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+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>animated_lightmap.h</h1><a href="animated__lightmap_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
+00008 <font class="comment"> *</font>
+00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
+00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
+00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00013 <font class="comment"> * any later version.</font>
+00014 <font class="comment"></font>
+00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
+00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00018 <font class="comment"> * General Public License for more details.</font>
+00019 <font class="comment"></font>
+00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
+00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00023 <font class="comment"> * MA 02111-1307, USA.</font>
+00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#ifndef NL_ANIMATED_LIGHTMAP_H</font>
+00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_ANIMATED_LIGHTMAP_H</font>
+00028 <font class="preprocessor"></font>
+00029
+00030 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
+00031 <font class="preprocessor">#include "<a class="code" href="smart__ptr_8h.html">nel/misc/smart_ptr.h</a>"</font>
+00032 <font class="preprocessor">#include "<a class="code" href="animatable_8h.html">3d/animatable.h</a>"</font>
+00033 <font class="preprocessor">#include "<a class="code" href="track_8h.html">3d/track.h</a>"</font>
+00034 <font class="preprocessor">#include &lt;map&gt;</font>
+00035
+00036
+00037 <font class="keyword">namespace </font>NL3D
+00038 {
+00039
+00040 <font class="comment">// ***************************************************************************</font>
+<a name="l00047"></a><a class="code" href="classNL3D_1_1CAnimatedLightmap.html">00047</a> <font class="comment"></font><font class="keyword">class </font>CAnimatedLightmap : <font class="keyword">public</font> IAnimatable
+00048 {
+00049 <font class="keyword">public</font>:
+00050
+00052 <font class="comment">// @{</font>
+00055 <font class="comment"></font> <a class="code" href="classNL3D_1_1CAnimatedLightmap.html#z369_0">CAnimatedLightmap</a>();
+<a name="l00056"></a><a class="code" href="classNL3D_1_1CAnimatedLightmap.html#z369_1">00056</a> <font class="keyword">virtual</font> <a class="code" href="classNL3D_1_1CAnimatedLightmap.html#z369_1">~CAnimatedLightmap</a>() {}
+00057 <font class="comment">// @}</font>
+00058
+00059
+00061 <font class="comment">// @{</font>
+<a name="l00063"></a><a class="code" href="classNL3D_1_1CAnimatedLightmap.html#z370_0">00063</a> <font class="comment"> enum TAnimValues</font>
+00064 {
+00065 <a class="code" href="classNL3D_1_1CAnimatedLightmap.html#z370_0s0">OwnerBit</a>= IAnimatable::AnimValueLast,
+00066 <a class="code" href="classNL3D_1_1CAnimatedLightmap.html#z370_0s1">FactorValue</a>,
+00067 <a class="code" href="classNL3D_1_1CAnimatedLightmap.html#z370_0s2">AnimValueLast</a>
+00068 };
+00069
+00071 <font class="keyword">virtual</font> IAnimatedValue* <a class="code" href="classNL3D_1_1CAnimatedLightmap.html#z370_1">getValue</a> (uint valueId);
+00072
+00074 <font class="keyword">virtual</font> <font class="keyword">const</font> <font class="keywordtype">char</font> *<a class="code" href="classNL3D_1_1CAnimatedLightmap.html#z370_2">getValueName</a> (uint valueId) <font class="keyword">const</font>;
+00075
+00077 <font class="keyword">virtual</font> ITrack* <a class="code" href="classNL3D_1_1CAnimatedLightmap.html#z370_3">getDefaultTrack</a> (uint valueId);
+00078
+00080 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CAnimatedLightmap.html#z370_4">registerToChannelMixer</a>(CChannelMixer *chanMixer, <font class="keyword">const</font> std::string &amp;prefix);
+00081
+00082 <font class="comment">// @}</font>
+00083
+<a name="l00084"></a><a class="code" href="classNL3D_1_1CAnimatedLightmap.html#a0">00084</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CAnimatedLightmap.html#a0">setName</a>( <font class="keyword">const</font> std::string &amp;<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a> ) { <a class="code" href="classNL3D_1_1CAnimatedLightmap.html#o0">_Name</a> = <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>; }
+<a name="l00085"></a><a class="code" href="classNL3D_1_1CAnimatedLightmap.html#a1">00085</a> std::string <a class="code" href="classNL3D_1_1CAnimatedLightmap.html#a1">getName</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimatedLightmap.html#o0">_Name</a>; }
+00086
+<a name="l00087"></a><a class="code" href="classNL3D_1_1CAnimatedLightmap.html#a2">00087</a> <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> <a class="code" href="classNL3D_1_1CAnimatedLightmap.html#a2">getFactor</a>() { <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimatedLightmap.html#o1">_Factor</a>.Value; }
+00088
+00089 <font class="comment">// ********************</font>
+00090 <font class="keyword">private</font>:
+00091
+<a name="l00092"></a><a class="code" href="classNL3D_1_1CAnimatedLightmap.html#o0">00092</a> std::string <a class="code" href="classNL3D_1_1CAnimatedLightmap.html#o0">_Name</a>;
+00093
+00094 <font class="comment">// AnimValues.</font>
+00095
+<a name="l00096"></a><a class="code" href="classNL3D_1_1CAnimatedLightmap.html#o1">00096</a> <a class="code" href="namespaceNL3D.html#a17">CAnimatedValueRGBA</a> <a class="code" href="classNL3D_1_1CAnimatedLightmap.html#o1">_Factor</a>;
+<a name="l00097"></a><a class="code" href="classNL3D_1_1CAnimatedLightmap.html#o2">00097</a> CTrackDefaultRGBA <a class="code" href="classNL3D_1_1CAnimatedLightmap.html#o2">_DefaultFactor</a>;
+00098 };
+00099
+00100
+00101 } <font class="comment">// NL3D</font>
+00102
+00103
+00104 <font class="preprocessor">#endif // NL_ANIMATED_LIGHTMAP_H</font>
+00105 <font class="preprocessor"></font>
+00106 <font class="comment">/* End of animated_lightmap.h */</font>
+</pre></div>
+
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