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diff --git a/docs/doxygen/nel/a03693.html b/docs/doxygen/nel/a03693.html new file mode 100644 index 00000000..b3dd9d20 --- /dev/null +++ b/docs/doxygen/nel/a03693.html @@ -0,0 +1,1667 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> +<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> +<title>NeL: NL3D::CVertexBufferHardGLATI class Reference</title> +<link href="doxygen.css" rel="stylesheet" type="text/css"> +</head><body> +<!-- Generated by Doxygen 1.3.6 --> +<div class="qindex"> <form class="search" action="search.php" method="get"> +<a class="qindex" href="main.html">Main Page</a> | <a class="qindex" href="namespaces.html">Namespace List</a> | <a class="qindex" href="hierarchy.html">Class Hierarchy</a> | <a class="qindex" href="classes.html">Alphabetical List</a> | <a class="qindex" href="annotated.html">Data Structures</a> | <a class="qindex" href="files.html">File List</a> | <a class="qindex" href="namespacemembers.html">Namespace Members</a> | <a class="qindex" href="functions.html">Data Fields</a> | <a class="qindex" href="globals.html">Globals</a> | <a class="qindex" href="pages.html">Related Pages</a> | <span class="search"><u>S</u>earch for <input class="search" type="text" name="query" value="" size="20" accesskey="s"/></span></form></div> +<h1>NL3D::CVertexBufferHardGLATI Class Reference</h1><code>#include <<a class="el" href="a05655.html">driver_opengl_vertex_buffer_hard.h</a>></code> +<p> +<p>Inheritance diagram for NL3D::CVertexBufferHardGLATI: +<p><center><img src="a03693.png" usemap="#NL3D::CVertexBufferHardGLATI_map" border="0" alt=""></center> +<map name="NL3D::CVertexBufferHardGLATI_map"> +<area href="a03695.html" alt="NL3D::IVertexBufferHardGL" shape="rect" coords="0,112,194,136"> +<area href="a03694.html" alt="NL3D::IVertexBufferHard" shape="rect" coords="0,56,194,80"> +<area href="a02209.html" alt="NLMISC::CRefCount" shape="rect" coords="0,0,194,24"> +</map> +<hr><a name="_details"></a><h2>Detailed Description</h2> +Work only if ARRAY_RANGE_NV is enabled. +<p> + +<p> +Definition at line <a class="el" href="a05655.html#l00305">305</a> of file <a class="el" href="a05655.html">driver_opengl_vertex_buffer_hard.h</a>.<table border=0 cellpadding=0 cellspacing=0> +<tr><td></td></tr> +<tr><td colspan=2><br><h2>Public Types</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>enum </td><td class="memItemRight" valign=bottom><a class="el" href="a03695.html#NL3D_1_1IVertexBufferHardGLw3">TVBType</a> { <a class="el" href="a03695.html#NL3D_1_1IVertexBufferHardGLw3NL3D_1_1IVertexBufferHardGLw2">NVidiaVB</a>, +<a class="el" href="a03695.html#NL3D_1_1IVertexBufferHardGLw3NL3D_1_1IVertexBufferHardGLw1">ATIVB</a>, +<a class="el" href="a03695.html#NL3D_1_1IVertexBufferHardGLw3NL3D_1_1IVertexBufferHardGLw0">ATIMapObjectVB</a>, +<a class="el" href="a03695.html#NL3D_1_1IVertexBufferHardGLw3NL3D_1_1IVertexBufferHardGLw4">UnknownVB</a> + }</td></tr> + +<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>bool </td><td class="memItemRight" valign=bottom><a class="el" href="a03693.html#NL3D_1_1CVertexBufferHardGLATIa0">createRAMMirror</a> (<a class="el" href="a04558.html#a15">uint</a> memSize)</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">try to create a RAM mirror that 'll contain a copy of the VB. <a href="#NL3D_1_1CVertexBufferHardGLATIa0"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top> </td><td class="memItemRight" valign=bottom><a class="el" href="a03693.html#NL3D_1_1CVertexBufferHardGLATIa1">CVertexBufferHardGLATI</a> (<a class="el" href="a02433.html">CDriverGL</a> *drv)</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a15">uint</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a03693.html#NL3D_1_1CVertexBufferHardGLATIa2">getATIValueOffset</a> (<a class="el" href="a04558.html#a15">uint</a> <a class="el" href="a04223.html#a658">value</a>)</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a15">uint</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a03693.html#NL3D_1_1CVertexBufferHardGLATIa3">getATIVertexObjectId</a> () const </td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">get Handle of the ATI buffer. <a href="#NL3D_1_1CVertexBufferHardGLATIa3"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="a04558.html#a14">sint</a> & </td><td class="memItemRight" valign=bottom><a class="el" href="a02209.html#NLGEORGES_1_1UTypea8">getRefCount</a> () const </td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a03695.html#NL3D_1_1IVertexBufferHardGLa3">initFormat</a> (<a class="el" href="a04558.html#a9">uint16</a> vertexFormat, const <a class="el" href="a04558.html#a7">uint8</a> *typeArray, <a class="el" href="a04558.html#a11">uint32</a> numVertices, const <a class="el" href="a04558.html#a7">uint8</a> *uvRouting)</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a03693.html#NL3D_1_1CVertexBufferHardGLATIa6">initGL</a> (<a class="el" href="a03688.html">CVertexArrayRangeATI</a> *var, void *vertexPtr)</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual </td><td class="memItemRight" valign=bottom><a class="el" href="a03693.html#NL3D_1_1CVertexBufferHardGLATIa7">~CVertexBufferHardGLATI</a> ()</td></tr> + +<tr><td colspan="2"><div class="groupHeader">Implementation</div></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="a03693.html#NL3D_1_1CVertexBufferHardGLATIz131_0">disable</a> ()</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="a03693.html#NL3D_1_1CVertexBufferHardGLATIz131_1">enable</a> ()</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void * </td><td class="memItemRight" valign=bottom><a class="el" href="a03693.html#NL3D_1_1CVertexBufferHardGLATIz131_2">lock</a> ()</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="a03693.html#NL3D_1_1CVertexBufferHardGLATIz131_3">lockHintStatic</a> (bool staticLock)</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="a03693.html#NL3D_1_1CVertexBufferHardGLATIz131_4">unlock</a> (<a class="el" href="a04558.html#a15">uint</a> startVert, <a class="el" href="a04558.html#a15">uint</a> endVert)</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="a03693.html#NL3D_1_1CVertexBufferHardGLATIz131_5">unlock</a> ()</td></tr> + +<tr><td colspan=2><br><h2>Data Fields</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a14">sint</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a02209.html#NLGEORGES_1_1UTypeo0">crefs</a></td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>bool </td><td class="memItemRight" valign=bottom><a class="el" href="a03695.html#NL3D_1_1IVertexBufferHardGLo1">GPURenderingAfterFence</a></td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>CPtrInfo * </td><td class="memItemRight" valign=bottom><a class="el" href="a02209.html#NLGEORGES_1_1UTypeo1">pinfo</a></td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03695.html#NL3D_1_1IVertexBufferHardGLw3">TVBType</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a03695.html#NL3D_1_1IVertexBufferHardGLo3">VBType</a></td></tr> + +<tr><td colspan=2><br><h2>Static Public Attributes</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>CPtrInfo </td><td class="memItemRight" valign=bottom><a class="el" href="a02209.html#NLGEORGES_1_1UTypes0">NullPtrInfo</a></td></tr> + +<tr><td colspan=2><br><h2>Protected Attributes</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a02433.html">CDriverGL</a> * </td><td class="memItemRight" valign=bottom><a class="el" href="a03695.html#NL3D_1_1IVertexBufferHardGLp0">_Driver</a></td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a9">uint16</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLp1">_Flags</a></td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a9">uint16</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLp2">_InternalFlags</a></td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>std::string </td><td class="memItemRight" valign=bottom><a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLp3">_Name</a></td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a11">uint32</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLp4">_NbVerts</a></td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a9">uint16</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLp5">_Offset</a> [CVertexBuffer::NumValue]</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a7">uint8</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLp6">_Pad</a></td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a7">uint8</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLp7">_Type</a> [CVertexBuffer::NumValue]</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a7">uint8</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLp8">_UVRouting</a> [CVertexBuffer::MaxStage]</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a9">uint16</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLp9">_VertexSize</a></td></tr> + +<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>void * </td><td class="memItemRight" valign=bottom><a class="el" href="a03693.html#NL3D_1_1CVertexBufferHardGLATIr0">_RAMMirrorVertexPtr</a></td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a15">uint</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a03693.html#NL3D_1_1CVertexBufferHardGLATIr1">_RAMMirrorVertexSize</a></td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03688.html">CVertexArrayRangeATI</a> * </td><td class="memItemRight" valign=bottom><a class="el" href="a03693.html#NL3D_1_1CVertexBufferHardGLATIr2">_VertexArrayRange</a></td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>void * </td><td class="memItemRight" valign=bottom><a class="el" href="a03693.html#NL3D_1_1CVertexBufferHardGLATIr3">_VertexPtr</a></td></tr> + +<tr><td colspan=2><br><h2>Friends</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>struct </td><td class="memItemRight" valign=bottom><a class="el" href="a02209.html#NLGEORGES_1_1UTypen0">CPtrInfo</a></td></tr> + +</table> +<hr><h2>Member Enumeration Documentation</h2> +<a class="anchor" name="NL3D_1_1IVertexBufferHardGLw3" doxytag="NL3D::CVertexBufferHardGLATI::TVBType" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> enum <a class="el" href="a03695.html#NL3D_1_1IVertexBufferHardGLw3">NL3D::IVertexBufferHardGL::TVBType</a><code> [inherited]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +<dl compact><dt><b>Enumeration values: </b></dt><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em><a class="anchor" name="NL3D_1_1IVertexBufferHardGLw3NL3D_1_1IVertexBufferHardGLw2" doxytag="NVidiaVB" ></a>NVidiaVB</em> </td><td> +</td></tr> +<tr><td valign=top><em><a class="anchor" name="NL3D_1_1IVertexBufferHardGLw3NL3D_1_1IVertexBufferHardGLw1" doxytag="ATIVB" ></a>ATIVB</em> </td><td> +</td></tr> +<tr><td valign=top><em><a class="anchor" name="NL3D_1_1IVertexBufferHardGLw3NL3D_1_1IVertexBufferHardGLw0" doxytag="ATIMapObjectVB" ></a>ATIMapObjectVB</em> </td><td> +</td></tr> +<tr><td valign=top><em><a class="anchor" name="NL3D_1_1IVertexBufferHardGLw3NL3D_1_1IVertexBufferHardGLw4" doxytag="UnknownVB" ></a>UnknownVB</em> </td><td> +</td></tr> +</table> +</dl> + +<p> +Definition at line <a class="el" href="a05655.html#l00095">95</a> of file <a class="el" href="a05655.html">driver_opengl_vertex_buffer_hard.h</a>. +<p> +<div class="fragment"><pre>00095 { <a class="code" href="a03695.html#NL3D_1_1IVertexBufferHardGLw3NL3D_1_1IVertexBufferHardGLw2">NVidiaVB</a>, <a class="code" href="a03695.html#NL3D_1_1IVertexBufferHardGLw3NL3D_1_1IVertexBufferHardGLw1">ATIVB</a>, <a class="code" href="a03695.html#NL3D_1_1IVertexBufferHardGLw3NL3D_1_1IVertexBufferHardGLw0">ATIMapObjectVB</a>, <a class="code" href="a03695.html#NL3D_1_1IVertexBufferHardGLw3NL3D_1_1IVertexBufferHardGLw4">UnknownVB</a> }; +</pre></div> </td> + </tr> +</table> +<hr><h2>Constructor & Destructor Documentation</h2> +<a class="anchor" name="NL3D_1_1CVertexBufferHardGLATIa1" doxytag="NL3D::CVertexBufferHardGLATI::CVertexBufferHardGLATI" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::CVertexBufferHardGLATI::CVertexBufferHardGLATI </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="a02433.html">CDriverGL</a> * </td> + <td class="mdname1" valign="top" nowrap> <em>drv</em> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a05654.html#l00572">572</a> of file <a class="el" href="a05654.html">driver_opengl_vertex_buffer_hard.cpp</a>. +<p> +References <a class="el" href="a05655.html#l00348">_RAMMirrorVertexPtr</a>, and <a class="el" href="a05655.html#l00349">_RAMMirrorVertexSize</a>. +<p> +<div class="fragment"><pre>00572 : <a class="code" href="a03695.html#NL3D_1_1IVertexBufferHardGLa4">IVertexBufferHardGL</a>(drv) +00573 { +00574 <a class="code" href="a03693.html#NL3D_1_1CVertexBufferHardGLATIr2">_VertexArrayRange</a>= NULL; +00575 <a class="code" href="a03693.html#NL3D_1_1CVertexBufferHardGLATIr3">_VertexPtr</a>= NULL; +00576 <a class="code" href="a03693.html#NL3D_1_1CVertexBufferHardGLATIr0">_RAMMirrorVertexPtr</a>= NULL; +00577 <a class="code" href="a03693.html#NL3D_1_1CVertexBufferHardGLATIr1">_RAMMirrorVertexSize</a>= 0; +00578 +00579 <span class="comment">// Flag our type</span> +00580 <a class="code" href="a03695.html#NL3D_1_1IVertexBufferHardGLo3">VBType</a> = <a class="code" href="a03695.html#NL3D_1_1IVertexBufferHardGLw3NL3D_1_1IVertexBufferHardGLw1">ATIVB</a>; +00581 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CVertexBufferHardGLATIa7" doxytag="NL3D::CVertexBufferHardGLATI::~CVertexBufferHardGLATI" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::CVertexBufferHardGLATI::~<a class="el" href="a03693.html">CVertexBufferHardGLATI</a> </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a05654.html#l00585">585</a> of file <a class="el" href="a05654.html">driver_opengl_vertex_buffer_hard.cpp</a>. +<p> +References <a class="el" href="a05655.html#l00348">_RAMMirrorVertexPtr</a>, <a class="el" href="a05655.html#l00349">_RAMMirrorVertexSize</a>, <a class="el" href="a05654.html#l00560">NL3D::CVertexArrayRangeATI::freeVB()</a>, and <a class="el" href="a05981.html#l00096">uint8</a>. +<p> +<div class="fragment"><pre>00586 { +00587 <span class="keywordflow">if</span>(<a class="code" href="a03693.html#NL3D_1_1CVertexBufferHardGLATIr2">_VertexArrayRange</a>) +00588 { +00589 <span class="comment">// free the VAR.</span> +00590 <a class="code" href="a03693.html#NL3D_1_1CVertexBufferHardGLATIr2">_VertexArrayRange</a>->freeVB(_VertexPtr); +00591 <a class="code" href="a03693.html#NL3D_1_1CVertexBufferHardGLATIr3">_VertexPtr</a>= NULL; +00592 <a class="code" href="a03693.html#NL3D_1_1CVertexBufferHardGLATIr2">_VertexArrayRange</a>= NULL; +00593 } +00594 +00595 <span class="keywordflow">if</span>(<a class="code" href="a03693.html#NL3D_1_1CVertexBufferHardGLATIr0">_RAMMirrorVertexPtr</a>) +00596 { +00597 <span class="keyword">delete</span> [] ((<a class="code" href="a04558.html#a7">uint8</a>*)<a class="code" href="a03693.html#NL3D_1_1CVertexBufferHardGLATIr0">_RAMMirrorVertexPtr</a>); +00598 <a class="code" href="a03693.html#NL3D_1_1CVertexBufferHardGLATIr0">_RAMMirrorVertexPtr</a>= NULL; +00599 <a class="code" href="a03693.html#NL3D_1_1CVertexBufferHardGLATIr1">_RAMMirrorVertexSize</a>= 0; +00600 } +00601 } +</pre></div> </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a class="anchor" name="NL3D_1_1CVertexBufferHardGLATIa0" doxytag="NL3D::CVertexBufferHardGLATI::createRAMMirror" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> bool NL3D::CVertexBufferHardGLATI::createRAMMirror </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a15">uint</a> </td> + <td class="mdname1" valign="top" nowrap> <em>memSize</em> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +try to create a RAM mirror that 'll contain a copy of the VB. +<p> + +<p> +Definition at line <a class="el" href="a05654.html#l00605">605</a> of file <a class="el" href="a05654.html">driver_opengl_vertex_buffer_hard.cpp</a>. +<p> +References <a class="el" href="a05655.html#l00348">_RAMMirrorVertexPtr</a>, <a class="el" href="a05655.html#l00349">_RAMMirrorVertexSize</a>, <a class="el" href="a05981.html#l00105">uint</a>, and <a class="el" href="a05981.html#l00096">uint8</a>. +<p> +Referenced by <a class="el" href="a05654.html#l00500">NL3D::CVertexArrayRangeATI::createVBHardGL()</a>. +<p> +<div class="fragment"><pre>00606 { +00607 <span class="comment">// delete old if any</span> +00608 <span class="keywordflow">if</span>(<a class="code" href="a03693.html#NL3D_1_1CVertexBufferHardGLATIr0">_RAMMirrorVertexPtr</a>) +00609 { +00610 free(_RAMMirrorVertexPtr); +00611 <a class="code" href="a03693.html#NL3D_1_1CVertexBufferHardGLATIr0">_RAMMirrorVertexPtr</a>= NULL; +00612 <a class="code" href="a03693.html#NL3D_1_1CVertexBufferHardGLATIr1">_RAMMirrorVertexSize</a>= 0; +00613 } +00614 <span class="comment">// create</span> +00615 <a class="code" href="a03693.html#NL3D_1_1CVertexBufferHardGLATIr0">_RAMMirrorVertexPtr</a> = (<span class="keywordtype">void</span>*)<span class="keyword">new</span> <a class="code" href="a04558.html#a7">uint8</a>[memSize]; +00616 <span class="keywordflow">if</span>(<a class="code" href="a03693.html#NL3D_1_1CVertexBufferHardGLATIr0">_RAMMirrorVertexPtr</a>) +00617 { +00618 <a class="code" href="a03693.html#NL3D_1_1CVertexBufferHardGLATIr1">_RAMMirrorVertexSize</a>= memSize; +00619 <span class="keywordflow">return</span> <span class="keyword">true</span>; +00620 } +00621 <span class="keywordflow">else</span> +00622 <span class="keywordflow">return</span> <span class="keyword">false</span>; +00623 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CVertexBufferHardGLATIz131_0" doxytag="NL3D::CVertexBufferHardGLATI::disable" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CVertexBufferHardGLATI::disable </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Implements <a class="el" href="a03695.html#NL3D_1_1IVertexBufferHardGLa0">NL3D::IVertexBufferHardGL</a>. +<p> +Definition at line <a class="el" href="a05654.html#l00685">685</a> of file <a class="el" href="a05654.html">driver_opengl_vertex_buffer_hard.cpp</a>. +<p> +References <a class="el" href="a05643.html#l00889">NL3D::CDriverGL::_CurrentVertexBufferHard</a>, <a class="el" href="a05654.html#l00549">NL3D::CVertexArrayRangeATI::disable()</a>, and <a class="el" href="a05622.html#l00290">nlassert</a>. +<p> +<div class="fragment"><pre>00686 { +00687 <span class="keywordflow">if</span>(<a class="code" href="a03695.html#NL3D_1_1IVertexBufferHardGLp0">_Driver</a>->_CurrentVertexBufferHard != NULL) +00688 { +00689 <a class="code" href="a04199.html#a6">nlassert</a>(_VertexArrayRange); +00690 <a class="code" href="a03693.html#NL3D_1_1CVertexBufferHardGLATIr2">_VertexArrayRange</a>->disable(); +00691 <a class="code" href="a03695.html#NL3D_1_1IVertexBufferHardGLp0">_Driver</a>->_CurrentVertexBufferHard= NULL; +00692 } +00693 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CVertexBufferHardGLATIz131_1" doxytag="NL3D::CVertexBufferHardGLATI::enable" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CVertexBufferHardGLATI::enable </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Implements <a class="el" href="a03695.html#NL3D_1_1IVertexBufferHardGLa1">NL3D::IVertexBufferHardGL</a>. +<p> +Definition at line <a class="el" href="a05654.html#l00673">673</a> of file <a class="el" href="a05654.html">driver_opengl_vertex_buffer_hard.cpp</a>. +<p> +References <a class="el" href="a05643.html#l00889">NL3D::CDriverGL::_CurrentVertexBufferHard</a>, <a class="el" href="a05654.html#l00543">NL3D::CVertexArrayRangeATI::enable()</a>, and <a class="el" href="a05622.html#l00290">nlassert</a>. +<p> +<div class="fragment"><pre>00674 { +00675 <span class="keywordflow">if</span>(<a class="code" href="a03695.html#NL3D_1_1IVertexBufferHardGLp0">_Driver</a>->_CurrentVertexBufferHard != <span class="keyword">this</span>) +00676 { +00677 <a class="code" href="a04199.html#a6">nlassert</a>(_VertexArrayRange); +00678 <a class="code" href="a03693.html#NL3D_1_1CVertexBufferHardGLATIr2">_VertexArrayRange</a>->enable(); +00679 <a class="code" href="a03695.html#NL3D_1_1IVertexBufferHardGLp0">_Driver</a>->_CurrentVertexBufferHard= <span class="keyword">this</span>; +00680 } +00681 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CVertexBufferHardGLATIa2" doxytag="NL3D::CVertexBufferHardGLATI::getATIValueOffset" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a15">uint</a> NL3D::CVertexBufferHardGLATI::getATIValueOffset </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a15">uint</a> </td> + <td class="mdname1" valign="top" nowrap> <em>value</em> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a05655.html#l00333">333</a> of file <a class="el" href="a05655.html">driver_opengl_vertex_buffer_hard.h</a>. +<p> +References <a class="el" href="a06713.html#l00082">NL3D::IVertexBufferHard::getValueOff()</a>, <a class="el" href="a05655.html#l00243">NL3D_DRV_ATI_FAKE_MEM_START</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, <a class="el" href="a05981.html#l00105">uint</a>, and <a class="el" href="a05646.html#l01132">value</a>. +<p> +Referenced by <a class="el" href="a05653.html#l01111">NL3D::CVertexBufferInfo::setupVertexBufferHard()</a>. +<p> +<div class="fragment"><pre>00334 { +00335 <a class="code" href="a04199.html#a6">nlassert</a>(_VertexPtr); +00336 <span class="comment">// To get the correct offset, remove the dummy MEM offset.</span> +00337 <span class="keywordflow">return</span> ((<a class="code" href="a04558.html#a15">uint</a>)<a class="code" href="a03693.html#NL3D_1_1CVertexBufferHardGLATIr3">_VertexPtr</a> + <a class="code" href="a03694.html#NL3D_1_1IVertexBufferHardGLz1152_0">getValueOff</a> (value)) - <a class="code" href="a04232.html#a0">NL3D_DRV_ATI_FAKE_MEM_START</a>; +00338 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CVertexBufferHardGLATIa3" doxytag="NL3D::CVertexBufferHardGLATI::getATIVertexObjectId" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a15">uint</a> NL3D::CVertexBufferHardGLATI::getATIVertexObjectId </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap> const<code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +get Handle of the ATI buffer. +<p> + +<p> +Definition at line <a class="el" href="a05655.html#l00341">341</a> of file <a class="el" href="a05655.html">driver_opengl_vertex_buffer_hard.h</a>. +<p> +References <a class="el" href="a05655.html#l00284">NL3D::CVertexArrayRangeATI::getATIVertexObjectId()</a>, and <a class="el" href="a05981.html#l00105">uint</a>. +<p> +Referenced by <a class="el" href="a05653.html#l01111">NL3D::CVertexBufferInfo::setupVertexBufferHard()</a>, and <a class="el" href="a05654.html#l00643">unlock()</a>. +<p> +<div class="fragment"><pre>00341 {<span class="keywordflow">return</span> <a class="code" href="a03693.html#NL3D_1_1CVertexBufferHardGLATIr2">_VertexArrayRange</a>->getATIVertexObjectId();} +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1IVertexBufferHardGLz1156_0" doxytag="NL3D::CVertexBufferHardGLATI::getName" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> const std::string& NL3D::IVertexBufferHard::getName </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap> const<code> [inline, inherited]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06713.html#l00120">120</a> of file <a class="el" href="a06713.html">vertex_buffer_hard.h</a>. +<p> +Referenced by <a class="el" href="a05642.html#l03157">NL3D::CDriverGL::profileVBHardAllocation()</a>. +<p> +<div class="fragment"><pre>00120 {<span class="keywordflow">return</span> <a class="code" href="a03694.html#NL3D_1_1IVertexBufferHardGLp3">_Name</a>;} +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1IVertexBufferHardGLz1150_0" doxytag="NL3D::CVertexBufferHardGLATI::getNumVertices" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a11">uint32</a> NL3D::IVertexBufferHard::getNumVertices </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap> const<code> [inline, inherited]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06713.html#l00054">54</a> of file <a class="el" href="a06713.html">vertex_buffer_hard.h</a>. +<p> +References <a class="el" href="a05981.html#l00100">uint32</a>. +<p> +Referenced by <a class="el" href="a05653.html#l00580">NL3D::CDriverGL::activeVertexBufferHard()</a>, <a class="el" href="a05654.html#l00758">NL3D::CVertexArrayRangeMapObjectATI::createVBHardGL()</a>, <a class="el" href="a05654.html#l00500">NL3D::CVertexArrayRangeATI::createVBHardGL()</a>, <a class="el" href="a05654.html#l00219">NL3D::CVertexArrayRangeNVidia::createVBHardGL()</a>, <a class="el" href="a05642.html#l03157">NL3D::CDriverGL::profileVBHardAllocation()</a>, <a class="el" href="a05882.html#l00241">NL3D::CNearVertexBufferInfo::setupVertexBufferHard()</a>, <a class="el" href="a05882.html#l00124">NL3D::CFarVertexBufferInfo::setupVertexBufferHard()</a>, <a class="el" href="a05653.html#l01111">NL3D::CVertexBufferInfo::setupVertexBufferHard()</a>, and <a class="el" href="a05654.html#l00652">unlock()</a>. +<p> +<div class="fragment"><pre>00054 {<span class="keywordflow">return</span>(<a class="code" href="a03694.html#NL3D_1_1IVertexBufferHardGLp4">_NbVerts</a>);} +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1IVertexBufferHardGLz1150_1" doxytag="NL3D::CVertexBufferHardGLATI::getNumWeight" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a7">uint8</a> NL3D::IVertexBufferHard::getNumWeight </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap> const<code> [inherited]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06712.html#l00076">76</a> of file <a class="el" href="a06712.html">vertex_buffer_hard.cpp</a>. +<p> +References <a class="el" href="a05981.html#l00096">uint8</a>. +<p> +Referenced by <a class="el" href="a05653.html#l01111">NL3D::CVertexBufferInfo::setupVertexBufferHard()</a>. +<p> +<div class="fragment"><pre>00077 { +00078 <span class="comment">// Num weight</span> +00079 <span class="keywordflow">switch</span> (<a class="code" href="a03694.html#NL3D_1_1IVertexBufferHardGLp7">_Type</a>[CVertexBuffer::Weight]) +00080 { +00081 <span class="keywordflow">case</span> CVertexBuffer::Float1: +00082 <span class="keywordflow">return</span> 1; +00083 <span class="keywordflow">case</span> CVertexBuffer::Float2: +00084 <span class="keywordflow">return</span> 2; +00085 <span class="keywordflow">case</span> CVertexBuffer::Float3: +00086 <span class="keywordflow">return</span> 3; +00087 <span class="keywordflow">case</span> CVertexBuffer::Float4: +00088 <span class="keywordflow">return</span> 4; +00089 } +00090 +00091 <span class="comment">// No weight</span> +00092 <span class="keywordflow">return</span> 0; +00093 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NLGEORGES_1_1UTypea8" doxytag="NL3D::CVertexBufferHardGLATI::getRefCount" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> const <a class="el" href="a04558.html#a14">sint</a>& NLMISC::CRefCount::getRefCount </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap> const<code> [inline, inherited]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06402.html#l00070">70</a> of file <a class="el" href="a06402.html">smart_ptr.h</a>. +<p> +References <a class="el" href="a06402.html#l00079">NLMISC::CRefCount::crefs</a>, and <a class="el" href="a05981.html#l00104">sint</a>. +<p> +<div class="fragment"><pre>00071 { +00072 <span class="keywordflow">return</span> <a class="code" href="a02209.html#NLGEORGES_1_1UTypeo0">crefs</a>; +00073 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1IVertexBufferHardGLz1150_2" doxytag="NL3D::CVertexBufferHardGLATI::getUVRouting" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> const <a class="el" href="a04558.html#a7">uint8</a>* NL3D::IVertexBufferHard::getUVRouting </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap> const<code> [inline, inherited]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06713.html#l00057">57</a> of file <a class="el" href="a06713.html">vertex_buffer_hard.h</a>. +<p> +References <a class="el" href="a05981.html#l00096">uint8</a>. +<p> +Referenced by <a class="el" href="a05653.html#l01111">NL3D::CVertexBufferInfo::setupVertexBufferHard()</a>. +<p> +<div class="fragment"><pre>00057 { <span class="keywordflow">return</span> <a class="code" href="a03694.html#NL3D_1_1IVertexBufferHardGLp8">_UVRouting</a>; } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1IVertexBufferHardGLz1152_0" doxytag="NL3D::CVertexBufferHardGLATI::getValueOff" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a14">sint</a> NL3D::IVertexBufferHard::getValueOff </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a15">uint</a> </td> + <td class="mdname1" valign="top" nowrap> <em>value</em> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap> const<code> [inline, inherited]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +NB: the order of those methods follow the order in memory of the elements:<ul> +<li>VertexCoord</li><li>NormalCoord</li><li>TexCoord</li><li>Color</li><li>Specular</li><li>Weight</li><li>PaletteSkin NB: same order as in <a class="el" href="a03692.html">CVertexBuffer</a>.</li></ul> + +<p> +Definition at line <a class="el" href="a06713.html#l00082">82</a> of file <a class="el" href="a06713.html">vertex_buffer_hard.h</a>. +<p> +References <a class="el" href="a05622.html#l00290">nlassert</a>, <a class="el" href="a05981.html#l00104">sint</a>, <a class="el" href="a05981.html#l00105">uint</a>, and <a class="el" href="a05646.html#l01132">value</a>. +<p> +Referenced by <a class="el" href="a05655.html#l00425">NL3D::CVertexBufferHardGLMapObjectATI::getATIValueOffset()</a>, <a class="el" href="a05655.html#l00333">getATIValueOffset()</a>, <a class="el" href="a05655.html#l00210">NL3D::CVertexBufferHardGLNVidia::getNVidiaValueEx()</a>, <a class="el" href="a05882.html#l00241">NL3D::CNearVertexBufferInfo::setupVertexBufferHard()</a>, and <a class="el" href="a05882.html#l00124">NL3D::CFarVertexBufferInfo::setupVertexBufferHard()</a>. +<p> +<div class="fragment"><pre>00082 {<a class="code" href="a04199.html#a6">nlassert</a>(_Flags & (1<<value)); <span class="keywordflow">return</span> <a class="code" href="a03694.html#NL3D_1_1IVertexBufferHardGLp5">_Offset</a>[<a class="code" href="a04223.html#a658">value</a>];} +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1IVertexBufferHardGLz1150_3" doxytag="NL3D::CVertexBufferHardGLATI::getValueType" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a03692.html#NL3D_1_1CVertexBufferw51">CVertexBuffer::TType</a> NL3D::IVertexBufferHard::getValueType </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a15">uint</a> </td> + <td class="mdname1" valign="top" nowrap> <em>value</em> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap> const<code> [inline, inherited]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06713.html#l00055">55</a> of file <a class="el" href="a06713.html">vertex_buffer_hard.h</a>. +<p> +References <a class="el" href="a05622.html#l00290">nlassert</a>, <a class="el" href="a05981.html#l00105">uint</a>, and <a class="el" href="a05646.html#l01132">value</a>. +<p> +Referenced by <a class="el" href="a05653.html#l01111">NL3D::CVertexBufferInfo::setupVertexBufferHard()</a>. +<p> +<div class="fragment"><pre>00055 { <a class="code" href="a04199.html#a6">nlassert</a> (value<CVertexBuffer::NumValue); <span class="keywordflow">return</span>((CVertexBuffer::TType)<a class="code" href="a03694.html#NL3D_1_1IVertexBufferHardGLp7">_Type</a>[<a class="code" href="a04223.html#a658">value</a>]); } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1IVertexBufferHardGLz1150_4" doxytag="NL3D::CVertexBufferHardGLATI::getVertexFormat" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a9">uint16</a> NL3D::IVertexBufferHard::getVertexFormat </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap> const<code> [inline, inherited]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06713.html#l00052">52</a> of file <a class="el" href="a06713.html">vertex_buffer_hard.h</a>. +<p> +References <a class="el" href="a05981.html#l00098">uint16</a>. +<p> +Referenced by <a class="el" href="a05653.html#l00580">NL3D::CDriverGL::activeVertexBufferHard()</a>, <a class="el" href="a05882.html#l00241">NL3D::CNearVertexBufferInfo::setupVertexBufferHard()</a>, <a class="el" href="a05882.html#l00124">NL3D::CFarVertexBufferInfo::setupVertexBufferHard()</a>, and <a class="el" href="a05653.html#l01111">NL3D::CVertexBufferInfo::setupVertexBufferHard()</a>. +<p> +<div class="fragment"><pre>00052 { <span class="keywordflow">return</span>(<a class="code" href="a03694.html#NL3D_1_1IVertexBufferHardGLp1">_Flags</a>); } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1IVertexBufferHardGLz1150_5" doxytag="NL3D::CVertexBufferHardGLATI::getVertexSize" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a9">uint16</a> NL3D::IVertexBufferHard::getVertexSize </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap> const<code> [inline, inherited]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06713.html#l00053">53</a> of file <a class="el" href="a06713.html">vertex_buffer_hard.h</a>. +<p> +References <a class="el" href="a05981.html#l00098">uint16</a>. +<p> +Referenced by <a class="el" href="a06005.html#l00477">NL3D::CMeshMRMGeom::applyGeomorph()</a>, <a class="el" href="a05654.html#l00758">NL3D::CVertexArrayRangeMapObjectATI::createVBHardGL()</a>, <a class="el" href="a05654.html#l00500">NL3D::CVertexArrayRangeATI::createVBHardGL()</a>, <a class="el" href="a05654.html#l00219">NL3D::CVertexArrayRangeNVidia::createVBHardGL()</a>, <a class="el" href="a05642.html#l03157">NL3D::CDriverGL::profileVBHardAllocation()</a>, <a class="el" href="a05882.html#l00241">NL3D::CNearVertexBufferInfo::setupVertexBufferHard()</a>, <a class="el" href="a05882.html#l00124">NL3D::CFarVertexBufferInfo::setupVertexBufferHard()</a>, <a class="el" href="a05653.html#l01111">NL3D::CVertexBufferInfo::setupVertexBufferHard()</a>, and <a class="el" href="a05654.html#l00652">unlock()</a>. +<p> +<div class="fragment"><pre>00053 {<span class="keywordflow">return</span>(<a class="code" href="a03694.html#NL3D_1_1IVertexBufferHardGLp9">_VertexSize</a>);} +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1IVertexBufferHardGLa3" doxytag="NL3D::CVertexBufferHardGLATI::initFormat" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::IVertexBufferHardGL::initFormat </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a9">uint16</a> </td> + <td class="mdname" nowrap> <em>vertexFormat</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>const <a class="el" href="a04558.html#a7">uint8</a> * </td> + <td class="mdname" nowrap> <em>typeArray</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap><a class="el" href="a04558.html#a11">uint32</a> </td> + <td class="mdname" nowrap> <em>numVertices</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>const <a class="el" href="a04558.html#a7">uint8</a> * </td> + <td class="mdname" nowrap> <em>uvRouting</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [inline, inherited]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Reimplemented from <a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardb0">NL3D::IVertexBufferHard</a>. +<p> +Definition at line <a class="el" href="a05655.html#l00104">104</a> of file <a class="el" href="a05655.html">driver_opengl_vertex_buffer_hard.h</a>. +<p> +References <a class="el" href="a05981.html#l00098">uint16</a>, <a class="el" href="a05981.html#l00100">uint32</a>, and <a class="el" href="a05981.html#l00096">uint8</a>. +<p> +Referenced by <a class="el" href="a05654.html#l00758">NL3D::CVertexArrayRangeMapObjectATI::createVBHardGL()</a>, <a class="el" href="a05654.html#l00500">NL3D::CVertexArrayRangeATI::createVBHardGL()</a>, and <a class="el" href="a05654.html#l00219">NL3D::CVertexArrayRangeNVidia::createVBHardGL()</a>. +<p> +<div class="fragment"><pre>00105 { +00106 IVertexBufferHard::initFormat(vertexFormat, typeArray, numVertices, uvRouting); +00107 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CVertexBufferHardGLATIa6" doxytag="NL3D::CVertexBufferHardGLATI::initGL" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CVertexBufferHardGLATI::initGL </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="a03688.html">CVertexArrayRangeATI</a> * </td> + <td class="mdname" nowrap> <em>var</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>void * </td> + <td class="mdname" nowrap> <em>vertexPtr</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +setup ptrs allocated by createVBHard() +<p> +Definition at line <a class="el" href="a05654.html#l00627">627</a> of file <a class="el" href="a05654.html">driver_opengl_vertex_buffer_hard.cpp</a>. +<p> +Referenced by <a class="el" href="a05654.html#l00500">NL3D::CVertexArrayRangeATI::createVBHardGL()</a>. +<p> +<div class="fragment"><pre>00628 { +00629 <a class="code" href="a03693.html#NL3D_1_1CVertexBufferHardGLATIr2">_VertexArrayRange</a>= var; +00630 <a class="code" href="a03693.html#NL3D_1_1CVertexBufferHardGLATIr3">_VertexPtr</a>= vertexPtr; +00631 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CVertexBufferHardGLATIz131_2" doxytag="NL3D::CVertexBufferHardGLATI::lock" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void * NL3D::CVertexBufferHardGLATI::lock </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Lock the entire VertexBuffer. The returned buffer is a write only buffer. (undefined result if you read it). Write note:<ul> +<li>for VRAM VertexBufferHard, you should write only one time, to init.</li><li>for AGP VertexBufferHard, you should write sequentially to take full advantage of the write combiners. <dl compact><dt><b>Returns:</b></dt><dd>the adress of the vertex 0. Use <a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLz1150_5">getVertexSize()</a>, get*Off() ... to access any part of this VertexBuffer.</dd></dl> +</li></ul> + +<p> +Implements <a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLz1154_0">NL3D::IVertexBufferHard</a>. +<p> +Definition at line <a class="el" href="a05654.html#l00635">635</a> of file <a class="el" href="a05654.html">driver_opengl_vertex_buffer_hard.cpp</a>. +<p> +References <a class="el" href="a05655.html#l00348">_RAMMirrorVertexPtr</a>. +<p> +<div class="fragment"><pre>00636 { +00637 <span class="comment">// return directly the mirror one. => client will write into RAM.</span> +00638 <span class="keywordflow">return</span> <a class="code" href="a03693.html#NL3D_1_1CVertexBufferHardGLATIr0">_RAMMirrorVertexPtr</a>; +00639 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CVertexBufferHardGLATIz131_3" doxytag="NL3D::CVertexBufferHardGLATI::lockHintStatic" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CVertexBufferHardGLATI::lockHintStatic </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">bool </td> + <td class="mdname1" valign="top" nowrap> <em>staticLock</em> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Indicate what kind of lock to be done on this VertexBuffer (whatever AGP or VRAM buffer) User should set to true if the VBHard is static: nevers change or very rarely. NVidia OpenGL implementation: "Static lock" are slower, but no fences are inserted after a render with this VVBHard, hence, no slowdown because 1/ of fence overhead insertion 2/ of NVidia swapBuffers() and fence issues on GeForce2 cards. Default is false +<p> +Implements <a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLz1154_1">NL3D::IVertexBufferHard</a>. +<p> +Definition at line <a class="el" href="a05654.html#l00696">696</a> of file <a class="el" href="a05654.html">driver_opengl_vertex_buffer_hard.cpp</a>. +<p> +<div class="fragment"><pre>00697 { +00698 <span class="comment">// no op.</span> +00699 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1IVertexBufferHardGLz1156_1" doxytag="NL3D::CVertexBufferHardGLATI::setName" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::IVertexBufferHard::setName </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const std::string & </td> + <td class="mdname1" valign="top" nowrap> <em>name</em> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [inherited]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06712.html#l00096">96</a> of file <a class="el" href="a06712.html">vertex_buffer_hard.cpp</a>. +<p> +<div class="fragment"><pre>00097 { +00098 <a class="code" href="a03694.html#NL3D_1_1IVertexBufferHardGLp3">_Name</a>= name; +00099 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CVertexBufferHardGLATIz131_4" doxytag="NL3D::CVertexBufferHardGLATI::unlock" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CVertexBufferHardGLATI::unlock </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>startVert</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap><a class="el" href="a04558.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>endVert</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Same as <a class="el" href="a03693.html#NL3D_1_1CVertexBufferHardGLATIz131_5">unlock()</a> but give hints to driver on vertices that have changed. Used by ATI-OpenGL drivers. NB: driver may still ignore this information, and so take into acount all vertices <dl compact><dt><b>Parameters:</b></dt><dd> + <table border="0" cellspacing="2" cellpadding="0"> + <tr><td valign=top><em>startVert</em> </td><td>the fisrt vertex to update </td></tr> + <tr><td valign=top><em>endVert</em> </td><td>the last vertex (not included) to update => numVertices= vertEnd-vertBegin. Hence <a class="el" href="a03693.html#NL3D_1_1CVertexBufferHardGLATIz131_5">unlock()</a> as the same effect as unlock(0, <a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLz1150_0">getNumVertices()</a>);</td></tr> + </table> +</dl> + +<p> +Implements <a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLz1154_2">NL3D::IVertexBufferHard</a>. +<p> +Definition at line <a class="el" href="a05654.html#l00652">652</a> of file <a class="el" href="a05654.html">driver_opengl_vertex_buffer_hard.cpp</a>. +<p> +References <a class="el" href="a05655.html#l00348">_RAMMirrorVertexPtr</a>, <a class="el" href="a05655.html#l00341">getATIVertexObjectId()</a>, <a class="el" href="a06713.html#l00054">NL3D::IVertexBufferHard::getNumVertices()</a>, <a class="el" href="a06713.html#l00053">NL3D::IVertexBufferHard::getVertexSize()</a>, <a class="el" href="a05646.html#l00619">GL_PRESERVE_ATI</a>, <a class="el" href="a05645.html#l00408">nglUpdateObjectBufferATI</a>, <a class="el" href="a05655.html#l00243">NL3D_DRV_ATI_FAKE_MEM_START</a>, <a class="el" href="a05646.html#l00645">size</a>, <a class="el" href="a05981.html#l00105">uint</a>, and <a class="el" href="a05981.html#l00096">uint8</a>. +<p> +<div class="fragment"><pre>00653 { +00654 <span class="comment">// clamp endVert.</span> +00655 <span class="keywordflow">if</span>(endVert><a class="code" href="a03694.html#NL3D_1_1IVertexBufferHardGLz1150_0">getNumVertices</a>()) +00656 endVert=<a class="code" href="a03694.html#NL3D_1_1IVertexBufferHardGLz1150_0">getNumVertices</a>(); +00657 +00658 <span class="comment">// verify bound.</span> +00659 <span class="keywordflow">if</span>(startVert>=endVert) +00660 <span class="keywordflow">return</span>; +00661 +00662 <span class="comment">// Copy a subset of the mirror into the ATI Vertex Object</span> +00663 <a class="code" href="a04558.html#a15">uint</a> <a class="code" href="a04223.html#a587">size</a>= (endVert-startVert)*<a class="code" href="a03694.html#NL3D_1_1IVertexBufferHardGLz1150_5">getVertexSize</a>(); +00664 <a class="code" href="a04558.html#a15">uint</a> srcOffStart= startVert*<a class="code" href="a03694.html#NL3D_1_1IVertexBufferHardGLz1150_5">getVertexSize</a>(); +00665 <a class="code" href="a04558.html#a15">uint</a> dstOffStart= ((<a class="code" href="a04558.html#a15">uint</a>)<a class="code" href="a03693.html#NL3D_1_1CVertexBufferHardGLATIr3">_VertexPtr</a> - <a class="code" href="a04232.html#a0">NL3D_DRV_ATI_FAKE_MEM_START</a>) + srcOffStart; +00666 <span class="comment">// copy.</span> +00667 <a class="code" href="a04222.html#a174">nglUpdateObjectBufferATI</a>(<a class="code" href="a03693.html#NL3D_1_1CVertexBufferHardGLATIa3">getATIVertexObjectId</a>(), dstOffStart, +00668 size, (<a class="code" href="a04558.html#a7">uint8</a>*)_RAMMirrorVertexPtr + srcOffStart, GL_PRESERVE_ATI); +00669 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CVertexBufferHardGLATIz131_5" doxytag="NL3D::CVertexBufferHardGLATI::unlock" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CVertexBufferHardGLATI::unlock </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +UnLock the VertexBuffer so the Gfx card can now use it. +<p> +Implements <a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLz1154_3">NL3D::IVertexBufferHard</a>. +<p> +Definition at line <a class="el" href="a05654.html#l00643">643</a> of file <a class="el" href="a05654.html">driver_opengl_vertex_buffer_hard.cpp</a>. +<p> +References <a class="el" href="a05655.html#l00348">_RAMMirrorVertexPtr</a>, <a class="el" href="a05655.html#l00349">_RAMMirrorVertexSize</a>, <a class="el" href="a05655.html#l00341">getATIVertexObjectId()</a>, <a class="el" href="a05646.html#l00619">GL_PRESERVE_ATI</a>, <a class="el" href="a05645.html#l00408">nglUpdateObjectBufferATI</a>, <a class="el" href="a05655.html#l00243">NL3D_DRV_ATI_FAKE_MEM_START</a>, and <a class="el" href="a05981.html#l00105">uint</a>. +<p> +<div class="fragment"><pre>00644 { +00645 <span class="comment">// Copy All mirror into the ATI Vertex Object</span> +00646 <a class="code" href="a04222.html#a174">nglUpdateObjectBufferATI</a>(<a class="code" href="a03693.html#NL3D_1_1CVertexBufferHardGLATIa3">getATIVertexObjectId</a>(), (<a class="code" href="a04558.html#a15">uint</a>)_VertexPtr - NL3D_DRV_ATI_FAKE_MEM_START, +00647 _RAMMirrorVertexSize, _RAMMirrorVertexPtr, GL_PRESERVE_ATI); +00648 } +</pre></div> </td> + </tr> +</table> +<hr><h2>Friends And Related Function Documentation</h2> +<a class="anchor" name="NLGEORGES_1_1UTypen0" doxytag="NL3D::CVertexBufferHardGLATI::CPtrInfo" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> friend struct CPtrInfo<code> [friend, inherited]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06402.html#l00067">67</a> of file <a class="el" href="a06402.html">smart_ptr.h</a>. </td> + </tr> +</table> +<hr><h2>Field Documentation</h2> +<a class="anchor" name="NL3D_1_1IVertexBufferHardGLp0" doxytag="NL3D::CVertexBufferHardGLATI::_Driver" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a02433.html">CDriverGL</a>* <a class="el" href="a03695.html#NL3D_1_1IVertexBufferHardGLp0">NL3D::IVertexBufferHardGL::_Driver</a><code> [protected, inherited]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a05655.html#l00111">111</a> of file <a class="el" href="a05655.html">driver_opengl_vertex_buffer_hard.h</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1IVertexBufferHardGLp1" doxytag="NL3D::CVertexBufferHardGLATI::_Flags" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a9">uint16</a> <a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLp1">NL3D::IVertexBufferHard::_Flags</a><code> [protected, inherited]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06713.html#l00134">134</a> of file <a class="el" href="a06713.html">vertex_buffer_hard.h</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1IVertexBufferHardGLp2" doxytag="NL3D::CVertexBufferHardGLATI::_InternalFlags" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a9">uint16</a> <a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLp2">NL3D::IVertexBufferHard::_InternalFlags</a><code> [protected, inherited]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06713.html#l00137">137</a> of file <a class="el" href="a06713.html">vertex_buffer_hard.h</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1IVertexBufferHardGLp3" doxytag="NL3D::CVertexBufferHardGLATI::_Name" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> std::string <a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLp3">NL3D::IVertexBufferHard::_Name</a><code> [protected, inherited]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06713.html#l00146">146</a> of file <a class="el" href="a06713.html">vertex_buffer_hard.h</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1IVertexBufferHardGLp4" doxytag="NL3D::CVertexBufferHardGLATI::_NbVerts" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a11">uint32</a> <a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLp4">NL3D::IVertexBufferHard::_NbVerts</a><code> [protected, inherited]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06713.html#l00140">140</a> of file <a class="el" href="a06713.html">vertex_buffer_hard.h</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1IVertexBufferHardGLp5" doxytag="NL3D::CVertexBufferHardGLATI::_Offset" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a9">uint16</a> <a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLp5">NL3D::IVertexBufferHard::_Offset</a>[CVertexBuffer::NumValue]<code> [protected, inherited]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06713.html#l00143">143</a> of file <a class="el" href="a06713.html">vertex_buffer_hard.h</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1IVertexBufferHardGLp6" doxytag="NL3D::CVertexBufferHardGLATI::_Pad" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a7">uint8</a> <a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLp6">NL3D::IVertexBufferHard::_Pad</a><code> [protected, inherited]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06713.html#l00128">128</a> of file <a class="el" href="a06713.html">vertex_buffer_hard.h</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CVertexBufferHardGLATIr0" doxytag="NL3D::CVertexBufferHardGLATI::_RAMMirrorVertexPtr" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void* <a class="el" href="a03693.html#NL3D_1_1CVertexBufferHardGLATIr0">NL3D::CVertexBufferHardGLATI::_RAMMirrorVertexPtr</a><code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a05655.html#l00348">348</a> of file <a class="el" href="a05655.html">driver_opengl_vertex_buffer_hard.h</a>. +<p> +Referenced by <a class="el" href="a05654.html#l00605">createRAMMirror()</a>, <a class="el" href="a05654.html#l00572">CVertexBufferHardGLATI()</a>, <a class="el" href="a05654.html#l00635">lock()</a>, <a class="el" href="a05654.html#l00643">unlock()</a>, and <a class="el" href="a05654.html#l00585">~CVertexBufferHardGLATI()</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CVertexBufferHardGLATIr1" doxytag="NL3D::CVertexBufferHardGLATI::_RAMMirrorVertexSize" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a15">uint</a> <a class="el" href="a03693.html#NL3D_1_1CVertexBufferHardGLATIr1">NL3D::CVertexBufferHardGLATI::_RAMMirrorVertexSize</a><code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a05655.html#l00349">349</a> of file <a class="el" href="a05655.html">driver_opengl_vertex_buffer_hard.h</a>. +<p> +Referenced by <a class="el" href="a05654.html#l00605">createRAMMirror()</a>, <a class="el" href="a05654.html#l00572">CVertexBufferHardGLATI()</a>, <a class="el" href="a05654.html#l00643">unlock()</a>, and <a class="el" href="a05654.html#l00585">~CVertexBufferHardGLATI()</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1IVertexBufferHardGLp7" doxytag="NL3D::CVertexBufferHardGLATI::_Type" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a7">uint8</a> <a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLp7">NL3D::IVertexBufferHard::_Type</a>[CVertexBuffer::NumValue]<code> [protected, inherited]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06713.html#l00127">127</a> of file <a class="el" href="a06713.html">vertex_buffer_hard.h</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1IVertexBufferHardGLp8" doxytag="NL3D::CVertexBufferHardGLATI::_UVRouting" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a7">uint8</a> <a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLp8">NL3D::IVertexBufferHard::_UVRouting</a>[CVertexBuffer::MaxStage]<code> [protected, inherited]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06713.html#l00153">153</a> of file <a class="el" href="a06713.html">vertex_buffer_hard.h</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CVertexBufferHardGLATIr2" doxytag="NL3D::CVertexBufferHardGLATI::_VertexArrayRange" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a03688.html">CVertexArrayRangeATI</a>* <a class="el" href="a03693.html#NL3D_1_1CVertexBufferHardGLATIr2">NL3D::CVertexBufferHardGLATI::_VertexArrayRange</a><code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a05655.html#l00346">346</a> of file <a class="el" href="a05655.html">driver_opengl_vertex_buffer_hard.h</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CVertexBufferHardGLATIr3" doxytag="NL3D::CVertexBufferHardGLATI::_VertexPtr" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void* <a class="el" href="a03693.html#NL3D_1_1CVertexBufferHardGLATIr3">NL3D::CVertexBufferHardGLATI::_VertexPtr</a><code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a05655.html#l00347">347</a> of file <a class="el" href="a05655.html">driver_opengl_vertex_buffer_hard.h</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1IVertexBufferHardGLp9" doxytag="NL3D::CVertexBufferHardGLATI::_VertexSize" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a9">uint16</a> <a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLp9">NL3D::IVertexBufferHard::_VertexSize</a><code> [protected, inherited]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06713.html#l00131">131</a> of file <a class="el" href="a06713.html">vertex_buffer_hard.h</a>. </td> + </tr> +</table> +<a class="anchor" name="NLGEORGES_1_1UTypeo0" doxytag="NL3D::CVertexBufferHardGLATI::crefs" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a14">sint</a> <a class="el" href="a02209.html#NLGEORGES_1_1UTypeo0">NLMISC::CRefCount::crefs</a><code> [mutable, inherited]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06402.html#l00079">79</a> of file <a class="el" href="a06402.html">smart_ptr.h</a>. +<p> +Referenced by <a class="el" href="a06402.html#l00085">NLMISC::CRefCount::CRefCount()</a>, <a class="el" href="a06402.html#l00070">NLMISC::CRefCount::getRefCount()</a>, and <a class="el" href="a06403.html#l00044">NLMISC::CRefCount::~CRefCount()</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1IVertexBufferHardGLo1" doxytag="NL3D::CVertexBufferHardGLATI::GPURenderingAfterFence" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> bool <a class="el" href="a03695.html#NL3D_1_1IVertexBufferHardGLo1">NL3D::IVertexBufferHardGL::GPURenderingAfterFence</a><code> [inherited]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a05655.html#l00099">99</a> of file <a class="el" href="a05655.html">driver_opengl_vertex_buffer_hard.h</a>. +<p> +Referenced by <a class="el" href="a05653.html#l01319">NL3D::CDriverGL::fenceOnCurVBHardIfNeeded()</a>, <a class="el" href="a05654.html#l00062">NL3D::IVertexBufferHardGL::IVertexBufferHardGL()</a>, <a class="el" href="a05653.html#l00135">NL3D::CDriverGL::render()</a>, <a class="el" href="a05653.html#l00291">NL3D::CDriverGL::renderOrientedQuads()</a>, <a class="el" href="a05653.html#l00253">NL3D::CDriverGL::renderPoints()</a>, <a class="el" href="a05653.html#l00410">NL3D::CDriverGL::renderQuads()</a>, <a class="el" href="a05653.html#l00226">NL3D::CDriverGL::renderSimpleTriangles()</a>, and <a class="el" href="a05653.html#l00187">NL3D::CDriverGL::renderTriangles()</a>. </td> + </tr> +</table> +<a class="anchor" name="NLGEORGES_1_1UTypes0" doxytag="NL3D::CVertexBufferHardGLATI::NullPtrInfo" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a03320.html">CRefCount::CPtrInfo</a> <a class="el" href="a02209.html#NLGEORGES_1_1UTypes0">NLMISC::CRefCount::NullPtrInfo</a><code> [static, inherited]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Referenced by <a class="el" href="a06402.html#l00085">NLMISC::CRefCount::CRefCount()</a>. </td> + </tr> +</table> +<a class="anchor" name="NLGEORGES_1_1UTypeo1" doxytag="NL3D::CVertexBufferHardGLATI::pinfo" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> CPtrInfo* <a class="el" href="a02209.html#NLGEORGES_1_1UTypeo1">NLMISC::CRefCount::pinfo</a><code> [mutable, inherited]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06402.html#l00080">80</a> of file <a class="el" href="a06402.html">smart_ptr.h</a>. +<p> +Referenced by <a class="el" href="a06402.html#l00085">NLMISC::CRefCount::CRefCount()</a>, and <a class="el" href="a06403.html#l00044">NLMISC::CRefCount::~CRefCount()</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1IVertexBufferHardGLo3" doxytag="NL3D::CVertexBufferHardGLATI::VBType" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a03695.html#NL3D_1_1IVertexBufferHardGLw3">TVBType</a> <a class="el" href="a03695.html#NL3D_1_1IVertexBufferHardGLo3">NL3D::IVertexBufferHardGL::VBType</a><code> [inherited]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a05655.html#l00097">97</a> of file <a class="el" href="a05655.html">driver_opengl_vertex_buffer_hard.h</a>. +<p> +Referenced by <a class="el" href="a05653.html#l01319">NL3D::CDriverGL::fenceOnCurVBHardIfNeeded()</a>, <a class="el" href="a05654.html#l00062">NL3D::IVertexBufferHardGL::IVertexBufferHardGL()</a>, and <a class="el" href="a05653.html#l01111">NL3D::CVertexBufferInfo::setupVertexBufferHard()</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following files:<ul> +<li><a class="el" href="a05655.html">driver_opengl_vertex_buffer_hard.h</a><li><a class="el" href="a05654.html">driver_opengl_vertex_buffer_hard.cpp</a></ul> +<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 08:24:46 2004 for NeL by +<a href="http://www.doxygen.org/index.html"> +<img src="doxygen.png" alt="doxygen" align="middle" border=0 > +</a>1.3.6 </small></address> +</body> +</html> |