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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
+<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1">
+<title>NeL: mesh.h File Reference</title>
+<link href="doxygen.css" rel="stylesheet" type="text/css">
+</head><body>
+<!-- Generated by Doxygen 1.3.6 -->
+<div class="qindex"> <form class="search" action="search.php" method="get">
+<a class="qindex" href="main.html">Main&nbsp;Page</a> | <a class="qindex" href="namespaces.html">Namespace List</a> | <a class="qindex" href="hierarchy.html">Class&nbsp;Hierarchy</a> | <a class="qindex" href="classes.html">Alphabetical&nbsp;List</a> | <a class="qindex" href="annotated.html">Data&nbsp;Structures</a> | <a class="qindex" href="files.html">File&nbsp;List</a> | <a class="qindex" href="namespacemembers.html">Namespace&nbsp;Members</a> | <a class="qindex" href="functions.html">Data&nbsp;Fields</a> | <a class="qindex" href="globals.html">Globals</a> | <a class="qindex" href="pages.html">Related&nbsp;Pages</a> | <span class="search"><u>S</u>earch&nbsp;for&nbsp;<input class="search" type="text" name="query" value="" size="20" accesskey="s"/></span></form></div>
+<h1>mesh.h File Reference</h1><hr><a name="_details"></a><h2>Detailed Description</h2>
+<dl compact><dt><b>Id</b></dt><dd><a class="el" href="a04567.html">mesh.h</a>,v 1.39 2003/12/10 12:47:33 berenguier Exp </dd></dl>
+
+<p>
+Definition in file <a class="el" href="a05990.html">mesh.h</a>.
+<p>
+<code>#include "<a class="el" href="a06590.html">nel/misc/types_nl.h</a>"</code><br>
+<code>#include "<a class="el" href="a06377.html">3d/shape.h</a>"</code><br>
+<code>#include "<a class="el" href="a05640.html">3d/driver.h</a>"</code><br>
+<code>#include "<a class="el" href="a05385.html">nel/misc/aabbox.h</a>"</code><br>
+<code>#include "<a class="el" href="a06655.html">nel/misc/uv.h</a>"</code><br>
+<code>#include "<a class="el" href="a05485.html">nel/misc/bit_set.h</a>"</code><br>
+<code>#include "<a class="el" href="a06711.html">3d/vertex_buffer.h</a>"</code><br>
+<code>#include "<a class="el" href="a06713.html">3d/vertex_buffer_hard.h</a>"</code><br>
+<code>#include "<a class="el" href="a05969.html">3d/material.h</a>"</code><br>
+<code>#include "<a class="el" href="a06198.html">3d/primitive_block.h</a>"</code><br>
+<code>#include "<a class="el" href="a05438.html">3d/animated_material.h</a>"</code><br>
+<code>#include "<a class="el" href="a05992.html">3d/mesh_base.h</a>"</code><br>
+<code>#include "<a class="el" href="a06000.html">3d/mesh_geom.h</a>"</code><br>
+<code>#include "<a class="el" href="a06004.html">3d/mesh_morpher.h</a>"</code><br>
+<code>#include "<a class="el" href="a06021.html">3d/mesh_vertex_program.h</a>"</code><br>
+<code>#include &lt;set&gt;</code><br>
+<code>#include &lt;vector&gt;</code><br>
+
+<p>
+<a href="a05990.html">Go to the source code of this file.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td></td></tr>
+<tr><td colspan=2><br><h2>Namespaces</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>namespace &nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a05363.html">NL3D</a></td></tr>
+
+<tr><td colspan=2><br><h2>Defines</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a04567.html#a1">NL3D_MESH_PRECISE_CLIP_THRESHOLD</a>&nbsp;&nbsp;&nbsp;5.0f</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a04567.html#a0">NL3D_MESH_SKINNING_MAX_MATRIX</a>&nbsp;&nbsp;&nbsp;4</td></tr>
+
+</table>
+<hr><h2>Define Documentation</h2>
+<a class="anchor" name="a1" doxytag="mesh.h::NL3D_MESH_PRECISE_CLIP_THRESHOLD" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define NL3D_MESH_PRECISE_CLIP_THRESHOLD&nbsp;&nbsp;&nbsp;5.0f
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05990.html#l00066">66</a> of file <a class="el" href="a05990.html">mesh.h</a>.
+<p>
+Referenced by <a class="el" href="a06011.html#l01273">NL3D::CMeshMRMSkinnedGeom::compileRunTime()</a>, <a class="el" href="a06005.html#l02554">NL3D::CMeshMRMGeom::compileRunTime()</a>, and <a class="el" href="a05989.html#l01062">NL3D::CMeshGeom::compileRunTime()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="a0" doxytag="mesh.h::NL3D_MESH_SKINNING_MAX_MATRIX" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define NL3D_MESH_SKINNING_MAX_MATRIX&nbsp;&nbsp;&nbsp;4
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05990.html#l00063">63</a> of file <a class="el" href="a05990.html">mesh.h</a>.
+<p>
+Referenced by <a class="el" href="a06009.html#l00207">NL3D::CMeshMRMGeom::applySkin()</a>, <a class="el" href="a05931.html#l00199">NL3D::CLodCharacterBuilder::applySkin()</a>, <a class="el" href="a06005.html#l00246">NL3D::CMeshMRMGeom::build()</a>, <a class="el" href="a06005.html#l02482">NL3D::CMeshMRMGeom::buildBoneUsageVer2()</a>, <a class="el" href="a05989.html#l01389">NL3D::CMeshGeom::CFaceTmp::buildBoneUse()</a>, <a class="el" href="a06055.html#l01336">NL3D::CMRMBuilder::buildFinalMRM()</a>, <a class="el" href="a05937.html#l00337">NL3D::CLodCharacterShape::buildMesh()</a>, <a class="el" href="a06055.html#l01918">NL3D::CMRMBuilder::buildMeshBuildMrm()</a>, <a class="el" href="a05989.html#l01105">NL3D::CMeshGeom::buildSkin()</a>, <a class="el" href="a06005.html#l00105">NL3D::CMeshMRMGeom::CLod::buildSkinVertexBlocks()</a>, <a class="el" href="a05990.html#l00556">NL3D::CMeshGeom::CCornerTmp::CCornerTmp()</a>, <a class="el" href="a06055.html#l00399">NL3D::CMRMBuilder::collapseSkinWeight()</a>, <a class="el" href="a06011.html#l01062">NL3D::CMeshMRMSkinnedGeom::computeBonesId()</a>, <a class="el" href="a06005.html#l02293">NL3D::CMeshMRMGeom::computeBonesId()</a>, <a class="el" href="a05990.html#l00121">NL3D::CMesh::CSkinWeight::CSkinWeight()</a>, <a class="el" href="a05990.html#l00733">NL3D::CMeshGeom::findVBId()</a>, <a class="el" href="a06005.html#l00055">NL3D::H_AUTO_DECL()</a>, <a class="el" href="a06055.html#l01858">NL3D::CMRMBuilder::normalizeSkinWeight()</a>, <a class="el" href="a06062.html#l00219">NL3D::CMRMMeshFinal::CWedge::operator&lt;()</a>, <a class="el" href="a05989.html#l00077">NL3D::CMeshGeom::CCornerTmp::operator&lt;()</a>, <a class="el" href="a06005.html#l02131">NL3D::CMeshMRMGeom::restoreOriginalSkinPart()</a>, <a class="el" href="a05989.html#l02221">NL3D::CMesh::CSkinWeight::serial()</a>, <a class="el" href="a06011.html#l01568">NL3D::CMeshMRMSkinnedGeom::updateRawSkinNormal()</a>, and <a class="el" href="a06005.html#l03060">NL3D::CMeshMRMGeom::updateRawSkinNormal()</a>. </td>
+ </tr>
+</table>
+<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 06:42:59 2004 for NeL by
+<a href="http://www.doxygen.org/index.html">
+<img src="doxygen.png" alt="doxygen" align="middle" border=0 >
+</a>1.3.6 </small></address>
+</body>
+</html>