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doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>animated_lightmap.h</h1><a href="animated__lightmap_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 +00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font> +00008 <font class="comment"> *</font> +00009 <font class="comment"> * This file is part of NEVRAX NEL.</font> +00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font> +00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font> +00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font> +00013 <font class="comment"> * any later version.</font> +00014 <font class="comment"></font> +00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font> +00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font> +00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font> +00018 <font class="comment"> * General Public License for more details.</font> +00019 <font class="comment"></font> +00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font> +00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font> +00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font> +00023 <font class="comment"> * MA 02111-1307, USA.</font> +00024 <font class="comment"> */</font> +00025 +00026 <font class="preprocessor">#ifndef NL_ANIMATED_LIGHTMAP_H</font> +00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_ANIMATED_LIGHTMAP_H</font> +00028 <font class="preprocessor"></font> +00029 +00030 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font> +00031 <font class="preprocessor">#include "<a class="code" href="smart__ptr_8h.html">nel/misc/smart_ptr.h</a>"</font> +00032 <font class="preprocessor">#include "<a class="code" href="animatable_8h.html">3d/animatable.h</a>"</font> +00033 <font class="preprocessor">#include "<a class="code" href="track_8h.html">3d/track.h</a>"</font> +00034 <font class="preprocessor">#include <map></font> +00035 +00036 +00037 <font class="keyword">namespace </font>NL3D +00038 { +00039 +00040 <font class="comment">// ***************************************************************************</font> +<a name="l00047"></a><a class="code" href="classNL3D_1_1CAnimatedLightmap.html">00047</a> <font class="comment"></font><font class="keyword">class </font>CAnimatedLightmap : <font class="keyword">public</font> IAnimatable +00048 { +00049 <font class="keyword">public</font>: +00050 +00052 <font class="comment">// @{</font> +00055 <font class="comment"></font> <a class="code" href="classNL3D_1_1CAnimatedLightmap.html#z369_0">CAnimatedLightmap</a>(); +<a name="l00056"></a><a class="code" href="classNL3D_1_1CAnimatedLightmap.html#z369_1">00056</a> <font class="keyword">virtual</font> <a class="code" href="classNL3D_1_1CAnimatedLightmap.html#z369_1">~CAnimatedLightmap</a>() {} +00057 <font class="comment">// @}</font> +00058 +00059 +00061 <font class="comment">// @{</font> +<a name="l00063"></a><a class="code" href="classNL3D_1_1CAnimatedLightmap.html#z370_0">00063</a> <font class="comment"> enum TAnimValues</font> +00064 { +00065 <a class="code" href="classNL3D_1_1CAnimatedLightmap.html#z370_0s0">OwnerBit</a>= IAnimatable::AnimValueLast, +00066 <a class="code" href="classNL3D_1_1CAnimatedLightmap.html#z370_0s1">FactorValue</a>, +00067 <a class="code" href="classNL3D_1_1CAnimatedLightmap.html#z370_0s2">AnimValueLast</a> +00068 }; +00069 +00071 <font class="keyword">virtual</font> IAnimatedValue* <a class="code" href="classNL3D_1_1CAnimatedLightmap.html#z370_1">getValue</a> (uint valueId); +00072 +00074 <font class="keyword">virtual</font> <font class="keyword">const</font> <font class="keywordtype">char</font> *<a class="code" href="classNL3D_1_1CAnimatedLightmap.html#z370_2">getValueName</a> (uint valueId) <font class="keyword">const</font>; +00075 +00077 <font class="keyword">virtual</font> ITrack* <a class="code" href="classNL3D_1_1CAnimatedLightmap.html#z370_3">getDefaultTrack</a> (uint valueId); +00078 +00080 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CAnimatedLightmap.html#z370_4">registerToChannelMixer</a>(CChannelMixer *chanMixer, <font class="keyword">const</font> std::string &prefix); +00081 +00082 <font class="comment">// @}</font> +00083 +<a name="l00084"></a><a class="code" href="classNL3D_1_1CAnimatedLightmap.html#a0">00084</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CAnimatedLightmap.html#a0">setName</a>( <font class="keyword">const</font> std::string &<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a> ) { <a class="code" href="classNL3D_1_1CAnimatedLightmap.html#o0">_Name</a> = <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>; } +<a name="l00085"></a><a class="code" href="classNL3D_1_1CAnimatedLightmap.html#a1">00085</a> std::string <a class="code" href="classNL3D_1_1CAnimatedLightmap.html#a1">getName</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimatedLightmap.html#o0">_Name</a>; } +00086 +<a name="l00087"></a><a class="code" href="classNL3D_1_1CAnimatedLightmap.html#a2">00087</a> <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> <a class="code" href="classNL3D_1_1CAnimatedLightmap.html#a2">getFactor</a>() { <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimatedLightmap.html#o1">_Factor</a>.Value; } +00088 +00089 <font class="comment">// ********************</font> +00090 <font class="keyword">private</font>: +00091 +<a name="l00092"></a><a class="code" href="classNL3D_1_1CAnimatedLightmap.html#o0">00092</a> std::string <a class="code" href="classNL3D_1_1CAnimatedLightmap.html#o0">_Name</a>; +00093 +00094 <font class="comment">// AnimValues.</font> +00095 +<a name="l00096"></a><a class="code" href="classNL3D_1_1CAnimatedLightmap.html#o1">00096</a> <a class="code" href="namespaceNL3D.html#a17">CAnimatedValueRGBA</a> <a class="code" href="classNL3D_1_1CAnimatedLightmap.html#o1">_Factor</a>; +<a name="l00097"></a><a class="code" href="classNL3D_1_1CAnimatedLightmap.html#o2">00097</a> CTrackDefaultRGBA <a class="code" href="classNL3D_1_1CAnimatedLightmap.html#o2">_DefaultFactor</a>; +00098 }; +00099 +00100 +00101 } <font class="comment">// NL3D</font> +00102 +00103 +00104 <font class="preprocessor">#endif // NL_ANIMATED_LIGHTMAP_H</font> +00105 <font class="preprocessor"></font> +00106 <font class="comment">/* End of animated_lightmap.h */</font> +</pre></div> + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |