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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
+<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1">
+<title>NeL: NLSOUND::IContextSoundContainer class Reference</title>
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+<h1>NLSOUND::IContextSoundContainer Class Reference</h1><code>#include &lt;<a class="el" href="a05612.html">context_sound.h</a>&gt;</code>
+<p>
+<p>Inheritance diagram for NLSOUND::IContextSoundContainer:
+<p><center><img src="a03849.png" usemap="#NLSOUND::IContextSoundContainer_map" border="0" alt=""></center>
+<map name="NLSOUND::IContextSoundContainer_map">
+<area href="a02418.html" alt="NLSOUND::CContextSoundContainer< NbJoker, UseRandom, Shift >" shape="rect" coords="0,56,401,80">
+</map>
+<table border=0 cellpadding=0 cellspacing=0>
+<tr><td></td></tr>
+<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03849.html#NLSOUND_1_1IContextSoundContainera0">addSound</a> (<a class="el" href="a02246.html">CSound</a> *sound, const std::string &amp;baseName)=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03849.html#NLSOUND_1_1IContextSoundContainera1">getMaxDistance</a> () const=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a02246.html">CSound</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03849.html#NLSOUND_1_1IContextSoundContainera2">getSound</a> (const <a class="el" href="a03417.html">CSoundContext</a> &amp;context, <a class="el" href="a04558.html#a11">uint32</a> randomValue)=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03849.html#NLSOUND_1_1IContextSoundContainera3">getSoundList</a> (std::vector&lt; std::pair&lt; std::string, <a class="el" href="a02246.html">CSound</a> * &gt; &gt; &amp;subsounds) const=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03849.html#NLSOUND_1_1IContextSoundContainera4">init</a> (<a class="el" href="a04558.html#a15">uint</a> *contextArgsIndex)=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03849.html#NLSOUND_1_1IContextSoundContainera5">~IContextSoundContainer</a> ()</td></tr>
+
+</table>
+<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a class="anchor" name="NLSOUND_1_1IContextSoundContainera5" doxytag="NLSOUND::IContextSoundContainer::~IContextSoundContainer" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual NLSOUND::IContextSoundContainer::~<a class="el" href="a03849.html">IContextSoundContainer</a> </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05612.html#l00105">105</a> of file <a class="el" href="a05612.html">context_sound.h</a>.
+<p>
+<div class="fragment"><pre>00105 {};
+</pre></div> </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a class="anchor" name="NLSOUND_1_1IContextSoundContainera0" doxytag="NLSOUND::IContextSoundContainer::addSound" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NLSOUND::IContextSoundContainer::addSound </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a02246.html">CSound</a> *&nbsp;</td>
+ <td class="mdname" nowrap> <em>sound</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>const std::string &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>baseName</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Implemented in <a class="el" href="a02418.html#NLSOUND_1_1CContextSoundContainerd0">NLSOUND::CContextSoundContainer&lt; NbJoker, UseRandom, Shift &gt;</a>.
+<p>
+Referenced by <a class="el" href="a05611.html#l00165">NLSOUND::CContextSound::init()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1IContextSoundContainera1" doxytag="NLSOUND::IContextSoundContainer::getMaxDistance" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual float NLSOUND::IContextSoundContainer::getMaxDistance </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Implemented in <a class="el" href="a02418.html#NLSOUND_1_1CContextSoundContainerd1">NLSOUND::CContextSoundContainer&lt; NbJoker, UseRandom, Shift &gt;</a>.
+<p>
+Referenced by <a class="el" href="a05611.html#l00091">NLSOUND::CContextSound::getMaxDistance()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1IContextSoundContainera2" doxytag="NLSOUND::IContextSoundContainer::getSound" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="a02246.html">CSound</a>* NLSOUND::IContextSoundContainer::getSound </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="a03417.html">CSoundContext</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>context</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>randomValue</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Implemented in <a class="el" href="a02418.html#NLSOUND_1_1CContextSoundContainerd2">NLSOUND::CContextSoundContainer&lt; NbJoker, UseRandom, Shift &gt;</a>.
+<p>
+Referenced by <a class="el" href="a05611.html#l00135">NLSOUND::CContextSound::getContextSound()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1IContextSoundContainera3" doxytag="NLSOUND::IContextSoundContainer::getSoundList" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NLSOUND::IContextSoundContainer::getSoundList </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">std::vector&lt; std::pair&lt; std::string, <a class="el" href="a02246.html">CSound</a> * &gt; &gt; &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>subsounds</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Implemented in <a class="el" href="a02418.html#NLSOUND_1_1CContextSoundContainerd3">NLSOUND::CContextSoundContainer&lt; NbJoker, UseRandom, Shift &gt;</a>.
+<p>
+Referenced by <a class="el" href="a05611.html#l00122">NLSOUND::CContextSound::getSubSoundList()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1IContextSoundContainera4" doxytag="NLSOUND::IContextSoundContainer::init" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NLSOUND::IContextSoundContainer::init </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a15">uint</a> *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>contextArgsIndex</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Implemented in <a class="el" href="a02418.html#NLSOUND_1_1CContextSoundContainerd4">NLSOUND::CContextSoundContainer&lt; NbJoker, UseRandom, Shift &gt;</a>.
+<p>
+Referenced by <a class="el" href="a05611.html#l00165">NLSOUND::CContextSound::init()</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following file:<ul>
+<li><a class="el" href="a05612.html">context_sound.h</a></ul>
+<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 14:51:05 2004 for NeL by
+<a href="http://www.doxygen.org/index.html">
+<img src="doxygen.png" alt="doxygen" align="middle" border=0 >
+</a>1.3.6 </small></address>
+</body>
+</html>