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diff --git a/docs/doxygen/nel/a03690.html b/docs/doxygen/nel/a03690.html new file mode 100644 index 00000000..91c81b0d --- /dev/null +++ b/docs/doxygen/nel/a03690.html @@ -0,0 +1,487 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> +<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> +<title>NeL: NL3D::CVertexArrayRangeMapObjectATI class Reference</title> +<link href="doxygen.css" rel="stylesheet" type="text/css"> +</head><body> +<!-- Generated by Doxygen 1.3.6 --> +<div class="qindex"> <form class="search" action="search.php" method="get"> +<a class="qindex" href="main.html">Main Page</a> | <a class="qindex" href="namespaces.html">Namespace List</a> | <a class="qindex" href="hierarchy.html">Class Hierarchy</a> | <a class="qindex" href="classes.html">Alphabetical List</a> | <a class="qindex" href="annotated.html">Data Structures</a> | <a class="qindex" href="files.html">File List</a> | <a class="qindex" href="namespacemembers.html">Namespace Members</a> | <a class="qindex" href="functions.html">Data Fields</a> | <a class="qindex" href="globals.html">Globals</a> | <a class="qindex" href="pages.html">Related Pages</a> | <span class="search"><u>S</u>earch for <input class="search" type="text" name="query" value="" size="20" accesskey="s"/></span></form></div> +<h1>NL3D::CVertexArrayRangeMapObjectATI Class Reference</h1><code>#include <<a class="el" href="a05655.html">driver_opengl_vertex_buffer_hard.h</a>></code> +<p> +<p>Inheritance diagram for NL3D::CVertexArrayRangeMapObjectATI: +<p><center><img src="a03690.png" usemap="#NL3D::CVertexArrayRangeMapObjectATI_map" border="0" alt=""></center> +<map name="NL3D::CVertexArrayRangeMapObjectATI_map"> +<area href="a03689.html" alt="NL3D::IVertexArrayRange" shape="rect" coords="0,0,246,24"> +</map> +<hr><a name="_details"></a><h2>Detailed Description</h2> +TEMP nico : test if better with ATI_map_object_buffer We don't manage a heap there, we just allocate separate objects (can't get a pointer on a portion of the buffer only ..) todo : test if such maneer is still efficient (because of vb switching) NB : this is available only it GL_ATI_map_object_buffer is available +<p> + +<p> +Definition at line <a class="el" href="a05655.html#l00361">361</a> of file <a class="el" href="a05655.html">driver_opengl_vertex_buffer_hard.h</a>.<table border=0 cellpadding=0 cellspacing=0> +<tr><td></td></tr> +<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top> </td><td class="memItemRight" valign=bottom><a class="el" href="a03690.html#NL3D_1_1CVertexArrayRangeMapObjectATIa0">CVertexArrayRangeMapObjectATI</a> (<a class="el" href="a02433.html">CDriverGL</a> *drv)</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a03690.html#NL3D_1_1CVertexArrayRangeMapObjectATIa1">disable</a> ()</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a03690.html#NL3D_1_1CVertexArrayRangeMapObjectATIa2">enable</a> ()</td></tr> + +<tr><td colspan="2"><div class="groupHeader">Implementation</div></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool </td><td class="memItemRight" valign=bottom><a class="el" href="a03690.html#NL3D_1_1CVertexArrayRangeMapObjectATIz133_0">allocate</a> (<a class="el" href="a04558.html#a11">uint32</a> <a class="el" href="a04223.html#a587">size</a>, <a class="el" href="a02434.html#NL3D_1_1IDriverw39">IDriver::TVBHardType</a> vbType)</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03695.html">IVertexBufferHardGL</a> * </td><td class="memItemRight" valign=bottom><a class="el" href="a03690.html#NL3D_1_1CVertexArrayRangeMapObjectATIz133_1">createVBHardGL</a> (<a class="el" href="a04558.html#a9">uint16</a> vertexFormat, const <a class="el" href="a04558.html#a7">uint8</a> *typeArray, <a class="el" href="a04558.html#a11">uint32</a> numVertices, const <a class="el" href="a04558.html#a7">uint8</a> *uvRouting)</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">create a <a class="el" href="a03695.html">IVertexBufferHardGL</a> <a href="#NL3D_1_1CVertexArrayRangeMapObjectATIz133_1"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="a03690.html#NL3D_1_1CVertexArrayRangeMapObjectATIz133_2">free</a> ()</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">free this space. <a href="#NL3D_1_1CVertexArrayRangeMapObjectATIz133_2"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a04558.html#a15">uint</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a03690.html#NL3D_1_1CVertexArrayRangeMapObjectATIz133_3">sizeAllocated</a> () const </td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">return the size allocated. 0 if not allocated or failure <a href="#NL3D_1_1CVertexArrayRangeMapObjectATIz133_3"></a><br><br></td></tr> +<tr><td colspan=2><br><h2>Protected Attributes</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a02433.html">CDriverGL</a> * </td><td class="memItemRight" valign=bottom><a class="el" href="a03689.html#NL3D_1_1IVertexArrayRangep0">_Driver</a></td></tr> + +<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a11">uint32</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a03690.html#NL3D_1_1CVertexArrayRangeMapObjectATIr0">_SizeAllocated</a></td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a02434.html#NL3D_1_1IDriverw39">IDriver::TVBHardType</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a03690.html#NL3D_1_1CVertexArrayRangeMapObjectATIr1">_VBType</a></td></tr> + +</table> +<hr><h2>Constructor & Destructor Documentation</h2> +<a class="anchor" name="NL3D_1_1CVertexArrayRangeMapObjectATIa0" doxytag="NL3D::CVertexArrayRangeMapObjectATI::CVertexArrayRangeMapObjectATI" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::CVertexArrayRangeMapObjectATI::CVertexArrayRangeMapObjectATI </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="a02433.html">CDriverGL</a> * </td> + <td class="mdname1" valign="top" nowrap> <em>drv</em> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a05654.html#l00719">719</a> of file <a class="el" href="a05654.html">driver_opengl_vertex_buffer_hard.cpp</a>. +<p> +<div class="fragment"><pre>00719 : <a class="code" href="a03689.html#NL3D_1_1IVertexArrayRangea3">IVertexArrayRange</a>(drv), +00720 <a class="code" href="a03690.html#NL3D_1_1CVertexArrayRangeMapObjectATIr1">_VBType</a>(IDriver::VBHardAGP), +00721 <a class="code" href="a03690.html#NL3D_1_1CVertexArrayRangeMapObjectATIr0">_SizeAllocated</a>(0) +00722 { +00723 } +</pre></div> </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a class="anchor" name="NL3D_1_1CVertexArrayRangeMapObjectATIz133_0" doxytag="NL3D::CVertexArrayRangeMapObjectATI::allocate" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> bool NL3D::CVertexArrayRangeMapObjectATI::allocate </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a11">uint32</a> </td> + <td class="mdname" nowrap> <em>size</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap><a class="el" href="a02434.html#NL3D_1_1IDriverw39">IDriver::TVBHardType</a> </td> + <td class="mdname" nowrap> <em>vbType</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Allocate a vertex array space. false if error. must free before re-allocate. Will always succeed, because vb are not managed in a heap, but are rather kept as separate objects +<p> +Implements <a class="el" href="a03689.html#NL3D_1_1IVertexArrayRangea0">NL3D::IVertexArrayRange</a>. +<p> +Definition at line <a class="el" href="a05654.html#l00726">726</a> of file <a class="el" href="a05654.html">driver_opengl_vertex_buffer_hard.cpp</a>. +<p> +References <a class="el" href="a05655.html#l00395">_SizeAllocated</a>, <a class="el" href="a05655.html#l00394">_VBType</a>, <a class="el" href="a05646.html#l00618">GL_DYNAMIC_ATI</a>, <a class="el" href="a05646.html#l00617">GL_STATIC_ATI</a>, <a class="el" href="a04223.html#a701">GLuint()</a>, <a class="el" href="a05645.html#l00411">nglDeleteObjectBufferATI</a>, <a class="el" href="a05645.html#l00406">nglNewObjectBufferATI</a>, <a class="el" href="a05646.html#l00645">size</a>, and <a class="el" href="a05981.html#l00100">uint32</a>. +<p> +<div class="fragment"><pre>00727 { +00728 <span class="comment">// We don't manage memory ourselves, but test if there's enough room anyway</span> +00729 <a class="code" href="a04223.html#a701">GLuint</a> vertexObjectId; +00730 <span class="keywordflow">switch</span>(vbType) +00731 { +00732 <span class="keywordflow">case</span> IDriver::VBHardAGP: +00733 vertexObjectId = <a class="code" href="a04222.html#a172">nglNewObjectBufferATI</a>(size, NULL, GL_DYNAMIC_ATI); +00734 <span class="keywordflow">break</span>; +00735 <span class="keywordflow">case</span> IDriver::VBHardVRAM: +00736 vertexObjectId = <a class="code" href="a04222.html#a172">nglNewObjectBufferATI</a>(size, NULL, GL_STATIC_ATI); +00737 <span class="keywordflow">break</span>; +00738 } +00739 <span class="keywordflow">if</span> (vertexObjectId) +00740 { +00741 <span class="comment">// free the object</span> +00742 <a class="code" href="a04222.html#a177">nglDeleteObjectBufferATI</a>(vertexObjectId); +00743 <span class="comment">//</span> +00744 <a class="code" href="a03690.html#NL3D_1_1CVertexArrayRangeMapObjectATIr0">_SizeAllocated</a> = <a class="code" href="a04223.html#a587">size</a>; +00745 <a class="code" href="a03690.html#NL3D_1_1CVertexArrayRangeMapObjectATIr1">_VBType</a> = vbType; +00746 <span class="keywordflow">return</span> <span class="keyword">true</span>; +00747 } +00748 <span class="keywordflow">return</span> <span class="keyword">false</span>; +00749 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CVertexArrayRangeMapObjectATIz133_1" doxytag="NL3D::CVertexArrayRangeMapObjectATI::createVBHardGL" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a03695.html">IVertexBufferHardGL</a> * NL3D::CVertexArrayRangeMapObjectATI::createVBHardGL </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a9">uint16</a> </td> + <td class="mdname" nowrap> <em>vertexFormat</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>const <a class="el" href="a04558.html#a7">uint8</a> * </td> + <td class="mdname" nowrap> <em>typeArray</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap><a class="el" href="a04558.html#a11">uint32</a> </td> + <td class="mdname" nowrap> <em>numVertices</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>const <a class="el" href="a04558.html#a7">uint8</a> * </td> + <td class="mdname" nowrap> <em>uvRouting</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +create a <a class="el" href="a03695.html">IVertexBufferHardGL</a> +<p> + +<p> +Implements <a class="el" href="a03689.html#NL3D_1_1IVertexArrayRangea1">NL3D::IVertexArrayRange</a>. +<p> +Definition at line <a class="el" href="a05654.html#l00758">758</a> of file <a class="el" href="a05654.html">driver_opengl_vertex_buffer_hard.cpp</a>. +<p> +References <a class="el" href="a05655.html#l00394">_VBType</a>, <a class="el" href="a06713.html#l00054">NL3D::IVertexBufferHard::getNumVertices()</a>, <a class="el" href="a06713.html#l00053">NL3D::IVertexBufferHard::getVertexSize()</a>, <a class="el" href="a05646.html#l00618">GL_DYNAMIC_ATI</a>, <a class="el" href="a05646.html#l00617">GL_STATIC_ATI</a>, <a class="el" href="a05655.html#l00104">NL3D::IVertexBufferHardGL::initFormat()</a>, <a class="el" href="a05654.html#l00873">NL3D::CVertexBufferHardGLMapObjectATI::initGL()</a>, <a class="el" href="a05645.html#l00407">nglIsObjectBufferATI</a>, <a class="el" href="a05645.html#l00406">nglNewObjectBufferATI</a>, <a class="el" href="a05646.html#l00645">size</a>, <a class="el" href="a05981.html#l00105">uint</a>, <a class="el" href="a05981.html#l00098">uint16</a>, <a class="el" href="a05981.html#l00100">uint32</a>, and <a class="el" href="a05981.html#l00096">uint8</a>. +<p> +<div class="fragment"><pre>00759 { +00760 <span class="comment">// create a ATI VBHard</span> +00761 CVertexBufferHardGLMapObjectATI *newVbHard= <span class="keyword">new</span> CVertexBufferHardGLMapObjectATI(_Driver); +00762 +00763 <span class="comment">// Init the format of the VB.</span> +00764 newVbHard->initFormat(vertexFormat, typeArray, numVertices, uvRouting); +00765 +00766 <span class="comment">// compute size to allocate.</span> +00767 <a class="code" href="a04558.html#a11">uint32</a> <a class="code" href="a04223.html#a587">size</a>= newVbHard->getVertexSize() * newVbHard->getNumVertices(); +00768 +00769 <a class="code" href="a04558.html#a15">uint</a> vertexObjectId; +00770 <span class="comment">// just allocate a new buffer..</span> +00771 <span class="keywordflow">switch</span>(<a class="code" href="a03690.html#NL3D_1_1CVertexArrayRangeMapObjectATIr1">_VBType</a>) +00772 { +00773 <span class="keywordflow">case</span> IDriver::VBHardAGP: +00774 vertexObjectId = <a class="code" href="a04222.html#a172">nglNewObjectBufferATI</a>(size, NULL, GL_DYNAMIC_ATI); +00775 <span class="keywordflow">break</span>; +00776 <span class="keywordflow">case</span> IDriver::VBHardVRAM: +00777 vertexObjectId = <a class="code" href="a04222.html#a172">nglNewObjectBufferATI</a>(size, NULL, GL_STATIC_ATI); +00778 <span class="keywordflow">break</span>; +00779 }; +00780 +00781 +00782 <span class="comment">// init the allocator, if success</span> +00783 <span class="keywordflow">if</span>( <a class="code" href="a04222.html#a173">nglIsObjectBufferATI</a>(vertexObjectId) ) +00784 { +00785 newVbHard->initGL(<span class="keyword">this</span>, vertexObjectId); +00786 <span class="keywordflow">return</span> newVbHard; +00787 } +00788 <span class="keywordflow">else</span> +00789 { +00790 <span class="keyword">delete</span> newVbHard; +00791 <span class="keywordflow">return</span> <span class="keyword">false</span>; +00792 } +00793 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CVertexArrayRangeMapObjectATIa1" doxytag="NL3D::CVertexArrayRangeMapObjectATI::disable" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CVertexArrayRangeMapObjectATI::disable </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +disable this VertexArrayRange. _Driver->_CurrentVertexArrayRange= NULL; NB: no-op for ATI, but ensure correct _Driver->_CurrentVertexArrayRange value. +<p> +Definition at line <a class="el" href="a05654.html#l00801">801</a> of file <a class="el" href="a05654.html">driver_opengl_vertex_buffer_hard.cpp</a>. +<p> +<div class="fragment"><pre>00802 { +00803 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CVertexArrayRangeMapObjectATIa2" doxytag="NL3D::CVertexArrayRangeMapObjectATI::enable" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CVertexArrayRangeMapObjectATI::enable </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +active this VertexArrayRange as the current vertex array range used. no-op if already setup. NB: no-op for ATI, but ensure correct _Driver->_CurrentVertexArrayRange value. +<p> +Definition at line <a class="el" href="a05654.html#l00796">796</a> of file <a class="el" href="a05654.html">driver_opengl_vertex_buffer_hard.cpp</a>. +<p> +<div class="fragment"><pre>00797 { +00798 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CVertexArrayRangeMapObjectATIz133_2" doxytag="NL3D::CVertexArrayRangeMapObjectATI::free" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CVertexArrayRangeMapObjectATI::free </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +free this space. +<p> + +<p> +Implements <a class="el" href="a03689.html#NL3D_1_1IVertexArrayRangea2">NL3D::IVertexArrayRange</a>. +<p> +Definition at line <a class="el" href="a05654.html#l00752">752</a> of file <a class="el" href="a05654.html">driver_opengl_vertex_buffer_hard.cpp</a>. +<p> +References <a class="el" href="a05655.html#l00395">_SizeAllocated</a>. +<p> +<div class="fragment"><pre>00753 { +00754 <a class="code" href="a03690.html#NL3D_1_1CVertexArrayRangeMapObjectATIr0">_SizeAllocated</a> = 0; +00755 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CVertexArrayRangeMapObjectATIz133_3" doxytag="NL3D::CVertexArrayRangeMapObjectATI::sizeAllocated" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual <a class="el" href="a04558.html#a15">uint</a> NL3D::CVertexArrayRangeMapObjectATI::sizeAllocated </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap> const<code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +return the size allocated. 0 if not allocated or failure +<p> + +<p> +Implements <a class="el" href="a03689.html#NL3D_1_1IVertexArrayRangea4">NL3D::IVertexArrayRange</a>. +<p> +Definition at line <a class="el" href="a05655.html#l00378">378</a> of file <a class="el" href="a05655.html">driver_opengl_vertex_buffer_hard.h</a>. +<p> +References <a class="el" href="a05655.html#l00395">_SizeAllocated</a>, and <a class="el" href="a05981.html#l00105">uint</a>. +<p> +<div class="fragment"><pre>00378 { <span class="keywordflow">return</span> <a class="code" href="a03690.html#NL3D_1_1CVertexArrayRangeMapObjectATIr0">_SizeAllocated</a>; } +</pre></div> </td> + </tr> +</table> +<hr><h2>Field Documentation</h2> +<a class="anchor" name="NL3D_1_1IVertexArrayRangep0" doxytag="NL3D::CVertexArrayRangeMapObjectATI::_Driver" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a02433.html">CDriverGL</a>* <a class="el" href="a03689.html#NL3D_1_1IVertexArrayRangep0">NL3D::IVertexArrayRange::_Driver</a><code> [protected, inherited]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a05655.html#l00069">69</a> of file <a class="el" href="a05655.html">driver_opengl_vertex_buffer_hard.h</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CVertexArrayRangeMapObjectATIr0" doxytag="NL3D::CVertexArrayRangeMapObjectATI::_SizeAllocated" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a11">uint32</a> <a class="el" href="a03690.html#NL3D_1_1CVertexArrayRangeMapObjectATIr0">NL3D::CVertexArrayRangeMapObjectATI::_SizeAllocated</a><code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a05655.html#l00395">395</a> of file <a class="el" href="a05655.html">driver_opengl_vertex_buffer_hard.h</a>. +<p> +Referenced by <a class="el" href="a05654.html#l00726">allocate()</a>, <a class="el" href="a05654.html#l00752">free()</a>, and <a class="el" href="a05655.html#l00378">sizeAllocated()</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CVertexArrayRangeMapObjectATIr1" doxytag="NL3D::CVertexArrayRangeMapObjectATI::_VBType" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a02434.html#NL3D_1_1IDriverw39">IDriver::TVBHardType</a> <a class="el" href="a03690.html#NL3D_1_1CVertexArrayRangeMapObjectATIr1">NL3D::CVertexArrayRangeMapObjectATI::_VBType</a><code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a05655.html#l00394">394</a> of file <a class="el" href="a05655.html">driver_opengl_vertex_buffer_hard.h</a>. +<p> +Referenced by <a class="el" href="a05654.html#l00726">allocate()</a>, and <a class="el" href="a05654.html#l00758">createVBHardGL()</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following files:<ul> +<li><a class="el" href="a05655.html">driver_opengl_vertex_buffer_hard.h</a><li><a class="el" href="a05654.html">driver_opengl_vertex_buffer_hard.cpp</a></ul> +<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 08:23:08 2004 for NeL by +<a href="http://www.doxygen.org/index.html"> +<img src="doxygen.png" alt="doxygen" align="middle" border=0 > +</a>1.3.6 </small></address> +</body> +</html> |