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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
+<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1">
+<title>NeL: NL3D::CWaterInstanceUser class Reference</title>
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+<h1>NL3D::CWaterInstanceUser Class Reference</h1><code>#include &lt;<a class="el" href="a06744.html">water_user.h</a>&gt;</code>
+<p>
+<p>Inheritance diagram for NL3D::CWaterInstanceUser:
+<p><center><img src="a03720.png" usemap="#NL3D::CWaterInstanceUser_map" border="0" alt=""></center>
+<map name="NL3D::CWaterInstanceUser_map">
+<area href="a02683.html" alt="NL3D::CInstanceUser" shape="rect" coords="132,168,298,192">
+<area href="a03957.html" alt="NL3D::UWaterInstance" shape="rect" coords="308,168,474,192">
+<area href="a03047.html" alt="NL3D::UInstance" shape="rect" coords="0,112,166,136">
+<area href="a02320.html" alt="NL3D::CTransformUser" shape="rect" coords="264,112,430,136">
+<area href="a02321.html" alt="NL3D::UTransform" shape="rect" coords="0,56,166,80">
+<area href="a02321.html" alt="NL3D::UTransform" shape="rect" coords="176,56,342,80">
+<area href="a02281.html" alt="NL3D::CTransformableUser" shape="rect" coords="352,56,518,80">
+<area href="a02282.html" alt="NL3D::UTransformable" shape="rect" coords="0,0,166,24">
+<area href="a02282.html" alt="NL3D::UTransformable" shape="rect" coords="176,0,342,24">
+<area href="a02282.html" alt="NL3D::UTransformable" shape="rect" coords="352,0,518,24">
+</map>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+implementation of <a class="el" href="a03957.html">UWaterInstance</a> methods
+<p>
+
+<p>
+Definition at line <a class="el" href="a06744.html#l00036">36</a> of file <a class="el" href="a06744.html">water_user.h</a>.<table border=0 cellpadding=0 cellspacing=0>
+<tr><td></td></tr>
+<tr><td colspan=2><br><h2>Public Types</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>enum &nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablew4">TTransformMode</a> { <a class="el" href="a02282.html#NL3D_1_1UTransformablew4NL3D_1_1UTransformablew0">DirectMatrix</a> = 0,
+<a class="el" href="a02282.html#NL3D_1_1UTransformablew4NL3D_1_1UTransformablew1">RotEuler</a>,
+<a class="el" href="a02282.html#NL3D_1_1UTransformablew4NL3D_1_1UTransformablew2">RotQuat</a>,
+<a class="el" href="a02282.html#NL3D_1_1UTransformablew4NL3D_1_1UTransformablew3">TransformModeCount</a>
+ }</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>enum &nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformw8">TVisibility</a> { <a class="el" href="a02321.html#NL3D_1_1UTransformw8NL3D_1_1UTransformw5">Show</a> = 0,
+<a class="el" href="a02321.html#NL3D_1_1UTransformw8NL3D_1_1UTransformw2">Hide</a>,
+<a class="el" href="a02321.html#NL3D_1_1UTransformw8NL3D_1_1UTransformw1">Herit</a>,
+<a class="el" href="a02321.html#NL3D_1_1UTransformw8NL3D_1_1UTransformw9">VisibilityCount</a>
+ }</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">The visibility flag. In the root case, Herit means Show. <a href="#NL3D_1_1UTransformw8">More...</a><br><br></td></tr>
+<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02683.html#NL3D_1_1CWaterInstanceUsera0">canStartStop</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Test if there is a start/stop caps in the objects (some fxs such as remanence). <a href="#NL3D_1_1CWaterInstanceUsera0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02683.html#NL3D_1_1CWaterInstanceUsera1">changeMRMDistanceSetup</a> (float distanceFinest, float distanceMiddle, float distanceCoarsest)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03720.html#NL3D_1_1CWaterInstanceUsera2">CWaterInstanceUser</a> (<a class="el" href="a03348.html">CScene</a> *scene, <a class="el" href="a02316.html">CTransform</a> *trans)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03720.html#NL3D_1_1CWaterInstanceUsera3">getAttenuatedHeight</a> (const <a class="el" href="a03660.html">NLMISC::CVector2f</a> &amp;pos, const <a class="el" href="a03128.html">NLMISC::CVector</a> &amp;viewer)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02683.html#NL3D_1_1CWaterInstanceUsera4">getCoarseMeshDist</a> () const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02683.html#NL3D_1_1CWaterInstanceUsera5">getDistMax</a> () const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUsera6">getForceClipRoot</a> () const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransforma0">getForceClipRoot</a> () const=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03720.html#NL3D_1_1CWaterInstanceUsera8">getHeight</a> (const <a class="el" href="a03660.html">NLMISC::CVector2f</a> &amp;pos)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the height of the water in world space at the given location. <a href="#NL3D_1_1CWaterInstanceUsera8"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03720.html#NL3D_1_1CWaterInstanceUsera9">getHeightFactor</a> () const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUsera10">getLastClippedState</a> () const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Return true if the object was rendered during the last Scene-&gt;rendere(). return false else (ie clipped). <a href="#NL3D_1_1CWaterInstanceUsera10"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransforma1">getLastClippedState</a> () const=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Return true if the object was rendered during the last Scene-&gt;rendere(). return false else (ie clipped). <a href="#NL3D_1_1UTransforma1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUsera12">getLastParentClusters</a> (std::vector&lt; <a class="el" href="a02362.html">CCluster</a> * &gt; &amp;clusters) const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Fill a list of cluster that contain this tranform. This is valid after the clip traversal. <a href="#NL3D_1_1CWaterInstanceUsera12"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransforma2">getLastParentClusters</a> (std::vector&lt; <a class="el" href="a02362.html">CCluster</a> * &gt; &amp;clusters) const=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Fill a list of cluster that contain this tranform. This is valid after the clip traversal. <a href="#NL3D_1_1UTransforma2"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual const <a class="el" href="a02851.html">CMatrix</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUsera14">getLastWorldMatrixComputed</a> () const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual const <a class="el" href="a02851.html">CMatrix</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransforma3">getLastWorldMatrixComputed</a> () const=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUsera16">getLastWorldVisState</a> () const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Return true if the object was determined as Visible in Hrc during the last Scene-&gt;rendere(). NB: interesting only if Herit. else can use <a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1067_1">getVisibility()</a>. <a href="#NL3D_1_1CWaterInstanceUsera16"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransforma4">getLastWorldVisState</a> () const=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Return true if the object was determined as Visible in Hrc during the last Scene-&gt;rendere(). NB: interesting only if Herit. else can use <a class="el" href="a02321.html#NL3D_1_1UTransformz1580_1">getVisibility()</a>. <a href="#NL3D_1_1UTransforma4"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a04558.html#a15">uint</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUsera18">getOrderingLayer</a> () const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the ordering layer. <a href="#NL3D_1_1CWaterInstanceUsera18"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a04558.html#a15">uint</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransforma5">getOrderingLayer</a> () const=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the ordering layer. <a href="#NL3D_1_1UTransforma5"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02683.html#NL3D_1_1CWaterInstanceUsera20">getShapeAABBox</a> (<a class="el" href="a02156.html">NLMISC::CAABBox</a> &amp;bbox) const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02683.html#NL3D_1_1CWaterInstanceUsera21">getShapeDistMax</a> () const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">see <a class="el" href="a02683.html#NL3D_1_1CWaterInstanceUsera34">setShapeDistMax()</a> <a href="#NL3D_1_1CWaterInstanceUsera21"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02683.html#NL3D_1_1CWaterInstanceUsera22">getSliceTime</a> () const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03720.html#NL3D_1_1CWaterInstanceUsera23">getWaterHeightMapID</a> () const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02683.html#NL3D_1_1CWaterInstanceUsera24">isStarted</a> () const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02683.html#NL3D_1_1CWaterInstanceUsera25">setBlendShapeFactor</a> (const std::string &amp;blendShapeName, float factor, bool dynamic)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02683.html#NL3D_1_1CWaterInstanceUsera26">setCoarseMeshDist</a> (float dist)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02683.html#NL3D_1_1CWaterInstanceUsera27">setDistMax</a> (float distMax)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUsera28">setForceClipRoot</a> (bool forceClipRoot)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransforma6">setForceClipRoot</a> (bool forceClipRoot)=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUsera30">setLogicInfo</a> (<a class="el" href="a03863.html">ILogicInfo</a> *logicInfo)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransforma7">setLogicInfo</a> (<a class="el" href="a03863.html">ILogicInfo</a> *logicInfo)=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUsera32">setOrderingLayer</a> (<a class="el" href="a04558.html#a15">uint</a> layer)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransforma8">setOrderingLayer</a> (<a class="el" href="a04558.html#a15">uint</a> layer)=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02683.html#NL3D_1_1CWaterInstanceUsera34">setShapeDistMax</a> (float distMax)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02683.html#NL3D_1_1CWaterInstanceUsera35">setSliceTime</a> (float duration)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02683.html#NL3D_1_1CWaterInstanceUsera36">start</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02683.html#NL3D_1_1CWaterInstanceUsera37">stop</a> ()</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Space manipulation</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual const <a class="el" href="a02851.html">CMatrix</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1091_0">getMatrix</a> () const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the matrix, compute her if necessary (work in all modes). <a href="#NL3D_1_1CWaterInstanceUserz1091_0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1091_1">setMatrix</a> (const <a class="el" href="a02851.html">CMatrix</a> &amp;mat)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in DirecTMatrix mode (nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1091_1"></a><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">Position get</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual const <a class="el" href="a02851.html">CMatrix</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_0">getMatrix</a> () const=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the matrix, compute her if necessary (work in all modes). <a href="#NL3D_1_1UTransformablez1594_0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03128.html">CVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_1">getPivot</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1UTransformablez1594_1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_2">getPivot</a> (<a class="el" href="a03128.html">CVector</a> &amp;pivot)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1UTransformablez1594_2"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03128.html">CVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_3">getPos</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode(nlassert). <a href="#NL3D_1_1UTransformablez1594_3"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_4">getPos</a> (<a class="el" href="a03128.html">CVector</a> &amp;pos)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode(nlassert). <a href="#NL3D_1_1UTransformablez1594_4"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03128.html">CVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_5">getRotEuler</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotEuler mode(nlassert). <a href="#NL3D_1_1UTransformablez1594_5"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_6">getRotEuler</a> (<a class="el" href="a03128.html">CVector</a> &amp;rot)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotEuler mode(nlassert). <a href="#NL3D_1_1UTransformablez1594_6"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a02851.html#NLMISC_1_1CMatrixw0">CMatrix::TRotOrder</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_7">getRotOrder</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">get the current rotorder (information vlaid only when RotEuler mode). <a href="#NL3D_1_1UTransformablez1594_7"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03296.html">CQuat</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_8">getRotQuat</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotQuat mode (nlassert). <a href="#NL3D_1_1UTransformablez1594_8"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_9">getRotQuat</a> (<a class="el" href="a03296.html">CQuat</a> &amp;quat)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotQuat mode (nlassert). <a href="#NL3D_1_1UTransformablez1594_9"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03128.html">CVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_10">getScale</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1UTransformablez1594_10"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_11">getScale</a> (<a class="el" href="a03128.html">CVector</a> &amp;scale)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1UTransformablez1594_11"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a02282.html#NL3D_1_1UTransformablew4">TTransformMode</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_12">getTransformMode</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">get the current transform mode. <a href="#NL3D_1_1UTransformablez1594_12"></a><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">space set/get.</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03128.html">CVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_0">getPivot</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_1">getPivot</a> (<a class="el" href="a03128.html">CVector</a> &amp;pivot)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03128.html">CVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_2">getPos</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode(nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_2"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_3">getPos</a> (<a class="el" href="a03128.html">CVector</a> &amp;pos)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode(nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_3"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03128.html">CVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_4">getRotEuler</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotEuler mode(nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_4"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_5">getRotEuler</a> (<a class="el" href="a03128.html">CVector</a> &amp;rot)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotEuler mode(nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_5"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a02851.html#NLMISC_1_1CMatrixw0">CMatrix::TRotOrder</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_6">getRotOrder</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">get the current rotorder (information vlaid only when RotEuler mode). <a href="#NL3D_1_1CWaterInstanceUserz1093_6"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03296.html">CQuat</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_7">getRotQuat</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotQuat mode (nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_7"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_8">getRotQuat</a> (<a class="el" href="a03296.html">CQuat</a> &amp;quat)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotQuat mode (nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_8"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03128.html">CVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_9">getScale</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_9"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_10">getScale</a> (<a class="el" href="a03128.html">CVector</a> &amp;scale)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_10"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a02282.html#NL3D_1_1UTransformablew4">TTransformMode</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_11">getTransformMode</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">get the current transform mode. <a href="#NL3D_1_1CWaterInstanceUserz1093_11"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_12">setPivot</a> (const <a class="el" href="a03128.html">CVector</a> &amp;pivot)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_12"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_13">setPos</a> (const <a class="el" href="a03128.html">CVector</a> &amp;pos)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode(nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_13"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_14">setRotEuler</a> (const <a class="el" href="a03128.html">CVector</a> &amp;rot)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotEuler mode(nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_14"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_15">setRotQuat</a> (const <a class="el" href="a03128.html">CVector</a> &amp;jdir, const <a class="el" href="a03128.html">CVector</a> &amp;vup)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_16">setRotQuat</a> (const <a class="el" href="a03128.html">CVector</a> &amp;jdir)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_17">setRotQuat</a> (const <a class="el" href="a03296.html">CQuat</a> &amp;quat)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotQuat mode (nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_17"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_18">setScale</a> (const <a class="el" href="a03128.html">CVector</a> &amp;scale)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_18"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_19">setTransformMode</a> (<a class="el" href="a02282.html#NL3D_1_1UTransformablew4">TTransformMode</a> mode, <a class="el" href="a02851.html#NLMISC_1_1CMatrixw0">CMatrix::TRotOrder</a> ro=CMatrix::ZXY)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Change the transform mode. Components or matrix are not reseted. <a href="#NL3D_1_1CWaterInstanceUserz1093_19"></a><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">Misc</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1095_0">lookAt</a> (const <a class="el" href="a03128.html">CVector</a> &amp;eye, const <a class="el" href="a03128.html">CVector</a> &amp;target, float roll=0.f)</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Misc</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1596_0">lookAt</a> (const <a class="el" href="a03128.html">CVector</a> &amp;eye, const <a class="el" href="a03128.html">CVector</a> &amp;target, float roll=0.f)=0</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Position set</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_0">setMatrix</a> (const <a class="el" href="a02851.html">CMatrix</a> &amp;mat)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in DirecTMatrix mode (nlassert). <a href="#NL3D_1_1UTransformablez1592_0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_1">setPivot</a> (float px, float py, float pz)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1UTransformablez1592_1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_2">setPivot</a> (const <a class="el" href="a03128.html">CVector</a> &amp;pivot)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1UTransformablez1592_2"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_3">setPos</a> (float px, float py, float pz)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode(nlassert). <a href="#NL3D_1_1UTransformablez1592_3"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_4">setPos</a> (const <a class="el" href="a03128.html">CVector</a> &amp;pos)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode(nlassert). <a href="#NL3D_1_1UTransformablez1592_4"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_5">setRotEuler</a> (float rx, float ry, float rz)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotEuler mode(nlassert). <a href="#NL3D_1_1UTransformablez1592_5"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_6">setRotEuler</a> (const <a class="el" href="a03128.html">CVector</a> &amp;rot)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotEuler mode(nlassert). <a href="#NL3D_1_1UTransformablez1592_6"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_7">setRotQuat</a> (const <a class="el" href="a03128.html">CVector</a> &amp;jdir, const <a class="el" href="a03128.html">CVector</a> &amp;vup)=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_8">setRotQuat</a> (const <a class="el" href="a03128.html">CVector</a> &amp;jdir)=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_9">setRotQuat</a> (const <a class="el" href="a03296.html">CQuat</a> &amp;quat)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotQuat mode (nlassert). <a href="#NL3D_1_1UTransformablez1592_9"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_10">setScale</a> (float sx, float sy, float sz)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1UTransformablez1592_10"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_11">setScale</a> (const <a class="el" href="a03128.html">CVector</a> &amp;scale)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1UTransformablez1592_11"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_12">setTransformMode</a> (<a class="el" href="a02282.html#NL3D_1_1UTransformablew4">TTransformMode</a> mode, <a class="el" href="a02851.html#NLMISC_1_1CMatrixw0">CMatrix::TRotOrder</a> ro=CMatrix::ZXY)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Change the transform mode. Components or matrix are not reseted. <a href="#NL3D_1_1UTransformablez1592_12"></a><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">ShadowMapping</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1075_0">canCastShadowMap</a> () const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">true if the instance cast shadow. By default false <a href="#NL3D_1_1CWaterInstanceUserz1075_0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1075_1">canReceiveShadowMap</a> () const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">true if the instance receive shadow. By default false <a href="#NL3D_1_1CWaterInstanceUserz1075_1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1075_2">enableCastShadowMap</a> (bool state)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1075_3">enableReceiveShadowMap</a> (bool state)</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">ShadowMapping</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1588_0">canCastShadowMap</a> () const=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">true if the instance cast shadow. By default false <a href="#NL3D_1_1UTransformz1588_0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1588_1">canReceiveShadowMap</a> () const=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">true if the instance receive shadow. By default false <a href="#NL3D_1_1UTransformz1588_1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1588_2">enableCastShadowMap</a> (bool state)=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1588_3">enableReceiveShadowMap</a> (bool state)=0</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">freezeHRC</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1069_0">freezeHRC</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1069_1">unfreezeHRC</a> ()</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">freezeHRC</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1582_0">freezeHRC</a> ()=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1582_1">unfreezeHRC</a> ()=0</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Space manipulation</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a02674.html">UInstanceGroup</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1065_0">getClusterSystem</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1065_1">parent</a> (<a class="el" href="a02321.html">UTransform</a> *newFather)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">unlink this from oldparent, and make this be a son of newFather. <a href="#NL3D_1_1CWaterInstanceUserz1065_1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1065_2">setClusterSystem</a> (<a class="el" href="a02674.html">UInstanceGroup</a> *pIG)</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Hierarchy manipulation</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a02674.html">UInstanceGroup</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1578_0">getClusterSystem</a> ()=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1578_1">parent</a> (<a class="el" href="a02321.html">UTransform</a> *newFather)=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1578_2">setClusterSystem</a> (<a class="el" href="a02674.html">UInstanceGroup</a> *pIG)=0</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader"></div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual const std::string &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1071_0">getLoadBalancingGroup</a> () const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1071_1">setLoadBalancingGroup</a> (const std::string &amp;group)</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader"></div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual const std::string &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1584_0">getLoadBalancingGroup</a> () const=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1584_1">setLoadBalancingGroup</a> (const std::string &amp;group)=0</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Space manipulation</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual const <a class="el" href="a02851.html">CMatrix</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1091_0">getMatrix</a> () const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the matrix, compute her if necessary (work in all modes). <a href="#NL3D_1_1CWaterInstanceUserz1091_0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1091_1">setMatrix</a> (const <a class="el" href="a02851.html">CMatrix</a> &amp;mat)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in DirecTMatrix mode (nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1091_1"></a><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">Position get</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual const <a class="el" href="a02851.html">CMatrix</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_0">getMatrix</a> () const=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the matrix, compute her if necessary (work in all modes). <a href="#NL3D_1_1UTransformablez1594_0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03128.html">CVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_1">getPivot</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1UTransformablez1594_1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_2">getPivot</a> (<a class="el" href="a03128.html">CVector</a> &amp;pivot)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1UTransformablez1594_2"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03128.html">CVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_3">getPos</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode(nlassert). <a href="#NL3D_1_1UTransformablez1594_3"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_4">getPos</a> (<a class="el" href="a03128.html">CVector</a> &amp;pos)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode(nlassert). <a href="#NL3D_1_1UTransformablez1594_4"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03128.html">CVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_5">getRotEuler</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotEuler mode(nlassert). <a href="#NL3D_1_1UTransformablez1594_5"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_6">getRotEuler</a> (<a class="el" href="a03128.html">CVector</a> &amp;rot)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotEuler mode(nlassert). <a href="#NL3D_1_1UTransformablez1594_6"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a02851.html#NLMISC_1_1CMatrixw0">CMatrix::TRotOrder</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_7">getRotOrder</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">get the current rotorder (information vlaid only when RotEuler mode). <a href="#NL3D_1_1UTransformablez1594_7"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03296.html">CQuat</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_8">getRotQuat</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotQuat mode (nlassert). <a href="#NL3D_1_1UTransformablez1594_8"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_9">getRotQuat</a> (<a class="el" href="a03296.html">CQuat</a> &amp;quat)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotQuat mode (nlassert). <a href="#NL3D_1_1UTransformablez1594_9"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03128.html">CVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_10">getScale</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1UTransformablez1594_10"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_11">getScale</a> (<a class="el" href="a03128.html">CVector</a> &amp;scale)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1UTransformablez1594_11"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a02282.html#NL3D_1_1UTransformablew4">TTransformMode</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_12">getTransformMode</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">get the current transform mode. <a href="#NL3D_1_1UTransformablez1594_12"></a><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader"></div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03337.html">NLMISC::CRGBA</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1072_0">getMeanColor</a> () const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">see <a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1072_1">setMeanColor()</a> <a href="#NL3D_1_1CWaterInstanceUserz1072_0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1072_1">setMeanColor</a> (<a class="el" href="a03337.html">NLMISC::CRGBA</a> color)</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader"></div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03337.html">NLMISC::CRGBA</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1585_0">getMeanColor</a> () const=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">see <a class="el" href="a02321.html#NL3D_1_1UTransformz1585_1">setMeanColor()</a> <a href="#NL3D_1_1UTransformz1585_0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1585_1">setMeanColor</a> (<a class="el" href="a03337.html">NLMISC::CRGBA</a> color)=0</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">space set/get.</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03128.html">CVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_0">getPivot</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_1">getPivot</a> (<a class="el" href="a03128.html">CVector</a> &amp;pivot)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03128.html">CVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_2">getPos</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode(nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_2"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_3">getPos</a> (<a class="el" href="a03128.html">CVector</a> &amp;pos)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode(nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_3"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03128.html">CVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_4">getRotEuler</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotEuler mode(nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_4"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_5">getRotEuler</a> (<a class="el" href="a03128.html">CVector</a> &amp;rot)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotEuler mode(nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_5"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a02851.html#NLMISC_1_1CMatrixw0">CMatrix::TRotOrder</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_6">getRotOrder</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">get the current rotorder (information vlaid only when RotEuler mode). <a href="#NL3D_1_1CWaterInstanceUserz1093_6"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03296.html">CQuat</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_7">getRotQuat</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotQuat mode (nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_7"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_8">getRotQuat</a> (<a class="el" href="a03296.html">CQuat</a> &amp;quat)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotQuat mode (nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_8"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03128.html">CVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_9">getScale</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_9"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_10">getScale</a> (<a class="el" href="a03128.html">CVector</a> &amp;scale)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_10"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a02282.html#NL3D_1_1UTransformablew4">TTransformMode</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_11">getTransformMode</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">get the current transform mode. <a href="#NL3D_1_1CWaterInstanceUserz1093_11"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_12">setPivot</a> (const <a class="el" href="a03128.html">CVector</a> &amp;pivot)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_12"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_13">setPos</a> (const <a class="el" href="a03128.html">CVector</a> &amp;pos)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode(nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_13"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_14">setRotEuler</a> (const <a class="el" href="a03128.html">CVector</a> &amp;rot)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotEuler mode(nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_14"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_15">setRotQuat</a> (const <a class="el" href="a03128.html">CVector</a> &amp;jdir, const <a class="el" href="a03128.html">CVector</a> &amp;vup)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_16">setRotQuat</a> (const <a class="el" href="a03128.html">CVector</a> &amp;jdir)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_17">setRotQuat</a> (const <a class="el" href="a03296.html">CQuat</a> &amp;quat)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotQuat mode (nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_17"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_18">setScale</a> (const <a class="el" href="a03128.html">CVector</a> &amp;scale)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_18"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_19">setTransformMode</a> (<a class="el" href="a02282.html#NL3D_1_1UTransformablew4">TTransformMode</a> mode, <a class="el" href="a02851.html#NLMISC_1_1CMatrixw0">CMatrix::TRotOrder</a> ro=CMatrix::ZXY)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Change the transform mode. Components or matrix are not reseted. <a href="#NL3D_1_1CWaterInstanceUserz1093_19"></a><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">Accessor for CSceneUser / Other.</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03348.html">CScene</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1077_0">getScene</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a02316.html">CTransform</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1077_1">getTransform</a> ()</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">visibility</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1067_0">getUserClipping</a> () const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Return the user clipping state. <a href="#NL3D_1_1CWaterInstanceUserz1067_0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a02321.html#NL3D_1_1UTransformw8">TVisibility</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1067_1">getVisibility</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the local visibility state. <a href="#NL3D_1_1CWaterInstanceUserz1067_1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1067_2">heritVisibility</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">herit the visibility from his father. (default behavior). <a href="#NL3D_1_1CWaterInstanceUserz1067_2"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1067_3">hide</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Hide the object and his sons. <a href="#NL3D_1_1CWaterInstanceUserz1067_3"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1067_4">setUserClipping</a> (bool enable)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Return the user clipping state. <a href="#NL3D_1_1CWaterInstanceUserz1067_4"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1067_5">show</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Show the objet and his sons. <a href="#NL3D_1_1CWaterInstanceUserz1067_5"></a><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">visibility</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1580_0">getUserClipping</a> () const=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Return the user clipping state. <a href="#NL3D_1_1UTransformz1580_0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a02321.html#NL3D_1_1UTransformw8">TVisibility</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1580_1">getVisibility</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the local visibility state. <a href="#NL3D_1_1UTransformz1580_1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1580_2">heritVisibility</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">herit the visibility from his father. (default behavior). <a href="#NL3D_1_1UTransformz1580_2"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1580_3">hide</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Hide the object and his sons. <a href="#NL3D_1_1UTransformz1580_3"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1580_4">setUserClipping</a> (bool enable)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Return the user clipping state. <a href="#NL3D_1_1UTransformz1580_4"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1580_5">show</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Show the objet and his sons. <a href="#NL3D_1_1UTransformz1580_5"></a><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader"></div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1070_0">getUserLightable</a> () const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1070_1">setUserLightable</a> (bool enable)</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader"></div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1583_0">getUserLightable</a> () const=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1583_1">setUserLightable</a> (bool enable)=0</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader"></div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1073_0">isOpaque</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1073_1">isTransparent</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1073_2">setOpacity</a> (bool <a class="el" href="a04223.html#a576">v</a>)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1073_3">setTransparency</a> (bool <a class="el" href="a04223.html#a576">v</a>)</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader"></div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1586_0">isOpaque</a> ()=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1586_1">isTransparent</a> ()=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1586_2">setOpacity</a> (bool <a class="el" href="a04223.html#a576">v</a>)=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1586_3">setTransparency</a> (bool <a class="el" href="a04223.html#a576">v</a>)=0</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Misc</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1095_0">lookAt</a> (const <a class="el" href="a03128.html">CVector</a> &amp;eye, const <a class="el" href="a03128.html">CVector</a> &amp;target, float roll=0.f)</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Misc</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1596_0">lookAt</a> (const <a class="el" href="a03128.html">CVector</a> &amp;eye, const <a class="el" href="a03128.html">CVector</a> &amp;target, float roll=0.f)=0</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Position set</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_0">setMatrix</a> (const <a class="el" href="a02851.html">CMatrix</a> &amp;mat)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in DirecTMatrix mode (nlassert). <a href="#NL3D_1_1UTransformablez1592_0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_1">setPivot</a> (float px, float py, float pz)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1UTransformablez1592_1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_2">setPivot</a> (const <a class="el" href="a03128.html">CVector</a> &amp;pivot)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1UTransformablez1592_2"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_3">setPos</a> (float px, float py, float pz)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode(nlassert). <a href="#NL3D_1_1UTransformablez1592_3"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_4">setPos</a> (const <a class="el" href="a03128.html">CVector</a> &amp;pos)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode(nlassert). <a href="#NL3D_1_1UTransformablez1592_4"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_5">setRotEuler</a> (float rx, float ry, float rz)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotEuler mode(nlassert). <a href="#NL3D_1_1UTransformablez1592_5"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_6">setRotEuler</a> (const <a class="el" href="a03128.html">CVector</a> &amp;rot)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotEuler mode(nlassert). <a href="#NL3D_1_1UTransformablez1592_6"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_7">setRotQuat</a> (const <a class="el" href="a03128.html">CVector</a> &amp;jdir, const <a class="el" href="a03128.html">CVector</a> &amp;vup)=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_8">setRotQuat</a> (const <a class="el" href="a03128.html">CVector</a> &amp;jdir)=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_9">setRotQuat</a> (const <a class="el" href="a03296.html">CQuat</a> &amp;quat)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotQuat mode (nlassert). <a href="#NL3D_1_1UTransformablez1592_9"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_10">setScale</a> (float sx, float sy, float sz)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1UTransformablez1592_10"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_11">setScale</a> (const <a class="el" href="a03128.html">CVector</a> &amp;scale)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1UTransformablez1592_11"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_12">setTransformMode</a> (<a class="el" href="a02282.html#NL3D_1_1UTransformablew4">TTransformMode</a> mode, <a class="el" href="a02851.html#NLMISC_1_1CMatrixw0">CMatrix::TRotOrder</a> ro=CMatrix::ZXY)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Change the transform mode. Components or matrix are not reseted. <a href="#NL3D_1_1UTransformablez1592_12"></a><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">ShadowMapping</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1075_0">canCastShadowMap</a> () const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">true if the instance cast shadow. By default false <a href="#NL3D_1_1CWaterInstanceUserz1075_0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1075_1">canReceiveShadowMap</a> () const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">true if the instance receive shadow. By default false <a href="#NL3D_1_1CWaterInstanceUserz1075_1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1075_2">enableCastShadowMap</a> (bool state)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1075_3">enableReceiveShadowMap</a> (bool state)</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">ShadowMapping</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1588_0">canCastShadowMap</a> () const=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">true if the instance cast shadow. By default false <a href="#NL3D_1_1UTransformz1588_0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1588_1">canReceiveShadowMap</a> () const=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">true if the instance receive shadow. By default false <a href="#NL3D_1_1UTransformz1588_1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1588_2">enableCastShadowMap</a> (bool state)=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1588_3">enableReceiveShadowMap</a> (bool state)=0</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Async Texture Loading</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02683.html#NL3D_1_1CWaterInstanceUserz231_0">enableAsyncTextureMode</a> (bool enable)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02683.html#NL3D_1_1CWaterInstanceUserz231_1">getAsyncTextureDistance</a> () const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02683.html#NL3D_1_1CWaterInstanceUserz231_2">getAsyncTextureMode</a> () const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02683.html#NL3D_1_1CWaterInstanceUserz231_3">isAsyncTextureDirty</a> () const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">see dirtAsyncTextureState() <a href="#NL3D_1_1CWaterInstanceUserz231_3"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02683.html#NL3D_1_1CWaterInstanceUserz231_4">isAsyncTextureReady</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02683.html#NL3D_1_1CWaterInstanceUserz231_5">setAsyncTextureDirty</a> (bool flag)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02683.html#NL3D_1_1CWaterInstanceUserz231_6">setAsyncTextureDistance</a> (float dist)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02683.html#NL3D_1_1CWaterInstanceUserz231_7">startAsyncTextureLoading</a> ()</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">freezeHRC</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1069_0">freezeHRC</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1069_1">unfreezeHRC</a> ()</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">freezeHRC</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1582_0">freezeHRC</a> ()=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1582_1">unfreezeHRC</a> ()=0</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Space manipulation</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a02674.html">UInstanceGroup</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1065_0">getClusterSystem</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1065_1">parent</a> (<a class="el" href="a02321.html">UTransform</a> *newFather)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">unlink this from oldparent, and make this be a son of newFather. <a href="#NL3D_1_1CWaterInstanceUserz1065_1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1065_2">setClusterSystem</a> (<a class="el" href="a02674.html">UInstanceGroup</a> *pIG)</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Hierarchy manipulation</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a02674.html">UInstanceGroup</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1578_0">getClusterSystem</a> ()=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1578_1">parent</a> (<a class="el" href="a02321.html">UTransform</a> *newFather)=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1578_2">setClusterSystem</a> (<a class="el" href="a02674.html">UInstanceGroup</a> *pIG)=0</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader"></div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual const std::string &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1071_0">getLoadBalancingGroup</a> () const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1071_1">setLoadBalancingGroup</a> (const std::string &amp;group)</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader"></div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual const std::string &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1584_0">getLoadBalancingGroup</a> () const=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1584_1">setLoadBalancingGroup</a> (const std::string &amp;group)=0</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Material access.</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a02682.html">UInstanceMaterial</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02683.html#NL3D_1_1CWaterInstanceUserz229_0">getMaterial</a> (<a class="el" href="a04558.html#a15">uint</a> materialId)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">return a local access on a material, to change its values. (NB: overwrited, if animated). <a href="#NL3D_1_1CWaterInstanceUserz229_0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a04558.html#a15">uint</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02683.html#NL3D_1_1CWaterInstanceUserz229_1">getNumMaterials</a> () const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">return number of materials this mesh instance use. <a href="#NL3D_1_1CWaterInstanceUserz229_1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02683.html#NL3D_1_1CWaterInstanceUserz229_2">selectTextureSet</a> (<a class="el" href="a04558.html#a15">uint</a> <a class="el" href="a04223.html#a564">id</a>)</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Space manipulation</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual const <a class="el" href="a02851.html">CMatrix</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1091_0">getMatrix</a> () const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the matrix, compute her if necessary (work in all modes). <a href="#NL3D_1_1CWaterInstanceUserz1091_0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1091_1">setMatrix</a> (const <a class="el" href="a02851.html">CMatrix</a> &amp;mat)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in DirecTMatrix mode (nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1091_1"></a><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">Position get</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual const <a class="el" href="a02851.html">CMatrix</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_0">getMatrix</a> () const=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the matrix, compute her if necessary (work in all modes). <a href="#NL3D_1_1UTransformablez1594_0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03128.html">CVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_1">getPivot</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1UTransformablez1594_1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_2">getPivot</a> (<a class="el" href="a03128.html">CVector</a> &amp;pivot)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1UTransformablez1594_2"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03128.html">CVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_3">getPos</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode(nlassert). <a href="#NL3D_1_1UTransformablez1594_3"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_4">getPos</a> (<a class="el" href="a03128.html">CVector</a> &amp;pos)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode(nlassert). <a href="#NL3D_1_1UTransformablez1594_4"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03128.html">CVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_5">getRotEuler</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotEuler mode(nlassert). <a href="#NL3D_1_1UTransformablez1594_5"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_6">getRotEuler</a> (<a class="el" href="a03128.html">CVector</a> &amp;rot)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotEuler mode(nlassert). <a href="#NL3D_1_1UTransformablez1594_6"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a02851.html#NLMISC_1_1CMatrixw0">CMatrix::TRotOrder</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_7">getRotOrder</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">get the current rotorder (information vlaid only when RotEuler mode). <a href="#NL3D_1_1UTransformablez1594_7"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03296.html">CQuat</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_8">getRotQuat</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotQuat mode (nlassert). <a href="#NL3D_1_1UTransformablez1594_8"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_9">getRotQuat</a> (<a class="el" href="a03296.html">CQuat</a> &amp;quat)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotQuat mode (nlassert). <a href="#NL3D_1_1UTransformablez1594_9"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03128.html">CVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_10">getScale</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1UTransformablez1594_10"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_11">getScale</a> (<a class="el" href="a03128.html">CVector</a> &amp;scale)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1UTransformablez1594_11"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a02282.html#NL3D_1_1UTransformablew4">TTransformMode</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_12">getTransformMode</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">get the current transform mode. <a href="#NL3D_1_1UTransformablez1594_12"></a><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader"></div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03337.html">NLMISC::CRGBA</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1072_0">getMeanColor</a> () const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">see <a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1072_1">setMeanColor()</a> <a href="#NL3D_1_1CWaterInstanceUserz1072_0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1072_1">setMeanColor</a> (<a class="el" href="a03337.html">NLMISC::CRGBA</a> color)</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader"></div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03337.html">NLMISC::CRGBA</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1585_0">getMeanColor</a> () const=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">see <a class="el" href="a02321.html#NL3D_1_1UTransformz1585_1">setMeanColor()</a> <a href="#NL3D_1_1UTransformz1585_0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1585_1">setMeanColor</a> (<a class="el" href="a03337.html">NLMISC::CRGBA</a> color)=0</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">space set/get.</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03128.html">CVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_0">getPivot</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_1">getPivot</a> (<a class="el" href="a03128.html">CVector</a> &amp;pivot)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03128.html">CVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_2">getPos</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode(nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_2"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_3">getPos</a> (<a class="el" href="a03128.html">CVector</a> &amp;pos)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode(nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_3"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03128.html">CVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_4">getRotEuler</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotEuler mode(nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_4"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_5">getRotEuler</a> (<a class="el" href="a03128.html">CVector</a> &amp;rot)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotEuler mode(nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_5"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a02851.html#NLMISC_1_1CMatrixw0">CMatrix::TRotOrder</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_6">getRotOrder</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">get the current rotorder (information vlaid only when RotEuler mode). <a href="#NL3D_1_1CWaterInstanceUserz1093_6"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03296.html">CQuat</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_7">getRotQuat</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotQuat mode (nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_7"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_8">getRotQuat</a> (<a class="el" href="a03296.html">CQuat</a> &amp;quat)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotQuat mode (nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_8"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03128.html">CVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_9">getScale</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_9"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_10">getScale</a> (<a class="el" href="a03128.html">CVector</a> &amp;scale)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_10"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a02282.html#NL3D_1_1UTransformablew4">TTransformMode</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_11">getTransformMode</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">get the current transform mode. <a href="#NL3D_1_1CWaterInstanceUserz1093_11"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_12">setPivot</a> (const <a class="el" href="a03128.html">CVector</a> &amp;pivot)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_12"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_13">setPos</a> (const <a class="el" href="a03128.html">CVector</a> &amp;pos)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode(nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_13"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_14">setRotEuler</a> (const <a class="el" href="a03128.html">CVector</a> &amp;rot)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotEuler mode(nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_14"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_15">setRotQuat</a> (const <a class="el" href="a03128.html">CVector</a> &amp;jdir, const <a class="el" href="a03128.html">CVector</a> &amp;vup)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_16">setRotQuat</a> (const <a class="el" href="a03128.html">CVector</a> &amp;jdir)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_17">setRotQuat</a> (const <a class="el" href="a03296.html">CQuat</a> &amp;quat)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotQuat mode (nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_17"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_18">setScale</a> (const <a class="el" href="a03128.html">CVector</a> &amp;scale)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_18"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_19">setTransformMode</a> (<a class="el" href="a02282.html#NL3D_1_1UTransformablew4">TTransformMode</a> mode, <a class="el" href="a02851.html#NLMISC_1_1CMatrixw0">CMatrix::TRotOrder</a> ro=CMatrix::ZXY)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Change the transform mode. Components or matrix are not reseted. <a href="#NL3D_1_1CWaterInstanceUserz1093_19"></a><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">Accessor for CSceneUser / Other.</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03348.html">CScene</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1077_0">getScene</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a02316.html">CTransform</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1077_1">getTransform</a> ()</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">visibility</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1067_0">getUserClipping</a> () const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Return the user clipping state. <a href="#NL3D_1_1CWaterInstanceUserz1067_0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a02321.html#NL3D_1_1UTransformw8">TVisibility</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1067_1">getVisibility</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the local visibility state. <a href="#NL3D_1_1CWaterInstanceUserz1067_1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1067_2">heritVisibility</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">herit the visibility from his father. (default behavior). <a href="#NL3D_1_1CWaterInstanceUserz1067_2"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1067_3">hide</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Hide the object and his sons. <a href="#NL3D_1_1CWaterInstanceUserz1067_3"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1067_4">setUserClipping</a> (bool enable)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Return the user clipping state. <a href="#NL3D_1_1CWaterInstanceUserz1067_4"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1067_5">show</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Show the objet and his sons. <a href="#NL3D_1_1CWaterInstanceUserz1067_5"></a><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">visibility</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1580_0">getUserClipping</a> () const=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Return the user clipping state. <a href="#NL3D_1_1UTransformz1580_0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a02321.html#NL3D_1_1UTransformw8">TVisibility</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1580_1">getVisibility</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the local visibility state. <a href="#NL3D_1_1UTransformz1580_1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1580_2">heritVisibility</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">herit the visibility from his father. (default behavior). <a href="#NL3D_1_1UTransformz1580_2"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1580_3">hide</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Hide the object and his sons. <a href="#NL3D_1_1UTransformz1580_3"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1580_4">setUserClipping</a> (bool enable)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Return the user clipping state. <a href="#NL3D_1_1UTransformz1580_4"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1580_5">show</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Show the objet and his sons. <a href="#NL3D_1_1UTransformz1580_5"></a><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader"></div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1070_0">getUserLightable</a> () const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1070_1">setUserLightable</a> (bool enable)</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader"></div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1583_0">getUserLightable</a> () const=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1583_1">setUserLightable</a> (bool enable)=0</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader"></div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1073_0">isOpaque</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1073_1">isTransparent</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1073_2">setOpacity</a> (bool <a class="el" href="a04223.html#a576">v</a>)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1073_3">setTransparency</a> (bool <a class="el" href="a04223.html#a576">v</a>)</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader"></div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1586_0">isOpaque</a> ()=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1586_1">isTransparent</a> ()=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1586_2">setOpacity</a> (bool <a class="el" href="a04223.html#a576">v</a>)=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1586_3">setTransparency</a> (bool <a class="el" href="a04223.html#a576">v</a>)=0</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Misc</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1095_0">lookAt</a> (const <a class="el" href="a03128.html">CVector</a> &amp;eye, const <a class="el" href="a03128.html">CVector</a> &amp;target, float roll=0.f)</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Misc</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1596_0">lookAt</a> (const <a class="el" href="a03128.html">CVector</a> &amp;eye, const <a class="el" href="a03128.html">CVector</a> &amp;target, float roll=0.f)=0</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Position set</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_0">setMatrix</a> (const <a class="el" href="a02851.html">CMatrix</a> &amp;mat)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in DirecTMatrix mode (nlassert). <a href="#NL3D_1_1UTransformablez1592_0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_1">setPivot</a> (float px, float py, float pz)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1UTransformablez1592_1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_2">setPivot</a> (const <a class="el" href="a03128.html">CVector</a> &amp;pivot)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1UTransformablez1592_2"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_3">setPos</a> (float px, float py, float pz)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode(nlassert). <a href="#NL3D_1_1UTransformablez1592_3"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_4">setPos</a> (const <a class="el" href="a03128.html">CVector</a> &amp;pos)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode(nlassert). <a href="#NL3D_1_1UTransformablez1592_4"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_5">setRotEuler</a> (float rx, float ry, float rz)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotEuler mode(nlassert). <a href="#NL3D_1_1UTransformablez1592_5"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_6">setRotEuler</a> (const <a class="el" href="a03128.html">CVector</a> &amp;rot)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotEuler mode(nlassert). <a href="#NL3D_1_1UTransformablez1592_6"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_7">setRotQuat</a> (const <a class="el" href="a03128.html">CVector</a> &amp;jdir, const <a class="el" href="a03128.html">CVector</a> &amp;vup)=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_8">setRotQuat</a> (const <a class="el" href="a03128.html">CVector</a> &amp;jdir)=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_9">setRotQuat</a> (const <a class="el" href="a03296.html">CQuat</a> &amp;quat)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotQuat mode (nlassert). <a href="#NL3D_1_1UTransformablez1592_9"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_10">setScale</a> (float sx, float sy, float sz)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1UTransformablez1592_10"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_11">setScale</a> (const <a class="el" href="a03128.html">CVector</a> &amp;scale)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1UTransformablez1592_11"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_12">setTransformMode</a> (<a class="el" href="a02282.html#NL3D_1_1UTransformablew4">TTransformMode</a> mode, <a class="el" href="a02851.html#NLMISC_1_1CMatrixw0">CMatrix::TRotOrder</a> ro=CMatrix::ZXY)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Change the transform mode. Components or matrix are not reseted. <a href="#NL3D_1_1UTransformablez1592_12"></a><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">ShadowMapping</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1075_0">canCastShadowMap</a> () const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">true if the instance cast shadow. By default false <a href="#NL3D_1_1CWaterInstanceUserz1075_0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1075_1">canReceiveShadowMap</a> () const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">true if the instance receive shadow. By default false <a href="#NL3D_1_1CWaterInstanceUserz1075_1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1075_2">enableCastShadowMap</a> (bool state)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1075_3">enableReceiveShadowMap</a> (bool state)</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">ShadowMapping</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1588_0">canCastShadowMap</a> () const=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">true if the instance cast shadow. By default false <a href="#NL3D_1_1UTransformz1588_0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1588_1">canReceiveShadowMap</a> () const=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">true if the instance receive shadow. By default false <a href="#NL3D_1_1UTransformz1588_1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1588_2">enableCastShadowMap</a> (bool state)=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1588_3">enableReceiveShadowMap</a> (bool state)=0</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">freezeHRC</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1069_0">freezeHRC</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1069_1">unfreezeHRC</a> ()</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">freezeHRC</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1582_0">freezeHRC</a> ()=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1582_1">unfreezeHRC</a> ()=0</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Space manipulation</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a02674.html">UInstanceGroup</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1065_0">getClusterSystem</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1065_1">parent</a> (<a class="el" href="a02321.html">UTransform</a> *newFather)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">unlink this from oldparent, and make this be a son of newFather. <a href="#NL3D_1_1CWaterInstanceUserz1065_1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1065_2">setClusterSystem</a> (<a class="el" href="a02674.html">UInstanceGroup</a> *pIG)</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Hierarchy manipulation</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a02674.html">UInstanceGroup</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1578_0">getClusterSystem</a> ()=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1578_1">parent</a> (<a class="el" href="a02321.html">UTransform</a> *newFather)=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1578_2">setClusterSystem</a> (<a class="el" href="a02674.html">UInstanceGroup</a> *pIG)=0</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader"></div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual const std::string &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1071_0">getLoadBalancingGroup</a> () const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1071_1">setLoadBalancingGroup</a> (const std::string &amp;group)</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader"></div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual const std::string &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1584_0">getLoadBalancingGroup</a> () const=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1584_1">setLoadBalancingGroup</a> (const std::string &amp;group)=0</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Space manipulation</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual const <a class="el" href="a02851.html">CMatrix</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1091_0">getMatrix</a> () const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the matrix, compute her if necessary (work in all modes). <a href="#NL3D_1_1CWaterInstanceUserz1091_0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1091_1">setMatrix</a> (const <a class="el" href="a02851.html">CMatrix</a> &amp;mat)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in DirecTMatrix mode (nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1091_1"></a><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">Position get</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual const <a class="el" href="a02851.html">CMatrix</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_0">getMatrix</a> () const=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the matrix, compute her if necessary (work in all modes). <a href="#NL3D_1_1UTransformablez1594_0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03128.html">CVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_1">getPivot</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1UTransformablez1594_1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_2">getPivot</a> (<a class="el" href="a03128.html">CVector</a> &amp;pivot)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1UTransformablez1594_2"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03128.html">CVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_3">getPos</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode(nlassert). <a href="#NL3D_1_1UTransformablez1594_3"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_4">getPos</a> (<a class="el" href="a03128.html">CVector</a> &amp;pos)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode(nlassert). <a href="#NL3D_1_1UTransformablez1594_4"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03128.html">CVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_5">getRotEuler</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotEuler mode(nlassert). <a href="#NL3D_1_1UTransformablez1594_5"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_6">getRotEuler</a> (<a class="el" href="a03128.html">CVector</a> &amp;rot)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotEuler mode(nlassert). <a href="#NL3D_1_1UTransformablez1594_6"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a02851.html#NLMISC_1_1CMatrixw0">CMatrix::TRotOrder</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_7">getRotOrder</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">get the current rotorder (information vlaid only when RotEuler mode). <a href="#NL3D_1_1UTransformablez1594_7"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03296.html">CQuat</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_8">getRotQuat</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotQuat mode (nlassert). <a href="#NL3D_1_1UTransformablez1594_8"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_9">getRotQuat</a> (<a class="el" href="a03296.html">CQuat</a> &amp;quat)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotQuat mode (nlassert). <a href="#NL3D_1_1UTransformablez1594_9"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03128.html">CVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_10">getScale</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1UTransformablez1594_10"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_11">getScale</a> (<a class="el" href="a03128.html">CVector</a> &amp;scale)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1UTransformablez1594_11"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a02282.html#NL3D_1_1UTransformablew4">TTransformMode</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_12">getTransformMode</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">get the current transform mode. <a href="#NL3D_1_1UTransformablez1594_12"></a><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader"></div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03337.html">NLMISC::CRGBA</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1072_0">getMeanColor</a> () const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">see <a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1072_1">setMeanColor()</a> <a href="#NL3D_1_1CWaterInstanceUserz1072_0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1072_1">setMeanColor</a> (<a class="el" href="a03337.html">NLMISC::CRGBA</a> color)</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader"></div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03337.html">NLMISC::CRGBA</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1585_0">getMeanColor</a> () const=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">see <a class="el" href="a02321.html#NL3D_1_1UTransformz1585_1">setMeanColor()</a> <a href="#NL3D_1_1UTransformz1585_0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1585_1">setMeanColor</a> (<a class="el" href="a03337.html">NLMISC::CRGBA</a> color)=0</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">space set/get.</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03128.html">CVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_0">getPivot</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_1">getPivot</a> (<a class="el" href="a03128.html">CVector</a> &amp;pivot)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03128.html">CVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_2">getPos</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode(nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_2"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_3">getPos</a> (<a class="el" href="a03128.html">CVector</a> &amp;pos)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode(nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_3"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03128.html">CVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_4">getRotEuler</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotEuler mode(nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_4"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_5">getRotEuler</a> (<a class="el" href="a03128.html">CVector</a> &amp;rot)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotEuler mode(nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_5"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a02851.html#NLMISC_1_1CMatrixw0">CMatrix::TRotOrder</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_6">getRotOrder</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">get the current rotorder (information vlaid only when RotEuler mode). <a href="#NL3D_1_1CWaterInstanceUserz1093_6"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03296.html">CQuat</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_7">getRotQuat</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotQuat mode (nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_7"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_8">getRotQuat</a> (<a class="el" href="a03296.html">CQuat</a> &amp;quat)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotQuat mode (nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_8"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03128.html">CVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_9">getScale</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_9"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_10">getScale</a> (<a class="el" href="a03128.html">CVector</a> &amp;scale)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_10"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a02282.html#NL3D_1_1UTransformablew4">TTransformMode</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_11">getTransformMode</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">get the current transform mode. <a href="#NL3D_1_1CWaterInstanceUserz1093_11"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_12">setPivot</a> (const <a class="el" href="a03128.html">CVector</a> &amp;pivot)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_12"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_13">setPos</a> (const <a class="el" href="a03128.html">CVector</a> &amp;pos)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode(nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_13"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_14">setRotEuler</a> (const <a class="el" href="a03128.html">CVector</a> &amp;rot)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotEuler mode(nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_14"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_15">setRotQuat</a> (const <a class="el" href="a03128.html">CVector</a> &amp;jdir, const <a class="el" href="a03128.html">CVector</a> &amp;vup)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_16">setRotQuat</a> (const <a class="el" href="a03128.html">CVector</a> &amp;jdir)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_17">setRotQuat</a> (const <a class="el" href="a03296.html">CQuat</a> &amp;quat)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotQuat mode (nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_17"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_18">setScale</a> (const <a class="el" href="a03128.html">CVector</a> &amp;scale)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_18"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_19">setTransformMode</a> (<a class="el" href="a02282.html#NL3D_1_1UTransformablew4">TTransformMode</a> mode, <a class="el" href="a02851.html#NLMISC_1_1CMatrixw0">CMatrix::TRotOrder</a> ro=CMatrix::ZXY)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Change the transform mode. Components or matrix are not reseted. <a href="#NL3D_1_1CWaterInstanceUserz1093_19"></a><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">Accessor for CSceneUser / Other.</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03348.html">CScene</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1077_0">getScene</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a02316.html">CTransform</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1077_1">getTransform</a> ()</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">visibility</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1067_0">getUserClipping</a> () const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Return the user clipping state. <a href="#NL3D_1_1CWaterInstanceUserz1067_0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a02321.html#NL3D_1_1UTransformw8">TVisibility</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1067_1">getVisibility</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the local visibility state. <a href="#NL3D_1_1CWaterInstanceUserz1067_1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1067_2">heritVisibility</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">herit the visibility from his father. (default behavior). <a href="#NL3D_1_1CWaterInstanceUserz1067_2"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1067_3">hide</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Hide the object and his sons. <a href="#NL3D_1_1CWaterInstanceUserz1067_3"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1067_4">setUserClipping</a> (bool enable)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Return the user clipping state. <a href="#NL3D_1_1CWaterInstanceUserz1067_4"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1067_5">show</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Show the objet and his sons. <a href="#NL3D_1_1CWaterInstanceUserz1067_5"></a><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">visibility</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1580_0">getUserClipping</a> () const=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Return the user clipping state. <a href="#NL3D_1_1UTransformz1580_0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a02321.html#NL3D_1_1UTransformw8">TVisibility</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1580_1">getVisibility</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the local visibility state. <a href="#NL3D_1_1UTransformz1580_1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1580_2">heritVisibility</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">herit the visibility from his father. (default behavior). <a href="#NL3D_1_1UTransformz1580_2"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1580_3">hide</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Hide the object and his sons. <a href="#NL3D_1_1UTransformz1580_3"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1580_4">setUserClipping</a> (bool enable)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Return the user clipping state. <a href="#NL3D_1_1UTransformz1580_4"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1580_5">show</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Show the objet and his sons. <a href="#NL3D_1_1UTransformz1580_5"></a><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader"></div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1070_0">getUserLightable</a> () const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1070_1">setUserLightable</a> (bool enable)</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader"></div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1583_0">getUserLightable</a> () const=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1583_1">setUserLightable</a> (bool enable)=0</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader"></div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1073_0">isOpaque</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1073_1">isTransparent</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1073_2">setOpacity</a> (bool <a class="el" href="a04223.html#a576">v</a>)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1073_3">setTransparency</a> (bool <a class="el" href="a04223.html#a576">v</a>)</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader"></div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1586_0">isOpaque</a> ()=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1586_1">isTransparent</a> ()=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1586_2">setOpacity</a> (bool <a class="el" href="a04223.html#a576">v</a>)=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1586_3">setTransparency</a> (bool <a class="el" href="a04223.html#a576">v</a>)=0</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Misc</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1095_0">lookAt</a> (const <a class="el" href="a03128.html">CVector</a> &amp;eye, const <a class="el" href="a03128.html">CVector</a> &amp;target, float roll=0.f)</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Misc</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1596_0">lookAt</a> (const <a class="el" href="a03128.html">CVector</a> &amp;eye, const <a class="el" href="a03128.html">CVector</a> &amp;target, float roll=0.f)=0</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Position set</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_0">setMatrix</a> (const <a class="el" href="a02851.html">CMatrix</a> &amp;mat)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in DirecTMatrix mode (nlassert). <a href="#NL3D_1_1UTransformablez1592_0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_1">setPivot</a> (float px, float py, float pz)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1UTransformablez1592_1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_2">setPivot</a> (const <a class="el" href="a03128.html">CVector</a> &amp;pivot)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1UTransformablez1592_2"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_3">setPos</a> (float px, float py, float pz)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode(nlassert). <a href="#NL3D_1_1UTransformablez1592_3"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_4">setPos</a> (const <a class="el" href="a03128.html">CVector</a> &amp;pos)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode(nlassert). <a href="#NL3D_1_1UTransformablez1592_4"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_5">setRotEuler</a> (float rx, float ry, float rz)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotEuler mode(nlassert). <a href="#NL3D_1_1UTransformablez1592_5"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_6">setRotEuler</a> (const <a class="el" href="a03128.html">CVector</a> &amp;rot)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotEuler mode(nlassert). <a href="#NL3D_1_1UTransformablez1592_6"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_7">setRotQuat</a> (const <a class="el" href="a03128.html">CVector</a> &amp;jdir, const <a class="el" href="a03128.html">CVector</a> &amp;vup)=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_8">setRotQuat</a> (const <a class="el" href="a03128.html">CVector</a> &amp;jdir)=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_9">setRotQuat</a> (const <a class="el" href="a03296.html">CQuat</a> &amp;quat)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotQuat mode (nlassert). <a href="#NL3D_1_1UTransformablez1592_9"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_10">setScale</a> (float sx, float sy, float sz)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1UTransformablez1592_10"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_11">setScale</a> (const <a class="el" href="a03128.html">CVector</a> &amp;scale)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1UTransformablez1592_11"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_12">setTransformMode</a> (<a class="el" href="a02282.html#NL3D_1_1UTransformablew4">TTransformMode</a> mode, <a class="el" href="a02851.html#NLMISC_1_1CMatrixw0">CMatrix::TRotOrder</a> ro=CMatrix::ZXY)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Change the transform mode. Components or matrix are not reseted. <a href="#NL3D_1_1UTransformablez1592_12"></a><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">ShadowMapping</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1075_0">canCastShadowMap</a> () const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">true if the instance cast shadow. By default false <a href="#NL3D_1_1CWaterInstanceUserz1075_0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1075_1">canReceiveShadowMap</a> () const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">true if the instance receive shadow. By default false <a href="#NL3D_1_1CWaterInstanceUserz1075_1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1075_2">enableCastShadowMap</a> (bool state)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1075_3">enableReceiveShadowMap</a> (bool state)</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">ShadowMapping</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1588_0">canCastShadowMap</a> () const=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">true if the instance cast shadow. By default false <a href="#NL3D_1_1UTransformz1588_0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1588_1">canReceiveShadowMap</a> () const=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">true if the instance receive shadow. By default false <a href="#NL3D_1_1UTransformz1588_1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1588_2">enableCastShadowMap</a> (bool state)=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1588_3">enableReceiveShadowMap</a> (bool state)=0</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">freezeHRC</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1069_0">freezeHRC</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1069_1">unfreezeHRC</a> ()</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">freezeHRC</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1582_0">freezeHRC</a> ()=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1582_1">unfreezeHRC</a> ()=0</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Space manipulation</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a02674.html">UInstanceGroup</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1065_0">getClusterSystem</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1065_1">parent</a> (<a class="el" href="a02321.html">UTransform</a> *newFather)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">unlink this from oldparent, and make this be a son of newFather. <a href="#NL3D_1_1CWaterInstanceUserz1065_1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1065_2">setClusterSystem</a> (<a class="el" href="a02674.html">UInstanceGroup</a> *pIG)</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Hierarchy manipulation</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a02674.html">UInstanceGroup</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1578_0">getClusterSystem</a> ()=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1578_1">parent</a> (<a class="el" href="a02321.html">UTransform</a> *newFather)=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1578_2">setClusterSystem</a> (<a class="el" href="a02674.html">UInstanceGroup</a> *pIG)=0</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader"></div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual const std::string &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1071_0">getLoadBalancingGroup</a> () const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1071_1">setLoadBalancingGroup</a> (const std::string &amp;group)</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader"></div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual const std::string &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1584_0">getLoadBalancingGroup</a> () const=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1584_1">setLoadBalancingGroup</a> (const std::string &amp;group)=0</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Space manipulation</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual const <a class="el" href="a02851.html">CMatrix</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1091_0">getMatrix</a> () const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the matrix, compute her if necessary (work in all modes). <a href="#NL3D_1_1CWaterInstanceUserz1091_0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1091_1">setMatrix</a> (const <a class="el" href="a02851.html">CMatrix</a> &amp;mat)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in DirecTMatrix mode (nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1091_1"></a><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">Position get</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual const <a class="el" href="a02851.html">CMatrix</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_0">getMatrix</a> () const=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the matrix, compute her if necessary (work in all modes). <a href="#NL3D_1_1UTransformablez1594_0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03128.html">CVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_1">getPivot</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1UTransformablez1594_1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_2">getPivot</a> (<a class="el" href="a03128.html">CVector</a> &amp;pivot)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1UTransformablez1594_2"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03128.html">CVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_3">getPos</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode(nlassert). <a href="#NL3D_1_1UTransformablez1594_3"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_4">getPos</a> (<a class="el" href="a03128.html">CVector</a> &amp;pos)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode(nlassert). <a href="#NL3D_1_1UTransformablez1594_4"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03128.html">CVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_5">getRotEuler</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotEuler mode(nlassert). <a href="#NL3D_1_1UTransformablez1594_5"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_6">getRotEuler</a> (<a class="el" href="a03128.html">CVector</a> &amp;rot)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotEuler mode(nlassert). <a href="#NL3D_1_1UTransformablez1594_6"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a02851.html#NLMISC_1_1CMatrixw0">CMatrix::TRotOrder</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_7">getRotOrder</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">get the current rotorder (information vlaid only when RotEuler mode). <a href="#NL3D_1_1UTransformablez1594_7"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03296.html">CQuat</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_8">getRotQuat</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotQuat mode (nlassert). <a href="#NL3D_1_1UTransformablez1594_8"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_9">getRotQuat</a> (<a class="el" href="a03296.html">CQuat</a> &amp;quat)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotQuat mode (nlassert). <a href="#NL3D_1_1UTransformablez1594_9"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03128.html">CVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_10">getScale</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1UTransformablez1594_10"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_11">getScale</a> (<a class="el" href="a03128.html">CVector</a> &amp;scale)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1UTransformablez1594_11"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a02282.html#NL3D_1_1UTransformablew4">TTransformMode</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_12">getTransformMode</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">get the current transform mode. <a href="#NL3D_1_1UTransformablez1594_12"></a><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader"></div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03337.html">NLMISC::CRGBA</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1072_0">getMeanColor</a> () const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">see <a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1072_1">setMeanColor()</a> <a href="#NL3D_1_1CWaterInstanceUserz1072_0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1072_1">setMeanColor</a> (<a class="el" href="a03337.html">NLMISC::CRGBA</a> color)</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader"></div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03337.html">NLMISC::CRGBA</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1585_0">getMeanColor</a> () const=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">see <a class="el" href="a02321.html#NL3D_1_1UTransformz1585_1">setMeanColor()</a> <a href="#NL3D_1_1UTransformz1585_0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1585_1">setMeanColor</a> (<a class="el" href="a03337.html">NLMISC::CRGBA</a> color)=0</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">space set/get.</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03128.html">CVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_0">getPivot</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_1">getPivot</a> (<a class="el" href="a03128.html">CVector</a> &amp;pivot)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03128.html">CVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_2">getPos</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode(nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_2"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_3">getPos</a> (<a class="el" href="a03128.html">CVector</a> &amp;pos)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode(nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_3"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03128.html">CVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_4">getRotEuler</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotEuler mode(nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_4"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_5">getRotEuler</a> (<a class="el" href="a03128.html">CVector</a> &amp;rot)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotEuler mode(nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_5"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a02851.html#NLMISC_1_1CMatrixw0">CMatrix::TRotOrder</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_6">getRotOrder</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">get the current rotorder (information vlaid only when RotEuler mode). <a href="#NL3D_1_1CWaterInstanceUserz1093_6"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03296.html">CQuat</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_7">getRotQuat</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotQuat mode (nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_7"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_8">getRotQuat</a> (<a class="el" href="a03296.html">CQuat</a> &amp;quat)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotQuat mode (nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_8"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03128.html">CVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_9">getScale</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_9"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_10">getScale</a> (<a class="el" href="a03128.html">CVector</a> &amp;scale)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_10"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a02282.html#NL3D_1_1UTransformablew4">TTransformMode</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_11">getTransformMode</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">get the current transform mode. <a href="#NL3D_1_1CWaterInstanceUserz1093_11"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_12">setPivot</a> (const <a class="el" href="a03128.html">CVector</a> &amp;pivot)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_12"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_13">setPos</a> (const <a class="el" href="a03128.html">CVector</a> &amp;pos)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode(nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_13"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_14">setRotEuler</a> (const <a class="el" href="a03128.html">CVector</a> &amp;rot)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotEuler mode(nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_14"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_15">setRotQuat</a> (const <a class="el" href="a03128.html">CVector</a> &amp;jdir, const <a class="el" href="a03128.html">CVector</a> &amp;vup)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_16">setRotQuat</a> (const <a class="el" href="a03128.html">CVector</a> &amp;jdir)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_17">setRotQuat</a> (const <a class="el" href="a03296.html">CQuat</a> &amp;quat)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotQuat mode (nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_17"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_18">setScale</a> (const <a class="el" href="a03128.html">CVector</a> &amp;scale)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_18"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_19">setTransformMode</a> (<a class="el" href="a02282.html#NL3D_1_1UTransformablew4">TTransformMode</a> mode, <a class="el" href="a02851.html#NLMISC_1_1CMatrixw0">CMatrix::TRotOrder</a> ro=CMatrix::ZXY)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Change the transform mode. Components or matrix are not reseted. <a href="#NL3D_1_1CWaterInstanceUserz1093_19"></a><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">Accessor for CSceneUser / Other.</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03348.html">CScene</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1077_0">getScene</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a02316.html">CTransform</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1077_1">getTransform</a> ()</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">visibility</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1067_0">getUserClipping</a> () const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Return the user clipping state. <a href="#NL3D_1_1CWaterInstanceUserz1067_0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a02321.html#NL3D_1_1UTransformw8">TVisibility</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1067_1">getVisibility</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the local visibility state. <a href="#NL3D_1_1CWaterInstanceUserz1067_1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1067_2">heritVisibility</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">herit the visibility from his father. (default behavior). <a href="#NL3D_1_1CWaterInstanceUserz1067_2"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1067_3">hide</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Hide the object and his sons. <a href="#NL3D_1_1CWaterInstanceUserz1067_3"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1067_4">setUserClipping</a> (bool enable)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Return the user clipping state. <a href="#NL3D_1_1CWaterInstanceUserz1067_4"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1067_5">show</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Show the objet and his sons. <a href="#NL3D_1_1CWaterInstanceUserz1067_5"></a><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">visibility</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1580_0">getUserClipping</a> () const=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Return the user clipping state. <a href="#NL3D_1_1UTransformz1580_0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a02321.html#NL3D_1_1UTransformw8">TVisibility</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1580_1">getVisibility</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the local visibility state. <a href="#NL3D_1_1UTransformz1580_1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1580_2">heritVisibility</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">herit the visibility from his father. (default behavior). <a href="#NL3D_1_1UTransformz1580_2"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1580_3">hide</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Hide the object and his sons. <a href="#NL3D_1_1UTransformz1580_3"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1580_4">setUserClipping</a> (bool enable)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Return the user clipping state. <a href="#NL3D_1_1UTransformz1580_4"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1580_5">show</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Show the objet and his sons. <a href="#NL3D_1_1UTransformz1580_5"></a><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader"></div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1070_0">getUserLightable</a> () const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1070_1">setUserLightable</a> (bool enable)</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader"></div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1583_0">getUserLightable</a> () const=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1583_1">setUserLightable</a> (bool enable)=0</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader"></div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1073_0">isOpaque</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1073_1">isTransparent</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1073_2">setOpacity</a> (bool <a class="el" href="a04223.html#a576">v</a>)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1073_3">setTransparency</a> (bool <a class="el" href="a04223.html#a576">v</a>)</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader"></div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1586_0">isOpaque</a> ()=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1586_1">isTransparent</a> ()=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1586_2">setOpacity</a> (bool <a class="el" href="a04223.html#a576">v</a>)=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1586_3">setTransparency</a> (bool <a class="el" href="a04223.html#a576">v</a>)=0</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Misc</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1095_0">lookAt</a> (const <a class="el" href="a03128.html">CVector</a> &amp;eye, const <a class="el" href="a03128.html">CVector</a> &amp;target, float roll=0.f)</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Misc</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1596_0">lookAt</a> (const <a class="el" href="a03128.html">CVector</a> &amp;eye, const <a class="el" href="a03128.html">CVector</a> &amp;target, float roll=0.f)=0</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Position set</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_0">setMatrix</a> (const <a class="el" href="a02851.html">CMatrix</a> &amp;mat)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in DirecTMatrix mode (nlassert). <a href="#NL3D_1_1UTransformablez1592_0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_1">setPivot</a> (float px, float py, float pz)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1UTransformablez1592_1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_2">setPivot</a> (const <a class="el" href="a03128.html">CVector</a> &amp;pivot)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1UTransformablez1592_2"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_3">setPos</a> (float px, float py, float pz)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode(nlassert). <a href="#NL3D_1_1UTransformablez1592_3"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_4">setPos</a> (const <a class="el" href="a03128.html">CVector</a> &amp;pos)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode(nlassert). <a href="#NL3D_1_1UTransformablez1592_4"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_5">setRotEuler</a> (float rx, float ry, float rz)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotEuler mode(nlassert). <a href="#NL3D_1_1UTransformablez1592_5"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_6">setRotEuler</a> (const <a class="el" href="a03128.html">CVector</a> &amp;rot)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotEuler mode(nlassert). <a href="#NL3D_1_1UTransformablez1592_6"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_7">setRotQuat</a> (const <a class="el" href="a03128.html">CVector</a> &amp;jdir, const <a class="el" href="a03128.html">CVector</a> &amp;vup)=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_8">setRotQuat</a> (const <a class="el" href="a03128.html">CVector</a> &amp;jdir)=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_9">setRotQuat</a> (const <a class="el" href="a03296.html">CQuat</a> &amp;quat)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotQuat mode (nlassert). <a href="#NL3D_1_1UTransformablez1592_9"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_10">setScale</a> (float sx, float sy, float sz)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1UTransformablez1592_10"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_11">setScale</a> (const <a class="el" href="a03128.html">CVector</a> &amp;scale)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1UTransformablez1592_11"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_12">setTransformMode</a> (<a class="el" href="a02282.html#NL3D_1_1UTransformablew4">TTransformMode</a> mode, <a class="el" href="a02851.html#NLMISC_1_1CMatrixw0">CMatrix::TRotOrder</a> ro=CMatrix::ZXY)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Change the transform mode. Components or matrix are not reseted. <a href="#NL3D_1_1UTransformablez1592_12"></a><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">ShadowMapping</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1075_0">canCastShadowMap</a> () const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">true if the instance cast shadow. By default false <a href="#NL3D_1_1CWaterInstanceUserz1075_0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1075_1">canReceiveShadowMap</a> () const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">true if the instance receive shadow. By default false <a href="#NL3D_1_1CWaterInstanceUserz1075_1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1075_2">enableCastShadowMap</a> (bool state)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1075_3">enableReceiveShadowMap</a> (bool state)</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">ShadowMapping</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1588_0">canCastShadowMap</a> () const=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">true if the instance cast shadow. By default false <a href="#NL3D_1_1UTransformz1588_0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1588_1">canReceiveShadowMap</a> () const=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">true if the instance receive shadow. By default false <a href="#NL3D_1_1UTransformz1588_1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1588_2">enableCastShadowMap</a> (bool state)=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1588_3">enableReceiveShadowMap</a> (bool state)=0</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">freezeHRC</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1069_0">freezeHRC</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1069_1">unfreezeHRC</a> ()</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">freezeHRC</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1582_0">freezeHRC</a> ()=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1582_1">unfreezeHRC</a> ()=0</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Space manipulation</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a02674.html">UInstanceGroup</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1065_0">getClusterSystem</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1065_1">parent</a> (<a class="el" href="a02321.html">UTransform</a> *newFather)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">unlink this from oldparent, and make this be a son of newFather. <a href="#NL3D_1_1CWaterInstanceUserz1065_1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1065_2">setClusterSystem</a> (<a class="el" href="a02674.html">UInstanceGroup</a> *pIG)</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Hierarchy manipulation</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a02674.html">UInstanceGroup</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1578_0">getClusterSystem</a> ()=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1578_1">parent</a> (<a class="el" href="a02321.html">UTransform</a> *newFather)=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1578_2">setClusterSystem</a> (<a class="el" href="a02674.html">UInstanceGroup</a> *pIG)=0</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader"></div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual const std::string &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1071_0">getLoadBalancingGroup</a> () const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1071_1">setLoadBalancingGroup</a> (const std::string &amp;group)</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader"></div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual const std::string &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1584_0">getLoadBalancingGroup</a> () const=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1584_1">setLoadBalancingGroup</a> (const std::string &amp;group)=0</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Space manipulation</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual const <a class="el" href="a02851.html">CMatrix</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1091_0">getMatrix</a> () const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the matrix, compute her if necessary (work in all modes). <a href="#NL3D_1_1CWaterInstanceUserz1091_0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1091_1">setMatrix</a> (const <a class="el" href="a02851.html">CMatrix</a> &amp;mat)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in DirecTMatrix mode (nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1091_1"></a><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">Position get</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual const <a class="el" href="a02851.html">CMatrix</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_0">getMatrix</a> () const=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the matrix, compute her if necessary (work in all modes). <a href="#NL3D_1_1UTransformablez1594_0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03128.html">CVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_1">getPivot</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1UTransformablez1594_1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_2">getPivot</a> (<a class="el" href="a03128.html">CVector</a> &amp;pivot)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1UTransformablez1594_2"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03128.html">CVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_3">getPos</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode(nlassert). <a href="#NL3D_1_1UTransformablez1594_3"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_4">getPos</a> (<a class="el" href="a03128.html">CVector</a> &amp;pos)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode(nlassert). <a href="#NL3D_1_1UTransformablez1594_4"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03128.html">CVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_5">getRotEuler</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotEuler mode(nlassert). <a href="#NL3D_1_1UTransformablez1594_5"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_6">getRotEuler</a> (<a class="el" href="a03128.html">CVector</a> &amp;rot)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotEuler mode(nlassert). <a href="#NL3D_1_1UTransformablez1594_6"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a02851.html#NLMISC_1_1CMatrixw0">CMatrix::TRotOrder</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_7">getRotOrder</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">get the current rotorder (information vlaid only when RotEuler mode). <a href="#NL3D_1_1UTransformablez1594_7"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03296.html">CQuat</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_8">getRotQuat</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotQuat mode (nlassert). <a href="#NL3D_1_1UTransformablez1594_8"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_9">getRotQuat</a> (<a class="el" href="a03296.html">CQuat</a> &amp;quat)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotQuat mode (nlassert). <a href="#NL3D_1_1UTransformablez1594_9"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03128.html">CVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_10">getScale</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1UTransformablez1594_10"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_11">getScale</a> (<a class="el" href="a03128.html">CVector</a> &amp;scale)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1UTransformablez1594_11"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a02282.html#NL3D_1_1UTransformablew4">TTransformMode</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_12">getTransformMode</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">get the current transform mode. <a href="#NL3D_1_1UTransformablez1594_12"></a><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader"></div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03337.html">NLMISC::CRGBA</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1072_0">getMeanColor</a> () const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">see <a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1072_1">setMeanColor()</a> <a href="#NL3D_1_1CWaterInstanceUserz1072_0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1072_1">setMeanColor</a> (<a class="el" href="a03337.html">NLMISC::CRGBA</a> color)</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader"></div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03337.html">NLMISC::CRGBA</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1585_0">getMeanColor</a> () const=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">see <a class="el" href="a02321.html#NL3D_1_1UTransformz1585_1">setMeanColor()</a> <a href="#NL3D_1_1UTransformz1585_0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1585_1">setMeanColor</a> (<a class="el" href="a03337.html">NLMISC::CRGBA</a> color)=0</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">space set/get.</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03128.html">CVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_0">getPivot</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_1">getPivot</a> (<a class="el" href="a03128.html">CVector</a> &amp;pivot)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03128.html">CVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_2">getPos</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode(nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_2"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_3">getPos</a> (<a class="el" href="a03128.html">CVector</a> &amp;pos)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode(nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_3"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03128.html">CVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_4">getRotEuler</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotEuler mode(nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_4"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_5">getRotEuler</a> (<a class="el" href="a03128.html">CVector</a> &amp;rot)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotEuler mode(nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_5"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a02851.html#NLMISC_1_1CMatrixw0">CMatrix::TRotOrder</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_6">getRotOrder</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">get the current rotorder (information vlaid only when RotEuler mode). <a href="#NL3D_1_1CWaterInstanceUserz1093_6"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03296.html">CQuat</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_7">getRotQuat</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotQuat mode (nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_7"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_8">getRotQuat</a> (<a class="el" href="a03296.html">CQuat</a> &amp;quat)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotQuat mode (nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_8"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03128.html">CVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_9">getScale</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_9"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_10">getScale</a> (<a class="el" href="a03128.html">CVector</a> &amp;scale)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_10"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a02282.html#NL3D_1_1UTransformablew4">TTransformMode</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_11">getTransformMode</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">get the current transform mode. <a href="#NL3D_1_1CWaterInstanceUserz1093_11"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_12">setPivot</a> (const <a class="el" href="a03128.html">CVector</a> &amp;pivot)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_12"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_13">setPos</a> (const <a class="el" href="a03128.html">CVector</a> &amp;pos)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode(nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_13"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_14">setRotEuler</a> (const <a class="el" href="a03128.html">CVector</a> &amp;rot)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotEuler mode(nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_14"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_15">setRotQuat</a> (const <a class="el" href="a03128.html">CVector</a> &amp;jdir, const <a class="el" href="a03128.html">CVector</a> &amp;vup)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_16">setRotQuat</a> (const <a class="el" href="a03128.html">CVector</a> &amp;jdir)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_17">setRotQuat</a> (const <a class="el" href="a03296.html">CQuat</a> &amp;quat)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotQuat mode (nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_17"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_18">setScale</a> (const <a class="el" href="a03128.html">CVector</a> &amp;scale)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_18"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_19">setTransformMode</a> (<a class="el" href="a02282.html#NL3D_1_1UTransformablew4">TTransformMode</a> mode, <a class="el" href="a02851.html#NLMISC_1_1CMatrixw0">CMatrix::TRotOrder</a> ro=CMatrix::ZXY)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Change the transform mode. Components or matrix are not reseted. <a href="#NL3D_1_1CWaterInstanceUserz1093_19"></a><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">Accessor for CSceneUser / Other.</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03348.html">CScene</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1077_0">getScene</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a02316.html">CTransform</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1077_1">getTransform</a> ()</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">visibility</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1067_0">getUserClipping</a> () const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Return the user clipping state. <a href="#NL3D_1_1CWaterInstanceUserz1067_0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a02321.html#NL3D_1_1UTransformw8">TVisibility</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1067_1">getVisibility</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the local visibility state. <a href="#NL3D_1_1CWaterInstanceUserz1067_1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1067_2">heritVisibility</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">herit the visibility from his father. (default behavior). <a href="#NL3D_1_1CWaterInstanceUserz1067_2"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1067_3">hide</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Hide the object and his sons. <a href="#NL3D_1_1CWaterInstanceUserz1067_3"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1067_4">setUserClipping</a> (bool enable)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Return the user clipping state. <a href="#NL3D_1_1CWaterInstanceUserz1067_4"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1067_5">show</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Show the objet and his sons. <a href="#NL3D_1_1CWaterInstanceUserz1067_5"></a><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">visibility</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1580_0">getUserClipping</a> () const=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Return the user clipping state. <a href="#NL3D_1_1UTransformz1580_0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a02321.html#NL3D_1_1UTransformw8">TVisibility</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1580_1">getVisibility</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the local visibility state. <a href="#NL3D_1_1UTransformz1580_1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1580_2">heritVisibility</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">herit the visibility from his father. (default behavior). <a href="#NL3D_1_1UTransformz1580_2"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1580_3">hide</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Hide the object and his sons. <a href="#NL3D_1_1UTransformz1580_3"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1580_4">setUserClipping</a> (bool enable)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Return the user clipping state. <a href="#NL3D_1_1UTransformz1580_4"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1580_5">show</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Show the objet and his sons. <a href="#NL3D_1_1UTransformz1580_5"></a><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader"></div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1070_0">getUserLightable</a> () const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1070_1">setUserLightable</a> (bool enable)</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader"></div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1583_0">getUserLightable</a> () const=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1583_1">setUserLightable</a> (bool enable)=0</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader"></div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1073_0">isOpaque</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1073_1">isTransparent</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1073_2">setOpacity</a> (bool <a class="el" href="a04223.html#a576">v</a>)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1073_3">setTransparency</a> (bool <a class="el" href="a04223.html#a576">v</a>)</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader"></div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1586_0">isOpaque</a> ()=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1586_1">isTransparent</a> ()=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1586_2">setOpacity</a> (bool <a class="el" href="a04223.html#a576">v</a>)=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1586_3">setTransparency</a> (bool <a class="el" href="a04223.html#a576">v</a>)=0</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Misc</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1095_0">lookAt</a> (const <a class="el" href="a03128.html">CVector</a> &amp;eye, const <a class="el" href="a03128.html">CVector</a> &amp;target, float roll=0.f)</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Misc</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1596_0">lookAt</a> (const <a class="el" href="a03128.html">CVector</a> &amp;eye, const <a class="el" href="a03128.html">CVector</a> &amp;target, float roll=0.f)=0</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Position set</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_0">setMatrix</a> (const <a class="el" href="a02851.html">CMatrix</a> &amp;mat)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in DirecTMatrix mode (nlassert). <a href="#NL3D_1_1UTransformablez1592_0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_1">setPivot</a> (float px, float py, float pz)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1UTransformablez1592_1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_2">setPivot</a> (const <a class="el" href="a03128.html">CVector</a> &amp;pivot)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1UTransformablez1592_2"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_3">setPos</a> (float px, float py, float pz)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode(nlassert). <a href="#NL3D_1_1UTransformablez1592_3"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_4">setPos</a> (const <a class="el" href="a03128.html">CVector</a> &amp;pos)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode(nlassert). <a href="#NL3D_1_1UTransformablez1592_4"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_5">setRotEuler</a> (float rx, float ry, float rz)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotEuler mode(nlassert). <a href="#NL3D_1_1UTransformablez1592_5"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_6">setRotEuler</a> (const <a class="el" href="a03128.html">CVector</a> &amp;rot)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotEuler mode(nlassert). <a href="#NL3D_1_1UTransformablez1592_6"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_7">setRotQuat</a> (const <a class="el" href="a03128.html">CVector</a> &amp;jdir, const <a class="el" href="a03128.html">CVector</a> &amp;vup)=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_8">setRotQuat</a> (const <a class="el" href="a03128.html">CVector</a> &amp;jdir)=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_9">setRotQuat</a> (const <a class="el" href="a03296.html">CQuat</a> &amp;quat)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotQuat mode (nlassert). <a href="#NL3D_1_1UTransformablez1592_9"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_10">setScale</a> (float sx, float sy, float sz)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1UTransformablez1592_10"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_11">setScale</a> (const <a class="el" href="a03128.html">CVector</a> &amp;scale)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1UTransformablez1592_11"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_12">setTransformMode</a> (<a class="el" href="a02282.html#NL3D_1_1UTransformablew4">TTransformMode</a> mode, <a class="el" href="a02851.html#NLMISC_1_1CMatrixw0">CMatrix::TRotOrder</a> ro=CMatrix::ZXY)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Change the transform mode. Components or matrix are not reseted. <a href="#NL3D_1_1UTransformablez1592_12"></a><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">Space manipulation</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual const <a class="el" href="a02851.html">CMatrix</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1091_0">getMatrix</a> () const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the matrix, compute her if necessary (work in all modes). <a href="#NL3D_1_1CWaterInstanceUserz1091_0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1091_1">setMatrix</a> (const <a class="el" href="a02851.html">CMatrix</a> &amp;mat)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in DirecTMatrix mode (nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1091_1"></a><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">space set/get.</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03128.html">CVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_0">getPivot</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_1">getPivot</a> (<a class="el" href="a03128.html">CVector</a> &amp;pivot)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03128.html">CVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_2">getPos</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode(nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_2"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_3">getPos</a> (<a class="el" href="a03128.html">CVector</a> &amp;pos)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode(nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_3"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03128.html">CVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_4">getRotEuler</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotEuler mode(nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_4"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_5">getRotEuler</a> (<a class="el" href="a03128.html">CVector</a> &amp;rot)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotEuler mode(nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_5"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a02851.html#NLMISC_1_1CMatrixw0">CMatrix::TRotOrder</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_6">getRotOrder</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">get the current rotorder (information vlaid only when RotEuler mode). <a href="#NL3D_1_1CWaterInstanceUserz1093_6"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03296.html">CQuat</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_7">getRotQuat</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotQuat mode (nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_7"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_8">getRotQuat</a> (<a class="el" href="a03296.html">CQuat</a> &amp;quat)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotQuat mode (nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_8"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03128.html">CVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_9">getScale</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_9"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_10">getScale</a> (<a class="el" href="a03128.html">CVector</a> &amp;scale)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_10"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a02282.html#NL3D_1_1UTransformablew4">TTransformMode</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_11">getTransformMode</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">get the current transform mode. <a href="#NL3D_1_1CWaterInstanceUserz1093_11"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_12">setPivot</a> (const <a class="el" href="a03128.html">CVector</a> &amp;pivot)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_12"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_13">setPos</a> (const <a class="el" href="a03128.html">CVector</a> &amp;pos)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode(nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_13"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_14">setRotEuler</a> (const <a class="el" href="a03128.html">CVector</a> &amp;rot)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotEuler mode(nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_14"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_15">setRotQuat</a> (const <a class="el" href="a03128.html">CVector</a> &amp;jdir, const <a class="el" href="a03128.html">CVector</a> &amp;vup)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_16">setRotQuat</a> (const <a class="el" href="a03128.html">CVector</a> &amp;jdir)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_17">setRotQuat</a> (const <a class="el" href="a03296.html">CQuat</a> &amp;quat)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotQuat mode (nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_17"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_18">setScale</a> (const <a class="el" href="a03128.html">CVector</a> &amp;scale)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_18"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_19">setTransformMode</a> (<a class="el" href="a02282.html#NL3D_1_1UTransformablew4">TTransformMode</a> mode, <a class="el" href="a02851.html#NLMISC_1_1CMatrixw0">CMatrix::TRotOrder</a> ro=CMatrix::ZXY)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Change the transform mode. Components or matrix are not reseted. <a href="#NL3D_1_1CWaterInstanceUserz1093_19"></a><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">Misc</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1095_0">lookAt</a> (const <a class="el" href="a03128.html">CVector</a> &amp;eye, const <a class="el" href="a03128.html">CVector</a> &amp;target, float roll=0.f)</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Position set</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_1">setPivot</a> (float px, float py, float pz)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1UTransformablez1592_1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_3">setPos</a> (float px, float py, float pz)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode(nlassert). <a href="#NL3D_1_1UTransformablez1592_3"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_5">setRotEuler</a> (float rx, float ry, float rz)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotEuler mode(nlassert). <a href="#NL3D_1_1UTransformablez1592_5"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_10">setScale</a> (float sx, float sy, float sz)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1UTransformablez1592_10"></a><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">ShadowMapping</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1075_0">canCastShadowMap</a> () const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">true if the instance cast shadow. By default false <a href="#NL3D_1_1CWaterInstanceUserz1075_0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1075_1">canReceiveShadowMap</a> () const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">true if the instance receive shadow. By default false <a href="#NL3D_1_1CWaterInstanceUserz1075_1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1075_2">enableCastShadowMap</a> (bool state)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1075_3">enableReceiveShadowMap</a> (bool state)</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">freezeHRC</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1069_0">freezeHRC</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1069_1">unfreezeHRC</a> ()</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Space manipulation</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a02674.html">UInstanceGroup</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1065_0">getClusterSystem</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1065_1">parent</a> (<a class="el" href="a02321.html">UTransform</a> *newFather)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">unlink this from oldparent, and make this be a son of newFather. <a href="#NL3D_1_1CWaterInstanceUserz1065_1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1065_2">setClusterSystem</a> (<a class="el" href="a02674.html">UInstanceGroup</a> *pIG)</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader"></div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual const std::string &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1071_0">getLoadBalancingGroup</a> () const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1071_1">setLoadBalancingGroup</a> (const std::string &amp;group)</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Space manipulation</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual const <a class="el" href="a02851.html">CMatrix</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1091_0">getMatrix</a> () const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the matrix, compute her if necessary (work in all modes). <a href="#NL3D_1_1CWaterInstanceUserz1091_0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1091_1">setMatrix</a> (const <a class="el" href="a02851.html">CMatrix</a> &amp;mat)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in DirecTMatrix mode (nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1091_1"></a><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">Position get</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual const <a class="el" href="a02851.html">CMatrix</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_0">getMatrix</a> () const=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the matrix, compute her if necessary (work in all modes). <a href="#NL3D_1_1UTransformablez1594_0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03128.html">CVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_1">getPivot</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1UTransformablez1594_1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_2">getPivot</a> (<a class="el" href="a03128.html">CVector</a> &amp;pivot)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1UTransformablez1594_2"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03128.html">CVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_3">getPos</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode(nlassert). <a href="#NL3D_1_1UTransformablez1594_3"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_4">getPos</a> (<a class="el" href="a03128.html">CVector</a> &amp;pos)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode(nlassert). <a href="#NL3D_1_1UTransformablez1594_4"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03128.html">CVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_5">getRotEuler</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotEuler mode(nlassert). <a href="#NL3D_1_1UTransformablez1594_5"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_6">getRotEuler</a> (<a class="el" href="a03128.html">CVector</a> &amp;rot)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotEuler mode(nlassert). <a href="#NL3D_1_1UTransformablez1594_6"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a02851.html#NLMISC_1_1CMatrixw0">CMatrix::TRotOrder</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_7">getRotOrder</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">get the current rotorder (information vlaid only when RotEuler mode). <a href="#NL3D_1_1UTransformablez1594_7"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03296.html">CQuat</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_8">getRotQuat</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotQuat mode (nlassert). <a href="#NL3D_1_1UTransformablez1594_8"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_9">getRotQuat</a> (<a class="el" href="a03296.html">CQuat</a> &amp;quat)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotQuat mode (nlassert). <a href="#NL3D_1_1UTransformablez1594_9"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03128.html">CVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_10">getScale</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1UTransformablez1594_10"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_11">getScale</a> (<a class="el" href="a03128.html">CVector</a> &amp;scale)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1UTransformablez1594_11"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a02282.html#NL3D_1_1UTransformablew4">TTransformMode</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_12">getTransformMode</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">get the current transform mode. <a href="#NL3D_1_1UTransformablez1594_12"></a><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader"></div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03337.html">NLMISC::CRGBA</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1072_0">getMeanColor</a> () const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">see <a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1072_1">setMeanColor()</a> <a href="#NL3D_1_1CWaterInstanceUserz1072_0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1072_1">setMeanColor</a> (<a class="el" href="a03337.html">NLMISC::CRGBA</a> color)</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">space set/get.</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03128.html">CVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_0">getPivot</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_1">getPivot</a> (<a class="el" href="a03128.html">CVector</a> &amp;pivot)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03128.html">CVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_2">getPos</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode(nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_2"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_3">getPos</a> (<a class="el" href="a03128.html">CVector</a> &amp;pos)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode(nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_3"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03128.html">CVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_4">getRotEuler</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotEuler mode(nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_4"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_5">getRotEuler</a> (<a class="el" href="a03128.html">CVector</a> &amp;rot)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotEuler mode(nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_5"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a02851.html#NLMISC_1_1CMatrixw0">CMatrix::TRotOrder</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_6">getRotOrder</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">get the current rotorder (information vlaid only when RotEuler mode). <a href="#NL3D_1_1CWaterInstanceUserz1093_6"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03296.html">CQuat</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_7">getRotQuat</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotQuat mode (nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_7"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_8">getRotQuat</a> (<a class="el" href="a03296.html">CQuat</a> &amp;quat)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotQuat mode (nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_8"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03128.html">CVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_9">getScale</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_9"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_10">getScale</a> (<a class="el" href="a03128.html">CVector</a> &amp;scale)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_10"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a02282.html#NL3D_1_1UTransformablew4">TTransformMode</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_11">getTransformMode</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">get the current transform mode. <a href="#NL3D_1_1CWaterInstanceUserz1093_11"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_12">setPivot</a> (const <a class="el" href="a03128.html">CVector</a> &amp;pivot)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_12"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_13">setPos</a> (const <a class="el" href="a03128.html">CVector</a> &amp;pos)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode(nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_13"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_14">setRotEuler</a> (const <a class="el" href="a03128.html">CVector</a> &amp;rot)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotEuler mode(nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_14"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_15">setRotQuat</a> (const <a class="el" href="a03128.html">CVector</a> &amp;jdir, const <a class="el" href="a03128.html">CVector</a> &amp;vup)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_16">setRotQuat</a> (const <a class="el" href="a03128.html">CVector</a> &amp;jdir)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_17">setRotQuat</a> (const <a class="el" href="a03296.html">CQuat</a> &amp;quat)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotQuat mode (nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_17"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_18">setScale</a> (const <a class="el" href="a03128.html">CVector</a> &amp;scale)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_18"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_19">setTransformMode</a> (<a class="el" href="a02282.html#NL3D_1_1UTransformablew4">TTransformMode</a> mode, <a class="el" href="a02851.html#NLMISC_1_1CMatrixw0">CMatrix::TRotOrder</a> ro=CMatrix::ZXY)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Change the transform mode. Components or matrix are not reseted. <a href="#NL3D_1_1CWaterInstanceUserz1093_19"></a><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">Accessor for CSceneUser / Other.</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03348.html">CScene</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1077_0">getScene</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a02316.html">CTransform</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1077_1">getTransform</a> ()</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">visibility</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1067_0">getUserClipping</a> () const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Return the user clipping state. <a href="#NL3D_1_1CWaterInstanceUserz1067_0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a02321.html#NL3D_1_1UTransformw8">TVisibility</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1067_1">getVisibility</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the local visibility state. <a href="#NL3D_1_1CWaterInstanceUserz1067_1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1067_2">heritVisibility</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">herit the visibility from his father. (default behavior). <a href="#NL3D_1_1CWaterInstanceUserz1067_2"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1067_3">hide</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Hide the object and his sons. <a href="#NL3D_1_1CWaterInstanceUserz1067_3"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1067_4">setUserClipping</a> (bool enable)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Return the user clipping state. <a href="#NL3D_1_1CWaterInstanceUserz1067_4"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1067_5">show</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Show the objet and his sons. <a href="#NL3D_1_1CWaterInstanceUserz1067_5"></a><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader"></div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1070_0">getUserLightable</a> () const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1070_1">setUserLightable</a> (bool enable)</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader"></div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1073_0">isOpaque</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1073_1">isTransparent</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1073_2">setOpacity</a> (bool <a class="el" href="a04223.html#a576">v</a>)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1073_3">setTransparency</a> (bool <a class="el" href="a04223.html#a576">v</a>)</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Misc</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1095_0">lookAt</a> (const <a class="el" href="a03128.html">CVector</a> &amp;eye, const <a class="el" href="a03128.html">CVector</a> &amp;target, float roll=0.f)</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Misc</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1596_0">lookAt</a> (const <a class="el" href="a03128.html">CVector</a> &amp;eye, const <a class="el" href="a03128.html">CVector</a> &amp;target, float roll=0.f)=0</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Position set</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_0">setMatrix</a> (const <a class="el" href="a02851.html">CMatrix</a> &amp;mat)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in DirecTMatrix mode (nlassert). <a href="#NL3D_1_1UTransformablez1592_0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_1">setPivot</a> (float px, float py, float pz)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1UTransformablez1592_1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_2">setPivot</a> (const <a class="el" href="a03128.html">CVector</a> &amp;pivot)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1UTransformablez1592_2"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_3">setPos</a> (float px, float py, float pz)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode(nlassert). <a href="#NL3D_1_1UTransformablez1592_3"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_4">setPos</a> (const <a class="el" href="a03128.html">CVector</a> &amp;pos)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode(nlassert). <a href="#NL3D_1_1UTransformablez1592_4"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_5">setRotEuler</a> (float rx, float ry, float rz)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotEuler mode(nlassert). <a href="#NL3D_1_1UTransformablez1592_5"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_6">setRotEuler</a> (const <a class="el" href="a03128.html">CVector</a> &amp;rot)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotEuler mode(nlassert). <a href="#NL3D_1_1UTransformablez1592_6"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_7">setRotQuat</a> (const <a class="el" href="a03128.html">CVector</a> &amp;jdir, const <a class="el" href="a03128.html">CVector</a> &amp;vup)=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_8">setRotQuat</a> (const <a class="el" href="a03128.html">CVector</a> &amp;jdir)=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_9">setRotQuat</a> (const <a class="el" href="a03296.html">CQuat</a> &amp;quat)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotQuat mode (nlassert). <a href="#NL3D_1_1UTransformablez1592_9"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_10">setScale</a> (float sx, float sy, float sz)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1UTransformablez1592_10"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_11">setScale</a> (const <a class="el" href="a03128.html">CVector</a> &amp;scale)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1UTransformablez1592_11"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_12">setTransformMode</a> (<a class="el" href="a02282.html#NL3D_1_1UTransformablew4">TTransformMode</a> mode, <a class="el" href="a02851.html#NLMISC_1_1CMatrixw0">CMatrix::TRotOrder</a> ro=CMatrix::ZXY)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Change the transform mode. Components or matrix are not reseted. <a href="#NL3D_1_1UTransformablez1592_12"></a><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">ShadowMapping</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1075_0">canCastShadowMap</a> () const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">true if the instance cast shadow. By default false <a href="#NL3D_1_1CWaterInstanceUserz1075_0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1075_1">canReceiveShadowMap</a> () const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">true if the instance receive shadow. By default false <a href="#NL3D_1_1CWaterInstanceUserz1075_1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1075_2">enableCastShadowMap</a> (bool state)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1075_3">enableReceiveShadowMap</a> (bool state)</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">ShadowMapping</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1588_0">canCastShadowMap</a> () const=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">true if the instance cast shadow. By default false <a href="#NL3D_1_1UTransformz1588_0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1588_1">canReceiveShadowMap</a> () const=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">true if the instance receive shadow. By default false <a href="#NL3D_1_1UTransformz1588_1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1588_2">enableCastShadowMap</a> (bool state)=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1588_3">enableReceiveShadowMap</a> (bool state)=0</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Async Texture Loading</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02683.html#NL3D_1_1CWaterInstanceUserz231_0">enableAsyncTextureMode</a> (bool enable)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02683.html#NL3D_1_1CWaterInstanceUserz231_1">getAsyncTextureDistance</a> () const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02683.html#NL3D_1_1CWaterInstanceUserz231_2">getAsyncTextureMode</a> () const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02683.html#NL3D_1_1CWaterInstanceUserz231_3">isAsyncTextureDirty</a> () const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">see dirtAsyncTextureState() <a href="#NL3D_1_1CWaterInstanceUserz231_3"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02683.html#NL3D_1_1CWaterInstanceUserz231_4">isAsyncTextureReady</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02683.html#NL3D_1_1CWaterInstanceUserz231_5">setAsyncTextureDirty</a> (bool flag)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02683.html#NL3D_1_1CWaterInstanceUserz231_6">setAsyncTextureDistance</a> (float dist)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02683.html#NL3D_1_1CWaterInstanceUserz231_7">startAsyncTextureLoading</a> ()</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">freezeHRC</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1069_0">freezeHRC</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1069_1">unfreezeHRC</a> ()</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">freezeHRC</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1582_0">freezeHRC</a> ()=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1582_1">unfreezeHRC</a> ()=0</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Space manipulation</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a02674.html">UInstanceGroup</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1065_0">getClusterSystem</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1065_1">parent</a> (<a class="el" href="a02321.html">UTransform</a> *newFather)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">unlink this from oldparent, and make this be a son of newFather. <a href="#NL3D_1_1CWaterInstanceUserz1065_1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1065_2">setClusterSystem</a> (<a class="el" href="a02674.html">UInstanceGroup</a> *pIG)</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Hierarchy manipulation</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a02674.html">UInstanceGroup</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1578_0">getClusterSystem</a> ()=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1578_1">parent</a> (<a class="el" href="a02321.html">UTransform</a> *newFather)=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1578_2">setClusterSystem</a> (<a class="el" href="a02674.html">UInstanceGroup</a> *pIG)=0</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader"></div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual const std::string &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1071_0">getLoadBalancingGroup</a> () const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1071_1">setLoadBalancingGroup</a> (const std::string &amp;group)</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader"></div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual const std::string &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1584_0">getLoadBalancingGroup</a> () const=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1584_1">setLoadBalancingGroup</a> (const std::string &amp;group)=0</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Material access.</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a02682.html">UInstanceMaterial</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02683.html#NL3D_1_1CWaterInstanceUserz229_0">getMaterial</a> (<a class="el" href="a04558.html#a15">uint</a> materialId)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">return a local access on a material, to change its values. (NB: overwrited, if animated). <a href="#NL3D_1_1CWaterInstanceUserz229_0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a04558.html#a15">uint</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02683.html#NL3D_1_1CWaterInstanceUserz229_1">getNumMaterials</a> () const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">return number of materials this mesh instance use. <a href="#NL3D_1_1CWaterInstanceUserz229_1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02683.html#NL3D_1_1CWaterInstanceUserz229_2">selectTextureSet</a> (<a class="el" href="a04558.html#a15">uint</a> <a class="el" href="a04223.html#a564">id</a>)</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Space manipulation</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual const <a class="el" href="a02851.html">CMatrix</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1091_0">getMatrix</a> () const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the matrix, compute her if necessary (work in all modes). <a href="#NL3D_1_1CWaterInstanceUserz1091_0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1091_1">setMatrix</a> (const <a class="el" href="a02851.html">CMatrix</a> &amp;mat)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in DirecTMatrix mode (nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1091_1"></a><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">Position get</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual const <a class="el" href="a02851.html">CMatrix</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_0">getMatrix</a> () const=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the matrix, compute her if necessary (work in all modes). <a href="#NL3D_1_1UTransformablez1594_0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03128.html">CVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_1">getPivot</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1UTransformablez1594_1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_2">getPivot</a> (<a class="el" href="a03128.html">CVector</a> &amp;pivot)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1UTransformablez1594_2"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03128.html">CVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_3">getPos</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode(nlassert). <a href="#NL3D_1_1UTransformablez1594_3"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_4">getPos</a> (<a class="el" href="a03128.html">CVector</a> &amp;pos)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode(nlassert). <a href="#NL3D_1_1UTransformablez1594_4"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03128.html">CVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_5">getRotEuler</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotEuler mode(nlassert). <a href="#NL3D_1_1UTransformablez1594_5"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_6">getRotEuler</a> (<a class="el" href="a03128.html">CVector</a> &amp;rot)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotEuler mode(nlassert). <a href="#NL3D_1_1UTransformablez1594_6"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a02851.html#NLMISC_1_1CMatrixw0">CMatrix::TRotOrder</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_7">getRotOrder</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">get the current rotorder (information vlaid only when RotEuler mode). <a href="#NL3D_1_1UTransformablez1594_7"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03296.html">CQuat</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_8">getRotQuat</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotQuat mode (nlassert). <a href="#NL3D_1_1UTransformablez1594_8"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_9">getRotQuat</a> (<a class="el" href="a03296.html">CQuat</a> &amp;quat)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotQuat mode (nlassert). <a href="#NL3D_1_1UTransformablez1594_9"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03128.html">CVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_10">getScale</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1UTransformablez1594_10"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_11">getScale</a> (<a class="el" href="a03128.html">CVector</a> &amp;scale)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1UTransformablez1594_11"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a02282.html#NL3D_1_1UTransformablew4">TTransformMode</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_12">getTransformMode</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">get the current transform mode. <a href="#NL3D_1_1UTransformablez1594_12"></a><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader"></div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03337.html">NLMISC::CRGBA</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1072_0">getMeanColor</a> () const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">see <a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1072_1">setMeanColor()</a> <a href="#NL3D_1_1CWaterInstanceUserz1072_0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1072_1">setMeanColor</a> (<a class="el" href="a03337.html">NLMISC::CRGBA</a> color)</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader"></div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03337.html">NLMISC::CRGBA</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1585_0">getMeanColor</a> () const=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">see <a class="el" href="a02321.html#NL3D_1_1UTransformz1585_1">setMeanColor()</a> <a href="#NL3D_1_1UTransformz1585_0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1585_1">setMeanColor</a> (<a class="el" href="a03337.html">NLMISC::CRGBA</a> color)=0</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">space set/get.</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03128.html">CVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_0">getPivot</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_1">getPivot</a> (<a class="el" href="a03128.html">CVector</a> &amp;pivot)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03128.html">CVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_2">getPos</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode(nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_2"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_3">getPos</a> (<a class="el" href="a03128.html">CVector</a> &amp;pos)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode(nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_3"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03128.html">CVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_4">getRotEuler</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotEuler mode(nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_4"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_5">getRotEuler</a> (<a class="el" href="a03128.html">CVector</a> &amp;rot)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotEuler mode(nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_5"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a02851.html#NLMISC_1_1CMatrixw0">CMatrix::TRotOrder</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_6">getRotOrder</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">get the current rotorder (information vlaid only when RotEuler mode). <a href="#NL3D_1_1CWaterInstanceUserz1093_6"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03296.html">CQuat</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_7">getRotQuat</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotQuat mode (nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_7"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_8">getRotQuat</a> (<a class="el" href="a03296.html">CQuat</a> &amp;quat)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotQuat mode (nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_8"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03128.html">CVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_9">getScale</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_9"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_10">getScale</a> (<a class="el" href="a03128.html">CVector</a> &amp;scale)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_10"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a02282.html#NL3D_1_1UTransformablew4">TTransformMode</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_11">getTransformMode</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">get the current transform mode. <a href="#NL3D_1_1CWaterInstanceUserz1093_11"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_12">setPivot</a> (const <a class="el" href="a03128.html">CVector</a> &amp;pivot)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_12"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_13">setPos</a> (const <a class="el" href="a03128.html">CVector</a> &amp;pos)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode(nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_13"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_14">setRotEuler</a> (const <a class="el" href="a03128.html">CVector</a> &amp;rot)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotEuler mode(nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_14"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_15">setRotQuat</a> (const <a class="el" href="a03128.html">CVector</a> &amp;jdir, const <a class="el" href="a03128.html">CVector</a> &amp;vup)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_16">setRotQuat</a> (const <a class="el" href="a03128.html">CVector</a> &amp;jdir)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_17">setRotQuat</a> (const <a class="el" href="a03296.html">CQuat</a> &amp;quat)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotQuat mode (nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_17"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_18">setScale</a> (const <a class="el" href="a03128.html">CVector</a> &amp;scale)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1CWaterInstanceUserz1093_18"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_19">setTransformMode</a> (<a class="el" href="a02282.html#NL3D_1_1UTransformablew4">TTransformMode</a> mode, <a class="el" href="a02851.html#NLMISC_1_1CMatrixw0">CMatrix::TRotOrder</a> ro=CMatrix::ZXY)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Change the transform mode. Components or matrix are not reseted. <a href="#NL3D_1_1CWaterInstanceUserz1093_19"></a><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">Accessor for CSceneUser / Other.</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03348.html">CScene</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1077_0">getScene</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a02316.html">CTransform</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1077_1">getTransform</a> ()</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">visibility</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1067_0">getUserClipping</a> () const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Return the user clipping state. <a href="#NL3D_1_1CWaterInstanceUserz1067_0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a02321.html#NL3D_1_1UTransformw8">TVisibility</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1067_1">getVisibility</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the local visibility state. <a href="#NL3D_1_1CWaterInstanceUserz1067_1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1067_2">heritVisibility</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">herit the visibility from his father. (default behavior). <a href="#NL3D_1_1CWaterInstanceUserz1067_2"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1067_3">hide</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Hide the object and his sons. <a href="#NL3D_1_1CWaterInstanceUserz1067_3"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1067_4">setUserClipping</a> (bool enable)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Return the user clipping state. <a href="#NL3D_1_1CWaterInstanceUserz1067_4"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1067_5">show</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Show the objet and his sons. <a href="#NL3D_1_1CWaterInstanceUserz1067_5"></a><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">visibility</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1580_0">getUserClipping</a> () const=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Return the user clipping state. <a href="#NL3D_1_1UTransformz1580_0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a02321.html#NL3D_1_1UTransformw8">TVisibility</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1580_1">getVisibility</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the local visibility state. <a href="#NL3D_1_1UTransformz1580_1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1580_2">heritVisibility</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">herit the visibility from his father. (default behavior). <a href="#NL3D_1_1UTransformz1580_2"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1580_3">hide</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Hide the object and his sons. <a href="#NL3D_1_1UTransformz1580_3"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1580_4">setUserClipping</a> (bool enable)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Return the user clipping state. <a href="#NL3D_1_1UTransformz1580_4"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1580_5">show</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Show the objet and his sons. <a href="#NL3D_1_1UTransformz1580_5"></a><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader"></div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1070_0">getUserLightable</a> () const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1070_1">setUserLightable</a> (bool enable)</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader"></div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1583_0">getUserLightable</a> () const=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1583_1">setUserLightable</a> (bool enable)=0</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader"></div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1073_0">isOpaque</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1073_1">isTransparent</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1073_2">setOpacity</a> (bool <a class="el" href="a04223.html#a576">v</a>)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1073_3">setTransparency</a> (bool <a class="el" href="a04223.html#a576">v</a>)</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader"></div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1586_0">isOpaque</a> ()=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1586_1">isTransparent</a> ()=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1586_2">setOpacity</a> (bool <a class="el" href="a04223.html#a576">v</a>)=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1586_3">setTransparency</a> (bool <a class="el" href="a04223.html#a576">v</a>)=0</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Misc</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1095_0">lookAt</a> (const <a class="el" href="a03128.html">CVector</a> &amp;eye, const <a class="el" href="a03128.html">CVector</a> &amp;target, float roll=0.f)</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Misc</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1596_0">lookAt</a> (const <a class="el" href="a03128.html">CVector</a> &amp;eye, const <a class="el" href="a03128.html">CVector</a> &amp;target, float roll=0.f)=0</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Position set</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_0">setMatrix</a> (const <a class="el" href="a02851.html">CMatrix</a> &amp;mat)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in DirecTMatrix mode (nlassert). <a href="#NL3D_1_1UTransformablez1592_0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_1">setPivot</a> (float px, float py, float pz)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1UTransformablez1592_1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_2">setPivot</a> (const <a class="el" href="a03128.html">CVector</a> &amp;pivot)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1UTransformablez1592_2"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_3">setPos</a> (float px, float py, float pz)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode(nlassert). <a href="#NL3D_1_1UTransformablez1592_3"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_4">setPos</a> (const <a class="el" href="a03128.html">CVector</a> &amp;pos)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode(nlassert). <a href="#NL3D_1_1UTransformablez1592_4"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_5">setRotEuler</a> (float rx, float ry, float rz)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotEuler mode(nlassert). <a href="#NL3D_1_1UTransformablez1592_5"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_6">setRotEuler</a> (const <a class="el" href="a03128.html">CVector</a> &amp;rot)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotEuler mode(nlassert). <a href="#NL3D_1_1UTransformablez1592_6"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_7">setRotQuat</a> (const <a class="el" href="a03128.html">CVector</a> &amp;jdir, const <a class="el" href="a03128.html">CVector</a> &amp;vup)=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_8">setRotQuat</a> (const <a class="el" href="a03128.html">CVector</a> &amp;jdir)=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_9">setRotQuat</a> (const <a class="el" href="a03296.html">CQuat</a> &amp;quat)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotQuat mode (nlassert). <a href="#NL3D_1_1UTransformablez1592_9"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_10">setScale</a> (float sx, float sy, float sz)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1UTransformablez1592_10"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_11">setScale</a> (const <a class="el" href="a03128.html">CVector</a> &amp;scale)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1UTransformablez1592_11"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_12">setTransformMode</a> (<a class="el" href="a02282.html#NL3D_1_1UTransformablew4">TTransformMode</a> mode, <a class="el" href="a02851.html#NLMISC_1_1CMatrixw0">CMatrix::TRotOrder</a> ro=CMatrix::ZXY)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Change the transform mode. Components or matrix are not reseted. <a href="#NL3D_1_1UTransformablez1592_12"></a><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">Position get</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual const <a class="el" href="a02851.html">CMatrix</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_0">getMatrix</a> () const=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the matrix, compute her if necessary (work in all modes). <a href="#NL3D_1_1UTransformablez1594_0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03128.html">CVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_1">getPivot</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1UTransformablez1594_1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_2">getPivot</a> (<a class="el" href="a03128.html">CVector</a> &amp;pivot)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1UTransformablez1594_2"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03128.html">CVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_3">getPos</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode(nlassert). <a href="#NL3D_1_1UTransformablez1594_3"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_4">getPos</a> (<a class="el" href="a03128.html">CVector</a> &amp;pos)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode(nlassert). <a href="#NL3D_1_1UTransformablez1594_4"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03128.html">CVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_5">getRotEuler</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotEuler mode(nlassert). <a href="#NL3D_1_1UTransformablez1594_5"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_6">getRotEuler</a> (<a class="el" href="a03128.html">CVector</a> &amp;rot)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotEuler mode(nlassert). <a href="#NL3D_1_1UTransformablez1594_6"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a02851.html#NLMISC_1_1CMatrixw0">CMatrix::TRotOrder</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_7">getRotOrder</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">get the current rotorder (information vlaid only when RotEuler mode). <a href="#NL3D_1_1UTransformablez1594_7"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03296.html">CQuat</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_8">getRotQuat</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotQuat mode (nlassert). <a href="#NL3D_1_1UTransformablez1594_8"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_9">getRotQuat</a> (<a class="el" href="a03296.html">CQuat</a> &amp;quat)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotQuat mode (nlassert). <a href="#NL3D_1_1UTransformablez1594_9"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03128.html">CVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_10">getScale</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1UTransformablez1594_10"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_11">getScale</a> (<a class="el" href="a03128.html">CVector</a> &amp;scale)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1UTransformablez1594_11"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a02282.html#NL3D_1_1UTransformablew4">TTransformMode</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_12">getTransformMode</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">get the current transform mode. <a href="#NL3D_1_1UTransformablez1594_12"></a><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">Misc</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1596_0">lookAt</a> (const <a class="el" href="a03128.html">CVector</a> &amp;eye, const <a class="el" href="a03128.html">CVector</a> &amp;target, float roll=0.f)=0</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Position set</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_0">setMatrix</a> (const <a class="el" href="a02851.html">CMatrix</a> &amp;mat)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in DirecTMatrix mode (nlassert). <a href="#NL3D_1_1UTransformablez1592_0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_1">setPivot</a> (float px, float py, float pz)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1UTransformablez1592_1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_2">setPivot</a> (const <a class="el" href="a03128.html">CVector</a> &amp;pivot)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1UTransformablez1592_2"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_3">setPos</a> (float px, float py, float pz)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode(nlassert). <a href="#NL3D_1_1UTransformablez1592_3"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_4">setPos</a> (const <a class="el" href="a03128.html">CVector</a> &amp;pos)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode(nlassert). <a href="#NL3D_1_1UTransformablez1592_4"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_5">setRotEuler</a> (float rx, float ry, float rz)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotEuler mode(nlassert). <a href="#NL3D_1_1UTransformablez1592_5"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_6">setRotEuler</a> (const <a class="el" href="a03128.html">CVector</a> &amp;rot)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotEuler mode(nlassert). <a href="#NL3D_1_1UTransformablez1592_6"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_7">setRotQuat</a> (const <a class="el" href="a03128.html">CVector</a> &amp;jdir, const <a class="el" href="a03128.html">CVector</a> &amp;vup)=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_8">setRotQuat</a> (const <a class="el" href="a03128.html">CVector</a> &amp;jdir)=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_9">setRotQuat</a> (const <a class="el" href="a03296.html">CQuat</a> &amp;quat)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotQuat mode (nlassert). <a href="#NL3D_1_1UTransformablez1592_9"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_10">setScale</a> (float sx, float sy, float sz)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1UTransformablez1592_10"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_11">setScale</a> (const <a class="el" href="a03128.html">CVector</a> &amp;scale)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1UTransformablez1592_11"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_12">setTransformMode</a> (<a class="el" href="a02282.html#NL3D_1_1UTransformablew4">TTransformMode</a> mode, <a class="el" href="a02851.html#NLMISC_1_1CMatrixw0">CMatrix::TRotOrder</a> ro=CMatrix::ZXY)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Change the transform mode. Components or matrix are not reseted. <a href="#NL3D_1_1UTransformablez1592_12"></a><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">ShadowMapping</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1588_0">canCastShadowMap</a> () const=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">true if the instance cast shadow. By default false <a href="#NL3D_1_1UTransformz1588_0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1588_1">canReceiveShadowMap</a> () const=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">true if the instance receive shadow. By default false <a href="#NL3D_1_1UTransformz1588_1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1588_2">enableCastShadowMap</a> (bool state)=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1588_3">enableReceiveShadowMap</a> (bool state)=0</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">freezeHRC</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1582_0">freezeHRC</a> ()=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1582_1">unfreezeHRC</a> ()=0</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Hierarchy manipulation</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a02674.html">UInstanceGroup</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1578_0">getClusterSystem</a> ()=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1578_1">parent</a> (<a class="el" href="a02321.html">UTransform</a> *newFather)=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1578_2">setClusterSystem</a> (<a class="el" href="a02674.html">UInstanceGroup</a> *pIG)=0</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader"></div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual const std::string &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1584_0">getLoadBalancingGroup</a> () const=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1584_1">setLoadBalancingGroup</a> (const std::string &amp;group)=0</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Position get</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual const <a class="el" href="a02851.html">CMatrix</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_0">getMatrix</a> () const=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the matrix, compute her if necessary (work in all modes). <a href="#NL3D_1_1UTransformablez1594_0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03128.html">CVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_1">getPivot</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1UTransformablez1594_1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_2">getPivot</a> (<a class="el" href="a03128.html">CVector</a> &amp;pivot)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1UTransformablez1594_2"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03128.html">CVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_3">getPos</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode(nlassert). <a href="#NL3D_1_1UTransformablez1594_3"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_4">getPos</a> (<a class="el" href="a03128.html">CVector</a> &amp;pos)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode(nlassert). <a href="#NL3D_1_1UTransformablez1594_4"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03128.html">CVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_5">getRotEuler</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotEuler mode(nlassert). <a href="#NL3D_1_1UTransformablez1594_5"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_6">getRotEuler</a> (<a class="el" href="a03128.html">CVector</a> &amp;rot)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotEuler mode(nlassert). <a href="#NL3D_1_1UTransformablez1594_6"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a02851.html#NLMISC_1_1CMatrixw0">CMatrix::TRotOrder</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_7">getRotOrder</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">get the current rotorder (information vlaid only when RotEuler mode). <a href="#NL3D_1_1UTransformablez1594_7"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03296.html">CQuat</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_8">getRotQuat</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotQuat mode (nlassert). <a href="#NL3D_1_1UTransformablez1594_8"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_9">getRotQuat</a> (<a class="el" href="a03296.html">CQuat</a> &amp;quat)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotQuat mode (nlassert). <a href="#NL3D_1_1UTransformablez1594_9"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03128.html">CVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_10">getScale</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1UTransformablez1594_10"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_11">getScale</a> (<a class="el" href="a03128.html">CVector</a> &amp;scale)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1UTransformablez1594_11"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a02282.html#NL3D_1_1UTransformablew4">TTransformMode</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_12">getTransformMode</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">get the current transform mode. <a href="#NL3D_1_1UTransformablez1594_12"></a><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader"></div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03337.html">NLMISC::CRGBA</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1585_0">getMeanColor</a> () const=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">see <a class="el" href="a02321.html#NL3D_1_1UTransformz1585_1">setMeanColor()</a> <a href="#NL3D_1_1UTransformz1585_0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1585_1">setMeanColor</a> (<a class="el" href="a03337.html">NLMISC::CRGBA</a> color)=0</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">visibility</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1580_0">getUserClipping</a> () const=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Return the user clipping state. <a href="#NL3D_1_1UTransformz1580_0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a02321.html#NL3D_1_1UTransformw8">TVisibility</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1580_1">getVisibility</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the local visibility state. <a href="#NL3D_1_1UTransformz1580_1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1580_2">heritVisibility</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">herit the visibility from his father. (default behavior). <a href="#NL3D_1_1UTransformz1580_2"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1580_3">hide</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Hide the object and his sons. <a href="#NL3D_1_1UTransformz1580_3"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1580_4">setUserClipping</a> (bool enable)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Return the user clipping state. <a href="#NL3D_1_1UTransformz1580_4"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1580_5">show</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Show the objet and his sons. <a href="#NL3D_1_1UTransformz1580_5"></a><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader"></div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1583_0">getUserLightable</a> () const=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1583_1">setUserLightable</a> (bool enable)=0</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader"></div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1586_0">isOpaque</a> ()=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1586_1">isTransparent</a> ()=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1586_2">setOpacity</a> (bool <a class="el" href="a04223.html#a576">v</a>)=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1586_3">setTransparency</a> (bool <a class="el" href="a04223.html#a576">v</a>)=0</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Misc</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1596_0">lookAt</a> (const <a class="el" href="a03128.html">CVector</a> &amp;eye, const <a class="el" href="a03128.html">CVector</a> &amp;target, float roll=0.f)=0</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Position set</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_0">setMatrix</a> (const <a class="el" href="a02851.html">CMatrix</a> &amp;mat)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in DirecTMatrix mode (nlassert). <a href="#NL3D_1_1UTransformablez1592_0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_1">setPivot</a> (float px, float py, float pz)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1UTransformablez1592_1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_2">setPivot</a> (const <a class="el" href="a03128.html">CVector</a> &amp;pivot)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1UTransformablez1592_2"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_3">setPos</a> (float px, float py, float pz)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode(nlassert). <a href="#NL3D_1_1UTransformablez1592_3"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_4">setPos</a> (const <a class="el" href="a03128.html">CVector</a> &amp;pos)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode(nlassert). <a href="#NL3D_1_1UTransformablez1592_4"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_5">setRotEuler</a> (float rx, float ry, float rz)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotEuler mode(nlassert). <a href="#NL3D_1_1UTransformablez1592_5"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_6">setRotEuler</a> (const <a class="el" href="a03128.html">CVector</a> &amp;rot)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotEuler mode(nlassert). <a href="#NL3D_1_1UTransformablez1592_6"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_7">setRotQuat</a> (const <a class="el" href="a03128.html">CVector</a> &amp;jdir, const <a class="el" href="a03128.html">CVector</a> &amp;vup)=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_8">setRotQuat</a> (const <a class="el" href="a03128.html">CVector</a> &amp;jdir)=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_9">setRotQuat</a> (const <a class="el" href="a03296.html">CQuat</a> &amp;quat)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotQuat mode (nlassert). <a href="#NL3D_1_1UTransformablez1592_9"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_10">setScale</a> (float sx, float sy, float sz)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1UTransformablez1592_10"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_11">setScale</a> (const <a class="el" href="a03128.html">CVector</a> &amp;scale)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1UTransformablez1592_11"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_12">setTransformMode</a> (<a class="el" href="a02282.html#NL3D_1_1UTransformablew4">TTransformMode</a> mode, <a class="el" href="a02851.html#NLMISC_1_1CMatrixw0">CMatrix::TRotOrder</a> ro=CMatrix::ZXY)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Change the transform mode. Components or matrix are not reseted. <a href="#NL3D_1_1UTransformablez1592_12"></a><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">ShadowMapping</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1588_0">canCastShadowMap</a> () const=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">true if the instance cast shadow. By default false <a href="#NL3D_1_1UTransformz1588_0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1588_1">canReceiveShadowMap</a> () const=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">true if the instance receive shadow. By default false <a href="#NL3D_1_1UTransformz1588_1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1588_2">enableCastShadowMap</a> (bool state)=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1588_3">enableReceiveShadowMap</a> (bool state)=0</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">freezeHRC</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1582_0">freezeHRC</a> ()=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1582_1">unfreezeHRC</a> ()=0</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Hierarchy manipulation</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a02674.html">UInstanceGroup</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1578_0">getClusterSystem</a> ()=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1578_1">parent</a> (<a class="el" href="a02321.html">UTransform</a> *newFather)=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1578_2">setClusterSystem</a> (<a class="el" href="a02674.html">UInstanceGroup</a> *pIG)=0</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader"></div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual const std::string &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1584_0">getLoadBalancingGroup</a> () const=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1584_1">setLoadBalancingGroup</a> (const std::string &amp;group)=0</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Position get</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual const <a class="el" href="a02851.html">CMatrix</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_0">getMatrix</a> () const=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the matrix, compute her if necessary (work in all modes). <a href="#NL3D_1_1UTransformablez1594_0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03128.html">CVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_1">getPivot</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1UTransformablez1594_1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_2">getPivot</a> (<a class="el" href="a03128.html">CVector</a> &amp;pivot)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1UTransformablez1594_2"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03128.html">CVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_3">getPos</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode(nlassert). <a href="#NL3D_1_1UTransformablez1594_3"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_4">getPos</a> (<a class="el" href="a03128.html">CVector</a> &amp;pos)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode(nlassert). <a href="#NL3D_1_1UTransformablez1594_4"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03128.html">CVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_5">getRotEuler</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotEuler mode(nlassert). <a href="#NL3D_1_1UTransformablez1594_5"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_6">getRotEuler</a> (<a class="el" href="a03128.html">CVector</a> &amp;rot)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotEuler mode(nlassert). <a href="#NL3D_1_1UTransformablez1594_6"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a02851.html#NLMISC_1_1CMatrixw0">CMatrix::TRotOrder</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_7">getRotOrder</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">get the current rotorder (information vlaid only when RotEuler mode). <a href="#NL3D_1_1UTransformablez1594_7"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03296.html">CQuat</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_8">getRotQuat</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotQuat mode (nlassert). <a href="#NL3D_1_1UTransformablez1594_8"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_9">getRotQuat</a> (<a class="el" href="a03296.html">CQuat</a> &amp;quat)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotQuat mode (nlassert). <a href="#NL3D_1_1UTransformablez1594_9"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03128.html">CVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_10">getScale</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1UTransformablez1594_10"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_11">getScale</a> (<a class="el" href="a03128.html">CVector</a> &amp;scale)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1UTransformablez1594_11"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a02282.html#NL3D_1_1UTransformablew4">TTransformMode</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_12">getTransformMode</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">get the current transform mode. <a href="#NL3D_1_1UTransformablez1594_12"></a><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader"></div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03337.html">NLMISC::CRGBA</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1585_0">getMeanColor</a> () const=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">see <a class="el" href="a02321.html#NL3D_1_1UTransformz1585_1">setMeanColor()</a> <a href="#NL3D_1_1UTransformz1585_0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1585_1">setMeanColor</a> (<a class="el" href="a03337.html">NLMISC::CRGBA</a> color)=0</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">visibility</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1580_0">getUserClipping</a> () const=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Return the user clipping state. <a href="#NL3D_1_1UTransformz1580_0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a02321.html#NL3D_1_1UTransformw8">TVisibility</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1580_1">getVisibility</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the local visibility state. <a href="#NL3D_1_1UTransformz1580_1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1580_2">heritVisibility</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">herit the visibility from his father. (default behavior). <a href="#NL3D_1_1UTransformz1580_2"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1580_3">hide</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Hide the object and his sons. <a href="#NL3D_1_1UTransformz1580_3"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1580_4">setUserClipping</a> (bool enable)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Return the user clipping state. <a href="#NL3D_1_1UTransformz1580_4"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1580_5">show</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Show the objet and his sons. <a href="#NL3D_1_1UTransformz1580_5"></a><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader"></div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1583_0">getUserLightable</a> () const=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1583_1">setUserLightable</a> (bool enable)=0</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader"></div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1586_0">isOpaque</a> ()=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1586_1">isTransparent</a> ()=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1586_2">setOpacity</a> (bool <a class="el" href="a04223.html#a576">v</a>)=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1586_3">setTransparency</a> (bool <a class="el" href="a04223.html#a576">v</a>)=0</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Misc</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1596_0">lookAt</a> (const <a class="el" href="a03128.html">CVector</a> &amp;eye, const <a class="el" href="a03128.html">CVector</a> &amp;target, float roll=0.f)=0</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Position set</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_0">setMatrix</a> (const <a class="el" href="a02851.html">CMatrix</a> &amp;mat)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in DirecTMatrix mode (nlassert). <a href="#NL3D_1_1UTransformablez1592_0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_1">setPivot</a> (float px, float py, float pz)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1UTransformablez1592_1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_2">setPivot</a> (const <a class="el" href="a03128.html">CVector</a> &amp;pivot)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1UTransformablez1592_2"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_3">setPos</a> (float px, float py, float pz)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode(nlassert). <a href="#NL3D_1_1UTransformablez1592_3"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_4">setPos</a> (const <a class="el" href="a03128.html">CVector</a> &amp;pos)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode(nlassert). <a href="#NL3D_1_1UTransformablez1592_4"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_5">setRotEuler</a> (float rx, float ry, float rz)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotEuler mode(nlassert). <a href="#NL3D_1_1UTransformablez1592_5"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_6">setRotEuler</a> (const <a class="el" href="a03128.html">CVector</a> &amp;rot)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotEuler mode(nlassert). <a href="#NL3D_1_1UTransformablez1592_6"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_7">setRotQuat</a> (const <a class="el" href="a03128.html">CVector</a> &amp;jdir, const <a class="el" href="a03128.html">CVector</a> &amp;vup)=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_8">setRotQuat</a> (const <a class="el" href="a03128.html">CVector</a> &amp;jdir)=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_9">setRotQuat</a> (const <a class="el" href="a03296.html">CQuat</a> &amp;quat)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotQuat mode (nlassert). <a href="#NL3D_1_1UTransformablez1592_9"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_10">setScale</a> (float sx, float sy, float sz)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1UTransformablez1592_10"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_11">setScale</a> (const <a class="el" href="a03128.html">CVector</a> &amp;scale)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1UTransformablez1592_11"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_12">setTransformMode</a> (<a class="el" href="a02282.html#NL3D_1_1UTransformablew4">TTransformMode</a> mode, <a class="el" href="a02851.html#NLMISC_1_1CMatrixw0">CMatrix::TRotOrder</a> ro=CMatrix::ZXY)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Change the transform mode. Components or matrix are not reseted. <a href="#NL3D_1_1UTransformablez1592_12"></a><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">ShadowMapping</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1588_0">canCastShadowMap</a> () const=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">true if the instance cast shadow. By default false <a href="#NL3D_1_1UTransformz1588_0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1588_1">canReceiveShadowMap</a> () const=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">true if the instance receive shadow. By default false <a href="#NL3D_1_1UTransformz1588_1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1588_2">enableCastShadowMap</a> (bool state)=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1588_3">enableReceiveShadowMap</a> (bool state)=0</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">freezeHRC</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1582_0">freezeHRC</a> ()=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1582_1">unfreezeHRC</a> ()=0</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Hierarchy manipulation</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a02674.html">UInstanceGroup</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1578_0">getClusterSystem</a> ()=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1578_1">parent</a> (<a class="el" href="a02321.html">UTransform</a> *newFather)=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1578_2">setClusterSystem</a> (<a class="el" href="a02674.html">UInstanceGroup</a> *pIG)=0</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader"></div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual const std::string &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1584_0">getLoadBalancingGroup</a> () const=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1584_1">setLoadBalancingGroup</a> (const std::string &amp;group)=0</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Position get</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual const <a class="el" href="a02851.html">CMatrix</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_0">getMatrix</a> () const=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the matrix, compute her if necessary (work in all modes). <a href="#NL3D_1_1UTransformablez1594_0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03128.html">CVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_1">getPivot</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1UTransformablez1594_1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_2">getPivot</a> (<a class="el" href="a03128.html">CVector</a> &amp;pivot)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1UTransformablez1594_2"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03128.html">CVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_3">getPos</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode(nlassert). <a href="#NL3D_1_1UTransformablez1594_3"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_4">getPos</a> (<a class="el" href="a03128.html">CVector</a> &amp;pos)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode(nlassert). <a href="#NL3D_1_1UTransformablez1594_4"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03128.html">CVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_5">getRotEuler</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotEuler mode(nlassert). <a href="#NL3D_1_1UTransformablez1594_5"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_6">getRotEuler</a> (<a class="el" href="a03128.html">CVector</a> &amp;rot)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotEuler mode(nlassert). <a href="#NL3D_1_1UTransformablez1594_6"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a02851.html#NLMISC_1_1CMatrixw0">CMatrix::TRotOrder</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_7">getRotOrder</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">get the current rotorder (information vlaid only when RotEuler mode). <a href="#NL3D_1_1UTransformablez1594_7"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03296.html">CQuat</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_8">getRotQuat</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotQuat mode (nlassert). <a href="#NL3D_1_1UTransformablez1594_8"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_9">getRotQuat</a> (<a class="el" href="a03296.html">CQuat</a> &amp;quat)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotQuat mode (nlassert). <a href="#NL3D_1_1UTransformablez1594_9"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03128.html">CVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_10">getScale</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1UTransformablez1594_10"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_11">getScale</a> (<a class="el" href="a03128.html">CVector</a> &amp;scale)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1UTransformablez1594_11"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a02282.html#NL3D_1_1UTransformablew4">TTransformMode</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_12">getTransformMode</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">get the current transform mode. <a href="#NL3D_1_1UTransformablez1594_12"></a><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader"></div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03337.html">NLMISC::CRGBA</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1585_0">getMeanColor</a> () const=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">see <a class="el" href="a02321.html#NL3D_1_1UTransformz1585_1">setMeanColor()</a> <a href="#NL3D_1_1UTransformz1585_0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1585_1">setMeanColor</a> (<a class="el" href="a03337.html">NLMISC::CRGBA</a> color)=0</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">visibility</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1580_0">getUserClipping</a> () const=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Return the user clipping state. <a href="#NL3D_1_1UTransformz1580_0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a02321.html#NL3D_1_1UTransformw8">TVisibility</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1580_1">getVisibility</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the local visibility state. <a href="#NL3D_1_1UTransformz1580_1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1580_2">heritVisibility</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">herit the visibility from his father. (default behavior). <a href="#NL3D_1_1UTransformz1580_2"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1580_3">hide</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Hide the object and his sons. <a href="#NL3D_1_1UTransformz1580_3"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1580_4">setUserClipping</a> (bool enable)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Return the user clipping state. <a href="#NL3D_1_1UTransformz1580_4"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1580_5">show</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Show the objet and his sons. <a href="#NL3D_1_1UTransformz1580_5"></a><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader"></div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1583_0">getUserLightable</a> () const=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1583_1">setUserLightable</a> (bool enable)=0</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader"></div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1586_0">isOpaque</a> ()=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1586_1">isTransparent</a> ()=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1586_2">setOpacity</a> (bool <a class="el" href="a04223.html#a576">v</a>)=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1586_3">setTransparency</a> (bool <a class="el" href="a04223.html#a576">v</a>)=0</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Misc</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1596_0">lookAt</a> (const <a class="el" href="a03128.html">CVector</a> &amp;eye, const <a class="el" href="a03128.html">CVector</a> &amp;target, float roll=0.f)=0</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Position set</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_0">setMatrix</a> (const <a class="el" href="a02851.html">CMatrix</a> &amp;mat)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in DirecTMatrix mode (nlassert). <a href="#NL3D_1_1UTransformablez1592_0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_1">setPivot</a> (float px, float py, float pz)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1UTransformablez1592_1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_2">setPivot</a> (const <a class="el" href="a03128.html">CVector</a> &amp;pivot)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1UTransformablez1592_2"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_3">setPos</a> (float px, float py, float pz)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode(nlassert). <a href="#NL3D_1_1UTransformablez1592_3"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_4">setPos</a> (const <a class="el" href="a03128.html">CVector</a> &amp;pos)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode(nlassert). <a href="#NL3D_1_1UTransformablez1592_4"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_5">setRotEuler</a> (float rx, float ry, float rz)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotEuler mode(nlassert). <a href="#NL3D_1_1UTransformablez1592_5"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_6">setRotEuler</a> (const <a class="el" href="a03128.html">CVector</a> &amp;rot)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotEuler mode(nlassert). <a href="#NL3D_1_1UTransformablez1592_6"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_7">setRotQuat</a> (const <a class="el" href="a03128.html">CVector</a> &amp;jdir, const <a class="el" href="a03128.html">CVector</a> &amp;vup)=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_8">setRotQuat</a> (const <a class="el" href="a03128.html">CVector</a> &amp;jdir)=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_9">setRotQuat</a> (const <a class="el" href="a03296.html">CQuat</a> &amp;quat)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotQuat mode (nlassert). <a href="#NL3D_1_1UTransformablez1592_9"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_10">setScale</a> (float sx, float sy, float sz)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1UTransformablez1592_10"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_11">setScale</a> (const <a class="el" href="a03128.html">CVector</a> &amp;scale)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1UTransformablez1592_11"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_12">setTransformMode</a> (<a class="el" href="a02282.html#NL3D_1_1UTransformablew4">TTransformMode</a> mode, <a class="el" href="a02851.html#NLMISC_1_1CMatrixw0">CMatrix::TRotOrder</a> ro=CMatrix::ZXY)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Change the transform mode. Components or matrix are not reseted. <a href="#NL3D_1_1UTransformablez1592_12"></a><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">ShadowMapping</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1588_0">canCastShadowMap</a> () const=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">true if the instance cast shadow. By default false <a href="#NL3D_1_1UTransformz1588_0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1588_1">canReceiveShadowMap</a> () const=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">true if the instance receive shadow. By default false <a href="#NL3D_1_1UTransformz1588_1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1588_2">enableCastShadowMap</a> (bool state)=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1588_3">enableReceiveShadowMap</a> (bool state)=0</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">freezeHRC</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1582_0">freezeHRC</a> ()=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1582_1">unfreezeHRC</a> ()=0</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Hierarchy manipulation</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a02674.html">UInstanceGroup</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1578_0">getClusterSystem</a> ()=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1578_1">parent</a> (<a class="el" href="a02321.html">UTransform</a> *newFather)=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1578_2">setClusterSystem</a> (<a class="el" href="a02674.html">UInstanceGroup</a> *pIG)=0</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader"></div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual const std::string &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1584_0">getLoadBalancingGroup</a> () const=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1584_1">setLoadBalancingGroup</a> (const std::string &amp;group)=0</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Position get</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual const <a class="el" href="a02851.html">CMatrix</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_0">getMatrix</a> () const=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the matrix, compute her if necessary (work in all modes). <a href="#NL3D_1_1UTransformablez1594_0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03128.html">CVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_1">getPivot</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1UTransformablez1594_1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_2">getPivot</a> (<a class="el" href="a03128.html">CVector</a> &amp;pivot)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1UTransformablez1594_2"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03128.html">CVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_3">getPos</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode(nlassert). <a href="#NL3D_1_1UTransformablez1594_3"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_4">getPos</a> (<a class="el" href="a03128.html">CVector</a> &amp;pos)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode(nlassert). <a href="#NL3D_1_1UTransformablez1594_4"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03128.html">CVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_5">getRotEuler</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotEuler mode(nlassert). <a href="#NL3D_1_1UTransformablez1594_5"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_6">getRotEuler</a> (<a class="el" href="a03128.html">CVector</a> &amp;rot)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotEuler mode(nlassert). <a href="#NL3D_1_1UTransformablez1594_6"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a02851.html#NLMISC_1_1CMatrixw0">CMatrix::TRotOrder</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_7">getRotOrder</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">get the current rotorder (information vlaid only when RotEuler mode). <a href="#NL3D_1_1UTransformablez1594_7"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03296.html">CQuat</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_8">getRotQuat</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotQuat mode (nlassert). <a href="#NL3D_1_1UTransformablez1594_8"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_9">getRotQuat</a> (<a class="el" href="a03296.html">CQuat</a> &amp;quat)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotQuat mode (nlassert). <a href="#NL3D_1_1UTransformablez1594_9"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03128.html">CVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_10">getScale</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1UTransformablez1594_10"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_11">getScale</a> (<a class="el" href="a03128.html">CVector</a> &amp;scale)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1UTransformablez1594_11"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a02282.html#NL3D_1_1UTransformablew4">TTransformMode</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_12">getTransformMode</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">get the current transform mode. <a href="#NL3D_1_1UTransformablez1594_12"></a><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader"></div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03337.html">NLMISC::CRGBA</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1585_0">getMeanColor</a> () const=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">see <a class="el" href="a02321.html#NL3D_1_1UTransformz1585_1">setMeanColor()</a> <a href="#NL3D_1_1UTransformz1585_0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1585_1">setMeanColor</a> (<a class="el" href="a03337.html">NLMISC::CRGBA</a> color)=0</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">visibility</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1580_0">getUserClipping</a> () const=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Return the user clipping state. <a href="#NL3D_1_1UTransformz1580_0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a02321.html#NL3D_1_1UTransformw8">TVisibility</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1580_1">getVisibility</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the local visibility state. <a href="#NL3D_1_1UTransformz1580_1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1580_2">heritVisibility</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">herit the visibility from his father. (default behavior). <a href="#NL3D_1_1UTransformz1580_2"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1580_3">hide</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Hide the object and his sons. <a href="#NL3D_1_1UTransformz1580_3"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1580_4">setUserClipping</a> (bool enable)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Return the user clipping state. <a href="#NL3D_1_1UTransformz1580_4"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1580_5">show</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Show the objet and his sons. <a href="#NL3D_1_1UTransformz1580_5"></a><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader"></div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1583_0">getUserLightable</a> () const=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1583_1">setUserLightable</a> (bool enable)=0</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader"></div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1586_0">isOpaque</a> ()=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1586_1">isTransparent</a> ()=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1586_2">setOpacity</a> (bool <a class="el" href="a04223.html#a576">v</a>)=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1586_3">setTransparency</a> (bool <a class="el" href="a04223.html#a576">v</a>)=0</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Misc</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1596_0">lookAt</a> (const <a class="el" href="a03128.html">CVector</a> &amp;eye, const <a class="el" href="a03128.html">CVector</a> &amp;target, float roll=0.f)=0</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Position set</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_0">setMatrix</a> (const <a class="el" href="a02851.html">CMatrix</a> &amp;mat)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in DirecTMatrix mode (nlassert). <a href="#NL3D_1_1UTransformablez1592_0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_1">setPivot</a> (float px, float py, float pz)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1UTransformablez1592_1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_2">setPivot</a> (const <a class="el" href="a03128.html">CVector</a> &amp;pivot)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1UTransformablez1592_2"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_3">setPos</a> (float px, float py, float pz)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode(nlassert). <a href="#NL3D_1_1UTransformablez1592_3"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_4">setPos</a> (const <a class="el" href="a03128.html">CVector</a> &amp;pos)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode(nlassert). <a href="#NL3D_1_1UTransformablez1592_4"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_5">setRotEuler</a> (float rx, float ry, float rz)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotEuler mode(nlassert). <a href="#NL3D_1_1UTransformablez1592_5"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_6">setRotEuler</a> (const <a class="el" href="a03128.html">CVector</a> &amp;rot)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotEuler mode(nlassert). <a href="#NL3D_1_1UTransformablez1592_6"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_7">setRotQuat</a> (const <a class="el" href="a03128.html">CVector</a> &amp;jdir, const <a class="el" href="a03128.html">CVector</a> &amp;vup)=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_8">setRotQuat</a> (const <a class="el" href="a03128.html">CVector</a> &amp;jdir)=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_9">setRotQuat</a> (const <a class="el" href="a03296.html">CQuat</a> &amp;quat)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotQuat mode (nlassert). <a href="#NL3D_1_1UTransformablez1592_9"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_10">setScale</a> (float sx, float sy, float sz)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1UTransformablez1592_10"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_11">setScale</a> (const <a class="el" href="a03128.html">CVector</a> &amp;scale)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1UTransformablez1592_11"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_12">setTransformMode</a> (<a class="el" href="a02282.html#NL3D_1_1UTransformablew4">TTransformMode</a> mode, <a class="el" href="a02851.html#NLMISC_1_1CMatrixw0">CMatrix::TRotOrder</a> ro=CMatrix::ZXY)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Change the transform mode. Components or matrix are not reseted. <a href="#NL3D_1_1UTransformablez1592_12"></a><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">ShadowMapping</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1588_0">canCastShadowMap</a> () const=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">true if the instance cast shadow. By default false <a href="#NL3D_1_1UTransformz1588_0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1588_1">canReceiveShadowMap</a> () const=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">true if the instance receive shadow. By default false <a href="#NL3D_1_1UTransformz1588_1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1588_2">enableCastShadowMap</a> (bool state)=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1588_3">enableReceiveShadowMap</a> (bool state)=0</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">freezeHRC</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1582_0">freezeHRC</a> ()=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1582_1">unfreezeHRC</a> ()=0</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Hierarchy manipulation</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a02674.html">UInstanceGroup</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1578_0">getClusterSystem</a> ()=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1578_1">parent</a> (<a class="el" href="a02321.html">UTransform</a> *newFather)=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1578_2">setClusterSystem</a> (<a class="el" href="a02674.html">UInstanceGroup</a> *pIG)=0</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader"></div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual const std::string &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1584_0">getLoadBalancingGroup</a> () const=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1584_1">setLoadBalancingGroup</a> (const std::string &amp;group)=0</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Position get</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual const <a class="el" href="a02851.html">CMatrix</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_0">getMatrix</a> () const=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the matrix, compute her if necessary (work in all modes). <a href="#NL3D_1_1UTransformablez1594_0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03128.html">CVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_1">getPivot</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1UTransformablez1594_1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_2">getPivot</a> (<a class="el" href="a03128.html">CVector</a> &amp;pivot)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1UTransformablez1594_2"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03128.html">CVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_3">getPos</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode(nlassert). <a href="#NL3D_1_1UTransformablez1594_3"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_4">getPos</a> (<a class="el" href="a03128.html">CVector</a> &amp;pos)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode(nlassert). <a href="#NL3D_1_1UTransformablez1594_4"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03128.html">CVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_5">getRotEuler</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotEuler mode(nlassert). <a href="#NL3D_1_1UTransformablez1594_5"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_6">getRotEuler</a> (<a class="el" href="a03128.html">CVector</a> &amp;rot)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotEuler mode(nlassert). <a href="#NL3D_1_1UTransformablez1594_6"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a02851.html#NLMISC_1_1CMatrixw0">CMatrix::TRotOrder</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_7">getRotOrder</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">get the current rotorder (information vlaid only when RotEuler mode). <a href="#NL3D_1_1UTransformablez1594_7"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03296.html">CQuat</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_8">getRotQuat</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotQuat mode (nlassert). <a href="#NL3D_1_1UTransformablez1594_8"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_9">getRotQuat</a> (<a class="el" href="a03296.html">CQuat</a> &amp;quat)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotQuat mode (nlassert). <a href="#NL3D_1_1UTransformablez1594_9"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03128.html">CVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_10">getScale</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1UTransformablez1594_10"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_11">getScale</a> (<a class="el" href="a03128.html">CVector</a> &amp;scale)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1UTransformablez1594_11"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a02282.html#NL3D_1_1UTransformablew4">TTransformMode</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_12">getTransformMode</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">get the current transform mode. <a href="#NL3D_1_1UTransformablez1594_12"></a><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader"></div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03337.html">NLMISC::CRGBA</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1585_0">getMeanColor</a> () const=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">see <a class="el" href="a02321.html#NL3D_1_1UTransformz1585_1">setMeanColor()</a> <a href="#NL3D_1_1UTransformz1585_0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1585_1">setMeanColor</a> (<a class="el" href="a03337.html">NLMISC::CRGBA</a> color)=0</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">visibility</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1580_0">getUserClipping</a> () const=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Return the user clipping state. <a href="#NL3D_1_1UTransformz1580_0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a02321.html#NL3D_1_1UTransformw8">TVisibility</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1580_1">getVisibility</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the local visibility state. <a href="#NL3D_1_1UTransformz1580_1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1580_2">heritVisibility</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">herit the visibility from his father. (default behavior). <a href="#NL3D_1_1UTransformz1580_2"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1580_3">hide</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Hide the object and his sons. <a href="#NL3D_1_1UTransformz1580_3"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1580_4">setUserClipping</a> (bool enable)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Return the user clipping state. <a href="#NL3D_1_1UTransformz1580_4"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1580_5">show</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Show the objet and his sons. <a href="#NL3D_1_1UTransformz1580_5"></a><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader"></div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1583_0">getUserLightable</a> () const=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1583_1">setUserLightable</a> (bool enable)=0</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader"></div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1586_0">isOpaque</a> ()=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1586_1">isTransparent</a> ()=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1586_2">setOpacity</a> (bool <a class="el" href="a04223.html#a576">v</a>)=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1586_3">setTransparency</a> (bool <a class="el" href="a04223.html#a576">v</a>)=0</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Misc</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1596_0">lookAt</a> (const <a class="el" href="a03128.html">CVector</a> &amp;eye, const <a class="el" href="a03128.html">CVector</a> &amp;target, float roll=0.f)=0</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Position set</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_0">setMatrix</a> (const <a class="el" href="a02851.html">CMatrix</a> &amp;mat)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in DirecTMatrix mode (nlassert). <a href="#NL3D_1_1UTransformablez1592_0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_1">setPivot</a> (float px, float py, float pz)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1UTransformablez1592_1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_2">setPivot</a> (const <a class="el" href="a03128.html">CVector</a> &amp;pivot)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1UTransformablez1592_2"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_3">setPos</a> (float px, float py, float pz)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode(nlassert). <a href="#NL3D_1_1UTransformablez1592_3"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_4">setPos</a> (const <a class="el" href="a03128.html">CVector</a> &amp;pos)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode(nlassert). <a href="#NL3D_1_1UTransformablez1592_4"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_5">setRotEuler</a> (float rx, float ry, float rz)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotEuler mode(nlassert). <a href="#NL3D_1_1UTransformablez1592_5"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_6">setRotEuler</a> (const <a class="el" href="a03128.html">CVector</a> &amp;rot)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotEuler mode(nlassert). <a href="#NL3D_1_1UTransformablez1592_6"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_7">setRotQuat</a> (const <a class="el" href="a03128.html">CVector</a> &amp;jdir, const <a class="el" href="a03128.html">CVector</a> &amp;vup)=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_8">setRotQuat</a> (const <a class="el" href="a03128.html">CVector</a> &amp;jdir)=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_9">setRotQuat</a> (const <a class="el" href="a03296.html">CQuat</a> &amp;quat)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotQuat mode (nlassert). <a href="#NL3D_1_1UTransformablez1592_9"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_10">setScale</a> (float sx, float sy, float sz)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1UTransformablez1592_10"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_11">setScale</a> (const <a class="el" href="a03128.html">CVector</a> &amp;scale)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1UTransformablez1592_11"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_12">setTransformMode</a> (<a class="el" href="a02282.html#NL3D_1_1UTransformablew4">TTransformMode</a> mode, <a class="el" href="a02851.html#NLMISC_1_1CMatrixw0">CMatrix::TRotOrder</a> ro=CMatrix::ZXY)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Change the transform mode. Components or matrix are not reseted. <a href="#NL3D_1_1UTransformablez1592_12"></a><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">ShadowMapping</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1588_0">canCastShadowMap</a> () const=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">true if the instance cast shadow. By default false <a href="#NL3D_1_1UTransformz1588_0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1588_1">canReceiveShadowMap</a> () const=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">true if the instance receive shadow. By default false <a href="#NL3D_1_1UTransformz1588_1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1588_2">enableCastShadowMap</a> (bool state)=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1588_3">enableReceiveShadowMap</a> (bool state)=0</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">freezeHRC</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1582_0">freezeHRC</a> ()=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1582_1">unfreezeHRC</a> ()=0</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Hierarchy manipulation</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a02674.html">UInstanceGroup</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1578_0">getClusterSystem</a> ()=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1578_1">parent</a> (<a class="el" href="a02321.html">UTransform</a> *newFather)=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1578_2">setClusterSystem</a> (<a class="el" href="a02674.html">UInstanceGroup</a> *pIG)=0</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader"></div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual const std::string &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1584_0">getLoadBalancingGroup</a> () const=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1584_1">setLoadBalancingGroup</a> (const std::string &amp;group)=0</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Position get</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual const <a class="el" href="a02851.html">CMatrix</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_0">getMatrix</a> () const=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the matrix, compute her if necessary (work in all modes). <a href="#NL3D_1_1UTransformablez1594_0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03128.html">CVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_1">getPivot</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1UTransformablez1594_1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_2">getPivot</a> (<a class="el" href="a03128.html">CVector</a> &amp;pivot)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1UTransformablez1594_2"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03128.html">CVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_3">getPos</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode(nlassert). <a href="#NL3D_1_1UTransformablez1594_3"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_4">getPos</a> (<a class="el" href="a03128.html">CVector</a> &amp;pos)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode(nlassert). <a href="#NL3D_1_1UTransformablez1594_4"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03128.html">CVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_5">getRotEuler</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotEuler mode(nlassert). <a href="#NL3D_1_1UTransformablez1594_5"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_6">getRotEuler</a> (<a class="el" href="a03128.html">CVector</a> &amp;rot)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotEuler mode(nlassert). <a href="#NL3D_1_1UTransformablez1594_6"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a02851.html#NLMISC_1_1CMatrixw0">CMatrix::TRotOrder</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_7">getRotOrder</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">get the current rotorder (information vlaid only when RotEuler mode). <a href="#NL3D_1_1UTransformablez1594_7"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03296.html">CQuat</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_8">getRotQuat</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotQuat mode (nlassert). <a href="#NL3D_1_1UTransformablez1594_8"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_9">getRotQuat</a> (<a class="el" href="a03296.html">CQuat</a> &amp;quat)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotQuat mode (nlassert). <a href="#NL3D_1_1UTransformablez1594_9"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03128.html">CVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_10">getScale</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1UTransformablez1594_10"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_11">getScale</a> (<a class="el" href="a03128.html">CVector</a> &amp;scale)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1UTransformablez1594_11"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a02282.html#NL3D_1_1UTransformablew4">TTransformMode</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_12">getTransformMode</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">get the current transform mode. <a href="#NL3D_1_1UTransformablez1594_12"></a><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader"></div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03337.html">NLMISC::CRGBA</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1585_0">getMeanColor</a> () const=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">see <a class="el" href="a02321.html#NL3D_1_1UTransformz1585_1">setMeanColor()</a> <a href="#NL3D_1_1UTransformz1585_0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1585_1">setMeanColor</a> (<a class="el" href="a03337.html">NLMISC::CRGBA</a> color)=0</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">visibility</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1580_0">getUserClipping</a> () const=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Return the user clipping state. <a href="#NL3D_1_1UTransformz1580_0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a02321.html#NL3D_1_1UTransformw8">TVisibility</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1580_1">getVisibility</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the local visibility state. <a href="#NL3D_1_1UTransformz1580_1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1580_2">heritVisibility</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">herit the visibility from his father. (default behavior). <a href="#NL3D_1_1UTransformz1580_2"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1580_3">hide</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Hide the object and his sons. <a href="#NL3D_1_1UTransformz1580_3"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1580_4">setUserClipping</a> (bool enable)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Return the user clipping state. <a href="#NL3D_1_1UTransformz1580_4"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1580_5">show</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Show the objet and his sons. <a href="#NL3D_1_1UTransformz1580_5"></a><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader"></div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1583_0">getUserLightable</a> () const=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1583_1">setUserLightable</a> (bool enable)=0</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader"></div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1586_0">isOpaque</a> ()=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1586_1">isTransparent</a> ()=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1586_2">setOpacity</a> (bool <a class="el" href="a04223.html#a576">v</a>)=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02321.html#NL3D_1_1UTransformz1586_3">setTransparency</a> (bool <a class="el" href="a04223.html#a576">v</a>)=0</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Misc</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1596_0">lookAt</a> (const <a class="el" href="a03128.html">CVector</a> &amp;eye, const <a class="el" href="a03128.html">CVector</a> &amp;target, float roll=0.f)=0</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Position set</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_0">setMatrix</a> (const <a class="el" href="a02851.html">CMatrix</a> &amp;mat)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in DirecTMatrix mode (nlassert). <a href="#NL3D_1_1UTransformablez1592_0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_1">setPivot</a> (float px, float py, float pz)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1UTransformablez1592_1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_2">setPivot</a> (const <a class="el" href="a03128.html">CVector</a> &amp;pivot)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1UTransformablez1592_2"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_3">setPos</a> (float px, float py, float pz)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode(nlassert). <a href="#NL3D_1_1UTransformablez1592_3"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_4">setPos</a> (const <a class="el" href="a03128.html">CVector</a> &amp;pos)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode(nlassert). <a href="#NL3D_1_1UTransformablez1592_4"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_5">setRotEuler</a> (float rx, float ry, float rz)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotEuler mode(nlassert). <a href="#NL3D_1_1UTransformablez1592_5"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_6">setRotEuler</a> (const <a class="el" href="a03128.html">CVector</a> &amp;rot)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotEuler mode(nlassert). <a href="#NL3D_1_1UTransformablez1592_6"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_7">setRotQuat</a> (const <a class="el" href="a03128.html">CVector</a> &amp;jdir, const <a class="el" href="a03128.html">CVector</a> &amp;vup)=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_8">setRotQuat</a> (const <a class="el" href="a03128.html">CVector</a> &amp;jdir)=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_9">setRotQuat</a> (const <a class="el" href="a03296.html">CQuat</a> &amp;quat)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotQuat mode (nlassert). <a href="#NL3D_1_1UTransformablez1592_9"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_10">setScale</a> (float sx, float sy, float sz)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1UTransformablez1592_10"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_11">setScale</a> (const <a class="el" href="a03128.html">CVector</a> &amp;scale)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1UTransformablez1592_11"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_12">setTransformMode</a> (<a class="el" href="a02282.html#NL3D_1_1UTransformablew4">TTransformMode</a> mode, <a class="el" href="a02851.html#NLMISC_1_1CMatrixw0">CMatrix::TRotOrder</a> ro=CMatrix::ZXY)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Change the transform mode. Components or matrix are not reseted. <a href="#NL3D_1_1UTransformablez1592_12"></a><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">Position get</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual const <a class="el" href="a02851.html">CMatrix</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_0">getMatrix</a> () const=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the matrix, compute her if necessary (work in all modes). <a href="#NL3D_1_1UTransformablez1594_0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03128.html">CVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_1">getPivot</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1UTransformablez1594_1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_2">getPivot</a> (<a class="el" href="a03128.html">CVector</a> &amp;pivot)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1UTransformablez1594_2"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03128.html">CVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_3">getPos</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode(nlassert). <a href="#NL3D_1_1UTransformablez1594_3"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_4">getPos</a> (<a class="el" href="a03128.html">CVector</a> &amp;pos)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode(nlassert). <a href="#NL3D_1_1UTransformablez1594_4"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03128.html">CVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_5">getRotEuler</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotEuler mode(nlassert). <a href="#NL3D_1_1UTransformablez1594_5"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_6">getRotEuler</a> (<a class="el" href="a03128.html">CVector</a> &amp;rot)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotEuler mode(nlassert). <a href="#NL3D_1_1UTransformablez1594_6"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a02851.html#NLMISC_1_1CMatrixw0">CMatrix::TRotOrder</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_7">getRotOrder</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">get the current rotorder (information vlaid only when RotEuler mode). <a href="#NL3D_1_1UTransformablez1594_7"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03296.html">CQuat</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_8">getRotQuat</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotQuat mode (nlassert). <a href="#NL3D_1_1UTransformablez1594_8"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_9">getRotQuat</a> (<a class="el" href="a03296.html">CQuat</a> &amp;quat)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotQuat mode (nlassert). <a href="#NL3D_1_1UTransformablez1594_9"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03128.html">CVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_10">getScale</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1UTransformablez1594_10"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_11">getScale</a> (<a class="el" href="a03128.html">CVector</a> &amp;scale)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1UTransformablez1594_11"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a02282.html#NL3D_1_1UTransformablew4">TTransformMode</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_12">getTransformMode</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">get the current transform mode. <a href="#NL3D_1_1UTransformablez1594_12"></a><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">Misc</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1596_0">lookAt</a> (const <a class="el" href="a03128.html">CVector</a> &amp;eye, const <a class="el" href="a03128.html">CVector</a> &amp;target, float roll=0.f)=0</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Position set</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_0">setMatrix</a> (const <a class="el" href="a02851.html">CMatrix</a> &amp;mat)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in DirecTMatrix mode (nlassert). <a href="#NL3D_1_1UTransformablez1592_0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_1">setPivot</a> (float px, float py, float pz)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1UTransformablez1592_1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_2">setPivot</a> (const <a class="el" href="a03128.html">CVector</a> &amp;pivot)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1UTransformablez1592_2"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_3">setPos</a> (float px, float py, float pz)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode(nlassert). <a href="#NL3D_1_1UTransformablez1592_3"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_4">setPos</a> (const <a class="el" href="a03128.html">CVector</a> &amp;pos)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode(nlassert). <a href="#NL3D_1_1UTransformablez1592_4"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_5">setRotEuler</a> (float rx, float ry, float rz)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotEuler mode(nlassert). <a href="#NL3D_1_1UTransformablez1592_5"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_6">setRotEuler</a> (const <a class="el" href="a03128.html">CVector</a> &amp;rot)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotEuler mode(nlassert). <a href="#NL3D_1_1UTransformablez1592_6"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_7">setRotQuat</a> (const <a class="el" href="a03128.html">CVector</a> &amp;jdir, const <a class="el" href="a03128.html">CVector</a> &amp;vup)=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_8">setRotQuat</a> (const <a class="el" href="a03128.html">CVector</a> &amp;jdir)=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_9">setRotQuat</a> (const <a class="el" href="a03296.html">CQuat</a> &amp;quat)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in RotQuat mode (nlassert). <a href="#NL3D_1_1UTransformablez1592_9"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_10">setScale</a> (float sx, float sy, float sz)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1UTransformablez1592_10"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_11">setScale</a> (const <a class="el" href="a03128.html">CVector</a> &amp;scale)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Work only in Rot* mode (nlassert). <a href="#NL3D_1_1UTransformablez1592_11"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_12">setTransformMode</a> (<a class="el" href="a02282.html#NL3D_1_1UTransformablew4">TTransformMode</a> mode, <a class="el" href="a02851.html#NLMISC_1_1CMatrixw0">CMatrix::TRotOrder</a> ro=CMatrix::ZXY)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Change the transform mode. Components or matrix are not reseted. <a href="#NL3D_1_1UTransformablez1592_12"></a><br><br></td></tr>
+<tr><td colspan=2><br><h2>Static Public Member Functions</h2></td></tr>
+<tr><td colspan="2"><div class="groupHeader">Channel name</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>const char *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1598_0">getPivotValueName</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>const char *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1598_1">getPosValueName</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>const char *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1598_2">getRotEulerValueName</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>const char *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1598_3">getRotQuatValueName</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>const char *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1598_4">getScaleValueName</a> ()</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Channel name</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>const char *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1598_0">getPivotValueName</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>const char *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1598_1">getPosValueName</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>const char *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1598_2">getRotEulerValueName</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>const char *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1598_3">getRotQuatValueName</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>const char *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1598_4">getScaleValueName</a> ()</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Channel name</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>const char *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1598_0">getPivotValueName</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>const char *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1598_1">getPosValueName</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>const char *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1598_2">getRotEulerValueName</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>const char *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1598_3">getRotQuatValueName</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>const char *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1598_4">getScaleValueName</a> ()</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Channel name</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>const char *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1598_0">getPivotValueName</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>const char *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1598_1">getPosValueName</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>const char *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1598_2">getRotEulerValueName</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>const char *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1598_3">getRotQuatValueName</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>const char *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1598_4">getScaleValueName</a> ()</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Channel name</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>const char *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1598_0">getPivotValueName</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>const char *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1598_1">getPosValueName</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>const char *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1598_2">getRotEulerValueName</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>const char *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1598_3">getRotQuatValueName</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>const char *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1598_4">getScaleValueName</a> ()</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Channel name</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>const char *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1598_0">getPivotValueName</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>const char *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1598_1">getPosValueName</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>const char *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1598_2">getRotEulerValueName</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>const char *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1598_3">getRotQuatValueName</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>const char *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1598_4">getScaleValueName</a> ()</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Channel name</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>const char *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1598_0">getPivotValueName</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>const char *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1598_1">getPosValueName</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>const char *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1598_2">getRotEulerValueName</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>const char *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1598_3">getRotQuatValueName</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>const char *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1598_4">getScaleValueName</a> ()</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Channel name</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>const char *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1598_0">getPivotValueName</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>const char *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1598_1">getPosValueName</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>const char *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1598_2">getRotEulerValueName</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>const char *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1598_3">getRotQuatValueName</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>const char *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1598_4">getScaleValueName</a> ()</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Channel name</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>const char *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1598_0">getPivotValueName</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>const char *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1598_1">getPosValueName</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>const char *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1598_2">getRotEulerValueName</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>const char *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1598_3">getRotQuatValueName</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>const char *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1598_4">getScaleValueName</a> ()</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Channel name</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>const char *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1598_0">getPivotValueName</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>const char *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1598_1">getPosValueName</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>const char *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1598_2">getRotEulerValueName</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>const char *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1598_3">getRotQuatValueName</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>const char *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1598_4">getScaleValueName</a> ()</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Channel name</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>const char *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1598_0">getPivotValueName</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>const char *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1598_1">getPosValueName</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>const char *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1598_2">getRotEulerValueName</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>const char *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1598_3">getRotQuatValueName</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>const char *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1598_4">getScaleValueName</a> ()</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Channel name</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>const char *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1598_0">getPivotValueName</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>const char *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1598_1">getPosValueName</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>const char *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1598_2">getRotEulerValueName</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>const char *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1598_3">getRotQuatValueName</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>const char *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1598_4">getScaleValueName</a> ()</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Channel name</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>const char *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1598_0">getPivotValueName</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>const char *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1598_1">getPosValueName</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>const char *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1598_2">getRotEulerValueName</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>const char *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1598_3">getRotQuatValueName</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>const char *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1598_4">getScaleValueName</a> ()</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Channel name</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>const char *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1598_0">getPivotValueName</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>const char *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1598_1">getPosValueName</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>const char *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1598_2">getRotEulerValueName</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>const char *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1598_3">getRotQuatValueName</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>const char *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1598_4">getScaleValueName</a> ()</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Channel name</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>const char *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1598_0">getPivotValueName</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>const char *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1598_1">getPosValueName</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>const char *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1598_2">getRotEulerValueName</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>const char *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1598_3">getRotQuatValueName</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>const char *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1598_4">getScaleValueName</a> ()</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Channel name</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>const char *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1598_0">getPivotValueName</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>const char *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1598_1">getPosValueName</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>const char *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1598_2">getRotEulerValueName</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>const char *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1598_3">getRotQuatValueName</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>const char *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1598_4">getScaleValueName</a> ()</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Channel name</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>const char *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1598_0">getPivotValueName</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>const char *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1598_1">getPosValueName</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>const char *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1598_2">getRotEulerValueName</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>const char *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1598_3">getRotQuatValueName</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>const char *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02282.html#NL3D_1_1UTransformablez1598_4">getScaleValueName</a> ()</td></tr>
+
+<tr><td colspan=2><br><h2>Data Fields</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a02537.html">CTransformShape</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02683.html#NL3D_1_1CWaterInstanceUsero0">_Instance</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">This is the SAME pointer than _Transform, but correctly casted. <a href="#NL3D_1_1CWaterInstanceUsero0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>std::vector&lt; <a class="el" href="a02681.html">CInstanceMaterialUser</a> &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02683.html#NL3D_1_1CWaterInstanceUsero1">_Materials</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">This is a mirror of _Instance-&gt;Materials. <a href="#NL3D_1_1CWaterInstanceUsero1"></a><br><br></td></tr>
+<tr><td colspan=2><br><h2>Protected Attributes</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserp0">_DeleteIt</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03348.html">CScene</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserp1">_Scene</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a02316.html">CTransform</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserp2">_Transform</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a02278.html">ITransformable</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserp3">_Transformable</a></td></tr>
+
+</table>
+<hr><h2>Member Enumeration Documentation</h2>
+<a class="anchor" name="NL3D_1_1UTransformablew4" doxytag="NL3D::CWaterInstanceUser::TTransformMode" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> enum <a class="el" href="a02282.html#NL3D_1_1UTransformablew4">NL3D::UTransformable::TTransformMode</a><code> [inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+<dl compact><dt><b>Enumeration values: </b></dt><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em><a class="anchor" name="NL3D_1_1UTransformablew4NL3D_1_1UTransformablew0" doxytag="DirectMatrix" ></a>DirectMatrix</em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a class="anchor" name="NL3D_1_1UTransformablew4NL3D_1_1UTransformablew1" doxytag="RotEuler" ></a>RotEuler</em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a class="anchor" name="NL3D_1_1UTransformablew4NL3D_1_1UTransformablew2" doxytag="RotQuat" ></a>RotQuat</em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a class="anchor" name="NL3D_1_1UTransformablew4NL3D_1_1UTransformablew3" doxytag="TransformModeCount" ></a>TransformModeCount</em>&nbsp;</td><td>
+</td></tr>
+</table>
+</dl>
+
+<p>
+Definition at line <a class="el" href="a06635.html#l00066">66</a> of file <a class="el" href="a06635.html">u_transformable.h</a>.
+<p>
+<div class="fragment"><pre>00067 {
+00068 <a class="code" href="a02282.html#NL3D_1_1UTransformablew4NL3D_1_1UTransformablew0">DirectMatrix</a>=0, <span class="comment">// DirectMatrixMode .</span>
+00069 <a class="code" href="a02282.html#NL3D_1_1UTransformablew4NL3D_1_1UTransformablew1">RotEuler</a>, <span class="comment">// Matrix is computed from sperated composantes, with euler rotation.</span>
+00070 <a class="code" href="a02282.html#NL3D_1_1UTransformablew4NL3D_1_1UTransformablew2">RotQuat</a>, <span class="comment">// Matrix is computed from sperated composantes, with quat rotation (default).</span>
+00071
+00072 <a class="code" href="a02282.html#NL3D_1_1UTransformablew4NL3D_1_1UTransformablew3">TransformModeCount</a>
+00073 };
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UTransformw8" doxytag="NL3D::CWaterInstanceUser::TVisibility" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> enum <a class="el" href="a02321.html#NL3D_1_1UTransformw8">NL3D::UTransform::TVisibility</a><code> [inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+The visibility flag. In the root case, Herit means Show.
+<p>
+<dl compact><dt><b>Enumeration values: </b></dt><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em><a class="anchor" name="NL3D_1_1UTransformw8NL3D_1_1UTransformw5" doxytag="Show" ></a>Show</em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a class="anchor" name="NL3D_1_1UTransformw8NL3D_1_1UTransformw2" doxytag="Hide" ></a>Hide</em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a class="anchor" name="NL3D_1_1UTransformw8NL3D_1_1UTransformw1" doxytag="Herit" ></a>Herit</em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a class="anchor" name="NL3D_1_1UTransformw8NL3D_1_1UTransformw9" doxytag="VisibilityCount" ></a>VisibilityCount</em>&nbsp;</td><td>
+</td></tr>
+</table>
+</dl>
+
+<p>
+Definition at line <a class="el" href="a06634.html#l00068">68</a> of file <a class="el" href="a06634.html">u_transform.h</a>.
+<p>
+<div class="fragment"><pre>00069 {
+00070 <a class="code" href="a02321.html#NL3D_1_1UTransformw8NL3D_1_1UTransformw5">Show</a>=0, <span class="comment">// The model is shown in the hierarchy</span>
+00071 <a class="code" href="a02321.html#NL3D_1_1UTransformw8NL3D_1_1UTransformw2">Hide</a>, <span class="comment">// The model is hidden in the hierarchy</span>
+00072 <a class="code" href="a02321.html#NL3D_1_1UTransformw8NL3D_1_1UTransformw1">Herit</a>, <span class="comment">// The model herit the visibilty from his father</span>
+00073
+00074 <a class="code" href="a02321.html#NL3D_1_1UTransformw8NL3D_1_1UTransformw9">VisibilityCount</a>
+00075 };
+</pre></div> </td>
+ </tr>
+</table>
+<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a class="anchor" name="NL3D_1_1CWaterInstanceUsera2" doxytag="NL3D::CWaterInstanceUser::CWaterInstanceUser" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CWaterInstanceUser::CWaterInstanceUser </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a03348.html">CScene</a> *&nbsp;</td>
+ <td class="mdname" nowrap> <em>scene</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a02316.html">CTransform</a> *&nbsp;</td>
+ <td class="mdname" nowrap> <em>trans</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06744.html#l00039">39</a> of file <a class="el" href="a06744.html">water_user.h</a>.
+<p>
+References <a class="el" href="a06744.html#l00029">NL3D_MEM_WATER</a>.
+<p>
+<div class="fragment"><pre>00039 : <a class="code" href="a02683.html#NL3D_1_1CInstanceUserz227_0">CInstanceUser</a>(scene, trans, <span class="keyword">true</span>)
+00040 {
+00041 <a class="code" href="a05321.html#a0">NL3D_MEM_WATER</a>
+00042 }
+</pre></div> </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a class="anchor" name="NL3D_1_1CWaterInstanceUserz1075_0" doxytag="NL3D::CWaterInstanceUser::canCastShadowMap" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual bool NL3D::CTransformUser::canCastShadowMap </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+true if the instance cast shadow. By default false
+<p>
+
+<p>
+Implements <a class="el" href="a02321.html#NL3D_1_1UTransformz1588_0">NL3D::UTransform</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UTransformz1588_0" doxytag="NL3D::CWaterInstanceUser::canCastShadowMap" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual bool NL3D::UTransform::canCastShadowMap </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+true if the instance cast shadow. By default false
+<p>
+
+<p>
+Implemented in <a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1075_0">NL3D::CTransformUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CWaterInstanceUserz1075_1" doxytag="NL3D::CWaterInstanceUser::canReceiveShadowMap" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual bool NL3D::CTransformUser::canReceiveShadowMap </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+true if the instance receive shadow. By default false
+<p>
+
+<p>
+Implements <a class="el" href="a02321.html#NL3D_1_1UTransformz1588_1">NL3D::UTransform</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UTransformz1588_1" doxytag="NL3D::CWaterInstanceUser::canReceiveShadowMap" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual bool NL3D::UTransform::canReceiveShadowMap </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+true if the instance receive shadow. By default false
+<p>
+
+<p>
+Implemented in <a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1075_1">NL3D::CTransformUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CWaterInstanceUsera0" doxytag="NL3D::CWaterInstanceUser::canStartStop" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual bool NL3D::CInstanceUser::canStartStop </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Test if there is a start/stop caps in the objects (some fxs such as remanence).
+<p>
+
+<p>
+Implements <a class="el" href="a03047.html#NL3D_1_1UParticleSystemInstancea0">NL3D::UInstance</a>.
+<p>
+Definition at line <a class="el" href="a05829.html#l00105">105</a> of file <a class="el" href="a05829.html">instance_user.h</a>.
+<p>
+References <a class="el" href="a06571.html#l00126">NL3D::CTransformShape::canStartStop()</a>, and <a class="el" href="a05457.html#l00043">NL3D_MEM_INSTANCE</a>.
+<p>
+<div class="fragment"><pre>00106 {
+00107 <a class="code" href="a04034.html#a0">NL3D_MEM_INSTANCE</a>
+00108 <span class="keywordflow">return</span> <a class="code" href="a02683.html#NL3D_1_1CWaterInstanceUsero0">_Instance</a>-&gt;canStartStop();
+00109 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CWaterInstanceUsera1" doxytag="NL3D::CWaterInstanceUser::changeMRMDistanceSetup" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CInstanceUser::changeMRMDistanceSetup </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname" nowrap> <em>distanceFinest</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap> <em>distanceMiddle</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap> <em>distanceCoarsest</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Change MRM Distance setup. Only for mesh which support MRM. NB MeshMultiLod apply it only on Lod0 (if Lod0 is a MRM). NB: This apply to the shape direclty!! ie All instances using same shape will be affected NB: no-op if distanceFinest&lt;0, distanceMiddle&lt;=distanceFinest or if distanceCoarsest&lt;=distanceMiddle. <dl compact><dt><b>Parameters:</b></dt><dd>
+ <table border="0" cellspacing="2" cellpadding="0">
+ <tr><td valign=top><em>distanceFinest</em>&nbsp;</td><td>The MRM has its max faces when dist&lt;=distanceFinest. </td></tr>
+ <tr><td valign=top><em>distanceMiddle</em>&nbsp;</td><td>The MRM has 50% of its faces at dist==distanceMiddle. </td></tr>
+ <tr><td valign=top><em>distanceCoarsest</em>&nbsp;</td><td>The MRM has faces/Divisor (ie near 0) when dist&gt;=distanceCoarsest.</td></tr>
+ </table>
+</dl>
+
+<p>
+Implements <a class="el" href="a03047.html#NL3D_1_1UParticleSystemInstancea1">NL3D::UInstance</a>.
+<p>
+Definition at line <a class="el" href="a05828.html#l00084">84</a> of file <a class="el" href="a05828.html">instance_user.cpp</a>.
+<p>
+References <a class="el" href="a05457.html#l00043">NL3D_MEM_INSTANCE</a>.
+<p>
+<div class="fragment"><pre>00085 {
+00086 <a class="code" href="a04034.html#a0">NL3D_MEM_INSTANCE</a>
+00087 CMeshBaseInstance *mi= dynamic_cast&lt;CMeshBaseInstance*&gt;(<a class="code" href="a02683.html#NL3D_1_1CWaterInstanceUsero0">_Instance</a>);
+00088
+00089 <span class="comment">// Just for CMeshBaseInstance.</span>
+00090 <span class="keywordflow">if</span> (mi)
+00091 {
+00092 mi-&gt;changeMRMDistanceSetup(distanceFinest, distanceMiddle, distanceCoarsest);
+00093 }
+00094 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CWaterInstanceUserz231_0" doxytag="NL3D::CWaterInstanceUser::enableAsyncTextureMode" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CInstanceUser::enableAsyncTextureMode </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">bool&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>enable</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+if true, the instance is said in "AsyncTextureMode". Ie user must fill AsyncTextures field with name of the textures to load. At each <a class="el" href="a02683.html#NL3D_1_1CWaterInstanceUserz231_7">startAsyncTextureLoading()</a>, the system start to load async them. Then, <a class="el" href="a02683.html#NL3D_1_1CWaterInstanceUserz231_4">isAsyncTextureReady()</a> should be test each frame, to know if loading has completed. By default, AsyncTextureMode=false. When it swap from false to true, each texture file in Materials are replaced with "blank.tga", and true fileNames are copied into AsyncTextures. When it swap from true to false, the inverse is applied. NB: calling enableAsyncTextureMode(true) calls setAsyncTextureDirty(true)
+<p>
+Implements <a class="el" href="a03047.html#NL3D_1_1UParticleSystemInstancez1430_0">NL3D::UInstance</a>.
+<p>
+Definition at line <a class="el" href="a05828.html#l00131">131</a> of file <a class="el" href="a05828.html">instance_user.cpp</a>.
+<p>
+References <a class="el" href="a05993.html#l00375">NL3D::CMeshBaseInstance::enableAsyncTextureMode()</a>, <a class="el" href="a06569.html#l00447">NL3D::CTransform::isMeshBaseInstance()</a>, <a class="el" href="a05457.html#l00043">NL3D_MEM_INSTANCE</a>, and <a class="el" href="a05622.html#l00290">nlassert</a>.
+<p>
+<div class="fragment"><pre>00132 {
+00133 <a class="code" href="a04034.html#a0">NL3D_MEM_INSTANCE</a>
+00134 <a class="code" href="a04199.html#a6">nlassert</a>(<a class="code" href="a02683.html#NL3D_1_1CWaterInstanceUsero0">_Instance</a>-&gt;isMeshBaseInstance());
+00135 CMeshBaseInstance *mbi = static_cast&lt;CMeshBaseInstance *&gt;(<a class="code" href="a02683.html#NL3D_1_1CWaterInstanceUsero0">_Instance</a>);
+00136 mbi-&gt;enableAsyncTextureMode(enable) ;
+00137 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CWaterInstanceUserz1075_2" doxytag="NL3D::CWaterInstanceUser::enableCastShadowMap" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::CTransformUser::enableCastShadowMap </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">bool&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>state</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+By default, map shadow casting is disabled. This enabled shadow for this model. Fails if the model don't support dynamic Map Shadow Casting (eg landscape)
+<p>
+Implements <a class="el" href="a02321.html#NL3D_1_1UTransformz1588_2">NL3D::UTransform</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UTransformz1588_2" doxytag="NL3D::CWaterInstanceUser::enableCastShadowMap" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UTransform::enableCastShadowMap </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">bool&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>state</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+By default, map shadow casting is disabled. This enabled shadow for this model. Fails if the model don't support dynamic Map Shadow Casting (eg landscape)
+<p>
+Implemented in <a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1075_2">NL3D::CTransformUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CWaterInstanceUserz1075_3" doxytag="NL3D::CWaterInstanceUser::enableReceiveShadowMap" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::CTransformUser::enableReceiveShadowMap </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">bool&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>state</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+By default, map shadow receiving is disabled. This enabled shadow for this model. Fails if the model don't support dynamic Map Shadow Receiving (eg Particle system)
+<p>
+Implements <a class="el" href="a02321.html#NL3D_1_1UTransformz1588_3">NL3D::UTransform</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UTransformz1588_3" doxytag="NL3D::CWaterInstanceUser::enableReceiveShadowMap" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UTransform::enableReceiveShadowMap </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">bool&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>state</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+By default, map shadow receiving is disabled. This enabled shadow for this model. Fails if the model don't support dynamic Map Shadow Receiving (eg Particle system)
+<p>
+Implemented in <a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1075_3">NL3D::CTransformUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CWaterInstanceUserz1069_0" doxytag="NL3D::CWaterInstanceUser::freezeHRC" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::CTransformUser::freezeHRC </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Optimisation: freeze the HRC so the WorldMatrix computed at next render() will be kept for long, and the model won't either be tested in HRC.<p>
+NB: the model won't be tested in HRC only if this model is a "root" For maximum optimisation, you should <a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1069_0">freezeHRC()</a> all the models of a hierarchy, from base root to leaves.<p>
+NB: if the hierarchy of this object must change, or if the object must moves, you must call <a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1069_1">unfreezeHRC()</a> first, and you should do this for all the parents of this model.
+<p>
+Implements <a class="el" href="a02321.html#NL3D_1_1UTransformz1582_0">NL3D::UTransform</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UTransformz1582_0" doxytag="NL3D::CWaterInstanceUser::freezeHRC" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UTransform::freezeHRC </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Optimisation: freeze the HRC so the WorldMatrix computed at next render() will be kept for long, and the model won't either be tested in HRC.<p>
+NB: the model won't be tested in HRC only if this model is a "root" For maximum optimisation, you should <a class="el" href="a02321.html#NL3D_1_1UTransformz1582_0">freezeHRC()</a> all the models of a hierarchy, from base root to leaves.<p>
+NB: if the hierarchy of this object must change, or if the object must moves, you must call <a class="el" href="a02321.html#NL3D_1_1UTransformz1582_1">unfreezeHRC()</a> first, and you should do this for all the parents of this model.
+<p>
+Implemented in <a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1069_0">NL3D::CTransformUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CWaterInstanceUserz231_1" doxytag="NL3D::CWaterInstanceUser::getAsyncTextureDistance" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NL3D::CInstanceUser::getAsyncTextureDistance </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+<dl compact><dt><b>See also:</b></dt><dd><a class="el" href="a02683.html#NL3D_1_1CWaterInstanceUserz231_6">setAsyncTextureDistance()</a></dd></dl>
+
+<p>
+Implements <a class="el" href="a03047.html#NL3D_1_1UParticleSystemInstancez1430_1">NL3D::UInstance</a>.
+<p>
+Definition at line <a class="el" href="a05828.html#l00171">171</a> of file <a class="el" href="a05828.html">instance_user.cpp</a>.
+<p>
+References <a class="el" href="a05994.html#l00179">NL3D::CMeshBaseInstance::getAsyncTextureDistance()</a>, <a class="el" href="a06569.html#l00447">NL3D::CTransform::isMeshBaseInstance()</a>, <a class="el" href="a05457.html#l00043">NL3D_MEM_INSTANCE</a>, and <a class="el" href="a05622.html#l00290">nlassert</a>.
+<p>
+<div class="fragment"><pre>00172 {
+00173 <a class="code" href="a04034.html#a0">NL3D_MEM_INSTANCE</a>
+00174 <a class="code" href="a04199.html#a6">nlassert</a>(<a class="code" href="a02683.html#NL3D_1_1CWaterInstanceUsero0">_Instance</a>-&gt;isMeshBaseInstance());
+00175 CMeshBaseInstance *mbi = static_cast&lt;CMeshBaseInstance *&gt;(<a class="code" href="a02683.html#NL3D_1_1CWaterInstanceUsero0">_Instance</a>);
+00176 <span class="keywordflow">return</span> mbi-&gt;getAsyncTextureDistance();
+00177 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CWaterInstanceUserz231_2" doxytag="NL3D::CWaterInstanceUser::getAsyncTextureMode" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CInstanceUser::getAsyncTextureMode </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+if true, the instance is said in "AsyncTextureMode". Ie user must fill AsyncTextures field with name of the textures to load. At each <a class="el" href="a02683.html#NL3D_1_1CWaterInstanceUserz231_7">startAsyncTextureLoading()</a>, the system start to load async them. Then, <a class="el" href="a02683.html#NL3D_1_1CWaterInstanceUserz231_4">isAsyncTextureReady()</a> should be test each frame, to know if loading has completed. By default, AsyncTextureMode=false. When it swap from false to true, each texture file in Materials are replaced with "blank.tga", and true fileNames are copied into AsyncTextures. When it swap from true to false, the inverse is applied. NB: calling enableAsyncTextureMode(true) calls setAsyncTextureDirty(true)
+<p>
+Implements <a class="el" href="a03047.html#NL3D_1_1UParticleSystemInstancez1430_2">NL3D::UInstance</a>.
+<p>
+Definition at line <a class="el" href="a05828.html#l00139">139</a> of file <a class="el" href="a05828.html">instance_user.cpp</a>.
+<p>
+References <a class="el" href="a05994.html#l00162">NL3D::CMeshBaseInstance::getAsyncTextureMode()</a>, <a class="el" href="a06569.html#l00447">NL3D::CTransform::isMeshBaseInstance()</a>, <a class="el" href="a05457.html#l00043">NL3D_MEM_INSTANCE</a>, and <a class="el" href="a05622.html#l00290">nlassert</a>.
+<p>
+<div class="fragment"><pre>00140 {
+00141 <a class="code" href="a04034.html#a0">NL3D_MEM_INSTANCE</a>
+00142 <a class="code" href="a04199.html#a6">nlassert</a>(<a class="code" href="a02683.html#NL3D_1_1CWaterInstanceUsero0">_Instance</a>-&gt;isMeshBaseInstance());
+00143 CMeshBaseInstance *mbi = static_cast&lt;CMeshBaseInstance *&gt;(<a class="code" href="a02683.html#NL3D_1_1CWaterInstanceUsero0">_Instance</a>);
+00144 <span class="keywordflow">return</span> mbi-&gt;getAsyncTextureMode() ;
+00145 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CWaterInstanceUsera3" doxytag="NL3D::CWaterInstanceUser::getAttenuatedHeight" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NL3D::CWaterInstanceUser::getAttenuatedHeight </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="a03660.html">NLMISC::CVector2f</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>pos</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>const <a class="el" href="a03128.html">NLMISC::CVector</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>viewer</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the attenuated height of the water in world space at the given location. You must provide the viewer position This is useful if you want to compute the position of a floating object
+<p>
+Implements <a class="el" href="a03957.html#NL3D_1_1UWaterInstancea0">NL3D::UWaterInstance</a>.
+<p>
+Definition at line <a class="el" href="a06743.html#l00088">88</a> of file <a class="el" href="a06743.html">water_user.cpp</a>.
+<p>
+References <a class="el" href="a06744.html#l00029">NL3D_MEM_WATER</a>.
+<p>
+<div class="fragment"><pre>00089 {
+00090 <a class="code" href="a05321.html#a0">NL3D_MEM_WATER</a>
+00091 CWaterModel *wm = NLMISC::safe_cast&lt;CWaterModel *&gt;(<a class="code" href="a02683.html#NL3D_1_1CWaterInstanceUsero0">_Instance</a>);
+00092 <span class="keywordflow">return</span> wm-&gt;getAttenuatedHeight(pos, viewer);
+00093 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CWaterInstanceUserz1065_0" doxytag="NL3D::CWaterInstanceUser::getClusterSystem" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="a02674.html">UInstanceGroup</a>* NL3D::CTransformUser::getClusterSystem </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Implements <a class="el" href="a02321.html#NL3D_1_1UTransformz1578_0">NL3D::UTransform</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UTransformz1578_0" doxytag="NL3D::CWaterInstanceUser::getClusterSystem" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="a02674.html">UInstanceGroup</a>* NL3D::UTransform::getClusterSystem </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Implemented in <a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1065_0">NL3D::CTransformUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CWaterInstanceUsera4" doxytag="NL3D::CWaterInstanceUser::getCoarseMeshDist" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NL3D::CInstanceUser::getCoarseMeshDist </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Implements <a class="el" href="a03047.html#NL3D_1_1UParticleSystemInstancea4">NL3D::UInstance</a>.
+<p>
+Definition at line <a class="el" href="a05828.html#l00203">203</a> of file <a class="el" href="a05828.html">instance_user.cpp</a>.
+<p>
+References <a class="el" href="a06019.html#l00088">NL3D::CMeshMultiLodInstance::getCoarseMeshDist()</a>.
+<p>
+<div class="fragment"><pre>00204 {
+00205 CMeshMultiLodInstance *mmli = dynamic_cast&lt;CMeshMultiLodInstance *&gt;(<a class="code" href="a02683.html#NL3D_1_1CWaterInstanceUsero0">_Instance</a>);
+00206 <span class="keywordflow">return</span> mmli ? mmli-&gt;getCoarseMeshDist() : -1.f;
+00207 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CWaterInstanceUsera5" doxytag="NL3D::CWaterInstanceUser::getDistMax" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual float NL3D::CInstanceUser::getDistMax </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Implements <a class="el" href="a03047.html#NL3D_1_1UParticleSystemInstancea5">NL3D::UInstance</a>.
+<p>
+Definition at line <a class="el" href="a05829.html#l00125">125</a> of file <a class="el" href="a05829.html">instance_user.h</a>.
+<p>
+References <a class="el" href="a06571.html#l00135">NL3D::CTransformShape::getDistMax()</a>, and <a class="el" href="a05457.html#l00043">NL3D_MEM_INSTANCE</a>.
+<p>
+<div class="fragment"><pre>00126 {
+00127 <a class="code" href="a04034.html#a0">NL3D_MEM_INSTANCE</a>
+00128 <span class="keywordflow">return</span> <a class="code" href="a02683.html#NL3D_1_1CWaterInstanceUsero0">_Instance</a>-&gt;getDistMax();
+00129 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CWaterInstanceUsera6" doxytag="NL3D::CWaterInstanceUser::getForceClipRoot" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual bool NL3D::CTransformUser::getForceClipRoot </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Implements <a class="el" href="a02321.html#NL3D_1_1UTransforma0">NL3D::UTransform</a>.
+<p>
+Definition at line <a class="el" href="a06573.html#l00265">265</a> of file <a class="el" href="a06573.html">transform_user.h</a>.
+<p>
+References <a class="el" href="a06573.html#l00057">NL3D::CTransformUser::_Transform</a>, <a class="el" href="a06569.html#l00538">NL3D::CTransform::getForceClipRoot()</a>, and <a class="el" href="a06573.html#l00037">NL3D_MEM_TRANSFORM</a>.
+<p>
+<div class="fragment"><pre>00266 {
+00267 <a class="code" href="a05150.html#a0">NL3D_MEM_TRANSFORM</a>
+00268 <span class="keywordflow">return</span> <a class="code" href="a02320.html#NL3D_1_1CWaterInstanceUserp2">_Transform</a>-&gt;getForceClipRoot();
+00269 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UTransforma0" doxytag="NL3D::CWaterInstanceUser::getForceClipRoot" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual bool NL3D::UTransform::getForceClipRoot </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Implemented in <a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUsera6">NL3D::CTransformUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CWaterInstanceUsera8" doxytag="NL3D::CWaterInstanceUser::getHeight" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NL3D::CWaterInstanceUser::getHeight </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="a03660.html">NLMISC::CVector2f</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>pos</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the height of the water in world space at the given location.
+<p>
+
+<p>
+Implements <a class="el" href="a03957.html#NL3D_1_1UWaterInstancea1">NL3D::UWaterInstance</a>.
+<p>
+Definition at line <a class="el" href="a06743.html#l00080">80</a> of file <a class="el" href="a06743.html">water_user.cpp</a>.
+<p>
+References <a class="el" href="a06744.html#l00029">NL3D_MEM_WATER</a>.
+<p>
+<div class="fragment"><pre>00081 {
+00082 <a class="code" href="a05321.html#a0">NL3D_MEM_WATER</a>
+00083 CWaterModel *wm = NLMISC::safe_cast&lt;CWaterModel *&gt;(<a class="code" href="a02683.html#NL3D_1_1CWaterInstanceUsero0">_Instance</a>);
+00084 <span class="keywordflow">return</span> wm-&gt;getHeight(pos);
+00085 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CWaterInstanceUsera9" doxytag="NL3D::CWaterInstanceUser::getHeightFactor" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NL3D::CWaterInstanceUser::getHeightFactor </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+When displaying the water height field, the value in the height field is actually multiplied by a factor to get the height in world space. This returns this factor
+<p>
+Implements <a class="el" href="a03957.html#NL3D_1_1UWaterInstancea2">NL3D::UWaterInstance</a>.
+<p>
+Definition at line <a class="el" href="a06743.html#l00072">72</a> of file <a class="el" href="a06743.html">water_user.cpp</a>.
+<p>
+References <a class="el" href="a06744.html#l00029">NL3D_MEM_WATER</a>.
+<p>
+<div class="fragment"><pre>00073 {
+00074 <a class="code" href="a05321.html#a0">NL3D_MEM_WATER</a>
+00075 CWaterModel *wm = NLMISC::safe_cast&lt;CWaterModel *&gt;(<a class="code" href="a02683.html#NL3D_1_1CWaterInstanceUsero0">_Instance</a>);
+00076 <span class="keywordflow">return</span> wm-&gt;getHeightFactor();
+00077 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CWaterInstanceUsera10" doxytag="NL3D::CWaterInstanceUser::getLastClippedState" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual bool NL3D::CTransformUser::getLastClippedState </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return true if the object was rendered during the last Scene-&gt;rendere(). return false else (ie clipped).
+<p>
+
+<p>
+Implements <a class="el" href="a02321.html#NL3D_1_1UTransforma1">NL3D::UTransform</a>.
+<p>
+Definition at line <a class="el" href="a06573.html#l00204">204</a> of file <a class="el" href="a06573.html">transform_user.h</a>.
+<p>
+References <a class="el" href="a06573.html#l00057">NL3D::CTransformUser::_Transform</a>, <a class="el" href="a06569.html#l00313">NL3D::CTransform::isClipVisible()</a>, and <a class="el" href="a06573.html#l00037">NL3D_MEM_TRANSFORM</a>.
+<p>
+<div class="fragment"><pre>00205 {
+00206 <a class="code" href="a05150.html#a0">NL3D_MEM_TRANSFORM</a>
+00207 <span class="keywordflow">return</span> <a class="code" href="a02320.html#NL3D_1_1CWaterInstanceUserp2">_Transform</a>-&gt;isClipVisible();
+00208 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UTransforma1" doxytag="NL3D::CWaterInstanceUser::getLastClippedState" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual bool NL3D::UTransform::getLastClippedState </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return true if the object was rendered during the last Scene-&gt;rendere(). return false else (ie clipped).
+<p>
+
+<p>
+Implemented in <a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUsera10">NL3D::CTransformUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CWaterInstanceUsera12" doxytag="NL3D::CWaterInstanceUser::getLastParentClusters" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::CTransformUser::getLastParentClusters </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">std::vector&lt; <a class="el" href="a02362.html">CCluster</a> * &gt; &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>clusters</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Fill a list of cluster that contain this tranform. This is valid after the clip traversal.
+<p>
+
+<p>
+Implements <a class="el" href="a02321.html#NL3D_1_1UTransforma2">NL3D::UTransform</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UTransforma2" doxytag="NL3D::CWaterInstanceUser::getLastParentClusters" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UTransform::getLastParentClusters </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">std::vector&lt; <a class="el" href="a02362.html">CCluster</a> * &gt; &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>clusters</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Fill a list of cluster that contain this tranform. This is valid after the clip traversal.
+<p>
+
+<p>
+Implemented in <a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUsera12">NL3D::CTransformUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CWaterInstanceUsera14" doxytag="NL3D::CWaterInstanceUser::getLastWorldMatrixComputed" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual const <a class="el" href="a02851.html">CMatrix</a>&amp; NL3D::CTransformUser::getLastWorldMatrixComputed </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get the last world matrix computed in last render(). NB: this WM is computed in last render() only if the object was not clipped. So use it wisely. use <a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUsera10">getLastClippedState()</a> to konw if the object was visible in last render().
+<p>
+Implements <a class="el" href="a02321.html#NL3D_1_1UTransforma3">NL3D::UTransform</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UTransforma3" doxytag="NL3D::CWaterInstanceUser::getLastWorldMatrixComputed" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual const <a class="el" href="a02851.html">CMatrix</a>&amp; NL3D::UTransform::getLastWorldMatrixComputed </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get the last world matrix computed in last render(). NB: this WM is computed in last render() only if the object was not clipped. So use it wisely. use <a class="el" href="a02321.html#NL3D_1_1UTransforma1">getLastClippedState()</a> to konw if the object was visible in last render().
+<p>
+Implemented in <a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUsera14">NL3D::CTransformUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CWaterInstanceUsera16" doxytag="NL3D::CWaterInstanceUser::getLastWorldVisState" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual bool NL3D::CTransformUser::getLastWorldVisState </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return true if the object was determined as Visible in Hrc during the last Scene-&gt;rendere(). NB: interesting only if Herit. else can use <a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1067_1">getVisibility()</a>.
+<p>
+
+<p>
+Implements <a class="el" href="a02321.html#NL3D_1_1UTransforma4">NL3D::UTransform</a>.
+<p>
+Definition at line <a class="el" href="a06573.html#l00198">198</a> of file <a class="el" href="a06573.html">transform_user.h</a>.
+<p>
+References <a class="el" href="a06573.html#l00057">NL3D::CTransformUser::_Transform</a>, <a class="el" href="a06569.html#l00306">NL3D::CTransform::isHrcVisible()</a>, and <a class="el" href="a06573.html#l00037">NL3D_MEM_TRANSFORM</a>.
+<p>
+<div class="fragment"><pre>00199 {
+00200 <a class="code" href="a05150.html#a0">NL3D_MEM_TRANSFORM</a>
+00201 <span class="keywordflow">return</span> <a class="code" href="a02320.html#NL3D_1_1CWaterInstanceUserp2">_Transform</a>-&gt;isHrcVisible();
+00202 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UTransforma4" doxytag="NL3D::CWaterInstanceUser::getLastWorldVisState" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual bool NL3D::UTransform::getLastWorldVisState </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return true if the object was determined as Visible in Hrc during the last Scene-&gt;rendere(). NB: interesting only if Herit. else can use <a class="el" href="a02321.html#NL3D_1_1UTransformz1580_1">getVisibility()</a>.
+<p>
+
+<p>
+Implemented in <a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUsera16">NL3D::CTransformUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CWaterInstanceUserz1071_0" doxytag="NL3D::CWaterInstanceUser::getLoadBalancingGroup" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual const std::string&amp; NL3D::CTransformUser::getLoadBalancingGroup </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the load Balancing group of a model. see <a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1071_1">setLoadBalancingGroup()</a>.
+<p>
+Implements <a class="el" href="a02321.html#NL3D_1_1UTransformz1584_0">NL3D::UTransform</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UTransformz1584_0" doxytag="NL3D::CWaterInstanceUser::getLoadBalancingGroup" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual const std::string&amp; NL3D::UTransform::getLoadBalancingGroup </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the load Balancing group of a model. see <a class="el" href="a02321.html#NL3D_1_1UTransformz1584_1">setLoadBalancingGroup()</a>.
+<p>
+Implemented in <a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1071_0">NL3D::CTransformUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CWaterInstanceUserz229_0" doxytag="NL3D::CWaterInstanceUser::getMaterial" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="a02682.html">UInstanceMaterial</a>&amp; NL3D::CInstanceUser::getMaterial </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>materialId</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+return a local access on a material, to change its values. (NB: overwrited, if animated).
+<p>
+
+<p>
+Implements <a class="el" href="a03047.html#NL3D_1_1UParticleSystemInstancez1428_0">NL3D::UInstance</a>.
+<p>
+Definition at line <a class="el" href="a05829.html#l00088">88</a> of file <a class="el" href="a05829.html">instance_user.h</a>.
+<p>
+References <a class="el" href="a05457.html#l00043">NL3D_MEM_INSTANCE</a>, <a class="el" href="a05622.html#l00154">nlerror</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
+<p>
+<div class="fragment"><pre>00089 {
+00090 <a class="code" href="a04034.html#a0">NL3D_MEM_INSTANCE</a>
+00091 <span class="keywordflow">if</span>(materialId&gt;=<a class="code" href="a02683.html#NL3D_1_1CWaterInstanceUsero1">_Materials</a>.size())
+00092 <a class="code" href="a04199.html#a3">nlerror</a>(<span class="stringliteral">"getMaterial(): bad materialId"</span>);
+00093 <span class="keywordflow">return</span> dynamic_cast&lt;UInstanceMaterial&amp;&gt;(<a class="code" href="a02683.html#NL3D_1_1CWaterInstanceUsero1">_Materials</a>[materialId]);
+00094 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CWaterInstanceUserz1091_0" doxytag="NL3D::CWaterInstanceUser::getMatrix" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual const <a class="el" href="a02851.html">CMatrix</a>&amp; NL3D::CTransformableUser::getMatrix </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the matrix, compute her if necessary (work in all modes).
+<p>
+
+<p>
+Implements <a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_0">NL3D::UTransformable</a>.
+<p>
+Definition at line <a class="el" href="a06577.html#l00081">81</a> of file <a class="el" href="a06577.html">transformable_user.h</a>.
+<p>
+References <a class="el" href="a06577.html#l00050">NL3D::CTransformableUser::_Transformable</a>, <a class="el" href="a06575.html#l00076">NL3D::ITransformable::getMatrix()</a>, and <a class="el" href="a06577.html#l00033">NL3D_MEM_TRANSFORMABLE</a>.
+<p>
+<div class="fragment"><pre>00082 {
+00083 <a class="code" href="a05154.html#a0">NL3D_MEM_TRANSFORMABLE</a>
+00084 <span class="keywordflow">return</span> <a class="code" href="a02281.html#NL3D_1_1CWaterInstanceUserp3">_Transformable</a>-&gt;getMatrix();
+00085 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UTransformablez1594_0" doxytag="NL3D::CWaterInstanceUser::getMatrix" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual const <a class="el" href="a02851.html">CMatrix</a>&amp; NL3D::UTransformable::getMatrix </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the matrix, compute her if necessary (work in all modes).
+<p>
+
+<p>
+Implemented in <a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1091_0">NL3D::CTransformableUser</a>.
+<p>
+Referenced by <a class="el" href="a05657.html#l00482">NL3D::CDriverUser::setMatrixMode3D()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CWaterInstanceUserz1072_0" doxytag="NL3D::CWaterInstanceUser::getMeanColor" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="a03337.html">NLMISC::CRGBA</a> NL3D::CTransformUser::getMeanColor </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+see <a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1072_1">setMeanColor()</a>
+<p>
+
+<p>
+Implements <a class="el" href="a02321.html#NL3D_1_1UTransformz1585_0">NL3D::UTransform</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UTransformz1585_0" doxytag="NL3D::CWaterInstanceUser::getMeanColor" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="a03337.html">NLMISC::CRGBA</a> NL3D::UTransform::getMeanColor </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+see <a class="el" href="a02321.html#NL3D_1_1UTransformz1585_1">setMeanColor()</a>
+<p>
+
+<p>
+Implemented in <a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1072_0">NL3D::CTransformUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CWaterInstanceUserz229_1" doxytag="NL3D::CWaterInstanceUser::getNumMaterials" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="a04558.html#a15">uint</a> NL3D::CInstanceUser::getNumMaterials </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+return number of materials this mesh instance use.
+<p>
+
+<p>
+Implements <a class="el" href="a03047.html#NL3D_1_1UParticleSystemInstancez1428_1">NL3D::UInstance</a>.
+<p>
+Definition at line <a class="el" href="a05829.html#l00083">83</a> of file <a class="el" href="a05829.html">instance_user.h</a>.
+<p>
+References <a class="el" href="a05457.html#l00043">NL3D_MEM_INSTANCE</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
+<p>
+<div class="fragment"><pre>00084 {
+00085 <a class="code" href="a04034.html#a0">NL3D_MEM_INSTANCE</a>
+00086 <span class="keywordflow">return</span> <a class="code" href="a02683.html#NL3D_1_1CWaterInstanceUsero1">_Materials</a>.size();
+00087 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CWaterInstanceUsera18" doxytag="NL3D::CWaterInstanceUser::getOrderingLayer" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="a04558.html#a15">uint</a> NL3D::CTransformUser::getOrderingLayer </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the ordering layer.
+<p>
+
+<p>
+Implements <a class="el" href="a02321.html#NL3D_1_1UTransforma5">NL3D::UTransform</a>.
+<p>
+Definition at line <a class="el" href="a06573.html#l00169">169</a> of file <a class="el" href="a06573.html">transform_user.h</a>.
+<p>
+References <a class="el" href="a06573.html#l00057">NL3D::CTransformUser::_Transform</a>, <a class="el" href="a06569.html#l00187">NL3D::CTransform::getOrderingLayer()</a>, <a class="el" href="a06573.html#l00037">NL3D_MEM_TRANSFORM</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
+<p>
+<div class="fragment"><pre>00170 {
+00171 <a class="code" href="a05150.html#a0">NL3D_MEM_TRANSFORM</a>
+00172 <span class="keywordflow">return</span> <a class="code" href="a02320.html#NL3D_1_1CWaterInstanceUserp2">_Transform</a>-&gt;getOrderingLayer();
+00173 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UTransforma5" doxytag="NL3D::CWaterInstanceUser::getOrderingLayer" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="a04558.html#a15">uint</a> NL3D::UTransform::getOrderingLayer </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the ordering layer.
+<p>
+
+<p>
+Implemented in <a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUsera18">NL3D::CTransformUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CWaterInstanceUserz1093_0" doxytag="NL3D::CWaterInstanceUser::getPivot" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="a03128.html">CVector</a> NL3D::CTransformableUser::getPivot </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Work only in Rot* mode (nlassert).
+<p>
+
+<p>
+Implements <a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_1">NL3D::UTransformable</a>.
+<p>
+Definition at line <a class="el" href="a06577.html#l00195">195</a> of file <a class="el" href="a06577.html">transformable_user.h</a>.
+<p>
+References <a class="el" href="a06577.html#l00050">NL3D::CTransformableUser::_Transformable</a>, <a class="el" href="a06575.html#l00224">NL3D::ITransformable::getPivot()</a>, and <a class="el" href="a06577.html#l00033">NL3D_MEM_TRANSFORMABLE</a>.
+<p>
+<div class="fragment"><pre>00196 {
+00197 <a class="code" href="a05154.html#a0">NL3D_MEM_TRANSFORMABLE</a>
+00198 <span class="keywordflow">return</span> <a class="code" href="a02281.html#NL3D_1_1CWaterInstanceUserp3">_Transformable</a>-&gt;getPivot();
+00199 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CWaterInstanceUserz1093_1" doxytag="NL3D::CWaterInstanceUser::getPivot" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::CTransformableUser::getPivot </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a03128.html">CVector</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>pivot</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Work only in Rot* mode (nlassert).
+<p>
+
+<p>
+Implements <a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_2">NL3D::UTransformable</a>.
+<p>
+Definition at line <a class="el" href="a06577.html#l00169">169</a> of file <a class="el" href="a06577.html">transformable_user.h</a>.
+<p>
+References <a class="el" href="a06577.html#l00050">NL3D::CTransformableUser::_Transformable</a>, <a class="el" href="a06575.html#l00224">NL3D::ITransformable::getPivot()</a>, and <a class="el" href="a06577.html#l00033">NL3D_MEM_TRANSFORMABLE</a>.
+<p>
+<div class="fragment"><pre>00170 {
+00171 <a class="code" href="a05154.html#a0">NL3D_MEM_TRANSFORMABLE</a>
+00172 <a class="code" href="a02281.html#NL3D_1_1CWaterInstanceUserp3">_Transformable</a>-&gt;getPivot(pivot);
+00173 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UTransformablez1594_1" doxytag="NL3D::CWaterInstanceUser::getPivot" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="a03128.html">CVector</a> NL3D::UTransformable::getPivot </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Work only in Rot* mode (nlassert).
+<p>
+
+<p>
+Implemented in <a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_0">NL3D::CTransformableUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UTransformablez1594_2" doxytag="NL3D::CWaterInstanceUser::getPivot" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UTransformable::getPivot </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a03128.html">CVector</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>pivot</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Work only in Rot* mode (nlassert).
+<p>
+
+<p>
+Implemented in <a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_1">NL3D::CTransformableUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UTransformablez1598_0" doxytag="NL3D::CWaterInstanceUser::getPivotValueName" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const char * NL3D::UTransformable::getPivotValueName </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [static, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06576.html#l00055">55</a> of file <a class="el" href="a06576.html">transformable_user.cpp</a>.
+<p>
+References <a class="el" href="a06577.html#l00033">NL3D_MEM_TRANSFORMABLE</a>.
+<p>
+<div class="fragment"><pre>00056 {
+00057 <a class="code" href="a05154.html#a0">NL3D_MEM_TRANSFORMABLE</a>
+00058 <span class="keywordflow">return</span> ITransformable::getPivotValueName();
+00059 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CWaterInstanceUserz1093_2" doxytag="NL3D::CWaterInstanceUser::getPos" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="a03128.html">CVector</a> NL3D::CTransformableUser::getPos </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Work only in Rot* mode(nlassert).
+<p>
+
+<p>
+Implements <a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_3">NL3D::UTransformable</a>.
+<p>
+Definition at line <a class="el" href="a06577.html#l00175">175</a> of file <a class="el" href="a06577.html">transformable_user.h</a>.
+<p>
+References <a class="el" href="a06577.html#l00050">NL3D::CTransformableUser::_Transformable</a>, <a class="el" href="a06575.html#l00200">NL3D::ITransformable::getPos()</a>, and <a class="el" href="a06577.html#l00033">NL3D_MEM_TRANSFORMABLE</a>.
+<p>
+Referenced by <a class="el" href="a05828.html#l00147">NL3D::CInstanceUser::startAsyncTextureLoading()</a>.
+<p>
+<div class="fragment"><pre>00176 {
+00177 <a class="code" href="a05154.html#a0">NL3D_MEM_TRANSFORMABLE</a>
+00178 <span class="keywordflow">return</span> <a class="code" href="a02281.html#NL3D_1_1CWaterInstanceUserp3">_Transformable</a>-&gt;getPos();
+00179 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CWaterInstanceUserz1093_3" doxytag="NL3D::CWaterInstanceUser::getPos" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::CTransformableUser::getPos </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a03128.html">CVector</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>pos</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Work only in Rot* mode(nlassert).
+<p>
+
+<p>
+Implements <a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_4">NL3D::UTransformable</a>.
+<p>
+Definition at line <a class="el" href="a06577.html#l00149">149</a> of file <a class="el" href="a06577.html">transformable_user.h</a>.
+<p>
+References <a class="el" href="a06577.html#l00050">NL3D::CTransformableUser::_Transformable</a>, <a class="el" href="a06575.html#l00200">NL3D::ITransformable::getPos()</a>, and <a class="el" href="a06577.html#l00033">NL3D_MEM_TRANSFORMABLE</a>.
+<p>
+<div class="fragment"><pre>00150 {
+00151 <a class="code" href="a05154.html#a0">NL3D_MEM_TRANSFORMABLE</a>
+00152 <a class="code" href="a02281.html#NL3D_1_1CWaterInstanceUserp3">_Transformable</a>-&gt;getPos(pos);
+00153 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UTransformablez1594_3" doxytag="NL3D::CWaterInstanceUser::getPos" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="a03128.html">CVector</a> NL3D::UTransformable::getPos </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Work only in Rot* mode(nlassert).
+<p>
+
+<p>
+Implemented in <a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_2">NL3D::CTransformableUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UTransformablez1594_4" doxytag="NL3D::CWaterInstanceUser::getPos" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UTransformable::getPos </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a03128.html">CVector</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>pos</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Work only in Rot* mode(nlassert).
+<p>
+
+<p>
+Implemented in <a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_3">NL3D::CTransformableUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UTransformablez1598_1" doxytag="NL3D::CWaterInstanceUser::getPosValueName" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const char * NL3D::UTransformable::getPosValueName </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [static, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06576.html#l00035">35</a> of file <a class="el" href="a06576.html">transformable_user.cpp</a>.
+<p>
+References <a class="el" href="a06577.html#l00033">NL3D_MEM_TRANSFORMABLE</a>.
+<p>
+<div class="fragment"><pre>00036 {
+00037 <a class="code" href="a05154.html#a0">NL3D_MEM_TRANSFORMABLE</a>
+00038 <span class="keywordflow">return</span> ITransformable::getPosValueName ();
+00039 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CWaterInstanceUserz1093_4" doxytag="NL3D::CWaterInstanceUser::getRotEuler" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="a03128.html">CVector</a> NL3D::CTransformableUser::getRotEuler </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Work only in RotEuler mode(nlassert).
+<p>
+
+<p>
+Implements <a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_5">NL3D::UTransformable</a>.
+<p>
+Definition at line <a class="el" href="a06577.html#l00180">180</a> of file <a class="el" href="a06577.html">transformable_user.h</a>.
+<p>
+References <a class="el" href="a06577.html#l00050">NL3D::CTransformableUser::_Transformable</a>, <a class="el" href="a06575.html#l00206">NL3D::ITransformable::getRotEuler()</a>, and <a class="el" href="a06577.html#l00033">NL3D_MEM_TRANSFORMABLE</a>.
+<p>
+<div class="fragment"><pre>00181 {
+00182 <a class="code" href="a05154.html#a0">NL3D_MEM_TRANSFORMABLE</a>
+00183 <span class="keywordflow">return</span> <a class="code" href="a02281.html#NL3D_1_1CWaterInstanceUserp3">_Transformable</a>-&gt;getRotEuler();
+00184 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CWaterInstanceUserz1093_5" doxytag="NL3D::CWaterInstanceUser::getRotEuler" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::CTransformableUser::getRotEuler </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a03128.html">CVector</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>rot</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Work only in RotEuler mode(nlassert).
+<p>
+
+<p>
+Implements <a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_6">NL3D::UTransformable</a>.
+<p>
+Definition at line <a class="el" href="a06577.html#l00154">154</a> of file <a class="el" href="a06577.html">transformable_user.h</a>.
+<p>
+References <a class="el" href="a06577.html#l00050">NL3D::CTransformableUser::_Transformable</a>, <a class="el" href="a06575.html#l00206">NL3D::ITransformable::getRotEuler()</a>, and <a class="el" href="a06577.html#l00033">NL3D_MEM_TRANSFORMABLE</a>.
+<p>
+<div class="fragment"><pre>00155 {
+00156 <a class="code" href="a05154.html#a0">NL3D_MEM_TRANSFORMABLE</a>
+00157 <a class="code" href="a02281.html#NL3D_1_1CWaterInstanceUserp3">_Transformable</a>-&gt;getRotEuler(rot);
+00158 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UTransformablez1594_5" doxytag="NL3D::CWaterInstanceUser::getRotEuler" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="a03128.html">CVector</a> NL3D::UTransformable::getRotEuler </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Work only in RotEuler mode(nlassert).
+<p>
+
+<p>
+Implemented in <a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_4">NL3D::CTransformableUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UTransformablez1594_6" doxytag="NL3D::CWaterInstanceUser::getRotEuler" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UTransformable::getRotEuler </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a03128.html">CVector</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>rot</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Work only in RotEuler mode(nlassert).
+<p>
+
+<p>
+Implemented in <a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_5">NL3D::CTransformableUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UTransformablez1598_2" doxytag="NL3D::CWaterInstanceUser::getRotEulerValueName" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const char * NL3D::UTransformable::getRotEulerValueName </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [static, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06576.html#l00040">40</a> of file <a class="el" href="a06576.html">transformable_user.cpp</a>.
+<p>
+References <a class="el" href="a06577.html#l00033">NL3D_MEM_TRANSFORMABLE</a>.
+<p>
+<div class="fragment"><pre>00041 {
+00042 <a class="code" href="a05154.html#a0">NL3D_MEM_TRANSFORMABLE</a>
+00043 <span class="keywordflow">return</span> ITransformable::getRotEulerValueName();
+00044 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CWaterInstanceUserz1093_6" doxytag="NL3D::CWaterInstanceUser::getRotOrder" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="a02851.html#NLMISC_1_1CMatrixw0">CMatrix::TRotOrder</a> NL3D::CTransformableUser::getRotOrder </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get the current rotorder (information vlaid only when RotEuler mode).
+<p>
+
+<p>
+Implements <a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_7">NL3D::UTransformable</a>.
+<p>
+Definition at line <a class="el" href="a06577.html#l00143">143</a> of file <a class="el" href="a06577.html">transformable_user.h</a>.
+<p>
+References <a class="el" href="a06577.html#l00050">NL3D::CTransformableUser::_Transformable</a>, <a class="el" href="a06575.html#l00194">NL3D::ITransformable::getRotOrder()</a>, and <a class="el" href="a06577.html#l00033">NL3D_MEM_TRANSFORMABLE</a>.
+<p>
+<div class="fragment"><pre>00144 {
+00145 <a class="code" href="a05154.html#a0">NL3D_MEM_TRANSFORMABLE</a>
+00146 <span class="keywordflow">return</span> <a class="code" href="a02281.html#NL3D_1_1CWaterInstanceUserp3">_Transformable</a>-&gt;getRotOrder();
+00147 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UTransformablez1594_7" doxytag="NL3D::CWaterInstanceUser::getRotOrder" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="a02851.html#NLMISC_1_1CMatrixw0">CMatrix::TRotOrder</a> NL3D::UTransformable::getRotOrder </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get the current rotorder (information vlaid only when RotEuler mode).
+<p>
+
+<p>
+Implemented in <a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_6">NL3D::CTransformableUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CWaterInstanceUserz1093_7" doxytag="NL3D::CWaterInstanceUser::getRotQuat" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="a03296.html">CQuat</a> NL3D::CTransformableUser::getRotQuat </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Work only in RotQuat mode (nlassert).
+<p>
+
+<p>
+Implements <a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_8">NL3D::UTransformable</a>.
+<p>
+Definition at line <a class="el" href="a06577.html#l00185">185</a> of file <a class="el" href="a06577.html">transformable_user.h</a>.
+<p>
+References <a class="el" href="a06577.html#l00050">NL3D::CTransformableUser::_Transformable</a>, <a class="el" href="a06575.html#l00212">NL3D::ITransformable::getRotQuat()</a>, and <a class="el" href="a06577.html#l00033">NL3D_MEM_TRANSFORMABLE</a>.
+<p>
+<div class="fragment"><pre>00186 {
+00187 <a class="code" href="a05154.html#a0">NL3D_MEM_TRANSFORMABLE</a>
+00188 <span class="keywordflow">return</span> <a class="code" href="a02281.html#NL3D_1_1CWaterInstanceUserp3">_Transformable</a>-&gt;getRotQuat();
+00189 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CWaterInstanceUserz1093_8" doxytag="NL3D::CWaterInstanceUser::getRotQuat" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::CTransformableUser::getRotQuat </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a03296.html">CQuat</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>quat</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Work only in RotQuat mode (nlassert).
+<p>
+
+<p>
+Implements <a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_9">NL3D::UTransformable</a>.
+<p>
+Definition at line <a class="el" href="a06577.html#l00159">159</a> of file <a class="el" href="a06577.html">transformable_user.h</a>.
+<p>
+References <a class="el" href="a06577.html#l00050">NL3D::CTransformableUser::_Transformable</a>, <a class="el" href="a06575.html#l00212">NL3D::ITransformable::getRotQuat()</a>, and <a class="el" href="a06577.html#l00033">NL3D_MEM_TRANSFORMABLE</a>.
+<p>
+<div class="fragment"><pre>00160 {
+00161 <a class="code" href="a05154.html#a0">NL3D_MEM_TRANSFORMABLE</a>
+00162 <a class="code" href="a02281.html#NL3D_1_1CWaterInstanceUserp3">_Transformable</a>-&gt;getRotQuat(quat);
+00163 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UTransformablez1594_8" doxytag="NL3D::CWaterInstanceUser::getRotQuat" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="a03296.html">CQuat</a> NL3D::UTransformable::getRotQuat </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Work only in RotQuat mode (nlassert).
+<p>
+
+<p>
+Implemented in <a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_7">NL3D::CTransformableUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UTransformablez1594_9" doxytag="NL3D::CWaterInstanceUser::getRotQuat" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UTransformable::getRotQuat </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a03296.html">CQuat</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>quat</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Work only in RotQuat mode (nlassert).
+<p>
+
+<p>
+Implemented in <a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_8">NL3D::CTransformableUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UTransformablez1598_3" doxytag="NL3D::CWaterInstanceUser::getRotQuatValueName" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const char * NL3D::UTransformable::getRotQuatValueName </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [static, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06576.html#l00045">45</a> of file <a class="el" href="a06576.html">transformable_user.cpp</a>.
+<p>
+References <a class="el" href="a06577.html#l00033">NL3D_MEM_TRANSFORMABLE</a>.
+<p>
+<div class="fragment"><pre>00046 {
+00047 <a class="code" href="a05154.html#a0">NL3D_MEM_TRANSFORMABLE</a>
+00048 <span class="keywordflow">return</span> ITransformable::getRotQuatValueName();
+00049 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CWaterInstanceUserz1093_9" doxytag="NL3D::CWaterInstanceUser::getScale" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="a03128.html">CVector</a> NL3D::CTransformableUser::getScale </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Work only in Rot* mode (nlassert).
+<p>
+
+<p>
+Implements <a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_10">NL3D::UTransformable</a>.
+<p>
+Definition at line <a class="el" href="a06577.html#l00190">190</a> of file <a class="el" href="a06577.html">transformable_user.h</a>.
+<p>
+References <a class="el" href="a06577.html#l00050">NL3D::CTransformableUser::_Transformable</a>, <a class="el" href="a06575.html#l00218">NL3D::ITransformable::getScale()</a>, and <a class="el" href="a06577.html#l00033">NL3D_MEM_TRANSFORMABLE</a>.
+<p>
+<div class="fragment"><pre>00191 {
+00192 <a class="code" href="a05154.html#a0">NL3D_MEM_TRANSFORMABLE</a>
+00193 <span class="keywordflow">return</span> <a class="code" href="a02281.html#NL3D_1_1CWaterInstanceUserp3">_Transformable</a>-&gt;getScale();
+00194 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CWaterInstanceUserz1093_10" doxytag="NL3D::CWaterInstanceUser::getScale" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::CTransformableUser::getScale </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a03128.html">CVector</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>scale</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Work only in Rot* mode (nlassert).
+<p>
+
+<p>
+Implements <a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_11">NL3D::UTransformable</a>.
+<p>
+Definition at line <a class="el" href="a06577.html#l00164">164</a> of file <a class="el" href="a06577.html">transformable_user.h</a>.
+<p>
+References <a class="el" href="a06577.html#l00050">NL3D::CTransformableUser::_Transformable</a>, <a class="el" href="a06575.html#l00218">NL3D::ITransformable::getScale()</a>, and <a class="el" href="a06577.html#l00033">NL3D_MEM_TRANSFORMABLE</a>.
+<p>
+<div class="fragment"><pre>00165 {
+00166 <a class="code" href="a05154.html#a0">NL3D_MEM_TRANSFORMABLE</a>
+00167 <a class="code" href="a02281.html#NL3D_1_1CWaterInstanceUserp3">_Transformable</a>-&gt;getScale(scale);
+00168 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UTransformablez1594_10" doxytag="NL3D::CWaterInstanceUser::getScale" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="a03128.html">CVector</a> NL3D::UTransformable::getScale </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Work only in Rot* mode (nlassert).
+<p>
+
+<p>
+Implemented in <a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_9">NL3D::CTransformableUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UTransformablez1594_11" doxytag="NL3D::CWaterInstanceUser::getScale" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UTransformable::getScale </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a03128.html">CVector</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>scale</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Work only in Rot* mode (nlassert).
+<p>
+
+<p>
+Implemented in <a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_10">NL3D::CTransformableUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UTransformablez1598_4" doxytag="NL3D::CWaterInstanceUser::getScaleValueName" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const char * NL3D::UTransformable::getScaleValueName </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [static, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06576.html#l00050">50</a> of file <a class="el" href="a06576.html">transformable_user.cpp</a>.
+<p>
+References <a class="el" href="a06577.html#l00033">NL3D_MEM_TRANSFORMABLE</a>.
+<p>
+<div class="fragment"><pre>00051 {
+00052 <a class="code" href="a05154.html#a0">NL3D_MEM_TRANSFORMABLE</a>
+00053 <span class="keywordflow">return</span> ITransformable::getScaleValueName();
+00054 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CWaterInstanceUserz1077_0" doxytag="NL3D::CWaterInstanceUser::getScene" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03348.html">CScene</a>* NL3D::CTransformUser::getScene </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06573.html#l00274">274</a> of file <a class="el" href="a06573.html">transform_user.h</a>.
+<p>
+References <a class="el" href="a06573.html#l00037">NL3D_MEM_TRANSFORM</a>.
+<p>
+Referenced by <a class="el" href="a06352.html#l00622">NL3D::CSceneUser::setCam()</a>.
+<p>
+<div class="fragment"><pre>00275 {
+00276 <a class="code" href="a05150.html#a0">NL3D_MEM_TRANSFORM</a>
+00277 <span class="keywordflow">return</span> <a class="code" href="a02320.html#NL3D_1_1CWaterInstanceUserp1">_Scene</a>;
+00278 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CWaterInstanceUsera20" doxytag="NL3D::CWaterInstanceUser::getShapeAABBox" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CInstanceUser::getShapeAABBox </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a02156.html">NLMISC::CAABBox</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>bbox</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the untransformed AABBox of the mesh. NULL (gtSize()==0) if no mesh.
+<p>
+Implements <a class="el" href="a03047.html#NL3D_1_1UParticleSystemInstancea12">NL3D::UInstance</a>.
+<p>
+Definition at line <a class="el" href="a05828.html#l00064">64</a> of file <a class="el" href="a05828.html">instance_user.cpp</a>.
+<p>
+References <a class="el" href="a06570.html#l00083">NL3D::CTransformShape::getAABBox()</a>, and <a class="el" href="a05457.html#l00043">NL3D_MEM_INSTANCE</a>.
+<p>
+<div class="fragment"><pre>00065 {
+00066 <a class="code" href="a04034.html#a0">NL3D_MEM_INSTANCE</a>
+00067 <a class="code" href="a02683.html#NL3D_1_1CWaterInstanceUsero0">_Instance</a>-&gt;getAABBox(bbox);
+00068 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CWaterInstanceUsera21" doxytag="NL3D::CWaterInstanceUser::getShapeDistMax" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NL3D::CInstanceUser::getShapeDistMax </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+see <a class="el" href="a02683.html#NL3D_1_1CWaterInstanceUsera34">setShapeDistMax()</a>
+<p>
+
+<p>
+Implements <a class="el" href="a03047.html#NL3D_1_1UParticleSystemInstancea13">NL3D::UInstance</a>.
+<p>
+Definition at line <a class="el" href="a05828.html#l00108">108</a> of file <a class="el" href="a05828.html">instance_user.cpp</a>.
+<p>
+References <a class="el" href="a05457.html#l00043">NL3D_MEM_INSTANCE</a>, and <a class="el" href="a06571.html#l00072">NL3D::CTransformShape::Shape</a>.
+<p>
+<div class="fragment"><pre>00109 {
+00110 <a class="code" href="a04034.html#a0">NL3D_MEM_INSTANCE</a>
+00111 <span class="keywordflow">if</span>(<a class="code" href="a02683.html#NL3D_1_1CWaterInstanceUsero0">_Instance</a> &amp;&amp; <a class="code" href="a02683.html#NL3D_1_1CWaterInstanceUsero0">_Instance</a>-&gt;Shape)
+00112 {
+00113 <span class="keywordflow">return</span> <a class="code" href="a02683.html#NL3D_1_1CWaterInstanceUsero0">_Instance</a>-&gt;Shape-&gt;getDistMax();
+00114 }
+00115 <span class="keywordflow">else</span>
+00116 <span class="keywordflow">return</span> -1;
+00117 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CWaterInstanceUsera22" doxytag="NL3D::CWaterInstanceUser::getSliceTime" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NL3D::CInstanceUser::getSliceTime </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Implements <a class="el" href="a03047.html#NL3D_1_1UParticleSystemInstancez1431_0">NL3D::UInstance</a>.
+<p>
+Definition at line <a class="el" href="a05828.html#l00218">218</a> of file <a class="el" href="a05828.html">instance_user.cpp</a>.
+<p>
+References <a class="el" href="a06359.html#l00130">NL3D::CSegRemanence::getSliceTime()</a>.
+<p>
+<div class="fragment"><pre>00219 {
+00220 CSegRemanence *sr = dynamic_cast&lt;CSegRemanence *&gt;(<a class="code" href="a02683.html#NL3D_1_1CWaterInstanceUsero0">_Instance</a>);
+00221 <span class="keywordflow">if</span> (!sr) <span class="keywordflow">return</span> 0.f;
+00222 <span class="keywordflow">return</span> sr-&gt;getSliceTime();
+00223 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CWaterInstanceUserz1077_1" doxytag="NL3D::CWaterInstanceUser::getTransform" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a02316.html">CTransform</a>* NL3D::CTransformUser::getTransform </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06573.html#l00279">279</a> of file <a class="el" href="a06573.html">transform_user.h</a>.
+<p>
+References <a class="el" href="a06573.html#l00057">NL3D::CTransformUser::_Transform</a>, and <a class="el" href="a06573.html#l00037">NL3D_MEM_TRANSFORM</a>.
+<p>
+Referenced by <a class="el" href="a06177.html#l00073">NL3D::CPlayListUser::registerTransform()</a>.
+<p>
+<div class="fragment"><pre>00280 {
+00281 <a class="code" href="a05150.html#a0">NL3D_MEM_TRANSFORM</a>
+00282 <span class="keywordflow">return</span> <a class="code" href="a02320.html#NL3D_1_1CWaterInstanceUserp2">_Transform</a>;
+00283 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CWaterInstanceUserz1093_11" doxytag="NL3D::CWaterInstanceUser::getTransformMode" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="a02282.html#NL3D_1_1UTransformablew4">TTransformMode</a> NL3D::CTransformableUser::getTransformMode </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get the current transform mode.
+<p>
+
+<p>
+Implements <a class="el" href="a02282.html#NL3D_1_1UTransformablez1594_12">NL3D::UTransformable</a>.
+<p>
+Definition at line <a class="el" href="a06577.html#l00138">138</a> of file <a class="el" href="a06577.html">transformable_user.h</a>.
+<p>
+References <a class="el" href="a06577.html#l00050">NL3D::CTransformableUser::_Transformable</a>, <a class="el" href="a06575.html#l00189">NL3D::ITransformable::getTransformMode()</a>, <a class="el" href="a06577.html#l00033">NL3D_MEM_TRANSFORMABLE</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
+<p>
+<div class="fragment"><pre>00139 {
+00140 <a class="code" href="a05154.html#a0">NL3D_MEM_TRANSFORMABLE</a>
+00141 <span class="keywordflow">return</span> (<a class="code" href="a02282.html#NL3D_1_1UTransformablew4">TTransformMode</a>)(<a class="code" href="a04558.html#a15">uint</a>)<a class="code" href="a02281.html#NL3D_1_1CWaterInstanceUserp3">_Transformable</a>-&gt;getTransformMode();
+00142 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UTransformablez1594_12" doxytag="NL3D::CWaterInstanceUser::getTransformMode" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="a02282.html#NL3D_1_1UTransformablew4">TTransformMode</a> NL3D::UTransformable::getTransformMode </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get the current transform mode.
+<p>
+
+<p>
+Implemented in <a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_11">NL3D::CTransformableUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CWaterInstanceUserz1067_0" doxytag="NL3D::CWaterInstanceUser::getUserClipping" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual bool NL3D::CTransformUser::getUserClipping </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return the user clipping state.
+<p>
+
+<p>
+Implements <a class="el" href="a02321.html#NL3D_1_1UTransformz1580_0">NL3D::UTransform</a>.
+<p>
+Definition at line <a class="el" href="a06573.html#l00132">132</a> of file <a class="el" href="a06573.html">transform_user.h</a>.
+<p>
+References <a class="el" href="a06573.html#l00057">NL3D::CTransformUser::_Transform</a>, <a class="el" href="a06568.html#l01316">NL3D::CTransform::getUserClipping()</a>, <a class="el" href="a06573.html#l00037">NL3D_MEM_TRANSFORM</a>, and <a class="el" href="a05622.html#l00290">nlassert</a>.
+<p>
+<div class="fragment"><pre>00133 {
+00134 <a class="code" href="a05150.html#a0">NL3D_MEM_TRANSFORM</a>
+00135 <a class="code" href="a04199.html#a6">nlassert</a>(_Transform) ; <span class="comment">// object invalid now ...</span>
+00136 <span class="keywordflow">return</span> <a class="code" href="a02320.html#NL3D_1_1CWaterInstanceUserp2">_Transform</a>-&gt;getUserClipping();
+00137 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UTransformz1580_0" doxytag="NL3D::CWaterInstanceUser::getUserClipping" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual bool NL3D::UTransform::getUserClipping </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return the user clipping state.
+<p>
+
+<p>
+Implemented in <a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1067_0">NL3D::CTransformUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CWaterInstanceUserz1070_0" doxytag="NL3D::CWaterInstanceUser::getUserLightable" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual bool NL3D::CTransformUser::getUserLightable </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the UserLightable flag.
+<p>
+Implements <a class="el" href="a02321.html#NL3D_1_1UTransformz1583_0">NL3D::UTransform</a>.
+<p>
+Definition at line <a class="el" href="a06573.html#l00183">183</a> of file <a class="el" href="a06573.html">transform_user.h</a>.
+<p>
+References <a class="el" href="a06573.html#l00057">NL3D::CTransformUser::_Transform</a>, <a class="el" href="a06569.html#l00347">NL3D::CTransform::getUserLightable()</a>, and <a class="el" href="a06573.html#l00037">NL3D_MEM_TRANSFORM</a>.
+<p>
+<div class="fragment"><pre>00184 {
+00185 <a class="code" href="a05150.html#a0">NL3D_MEM_TRANSFORM</a>
+00186 <span class="keywordflow">return</span> <a class="code" href="a02320.html#NL3D_1_1CWaterInstanceUserp2">_Transform</a>-&gt;getUserLightable();
+00187 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UTransformz1583_0" doxytag="NL3D::CWaterInstanceUser::getUserLightable" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual bool NL3D::UTransform::getUserLightable </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the UserLightable flag.
+<p>
+Implemented in <a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1070_0">NL3D::CTransformUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CWaterInstanceUserz1067_1" doxytag="NL3D::CWaterInstanceUser::getVisibility" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="a02321.html#NL3D_1_1UTransformw8">TVisibility</a> NL3D::CTransformUser::getVisibility </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the local visibility state.
+<p>
+
+<p>
+Implements <a class="el" href="a02321.html#NL3D_1_1UTransformz1580_1">NL3D::UTransform</a>.
+<p>
+Definition at line <a class="el" href="a06573.html#l00146">146</a> of file <a class="el" href="a06573.html">transform_user.h</a>.
+<p>
+References <a class="el" href="a06573.html#l00057">NL3D::CTransformUser::_Transform</a>, <a class="el" href="a06569.html#l00203">NL3D::CTransform::getVisibility()</a>, <a class="el" href="a06573.html#l00037">NL3D_MEM_TRANSFORM</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, and <a class="el" href="a05981.html#l00100">uint32</a>.
+<p>
+<div class="fragment"><pre>00147 {
+00148 <a class="code" href="a05150.html#a0">NL3D_MEM_TRANSFORM</a>
+00149 <a class="code" href="a04199.html#a6">nlassert</a>(_Transform) ; <span class="comment">// object invalid now ...</span>
+00150 <span class="keywordflow">return</span> (UTransform::TVisibility)(<a class="code" href="a04558.html#a11">uint32</a>)<a class="code" href="a02320.html#NL3D_1_1CWaterInstanceUserp2">_Transform</a>-&gt;getVisibility();
+00151 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UTransformz1580_1" doxytag="NL3D::CWaterInstanceUser::getVisibility" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="a02321.html#NL3D_1_1UTransformw8">TVisibility</a> NL3D::UTransform::getVisibility </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the local visibility state.
+<p>
+
+<p>
+Implemented in <a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1067_1">NL3D::CTransformUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CWaterInstanceUsera23" doxytag="NL3D::CWaterInstanceUser::getWaterHeightMapID" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a11">uint32</a> NL3D::CWaterInstanceUser::getWaterHeightMapID </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the ID of the water height map attached with this surface of water. Once you got it, you can get an interface on it from the water height map manager. NB : a water height map is usually shared between several wtare instances
+<p>
+Implements <a class="el" href="a03957.html#NL3D_1_1UWaterInstancea3">NL3D::UWaterInstance</a>.
+<p>
+Definition at line <a class="el" href="a06743.html#l00063">63</a> of file <a class="el" href="a06743.html">water_user.cpp</a>.
+<p>
+References <a class="el" href="a06744.html#l00029">NL3D_MEM_WATER</a>, and <a class="el" href="a05981.html#l00100">uint32</a>.
+<p>
+<div class="fragment"><pre>00064 {
+00065 <a class="code" href="a05321.html#a0">NL3D_MEM_WATER</a>
+00066 CWaterModel *wm = NLMISC::safe_cast&lt;CWaterModel *&gt;(<a class="code" href="a02683.html#NL3D_1_1CWaterInstanceUsero0">_Instance</a>);
+00067 <span class="keywordflow">return</span> wm-&gt;getWaterHeightMapID();
+00068 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CWaterInstanceUserz1067_2" doxytag="NL3D::CWaterInstanceUser::heritVisibility" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::CTransformUser::heritVisibility </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+herit the visibility from his father. (default behavior).
+<p>
+
+<p>
+Implements <a class="el" href="a02321.html#NL3D_1_1UTransformz1580_2">NL3D::UTransform</a>.
+<p>
+Definition at line <a class="el" href="a06573.html#l00139">139</a> of file <a class="el" href="a06573.html">transform_user.h</a>.
+<p>
+References <a class="el" href="a06573.html#l00057">NL3D::CTransformUser::_Transform</a>, <a class="el" href="a06568.html#l00287">NL3D::CTransform::heritVisibility()</a>, <a class="el" href="a06573.html#l00037">NL3D_MEM_TRANSFORM</a>, and <a class="el" href="a05622.html#l00290">nlassert</a>.
+<p>
+<div class="fragment"><pre>00140 {
+00141 <a class="code" href="a05150.html#a0">NL3D_MEM_TRANSFORM</a>
+00142 <a class="code" href="a04199.html#a6">nlassert</a>(_Transform) ; <span class="comment">// object invalid now ...</span>
+00143 <a class="code" href="a02320.html#NL3D_1_1CWaterInstanceUserp2">_Transform</a>-&gt;heritVisibility();
+00144 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UTransformz1580_2" doxytag="NL3D::CWaterInstanceUser::heritVisibility" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UTransform::heritVisibility </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+herit the visibility from his father. (default behavior).
+<p>
+
+<p>
+Implemented in <a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1067_2">NL3D::CTransformUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CWaterInstanceUserz1067_3" doxytag="NL3D::CWaterInstanceUser::hide" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::CTransformUser::hide </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Hide the object and his sons.
+<p>
+
+<p>
+Implements <a class="el" href="a02321.html#NL3D_1_1UTransformz1580_3">NL3D::UTransform</a>.
+<p>
+Definition at line <a class="el" href="a06573.html#l00113">113</a> of file <a class="el" href="a06573.html">transform_user.h</a>.
+<p>
+References <a class="el" href="a06573.html#l00057">NL3D::CTransformUser::_Transform</a>, <a class="el" href="a06568.html#l00223">NL3D::CTransform::hide()</a>, <a class="el" href="a06573.html#l00037">NL3D_MEM_TRANSFORM</a>, and <a class="el" href="a05622.html#l00290">nlassert</a>.
+<p>
+<div class="fragment"><pre>00114 {
+00115 <a class="code" href="a05150.html#a0">NL3D_MEM_TRANSFORM</a>
+00116 <a class="code" href="a04199.html#a6">nlassert</a>(_Transform) ; <span class="comment">// object invalid now ...</span>
+00117 <a class="code" href="a02320.html#NL3D_1_1CWaterInstanceUserp2">_Transform</a>-&gt;hide();
+00118 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UTransformz1580_3" doxytag="NL3D::CWaterInstanceUser::hide" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UTransform::hide </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Hide the object and his sons.
+<p>
+
+<p>
+Implemented in <a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1067_3">NL3D::CTransformUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CWaterInstanceUserz231_3" doxytag="NL3D::CWaterInstanceUser::isAsyncTextureDirty" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CInstanceUser::isAsyncTextureDirty </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+see dirtAsyncTextureState()
+<p>
+
+<p>
+Implements <a class="el" href="a03047.html#NL3D_1_1UParticleSystemInstancez1430_3">NL3D::UInstance</a>.
+<p>
+Definition at line <a class="el" href="a05828.html#l00187">187</a> of file <a class="el" href="a05828.html">instance_user.cpp</a>.
+<p>
+References <a class="el" href="a05994.html#l00187">NL3D::CMeshBaseInstance::isAsyncTextureDirty()</a>, <a class="el" href="a06569.html#l00447">NL3D::CTransform::isMeshBaseInstance()</a>, <a class="el" href="a05457.html#l00043">NL3D_MEM_INSTANCE</a>, and <a class="el" href="a05622.html#l00290">nlassert</a>.
+<p>
+<div class="fragment"><pre>00188 {
+00189 <a class="code" href="a04034.html#a0">NL3D_MEM_INSTANCE</a>
+00190 <a class="code" href="a04199.html#a6">nlassert</a>(<a class="code" href="a02683.html#NL3D_1_1CWaterInstanceUsero0">_Instance</a>-&gt;isMeshBaseInstance());
+00191 CMeshBaseInstance *mbi = static_cast&lt;CMeshBaseInstance *&gt;(<a class="code" href="a02683.html#NL3D_1_1CWaterInstanceUsero0">_Instance</a>);
+00192 <span class="keywordflow">return</span> mbi-&gt;isAsyncTextureDirty();
+00193 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CWaterInstanceUserz231_4" doxytag="NL3D::CWaterInstanceUser::isAsyncTextureReady" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CInstanceUser::isAsyncTextureReady </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+return true if all the async textures of the instances are uploaded. if was not ready before, this swap the upload textures into the rendered ones so they are rendered return always true if not in async texture mode, or if <a class="el" href="a02683.html#NL3D_1_1CWaterInstanceUserz231_7">startAsyncTextureLoading()</a> has not been called since last enableAsyncTextureMode(true)
+<p>
+Implements <a class="el" href="a03047.html#NL3D_1_1UParticleSystemInstancez1430_4">NL3D::UInstance</a>.
+<p>
+Definition at line <a class="el" href="a05828.html#l00155">155</a> of file <a class="el" href="a05828.html">instance_user.cpp</a>.
+<p>
+References <a class="el" href="a05993.html#l00507">NL3D::CMeshBaseInstance::isAsyncTextureReady()</a>, <a class="el" href="a06569.html#l00447">NL3D::CTransform::isMeshBaseInstance()</a>, <a class="el" href="a05457.html#l00043">NL3D_MEM_INSTANCE</a>, and <a class="el" href="a05622.html#l00290">nlassert</a>.
+<p>
+<div class="fragment"><pre>00156 {
+00157 <a class="code" href="a04034.html#a0">NL3D_MEM_INSTANCE</a>
+00158 <a class="code" href="a04199.html#a6">nlassert</a>(<a class="code" href="a02683.html#NL3D_1_1CWaterInstanceUsero0">_Instance</a>-&gt;isMeshBaseInstance());
+00159 CMeshBaseInstance *mbi = static_cast&lt;CMeshBaseInstance *&gt;(<a class="code" href="a02683.html#NL3D_1_1CWaterInstanceUsero0">_Instance</a>);
+00160 <span class="keywordflow">return</span> mbi-&gt;isAsyncTextureReady();
+00161 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CWaterInstanceUserz1073_0" doxytag="NL3D::CWaterInstanceUser::isOpaque" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="a04558.html#a11">uint32</a> NL3D::CTransformUser::isOpaque </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Implements <a class="el" href="a02321.html#NL3D_1_1UTransformz1586_0">NL3D::UTransform</a>.
+<p>
+Definition at line <a class="el" href="a06573.html#l00239">239</a> of file <a class="el" href="a06573.html">transform_user.h</a>.
+<p>
+References <a class="el" href="a06573.html#l00057">NL3D::CTransformUser::_Transform</a>, <a class="el" href="a06569.html#l00173">NL3D::CTransform::isOpaque()</a>, <a class="el" href="a06573.html#l00037">NL3D_MEM_TRANSFORM</a>, and <a class="el" href="a05981.html#l00100">uint32</a>.
+<p>
+<div class="fragment"><pre>00240 {
+00241 <a class="code" href="a05150.html#a0">NL3D_MEM_TRANSFORM</a>
+00242 <span class="keywordflow">return</span> <a class="code" href="a02320.html#NL3D_1_1CWaterInstanceUserp2">_Transform</a>-&gt;isOpaque();
+00243 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UTransformz1586_0" doxytag="NL3D::CWaterInstanceUser::isOpaque" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="a04558.html#a11">uint32</a> NL3D::UTransform::isOpaque </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Implemented in <a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1073_0">NL3D::CTransformUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CWaterInstanceUsera24" doxytag="NL3D::CWaterInstanceUser::isStarted" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual bool NL3D::CInstanceUser::isStarted </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Implements <a class="el" href="a03047.html#NL3D_1_1UParticleSystemInstancea16">NL3D::UInstance</a>.
+<p>
+Definition at line <a class="el" href="a05829.html#l00120">120</a> of file <a class="el" href="a05829.html">instance_user.h</a>.
+<p>
+References <a class="el" href="a06571.html#l00132">NL3D::CTransformShape::isStarted()</a>, and <a class="el" href="a05457.html#l00043">NL3D_MEM_INSTANCE</a>.
+<p>
+<div class="fragment"><pre>00121 {
+00122 <a class="code" href="a04034.html#a0">NL3D_MEM_INSTANCE</a>
+00123 <span class="keywordflow">return</span> <a class="code" href="a02683.html#NL3D_1_1CWaterInstanceUsero0">_Instance</a>-&gt;isStarted();
+00124 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CWaterInstanceUserz1073_1" doxytag="NL3D::CWaterInstanceUser::isTransparent" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="a04558.html#a11">uint32</a> NL3D::CTransformUser::isTransparent </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Implements <a class="el" href="a02321.html#NL3D_1_1UTransformz1586_1">NL3D::UTransform</a>.
+<p>
+Definition at line <a class="el" href="a06573.html#l00244">244</a> of file <a class="el" href="a06573.html">transform_user.h</a>.
+<p>
+References <a class="el" href="a06573.html#l00057">NL3D::CTransformUser::_Transform</a>, <a class="el" href="a06569.html#l00174">NL3D::CTransform::isTransparent()</a>, <a class="el" href="a06573.html#l00037">NL3D_MEM_TRANSFORM</a>, and <a class="el" href="a05981.html#l00100">uint32</a>.
+<p>
+<div class="fragment"><pre>00245 {
+00246 <a class="code" href="a05150.html#a0">NL3D_MEM_TRANSFORM</a>
+00247 <span class="keywordflow">return</span> <a class="code" href="a02320.html#NL3D_1_1CWaterInstanceUserp2">_Transform</a>-&gt;isTransparent();
+00248 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UTransformz1586_1" doxytag="NL3D::CWaterInstanceUser::isTransparent" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="a04558.html#a11">uint32</a> NL3D::UTransform::isTransparent </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Implemented in <a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1073_1">NL3D::CTransformUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CWaterInstanceUserz1095_0" doxytag="NL3D::CWaterInstanceUser::lookAt" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::CTransformableUser::lookAt </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="a03128.html">CVector</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>eye</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>const <a class="el" href="a03128.html">CVector</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>target</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap> <em>roll</em> = 0.f</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [inline, virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Setup Matrix by the lookAt method. Work only in DirectMatrix mode and RotQuat mode (not euler...).<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+ <table border="0" cellspacing="2" cellpadding="0">
+ <tr><td valign=top><em>eye</em>&nbsp;</td><td>is the coordinate of the object. </td></tr>
+ <tr><td valign=top><em>target</em>&nbsp;</td><td>is the point the object look at. </td></tr>
+ <tr><td valign=top><em>roll</em>&nbsp;</td><td>is the roll angle in radian along the object's Y axis.</td></tr>
+ </table>
+</dl>
+
+<p>
+Implements <a class="el" href="a02282.html#NL3D_1_1UTransformablez1596_0">NL3D::UTransformable</a>.
+<p>
+Definition at line <a class="el" href="a06577.html#l00206">206</a> of file <a class="el" href="a06577.html">transformable_user.h</a>.
+<p>
+References <a class="el" href="a06577.html#l00050">NL3D::CTransformableUser::_Transformable</a>, <a class="el" href="a06574.html#l00169">NL3D::ITransformable::lookAt()</a>, and <a class="el" href="a06577.html#l00033">NL3D_MEM_TRANSFORMABLE</a>.
+<p>
+<div class="fragment"><pre>00207 {
+00208 <a class="code" href="a05154.html#a0">NL3D_MEM_TRANSFORMABLE</a>
+00209 <a class="code" href="a02281.html#NL3D_1_1CWaterInstanceUserp3">_Transformable</a>-&gt;lookAt(eye, target, roll);
+00210 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UTransformablez1596_0" doxytag="NL3D::CWaterInstanceUser::lookAt" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UTransformable::lookAt </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="a03128.html">CVector</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>eye</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>const <a class="el" href="a03128.html">CVector</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>target</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap> <em>roll</em> = 0.f</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [pure virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Setup Matrix by the lookAt method. Work only in DirectMatrix mode and RotQuat mode (not euler...).<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+ <table border="0" cellspacing="2" cellpadding="0">
+ <tr><td valign=top><em>eye</em>&nbsp;</td><td>is the coordinate of the object. </td></tr>
+ <tr><td valign=top><em>target</em>&nbsp;</td><td>is the point the object look at. </td></tr>
+ <tr><td valign=top><em>roll</em>&nbsp;</td><td>is the roll angle in radian along the object's Y axis.</td></tr>
+ </table>
+</dl>
+
+<p>
+Implemented in <a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1095_0">NL3D::CTransformableUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CWaterInstanceUserz1065_1" doxytag="NL3D::CWaterInstanceUser::parent" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::CTransformUser::parent </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a02321.html">UTransform</a> *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>newFather</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+unlink this from oldparent, and make this be a son of newFather.
+<p>
+
+<p>
+Implements <a class="el" href="a02321.html#NL3D_1_1UTransformz1578_1">NL3D::UTransform</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UTransformz1578_1" doxytag="NL3D::CWaterInstanceUser::parent" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UTransform::parent </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a02321.html">UTransform</a> *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>newFather</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Hierarchy edit. unlink this from oldparent, and make this be a son of newFather. if this was already a son of newFather, no-op. <dl compact><dt><b>Parameters:</b></dt><dd>
+ <table border="0" cellspacing="2" cellpadding="0">
+ <tr><td valign=top><em>newFather</em>&nbsp;</td><td>the new Father. If NULL, the transform will be linked to the root of the hierarchy (Default!).</td></tr>
+ </table>
+</dl>
+
+<p>
+Implemented in <a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1065_1">NL3D::CTransformUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CWaterInstanceUserz229_2" doxytag="NL3D::CWaterInstanceUser::selectTextureSet" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CInstanceUser::selectTextureSet </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>id</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Select textures of material among several sets (if available) NB: if success and if <a class="el" href="a02683.html#NL3D_1_1CWaterInstanceUserz231_2">getAsyncTextureMode()</a>==true, then setAsyncTextureDirty(true) is called
+<p>
+Implements <a class="el" href="a03047.html#NL3D_1_1UParticleSystemInstancez1428_2">NL3D::UInstance</a>.
+<p>
+Definition at line <a class="el" href="a05828.html#l00121">121</a> of file <a class="el" href="a05828.html">instance_user.cpp</a>.
+<p>
+References <a class="el" href="a05457.html#l00043">NL3D_MEM_INSTANCE</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
+<p>
+<div class="fragment"><pre>00122 {
+00123 <a class="code" href="a04034.html#a0">NL3D_MEM_INSTANCE</a>
+00124 CMeshBaseInstance *mbi = dynamic_cast&lt;CMeshBaseInstance *&gt;(<a class="code" href="a02683.html#NL3D_1_1CWaterInstanceUsero0">_Instance</a>);
+00125 <span class="keywordflow">if</span> (mbi)
+00126 mbi-&gt;selectTextureSet(<span class="keywordtype">id</span>);
+00127 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CWaterInstanceUserz231_5" doxytag="NL3D::CWaterInstanceUser::setAsyncTextureDirty" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CInstanceUser::setAsyncTextureDirty </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">bool&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>flag</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+User is free to flag this state, to know if <a class="el" href="a02683.html#NL3D_1_1CWaterInstanceUserz231_7">startAsyncTextureLoading()</a> should be called. Internal system don't use this flag. Default is false
+<p>
+Implements <a class="el" href="a03047.html#NL3D_1_1UParticleSystemInstancez1430_5">NL3D::UInstance</a>.
+<p>
+Definition at line <a class="el" href="a05828.html#l00179">179</a> of file <a class="el" href="a05828.html">instance_user.cpp</a>.
+<p>
+References <a class="el" href="a06569.html#l00447">NL3D::CTransform::isMeshBaseInstance()</a>, <a class="el" href="a05457.html#l00043">NL3D_MEM_INSTANCE</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, and <a class="el" href="a05994.html#l00185">NL3D::CMeshBaseInstance::setAsyncTextureDirty()</a>.
+<p>
+<div class="fragment"><pre>00180 {
+00181 <a class="code" href="a04034.html#a0">NL3D_MEM_INSTANCE</a>
+00182 <a class="code" href="a04199.html#a6">nlassert</a>(<a class="code" href="a02683.html#NL3D_1_1CWaterInstanceUsero0">_Instance</a>-&gt;isMeshBaseInstance());
+00183 CMeshBaseInstance *mbi = static_cast&lt;CMeshBaseInstance *&gt;(<a class="code" href="a02683.html#NL3D_1_1CWaterInstanceUsero0">_Instance</a>);
+00184 mbi-&gt;setAsyncTextureDirty(flag);
+00185 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CWaterInstanceUserz231_6" doxytag="NL3D::CWaterInstanceUser::setAsyncTextureDistance" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CInstanceUser::setAsyncTextureDistance </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>dist</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+For Lod of texture, and load balancing, set the approximate distance of the instance to the camera.
+<p>
+Implements <a class="el" href="a03047.html#NL3D_1_1UParticleSystemInstancez1430_6">NL3D::UInstance</a>.
+<p>
+Definition at line <a class="el" href="a05828.html#l00163">163</a> of file <a class="el" href="a05828.html">instance_user.cpp</a>.
+<p>
+References <a class="el" href="a06569.html#l00447">NL3D::CTransform::isMeshBaseInstance()</a>, <a class="el" href="a05457.html#l00043">NL3D_MEM_INSTANCE</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, and <a class="el" href="a05994.html#l00178">NL3D::CMeshBaseInstance::setAsyncTextureDistance()</a>.
+<p>
+<div class="fragment"><pre>00164 {
+00165 <a class="code" href="a04034.html#a0">NL3D_MEM_INSTANCE</a>
+00166 <a class="code" href="a04199.html#a6">nlassert</a>(<a class="code" href="a02683.html#NL3D_1_1CWaterInstanceUsero0">_Instance</a>-&gt;isMeshBaseInstance());
+00167 CMeshBaseInstance *mbi = static_cast&lt;CMeshBaseInstance *&gt;(<a class="code" href="a02683.html#NL3D_1_1CWaterInstanceUsero0">_Instance</a>);
+00168 mbi-&gt;setAsyncTextureDistance(dist);
+00169 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CWaterInstanceUsera25" doxytag="NL3D::CWaterInstanceUser::setBlendShapeFactor" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CInstanceUser::setBlendShapeFactor </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const std::string &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>blendShapeName</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap> <em>factor</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>bool&nbsp;</td>
+ <td class="mdname" nowrap> <em>dynamic</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the blend shape factor for this instance blenShapeName is the name of the blendshape we want to set factor the blendshape percentage from -100.0 to 100.0 dynamic tells the optimizer if the blendshape have to change in real time
+<p>
+Reimplemented from <a class="el" href="a03047.html#NL3D_1_1UParticleSystemInstancea18">NL3D::UInstance</a>.
+<p>
+Definition at line <a class="el" href="a05828.html#l00071">71</a> of file <a class="el" href="a05828.html">instance_user.cpp</a>.
+<p>
+References <a class="el" href="a05457.html#l00043">NL3D_MEM_INSTANCE</a>.
+<p>
+<div class="fragment"><pre>00072 {
+00073 <a class="code" href="a04034.html#a0">NL3D_MEM_INSTANCE</a>
+00074 CMeshBaseInstance *mi= dynamic_cast&lt;CMeshBaseInstance*&gt;(<a class="code" href="a02683.html#NL3D_1_1CWaterInstanceUsero0">_Instance</a>);
+00075
+00076 <span class="keywordflow">if</span> (mi)
+00077 {
+00078 mi-&gt;setBlendShapeFactor (blendShapeName, factor);
+00079 <span class="comment">// \todo trap takes care of the dynamic flag</span>
+00080 }
+00081 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CWaterInstanceUserz1065_2" doxytag="NL3D::CWaterInstanceUser::setClusterSystem" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::CTransformUser::setClusterSystem </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a02674.html">UInstanceGroup</a> *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>pIG</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Implements <a class="el" href="a02321.html#NL3D_1_1UTransformz1578_2">NL3D::UTransform</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UTransformz1578_2" doxytag="NL3D::CWaterInstanceUser::setClusterSystem" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UTransform::setClusterSystem </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a02674.html">UInstanceGroup</a> *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>pIG</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Implemented in <a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1065_2">NL3D::CTransformUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CWaterInstanceUsera26" doxytag="NL3D::CWaterInstanceUser::setCoarseMeshDist" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CInstanceUser::setCoarseMeshDist </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>dist</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Implements <a class="el" href="a03047.html#NL3D_1_1UParticleSystemInstancea19">NL3D::UInstance</a>.
+<p>
+Definition at line <a class="el" href="a05828.html#l00196">196</a> of file <a class="el" href="a05828.html">instance_user.cpp</a>.
+<p>
+References <a class="el" href="a06019.html#l00087">NL3D::CMeshMultiLodInstance::setCoarseMeshDist()</a>.
+<p>
+<div class="fragment"><pre>00197 {
+00198 CMeshMultiLodInstance *mmli = dynamic_cast&lt;CMeshMultiLodInstance *&gt;(<a class="code" href="a02683.html#NL3D_1_1CWaterInstanceUsero0">_Instance</a>);
+00199 <span class="keywordflow">if</span> (mmli) mmli-&gt;setCoarseMeshDist(dist);
+00200 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CWaterInstanceUsera27" doxytag="NL3D::CWaterInstanceUser::setDistMax" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::CInstanceUser::setDistMax </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>distMax</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Implements <a class="el" href="a03047.html#NL3D_1_1UParticleSystemInstancea20">NL3D::UInstance</a>.
+<p>
+Definition at line <a class="el" href="a05829.html#l00130">130</a> of file <a class="el" href="a05829.html">instance_user.h</a>.
+<p>
+References <a class="el" href="a05457.html#l00043">NL3D_MEM_INSTANCE</a>, and <a class="el" href="a06571.html#l00137">NL3D::CTransformShape::setDistMax()</a>.
+<p>
+<div class="fragment"><pre>00131 {
+00132 <a class="code" href="a04034.html#a0">NL3D_MEM_INSTANCE</a>
+00133 <a class="code" href="a02683.html#NL3D_1_1CWaterInstanceUsero0">_Instance</a>-&gt;setDistMax(distMax);
+00134 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CWaterInstanceUsera28" doxytag="NL3D::CWaterInstanceUser::setForceClipRoot" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::CTransformUser::setForceClipRoot </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">bool&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>forceClipRoot</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Force the transform to always be attached to the root As a consequence, it can't be inserted into a cluster system (even the root cluster) and is thus always visible when in the frustum (not clusterized) NB : any call to setClusterSystem will be ignored (must remain unclesterized) NB : any call to parent will be ignored (must remain linked to the root)
+<p>
+Implements <a class="el" href="a02321.html#NL3D_1_1UTransforma6">NL3D::UTransform</a>.
+<p>
+Definition at line <a class="el" href="a06573.html#l00259">259</a> of file <a class="el" href="a06573.html">transform_user.h</a>.
+<p>
+References <a class="el" href="a06573.html#l00057">NL3D::CTransformUser::_Transform</a>, <a class="el" href="a06573.html#l00037">NL3D_MEM_TRANSFORM</a>, and <a class="el" href="a06568.html#l01380">NL3D::CTransform::setForceClipRoot()</a>.
+<p>
+<div class="fragment"><pre>00260 {
+00261 <a class="code" href="a05150.html#a0">NL3D_MEM_TRANSFORM</a>
+00262 <a class="code" href="a02320.html#NL3D_1_1CWaterInstanceUserp2">_Transform</a>-&gt;setForceClipRoot(forceClipRoot);
+00263 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UTransforma6" doxytag="NL3D::CWaterInstanceUser::setForceClipRoot" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UTransform::setForceClipRoot </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">bool&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>forceClipRoot</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Force the transform to always be attached to the root As a consequence, it can't be inserted into a cluster system (even the root cluster) and is thus always visible when in the frustum (not clusterized) NB : any call to setClusterSystem will be ignored (must remain unclesterized) NB : any call to parent will be ignored (must remain linked to the root)
+<p>
+Implemented in <a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUsera28">NL3D::CTransformUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CWaterInstanceUserz1071_1" doxytag="NL3D::CWaterInstanceUser::setLoadBalancingGroup" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::CTransformUser::setLoadBalancingGroup </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const std::string &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>group</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Change the load Balancing group of a model. Every models are in a special LoadBalancingGroup. NB: the group is created if did not exist. NB: if models are skinned, it is their Skeleton which drive the group<p>
+By default, models lies in the "Default" group, but Skeletons for skinning and ParticlesSystems which are in "Skin" and "Fx" group respectively. The "Default" group is special because it is not balanced (ie models are only degraded from their distance to camera)
+<p>
+Implements <a class="el" href="a02321.html#NL3D_1_1UTransformz1584_1">NL3D::UTransform</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UTransformz1584_1" doxytag="NL3D::CWaterInstanceUser::setLoadBalancingGroup" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UTransform::setLoadBalancingGroup </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const std::string &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>group</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Change the load Balancing group of a model. Every models are in a special LoadBalancingGroup. NB: the group is created if did not exist. NB: if models are skinned, it is their Skeleton which drive the group<p>
+By default, models lies in the "Default" group, but Skeletons for skinning and ParticlesSystems which are in "Skin" and "Fx" group respectively. The "Default" group is special because it is not balanced (ie models are only degraded from their distance to camera)
+<p>
+Implemented in <a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1071_1">NL3D::CTransformUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CWaterInstanceUsera30" doxytag="NL3D::CWaterInstanceUser::setLogicInfo" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::CTransformUser::setLogicInfo </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a03863.html">ILogicInfo</a> *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>logicInfo</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the LogicInfo for this transfrom, eg to retrieve statc light information, see <a class="el" href="a03863.html">ILogicInfo</a>. Ptr is kept in UTransfrom, so should call setLogicInfo(NULL) before to clean up.
+<p>
+Implements <a class="el" href="a02321.html#NL3D_1_1UTransforma7">NL3D::UTransform</a>.
+<p>
+Definition at line <a class="el" href="a06573.html#l00191">191</a> of file <a class="el" href="a06573.html">transform_user.h</a>.
+<p>
+References <a class="el" href="a06573.html#l00057">NL3D::CTransformUser::_Transform</a>, <a class="el" href="a06573.html#l00037">NL3D_MEM_TRANSFORM</a>, and <a class="el" href="a06569.html#l00389">NL3D::CTransform::setLogicInfo()</a>.
+<p>
+<div class="fragment"><pre>00192 {
+00193 <a class="code" href="a05150.html#a0">NL3D_MEM_TRANSFORM</a>
+00194 <a class="code" href="a02320.html#NL3D_1_1CWaterInstanceUserp2">_Transform</a>-&gt;setLogicInfo(logicInfo);
+00195 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UTransforma7" doxytag="NL3D::CWaterInstanceUser::setLogicInfo" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UTransform::setLogicInfo </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a03863.html">ILogicInfo</a> *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>logicInfo</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the LogicInfo for this transfrom, eg to retrieve statc light information, see <a class="el" href="a03863.html">ILogicInfo</a>. Ptr is kept in UTransfrom, so should call setLogicInfo(NULL) before to clean up.
+<p>
+Implemented in <a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUsera30">NL3D::CTransformUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CWaterInstanceUserz1091_1" doxytag="NL3D::CWaterInstanceUser::setMatrix" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::CTransformableUser::setMatrix </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="a02851.html">CMatrix</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>mat</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Work only in DirecTMatrix mode (nlassert).
+<p>
+
+<p>
+Implements <a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_0">NL3D::UTransformable</a>.
+<p>
+Definition at line <a class="el" href="a06577.html#l00076">76</a> of file <a class="el" href="a06577.html">transformable_user.h</a>.
+<p>
+References <a class="el" href="a06577.html#l00050">NL3D::CTransformableUser::_Transformable</a>, <a class="el" href="a06577.html#l00033">NL3D_MEM_TRANSFORMABLE</a>, and <a class="el" href="a06575.html#l00174">NL3D::ITransformable::setMatrix()</a>.
+<p>
+<div class="fragment"><pre>00077 {
+00078 <a class="code" href="a05154.html#a0">NL3D_MEM_TRANSFORMABLE</a>
+00079 <a class="code" href="a02281.html#NL3D_1_1CWaterInstanceUserp3">_Transformable</a>-&gt;setMatrix(mat);
+00080 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UTransformablez1592_0" doxytag="NL3D::CWaterInstanceUser::setMatrix" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UTransformable::setMatrix </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="a02851.html">CMatrix</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>mat</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Work only in DirecTMatrix mode (nlassert).
+<p>
+
+<p>
+Implemented in <a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1091_1">NL3D::CTransformableUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CWaterInstanceUserz1072_1" doxytag="NL3D::CWaterInstanceUser::setMeanColor" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::CTransformUser::setMeanColor </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a03337.html">NLMISC::CRGBA</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>color</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+set the Mean color of the transform. The mean color can be used for many purpose, such as drawing objects if the textures are not loaded. It is used also for Lod Character. Default color is (255,255,255)
+<p>
+Implements <a class="el" href="a02321.html#NL3D_1_1UTransformz1585_1">NL3D::UTransform</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UTransformz1585_1" doxytag="NL3D::CWaterInstanceUser::setMeanColor" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UTransform::setMeanColor </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a03337.html">NLMISC::CRGBA</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>color</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+set the Mean color of the transform. The mean color can be used for many purpose, such as drawing objects if the textures are not loaded. It is used also for Lod Character. Default color is (255,255,255)
+<p>
+Implemented in <a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1072_1">NL3D::CTransformUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CWaterInstanceUserz1073_2" doxytag="NL3D::CWaterInstanceUser::setOpacity" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::CTransformUser::setOpacity </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">bool&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>v</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Implements <a class="el" href="a02321.html#NL3D_1_1UTransformz1586_2">NL3D::UTransform</a>.
+<p>
+Definition at line <a class="el" href="a06573.html#l00234">234</a> of file <a class="el" href="a06573.html">transform_user.h</a>.
+<p>
+References <a class="el" href="a06573.html#l00057">NL3D::CTransformUser::_Transform</a>, <a class="el" href="a06573.html#l00037">NL3D_MEM_TRANSFORM</a>, <a class="el" href="a06568.html#l00255">NL3D::CTransform::setOpacity()</a>, and <a class="el" href="a05646.html#l00237">v</a>.
+<p>
+<div class="fragment"><pre>00235 {
+00236 <a class="code" href="a05150.html#a0">NL3D_MEM_TRANSFORM</a>
+00237 <a class="code" href="a02320.html#NL3D_1_1CWaterInstanceUserp2">_Transform</a>-&gt;setOpacity(<span class="keyword">true</span>);
+00238 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UTransformz1586_2" doxytag="NL3D::CWaterInstanceUser::setOpacity" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UTransform::setOpacity </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">bool&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>v</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Implemented in <a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1073_2">NL3D::CTransformUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CWaterInstanceUsera32" doxytag="NL3D::CWaterInstanceUser::setOrderingLayer" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::CTransformUser::setOrderingLayer </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>layer</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the current ordering layer for this transform. Typically, this is used to sort transparent objects. Isn't used with solid objects. For now : Layer 0 is for underwater Layer 1 is for water surfaces Layer 2 is for object above water
+<p>
+Implements <a class="el" href="a02321.html#NL3D_1_1UTransforma8">NL3D::UTransform</a>.
+<p>
+Definition at line <a class="el" href="a06573.html#l00162">162</a> of file <a class="el" href="a06573.html">transform_user.h</a>.
+<p>
+References <a class="el" href="a06573.html#l00057">NL3D::CTransformUser::_Transform</a>, <a class="el" href="a06573.html#l00037">NL3D_MEM_TRANSFORM</a>, <a class="el" href="a06569.html#l00184">NL3D::CTransform::setOrderingLayer()</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
+<p>
+<div class="fragment"><pre>00163 {
+00164 <a class="code" href="a05150.html#a0">NL3D_MEM_TRANSFORM</a>
+00165 <a class="code" href="a02320.html#NL3D_1_1CWaterInstanceUserp2">_Transform</a>-&gt;setOrderingLayer(layer);
+00166 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UTransforma8" doxytag="NL3D::CWaterInstanceUser::setOrderingLayer" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UTransform::setOrderingLayer </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>layer</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the current ordering layer for this transform. Typically, this is used to sort transparent objects. Isn't used with solid objects. For now : Layer 0 is for underwater Layer 1 is for water surfaces Layer 2 is for object above water
+<p>
+Implemented in <a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUsera32">NL3D::CTransformUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CWaterInstanceUserz1093_12" doxytag="NL3D::CWaterInstanceUser::setPivot" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::CTransformableUser::setPivot </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="a03128.html">CVector</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>pivot</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Work only in Rot* mode (nlassert).
+<p>
+
+<p>
+Implements <a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_2">NL3D::UTransformable</a>.
+<p>
+Definition at line <a class="el" href="a06577.html#l00132">132</a> of file <a class="el" href="a06577.html">transformable_user.h</a>.
+<p>
+References <a class="el" href="a06577.html#l00050">NL3D::CTransformableUser::_Transformable</a>, <a class="el" href="a06577.html#l00033">NL3D_MEM_TRANSFORMABLE</a>, and <a class="el" href="a06575.html#l00162">NL3D::ITransformable::setPivot()</a>.
+<p>
+<div class="fragment"><pre>00133 {
+00134 <a class="code" href="a05154.html#a0">NL3D_MEM_TRANSFORMABLE</a>
+00135 <a class="code" href="a02281.html#NL3D_1_1CWaterInstanceUserp3">_Transformable</a>-&gt;setPivot(pivot);
+00136 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UTransformablez1592_1" doxytag="NL3D::CWaterInstanceUser::setPivot" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::UTransformable::setPivot </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname" nowrap> <em>px</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap> <em>py</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap> <em>pz</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Work only in Rot* mode (nlassert).
+<p>
+
+<p>
+Definition at line <a class="el" href="a06635.html#l00108">108</a> of file <a class="el" href="a06635.html">u_transformable.h</a>.
+<p>
+References <a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_2">NL3D::UTransformable::setPivot()</a>.
+<p>
+<div class="fragment"><pre>00108 {<a class="code" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_12">setPivot</a>(CVector(px, py, pz));}
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UTransformablez1592_2" doxytag="NL3D::CWaterInstanceUser::setPivot" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UTransformable::setPivot </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="a03128.html">CVector</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>pivot</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Work only in Rot* mode (nlassert).
+<p>
+
+<p>
+Implemented in <a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_12">NL3D::CTransformableUser</a>.
+<p>
+Referenced by <a class="el" href="a06635.html#l00108">NL3D::UTransformable::setPivot()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CWaterInstanceUserz1093_13" doxytag="NL3D::CWaterInstanceUser::setPos" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::CTransformableUser::setPos </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="a03128.html">CVector</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>pos</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Work only in Rot* mode(nlassert).
+<p>
+
+<p>
+Implements <a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_4">NL3D::UTransformable</a>.
+<p>
+Definition at line <a class="el" href="a06577.html#l00097">97</a> of file <a class="el" href="a06577.html">transformable_user.h</a>.
+<p>
+References <a class="el" href="a06577.html#l00050">NL3D::CTransformableUser::_Transformable</a>, <a class="el" href="a06577.html#l00033">NL3D_MEM_TRANSFORMABLE</a>, and <a class="el" href="a06575.html#l00114">NL3D::ITransformable::setPos()</a>.
+<p>
+<div class="fragment"><pre>00098 {
+00099 <a class="code" href="a05154.html#a0">NL3D_MEM_TRANSFORMABLE</a>
+00100 <a class="code" href="a02281.html#NL3D_1_1CWaterInstanceUserp3">_Transformable</a>-&gt;setPos(pos);
+00101 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UTransformablez1592_3" doxytag="NL3D::CWaterInstanceUser::setPos" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::UTransformable::setPos </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname" nowrap> <em>px</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap> <em>py</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap> <em>pz</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Work only in Rot* mode(nlassert).
+<p>
+
+<p>
+Definition at line <a class="el" href="a06635.html#l00086">86</a> of file <a class="el" href="a06635.html">u_transformable.h</a>.
+<p>
+References <a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_4">NL3D::UTransformable::setPos()</a>.
+<p>
+<div class="fragment"><pre>00086 {<a class="code" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_13">setPos</a>(CVector(px, py, pz));}
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UTransformablez1592_4" doxytag="NL3D::CWaterInstanceUser::setPos" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UTransformable::setPos </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="a03128.html">CVector</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>pos</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Work only in Rot* mode(nlassert).
+<p>
+
+<p>
+Implemented in <a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_13">NL3D::CTransformableUser</a>.
+<p>
+Referenced by <a class="el" href="a06635.html#l00086">NL3D::UTransformable::setPos()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CWaterInstanceUserz1093_14" doxytag="NL3D::CWaterInstanceUser::setRotEuler" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::CTransformableUser::setRotEuler </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="a03128.html">CVector</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>rot</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Work only in RotEuler mode(nlassert).
+<p>
+
+<p>
+Implements <a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_6">NL3D::UTransformable</a>.
+<p>
+Definition at line <a class="el" href="a06577.html#l00102">102</a> of file <a class="el" href="a06577.html">transformable_user.h</a>.
+<p>
+References <a class="el" href="a06577.html#l00050">NL3D::CTransformableUser::_Transformable</a>, <a class="el" href="a06577.html#l00033">NL3D_MEM_TRANSFORMABLE</a>, and <a class="el" href="a06575.html#l00126">NL3D::ITransformable::setRotEuler()</a>.
+<p>
+<div class="fragment"><pre>00103 {
+00104 <a class="code" href="a05154.html#a0">NL3D_MEM_TRANSFORMABLE</a>
+00105 <a class="code" href="a02281.html#NL3D_1_1CWaterInstanceUserp3">_Transformable</a>-&gt;setRotEuler(rot);
+00106 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UTransformablez1592_5" doxytag="NL3D::CWaterInstanceUser::setRotEuler" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::UTransformable::setRotEuler </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname" nowrap> <em>rx</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap> <em>ry</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap> <em>rz</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Work only in RotEuler mode(nlassert).
+<p>
+
+<p>
+Definition at line <a class="el" href="a06635.html#l00090">90</a> of file <a class="el" href="a06635.html">u_transformable.h</a>.
+<p>
+References <a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_6">NL3D::UTransformable::setRotEuler()</a>.
+<p>
+<div class="fragment"><pre>00090 {<a class="code" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_14">setRotEuler</a>(CVector(rx, ry, rz));}
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UTransformablez1592_6" doxytag="NL3D::CWaterInstanceUser::setRotEuler" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UTransformable::setRotEuler </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="a03128.html">CVector</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>rot</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Work only in RotEuler mode(nlassert).
+<p>
+
+<p>
+Implemented in <a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_14">NL3D::CTransformableUser</a>.
+<p>
+Referenced by <a class="el" href="a06635.html#l00090">NL3D::UTransformable::setRotEuler()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CWaterInstanceUserz1093_15" doxytag="NL3D::CWaterInstanceUser::setRotQuat" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::CTransformableUser::setRotQuat </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="a03128.html">CVector</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>jdir</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>const <a class="el" href="a03128.html">CVector</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>vup</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [inline, virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Work only in RotQuat mode (nlassert). Build a quaternion from a forward direction (a J vector). the roll is determined with help of the vector up vup... vectors do not need to be noramlized.
+<p>
+Implements <a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_7">NL3D::UTransformable</a>.
+<p>
+Definition at line <a class="el" href="a06577.html#l00120">120</a> of file <a class="el" href="a06577.html">transformable_user.h</a>.
+<p>
+References <a class="el" href="a06577.html#l00033">NL3D_MEM_TRANSFORMABLE</a>, and <a class="el" href="a06577.html#l00107">NL3D::CTransformableUser::setRotQuat()</a>.
+<p>
+<div class="fragment"><pre>00121 {
+00122 <a class="code" href="a05154.html#a0">NL3D_MEM_TRANSFORMABLE</a>
+00123 <a class="code" href="a02851.html">CMatrix</a> mat;
+00124 mat.setRot(CVector::I, jdir, vup);
+00125 mat.normalize(CMatrix::YZX);
+00126 <a class="code" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_17">setRotQuat</a>(mat.getRot());
+00127 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CWaterInstanceUserz1093_16" doxytag="NL3D::CWaterInstanceUser::setRotQuat" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::CTransformableUser::setRotQuat </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="a03128.html">CVector</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>jdir</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Work only in RotQuat mode (nlassert). Build a quaternion from a forward direction (a J vector). there is no roll... jdir do not need to be noramlized.
+<p>
+Implements <a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_8">NL3D::UTransformable</a>.
+<p>
+Definition at line <a class="el" href="a06577.html#l00112">112</a> of file <a class="el" href="a06577.html">transformable_user.h</a>.
+<p>
+References <a class="el" href="a06577.html#l00033">NL3D_MEM_TRANSFORMABLE</a>, and <a class="el" href="a06577.html#l00107">NL3D::CTransformableUser::setRotQuat()</a>.
+<p>
+<div class="fragment"><pre>00113 {
+00114 <a class="code" href="a05154.html#a0">NL3D_MEM_TRANSFORMABLE</a>
+00115 <a class="code" href="a02851.html">CMatrix</a> mat;
+00116 mat.setRot(CVector::I, jdir, CVector::K);
+00117 mat.normalize(CMatrix::YZX);
+00118 <a class="code" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_17">setRotQuat</a>(mat.getRot());
+00119 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CWaterInstanceUserz1093_17" doxytag="NL3D::CWaterInstanceUser::setRotQuat" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::CTransformableUser::setRotQuat </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="a03296.html">CQuat</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>quat</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Work only in RotQuat mode (nlassert).
+<p>
+
+<p>
+Implements <a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_9">NL3D::UTransformable</a>.
+<p>
+Definition at line <a class="el" href="a06577.html#l00107">107</a> of file <a class="el" href="a06577.html">transformable_user.h</a>.
+<p>
+References <a class="el" href="a06577.html#l00050">NL3D::CTransformableUser::_Transformable</a>, <a class="el" href="a06577.html#l00033">NL3D_MEM_TRANSFORMABLE</a>, and <a class="el" href="a06575.html#l00138">NL3D::ITransformable::setRotQuat()</a>.
+<p>
+Referenced by <a class="el" href="a06577.html#l00112">NL3D::CTransformableUser::setRotQuat()</a>.
+<p>
+<div class="fragment"><pre>00108 {
+00109 <a class="code" href="a05154.html#a0">NL3D_MEM_TRANSFORMABLE</a>
+00110 <a class="code" href="a02281.html#NL3D_1_1CWaterInstanceUserp3">_Transformable</a>-&gt;setRotQuat(quat);
+00111 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UTransformablez1592_7" doxytag="NL3D::CWaterInstanceUser::setRotQuat" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UTransformable::setRotQuat </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="a03128.html">CVector</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>jdir</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>const <a class="el" href="a03128.html">CVector</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>vup</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [pure virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Work only in RotQuat mode (nlassert). Build a quaternion from a forward direction (a J vector). the roll is determined with help of the vector up vup... vectors do not need to be noramlized.
+<p>
+Implemented in <a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_15">NL3D::CTransformableUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UTransformablez1592_8" doxytag="NL3D::CWaterInstanceUser::setRotQuat" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UTransformable::setRotQuat </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="a03128.html">CVector</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>jdir</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Work only in RotQuat mode (nlassert). Build a quaternion from a forward direction (a J vector). there is no roll... jdir do not need to be noramlized.
+<p>
+Implemented in <a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_16">NL3D::CTransformableUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UTransformablez1592_9" doxytag="NL3D::CWaterInstanceUser::setRotQuat" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UTransformable::setRotQuat </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="a03296.html">CQuat</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>quat</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Work only in RotQuat mode (nlassert).
+<p>
+
+<p>
+Implemented in <a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_17">NL3D::CTransformableUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CWaterInstanceUserz1093_18" doxytag="NL3D::CWaterInstanceUser::setScale" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::CTransformableUser::setScale </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="a03128.html">CVector</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>scale</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Work only in Rot* mode (nlassert).
+<p>
+
+<p>
+Implements <a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_11">NL3D::UTransformable</a>.
+<p>
+Definition at line <a class="el" href="a06577.html#l00128">128</a> of file <a class="el" href="a06577.html">transformable_user.h</a>.
+<p>
+References <a class="el" href="a06577.html#l00050">NL3D::CTransformableUser::_Transformable</a>, and <a class="el" href="a06575.html#l00145">NL3D::ITransformable::setScale()</a>.
+<p>
+<div class="fragment"><pre>00129 {
+00130 <a class="code" href="a02281.html#NL3D_1_1CWaterInstanceUserp3">_Transformable</a>-&gt;setScale(scale);
+00131 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UTransformablez1592_10" doxytag="NL3D::CWaterInstanceUser::setScale" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::UTransformable::setScale </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname" nowrap> <em>sx</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap> <em>sy</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap> <em>sz</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Work only in Rot* mode (nlassert).
+<p>
+
+<p>
+Definition at line <a class="el" href="a06635.html#l00104">104</a> of file <a class="el" href="a06635.html">u_transformable.h</a>.
+<p>
+References <a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_11">NL3D::UTransformable::setScale()</a>.
+<p>
+<div class="fragment"><pre>00104 {<a class="code" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_18">setScale</a>(CVector(sx, sy, sz));}
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UTransformablez1592_11" doxytag="NL3D::CWaterInstanceUser::setScale" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UTransformable::setScale </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="a03128.html">CVector</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>scale</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Work only in Rot* mode (nlassert).
+<p>
+
+<p>
+Implemented in <a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_18">NL3D::CTransformableUser</a>.
+<p>
+Referenced by <a class="el" href="a06635.html#l00104">NL3D::UTransformable::setScale()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CWaterInstanceUsera34" doxytag="NL3D::CWaterInstanceUser::setShapeDistMax" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CInstanceUser::setShapeDistMax </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>distMax</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Change Max Display distance. After this distance the shape won't be displayed. setting &lt;0 means -1 and so means DistMax = infinite (default in meshs but multilod meshes). NB: This apply to the shape direclty!! ie All instances using same shape will be affected<p>
+Note: If the instance is skinned/sticked to a skeleton, this setup is not taken into account. But you can call <a class="el" href="a03945.html#NL3D_1_1USkeletonz1554_5">USkeleton::setShapeDistMax()</a> to have same effect.<p>
+Note (complex): All instances of the same shape which are <a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1069_0">freezeHRC()</a>-ed and are linked to the QuadGridClipManager (ie not linked to a cluster) may not be updated corretcly. In other words, you should setup this value only at beginning of program, just after creating your instance (more exactly before <a class="el" href="a03351.html#NL3D_1_1UScenez1520_1">UScene::render()</a>), and all instances of the same shape should be setuped with same value (or don't call <a class="el" href="a02683.html#NL3D_1_1CWaterInstanceUsera34">setShapeDistMax()</a> for subsequent instances). If you don't do this, QuadGridClipManager may clip such instances nearer than they should
+<p>
+Implements <a class="el" href="a03047.html#NL3D_1_1UParticleSystemInstancea24">NL3D::UInstance</a>.
+<p>
+Definition at line <a class="el" href="a05828.html#l00098">98</a> of file <a class="el" href="a05828.html">instance_user.cpp</a>.
+<p>
+References <a class="el" href="a05457.html#l00043">NL3D_MEM_INSTANCE</a>, and <a class="el" href="a06571.html#l00072">NL3D::CTransformShape::Shape</a>.
+<p>
+<div class="fragment"><pre>00099 {
+00100 <a class="code" href="a04034.html#a0">NL3D_MEM_INSTANCE</a>
+00101 <span class="keywordflow">if</span>(<a class="code" href="a02683.html#NL3D_1_1CWaterInstanceUsero0">_Instance</a> &amp;&amp; <a class="code" href="a02683.html#NL3D_1_1CWaterInstanceUsero0">_Instance</a>-&gt;Shape)
+00102 {
+00103 <a class="code" href="a02683.html#NL3D_1_1CWaterInstanceUsero0">_Instance</a>-&gt;Shape-&gt;setDistMax(distMax);
+00104 }
+00105 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CWaterInstanceUsera35" doxytag="NL3D::CWaterInstanceUser::setSliceTime" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CInstanceUser::setSliceTime </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>duration</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Trails specific. Set the slice time (period used to sample the trail pos) If the object is not a trail, this has no effect
+<p>
+Implements <a class="el" href="a03047.html#NL3D_1_1UParticleSystemInstancez1431_1">NL3D::UInstance</a>.
+<p>
+Definition at line <a class="el" href="a05828.html#l00210">210</a> of file <a class="el" href="a05828.html">instance_user.cpp</a>.
+<p>
+References <a class="el" href="a06358.html#l00501">NL3D::CSegRemanence::setSliceTime()</a>.
+<p>
+<div class="fragment"><pre>00211 {
+00212 CSegRemanence *sr = dynamic_cast&lt;CSegRemanence *&gt;(<a class="code" href="a02683.html#NL3D_1_1CWaterInstanceUsero0">_Instance</a>);
+00213 <span class="keywordflow">if</span> (!sr) <span class="keywordflow">return</span>;
+00214 sr-&gt;setSliceTime(duration);
+00215 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CWaterInstanceUserz1093_19" doxytag="NL3D::CWaterInstanceUser::setTransformMode" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::CTransformableUser::setTransformMode </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a02282.html#NL3D_1_1UTransformablew4">TTransformMode</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>mode</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a02851.html#NLMISC_1_1CMatrixw0">CMatrix::TRotOrder</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>ro</em> = CMatrix::ZXY</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [inline, virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Change the transform mode. Components or matrix are not reseted.
+<p>
+
+<p>
+Implements <a class="el" href="a02282.html#NL3D_1_1UTransformablez1592_12">NL3D::UTransformable</a>.
+<p>
+Definition at line <a class="el" href="a06577.html#l00092">92</a> of file <a class="el" href="a06577.html">transformable_user.h</a>.
+<p>
+References <a class="el" href="a06577.html#l00050">NL3D::CTransformableUser::_Transformable</a>, <a class="el" href="a06577.html#l00033">NL3D_MEM_TRANSFORMABLE</a>, <a class="el" href="a06575.html#l00100">NL3D::ITransformable::setTransformMode()</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
+<p>
+<div class="fragment"><pre>00093 {
+00094 <a class="code" href="a05154.html#a0">NL3D_MEM_TRANSFORMABLE</a>
+00095 <a class="code" href="a02281.html#NL3D_1_1CWaterInstanceUserp3">_Transformable</a>-&gt;setTransformMode((ITransformable::TTransformMode)(<a class="code" href="a04558.html#a15">uint</a>)mode, ro);
+00096 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UTransformablez1592_12" doxytag="NL3D::CWaterInstanceUser::setTransformMode" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UTransformable::setTransformMode </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a02282.html#NL3D_1_1UTransformablew4">TTransformMode</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>mode</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a02851.html#NLMISC_1_1CMatrixw0">CMatrix::TRotOrder</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>ro</em> = CMatrix::ZXY</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [pure virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Change the transform mode. Components or matrix are not reseted.
+<p>
+
+<p>
+Implemented in <a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_19">NL3D::CTransformableUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CWaterInstanceUserz1073_3" doxytag="NL3D::CWaterInstanceUser::setTransparency" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::CTransformUser::setTransparency </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">bool&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>v</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Implements <a class="el" href="a02321.html#NL3D_1_1UTransformz1586_3">NL3D::UTransform</a>.
+<p>
+Definition at line <a class="el" href="a06573.html#l00229">229</a> of file <a class="el" href="a06573.html">transform_user.h</a>.
+<p>
+References <a class="el" href="a06573.html#l00057">NL3D::CTransformUser::_Transform</a>, <a class="el" href="a06573.html#l00037">NL3D_MEM_TRANSFORM</a>, <a class="el" href="a06568.html#l00240">NL3D::CTransform::setTransparency()</a>, and <a class="el" href="a05646.html#l00237">v</a>.
+<p>
+<div class="fragment"><pre>00230 {
+00231 <a class="code" href="a05150.html#a0">NL3D_MEM_TRANSFORM</a>
+00232 <a class="code" href="a02320.html#NL3D_1_1CWaterInstanceUserp2">_Transform</a>-&gt;setTransparency(v);
+00233 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UTransformz1586_3" doxytag="NL3D::CWaterInstanceUser::setTransparency" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UTransform::setTransparency </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">bool&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>v</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Implemented in <a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1073_3">NL3D::CTransformUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CWaterInstanceUserz1067_4" doxytag="NL3D::CWaterInstanceUser::setUserClipping" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::CTransformUser::setUserClipping </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">bool&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>enable</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return the user clipping state.
+<p>
+
+<p>
+Implements <a class="el" href="a02321.html#NL3D_1_1UTransformz1580_4">NL3D::UTransform</a>.
+<p>
+Definition at line <a class="el" href="a06573.html#l00126">126</a> of file <a class="el" href="a06573.html">transform_user.h</a>.
+<p>
+References <a class="el" href="a06573.html#l00057">NL3D::CTransformUser::_Transform</a>, <a class="el" href="a06573.html#l00037">NL3D_MEM_TRANSFORM</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, and <a class="el" href="a06568.html#l01310">NL3D::CTransform::setUserClipping()</a>.
+<p>
+<div class="fragment"><pre>00127 {
+00128 <a class="code" href="a05150.html#a0">NL3D_MEM_TRANSFORM</a>
+00129 <a class="code" href="a04199.html#a6">nlassert</a>(_Transform) ; <span class="comment">// object invalid now ...</span>
+00130 <a class="code" href="a02320.html#NL3D_1_1CWaterInstanceUserp2">_Transform</a>-&gt;setUserClipping(enable);
+00131 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UTransformz1580_4" doxytag="NL3D::CWaterInstanceUser::setUserClipping" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UTransform::setUserClipping </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">bool&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>enable</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return the user clipping state.
+<p>
+
+<p>
+Implemented in <a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1067_4">NL3D::CTransformUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CWaterInstanceUserz1070_1" doxytag="NL3D::CWaterInstanceUser::setUserLightable" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::CTransformUser::setUserLightable </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">bool&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>enable</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the UserLightable flag. if false, isLightable() will always return false. Doing this, user can disable lighting on a model which may be interesting for speed. NB: most of models don't need it. For example models with LightMaps are by default Lighing-disabled. Default behavior is UserLightable==true.
+<p>
+Implements <a class="el" href="a02321.html#NL3D_1_1UTransformz1583_1">NL3D::UTransform</a>.
+<p>
+Definition at line <a class="el" href="a06573.html#l00178">178</a> of file <a class="el" href="a06573.html">transform_user.h</a>.
+<p>
+References <a class="el" href="a06573.html#l00057">NL3D::CTransformUser::_Transform</a>, <a class="el" href="a06573.html#l00037">NL3D_MEM_TRANSFORM</a>, and <a class="el" href="a06568.html#l00559">NL3D::CTransform::setUserLightable()</a>.
+<p>
+<div class="fragment"><pre>00179 {
+00180 <a class="code" href="a05150.html#a0">NL3D_MEM_TRANSFORM</a>
+00181 <a class="code" href="a02320.html#NL3D_1_1CWaterInstanceUserp2">_Transform</a>-&gt;setUserLightable(enable);
+00182 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UTransformz1583_1" doxytag="NL3D::CWaterInstanceUser::setUserLightable" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UTransform::setUserLightable </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">bool&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>enable</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the UserLightable flag. if false, isLightable() will always return false. Doing this, user can disable lighting on a model which may be interesting for speed. NB: most of models don't need it. For example models with LightMaps are by default Lighing-disabled. Default behavior is UserLightable==true.
+<p>
+Implemented in <a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1070_1">NL3D::CTransformUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CWaterInstanceUserz1067_5" doxytag="NL3D::CWaterInstanceUser::show" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::CTransformUser::show </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Show the objet and his sons.
+<p>
+
+<p>
+Implements <a class="el" href="a02321.html#NL3D_1_1UTransformz1580_5">NL3D::UTransform</a>.
+<p>
+Definition at line <a class="el" href="a06573.html#l00120">120</a> of file <a class="el" href="a06573.html">transform_user.h</a>.
+<p>
+References <a class="el" href="a06573.html#l00057">NL3D::CTransformUser::_Transform</a>, <a class="el" href="a06573.html#l00037">NL3D_MEM_TRANSFORM</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, and <a class="el" href="a06568.html#l00271">NL3D::CTransform::show()</a>.
+<p>
+<div class="fragment"><pre>00121 {
+00122 <a class="code" href="a05150.html#a0">NL3D_MEM_TRANSFORM</a>
+00123 <a class="code" href="a04199.html#a6">nlassert</a>(_Transform) ; <span class="comment">// object invalid now ...</span>
+00124 <a class="code" href="a02320.html#NL3D_1_1CWaterInstanceUserp2">_Transform</a>-&gt;show();
+00125 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UTransformz1580_5" doxytag="NL3D::CWaterInstanceUser::show" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UTransform::show </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Show the objet and his sons.
+<p>
+
+<p>
+Implemented in <a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1067_5">NL3D::CTransformUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CWaterInstanceUsera36" doxytag="NL3D::CWaterInstanceUser::start" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::CInstanceUser::start </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Implements <a class="el" href="a03047.html#NL3D_1_1UParticleSystemInstancea27">NL3D::UInstance</a>.
+<p>
+Definition at line <a class="el" href="a05829.html#l00110">110</a> of file <a class="el" href="a05829.html">instance_user.h</a>.
+<p>
+References <a class="el" href="a05457.html#l00043">NL3D_MEM_INSTANCE</a>, and <a class="el" href="a06571.html#l00128">NL3D::CTransformShape::start()</a>.
+<p>
+<div class="fragment"><pre>00111 {
+00112 <a class="code" href="a04034.html#a0">NL3D_MEM_INSTANCE</a>
+00113 <a class="code" href="a02683.html#NL3D_1_1CWaterInstanceUsero0">_Instance</a>-&gt;start();
+00114 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CWaterInstanceUserz231_7" doxytag="NL3D::CWaterInstanceUser::startAsyncTextureLoading" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CInstanceUser::startAsyncTextureLoading </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Start to load all textures in AsyncTextures array (if needed) NB: old setup is kept in Material =&gt; instance is still rendered with "coherent" textures, until new textures are ready no op if not in async texture mode.
+<p>
+Implements <a class="el" href="a03047.html#NL3D_1_1UParticleSystemInstancez1430_7">NL3D::UInstance</a>.
+<p>
+Definition at line <a class="el" href="a05828.html#l00147">147</a> of file <a class="el" href="a05828.html">instance_user.cpp</a>.
+<p>
+References <a class="el" href="a06577.html#l00175">NL3D::CTransformableUser::getPos()</a>, <a class="el" href="a06569.html#l00447">NL3D::CTransform::isMeshBaseInstance()</a>, <a class="el" href="a05457.html#l00043">NL3D_MEM_INSTANCE</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, and <a class="el" href="a05993.html#l00445">NL3D::CMeshBaseInstance::startAsyncTextureLoading()</a>.
+<p>
+<div class="fragment"><pre>00148 {
+00149 <a class="code" href="a04034.html#a0">NL3D_MEM_INSTANCE</a>
+00150 <a class="code" href="a04199.html#a6">nlassert</a>(<a class="code" href="a02683.html#NL3D_1_1CWaterInstanceUsero0">_Instance</a>-&gt;isMeshBaseInstance());
+00151 CMeshBaseInstance *mbi = static_cast&lt;CMeshBaseInstance *&gt;(<a class="code" href="a02683.html#NL3D_1_1CWaterInstanceUsero0">_Instance</a>);
+00152 mbi-&gt;startAsyncTextureLoading(<a class="code" href="a02281.html#NL3D_1_1CWaterInstanceUserz1093_2">getPos</a>());
+00153 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CWaterInstanceUsera37" doxytag="NL3D::CWaterInstanceUser::stop" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::CInstanceUser::stop </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Implements <a class="el" href="a03047.html#NL3D_1_1UParticleSystemInstancea28">NL3D::UInstance</a>.
+<p>
+Definition at line <a class="el" href="a05829.html#l00115">115</a> of file <a class="el" href="a05829.html">instance_user.h</a>.
+<p>
+References <a class="el" href="a05457.html#l00043">NL3D_MEM_INSTANCE</a>, and <a class="el" href="a06571.html#l00130">NL3D::CTransformShape::stop()</a>.
+<p>
+<div class="fragment"><pre>00116 {
+00117 <a class="code" href="a04034.html#a0">NL3D_MEM_INSTANCE</a>
+00118 <a class="code" href="a02683.html#NL3D_1_1CWaterInstanceUsero0">_Instance</a>-&gt;stop();
+00119 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CWaterInstanceUserz1069_1" doxytag="NL3D::CWaterInstanceUser::unfreezeHRC" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::CTransformUser::unfreezeHRC </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+see <a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1069_0">freezeHRC()</a>.
+<p>
+Implements <a class="el" href="a02321.html#NL3D_1_1UTransformz1582_1">NL3D::UTransform</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UTransformz1582_1" doxytag="NL3D::CWaterInstanceUser::unfreezeHRC" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UTransform::unfreezeHRC </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+see <a class="el" href="a02321.html#NL3D_1_1UTransformz1582_0">freezeHRC()</a>.
+<p>
+Implemented in <a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserz1069_1">NL3D::CTransformUser</a>. </td>
+ </tr>
+</table>
+<hr><h2>Field Documentation</h2>
+<a class="anchor" name="NL3D_1_1CWaterInstanceUserp0" doxytag="NL3D::CWaterInstanceUser::_DeleteIt" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool <a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserp0">NL3D::CTransformUser::_DeleteIt</a><code> [protected, inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06573.html#l00060">60</a> of file <a class="el" href="a06573.html">transform_user.h</a>.
+<p>
+Referenced by <a class="el" href="a06573.html#l00069">NL3D::CTransformUser::CTransformUser()</a>, and <a class="el" href="a06573.html#l00080">NL3D::CTransformUser::~CTransformUser()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CWaterInstanceUsero0" doxytag="NL3D::CWaterInstanceUser::_Instance" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a02537.html">CTransformShape</a>* <a class="el" href="a02683.html#NL3D_1_1CWaterInstanceUsero0">NL3D::CInstanceUser::_Instance</a><code> [inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+This is the SAME pointer than _Transform, but correctly casted.
+<p>
+
+<p>
+Definition at line <a class="el" href="a05829.html#l00054">54</a> of file <a class="el" href="a05829.html">instance_user.h</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CWaterInstanceUsero1" doxytag="NL3D::CWaterInstanceUser::_Materials" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::vector&lt;<a class="el" href="a02681.html">CInstanceMaterialUser</a>&gt; <a class="el" href="a02683.html#NL3D_1_1CWaterInstanceUsero1">NL3D::CInstanceUser::_Materials</a><code> [inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+This is a mirror of _Instance-&gt;Materials.
+<p>
+
+<p>
+Definition at line <a class="el" href="a05829.html#l00057">57</a> of file <a class="el" href="a05829.html">instance_user.h</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CWaterInstanceUserp1" doxytag="NL3D::CWaterInstanceUser::_Scene" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03348.html">CScene</a>* <a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserp1">NL3D::CTransformUser::_Scene</a><code> [protected, inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06573.html#l00055">55</a> of file <a class="el" href="a06573.html">transform_user.h</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CWaterInstanceUserp2" doxytag="NL3D::CWaterInstanceUser::_Transform" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a02316.html">CTransform</a>* <a class="el" href="a02320.html#NL3D_1_1CWaterInstanceUserp2">NL3D::CTransformUser::_Transform</a><code> [protected, inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06573.html#l00057">57</a> of file <a class="el" href="a06573.html">transform_user.h</a>.
+<p>
+Referenced by <a class="el" href="a06573.html#l00069">NL3D::CTransformUser::CTransformUser()</a>, <a class="el" href="a06573.html#l00265">NL3D::CTransformUser::getForceClipRoot()</a>, <a class="el" href="a06573.html#l00204">NL3D::CTransformUser::getLastClippedState()</a>, <a class="el" href="a06573.html#l00198">NL3D::CTransformUser::getLastWorldVisState()</a>, <a class="el" href="a06573.html#l00169">NL3D::CTransformUser::getOrderingLayer()</a>, <a class="el" href="a06573.html#l00279">NL3D::CTransformUser::getTransform()</a>, <a class="el" href="a06573.html#l00132">NL3D::CTransformUser::getUserClipping()</a>, <a class="el" href="a06573.html#l00183">NL3D::CTransformUser::getUserLightable()</a>, <a class="el" href="a06573.html#l00146">NL3D::CTransformUser::getVisibility()</a>, <a class="el" href="a06573.html#l00139">NL3D::CTransformUser::heritVisibility()</a>, <a class="el" href="a06573.html#l00113">NL3D::CTransformUser::hide()</a>, <a class="el" href="a06573.html#l00239">NL3D::CTransformUser::isOpaque()</a>, <a class="el" href="a06573.html#l00244">NL3D::CTransformUser::isTransparent()</a>, <a class="el" href="a06573.html#l00259">NL3D::CTransformUser::setForceClipRoot()</a>, <a class="el" href="a06573.html#l00191">NL3D::CTransformUser::setLogicInfo()</a>, <a class="el" href="a06573.html#l00234">NL3D::CTransformUser::setOpacity()</a>, <a class="el" href="a06573.html#l00162">NL3D::CTransformUser::setOrderingLayer()</a>, <a class="el" href="a06573.html#l00229">NL3D::CTransformUser::setTransparency()</a>, <a class="el" href="a06573.html#l00126">NL3D::CTransformUser::setUserClipping()</a>, <a class="el" href="a06573.html#l00178">NL3D::CTransformUser::setUserLightable()</a>, <a class="el" href="a06573.html#l00120">NL3D::CTransformUser::show()</a>, and <a class="el" href="a06573.html#l00080">NL3D::CTransformUser::~CTransformUser()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CWaterInstanceUserp3" doxytag="NL3D::CWaterInstanceUser::_Transformable" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a02278.html">ITransformable</a>* <a class="el" href="a02281.html#NL3D_1_1CWaterInstanceUserp3">NL3D::CTransformableUser::_Transformable</a><code> [protected, inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06577.html#l00050">50</a> of file <a class="el" href="a06577.html">transformable_user.h</a>.
+<p>
+Referenced by <a class="el" href="a06577.html#l00058">NL3D::CTransformableUser::CTransformableUser()</a>, <a class="el" href="a06577.html#l00081">NL3D::CTransformableUser::getMatrix()</a>, <a class="el" href="a06577.html#l00169">NL3D::CTransformableUser::getPivot()</a>, <a class="el" href="a06577.html#l00149">NL3D::CTransformableUser::getPos()</a>, <a class="el" href="a06577.html#l00154">NL3D::CTransformableUser::getRotEuler()</a>, <a class="el" href="a06577.html#l00143">NL3D::CTransformableUser::getRotOrder()</a>, <a class="el" href="a06577.html#l00159">NL3D::CTransformableUser::getRotQuat()</a>, <a class="el" href="a06577.html#l00164">NL3D::CTransformableUser::getScale()</a>, <a class="el" href="a06577.html#l00138">NL3D::CTransformableUser::getTransformMode()</a>, <a class="el" href="a06577.html#l00206">NL3D::CTransformableUser::lookAt()</a>, <a class="el" href="a06577.html#l00076">NL3D::CTransformableUser::setMatrix()</a>, <a class="el" href="a06577.html#l00132">NL3D::CTransformableUser::setPivot()</a>, <a class="el" href="a06577.html#l00097">NL3D::CTransformableUser::setPos()</a>, <a class="el" href="a06577.html#l00102">NL3D::CTransformableUser::setRotEuler()</a>, <a class="el" href="a06577.html#l00107">NL3D::CTransformableUser::setRotQuat()</a>, <a class="el" href="a06577.html#l00128">NL3D::CTransformableUser::setScale()</a>, <a class="el" href="a06577.html#l00092">NL3D::CTransformableUser::setTransformMode()</a>, and <a class="el" href="a06577.html#l00067">NL3D::CTransformableUser::~CTransformableUser()</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="a06744.html">water_user.h</a><li><a class="el" href="a06743.html">water_user.cpp</a></ul>
+<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 08:28:35 2004 for NeL by
+<a href="http://www.doxygen.org/index.html">
+<img src="doxygen.png" alt="doxygen" align="middle" border=0 >
+</a>1.3.6 </small></address>
+</body>
+</html>