRGBA(0,0,0)); +00068 <a class="code" href="classNL3D_1_1CMaterialBase.html#m4">DefaultShininess</a>.setValue(10); +00069 <a class="code" href="classNL3D_1_1CMaterialBase.html#m5">DefaultEmissive</a>.setValue(CRGBA(128,128,128)); +00070 <a class="code" href="classNL3D_1_1CMaterialBase.html#m6">DefaultOpacity</a>.setValue(1); +00071 <a class="code" href="classNL3D_1_1CMaterialBase.html#m7">DefaultTexture</a>.setValue(0x7FFFFFFF); +00072 <font class="keywordflow">for</font> (uint k = 0; k < <a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>; ++k) +00073 { +00074 <a class="code" href="classNL3D_1_1CMaterialBase.html#m8">DefaultTexAnimTracks</a>[k].<a class="code" href="structNL3D_1_1CMaterialBase_1_1CTexAnimTracks.html#a0">setDefaultValue</a>(); +00075 } +00076 } +00077 +00078 +00079 <font class="comment">// ***************************************************************************</font> +<a name="l00080"></a><a class="code" href="classNL3D_1_1CMaterialBase.html#a2">00080</a> <font class="keywordtype">void</font> CMaterialBase::serial(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) +00081 { +00082 sint ver= f.<a class="code" href="classNLMISC_1_1IStream.html#a29">serialVersion</a>(1); +00083 +00084 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="classNL3D_1_1CMaterialBase.html#m0">Name</a>); +00085 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="classNL3D_1_1CMaterialBase.html#m1">DefaultAmbient</a>, <a class="code" href="classNL3D_1_1CMaterialBase.html#m2">DefaultDiffuse</a>, <a class="code" href="classNL3D_1_1CMaterialBase.html#m3">DefaultSpecular</a>); +00086 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="classNL3D_1_1CMaterialBase.html#m4">DefaultShininess</a>, <a class="code" href="classNL3D_1_1CMaterialBase.html#m5">DefaultEmissive</a>, <a class="code" href="classNL3D_1_1CMaterialBase.html#m6">DefaultOpacity</a>, <a class="code" href="classNL3D_1_1CMaterialBase.html#m7">DefaultTexture</a>); +00087 f.<a class="code" href="classNLMISC_1_1IStream.html#a7">serialCont</a>(<a class="code" href="classNL3D_1_1CMaterialBase.html#o0">_AnimatedTextures</a>); +00088 <font class="keywordflow">if</font> (ver > 0) +00089 { +00090 <font class="keywordflow">for</font> (uint k = 0; k < <a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>; ++k) +00091 { +00092 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="classNL3D_1_1CMaterialBase.html#m8">DefaultTexAnimTracks</a>[k]); +00093 } +00094 } +00095 } +00096 +00097 +00098 <font class="comment">// ***************************************************************************</font> +<a name="l00099"></a><a class="code" href="classNL3D_1_1CMaterialBase.html#a1">00099</a> <font class="keywordtype">void</font> CMaterialBase::copyFromMaterial(CMaterial *pMat) +00100 { +00101 <a class="code" href="classNL3D_1_1CMaterialBase.html#m1">DefaultAmbient</a>.setValue(pMat->getAmbient()); +00102 <a class="code" href="classNL3D_1_1CMaterialBase.html#m2">DefaultDiffuse</a>.setValue(pMat->getDiffuse()); +00103 <a class="code" href="classNL3D_1_1CMaterialBase.html#m3">DefaultSpecular</a>.setValue(pMat->getSpecular()); +00104 <a class="code" href="classNL3D_1_1CMaterialBase.html#m4">DefaultShininess</a>.setValue(pMat->getShininess()); +00105 <a class="code" href="classNL3D_1_1CMaterialBase.html#m5">DefaultEmissive</a>.setValue(pMat->getEmissive()); +00106 <a class="code" href="classNL3D_1_1CMaterialBase.html#m6">DefaultOpacity</a>.setValue(pMat->getDiffuse().A/255.f); +00107 +00109 <font class="keywordflow">for</font> (uint k = 0; k < <a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>; ++k) +00110 { +00111 <font class="keywordflow">if</font> (pMat->isUserTexMatEnabled(k)) +00112 { +00113 <font class="keywordtype">float</font> uTrans, vTrans, uScale, vScale, wRot; +00114 pMat->decompUserTexMat(k, uTrans, vTrans, wRot, uScale, vScale); +00115 <a class="code" href="classNL3D_1_1CMaterialBase.html#m8">DefaultTexAnimTracks</a>[k].<a class="code" href="structNL3D_1_1CMaterialBase_1_1CTexAnimTracks.html#m0">DefaultUTrans</a>.setValue(uTrans); +00116 <a class="code" href="classNL3D_1_1CMaterialBase.html#m8">DefaultTexAnimTracks</a>[k].<a class="code" href="structNL3D_1_1CMaterialBase_1_1CTexAnimTracks.html#m1">DefaultVTrans</a>.setValue(vTrans); +00117 <a class="code" href="classNL3D_1_1CMaterialBase.html#m8">DefaultTexAnimTracks</a>[k].<a class="code" href="structNL3D_1_1CMaterialBase_1_1CTexAnimTracks.html#m2">DefaultUScale</a>.setValue(uScale); +00118 <a class="code" href="classNL3D_1_1CMaterialBase.html#m8">DefaultTexAnimTracks</a>[k].<a class="code" href="structNL3D_1_1CMaterialBase_1_1CTexAnimTracks.html#m3">DefaultVScale</a>.setValue(vScale); +00119 <a class="code" href="classNL3D_1_1CMaterialBase.html#m8">DefaultTexAnimTracks</a>[k].<a class="code" href="structNL3D_1_1CMaterialBase_1_1CTexAnimTracks.html#m4">DefaultWRot</a>.setValue(wRot); +00120 } +00121 } +00122 } +00123 +00124 +00125 <font class="comment">// ***************************************************************************</font> +<a name="l00126"></a><a class="code" href="classNL3D_1_1CMaterialBase.html#z371_0">00126</a> <font class="keywordtype">void</font> CMaterialBase::setAnimatedTexture(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>, CSmartPtr<ITexture> pText) +00127 { +00128 <font class="comment">// add or replace the texture.</font> +00129 <a class="code" href="classNL3D_1_1CMaterialBase.html#o0">_AnimatedTextures</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>].Texture= pText; +00130 } +00131 <font class="comment">// ***************************************************************************</font> +<a name="l00132"></a><a class="code" href="classNL3D_1_1CMaterialBase.html#z371_1">00132</a> <font class="keywordtype">bool</font> CMaterialBase::validAnimatedTexture(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>) +00133 { +00134 TAnimatedTextureMap::iterator it; +00135 it= <a class="code" href="classNL3D_1_1CMaterialBase.html#o0">_AnimatedTextures</a>.find(<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>); +00136 <font class="keywordflow">return</font> it!=<a class="code" href="classNL3D_1_1CMaterialBase.html#o0">_AnimatedTextures</a>.end(); +00137 } +00138 <font class="comment">// ***************************************************************************</font> +<a name="l00139"></a><a class="code" href="classNL3D_1_1CMaterialBase.html#z371_2">00139</a> ITexture* CMaterialBase::getAnimatedTexture(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>) +00140 { +00141 TAnimatedTextureMap::iterator it; +00142 it= <a class="code" href="classNL3D_1_1CMaterialBase.html#o0">_AnimatedTextures</a>.find(<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>); +00143 <font class="keywordflow">if</font>( it!=<a class="code" href="classNL3D_1_1CMaterialBase.html#o0">_AnimatedTextures</a>.end() ) +00144 <font class="keywordflow">return</font> it->second.Texture; +00145 <font class="keywordflow">else</font> +00146 <font class="keywordflow">return</font> NULL; +00147 } +00148 +00149 +00150 +00151 +00152 <font class="comment">// ***************************************************************************</font> +00153 <font class="comment">// ***************************************************************************</font> +00154 <font class="comment">// ***************************************************************************</font> +00155 <font class="comment">// ***************************************************************************</font> +00156 +00157 +00158 <font class="comment">// ***************************************************************************</font> +<a name="l00159"></a><a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z372_0">00159</a> CAnimatedMaterial::CAnimatedMaterial(CMaterialBase *baseMat) +00160 { +00161 <a class="code" href="debug_8h.html#a6">nlassert</a>(baseMat); +00162 <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o0">_MaterialBase</a>= baseMat; +00163 +00164 <font class="comment">// IAnimatable.</font> +00165 IAnimatable::resize(<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s10">AnimValueLast</a>); +00166 +00167 <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o2">_Ambient</a>.affect(<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o0">_MaterialBase</a>->DefaultAmbient.getValue()); +00168 <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o3">_Diffuse</a>.affect(<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o0">_MaterialBase</a>->DefaultDiffuse.getValue()); +00169 <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o4">_Specular</a>.affect(<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o0">_MaterialBase</a>->DefaultSpecular.getValue()); +00170 <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o5">_Shininess</a>.affect(<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o0">_MaterialBase</a>->DefaultShininess.getValue()); +00171 <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o6">_Emissive</a>.affect(<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o0">_MaterialBase</a>->DefaultEmissive.getValue()); +00172 <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o7">_Opacity</a>.affect(<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o0">_MaterialBase</a>->DefaultOpacity.getValue()); +00173 +00174 <font class="keywordflow">for</font> (uint k = 0; k < <a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>; ++k) +00175 { +00176 <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o9">_TexAnimatedMatValues</a>[k].<a class="code" href="structNL3D_1_1CAnimatedMaterial_1_1CTexAnimatedMatValues.html#a0">affect</a>(baseMat->DefaultTexAnimTracks[k]); +00177 } +00178 } +00179 +00180 +00181 <font class="comment">// ***************************************************************************</font> +<a name="l00182"></a><a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z372_1">00182</a> <font class="keywordtype">void</font> CAnimatedMaterial::setMaterial(CMaterial *pMat) +00183 { +00184 <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o1">_Material</a>= pMat; +00185 } +00186 +00187 +00188 <font class="comment">// ***************************************************************************</font> +<a name="l00189"></a><a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z372_2">00189</a> std::string CAnimatedMaterial::getMaterialName()<font class="keyword"> const</font> +00190 <font class="keyword"></font>{ +00191 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o0">_MaterialBase</a>); +00192 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o0">_MaterialBase</a>->Name; +00193 } +00194 +00195 +00196 <font class="comment">// ***************************************************************************</font> +<a name="l00197"></a><a class="code" href="classNL3D_1_1CAnimatedMaterial.html#a0">00197</a> <font class="keywordtype">void</font> CAnimatedMaterial::update() +00198 { +00199 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1IAnimatable.html#z368_2">isTouched</a>(<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s1">OwnerBit</a>) && <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o1">_Material</a>!=NULL <font class="comment">/*&& _Material->isLighted()*/</font>) +00200 { +00201 +00202 <font class="comment">// well, just update all... :)</font> +00203 +00204 <font class="comment">// diffuse part.</font> +00205 CRGBA diff= <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o3">_Diffuse</a>.Value; +00206 sint c= (sint)(<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o7">_Opacity</a>.Value*255); +00207 <a class="code" href="namespaceNLMISC.html#a215">clamp</a>(c, 0, 255); +00208 diff.A= c; +00209 +00210 <font class="comment">// setup material.</font> +00211 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o1">_Material</a>->isLighted()) +00212 { +00213 <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o1">_Material</a>->setLighting(<font class="keyword">true</font>, <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o6">_Emissive</a>.Value, <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o2">_Ambient</a>.Value, diff, <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o4">_Specular</a>.Value, <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o5">_Shininess</a>.Value); +00214 } +00215 <font class="keywordflow">else</font> +00216 { +00217 <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o1">_Material</a>->setColor(diff); +00218 } +00219 +00220 <font class="comment">// clear flags.</font> +00221 <a class="code" href="classNL3D_1_1IAnimatable.html#b1">clearFlag</a>(<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s2">AmbientValue</a>); +00222 <a class="code" href="classNL3D_1_1IAnimatable.html#b1">clearFlag</a>(<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s3">DiffuseValue</a>); +00223 <a class="code" href="classNL3D_1_1IAnimatable.html#b1">clearFlag</a>(<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s4">SpecularValue</a>); +00224 <a class="code" href="classNL3D_1_1IAnimatable.html#b1">clearFlag</a>(<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s5">ShininessValue</a>); +00225 <a class="code" href="classNL3D_1_1IAnimatable.html#b1">clearFlag</a>(<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s6">EmissiveValue</a>); +00226 <a class="code" href="classNL3D_1_1IAnimatable.html#b1">clearFlag</a>(<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s7">OpacityValue</a>); +00227 +00228 +00229 <font class="comment">// Texture Anim.</font> +00230 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1IAnimatable.html#z368_2">isTouched</a>(<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s8">TextureValue</a>)) +00231 { +00232 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o0">_MaterialBase</a>); +00233 +00234 uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>= <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o8">_Texture</a>.Value; +00235 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o0">_MaterialBase</a>->validAnimatedTexture(<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>)) +00236 { +00237 <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o1">_Material</a>->setTexture(0, <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o0">_MaterialBase</a>->getAnimatedTexture(<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>) ); +00238 } +00239 <a class="code" href="classNL3D_1_1IAnimatable.html#b1">clearFlag</a>(<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s8">TextureValue</a>); +00240 } +00241 +00242 <font class="comment">// Get texture matrix from animated value to setup the material</font> +00243 uint flagIndex = <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s9">TextureMatValues</a>; +00244 <font class="keywordflow">for</font> (uint k = 0; k < <a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>; ++k) +00245 { +00246 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o1">_Material</a>->isUserTexMatEnabled(k)) +00247 { +00248 <font class="keyword">const</font> CTexAnimatedMatValues &texMatAV = <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o9">_TexAnimatedMatValues</a>[k]; +00249 CMatrix texMat; +00250 <font class="keywordtype">float</font> fCos, fSin; +00251 <font class="keywordflow">if</font> (texMatAV._WRot.Value != 0.f) +00252 { +00253 fCos = ::cosf(- texMatAV._WRot.Value); +00254 fSin = ::sinf(- texMatAV._WRot.Value); +00255 } +00256 <font class="keywordflow">else</font> +00257 { +00258 fCos = 1.f; +00259 fSin = 0.f; +00260 } +00261 <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> I(fCos, fSin, 0); +00262 <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> J(-fSin, fCos, 0); +00263 texMat.setRot(texMatAV._UScale.Value * I, texMatAV._VScale.Value * J, <a class="code" href="classNLMISC_1_1CVector.html#p3">NLMISC::CVector::K</a>); +00264 <font class="keywordflow">for</font> (uint <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> = 0; <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> < <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#s11s0">NumTexAnimatedValues</a>; ++<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>) +00265 { +00266 <a class="code" href="classNL3D_1_1IAnimatable.html#b1">clearFlag</a>(flagIndex++); +00267 } +00268 <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> center(-0.5f, -0.5f, 0.f); +00269 <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> <a class="code" href="driver__opengl__extension__def_8h.html#a384">t</a>(- texMatAV._UTrans.Value, texMatAV._VTrans.Value, 0); +00270 texMat.setPos(t + texMat.mulVector(center) - center); +00271 <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o1">_Material</a>->setUserTexMat(k, texMat); +00272 } +00273 } +00274 +00275 <font class="comment">// We are OK!</font> +00276 IAnimatable::clearFlag(<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s1">OwnerBit</a>); +00277 } +00278 } +00279 +00280 +00281 <font class="comment">// ***************************************************************************</font> +<a name="l00282"></a><a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_1">00282</a> IAnimatedValue* CAnimatedMaterial::getValue (uint valueId) +00283 { +00284 <font class="keywordflow">switch</font>(valueId) +00285 { +00286 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s2">AmbientValue</a>: <font class="keywordflow">return</font> &<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o2">_Ambient</a>; +00287 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s3">DiffuseValue</a>: <font class="keywordflow">return</font> &<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o3">_Diffuse</a>; +00288 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s4">SpecularValue</a>: <font class="keywordflow">return</font> &<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o4">_Specular</a>; +00289 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s5">ShininessValue</a>: <font class="keywordflow">return</font> &<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o5">_Shininess</a>; +00290 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s6">EmissiveValue</a>: <font class="keywordflow">return</font> &<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o6">_Emissive</a>; +00291 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s7">OpacityValue</a>: <font class="keywordflow">return</font> &<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o7">_Opacity</a>; +00292 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s8">TextureValue</a>: <font class="keywordflow">return</font> &<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o8">_Texture</a>; +00293 <font class="keywordflow">default</font>: <font class="comment">// this may be a texture animated value...</font> +00294 <font class="keywordflow">if</font> (valueId >= <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s9">TextureMatValues</a> && valueId < <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s10">AnimValueLast</a>) +00295 { +00296 <font class="keyword">const</font> uint baseId = valueId - <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s9">TextureMatValues</a>; +00297 <font class="keyword">const</font> uint texNum = baseId / <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#s11s0">NumTexAnimatedValues</a>; <font class="comment">// stage index</font> +00298 <font class="keyword">const</font> uint argID = baseId % <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#s11s0">NumTexAnimatedValues</a>; <font class="comment">// value for this stage</font> +00299 <font class="keywordflow">switch</font>(argID) +00300 { +00301 <font class="keywordflow">case</font> 0: <font class="keywordflow">return</font> &<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o9">_TexAnimatedMatValues</a>[texNum].<a class="code" href="structNL3D_1_1CAnimatedMaterial_1_1CTexAnimatedMatValues.html#m0">_UTrans</a>; +00302 <font class="keywordflow">case</font> 1: <font class="keywordflow">return</font> &<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o9">_TexAnimatedMatValues</a>[texNum].<a class="code" href="structNL3D_1_1CAnimatedMaterial_1_1CTexAnimatedMatValues.html#m1">_VTrans</a>; +00303 <font class="keywordflow">case</font> 2: <font class="keywordflow">return</font> &<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o9">_TexAnimatedMatValues</a>[texNum].<a class="code" href="structNL3D_1_1CAnimatedMaterial_1_1CTexAnimatedMatValues.html#m2">_UScale</a>; +00304 <font class="keywordflow">case</font> 3: <font class="keywordflow">return</font> &<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o9">_TexAnimatedMatValues</a>[texNum].<a class="code" href="structNL3D_1_1CAnimatedMaterial_1_1CTexAnimatedMatValues.html#m3">_VScale</a>; +00305 <font class="keywordflow">case</font> 4: <font class="keywordflow">return</font> &<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o9">_TexAnimatedMatValues</a>[texNum].<a class="code" href="structNL3D_1_1CAnimatedMaterial_1_1CTexAnimatedMatValues.html#m4">_WRot</a>; +00306 } +00307 } +00308 <font class="keywordflow">break</font>; +00309 }; +00310 +00311 <font class="comment">// shoudl not be here!!</font> +00312 <a class="code" href="debug_8h.html#a12">nlstop</a>; +00313 <font class="keywordflow">return</font> NULL; +00314 } +00315 <font class="comment">// ***************************************************************************</font> +<a name="l00316"></a><a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_2">00316</a> <font class="keyword">const</font> <font class="keywordtype">char</font> *CAnimatedMaterial::getValueName (uint valueId)<font class="keyword"> const</font> +00317 <font class="keyword"></font>{ +00318 <font class="keywordflow">switch</font>(valueId) +00319 { +00320 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s2">AmbientValue</a>: <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z373_0">getAmbientValueName</a>(); +00321 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s3">DiffuseValue</a>: <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z373_1">getDiffuseValueName</a>(); +00322 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s4">SpecularValue</a>: <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z373_2">getSpecularValueName</a>(); +00323 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s5">ShininessValue</a>: <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z373_3">getShininessValueName</a>(); +00324 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s6">EmissiveValue</a>: <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z373_4">getEmissiveValueName</a>(); +00325 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s7">OpacityValue</a>: <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z373_5">getOpacityValueName</a>(); +00326 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s8">TextureValue</a>: <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z373_6">getTextureValueName</a>(); +00327 <font class="keywordflow">default</font>: <font class="comment">// this may be a texture animated value...</font> +00328 <font class="keywordflow">if</font> (valueId >= <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s9">TextureMatValues</a> && valueId < <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s10">AnimValueLast</a>) +00329 { +00330 <font class="keyword">const</font> uint baseId = valueId - <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s9">TextureMatValues</a>; +00331 <font class="keyword">const</font> uint texNum = baseId / <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#s11s0">NumTexAnimatedValues</a>; +00332 <font class="keyword">const</font> uint argID = baseId % <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#s11s0">NumTexAnimatedValues</a>; +00333 <font class="keywordflow">switch</font>(argID) +00334 { +00335 <font class="keywordflow">case</font> 0: <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z373_7">getTexMatUTransName</a> (texNum); +00336 <font class="keywordflow">case</font> 1: <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z373_8">getTexMatVTransName</a>(texNum); +00337 <font class="keywordflow">case</font> 2: <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z373_9">getTexMatUScaleName</a>(texNum); +00338 <font class="keywordflow">case</font> 3: <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z373_10">getTexMatVScaleName</a>(texNum); +00339 <font class="keywordflow">case</font> 4: <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z373_11">getTexMatWRotName</a>(texNum); +00340 } +00341 } +00342 <font class="keywordflow">break</font>; +00343 }; +00344 +00345 <font class="comment">// shoudl not be here!!</font> +00346 <a class="code" href="debug_8h.html#a12">nlstop</a>; +00347 <font class="keywordflow">return</font> <font class="stringliteral">""</font>; +00348 } +00349 <font class="comment">// ***************************************************************************</font> +<a name="l00350"></a><a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_3">00350</a> ITrack* CAnimatedMaterial::getDefaultTrack (uint valueId) +00351 { +00352 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o0">_MaterialBase</a>); +00353 +00354 <font class="keywordflow">switch</font>(valueId) +00355 { +00356 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s2">AmbientValue</a>: <font class="keywordflow">return</font> &<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o0">_MaterialBase</a>->DefaultAmbient; +00357 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s3">DiffuseValue</a>: <font class="keywordflow">return</font> &<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o0">_MaterialBase</a>->DefaultDiffuse; +00358 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s4">SpecularValue</a>: <font class="keywordflow">return</font> &<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o0">_MaterialBase</a>->DefaultSpecular; +00359 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s5">ShininessValue</a>: <font class="keywordflow">return</font> &<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o0">_MaterialBase</a>->DefaultShininess; +00360 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s6">EmissiveValue</a>: <font class="keywordflow">return</font> &<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o0">_MaterialBase</a>->DefaultEmissive; +00361 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s7">OpacityValue</a>: <font class="keywordflow">return</font> &<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o0">_MaterialBase</a>->DefaultOpacity; +00362 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s8">TextureValue</a>: <font class="keywordflow">return</font> &<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o0">_MaterialBase</a>->DefaultTexture; +00363 <font class="keywordflow">default</font>: <font class="comment">// this may be a texture animated value...</font> +00364 <font class="keywordflow">if</font> (valueId >= <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s9">TextureMatValues</a> && valueId < <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s10">AnimValueLast</a>) +00365 { +00366 <font class="keyword">const</font> uint baseId = valueId - <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s9">TextureMatValues</a>; +00367 <font class="keyword">const</font> uint texNum = baseId / <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#s11s0">NumTexAnimatedValues</a>; +00368 <font class="keyword">const</font> uint argID = baseId % <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#s11s0">NumTexAnimatedValues</a>; +00369 <font class="keywordflow">switch</font>(argID) +00370 { +00371 <font class="keywordflow">case</font> 0: <font class="keywordflow">return</font> &<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o0">_MaterialBase</a>->DefaultTexAnimTracks[texNum].DefaultUTrans; +00372 <font class="keywordflow">case</font> 1: <font class="keywordflow">return</font> &<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o0">_MaterialBase</a>->DefaultTexAnimTracks[texNum].DefaultVTrans; +00373 <font class="keywordflow">case</font> 2: <font class="keywordflow">return</font> &<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o0">_MaterialBase</a>->DefaultTexAnimTracks[texNum].DefaultUTrans; +00374 <font class="keywordflow">case</font> 3: <font class="keywordflow">return</font> &<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o0">_MaterialBase</a>->DefaultTexAnimTracks[texNum].DefaultVTrans; +00375 <font class="keywordflow">case</font> 4: <font class="keywordflow">return</font> &<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o0">_MaterialBase</a>->DefaultTexAnimTracks[texNum].DefaultWRot; +00376 } +00377 } +00378 <font class="keywordflow">break</font>; +00379 }; +00380 +00381 <font class="comment">// shoudl not be here!!</font> +00382 <a class="code" href="debug_8h.html#a12">nlstop</a>; +00383 <font class="keywordflow">return</font> NULL; +00384 } +00385 <font class="comment">// ***************************************************************************</font> +<a name="l00386"></a><a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_4">00386</a> <font class="keywordtype">void</font> CAnimatedMaterial::registerToChannelMixer(CChannelMixer *chanMixer, <font class="keyword">const</font> std::string &prefix) +00387 { +00388 <font class="comment">// For CAnimatedMaterial, channels are detailled (material rendered after clip)!</font> +00389 <a class="code" href="classNL3D_1_1IAnimatable.html#b0">addValue</a>(chanMixer, <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s2">AmbientValue</a>, <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s1">OwnerBit</a>, prefix, <font class="keyword">true</font>); +00390 <a class="code" href="classNL3D_1_1IAnimatable.html#b0">addValue</a>(chanMixer, <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s3">DiffuseValue</a>, <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s1">OwnerBit</a>, prefix, <font class="keyword">true</font>); +00391 <a class="code" href="classNL3D_1_1IAnimatable.html#b0">addValue</a>(chanMixer, <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s4">SpecularValue</a>, <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s1">OwnerBit</a>, prefix, <font class="keyword">true</font>); +00392 <a class="code" href="classNL3D_1_1IAnimatable.html#b0">addValue</a>(chanMixer, <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s5">ShininessValue</a>, <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s1">OwnerBit</a>, prefix, <font class="keyword">true</font>); +00393 <a class="code" href="classNL3D_1_1IAnimatable.html#b0">addValue</a>(chanMixer, <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s6">EmissiveValue</a>, <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s1">OwnerBit</a>, prefix, <font class="keyword">true</font>); +00394 <a class="code" href="classNL3D_1_1IAnimatable.html#b0">addValue</a>(chanMixer, <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s7">OpacityValue</a>, <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s1">OwnerBit</a>, prefix, <font class="keyword">true</font>); +00395 <a class="code" href="classNL3D_1_1IAnimatable.html#b0">addValue</a>(chanMixer, <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s8">TextureValue</a>, <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s1">OwnerBit</a>, prefix, <font class="keyword">true</font>); +00396 <font class="keywordflow">for</font> (uint k = 0; k < <a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>; ++k) +00397 { +00398 <font class="keywordflow">for</font> (uint <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> = 0; <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> < <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#s11s0">NumTexAnimatedValues</a>; ++<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>) +00399 { +00400 <a class="code" href="classNL3D_1_1IAnimatable.html#b0">addValue</a>(chanMixer, <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s9">TextureMatValues</a> + <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> + k * <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#s11s0">NumTexAnimatedValues</a>, <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s1">OwnerBit</a>, prefix, <font class="keyword">true</font>); +00401 } +00402 } +00403 } +00404 +00405 <font class="comment">// ***************************************************************************</font> +<a name="l00406"></a><a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z373_7">00406</a> <font class="keyword">const</font> <font class="keywordtype">char</font> *CAnimatedMaterial::getTexMatUTransName(uint stage) +00407 { +00408 <font class="keyword">static</font> <font class="keywordtype">char</font> names[<a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>][16]; +00409 <font class="keyword">static</font> <font class="keywordtype">bool</font> init = <font class="keyword">false</font>; +00410 <a class="code" href="debug_8h.html#a6">nlassert</a>(stage < <a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>); +00411 <font class="keywordflow">if</font> (!init) <font class="comment">// where name initialized ?</font> +00412 { +00413 <font class="keywordflow">for</font> (uint k = 0; k < <a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>; ++k) +00414 { +00415 sprintf(&names[k][0], <font class="stringliteral">"UTrans%d"</font>, k); +00416 } +00417 init = <font class="keyword">true</font>; +00418 } +00419 <font class="keywordflow">return</font> names[stage]; +00420 } +00421 +00422 <font class="comment">// ***************************************************************************</font> +<a name="l00423"></a><a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z373_8">00423</a> <font class="keyword">const</font> <font class="keywordtype">char</font> *CAnimatedMaterial::getTexMatVTransName(uint stage) +00424 { +00425 <a class="code" href="debug_8h.html#a6">nlassert</a>(stage < <a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>); +00426 <font class="keyword">static</font> <font class="keywordtype">char</font> names[<a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>][16]; +00427 <font class="keyword">static</font> <font class="keywordtype">bool</font> init = <font class="keyword">false</font>; +00428 <a class="code" href="debug_8h.html#a6">nlassert</a>(stage < <a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>); +00429 <font class="keywordflow">if</font> (!init) <font class="comment">// where name initialized ?</font> +00430 { +00431 <font class="keywordflow">for</font> (uint k = 0; k < <a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>; ++k) +00432 { +00433 sprintf(&names[k][0], <font class="stringliteral">"VTrans%d"</font>, k); +00434 } +00435 init = <font class="keyword">true</font>; +00436 } +00437 <font class="keywordflow">return</font> names[stage]; +00438 } +00439 +00440 +00441 <font class="comment">// ***************************************************************************</font> +<a name="l00442"></a><a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z373_9">00442</a> <font class="keyword">const</font> <font class="keywordtype">char</font> *CAnimatedMaterial::getTexMatUScaleName(uint stage) +00443 { +00444 <font class="keyword">static</font> <font class="keywordtype">char</font> names[<a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>][16]; +00445 <font class="keyword">static</font> <font class="keywordtype">bool</font> init = <font class="keyword">false</font>; +00446 <a class="code" href="debug_8h.html#a6">nlassert</a>(stage < <a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>); +00447 <font class="keywordflow">if</font> (!init) <font class="comment">// where name initialized ?</font> +00448 { +00449 <font class="keywordflow">for</font> (uint k = 0; k < <a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>; ++k) +00450 { +00451 sprintf(&names[k][0], <font class="stringliteral">"UScale%d"</font>, k); +00452 } +00453 init = <font class="keyword">true</font>; +00454 } +00455 <font class="keywordflow">return</font> names[stage]; +00456 } +00457 +00458 <font class="comment">// ***************************************************************************</font> +<a name="l00459"></a><a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z373_10">00459</a> <font class="keyword">const</font> <font class="keywordtype">char</font> *CAnimatedMaterial::getTexMatVScaleName(uint stage) +00460 { +00461 <a class="code" href="debug_8h.html#a6">nlassert</a>(stage < <a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>); +00462 <font class="keyword">static</font> <font class="keywordtype">char</font> names[<a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>][16]; +00463 <font class="keyword">static</font> <font class="keywordtype">bool</font> init = <font class="keyword">false</font>; +00464 <a class="code" href="debug_8h.html#a6">nlassert</a>(stage < <a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>); +00465 <font class="keywordflow">if</font> (!init) <font class="comment">// where name initialized ?</font> +00466 { +00467 <font class="keywordflow">for</font> (uint k = 0; k < <a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>; ++k) +00468 { +00469 sprintf(&names[k][0], <font class="stringliteral">"VScale%d"</font>, k); +00470 } +00471 init = <font class="keyword">true</font>; +00472 } +00473 <font class="keywordflow">return</font> names[stage]; +00474 } +00475 +00476 +00477 <font class="comment">// ***************************************************************************</font> +<a name="l00478"></a><a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z373_11">00478</a> <font class="keyword">const</font> <font class="keywordtype">char</font> *CAnimatedMaterial::getTexMatWRotName(uint stage) +00479 { +00480 <a class="code" href="debug_8h.html#a6">nlassert</a>(stage < <a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>); +00481 <font class="keyword">static</font> <font class="keywordtype">char</font> names[<a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>][16]; +00482 <font class="keyword">static</font> <font class="keywordtype">bool</font> init = <font class="keyword">false</font>; +00483 <a class="code" href="debug_8h.html#a6">nlassert</a>(stage < <a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>); +00484 <font class="keywordflow">if</font> (!init) <font class="comment">// where name initialized ?</font> +00485 { +00486 <font class="keywordflow">for</font> (uint k = 0; k < <a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>; ++k) +00487 { +00488 sprintf(&names[k][0], <font class="stringliteral">"WRot%d"</font>, k); +00489 } +00490 init = <font class="keyword">true</font>; +00491 } +00492 <font class="keywordflow">return</font> names[stage]; +00493 } +00494 +00495 +00496 +00497 } <font class="comment">// NL3D</font> +</pre></div> + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |