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doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>agent_input.cpp</h1><a href="agent__input_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 +00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font> +00008 <font class="comment"> *</font> +00009 <font class="comment"> * This file is part of NEVRAX NEL.</font> +00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font> +00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font> +00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font> +00013 <font class="comment"> * any later version.</font> +00014 <font class="comment"></font> +00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font> +00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font> +00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font> +00018 <font class="comment"> * General Public License for more details.</font> +00019 <font class="comment"></font> +00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font> +00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font> +00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font> +00023 <font class="comment"> * MA 02111-1307, USA.</font> +00024 <font class="comment"> */</font> +00025 +00026 <font class="preprocessor">#include "<a class="code" href="agent__input_8h.html">nel/ai/agent/agent_input.h</a>"</font> +00027 +00028 +00029 <font class="keyword">namespace </font>NLAIAGENT +00030 { +<a name="l00031"></a><a class="code" href="classNLAIAGENT_1_1IAgentInput.html#a0">00031</a> IAgentInput::IAgentInput():_ActiveInput(false),_LocalValue(NULL) +00032 { +00033 } +00034 +<a name="l00035"></a><a class="code" href="classNLAIAGENT_1_1IAgentInput.html#a2">00035</a> IAgentInput::IAgentInput(IObjectIA *o):_ActiveInput(false),_LocalValue(o) +00036 { +00037 } +00038 +<a name="l00039"></a><a class="code" href="classNLAIAGENT_1_1IAgentInput.html#a1">00039</a> IAgentInput::IAgentInput(<font class="keyword">const</font> IAgentInput &c):_ActiveInput(c._ActiveInput),_LocalValue(c._LocalValue != NULL? (IObjectIA *)c._LocalValue->clone() : NULL) +00040 { +00041 } +00042 +<a name="l00043"></a><a class="code" href="classNLAIAGENT_1_1IAgentInput.html#a3">00043</a> IAgentInput::~IAgentInput() +00044 { +00045 <font class="keywordflow">if</font>(<a class="code" href="classNLAIAGENT_1_1IAgentInput.html#n1">_LocalValue</a> != NULL) <a class="code" href="classNLAIAGENT_1_1IAgentInput.html#n1">_LocalValue</a>->release(); +00046 } +00047 +<a name="l00048"></a><a class="code" href="classNLAIAGENT_1_1IAgentInput.html#a7">00048</a> <font class="keywordtype">void</font> IAgentInput::addInputConnection(IConnectIA* obj) +00049 { +00050 <a class="code" href="classNLAIAGENT_1_1IAgentInput.html#n0">_ActiveInput</a> = <font class="keyword">true</font>; <font class="comment">// The Input become active when an IconnectIA is interested by the change of the value.</font> +00051 <a class="code" href="classNLAIAGENT_1_1IConnectIA.html#a7">connect</a>(obj); +00052 <a class="code" href="classNLAIAGENT_1_1IAgentInput.html#n2">_ConnexionList</a>.push(obj); +00053 } +00054 +<a name="l00055"></a><a class="code" href="classNLAIAGENT_1_1IAgentInput.html#a8">00055</a> <font class="keywordtype">void</font> IAgentInput::releaseInputConnexion(IConnectIA* obj) +00056 { +00057 <a class="code" href="classNLAIAGENT_1_1IConnectIA.html#a8">removeConnection</a>(obj); +00058 <a class="code" href="classNLAIAGENT_1_1IAgentInput.html#n2">_ConnexionList</a>.erase(obj); +00059 <font class="keywordflow">if</font> (<a class="code" href="classNLAIAGENT_1_1IAgentInput.html#n2">_ConnexionList</a>.size() == 0) +00060 { +00061 <a class="code" href="classNLAIAGENT_1_1IAgentInput.html#n0">_ActiveInput</a> = <font class="keyword">false</font>; +00062 } +00063 } +00064 +<a name="l00065"></a><a class="code" href="classNLAIAGENT_1_1IAgentInput.html#z125_0">00065</a> <font class="keywordtype">void</font> IAgentInput::onKill(IConnectIA* c) +00066 { +00067 <a class="code" href="classNLAIAGENT_1_1IAgentInput.html#a8">releaseInputConnexion</a>(c); +00068 } +00069 +<a name="l00070"></a><a class="code" href="classNLAIAGENT_1_1IAgentInput.html#a11">00070</a> <font class="keyword">const</font> IObjectIA::CProcessResult IAgentInput::runMsg(COnChangeMsg &msg) +00071 { +00072 <font class="keywordflow">return</font> IAgentInput::_ConnexionList.sendMessage(&msg); +00073 } +00074 +<a name="l00075"></a><a class="code" href="classNLAIAGENT_1_1IAgentInput.html#a10">00075</a> <font class="keywordtype">void</font> IAgentInput::setValue(IObjectIA *o) +00076 { +00077 <font class="keywordflow">if</font>(<a class="code" href="classNLAIAGENT_1_1IAgentInput.html#n1">_LocalValue</a> != NULL) <a class="code" href="classNLAIAGENT_1_1IAgentInput.html#n1">_LocalValue</a>->release(); +00078 <a class="code" href="classNLAIAGENT_1_1IAgentInput.html#n1">_LocalValue</a> = o; +00079 } +00080 +<a name="l00081"></a><a class="code" href="classNLAIAGENT_1_1IAgentInput.html#z124_0">00081</a> <font class="keyword">const</font> IObjectIA::CProcessResult& IAgentInput::run () +00082 { +00083 <font class="keywordflow">if</font> (IAgentInput::_ActiveInput) +00084 { +00085 <font class="keyword">const</font> <a class="code" href="classNLAIAGENT_1_1IObjectIA.html#b0">IObjectIA</a>* <a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a> = IAgentInput::getValue(); +00086 <font class="keywordflow">if</font> (!(*<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a> == *<a class="code" href="classNLAIAGENT_1_1IAgentInput.html#n1">_LocalValue</a>)) +00087 { +00088 <font class="comment">// If the component value has changed, we send a message to the list of interested IConnectIA.</font> +00089 <a class="code" href="classNLAIAGENT_1_1IAgentInput.html#a10">setValue</a>((<a class="code" href="classNLAIAGENT_1_1IObjectIA.html#b0">IObjectIA</a>*) <a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>); +00090 COnChangeMsg msg; +00091 IAgentInput::_ConnexionList.sendMessage(&msg); +00092 } +00093 } +00094 <font class="keywordflow">return</font> IObjectIA::ProcessRun; +00095 } +00096 +<a name="l00097"></a><a class="code" href="classNLAIAGENT_1_1IAgentInput.html#z126_0">00097</a> <font class="keywordtype">void</font> IAgentInput::save(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &os) +00098 { +00099 IConnectIA::save(os); +00100 os.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="classNLAIAGENT_1_1IAgentInput.html#n0">_ActiveInput</a>); +00101 os.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="classNLAIAGENT_1_1IAgentInput.html#n2">_ConnexionList</a>); +00102 } +00103 +<a name="l00104"></a><a class="code" href="classNLAIAGENT_1_1IAgentInput.html#z126_1">00104</a> <font class="keywordtype">void</font> IAgentInput::load(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &is) +00105 { +00106 IConnectIA::load(is); +00107 is.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="classNLAIAGENT_1_1IAgentInput.html#n0">_ActiveInput</a>); +00108 is.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="classNLAIAGENT_1_1IAgentInput.html#n2">_ConnexionList</a>); +00109 } +00110 +00111 +<a name="l00112"></a><a class="code" href="classNLAIAGENT_1_1IAgentInput.html#a4">00112</a> <font class="keywordtype">bool</font> <a class="code" href="chain_8cpp.html#a2">IAgentInput::isEqual</a>(<font class="keyword">const</font> IBasicObjectIA &a)<font class="keyword"> const</font> +00113 <font class="keyword"> </font>{ +00114 <font class="keywordflow">if</font>(<a class="code" href="classNLAIAGENT_1_1IAgentInput.html#n1">_LocalValue</a> != NULL) <font class="keywordflow">return</font> <a class="code" href="classNLAIAGENT_1_1IAgentInput.html#n1">_LocalValue</a>->isEqual(a); +00115 <font class="keywordflow">return</font> <font class="keyword">false</font>; +00116 } +00117 } <font class="comment">// NLAIAGENT</font> +</pre></div> + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |