diff options
Diffstat (limited to 'docs/doxygen/nel/a03704.html')
-rw-r--r-- | docs/doxygen/nel/a03704.html | 687 |
1 files changed, 687 insertions, 0 deletions
diff --git a/docs/doxygen/nel/a03704.html b/docs/doxygen/nel/a03704.html new file mode 100644 index 00000000..def00be9 --- /dev/null +++ b/docs/doxygen/nel/a03704.html @@ -0,0 +1,687 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> +<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> +<title>NeL: NL3D::CViewport class Reference</title> +<link href="doxygen.css" rel="stylesheet" type="text/css"> +</head><body> +<!-- Generated by Doxygen 1.3.6 --> +<div class="qindex"> <form class="search" action="search.php" method="get"> +<a class="qindex" href="main.html">Main Page</a> | <a class="qindex" href="namespaces.html">Namespace List</a> | <a class="qindex" href="hierarchy.html">Class Hierarchy</a> | <a class="qindex" href="classes.html">Alphabetical List</a> | <a class="qindex" href="annotated.html">Data Structures</a> | <a class="qindex" href="files.html">File List</a> | <a class="qindex" href="namespacemembers.html">Namespace Members</a> | <a class="qindex" href="functions.html">Data Fields</a> | <a class="qindex" href="globals.html">Globals</a> | <a class="qindex" href="pages.html">Related Pages</a> | <span class="search"><u>S</u>earch for <input class="search" type="text" name="query" value="" size="20" accesskey="s"/></span></form></div> +<h1>NL3D::CViewport Class Reference</h1><code>#include <<a class="el" href="a06723.html">viewport.h</a>></code> +<p> +<hr><a name="_details"></a><h2>Detailed Description</h2> +<a class="el" href="a03704.html">CViewport</a> is the description of the viewport used to render with a driver +<p> + +<p> +Definition at line <a class="el" href="a06723.html#l00052">52</a> of file <a class="el" href="a06723.html">viewport.h</a>.<table border=0 cellpadding=0 cellspacing=0> +<tr><td></td></tr> +<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top> </td><td class="memItemRight" valign=bottom><a class="el" href="a03704.html#NL3D_1_1CViewporta0">CViewport</a> ()</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">Default constructor. Setup a fullscreen viewport. <a href="#NL3D_1_1CViewporta0"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>float </td><td class="memItemRight" valign=bottom><a class="el" href="a03704.html#NL3D_1_1CViewporta1">getHeight</a> () const </td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a03704.html#NL3D_1_1CViewporta2">getRayWithPoint</a> (float <a class="el" href="a04223.html#a572">x</a>, float <a class="el" href="a04223.html#a573">y</a>, <a class="el" href="a03128.html">CVector</a> &pos, <a class="el" href="a03128.html">CVector</a> &dir, const <a class="el" href="a02851.html">CMatrix</a> &camMatrix, const <a class="el" href="a02562.html">CFrustum</a> &camFrust) const </td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a03704.html#NL3D_1_1CViewporta3">getValues</a> (float &<a class="el" href="a04223.html#a572">x</a>, float &<a class="el" href="a04223.html#a573">y</a>, float &<a class="el" href="a04223.html#a632">width</a>, float &<a class="el" href="a04223.html#a633">height</a>) const </td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>float </td><td class="memItemRight" valign=bottom><a class="el" href="a03704.html#NL3D_1_1CViewporta4">getWidth</a> () const </td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>float </td><td class="memItemRight" valign=bottom><a class="el" href="a03704.html#NL3D_1_1CViewporta5">getX</a> () const </td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>float </td><td class="memItemRight" valign=bottom><a class="el" href="a03704.html#NL3D_1_1CViewporta6">getY</a> () const </td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a03704.html#NL3D_1_1CViewporta7">init</a> (float <a class="el" href="a04223.html#a572">x</a>, float <a class="el" href="a04223.html#a573">y</a>, float <a class="el" href="a04223.html#a632">width</a>, float <a class="el" href="a04223.html#a633">height</a>)</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a03704.html#NL3D_1_1CViewporta8">init16_9</a> ()</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">Setup a 16/9 viewport. <a href="#NL3D_1_1CViewporta8"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a03704.html#NL3D_1_1CViewporta9">initFullScreen</a> ()</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">Setup a fullscreen viewport. <a href="#NL3D_1_1CViewporta9"></a><br><br></td></tr> +<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>float </td><td class="memItemRight" valign=bottom><a class="el" href="a03704.html#NL3D_1_1CViewportr0">_Height</a></td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>float </td><td class="memItemRight" valign=bottom><a class="el" href="a03704.html#NL3D_1_1CViewportr1">_Width</a></td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>float </td><td class="memItemRight" valign=bottom><a class="el" href="a03704.html#NL3D_1_1CViewportr2">_X</a></td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>float </td><td class="memItemRight" valign=bottom><a class="el" href="a03704.html#NL3D_1_1CViewportr3">_Y</a></td></tr> + +</table> +<hr><h2>Constructor & Destructor Documentation</h2> +<a class="anchor" name="NL3D_1_1CViewporta0" doxytag="NL3D::CViewport::CViewport" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::CViewport::CViewport </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Default constructor. Setup a fullscreen viewport. +<p> + +<p> +Definition at line <a class="el" href="a06722.html#l00037">37</a> of file <a class="el" href="a06722.html">viewport.cpp</a>. +<p> +References <a class="el" href="a06722.html#l00059">initFullScreen()</a>, and <a class="el" href="a06723.html#l00034">NL3D_MEM_VIEWPORT</a>. +<p> +<div class="fragment"><pre>00038 { +00039 <a class="code" href="a05300.html#a0">NL3D_MEM_VIEWPORT</a> +00040 <a class="code" href="a03704.html#NL3D_1_1CViewporta9">initFullScreen</a> (); +00041 } +</pre></div> </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a class="anchor" name="NL3D_1_1CViewporta1" doxytag="NL3D::CViewport::getHeight" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> float NL3D::CViewport::getHeight </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap> const<code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06723.html#l00105">105</a> of file <a class="el" href="a06723.html">viewport.h</a>. +<p> +Referenced by <a class="el" href="a05712.html#l00063">NL3D::CFlareModel::traverseRender()</a>. +<p> +<div class="fragment"><pre>00105 { <span class="keywordflow">return</span> <a class="code" href="a03704.html#NL3D_1_1CViewportr0">_Height</a>; } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CViewporta2" doxytag="NL3D::CViewport::getRayWithPoint" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CViewport::getRayWithPoint </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">float </td> + <td class="mdname" nowrap> <em>x</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>y</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap><a class="el" href="a03128.html">CVector</a> & </td> + <td class="mdname" nowrap> <em>pos</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap><a class="el" href="a03128.html">CVector</a> & </td> + <td class="mdname" nowrap> <em>dir</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>const <a class="el" href="a02851.html">CMatrix</a> & </td> + <td class="mdname" nowrap> <em>camMatrix</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>const <a class="el" href="a02562.html">CFrustum</a> & </td> + <td class="mdname" nowrap> <em>camFrust</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"> const</td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Get a 3d ray with a 2d point<p> +<dl compact><dt><b>Parameters:</b></dt><dd> + <table border="0" cellspacing="2" cellpadding="0"> + <tr><td valign=top><em>x</em> </td><td>is the x coordinate in the window coordinate system of the 2d point. </td></tr> + <tr><td valign=top><em>y</em> </td><td>is the y coordinate in the window coordinate system of the 2d point. </td></tr> + <tr><td valign=top><em>pos</em> </td><td>gets the position of a 3d point on the ray. It is also the position of the camera </td></tr> + <tr><td valign=top><em>dir</em> </td><td>gets the direction of the ray. The direction is the same than the camera one. It is NOT normalized. </td></tr> + <tr><td valign=top><em>camMatrix</em> </td><td>is the matrix of the camera in use in this viewport. </td></tr> + <tr><td valign=top><em>camFrust</em> </td><td>is the frustum of the camera in use in this viewport.</td></tr> + </table> +</dl> + +<p> +Definition at line <a class="el" href="a06722.html#l00081">81</a> of file <a class="el" href="a06722.html">viewport.cpp</a>. +<p> +References <a class="el" href="a05973.html#l00198">NLMISC::CMatrix::getPos()</a>, <a class="el" href="a05732.html#l00064">NL3D::CFrustum::getValues()</a>, <a class="el" href="a06723.html#l00034">NL3D_MEM_VIEWPORT</a>, <a class="el" href="a05972.html#l00267">NLMISC::CMatrix::setPos()</a>, <a class="el" href="a06673.html#l00051">NLMISC::CVector::x</a>, <a class="el" href="a05646.html#l00236">x</a>, <a class="el" href="a06673.html#l00051">NLMISC::CVector::y</a>, <a class="el" href="a05646.html#l00236">y</a>, and <a class="el" href="a06673.html#l00051">NLMISC::CVector::z</a>. +<p> +Referenced by <a class="el" href="a05686.html#l00089">NL3D::CEvent3dMouseListener::operator()()</a>. +<p> +<div class="fragment"><pre>00082 { +00083 <a class="code" href="a05300.html#a0">NL3D_MEM_VIEWPORT</a> +00084 <span class="keywordtype">float</span> xVP=(<a class="code" href="a04223.html#a572">x</a>-<a class="code" href="a03704.html#NL3D_1_1CViewportr2">_X</a>)/<a class="code" href="a03704.html#NL3D_1_1CViewportr1">_Width</a>; +00085 <span class="keywordtype">float</span> yVP=(<a class="code" href="a04223.html#a573">y</a>-<a class="code" href="a03704.html#NL3D_1_1CViewportr3">_Y</a>)/<a class="code" href="a03704.html#NL3D_1_1CViewportr0">_Height</a>; +00086 +00087 <span class="comment">// Pos of the ray</span> +00088 pos= camMatrix.<a class="code" href="a02851.html#NLMISC_1_1CMatrixz1963_6">getPos</a>(); +00089 +00090 <span class="comment">// Get camera frustrum</span> +00091 <span class="keywordtype">float</span> left; +00092 <span class="keywordtype">float</span> right; +00093 <span class="keywordtype">float</span> bottom; +00094 <span class="keywordtype">float</span> top; +00095 <span class="keywordtype">float</span> znear; +00096 <span class="keywordtype">float</span> zfar; +00097 camFrust.getValues (left, right, bottom, top, znear, zfar); +00098 +00099 <span class="comment">// Get a local direction</span> +00100 dir.x=left+(right-left)*xVP; +00101 dir.y=znear; +00102 dir.z=bottom+(top-bottom)*yVP; +00103 +00104 <span class="comment">// Get a world direction</span> +00105 <a class="code" href="a02851.html">CMatrix</a> mat=camMatrix; +00106 mat.<a class="code" href="a02851.html#NLMISC_1_1CMatrixz1961_4">setPos</a> (CVector (0,0,0)); +00107 dir=mat*dir; +00108 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CViewporta3" doxytag="NL3D::CViewport::getValues" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CViewport::getValues </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">float & </td> + <td class="mdname" nowrap> <em>x</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>float & </td> + <td class="mdname" nowrap> <em>y</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>float & </td> + <td class="mdname" nowrap> <em>width</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>float & </td> + <td class="mdname" nowrap> <em>height</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"> const<code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Get the viewport values<p> +<dl compact><dt><b>Parameters:</b></dt><dd> + <table border="0" cellspacing="2" cellpadding="0"> + <tr><td valign=top><em>x</em> </td><td>get the x coordinate of the left edge of the viewport in the window coordinate system . Must be between 0.f and 1.f. </td></tr> + <tr><td valign=top><em>y</em> </td><td>get the y coordinate of the bottom edge of the viewport in the window coordinate system . Must be between 0.f and 1.f. </td></tr> + <tr><td valign=top><em>width</em> </td><td>get the width of the view port. Must be between 0.f and 1.f-x. </td></tr> + <tr><td valign=top><em>height</em> </td><td>get the height of the view port. Must be between 0.f and 1.f-y.</td></tr> + </table> +</dl> + +<p> +Definition at line <a class="el" href="a06723.html#l00093">93</a> of file <a class="el" href="a06723.html">viewport.h</a>. +<p> +References <a class="el" href="a05646.html#l01013">height</a>, <a class="el" href="a06723.html#l00034">NL3D_MEM_VIEWPORT</a>, <a class="el" href="a05646.html#l01013">width</a>, <a class="el" href="a05646.html#l00236">x</a>, and <a class="el" href="a05646.html#l00236">y</a>. +<p> +<div class="fragment"><pre>00094 { +00095 <a class="code" href="a05300.html#a0">NL3D_MEM_VIEWPORT</a> +00096 <a class="code" href="a04223.html#a572">x</a>=<a class="code" href="a03704.html#NL3D_1_1CViewportr2">_X</a>; +00097 <a class="code" href="a04223.html#a573">y</a>=<a class="code" href="a03704.html#NL3D_1_1CViewportr3">_Y</a>; +00098 <a class="code" href="a04223.html#a632">width</a>=<a class="code" href="a03704.html#NL3D_1_1CViewportr1">_Width</a>; +00099 <a class="code" href="a04223.html#a633">height</a>=<a class="code" href="a03704.html#NL3D_1_1CViewportr0">_Height</a>; +00100 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CViewporta4" doxytag="NL3D::CViewport::getWidth" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> float NL3D::CViewport::getWidth </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap> const<code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06723.html#l00104">104</a> of file <a class="el" href="a06723.html">viewport.h</a>. +<p> +Referenced by <a class="el" href="a05712.html#l00063">NL3D::CFlareModel::traverseRender()</a>. +<p> +<div class="fragment"><pre>00104 { <span class="keywordflow">return</span> <a class="code" href="a03704.html#NL3D_1_1CViewportr1">_Width</a>; } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CViewporta5" doxytag="NL3D::CViewport::getX" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> float NL3D::CViewport::getX </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap> const<code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06723.html#l00102">102</a> of file <a class="el" href="a06723.html">viewport.h</a>. +<p> +Referenced by <a class="el" href="a05712.html#l00063">NL3D::CFlareModel::traverseRender()</a>. +<p> +<div class="fragment"><pre>00102 { <span class="keywordflow">return</span> <a class="code" href="a03704.html#NL3D_1_1CViewportr2">_X</a>; } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CViewporta6" doxytag="NL3D::CViewport::getY" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> float NL3D::CViewport::getY </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap> const<code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06723.html#l00103">103</a> of file <a class="el" href="a06723.html">viewport.h</a>. +<p> +Referenced by <a class="el" href="a05712.html#l00063">NL3D::CFlareModel::traverseRender()</a>. +<p> +<div class="fragment"><pre>00103 { <span class="keywordflow">return</span> <a class="code" href="a03704.html#NL3D_1_1CViewportr3">_Y</a>; } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CViewporta7" doxytag="NL3D::CViewport::init" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CViewport::init </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">float </td> + <td class="mdname" nowrap> <em>x</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>y</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>width</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>height</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Constructor<p> +<dl compact><dt><b>Parameters:</b></dt><dd> + <table border="0" cellspacing="2" cellpadding="0"> + <tr><td valign=top><em>x</em> </td><td>coordinate of the left edge of the viewport in the window coordinate system . Must be between 0.f and 1.f. </td></tr> + <tr><td valign=top><em>y</em> </td><td>coordinate of the bottom edge of the viewport in the window coordinate system . Must be between 0.f and 1.f. </td></tr> + <tr><td valign=top><em>width</em> </td><td>of the view port. Must be between 0.f and 1.f-x. </td></tr> + <tr><td valign=top><em>height</em> </td><td>of the view port. Must be between 0.f and 1.f-y.</td></tr> + </table> +</dl> + +<p> +Definition at line <a class="el" href="a06722.html#l00044">44</a> of file <a class="el" href="a06722.html">viewport.cpp</a>. +<p> +References <a class="el" href="a05587.html#l00115">NLMISC::clamp()</a>, <a class="el" href="a05646.html#l01013">height</a>, <a class="el" href="a06723.html#l00034">NL3D_MEM_VIEWPORT</a>, <a class="el" href="a05646.html#l01013">width</a>, <a class="el" href="a05646.html#l00236">x</a>, and <a class="el" href="a05646.html#l00236">y</a>. +<p> +Referenced by <a class="el" href="a05557.html#l00509">NL3D::CCloud::genBill()</a>, <a class="el" href="a06372.html#l00234">NL3D::CShadowMapManager::renderGenerate()</a>, and <a class="el" href="a05642.html#l01821">NL3D::CDriverGL::setupViewport()</a>. +<p> +<div class="fragment"><pre>00045 { +00046 <a class="code" href="a05300.html#a0">NL3D_MEM_VIEWPORT</a> +00047 <span class="comment">// Simply copy</span> +00048 <a class="code" href="a03704.html#NL3D_1_1CViewportr2">_X</a>=<a class="code" href="a04223.html#a572">x</a>; +00049 <a class="code" href="a05378.html#a374">clamp</a> (_X, 0.f, 1.f); +00050 <a class="code" href="a03704.html#NL3D_1_1CViewportr3">_Y</a>=<a class="code" href="a04223.html#a573">y</a>; +00051 <a class="code" href="a05378.html#a374">clamp</a> (_Y, 0.f, 1.f); +00052 <a class="code" href="a03704.html#NL3D_1_1CViewportr1">_Width</a>=<a class="code" href="a04223.html#a632">width</a>; +00053 <a class="code" href="a05378.html#a374">clamp</a> (_Width, 0.f, 1.f-_X); +00054 <a class="code" href="a03704.html#NL3D_1_1CViewportr0">_Height</a>=<a class="code" href="a04223.html#a633">height</a>; +00055 <a class="code" href="a05378.html#a374">clamp</a> (_Height, 0.f, 1.f-_Y); +00056 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CViewporta8" doxytag="NL3D::CViewport::init16_9" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CViewport::init16_9 </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Setup a 16/9 viewport. +<p> + +<p> +Definition at line <a class="el" href="a06722.html#l00070">70</a> of file <a class="el" href="a06722.html">viewport.cpp</a>. +<p> +References <a class="el" href="a06723.html#l00034">NL3D_MEM_VIEWPORT</a>. +<p> +<div class="fragment"><pre>00071 { +00072 <a class="code" href="a05300.html#a0">NL3D_MEM_VIEWPORT</a> +00073 <span class="comment">// Very easy</span> +00074 <a class="code" href="a03704.html#NL3D_1_1CViewportr2">_X</a>=0.f; +00075 <a class="code" href="a03704.html#NL3D_1_1CViewportr3">_Y</a>=(1.f-0.75f)/2; +00076 <a class="code" href="a03704.html#NL3D_1_1CViewportr1">_Width</a>=1.f; +00077 <a class="code" href="a03704.html#NL3D_1_1CViewportr0">_Height</a>=0.75f; +00078 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CViewporta9" doxytag="NL3D::CViewport::initFullScreen" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CViewport::initFullScreen </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Setup a fullscreen viewport. +<p> + +<p> +Definition at line <a class="el" href="a06722.html#l00059">59</a> of file <a class="el" href="a06722.html">viewport.cpp</a>. +<p> +References <a class="el" href="a06723.html#l00034">NL3D_MEM_VIEWPORT</a>. +<p> +Referenced by <a class="el" href="a05686.html#l00040">NL3D::CEvent3dMouseListener::CEvent3dMouseListener()</a>, <a class="el" href="a06722.html#l00037">CViewport()</a>, <a class="el" href="a05557.html#l00509">NL3D::CCloud::genBill()</a>, <a class="el" href="a06372.html#l00234">NL3D::CShadowMapManager::renderGenerate()</a>, and <a class="el" href="a05657.html#l00230">NL3D::CDriverUser::setDisplay()</a>. +<p> +<div class="fragment"><pre>00060 { +00061 <a class="code" href="a05300.html#a0">NL3D_MEM_VIEWPORT</a> +00062 <span class="comment">// Very easy</span> +00063 <a class="code" href="a03704.html#NL3D_1_1CViewportr2">_X</a>=0.f; +00064 <a class="code" href="a03704.html#NL3D_1_1CViewportr3">_Y</a>=0.f; +00065 <a class="code" href="a03704.html#NL3D_1_1CViewportr1">_Width</a>=1.f; +00066 <a class="code" href="a03704.html#NL3D_1_1CViewportr0">_Height</a>=1.f; +00067 } +</pre></div> </td> + </tr> +</table> +<hr><h2>Field Documentation</h2> +<a class="anchor" name="NL3D_1_1CViewportr0" doxytag="NL3D::CViewport::_Height" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> float <a class="el" href="a03704.html#NL3D_1_1CViewportr0">NL3D::CViewport::_Height</a><code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06723.html#l00112">112</a> of file <a class="el" href="a06723.html">viewport.h</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CViewportr1" doxytag="NL3D::CViewport::_Width" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> float <a class="el" href="a03704.html#NL3D_1_1CViewportr1">NL3D::CViewport::_Width</a><code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06723.html#l00111">111</a> of file <a class="el" href="a06723.html">viewport.h</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CViewportr2" doxytag="NL3D::CViewport::_X" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> float <a class="el" href="a03704.html#NL3D_1_1CViewportr2">NL3D::CViewport::_X</a><code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06723.html#l00109">109</a> of file <a class="el" href="a06723.html">viewport.h</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CViewportr3" doxytag="NL3D::CViewport::_Y" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> float <a class="el" href="a03704.html#NL3D_1_1CViewportr3">NL3D::CViewport::_Y</a><code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06723.html#l00110">110</a> of file <a class="el" href="a06723.html">viewport.h</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following files:<ul> +<li><a class="el" href="a06723.html">viewport.h</a><li><a class="el" href="a06722.html">viewport.cpp</a></ul> +<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 08:26:17 2004 for NeL by +<a href="http://www.doxygen.org/index.html"> +<img src="doxygen.png" alt="doxygen" align="middle" border=0 > +</a>1.3.6 </small></address> +</body> +</html> |