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+<hr><h1>anim_detail_trav.h</h1><a href="anim__detail__trav_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
+00008 <font class="comment"> *</font>
+00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
+00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
+00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00013 <font class="comment"> * any later version.</font>
+00014 <font class="comment"></font>
+00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
+00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00018 <font class="comment"> * General Public License for more details.</font>
+00019 <font class="comment"></font>
+00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
+00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00023 <font class="comment"> * MA 02111-1307, USA.</font>
+00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#ifndef NL_ANIM_DETAIL_TRAV_H</font>
+00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_ANIM_DETAIL_TRAV_H</font>
+00028 <font class="preprocessor"></font>
+00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
+00030 <font class="preprocessor">#include "<a class="code" href="matrix_8h.html">nel/misc/matrix.h</a>"</font>
+00031 <font class="preprocessor">#include "<a class="code" href="plane_8h.html">nel/misc/plane.h</a>"</font>
+00032 <font class="preprocessor">#include "<a class="code" href="trav__scene_8h.html">3d/trav_scene.h</a>"</font>
+00033
+00034
+00035 <font class="keyword">namespace </font>NL3D
+00036 {
+00037
+00038
+00039 <font class="keyword">using</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>;
+00040 <font class="keyword">using</font> <a class="code" href="classNLMISC_1_1CPlane.html">NLMISC::CPlane</a>;
+00041 <font class="keyword">using</font> <a class="code" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a>;
+00042
+00043
+00044 <font class="keyword">class </font>IBaseAnimDetailObs;
+00045 <font class="keyword">class </font>CClipTrav;
+00046 <font class="keyword">class </font>CTransformAnimDetailObs;
+00047
+00048 <font class="comment">// ***************************************************************************</font>
+00049 <font class="comment">// ClassIds.</font>
+00050 <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CClassId.html">NLMISC::CClassId</a> <a class="code" href="namespaceNL3D.html#a3">AnimDetailTravId</a>=<a class="code" href="classNLMISC_1_1CClassId.html">NLMISC::CClassId</a>(0x373f6772, 0x3f562fa3);
+00051
+00052
+00053
+00054 <font class="comment">// ***************************************************************************</font>
+<a name="l00066"></a><a class="code" href="classNL3D_1_1CAnimDetailTrav.html">00066</a> <font class="comment"></font><font class="keyword">class </font>CAnimDetailTrav : <font class="keyword">public</font> ITravScene
+00067 {
+00068 <font class="keyword">public</font>:
+00069
+00071 <a class="code" href="classNL3D_1_1CAnimDetailTrav.html#a0">CAnimDetailTrav</a>();
+00072
+00073
+00075
+00076 IObs *<a class="code" href="classNL3D_1_1CAnimDetailTrav.html#z366_0">createDefaultObs</a>() <font class="keyword">const</font>;
+<a name="l00077"></a><a class="code" href="classNL3D_1_1CAnimDetailTrav.html#z366_1">00077</a> NLMISC::CClassId <a class="code" href="classNL3D_1_1CAnimDetailTrav.html#z366_1">getClassId</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> AnimDetailTravId;}
+<a name="l00081"></a><a class="code" href="classNL3D_1_1CAnimDetailTrav.html#z366_2">00081</a> sint <a class="code" href="classNL3D_1_1CAnimDetailTrav.html#z366_2">getRenderOrder</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> 2200;}
+00082 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CAnimDetailTrav.html#z366_3">traverse</a>();
+00084
+00085
+00086 <font class="keyword">public</font>:
+00087 <font class="comment">// ONLY FOR OBSERVERS.</font>
+00088
+<a name="l00089"></a><a class="code" href="classNL3D_1_1CAnimDetailTrav.html#m0">00089</a> sint64 <a class="code" href="classNL3D_1_1CAnimDetailTrav.html#m0">CurrentDate</a>; <font class="comment">// The current date of the traversal, usefull for evaldetail just one time..</font>
+00090
+00091
+00092 <font class="comment">// For clipTrav. cleared at beginning of CClipTrav::traverse</font>
+00093 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CAnimDetailTrav.html#a1">clearVisibleList</a>();
+00094
+00095 <font class="comment">// For ClipObservers only. NB: list is cleared at begining of traverse(). NB: only CTransform are supported</font>
+00096 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CAnimDetailTrav.html#a2">addVisibleObs</a>(CTransformAnimDetailObs *obs);
+00097
+00098
+00099 <font class="comment">// ********************</font>
+00100 <font class="keyword">private</font>:
+00102 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CAnimDetailTrav.html#c0">traverseHrcRecurs</a>(IBaseAnimDetailObs *adObs);
+00103
+00104 <font class="comment">// traverse list of model visible and usefull to animDetail.</font>
+<a name="l00105"></a><a class="code" href="classNL3D_1_1CAnimDetailTrav.html#o0">00105</a> std::vector&lt;CTransformAnimDetailObs*&gt; <a class="code" href="classNL3D_1_1CAnimDetailTrav.html#o0">_VisibleList</a>;
+00106
+00107 };
+00108
+00109
+00110 } <font class="comment">// NL3D</font>
+00111
+00112
+00113 <font class="preprocessor">#endif // NL_ANIM_DETAIL_TRAV_H</font>
+00114 <font class="preprocessor"></font>
+00115 <font class="comment">/* End of anim_detail_trav.h */</font>
+</pre></div>
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