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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
+<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1">
+<title>NeL: ps_macro.h File Reference</title>
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+<h1>ps_macro.h File Reference</h1><hr><a name="_details"></a><h2>Detailed Description</h2>
+Some macros used by the particle systems for rendering.<p>
+<dl compact><dt><b>Id</b></dt><dd><a class="el" href="a04826.html">ps_macro.h</a>,v 1.4 2002/10/28 17:32:13 corvazier Exp </dd></dl>
+
+<p>
+Definition in file <a class="el" href="a06249.html">ps_macro.h</a>.
+<p>
+<code>#include "<a class="el" href="a06590.html">nel/misc/types_nl.h</a>"</code><br>
+
+<p>
+<a href="a06249.html">Go to the source code of this file.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td></td></tr>
+<tr><td colspan=2><br><h2>Defines</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a04826.html#a0">CHECK_VERTEX_BUFFER</a>(a, b)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">NOTE: for private use, do not include this this macro is used to see whether a write in a vertex buffer is correct. <a href="#a0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a04826.html#a1">PARTICLES_CHECK_MEM</a></td></tr>
+
+</table>
+<hr><h2>Define Documentation</h2>
+<a class="anchor" name="a0" doxytag="ps_macro.h::CHECK_VERTEX_BUFFER" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define CHECK_VERTEX_BUFFER</td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">a, <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>b&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+NOTE: for private use, do not include this this macro is used to see whether a write in a vertex buffer is correct.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06249.html#l00039">39</a> of file <a class="el" href="a06249.html">ps_macro.h</a>.
+<p>
+Referenced by <a class="el" href="a06277.html#l00206">NL3D::BuildSlice()</a>, <a class="el" href="a06226.html#l00052">NL3D::DrawDot()</a>, <a class="el" href="a06231.html#l00055">NL3D::CPSFaceHelper::drawFaces()</a>, <a class="el" href="a06235.html#l00072">NL3D::CPSFanLightHelper::drawFanLight()</a>, <a class="el" href="a06233.html#l00379">NL3D::CPSFaceLookAtHelper::drawLookAt()</a>, <a class="el" href="a06233.html#l00089">NL3D::CPSFaceLookAtHelper::drawLookAtAlignOnMotion()</a>, <a class="el" href="a06250.html#l00521">NL3D::CPSConstraintMeshHelper::drawMeshs()</a>, <a class="el" href="a06250.html#l00793">NL3D::CPSConstraintMeshHelper::drawPrerotatedMeshs()</a>, <a class="el" href="a06279.html#l00069">NL3D::CPSShockWaveHelper::drawShockWave()</a>, and <a class="el" href="a06250.html#l01531">NL3D::CPSConstraintMesh::makePrerotatedVb()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="a1" doxytag="ps_macro.h::PARTICLES_CHECK_MEM" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define PARTICLES_CHECK_MEM
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06249.html#l00048">48</a> of file <a class="el" href="a06249.html">ps_macro.h</a>. </td>
+ </tr>
+</table>
+<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 06:43:13 2004 for NeL by
+<a href="http://www.doxygen.org/index.html">
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