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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
+<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1">
+<title>NeL: lod_character_manager.cpp File Reference</title>
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+</head><body>
+<!-- Generated by Doxygen 1.3.6 -->
+<div class="qindex"> <form class="search" action="search.php" method="get">
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+<h1>lod_character_manager.cpp File Reference</h1><hr><a name="_details"></a><h2>Detailed Description</h2>
+<dl compact><dt><b>Id</b></dt><dd><a class="el" href="a04512.html">lod_character_manager.cpp</a>,v 1.14 2003/11/26 13:44:00 berenguier Exp </dd></dl>
+
+<p>
+Definition in file <a class="el" href="a05935.html">lod_character_manager.cpp</a>.
+<p>
+<code>#include "<a class="el" href="a06438.html">std3d.h</a>"</code><br>
+<code>#include "<a class="el" href="a05587.html">nel/misc/common.h</a>"</code><br>
+<code>#include "<a class="el" href="a05936.html">3d/lod_character_manager.h</a>"</code><br>
+<code>#include "<a class="el" href="a05938.html">3d/lod_character_shape.h</a>"</code><br>
+<code>#include "<a class="el" href="a05940.html">3d/lod_character_shape_bank.h</a>"</code><br>
+<code>#include "<a class="el" href="a05934.html">3d/lod_character_instance.h</a>"</code><br>
+<code>#include "<a class="el" href="a05788.html">nel/misc/hierarchical_timer.h</a>"</code><br>
+<code>#include "<a class="el" href="a05701.html">nel/misc/fast_floor.h</a>"</code><br>
+<code>#include "<a class="el" href="a05942.html">3d/lod_character_texture.h</a>"</code><br>
+<code>#include "<a class="el" href="a05709.html">nel/misc/file.h</a>"</code><br>
+<code>#include "<a class="el" href="a05426.html">nel/misc/algo.h</a>"</code><br>
+<code>#include "<a class="el" href="a05703.html">nel/misc/fast_mem.h</a>"</code><br>
+<code>#include "<a class="el" href="a06480.html">nel/misc/system_info.h</a>"</code><br>
+
+<p>
+<a href="a05935.html">Go to the source code of this file.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td></td></tr>
+<tr><td colspan=2><br><h2>Namespaces</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>namespace &nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a05363.html">NL3D</a></td></tr>
+
+<tr><td colspan=2><br><h2>Defines</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a04512.html#a8">NL3D_CLOD_BIGTEXT_HEIGHT</a>&nbsp;&nbsp;&nbsp;NL3D_CLOD_TEXT_NLOD_HEIGHT*NL3D_CLOD_TEXT_HEIGHT</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a04512.html#a7">NL3D_CLOD_BIGTEXT_WIDTH</a>&nbsp;&nbsp;&nbsp;NL3D_CLOD_TEXT_NLOD_WIDTH*NL3D_CLOD_TEXT_WIDTH</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a04512.html#a3">NL3D_CLOD_COLOR_OFF</a>&nbsp;&nbsp;&nbsp;20</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a04512.html#a9">NL3D_CLOD_DEFAULT_TEXCOLOR</a>&nbsp;&nbsp;&nbsp;<a class="el" href="a03337.html">CRGBA</a>(255,255,255,255)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a04512.html#a5">NL3D_CLOD_TEXT_NLOD_HEIGHT</a>&nbsp;&nbsp;&nbsp;16</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a04512.html#a4">NL3D_CLOD_TEXT_NLOD_WIDTH</a>&nbsp;&nbsp;&nbsp;16</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a04512.html#a6">NL3D_CLOD_TEXT_NUM_IDS</a>&nbsp;&nbsp;&nbsp;NL3D_CLOD_TEXT_NLOD_WIDTH*NL3D_CLOD_TEXT_NLOD_HEIGHT</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a04512.html#a2">NL3D_CLOD_UV_OFF</a>&nbsp;&nbsp;&nbsp;12</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a04512.html#a0">NL3D_CLOD_VERTEX_FORMAT</a>&nbsp;&nbsp;&nbsp;(CVertexBuffer::PositionFlag | CVertexBuffer::TexCoord0Flag | CVertexBuffer::PrimaryColorFlag)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a04512.html#a1">NL3D_CLOD_VERTEX_SIZE</a>&nbsp;&nbsp;&nbsp;24</td></tr>
+
+</table>
+<hr><h2>Define Documentation</h2>
+<a class="anchor" name="a8" doxytag="lod_character_manager.cpp::NL3D_CLOD_BIGTEXT_HEIGHT" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define NL3D_CLOD_BIGTEXT_HEIGHT&nbsp;&nbsp;&nbsp;NL3D_CLOD_TEXT_NLOD_HEIGHT*NL3D_CLOD_TEXT_HEIGHT
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05935.html#l00061">61</a> of file <a class="el" href="a05935.html">lod_character_manager.cpp</a>.
+<p>
+Referenced by <a class="el" href="a05935.html#l00068">NL3D::CLodCharacterManager::CLodCharacterManager()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="a7" doxytag="lod_character_manager.cpp::NL3D_CLOD_BIGTEXT_WIDTH" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define NL3D_CLOD_BIGTEXT_WIDTH&nbsp;&nbsp;&nbsp;NL3D_CLOD_TEXT_NLOD_WIDTH*NL3D_CLOD_TEXT_WIDTH
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05935.html#l00060">60</a> of file <a class="el" href="a05935.html">lod_character_manager.cpp</a>.
+<p>
+Referenced by <a class="el" href="a05935.html#l00955">NL3D::CLodCharacterManager::addTextureCompute()</a>, <a class="el" href="a05935.html#l00068">NL3D::CLodCharacterManager::CLodCharacterManager()</a>, <a class="el" href="a05935.html#l00992">NL3D::CLodCharacterManager::endTextureCompute()</a>, <a class="el" href="a05935.html#l00915">NL3D::CLodCharacterManager::getTextureInstance()</a>, and <a class="el" href="a05935.html#l00934">NL3D::CLodCharacterManager::startTextureCompute()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="a3" doxytag="lod_character_manager.cpp::NL3D_CLOD_COLOR_OFF" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define NL3D_CLOD_COLOR_OFF&nbsp;&nbsp;&nbsp;20
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05935.html#l00054">54</a> of file <a class="el" href="a05935.html">lod_character_manager.cpp</a>.
+<p>
+Referenced by <a class="el" href="a05935.html#l00359">NL3D::CLodCharacterManager::addRenderCharacterKey()</a>, and <a class="el" href="a05935.html#l00276">NL3D::CLodCharacterManager::beginRender()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="a9" doxytag="lod_character_manager.cpp::NL3D_CLOD_DEFAULT_TEXCOLOR" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define NL3D_CLOD_DEFAULT_TEXCOLOR&nbsp;&nbsp;&nbsp;<a class="el" href="a03337.html">CRGBA</a>(255,255,255,255)
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05935.html#l00064">64</a> of file <a class="el" href="a05935.html">lod_character_manager.cpp</a>.
+<p>
+Referenced by <a class="el" href="a05935.html#l00992">NL3D::CLodCharacterManager::endTextureCompute()</a>, and <a class="el" href="a05935.html#l00934">NL3D::CLodCharacterManager::startTextureCompute()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="a5" doxytag="lod_character_manager.cpp::NL3D_CLOD_TEXT_NLOD_HEIGHT" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define NL3D_CLOD_TEXT_NLOD_HEIGHT&nbsp;&nbsp;&nbsp;16
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05935.html#l00058">58</a> of file <a class="el" href="a05935.html">lod_character_manager.cpp</a>.
+<p>
+Referenced by <a class="el" href="a05935.html#l00844">NL3D::CLodCharacterManager::initInstance()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="a4" doxytag="lod_character_manager.cpp::NL3D_CLOD_TEXT_NLOD_WIDTH" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define NL3D_CLOD_TEXT_NLOD_WIDTH&nbsp;&nbsp;&nbsp;16
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05935.html#l00057">57</a> of file <a class="el" href="a05935.html">lod_character_manager.cpp</a>.
+<p>
+Referenced by <a class="el" href="a05935.html#l00992">NL3D::CLodCharacterManager::endTextureCompute()</a>, <a class="el" href="a05935.html#l00915">NL3D::CLodCharacterManager::getTextureInstance()</a>, and <a class="el" href="a05935.html#l00844">NL3D::CLodCharacterManager::initInstance()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="a6" doxytag="lod_character_manager.cpp::NL3D_CLOD_TEXT_NUM_IDS" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define NL3D_CLOD_TEXT_NUM_IDS&nbsp;&nbsp;&nbsp;NL3D_CLOD_TEXT_NLOD_WIDTH*NL3D_CLOD_TEXT_NLOD_HEIGHT
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05935.html#l00059">59</a> of file <a class="el" href="a05935.html">lod_character_manager.cpp</a>.
+<p>
+Referenced by <a class="el" href="a05935.html#l00068">NL3D::CLodCharacterManager::CLodCharacterManager()</a>, <a class="el" href="a05935.html#l00915">NL3D::CLodCharacterManager::getTextureInstance()</a>, <a class="el" href="a05935.html#l00844">NL3D::CLodCharacterManager::initInstance()</a>, and <a class="el" href="a05935.html#l00897">NL3D::CLodCharacterManager::releaseInstance()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="a2" doxytag="lod_character_manager.cpp::NL3D_CLOD_UV_OFF" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define NL3D_CLOD_UV_OFF&nbsp;&nbsp;&nbsp;12
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05935.html#l00053">53</a> of file <a class="el" href="a05935.html">lod_character_manager.cpp</a>.
+<p>
+Referenced by <a class="el" href="a05935.html#l00359">NL3D::CLodCharacterManager::addRenderCharacterKey()</a>, and <a class="el" href="a05935.html#l00276">NL3D::CLodCharacterManager::beginRender()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="a0" doxytag="lod_character_manager.cpp::NL3D_CLOD_VERTEX_FORMAT" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define NL3D_CLOD_VERTEX_FORMAT&nbsp;&nbsp;&nbsp;(CVertexBuffer::PositionFlag | CVertexBuffer::TexCoord0Flag | CVertexBuffer::PrimaryColorFlag)
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05935.html#l00051">51</a> of file <a class="el" href="a05935.html">lod_character_manager.cpp</a>.
+<p>
+Referenced by <a class="el" href="a05935.html#l00276">NL3D::CLodCharacterManager::beginRender()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="a1" doxytag="lod_character_manager.cpp::NL3D_CLOD_VERTEX_SIZE" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define NL3D_CLOD_VERTEX_SIZE&nbsp;&nbsp;&nbsp;24
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05935.html#l00052">52</a> of file <a class="el" href="a05935.html">lod_character_manager.cpp</a>.
+<p>
+Referenced by <a class="el" href="a05935.html#l00359">NL3D::CLodCharacterManager::addRenderCharacterKey()</a>, and <a class="el" href="a05935.html#l00276">NL3D::CLodCharacterManager::beginRender()</a>. </td>
+ </tr>
+</table>
+<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 06:42:53 2004 for NeL by
+<a href="http://www.doxygen.org/index.html">
+<img src="doxygen.png" alt="doxygen" align="middle" border=0 >
+</a>1.3.6 </small></address>
+</body>
+</html>