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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
+<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1">
+<title>NeL: NL3D::IVertexBufferHard class Reference</title>
+<link href="doxygen.css" rel="stylesheet" type="text/css">
+</head><body>
+<!-- Generated by Doxygen 1.3.6 -->
+<div class="qindex"> <form class="search" action="search.php" method="get">
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+<h1>NL3D::IVertexBufferHard Class Reference</h1><code>#include &lt;<a class="el" href="a06713.html">vertex_buffer_hard.h</a>&gt;</code>
+<p>
+<p>Inheritance diagram for NL3D::IVertexBufferHard:
+<p><center><img src="a03694.png" usemap="#NL3D::IVertexBufferHard_map" border="0" alt=""></center>
+<map name="NL3D::IVertexBufferHard_map">
+<area href="a02209.html" alt="NLMISC::CRefCount" shape="rect" coords="266,0,522,24">
+<area href="a03695.html" alt="NL3D::IVertexBufferHardGL" shape="rect" coords="266,112,522,136">
+<area href="a03693.html" alt="NL3D::CVertexBufferHardGLATI" shape="rect" coords="0,168,256,192">
+<area href="a03696.html" alt="NL3D::CVertexBufferHardGLMapObjectATI" shape="rect" coords="266,168,522,192">
+<area href="a03697.html" alt="NL3D::CVertexBufferHardGLNVidia" shape="rect" coords="532,168,788,192">
+</map>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+This a vertex buffer created by Driver. His pointer may be allocated on AGP Ram or VRAM. see <a class="el" href="a03692.html">CVertexBuffer</a>, because it use the same flags for vertex format. <a class="el" href="a03694.html">IVertexBufferHard</a> are created / deleted by <a class="el" href="a02434.html">IDriver</a>. <dl compact><dt><b>Author:</b></dt><dd>Lionel Berenguier <p>
+Nevrax France </dd></dl>
+<dl compact><dt><b>Date:</b></dt><dd>2001 </dd></dl>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06713.html#l00046">46</a> of file <a class="el" href="a06713.html">vertex_buffer_hard.h</a>.<table border=0 cellpadding=0 cellspacing=0>
+<tr><td></td></tr>
+<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="a04558.html#a14">sint</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02209.html#NLGEORGES_1_1UTypea8">getRefCount</a> () const </td></tr>
+
+<tr><td colspan=2><br><h2>Data Fields</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a14">sint</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02209.html#NLGEORGES_1_1UTypeo0">crefs</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>CPtrInfo *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02209.html#NLGEORGES_1_1UTypeo1">pinfo</a></td></tr>
+
+<tr><td colspan=2><br><h2>Static Public Attributes</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>CPtrInfo&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02209.html#NLGEORGES_1_1UTypes0">NullPtrInfo</a></td></tr>
+
+<tr><td colspan=2><br><h2>Protected Member Functions</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardb0">initFormat</a> (<a class="el" href="a04558.html#a9">uint16</a> vertexFormat, const <a class="el" href="a04558.html#a7">uint8</a> *typeArray, <a class="el" href="a04558.html#a11">uint32</a> numVertices, const <a class="el" href="a04558.html#a7">uint8</a> *uvRouting)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardb1">IVertexBufferHard</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Constructor: build good offfsets / size. <a href="#NL3D_1_1IVertexBufferHardb1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardb2">~IVertexBufferHard</a> ()</td></tr>
+
+<tr><td colspan=2><br><h2>Protected Attributes</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a9">uint16</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLp1">_Flags</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a9">uint16</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLp2">_InternalFlags</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>std::string&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLp3">_Name</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLp4">_NbVerts</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a9">uint16</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLp5">_Offset</a> [CVertexBuffer::NumValue]</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a7">uint8</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLp6">_Pad</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a7">uint8</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLp7">_Type</a> [CVertexBuffer::NumValue]</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a7">uint8</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLp8">_UVRouting</a> [CVertexBuffer::MaxStage]</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a9">uint16</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLp9">_VertexSize</a></td></tr>
+
+<tr><td colspan=2><br><h2>Friends</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>struct&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02209.html#NLGEORGES_1_1UTypen0">CPtrInfo</a></td></tr>
+
+</table>
+<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a class="anchor" name="NL3D_1_1IVertexBufferHardb1" doxytag="NL3D::IVertexBufferHard::IVertexBufferHard" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::IVertexBufferHard::IVertexBufferHard </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, protected]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Constructor: build good offfsets / size.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06713.html#l00149">149</a> of file <a class="el" href="a06713.html">vertex_buffer_hard.h</a>.
+<p>
+<div class="fragment"><pre>00149 {}
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1IVertexBufferHardb2" doxytag="NL3D::IVertexBufferHard::~IVertexBufferHard" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual NL3D::IVertexBufferHard::~<a class="el" href="a03694.html">IVertexBufferHard</a> </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, protected, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06713.html#l00150">150</a> of file <a class="el" href="a06713.html">vertex_buffer_hard.h</a>.
+<p>
+<div class="fragment"><pre>00150 {}
+</pre></div> </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a class="anchor" name="NL3D_1_1IVertexBufferHardGLz1156_0" doxytag="NL3D::IVertexBufferHard::getName" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const std::string&amp; NL3D::IVertexBufferHard::getName </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06713.html#l00120">120</a> of file <a class="el" href="a06713.html">vertex_buffer_hard.h</a>.
+<p>
+Referenced by <a class="el" href="a05642.html#l03157">NL3D::CDriverGL::profileVBHardAllocation()</a>.
+<p>
+<div class="fragment"><pre>00120 {<span class="keywordflow">return</span> <a class="code" href="a03694.html#NL3D_1_1IVertexBufferHardGLp3">_Name</a>;}
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1IVertexBufferHardGLz1150_0" doxytag="NL3D::IVertexBufferHard::getNumVertices" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a11">uint32</a> NL3D::IVertexBufferHard::getNumVertices </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06713.html#l00054">54</a> of file <a class="el" href="a06713.html">vertex_buffer_hard.h</a>.
+<p>
+References <a class="el" href="a05981.html#l00100">uint32</a>.
+<p>
+Referenced by <a class="el" href="a05653.html#l00580">NL3D::CDriverGL::activeVertexBufferHard()</a>, <a class="el" href="a05654.html#l00758">NL3D::CVertexArrayRangeMapObjectATI::createVBHardGL()</a>, <a class="el" href="a05654.html#l00500">NL3D::CVertexArrayRangeATI::createVBHardGL()</a>, <a class="el" href="a05654.html#l00219">NL3D::CVertexArrayRangeNVidia::createVBHardGL()</a>, <a class="el" href="a05642.html#l03157">NL3D::CDriverGL::profileVBHardAllocation()</a>, <a class="el" href="a05882.html#l00241">NL3D::CNearVertexBufferInfo::setupVertexBufferHard()</a>, <a class="el" href="a05882.html#l00124">NL3D::CFarVertexBufferInfo::setupVertexBufferHard()</a>, <a class="el" href="a05653.html#l01111">NL3D::CVertexBufferInfo::setupVertexBufferHard()</a>, and <a class="el" href="a05654.html#l00652">NL3D::CVertexBufferHardGLATI::unlock()</a>.
+<p>
+<div class="fragment"><pre>00054 {<span class="keywordflow">return</span>(<a class="code" href="a03694.html#NL3D_1_1IVertexBufferHardGLp4">_NbVerts</a>);}
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1IVertexBufferHardGLz1150_1" doxytag="NL3D::IVertexBufferHard::getNumWeight" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a7">uint8</a> NL3D::IVertexBufferHard::getNumWeight </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const</td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06712.html#l00076">76</a> of file <a class="el" href="a06712.html">vertex_buffer_hard.cpp</a>.
+<p>
+References <a class="el" href="a05981.html#l00096">uint8</a>.
+<p>
+Referenced by <a class="el" href="a05653.html#l01111">NL3D::CVertexBufferInfo::setupVertexBufferHard()</a>.
+<p>
+<div class="fragment"><pre>00077 {
+00078 <span class="comment">// Num weight</span>
+00079 <span class="keywordflow">switch</span> (<a class="code" href="a03694.html#NL3D_1_1IVertexBufferHardGLp7">_Type</a>[CVertexBuffer::Weight])
+00080 {
+00081 <span class="keywordflow">case</span> CVertexBuffer::Float1:
+00082 <span class="keywordflow">return</span> 1;
+00083 <span class="keywordflow">case</span> CVertexBuffer::Float2:
+00084 <span class="keywordflow">return</span> 2;
+00085 <span class="keywordflow">case</span> CVertexBuffer::Float3:
+00086 <span class="keywordflow">return</span> 3;
+00087 <span class="keywordflow">case</span> CVertexBuffer::Float4:
+00088 <span class="keywordflow">return</span> 4;
+00089 }
+00090
+00091 <span class="comment">// No weight</span>
+00092 <span class="keywordflow">return</span> 0;
+00093 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLGEORGES_1_1UTypea8" doxytag="NL3D::IVertexBufferHard::getRefCount" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const <a class="el" href="a04558.html#a14">sint</a>&amp; NLMISC::CRefCount::getRefCount </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06402.html#l00070">70</a> of file <a class="el" href="a06402.html">smart_ptr.h</a>.
+<p>
+References <a class="el" href="a06402.html#l00079">NLMISC::CRefCount::crefs</a>, and <a class="el" href="a05981.html#l00104">sint</a>.
+<p>
+<div class="fragment"><pre>00071 {
+00072 <span class="keywordflow">return</span> <a class="code" href="a02209.html#NLGEORGES_1_1UTypeo0">crefs</a>;
+00073 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1IVertexBufferHardGLz1150_2" doxytag="NL3D::IVertexBufferHard::getUVRouting" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const <a class="el" href="a04558.html#a7">uint8</a>* NL3D::IVertexBufferHard::getUVRouting </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06713.html#l00057">57</a> of file <a class="el" href="a06713.html">vertex_buffer_hard.h</a>.
+<p>
+References <a class="el" href="a05981.html#l00096">uint8</a>.
+<p>
+Referenced by <a class="el" href="a05653.html#l01111">NL3D::CVertexBufferInfo::setupVertexBufferHard()</a>.
+<p>
+<div class="fragment"><pre>00057 { <span class="keywordflow">return</span> <a class="code" href="a03694.html#NL3D_1_1IVertexBufferHardGLp8">_UVRouting</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1IVertexBufferHardGLz1152_0" doxytag="NL3D::IVertexBufferHard::getValueOff" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a14">sint</a> NL3D::IVertexBufferHard::getValueOff </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>value</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+NB: the order of those methods follow the order in memory of the elements:<ul>
+<li>VertexCoord</li><li>NormalCoord</li><li>TexCoord</li><li>Color</li><li>Specular</li><li>Weight</li><li>PaletteSkin NB: same order as in <a class="el" href="a03692.html">CVertexBuffer</a>.</li></ul>
+
+<p>
+Definition at line <a class="el" href="a06713.html#l00082">82</a> of file <a class="el" href="a06713.html">vertex_buffer_hard.h</a>.
+<p>
+References <a class="el" href="a05622.html#l00290">nlassert</a>, <a class="el" href="a05981.html#l00104">sint</a>, <a class="el" href="a05981.html#l00105">uint</a>, and <a class="el" href="a05646.html#l01132">value</a>.
+<p>
+Referenced by <a class="el" href="a05655.html#l00425">NL3D::CVertexBufferHardGLMapObjectATI::getATIValueOffset()</a>, <a class="el" href="a05655.html#l00333">NL3D::CVertexBufferHardGLATI::getATIValueOffset()</a>, <a class="el" href="a05655.html#l00210">NL3D::CVertexBufferHardGLNVidia::getNVidiaValueEx()</a>, <a class="el" href="a05882.html#l00241">NL3D::CNearVertexBufferInfo::setupVertexBufferHard()</a>, and <a class="el" href="a05882.html#l00124">NL3D::CFarVertexBufferInfo::setupVertexBufferHard()</a>.
+<p>
+<div class="fragment"><pre>00082 {<a class="code" href="a04199.html#a6">nlassert</a>(_Flags &amp; (1&lt;&lt;value)); <span class="keywordflow">return</span> <a class="code" href="a03694.html#NL3D_1_1IVertexBufferHardGLp5">_Offset</a>[<a class="code" href="a04223.html#a658">value</a>];}
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1IVertexBufferHardGLz1150_3" doxytag="NL3D::IVertexBufferHard::getValueType" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03692.html#NL3D_1_1CVertexBufferw51">CVertexBuffer::TType</a> NL3D::IVertexBufferHard::getValueType </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>value</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06713.html#l00055">55</a> of file <a class="el" href="a06713.html">vertex_buffer_hard.h</a>.
+<p>
+References <a class="el" href="a05622.html#l00290">nlassert</a>, <a class="el" href="a05981.html#l00105">uint</a>, and <a class="el" href="a05646.html#l01132">value</a>.
+<p>
+Referenced by <a class="el" href="a05653.html#l01111">NL3D::CVertexBufferInfo::setupVertexBufferHard()</a>.
+<p>
+<div class="fragment"><pre>00055 { <a class="code" href="a04199.html#a6">nlassert</a> (value&lt;CVertexBuffer::NumValue); <span class="keywordflow">return</span>((CVertexBuffer::TType)<a class="code" href="a03694.html#NL3D_1_1IVertexBufferHardGLp7">_Type</a>[<a class="code" href="a04223.html#a658">value</a>]); }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1IVertexBufferHardGLz1150_4" doxytag="NL3D::IVertexBufferHard::getVertexFormat" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a9">uint16</a> NL3D::IVertexBufferHard::getVertexFormat </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06713.html#l00052">52</a> of file <a class="el" href="a06713.html">vertex_buffer_hard.h</a>.
+<p>
+References <a class="el" href="a05981.html#l00098">uint16</a>.
+<p>
+Referenced by <a class="el" href="a05653.html#l00580">NL3D::CDriverGL::activeVertexBufferHard()</a>, <a class="el" href="a05882.html#l00241">NL3D::CNearVertexBufferInfo::setupVertexBufferHard()</a>, <a class="el" href="a05882.html#l00124">NL3D::CFarVertexBufferInfo::setupVertexBufferHard()</a>, and <a class="el" href="a05653.html#l01111">NL3D::CVertexBufferInfo::setupVertexBufferHard()</a>.
+<p>
+<div class="fragment"><pre>00052 { <span class="keywordflow">return</span>(<a class="code" href="a03694.html#NL3D_1_1IVertexBufferHardGLp1">_Flags</a>); }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1IVertexBufferHardGLz1150_5" doxytag="NL3D::IVertexBufferHard::getVertexSize" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a9">uint16</a> NL3D::IVertexBufferHard::getVertexSize </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06713.html#l00053">53</a> of file <a class="el" href="a06713.html">vertex_buffer_hard.h</a>.
+<p>
+References <a class="el" href="a05981.html#l00098">uint16</a>.
+<p>
+Referenced by <a class="el" href="a06005.html#l00477">NL3D::CMeshMRMGeom::applyGeomorph()</a>, <a class="el" href="a05654.html#l00758">NL3D::CVertexArrayRangeMapObjectATI::createVBHardGL()</a>, <a class="el" href="a05654.html#l00500">NL3D::CVertexArrayRangeATI::createVBHardGL()</a>, <a class="el" href="a05654.html#l00219">NL3D::CVertexArrayRangeNVidia::createVBHardGL()</a>, <a class="el" href="a05642.html#l03157">NL3D::CDriverGL::profileVBHardAllocation()</a>, <a class="el" href="a05882.html#l00241">NL3D::CNearVertexBufferInfo::setupVertexBufferHard()</a>, <a class="el" href="a05882.html#l00124">NL3D::CFarVertexBufferInfo::setupVertexBufferHard()</a>, <a class="el" href="a05653.html#l01111">NL3D::CVertexBufferInfo::setupVertexBufferHard()</a>, and <a class="el" href="a05654.html#l00652">NL3D::CVertexBufferHardGLATI::unlock()</a>.
+<p>
+<div class="fragment"><pre>00053 {<span class="keywordflow">return</span>(<a class="code" href="a03694.html#NL3D_1_1IVertexBufferHardGLp9">_VertexSize</a>);}
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1IVertexBufferHardb0" doxytag="NL3D::IVertexBufferHard::initFormat" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::IVertexBufferHard::initFormat </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a9">uint16</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>vertexFormat</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>const <a class="el" href="a04558.html#a7">uint8</a> *&nbsp;</td>
+ <td class="mdname" nowrap> <em>typeArray</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>numVertices</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>const <a class="el" href="a04558.html#a7">uint8</a> *&nbsp;</td>
+ <td class="mdname" nowrap> <em>uvRouting</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [protected]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Reimplemented in <a class="el" href="a03695.html#NL3D_1_1IVertexBufferHardGLa3">NL3D::IVertexBufferHardGL</a>.
+<p>
+Definition at line <a class="el" href="a06712.html#l00036">36</a> of file <a class="el" href="a06712.html">vertex_buffer_hard.cpp</a>.
+<p>
+References <a class="el" href="a05981.html#l00105">uint</a>, <a class="el" href="a05981.html#l00098">uint16</a>, <a class="el" href="a05981.html#l00100">uint32</a>, <a class="el" href="a05981.html#l00096">uint8</a>, and <a class="el" href="a05646.html#l01132">value</a>.
+<p>
+<div class="fragment"><pre>00037 {
+00038 <span class="comment">// _NbVerts.</span>
+00039 <a class="code" href="a03694.html#NL3D_1_1IVertexBufferHardGLp4">_NbVerts</a>= numVertices;
+00040
+00041 <span class="comment">// Compute format: flags / offsets, for each component.</span>
+00042 <a class="code" href="a03694.html#NL3D_1_1IVertexBufferHardGLp9">_VertexSize</a>=0;
+00043 <a class="code" href="a03694.html#NL3D_1_1IVertexBufferHardGLp1">_Flags</a>=0;
+00044
+00045 <span class="comment">// For each values</span>
+00046 <span class="keywordflow">for</span> (<a class="code" href="a04558.html#a15">uint</a> <a class="code" href="a04223.html#a658">value</a>=0; <a class="code" href="a04223.html#a658">value</a>&lt;CVertexBuffer::NumValue; <a class="code" href="a04223.html#a658">value</a>++)
+00047 {
+00048 <span class="comment">// Flag for this value</span>
+00049 <a class="code" href="a04558.html#a15">uint</a> flag=1&lt;&lt;<a class="code" href="a04223.html#a658">value</a>;
+00050
+00051 <span class="comment">// Value used ?</span>
+00052 <span class="keywordflow">if</span> (vertexFormat &amp; flag)
+00053 {
+00054 <span class="comment">// Use it</span>
+00055 <a class="code" href="a03694.html#NL3D_1_1IVertexBufferHardGLp1">_Flags</a>|=flag;
+00056
+00057 <span class="comment">// Value offset</span>
+00058 <a class="code" href="a03694.html#NL3D_1_1IVertexBufferHardGLp5">_Offset</a>[<a class="code" href="a04223.html#a658">value</a>]=<a class="code" href="a03694.html#NL3D_1_1IVertexBufferHardGLp9">_VertexSize</a>;
+00059
+00060 <span class="comment">// New vertex size</span>
+00061 _VertexSize+=CVertexBuffer::SizeType[typeArray[<a class="code" href="a04223.html#a658">value</a>]];
+00062
+00063 <span class="comment">// Setup the type</span>
+00064 <a class="code" href="a03694.html#NL3D_1_1IVertexBufferHardGLp7">_Type</a>[<a class="code" href="a04223.html#a658">value</a>]=typeArray[<a class="code" href="a04223.html#a658">value</a>];
+00065 }
+00066 }
+00067
+00068 <span class="comment">// For each UV channel</span>
+00069 <a class="code" href="a04558.html#a15">uint</a> i;
+00070 <span class="keywordflow">for</span> (i=0; i&lt;CVertexBuffer::MaxStage; i++)
+00071 <a class="code" href="a03694.html#NL3D_1_1IVertexBufferHardGLp8">_UVRouting</a>[i] = uvRouting ? uvRouting[i] : i;
+00072 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1IVertexBufferHardGLz1154_0" doxytag="NL3D::IVertexBufferHard::lock" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void* NL3D::IVertexBufferHard::lock </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Lock the entire VertexBuffer. The returned buffer is a write only buffer. (undefined result if you read it). Write note:<ul>
+<li>for VRAM VertexBufferHard, you should write only one time, to init.</li><li>for AGP VertexBufferHard, you should write sequentially to take full advantage of the write combiners. <dl compact><dt><b>Returns:</b></dt><dd>the adress of the vertex 0. Use <a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLz1150_5">getVertexSize()</a>, get*Off() ... to access any part of this VertexBuffer.</dd></dl>
+</li></ul>
+
+<p>
+Implemented in <a class="el" href="a03697.html#NL3D_1_1CVertexBufferHardGLNVidiaz127_2">NL3D::CVertexBufferHardGLNVidia</a>, <a class="el" href="a03693.html#NL3D_1_1CVertexBufferHardGLATIz131_2">NL3D::CVertexBufferHardGLATI</a>, and <a class="el" href="a03696.html#NL3D_1_1CVertexBufferHardGLMapObjectATIz135_2">NL3D::CVertexBufferHardGLMapObjectATI</a>.
+<p>
+Referenced by <a class="el" href="a06005.html#l00477">NL3D::CMeshMRMGeom::applyGeomorph()</a>, <a class="el" href="a05653.html#l00558">NL3D::CDriverGL::deleteVertexBufferHard()</a>, <a class="el" href="a05653.html#l01207">NL3D::CDriverGL::resetVertexArrayRange()</a>, <a class="el" href="a06003.html#l00103">NL3D::CMeshMorpher::update()</a>, and <a class="el" href="a06003.html#l00236">NL3D::CMeshMorpher::updateSkinned()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1IVertexBufferHardGLz1154_1" doxytag="NL3D::IVertexBufferHard::lockHintStatic" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::IVertexBufferHard::lockHintStatic </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">bool&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>staticLock</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Indicate what kind of lock to be done on this VertexBuffer (whatever AGP or VRAM buffer) User should set to true if the VBHard is static: nevers change or very rarely. NVidia OpenGL implementation: "Static lock" are slower, but no fences are inserted after a render with this VVBHard, hence, no slowdown because 1/ of fence overhead insertion 2/ of NVidia swapBuffers() and fence issues on GeForce2 cards. Default is false
+<p>
+Implemented in <a class="el" href="a03697.html#NL3D_1_1CVertexBufferHardGLNVidiaz127_3">NL3D::CVertexBufferHardGLNVidia</a>, <a class="el" href="a03693.html#NL3D_1_1CVertexBufferHardGLATIz131_3">NL3D::CVertexBufferHardGLATI</a>, and <a class="el" href="a03696.html#NL3D_1_1CVertexBufferHardGLMapObjectATIz135_3">NL3D::CVertexBufferHardGLMapObjectATI</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1IVertexBufferHardGLz1156_1" doxytag="NL3D::IVertexBufferHard::setName" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::IVertexBufferHard::setName </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const std::string &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>name</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06712.html#l00096">96</a> of file <a class="el" href="a06712.html">vertex_buffer_hard.cpp</a>.
+<p>
+<div class="fragment"><pre>00097 {
+00098 <a class="code" href="a03694.html#NL3D_1_1IVertexBufferHardGLp3">_Name</a>= name;
+00099 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1IVertexBufferHardGLz1154_2" doxytag="NL3D::IVertexBufferHard::unlock" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::IVertexBufferHard::unlock </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>startVert</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>endVert</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Same as <a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLz1154_3">unlock()</a> but give hints to driver on vertices that have changed. Used by ATI-OpenGL drivers. NB: driver may still ignore this information, and so take into acount all vertices <dl compact><dt><b>Parameters:</b></dt><dd>
+ <table border="0" cellspacing="2" cellpadding="0">
+ <tr><td valign=top><em>startVert</em>&nbsp;</td><td>the fisrt vertex to update </td></tr>
+ <tr><td valign=top><em>endVert</em>&nbsp;</td><td>the last vertex (not included) to update =&gt; numVertices= vertEnd-vertBegin. Hence <a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLz1154_3">unlock()</a> as the same effect as unlock(0, <a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLz1150_0">getNumVertices()</a>);</td></tr>
+ </table>
+</dl>
+
+<p>
+Implemented in <a class="el" href="a03697.html#NL3D_1_1CVertexBufferHardGLNVidiaz127_4">NL3D::CVertexBufferHardGLNVidia</a>, <a class="el" href="a03693.html#NL3D_1_1CVertexBufferHardGLATIz131_4">NL3D::CVertexBufferHardGLATI</a>, and <a class="el" href="a03696.html#NL3D_1_1CVertexBufferHardGLMapObjectATIz135_4">NL3D::CVertexBufferHardGLMapObjectATI</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1IVertexBufferHardGLz1154_3" doxytag="NL3D::IVertexBufferHard::unlock" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::IVertexBufferHard::unlock </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+UnLock the VertexBuffer so the Gfx card can now use it.
+<p>
+Implemented in <a class="el" href="a03697.html#NL3D_1_1CVertexBufferHardGLNVidiaz127_5">NL3D::CVertexBufferHardGLNVidia</a>, <a class="el" href="a03693.html#NL3D_1_1CVertexBufferHardGLATIz131_5">NL3D::CVertexBufferHardGLATI</a>, and <a class="el" href="a03696.html#NL3D_1_1CVertexBufferHardGLMapObjectATIz135_5">NL3D::CVertexBufferHardGLMapObjectATI</a>.
+<p>
+Referenced by <a class="el" href="a06005.html#l00477">NL3D::CMeshMRMGeom::applyGeomorph()</a>, <a class="el" href="a05653.html#l00558">NL3D::CDriverGL::deleteVertexBufferHard()</a>, <a class="el" href="a05653.html#l01207">NL3D::CDriverGL::resetVertexArrayRange()</a>, <a class="el" href="a06003.html#l00103">NL3D::CMeshMorpher::update()</a>, and <a class="el" href="a06003.html#l00236">NL3D::CMeshMorpher::updateSkinned()</a>. </td>
+ </tr>
+</table>
+<hr><h2>Friends And Related Function Documentation</h2>
+<a class="anchor" name="NLGEORGES_1_1UTypen0" doxytag="NL3D::IVertexBufferHard::CPtrInfo" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> friend struct CPtrInfo<code> [friend, inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06402.html#l00067">67</a> of file <a class="el" href="a06402.html">smart_ptr.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Field Documentation</h2>
+<a class="anchor" name="NL3D_1_1IVertexBufferHardGLp1" doxytag="NL3D::IVertexBufferHard::_Flags" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a9">uint16</a> <a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLp1">NL3D::IVertexBufferHard::_Flags</a><code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06713.html#l00134">134</a> of file <a class="el" href="a06713.html">vertex_buffer_hard.h</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1IVertexBufferHardGLp2" doxytag="NL3D::IVertexBufferHard::_InternalFlags" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a9">uint16</a> <a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLp2">NL3D::IVertexBufferHard::_InternalFlags</a><code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06713.html#l00137">137</a> of file <a class="el" href="a06713.html">vertex_buffer_hard.h</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1IVertexBufferHardGLp3" doxytag="NL3D::IVertexBufferHard::_Name" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::string <a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLp3">NL3D::IVertexBufferHard::_Name</a><code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06713.html#l00146">146</a> of file <a class="el" href="a06713.html">vertex_buffer_hard.h</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1IVertexBufferHardGLp4" doxytag="NL3D::IVertexBufferHard::_NbVerts" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a11">uint32</a> <a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLp4">NL3D::IVertexBufferHard::_NbVerts</a><code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06713.html#l00140">140</a> of file <a class="el" href="a06713.html">vertex_buffer_hard.h</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1IVertexBufferHardGLp5" doxytag="NL3D::IVertexBufferHard::_Offset" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a9">uint16</a> <a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLp5">NL3D::IVertexBufferHard::_Offset</a>[CVertexBuffer::NumValue]<code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06713.html#l00143">143</a> of file <a class="el" href="a06713.html">vertex_buffer_hard.h</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1IVertexBufferHardGLp6" doxytag="NL3D::IVertexBufferHard::_Pad" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a7">uint8</a> <a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLp6">NL3D::IVertexBufferHard::_Pad</a><code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06713.html#l00128">128</a> of file <a class="el" href="a06713.html">vertex_buffer_hard.h</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1IVertexBufferHardGLp7" doxytag="NL3D::IVertexBufferHard::_Type" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a7">uint8</a> <a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLp7">NL3D::IVertexBufferHard::_Type</a>[CVertexBuffer::NumValue]<code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06713.html#l00127">127</a> of file <a class="el" href="a06713.html">vertex_buffer_hard.h</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1IVertexBufferHardGLp8" doxytag="NL3D::IVertexBufferHard::_UVRouting" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a7">uint8</a> <a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLp8">NL3D::IVertexBufferHard::_UVRouting</a>[CVertexBuffer::MaxStage]<code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06713.html#l00153">153</a> of file <a class="el" href="a06713.html">vertex_buffer_hard.h</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1IVertexBufferHardGLp9" doxytag="NL3D::IVertexBufferHard::_VertexSize" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a9">uint16</a> <a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLp9">NL3D::IVertexBufferHard::_VertexSize</a><code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06713.html#l00131">131</a> of file <a class="el" href="a06713.html">vertex_buffer_hard.h</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLGEORGES_1_1UTypeo0" doxytag="NL3D::IVertexBufferHard::crefs" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a14">sint</a> <a class="el" href="a02209.html#NLGEORGES_1_1UTypeo0">NLMISC::CRefCount::crefs</a><code> [mutable, inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06402.html#l00079">79</a> of file <a class="el" href="a06402.html">smart_ptr.h</a>.
+<p>
+Referenced by <a class="el" href="a06402.html#l00085">NLMISC::CRefCount::CRefCount()</a>, <a class="el" href="a06402.html#l00070">NLMISC::CRefCount::getRefCount()</a>, and <a class="el" href="a06403.html#l00044">NLMISC::CRefCount::~CRefCount()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLGEORGES_1_1UTypes0" doxytag="NL3D::IVertexBufferHard::NullPtrInfo" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03320.html">CRefCount::CPtrInfo</a> <a class="el" href="a02209.html#NLGEORGES_1_1UTypes0">NLMISC::CRefCount::NullPtrInfo</a><code> [static, inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Referenced by <a class="el" href="a06402.html#l00085">NLMISC::CRefCount::CRefCount()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLGEORGES_1_1UTypeo1" doxytag="NL3D::IVertexBufferHard::pinfo" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> CPtrInfo* <a class="el" href="a02209.html#NLGEORGES_1_1UTypeo1">NLMISC::CRefCount::pinfo</a><code> [mutable, inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06402.html#l00080">80</a> of file <a class="el" href="a06402.html">smart_ptr.h</a>.
+<p>
+Referenced by <a class="el" href="a06402.html#l00085">NLMISC::CRefCount::CRefCount()</a>, and <a class="el" href="a06403.html#l00044">NLMISC::CRefCount::~CRefCount()</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="a06713.html">vertex_buffer_hard.h</a><li><a class="el" href="a06712.html">vertex_buffer_hard.cpp</a></ul>
+<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 08:41:36 2004 for NeL by
+<a href="http://www.doxygen.org/index.html">
+<img src="doxygen.png" alt="doxygen" align="middle" border=0 >
+</a>1.3.6 </small></address>
+</body>
+</html>