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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
+<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1">
+<title>NeL: NL3D::CVertexArrayRangeMapObjectATI class Reference</title>
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+<h1>NL3D::CVertexArrayRangeMapObjectATI Class Reference</h1><code>#include &lt;<a class="el" href="a05655.html">driver_opengl_vertex_buffer_hard.h</a>&gt;</code>
+<p>
+<p>Inheritance diagram for NL3D::CVertexArrayRangeMapObjectATI:
+<p><center><img src="a03690.png" usemap="#NL3D::CVertexArrayRangeMapObjectATI_map" border="0" alt=""></center>
+<map name="NL3D::CVertexArrayRangeMapObjectATI_map">
+<area href="a03689.html" alt="NL3D::IVertexArrayRange" shape="rect" coords="0,0,246,24">
+</map>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+TEMP nico : test if better with ATI_map_object_buffer We don't manage a heap there, we just allocate separate objects (can't get a pointer on a portion of the buffer only ..) todo : test if such maneer is still efficient (because of vb switching) NB : this is available only it GL_ATI_map_object_buffer is available
+<p>
+
+<p>
+Definition at line <a class="el" href="a05655.html#l00361">361</a> of file <a class="el" href="a05655.html">driver_opengl_vertex_buffer_hard.h</a>.<table border=0 cellpadding=0 cellspacing=0>
+<tr><td></td></tr>
+<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03690.html#NL3D_1_1CVertexArrayRangeMapObjectATIa0">CVertexArrayRangeMapObjectATI</a> (<a class="el" href="a02433.html">CDriverGL</a> *drv)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03690.html#NL3D_1_1CVertexArrayRangeMapObjectATIa1">disable</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03690.html#NL3D_1_1CVertexArrayRangeMapObjectATIa2">enable</a> ()</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Implementation</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03690.html#NL3D_1_1CVertexArrayRangeMapObjectATIz133_0">allocate</a> (<a class="el" href="a04558.html#a11">uint32</a> <a class="el" href="a04223.html#a587">size</a>, <a class="el" href="a02434.html#NL3D_1_1IDriverw39">IDriver::TVBHardType</a> vbType)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03695.html">IVertexBufferHardGL</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03690.html#NL3D_1_1CVertexArrayRangeMapObjectATIz133_1">createVBHardGL</a> (<a class="el" href="a04558.html#a9">uint16</a> vertexFormat, const <a class="el" href="a04558.html#a7">uint8</a> *typeArray, <a class="el" href="a04558.html#a11">uint32</a> numVertices, const <a class="el" href="a04558.html#a7">uint8</a> *uvRouting)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">create a <a class="el" href="a03695.html">IVertexBufferHardGL</a> <a href="#NL3D_1_1CVertexArrayRangeMapObjectATIz133_1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03690.html#NL3D_1_1CVertexArrayRangeMapObjectATIz133_2">free</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">free this space. <a href="#NL3D_1_1CVertexArrayRangeMapObjectATIz133_2"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a04558.html#a15">uint</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03690.html#NL3D_1_1CVertexArrayRangeMapObjectATIz133_3">sizeAllocated</a> () const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">return the size allocated. 0 if not allocated or failure <a href="#NL3D_1_1CVertexArrayRangeMapObjectATIz133_3"></a><br><br></td></tr>
+<tr><td colspan=2><br><h2>Protected Attributes</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a02433.html">CDriverGL</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03689.html#NL3D_1_1IVertexArrayRangep0">_Driver</a></td></tr>
+
+<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03690.html#NL3D_1_1CVertexArrayRangeMapObjectATIr0">_SizeAllocated</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a02434.html#NL3D_1_1IDriverw39">IDriver::TVBHardType</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03690.html#NL3D_1_1CVertexArrayRangeMapObjectATIr1">_VBType</a></td></tr>
+
+</table>
+<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a class="anchor" name="NL3D_1_1CVertexArrayRangeMapObjectATIa0" doxytag="NL3D::CVertexArrayRangeMapObjectATI::CVertexArrayRangeMapObjectATI" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CVertexArrayRangeMapObjectATI::CVertexArrayRangeMapObjectATI </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a02433.html">CDriverGL</a> *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>drv</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05654.html#l00719">719</a> of file <a class="el" href="a05654.html">driver_opengl_vertex_buffer_hard.cpp</a>.
+<p>
+<div class="fragment"><pre>00719 : <a class="code" href="a03689.html#NL3D_1_1IVertexArrayRangea3">IVertexArrayRange</a>(drv),
+00720 <a class="code" href="a03690.html#NL3D_1_1CVertexArrayRangeMapObjectATIr1">_VBType</a>(IDriver::VBHardAGP),
+00721 <a class="code" href="a03690.html#NL3D_1_1CVertexArrayRangeMapObjectATIr0">_SizeAllocated</a>(0)
+00722 {
+00723 }
+</pre></div> </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a class="anchor" name="NL3D_1_1CVertexArrayRangeMapObjectATIz133_0" doxytag="NL3D::CVertexArrayRangeMapObjectATI::allocate" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CVertexArrayRangeMapObjectATI::allocate </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>size</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a02434.html#NL3D_1_1IDriverw39">IDriver::TVBHardType</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>vbType</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Allocate a vertex array space. false if error. must free before re-allocate. Will always succeed, because vb are not managed in a heap, but are rather kept as separate objects
+<p>
+Implements <a class="el" href="a03689.html#NL3D_1_1IVertexArrayRangea0">NL3D::IVertexArrayRange</a>.
+<p>
+Definition at line <a class="el" href="a05654.html#l00726">726</a> of file <a class="el" href="a05654.html">driver_opengl_vertex_buffer_hard.cpp</a>.
+<p>
+References <a class="el" href="a05655.html#l00395">_SizeAllocated</a>, <a class="el" href="a05655.html#l00394">_VBType</a>, <a class="el" href="a05646.html#l00618">GL_DYNAMIC_ATI</a>, <a class="el" href="a05646.html#l00617">GL_STATIC_ATI</a>, <a class="el" href="a04223.html#a701">GLuint()</a>, <a class="el" href="a05645.html#l00411">nglDeleteObjectBufferATI</a>, <a class="el" href="a05645.html#l00406">nglNewObjectBufferATI</a>, <a class="el" href="a05646.html#l00645">size</a>, and <a class="el" href="a05981.html#l00100">uint32</a>.
+<p>
+<div class="fragment"><pre>00727 {
+00728 <span class="comment">// We don't manage memory ourselves, but test if there's enough room anyway</span>
+00729 <a class="code" href="a04223.html#a701">GLuint</a> vertexObjectId;
+00730 <span class="keywordflow">switch</span>(vbType)
+00731 {
+00732 <span class="keywordflow">case</span> IDriver::VBHardAGP:
+00733 vertexObjectId = <a class="code" href="a04222.html#a172">nglNewObjectBufferATI</a>(size, NULL, GL_DYNAMIC_ATI);
+00734 <span class="keywordflow">break</span>;
+00735 <span class="keywordflow">case</span> IDriver::VBHardVRAM:
+00736 vertexObjectId = <a class="code" href="a04222.html#a172">nglNewObjectBufferATI</a>(size, NULL, GL_STATIC_ATI);
+00737 <span class="keywordflow">break</span>;
+00738 }
+00739 <span class="keywordflow">if</span> (vertexObjectId)
+00740 {
+00741 <span class="comment">// free the object</span>
+00742 <a class="code" href="a04222.html#a177">nglDeleteObjectBufferATI</a>(vertexObjectId);
+00743 <span class="comment">//</span>
+00744 <a class="code" href="a03690.html#NL3D_1_1CVertexArrayRangeMapObjectATIr0">_SizeAllocated</a> = <a class="code" href="a04223.html#a587">size</a>;
+00745 <a class="code" href="a03690.html#NL3D_1_1CVertexArrayRangeMapObjectATIr1">_VBType</a> = vbType;
+00746 <span class="keywordflow">return</span> <span class="keyword">true</span>;
+00747 }
+00748 <span class="keywordflow">return</span> <span class="keyword">false</span>;
+00749 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CVertexArrayRangeMapObjectATIz133_1" doxytag="NL3D::CVertexArrayRangeMapObjectATI::createVBHardGL" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03695.html">IVertexBufferHardGL</a> * NL3D::CVertexArrayRangeMapObjectATI::createVBHardGL </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a9">uint16</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>vertexFormat</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>const <a class="el" href="a04558.html#a7">uint8</a> *&nbsp;</td>
+ <td class="mdname" nowrap> <em>typeArray</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>numVertices</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>const <a class="el" href="a04558.html#a7">uint8</a> *&nbsp;</td>
+ <td class="mdname" nowrap> <em>uvRouting</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+create a <a class="el" href="a03695.html">IVertexBufferHardGL</a>
+<p>
+
+<p>
+Implements <a class="el" href="a03689.html#NL3D_1_1IVertexArrayRangea1">NL3D::IVertexArrayRange</a>.
+<p>
+Definition at line <a class="el" href="a05654.html#l00758">758</a> of file <a class="el" href="a05654.html">driver_opengl_vertex_buffer_hard.cpp</a>.
+<p>
+References <a class="el" href="a05655.html#l00394">_VBType</a>, <a class="el" href="a06713.html#l00054">NL3D::IVertexBufferHard::getNumVertices()</a>, <a class="el" href="a06713.html#l00053">NL3D::IVertexBufferHard::getVertexSize()</a>, <a class="el" href="a05646.html#l00618">GL_DYNAMIC_ATI</a>, <a class="el" href="a05646.html#l00617">GL_STATIC_ATI</a>, <a class="el" href="a05655.html#l00104">NL3D::IVertexBufferHardGL::initFormat()</a>, <a class="el" href="a05654.html#l00873">NL3D::CVertexBufferHardGLMapObjectATI::initGL()</a>, <a class="el" href="a05645.html#l00407">nglIsObjectBufferATI</a>, <a class="el" href="a05645.html#l00406">nglNewObjectBufferATI</a>, <a class="el" href="a05646.html#l00645">size</a>, <a class="el" href="a05981.html#l00105">uint</a>, <a class="el" href="a05981.html#l00098">uint16</a>, <a class="el" href="a05981.html#l00100">uint32</a>, and <a class="el" href="a05981.html#l00096">uint8</a>.
+<p>
+<div class="fragment"><pre>00759 {
+00760 <span class="comment">// create a ATI VBHard</span>
+00761 CVertexBufferHardGLMapObjectATI *newVbHard= <span class="keyword">new</span> CVertexBufferHardGLMapObjectATI(_Driver);
+00762
+00763 <span class="comment">// Init the format of the VB.</span>
+00764 newVbHard-&gt;initFormat(vertexFormat, typeArray, numVertices, uvRouting);
+00765
+00766 <span class="comment">// compute size to allocate.</span>
+00767 <a class="code" href="a04558.html#a11">uint32</a> <a class="code" href="a04223.html#a587">size</a>= newVbHard-&gt;getVertexSize() * newVbHard-&gt;getNumVertices();
+00768
+00769 <a class="code" href="a04558.html#a15">uint</a> vertexObjectId;
+00770 <span class="comment">// just allocate a new buffer..</span>
+00771 <span class="keywordflow">switch</span>(<a class="code" href="a03690.html#NL3D_1_1CVertexArrayRangeMapObjectATIr1">_VBType</a>)
+00772 {
+00773 <span class="keywordflow">case</span> IDriver::VBHardAGP:
+00774 vertexObjectId = <a class="code" href="a04222.html#a172">nglNewObjectBufferATI</a>(size, NULL, GL_DYNAMIC_ATI);
+00775 <span class="keywordflow">break</span>;
+00776 <span class="keywordflow">case</span> IDriver::VBHardVRAM:
+00777 vertexObjectId = <a class="code" href="a04222.html#a172">nglNewObjectBufferATI</a>(size, NULL, GL_STATIC_ATI);
+00778 <span class="keywordflow">break</span>;
+00779 };
+00780
+00781
+00782 <span class="comment">// init the allocator, if success</span>
+00783 <span class="keywordflow">if</span>( <a class="code" href="a04222.html#a173">nglIsObjectBufferATI</a>(vertexObjectId) )
+00784 {
+00785 newVbHard-&gt;initGL(<span class="keyword">this</span>, vertexObjectId);
+00786 <span class="keywordflow">return</span> newVbHard;
+00787 }
+00788 <span class="keywordflow">else</span>
+00789 {
+00790 <span class="keyword">delete</span> newVbHard;
+00791 <span class="keywordflow">return</span> <span class="keyword">false</span>;
+00792 }
+00793 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CVertexArrayRangeMapObjectATIa1" doxytag="NL3D::CVertexArrayRangeMapObjectATI::disable" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CVertexArrayRangeMapObjectATI::disable </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+disable this VertexArrayRange. _Driver-&gt;_CurrentVertexArrayRange= NULL; NB: no-op for ATI, but ensure correct _Driver-&gt;_CurrentVertexArrayRange value.
+<p>
+Definition at line <a class="el" href="a05654.html#l00801">801</a> of file <a class="el" href="a05654.html">driver_opengl_vertex_buffer_hard.cpp</a>.
+<p>
+<div class="fragment"><pre>00802 {
+00803 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CVertexArrayRangeMapObjectATIa2" doxytag="NL3D::CVertexArrayRangeMapObjectATI::enable" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CVertexArrayRangeMapObjectATI::enable </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+active this VertexArrayRange as the current vertex array range used. no-op if already setup. NB: no-op for ATI, but ensure correct _Driver-&gt;_CurrentVertexArrayRange value.
+<p>
+Definition at line <a class="el" href="a05654.html#l00796">796</a> of file <a class="el" href="a05654.html">driver_opengl_vertex_buffer_hard.cpp</a>.
+<p>
+<div class="fragment"><pre>00797 {
+00798 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CVertexArrayRangeMapObjectATIz133_2" doxytag="NL3D::CVertexArrayRangeMapObjectATI::free" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CVertexArrayRangeMapObjectATI::free </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+free this space.
+<p>
+
+<p>
+Implements <a class="el" href="a03689.html#NL3D_1_1IVertexArrayRangea2">NL3D::IVertexArrayRange</a>.
+<p>
+Definition at line <a class="el" href="a05654.html#l00752">752</a> of file <a class="el" href="a05654.html">driver_opengl_vertex_buffer_hard.cpp</a>.
+<p>
+References <a class="el" href="a05655.html#l00395">_SizeAllocated</a>.
+<p>
+<div class="fragment"><pre>00753 {
+00754 <a class="code" href="a03690.html#NL3D_1_1CVertexArrayRangeMapObjectATIr0">_SizeAllocated</a> = 0;
+00755 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CVertexArrayRangeMapObjectATIz133_3" doxytag="NL3D::CVertexArrayRangeMapObjectATI::sizeAllocated" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="a04558.html#a15">uint</a> NL3D::CVertexArrayRangeMapObjectATI::sizeAllocated </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+return the size allocated. 0 if not allocated or failure
+<p>
+
+<p>
+Implements <a class="el" href="a03689.html#NL3D_1_1IVertexArrayRangea4">NL3D::IVertexArrayRange</a>.
+<p>
+Definition at line <a class="el" href="a05655.html#l00378">378</a> of file <a class="el" href="a05655.html">driver_opengl_vertex_buffer_hard.h</a>.
+<p>
+References <a class="el" href="a05655.html#l00395">_SizeAllocated</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
+<p>
+<div class="fragment"><pre>00378 { <span class="keywordflow">return</span> <a class="code" href="a03690.html#NL3D_1_1CVertexArrayRangeMapObjectATIr0">_SizeAllocated</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<hr><h2>Field Documentation</h2>
+<a class="anchor" name="NL3D_1_1IVertexArrayRangep0" doxytag="NL3D::CVertexArrayRangeMapObjectATI::_Driver" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a02433.html">CDriverGL</a>* <a class="el" href="a03689.html#NL3D_1_1IVertexArrayRangep0">NL3D::IVertexArrayRange::_Driver</a><code> [protected, inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05655.html#l00069">69</a> of file <a class="el" href="a05655.html">driver_opengl_vertex_buffer_hard.h</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CVertexArrayRangeMapObjectATIr0" doxytag="NL3D::CVertexArrayRangeMapObjectATI::_SizeAllocated" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a11">uint32</a> <a class="el" href="a03690.html#NL3D_1_1CVertexArrayRangeMapObjectATIr0">NL3D::CVertexArrayRangeMapObjectATI::_SizeAllocated</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05655.html#l00395">395</a> of file <a class="el" href="a05655.html">driver_opengl_vertex_buffer_hard.h</a>.
+<p>
+Referenced by <a class="el" href="a05654.html#l00726">allocate()</a>, <a class="el" href="a05654.html#l00752">free()</a>, and <a class="el" href="a05655.html#l00378">sizeAllocated()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CVertexArrayRangeMapObjectATIr1" doxytag="NL3D::CVertexArrayRangeMapObjectATI::_VBType" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a02434.html#NL3D_1_1IDriverw39">IDriver::TVBHardType</a> <a class="el" href="a03690.html#NL3D_1_1CVertexArrayRangeMapObjectATIr1">NL3D::CVertexArrayRangeMapObjectATI::_VBType</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05655.html#l00394">394</a> of file <a class="el" href="a05655.html">driver_opengl_vertex_buffer_hard.h</a>.
+<p>
+Referenced by <a class="el" href="a05654.html#l00726">allocate()</a>, and <a class="el" href="a05654.html#l00758">createVBHardGL()</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="a05655.html">driver_opengl_vertex_buffer_hard.h</a><li><a class="el" href="a05654.html">driver_opengl_vertex_buffer_hard.cpp</a></ul>
+<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 08:23:08 2004 for NeL by
+<a href="http://www.doxygen.org/index.html">
+<img src="doxygen.png" alt="doxygen" align="middle" border=0 >
+</a>1.3.6 </small></address>
+</body>
+</html>