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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
+<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1">
+<title>NeL: NL3D::IVertexArrayRange class Reference</title>
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+</head><body>
+<!-- Generated by Doxygen 1.3.6 -->
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+<h1>NL3D::IVertexArrayRange Class Reference</h1><code>#include &lt;<a class="el" href="a05655.html">driver_opengl_vertex_buffer_hard.h</a>&gt;</code>
+<p>
+<p>Inheritance diagram for NL3D::IVertexArrayRange:
+<p><center><img src="a03689.png" usemap="#NL3D::IVertexArrayRange_map" border="0" alt=""></center>
+<map name="NL3D::IVertexArrayRange_map">
+<area href="a03688.html" alt="NL3D::CVertexArrayRangeATI" shape="rect" coords="0,56,246,80">
+<area href="a03690.html" alt="NL3D::CVertexArrayRangeMapObjectATI" shape="rect" coords="256,56,502,80">
+<area href="a03691.html" alt="NL3D::CVertexArrayRangeNVidia" shape="rect" coords="512,56,758,80">
+</map>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+Interface to a Big block of AGP memory either throurgh NVVertexArrayRange or ATIVertexObject
+<p>
+
+<p>
+Definition at line <a class="el" href="a05655.html#l00053">53</a> of file <a class="el" href="a05655.html">driver_opengl_vertex_buffer_hard.h</a>.<table border=0 cellpadding=0 cellspacing=0>
+<tr><td></td></tr>
+<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03689.html#NL3D_1_1IVertexArrayRangea0">allocate</a> (<a class="el" href="a04558.html#a11">uint32</a> <a class="el" href="a04223.html#a587">size</a>, <a class="el" href="a02434.html#NL3D_1_1IDriverw39">IDriver::TVBHardType</a> vbType)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">allocate a vertex array space. false if error. client must free before re-allocate. <a href="#NL3D_1_1IVertexArrayRangea0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03695.html">IVertexBufferHardGL</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03689.html#NL3D_1_1IVertexArrayRangea1">createVBHardGL</a> (<a class="el" href="a04558.html#a9">uint16</a> vertexFormat, const <a class="el" href="a04558.html#a7">uint8</a> *typeArray, <a class="el" href="a04558.html#a11">uint32</a> numVertices, const <a class="el" href="a04558.html#a7">uint8</a> *uvRouting)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">create a <a class="el" href="a03695.html">IVertexBufferHardGL</a> <a href="#NL3D_1_1IVertexArrayRangea1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03689.html#NL3D_1_1IVertexArrayRangea2">free</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">free this space. <a href="#NL3D_1_1IVertexArrayRangea2"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03689.html#NL3D_1_1IVertexArrayRangea3">IVertexArrayRange</a> (<a class="el" href="a02433.html">CDriverGL</a> *drv)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a04558.html#a15">uint</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03689.html#NL3D_1_1IVertexArrayRangea4">sizeAllocated</a> () const=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">return the size allocated. 0 if not allocated or failure <a href="#NL3D_1_1IVertexArrayRangea4"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03689.html#NL3D_1_1IVertexArrayRangea5">~IVertexArrayRange</a> ()</td></tr>
+
+<tr><td colspan=2><br><h2>Protected Attributes</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a02433.html">CDriverGL</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03689.html#NL3D_1_1IVertexArrayRangep0">_Driver</a></td></tr>
+
+</table>
+<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a class="anchor" name="NL3D_1_1IVertexArrayRangea3" doxytag="NL3D::IVertexArrayRange::IVertexArrayRange" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::IVertexArrayRange::IVertexArrayRange </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a02433.html">CDriverGL</a> *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>drv</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05654.html#l00052">52</a> of file <a class="el" href="a05654.html">driver_opengl_vertex_buffer_hard.cpp</a>.
+<p>
+<div class="fragment"><pre>00053 {
+00054 <a class="code" href="a03689.html#NL3D_1_1IVertexArrayRangep0">_Driver</a>= drv;
+00055 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1IVertexArrayRangea5" doxytag="NL3D::IVertexArrayRange::~IVertexArrayRange" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::IVertexArrayRange::~<a class="el" href="a03689.html">IVertexArrayRange</a> </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05654.html#l00057">57</a> of file <a class="el" href="a05654.html">driver_opengl_vertex_buffer_hard.cpp</a>.
+<p>
+<div class="fragment"><pre>00058 {
+00059 }
+</pre></div> </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a class="anchor" name="NL3D_1_1IVertexArrayRangea0" doxytag="NL3D::IVertexArrayRange::allocate" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual bool NL3D::IVertexArrayRange::allocate </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>size</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a02434.html#NL3D_1_1IDriverw39">IDriver::TVBHardType</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>vbType</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+allocate a vertex array space. false if error. client must free before re-allocate.
+<p>
+
+<p>
+Implemented in <a class="el" href="a03691.html#NL3D_1_1CVertexArrayRangeNVidiaz125_0">NL3D::CVertexArrayRangeNVidia</a>, <a class="el" href="a03688.html#NL3D_1_1CVertexArrayRangeATIz129_0">NL3D::CVertexArrayRangeATI</a>, and <a class="el" href="a03690.html#NL3D_1_1CVertexArrayRangeMapObjectATIz133_0">NL3D::CVertexArrayRangeMapObjectATI</a>.
+<p>
+Referenced by <a class="el" href="a05653.html#l01229">NL3D::CDriverGL::initVertexArrayRange()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1IVertexArrayRangea1" doxytag="NL3D::IVertexArrayRange::createVBHardGL" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="a03695.html">IVertexBufferHardGL</a>* NL3D::IVertexArrayRange::createVBHardGL </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a9">uint16</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>vertexFormat</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>const <a class="el" href="a04558.html#a7">uint8</a> *&nbsp;</td>
+ <td class="mdname" nowrap> <em>typeArray</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>numVertices</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>const <a class="el" href="a04558.html#a7">uint8</a> *&nbsp;</td>
+ <td class="mdname" nowrap> <em>uvRouting</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+create a <a class="el" href="a03695.html">IVertexBufferHardGL</a>
+<p>
+
+<p>
+Implemented in <a class="el" href="a03691.html#NL3D_1_1CVertexArrayRangeNVidiaz125_1">NL3D::CVertexArrayRangeNVidia</a>, <a class="el" href="a03688.html#NL3D_1_1CVertexArrayRangeATIz129_1">NL3D::CVertexArrayRangeATI</a>, and <a class="el" href="a03690.html#NL3D_1_1CVertexArrayRangeMapObjectATIz133_1">NL3D::CVertexArrayRangeMapObjectATI</a>.
+<p>
+Referenced by <a class="el" href="a05653.html#l00516">NL3D::CDriverGL::createVertexBufferHard()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1IVertexArrayRangea2" doxytag="NL3D::IVertexArrayRange::free" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::IVertexArrayRange::free </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+free this space.
+<p>
+
+<p>
+Implemented in <a class="el" href="a03691.html#NL3D_1_1CVertexArrayRangeNVidiaz125_2">NL3D::CVertexArrayRangeNVidia</a>, <a class="el" href="a03688.html#NL3D_1_1CVertexArrayRangeATIz129_2">NL3D::CVertexArrayRangeATI</a>, and <a class="el" href="a03690.html#NL3D_1_1CVertexArrayRangeMapObjectATIz133_2">NL3D::CVertexArrayRangeMapObjectATI</a>.
+<p>
+Referenced by <a class="el" href="a05653.html#l01207">NL3D::CDriverGL::resetVertexArrayRange()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1IVertexArrayRangea4" doxytag="NL3D::IVertexArrayRange::sizeAllocated" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="a04558.html#a15">uint</a> NL3D::IVertexArrayRange::sizeAllocated </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+return the size allocated. 0 if not allocated or failure
+<p>
+
+<p>
+Implemented in <a class="el" href="a03691.html#NL3D_1_1CVertexArrayRangeNVidiaz125_3">NL3D::CVertexArrayRangeNVidia</a>, <a class="el" href="a03688.html#NL3D_1_1CVertexArrayRangeATIz129_3">NL3D::CVertexArrayRangeATI</a>, and <a class="el" href="a03690.html#NL3D_1_1CVertexArrayRangeMapObjectATIz133_3">NL3D::CVertexArrayRangeMapObjectATI</a>.
+<p>
+Referenced by <a class="el" href="a05653.html#l01299">NL3D::CDriverGL::getAvailableVertexAGPMemory()</a>, and <a class="el" href="a05653.html#l01309">NL3D::CDriverGL::getAvailableVertexVRAMMemory()</a>. </td>
+ </tr>
+</table>
+<hr><h2>Field Documentation</h2>
+<a class="anchor" name="NL3D_1_1IVertexArrayRangep0" doxytag="NL3D::IVertexArrayRange::_Driver" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a02433.html">CDriverGL</a>* <a class="el" href="a03689.html#NL3D_1_1IVertexArrayRangep0">NL3D::IVertexArrayRange::_Driver</a><code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05655.html#l00069">69</a> of file <a class="el" href="a05655.html">driver_opengl_vertex_buffer_hard.h</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="a05655.html">driver_opengl_vertex_buffer_hard.h</a><li><a class="el" href="a05654.html">driver_opengl_vertex_buffer_hard.cpp</a></ul>
+<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 08:41:24 2004 for NeL by
+<a href="http://www.doxygen.org/index.html">
+<img src="doxygen.png" alt="doxygen" align="middle" border=0 >
+</a>1.3.6 </small></address>
+</body>
+</html>