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diff --git a/docs/doxygen/nel/a03422.html b/docs/doxygen/nel/a03422.html new file mode 100644 index 00000000..68b95e82 --- /dev/null +++ b/docs/doxygen/nel/a03422.html @@ -0,0 +1,1350 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> +<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> +<title>NeL: NLSOUND::CSoundPattern class Reference</title> +<link href="doxygen.css" rel="stylesheet" type="text/css"> +</head><body> +<!-- Generated by Doxygen 1.3.6 --> +<div class="qindex"> <form class="search" action="search.php" method="get"> +<a class="qindex" href="main.html">Main Page</a> | <a class="qindex" href="namespaces.html">Namespace List</a> | <a class="qindex" href="hierarchy.html">Class Hierarchy</a> | <a class="qindex" href="classes.html">Alphabetical List</a> | <a class="qindex" href="annotated.html">Data Structures</a> | <a class="qindex" href="files.html">File List</a> | <a class="qindex" href="namespacemembers.html">Namespace Members</a> | <a class="qindex" href="functions.html">Data Fields</a> | <a class="qindex" href="globals.html">Globals</a> | <a class="qindex" href="pages.html">Related Pages</a> | <span class="search"><u>S</u>earch for <input class="search" type="text" name="query" value="" size="20" accesskey="s"/></span></form></div> +<h1>NLSOUND::CSoundPattern Class Reference</h1><code>#include <<a class="el" href="a06422.html">sound_pattern.h</a>></code> +<p> +<table border=0 cellpadding=0 cellspacing=0> +<tr><td></td></tr> +<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top> </td><td class="memItemRight" valign=bottom><a class="el" href="a03422.html#NLSOUND_1_1CSoundPatterna0">CSoundPattern</a> ()</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual </td><td class="memItemRight" valign=bottom><a class="el" href="a03422.html#NLSOUND_1_1CSoundPatterna1">~CSoundPattern</a> ()</td></tr> + +<tr><td colspan="2"><div class="groupHeader">Sounds list management</div></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="a03422.html#NLSOUND_1_1CSoundPatternz1342_0">addSound</a> (std::string &name)</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="a03422.html#NLSOUND_1_1CSoundPatternz1342_1">getSounds</a> (std::vector< std::string > &sounds)</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="a03422.html#NLSOUND_1_1CSoundPatternz1342_2">removeSound</a> (const <a class="el" href="a05378.html#a236">NLMISC::TStringId</a> &name)</td></tr> + +<tr><td colspan="2"><div class="groupHeader">Iterating through the sound pattern</div></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03423.html">IntervalIterator</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a03422.html#NLSOUND_1_1CSoundPatternz1346_0">beginIntervalPattern</a> ()</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a04558.html#a9">uint16</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a03422.html#NLSOUND_1_1CSoundPatternz1346_1">getInterval</a> (<a class="el" href="a03423.html">IntervalIterator</a> *iterator)</td></tr> + +<tr><td colspan="2"><div class="groupHeader">Iterating through the sound pattern</div></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03425.html">PatternIterator</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a03422.html#NLSOUND_1_1CSoundPatternz1344_0">beginSoundPattern</a> ()</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual std::string & </td><td class="memItemRight" valign=bottom><a class="el" href="a03422.html#NLSOUND_1_1CSoundPatternz1344_1">getSound</a> (<a class="el" href="a03425.html">PatternIterator</a> *iterator)</td></tr> + +<tr><td colspan="2"><div class="groupHeader">Interval pattern editing and generation</div></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="a03422.html#NLSOUND_1_1CSoundPatternz1350_0">generateRandomIntervals</a> (<a class="el" href="a04558.html#a15">uint</a> length, <a class="el" href="a04558.html#a9">uint16</a> min, <a class="el" href="a04558.html#a9">uint16</a> max)</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="a03422.html#NLSOUND_1_1CSoundPatternz1350_1">generateRandomMin1Intervals</a> (<a class="el" href="a04558.html#a15">uint</a> length, <a class="el" href="a04558.html#a9">uint16</a> min, <a class="el" href="a04558.html#a9">uint16</a> max)</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="a03422.html#NLSOUND_1_1CSoundPatternz1350_2">getIntervals</a> (std::string &<a class="el" href="a03889.html">list</a>)</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="a03422.html#NLSOUND_1_1CSoundPatternz1350_3">setIntervals</a> (std::string &<a class="el" href="a03889.html">list</a>)</td></tr> + +<tr><td colspan="2"><div class="groupHeader">Sound pattern editing and generation</div></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="a03422.html#NLSOUND_1_1CSoundPatternz1348_0">generateRandomMin1Pattern</a> (<a class="el" href="a04558.html#a15">uint</a> length)</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="a03422.html#NLSOUND_1_1CSoundPatternz1348_1">generateRandomPattern</a> (<a class="el" href="a04558.html#a15">uint</a> length)</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="a03422.html#NLSOUND_1_1CSoundPatternz1348_2">getSoundPattern</a> (std::string &<a class="el" href="a03889.html">list</a>)</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="a03422.html#NLSOUND_1_1CSoundPatternz1348_3">setSoundPattern</a> (std::string &<a class="el" href="a03889.html">list</a>)</td></tr> + +<tr><td colspan="2"><div class="groupHeader">Continuous controllers</div></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual ISoundController * </td><td class="memItemRight" valign=bottom><a class="el" href="a03422.html#NLSOUND_1_1CSoundPatternz1356_0">getFreqModulation</a> ()</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual ISoundController * </td><td class="memItemRight" valign=bottom><a class="el" href="a03422.html#NLSOUND_1_1CSoundPatternz1356_1">getVolumeEnvelope</a> ()</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="a03422.html#NLSOUND_1_1CSoundPatternz1356_2">setFreqModulation</a> (ISoundController *mod)</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="a03422.html#NLSOUND_1_1CSoundPatternz1356_3">setVolumeEnvelope</a> (ISoundController *env)</td></tr> + +<tr><td colspan="2"><div class="groupHeader">Spawning</div></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool </td><td class="memItemRight" valign=bottom><a class="el" href="a03422.html#NLSOUND_1_1CSoundPatternz1354_0">getSpawn</a> ()</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="a03422.html#NLSOUND_1_1CSoundPatternz1354_1">setSpawn</a> (bool <a class="el" href="a04223.html#a576">v</a>)</td></tr> + +<tr><td colspan="2"><div class="groupHeader">Tempo</div></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual float </td><td class="memItemRight" valign=bottom><a class="el" href="a03422.html#NLSOUND_1_1CSoundPatternz1352_0">getTicksPerSecond</a> ()</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="a03422.html#NLSOUND_1_1CSoundPatternz1352_1">setTicksPerSecond</a> (float ticks)</td></tr> + +<tr><td colspan=2><br><h2>Private Member Functions</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="a03422.html#NLSOUND_1_1CSoundPatternd0">concatenatePattern</a> (std::string &<a class="el" href="a03889.html">list</a>, <a class="el" href="a05381.html#a7">uint16_string</a> &pattern)</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="a03422.html#NLSOUND_1_1CSoundPatternd1">expandString</a> (std::string &<a class="el" href="a04223.html#a626">s</a>, std::string &<a class="el" href="a04223.html#a589">buffer</a>)</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="a03422.html#NLSOUND_1_1CSoundPatternd2">generateRandomMin1Pattern</a> (<a class="el" href="a05381.html#a7">uint16_string</a> &pattern, <a class="el" href="a04558.html#a15">uint</a> length, <a class="el" href="a04558.html#a9">uint16</a> min, <a class="el" href="a04558.html#a9">uint16</a> max)</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="a03422.html#NLSOUND_1_1CSoundPatternd3">generateRandomPattern</a> (<a class="el" href="a05381.html#a7">uint16_string</a> &pattern, <a class="el" href="a04558.html#a15">uint</a> length, <a class="el" href="a04558.html#a9">uint16</a> min, <a class="el" href="a04558.html#a9">uint16</a> max)</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="a03422.html#NLSOUND_1_1CSoundPatternd4">parsePattern</a> (std::string &<a class="el" href="a03889.html">list</a>, <a class="el" href="a05381.html#a7">uint16_string</a> &pattern)</td></tr> + +<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>ISoundController * </td><td class="memItemRight" valign=bottom><a class="el" href="a03422.html#NLSOUND_1_1CSoundPatternr0">_FreqModulation</a></td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a05381.html#a7">uint16_string</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a03422.html#NLSOUND_1_1CSoundPatternr1">_Intervals</a></td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a05381.html#a7">uint16_string</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a03422.html#NLSOUND_1_1CSoundPatternr2">_SoundPattern</a></td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>std::vector< std::string > </td><td class="memItemRight" valign=bottom><a class="el" href="a03422.html#NLSOUND_1_1CSoundPatternr3">_Sounds</a></td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>bool </td><td class="memItemRight" valign=bottom><a class="el" href="a03422.html#NLSOUND_1_1CSoundPatternr4">_Spawn</a></td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>std::string </td><td class="memItemRight" valign=bottom><a class="el" href="a03422.html#NLSOUND_1_1CSoundPatternr5">_StringBuffer</a></td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>float </td><td class="memItemRight" valign=bottom><a class="el" href="a03422.html#NLSOUND_1_1CSoundPatternr6">_TicksPerSeconds</a></td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>ISoundController * </td><td class="memItemRight" valign=bottom><a class="el" href="a03422.html#NLSOUND_1_1CSoundPatternr7">_VolumeEnvelope</a></td></tr> + +</table> +<hr><h2>Constructor & Destructor Documentation</h2> +<a class="anchor" name="NLSOUND_1_1CSoundPatterna0" doxytag="NLSOUND::CSoundPattern::CSoundPattern" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NLSOUND::CSoundPattern::CSoundPattern </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Constructor </td> + </tr> +</table> +<a class="anchor" name="NLSOUND_1_1CSoundPatterna1" doxytag="NLSOUND::CSoundPattern::~CSoundPattern" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual NLSOUND::CSoundPattern::~<a class="el" href="a03422.html">CSoundPattern</a> </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Destructor </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a class="anchor" name="NLSOUND_1_1CSoundPatternz1342_0" doxytag="NLSOUND::CSoundPattern::addSound" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NLSOUND::CSoundPattern::addSound </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">std::string & </td> + <td class="mdname1" valign="top" nowrap> <em>name</em> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06422.html#l00108">108</a> of file <a class="el" href="a06422.html">sound_pattern.h</a>. +<p> +<div class="fragment"><pre>00108 { <a class="code" href="a03422.html#NLSOUND_1_1CSoundPatternr3">_Sounds</a>.push_back(name); } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NLSOUND_1_1CSoundPatternz1346_0" doxytag="NLSOUND::CSoundPattern::beginIntervalPattern" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual <a class="el" href="a03423.html">IntervalIterator</a> NLSOUND::CSoundPattern::beginIntervalPattern </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06422.html#l00157">157</a> of file <a class="el" href="a06422.html">sound_pattern.h</a>. +<p> +References <a class="el" href="a06422.html#l00233">_Intervals</a>. +<p> +<div class="fragment"><pre>00157 { <span class="keywordflow">return</span> IntervalIterator(<span class="keyword">this</span>, <a class="code" href="a03422.html#NLSOUND_1_1CSoundPatternr1">_Intervals</a>.size()); } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NLSOUND_1_1CSoundPatternz1344_0" doxytag="NLSOUND::CSoundPattern::beginSoundPattern" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual <a class="el" href="a03425.html">PatternIterator</a> NLSOUND::CSoundPattern::beginSoundPattern </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06422.html#l00138">138</a> of file <a class="el" href="a06422.html">sound_pattern.h</a>. +<p> +References <a class="el" href="a06422.html#l00232">_SoundPattern</a>. +<p> +<div class="fragment"><pre>00138 { <span class="keywordflow">return</span> PatternIterator(<span class="keyword">this</span>, <a class="code" href="a03422.html#NLSOUND_1_1CSoundPatternr2">_SoundPattern</a>.size()); } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NLSOUND_1_1CSoundPatternd0" doxytag="NLSOUND::CSoundPattern::concatenatePattern" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NLSOUND::CSoundPattern::concatenatePattern </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">std::string & </td> + <td class="mdname" nowrap> <em>list</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap><a class="el" href="a05381.html#a7">uint16_string</a> & </td> + <td class="mdname" nowrap> <em>pattern</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [private, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + </td> + </tr> +</table> +<a class="anchor" name="NLSOUND_1_1CSoundPatternd1" doxytag="NLSOUND::CSoundPattern::expandString" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NLSOUND::CSoundPattern::expandString </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">std::string & </td> + <td class="mdname" nowrap> <em>s</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>std::string & </td> + <td class="mdname" nowrap> <em>buffer</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [private, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + </td> + </tr> +</table> +<a class="anchor" name="NLSOUND_1_1CSoundPatternz1350_0" doxytag="NLSOUND::CSoundPattern::generateRandomIntervals" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NLSOUND::CSoundPattern::generateRandomIntervals </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>length</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap><a class="el" href="a04558.html#a9">uint16</a> </td> + <td class="mdname" nowrap> <em>min</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap><a class="el" href="a04558.html#a9">uint16</a> </td> + <td class="mdname" nowrap> <em>max</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + </td> + </tr> +</table> +<a class="anchor" name="NLSOUND_1_1CSoundPatternz1350_1" doxytag="NLSOUND::CSoundPattern::generateRandomMin1Intervals" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NLSOUND::CSoundPattern::generateRandomMin1Intervals </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>length</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap><a class="el" href="a04558.html#a9">uint16</a> </td> + <td class="mdname" nowrap> <em>min</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap><a class="el" href="a04558.html#a9">uint16</a> </td> + <td class="mdname" nowrap> <em>max</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + </td> + </tr> +</table> +<a class="anchor" name="NLSOUND_1_1CSoundPatternd2" doxytag="NLSOUND::CSoundPattern::generateRandomMin1Pattern" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NLSOUND::CSoundPattern::generateRandomMin1Pattern </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="a05381.html#a7">uint16_string</a> & </td> + <td class="mdname" nowrap> <em>pattern</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap><a class="el" href="a04558.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>length</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap><a class="el" href="a04558.html#a9">uint16</a> </td> + <td class="mdname" nowrap> <em>min</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap><a class="el" href="a04558.html#a9">uint16</a> </td> + <td class="mdname" nowrap> <em>max</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [private, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + </td> + </tr> +</table> +<a class="anchor" name="NLSOUND_1_1CSoundPatternz1348_0" doxytag="NLSOUND::CSoundPattern::generateRandomMin1Pattern" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NLSOUND::CSoundPattern::generateRandomMin1Pattern </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a15">uint</a> </td> + <td class="mdname1" valign="top" nowrap> <em>length</em> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + </td> + </tr> +</table> +<a class="anchor" name="NLSOUND_1_1CSoundPatternd3" doxytag="NLSOUND::CSoundPattern::generateRandomPattern" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NLSOUND::CSoundPattern::generateRandomPattern </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="a05381.html#a7">uint16_string</a> & </td> + <td class="mdname" nowrap> <em>pattern</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap><a class="el" href="a04558.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>length</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap><a class="el" href="a04558.html#a9">uint16</a> </td> + <td class="mdname" nowrap> <em>min</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap><a class="el" href="a04558.html#a9">uint16</a> </td> + <td class="mdname" nowrap> <em>max</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [private, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + </td> + </tr> +</table> +<a class="anchor" name="NLSOUND_1_1CSoundPatternz1348_1" doxytag="NLSOUND::CSoundPattern::generateRandomPattern" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NLSOUND::CSoundPattern::generateRandomPattern </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a15">uint</a> </td> + <td class="mdname1" valign="top" nowrap> <em>length</em> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + </td> + </tr> +</table> +<a class="anchor" name="NLSOUND_1_1CSoundPatternz1356_0" doxytag="NLSOUND::CSoundPattern::getFreqModulation" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual ISoundController* NLSOUND::CSoundPattern::getFreqModulation </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06422.html#l00217">217</a> of file <a class="el" href="a06422.html">sound_pattern.h</a>. +<p> +References <a class="el" href="a06422.html#l00236">_FreqModulation</a>. +<p> +<div class="fragment"><pre>00217 { <span class="keywordflow">return</span> <a class="code" href="a03422.html#NLSOUND_1_1CSoundPatternr0">_FreqModulation</a>; } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NLSOUND_1_1CSoundPatternz1346_1" doxytag="NLSOUND::CSoundPattern::getInterval" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual <a class="el" href="a04558.html#a9">uint16</a> NLSOUND::CSoundPattern::getInterval </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="a03423.html">IntervalIterator</a> * </td> + <td class="mdname1" valign="top" nowrap> <em>iterator</em> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Referenced by <a class="el" href="a06422.html#l00081">NLSOUND::CSoundPattern::IntervalIterator::operator *()</a>. </td> + </tr> +</table> +<a class="anchor" name="NLSOUND_1_1CSoundPatternz1350_2" doxytag="NLSOUND::CSoundPattern::getIntervals" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NLSOUND::CSoundPattern::getIntervals </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">std::string & </td> + <td class="mdname1" valign="top" nowrap> <em>list</em> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + </td> + </tr> +</table> +<a class="anchor" name="NLSOUND_1_1CSoundPatternz1344_1" doxytag="NLSOUND::CSoundPattern::getSound" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual std::string& NLSOUND::CSoundPattern::getSound </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="a03425.html">PatternIterator</a> * </td> + <td class="mdname1" valign="top" nowrap> <em>iterator</em> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Referenced by <a class="el" href="a06422.html#l00070">NLSOUND::CSoundPattern::PatternIterator::operator *()</a>. </td> + </tr> +</table> +<a class="anchor" name="NLSOUND_1_1CSoundPatternz1348_2" doxytag="NLSOUND::CSoundPattern::getSoundPattern" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NLSOUND::CSoundPattern::getSoundPattern </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">std::string & </td> + <td class="mdname1" valign="top" nowrap> <em>list</em> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + </td> + </tr> +</table> +<a class="anchor" name="NLSOUND_1_1CSoundPatternz1342_1" doxytag="NLSOUND::CSoundPattern::getSounds" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NLSOUND::CSoundPattern::getSounds </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">std::vector< std::string > & </td> + <td class="mdname1" valign="top" nowrap> <em>sounds</em> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + </td> + </tr> +</table> +<a class="anchor" name="NLSOUND_1_1CSoundPatternz1354_0" doxytag="NLSOUND::CSoundPattern::getSpawn" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual bool NLSOUND::CSoundPattern::getSpawn </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06422.html#l00209">209</a> of file <a class="el" href="a06422.html">sound_pattern.h</a>. +<p> +References <a class="el" href="a06422.html#l00234">_Spawn</a>. +<p> +<div class="fragment"><pre>00209 { <span class="keywordflow">return</span> <a class="code" href="a03422.html#NLSOUND_1_1CSoundPatternr4">_Spawn</a>; } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NLSOUND_1_1CSoundPatternz1352_0" doxytag="NLSOUND::CSoundPattern::getTicksPerSecond" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual float NLSOUND::CSoundPattern::getTicksPerSecond </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06422.html#l00202">202</a> of file <a class="el" href="a06422.html">sound_pattern.h</a>. +<p> +<div class="fragment"><pre>00202 { <span class="keywordflow">return</span> <a class="code" href="a03422.html#NLSOUND_1_1CSoundPatternr6">_TicksPerSeconds</a>; } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NLSOUND_1_1CSoundPatternz1356_1" doxytag="NLSOUND::CSoundPattern::getVolumeEnvelope" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual ISoundController* NLSOUND::CSoundPattern::getVolumeEnvelope </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06422.html#l00215">215</a> of file <a class="el" href="a06422.html">sound_pattern.h</a>. +<p> +References <a class="el" href="a06422.html#l00235">_VolumeEnvelope</a>. +<p> +<div class="fragment"><pre>00215 { <span class="keywordflow">return</span> <a class="code" href="a03422.html#NLSOUND_1_1CSoundPatternr7">_VolumeEnvelope</a>; } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NLSOUND_1_1CSoundPatternd4" doxytag="NLSOUND::CSoundPattern::parsePattern" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NLSOUND::CSoundPattern::parsePattern </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">std::string & </td> + <td class="mdname" nowrap> <em>list</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap><a class="el" href="a05381.html#a7">uint16_string</a> & </td> + <td class="mdname" nowrap> <em>pattern</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [private, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + </td> + </tr> +</table> +<a class="anchor" name="NLSOUND_1_1CSoundPatternz1342_2" doxytag="NLSOUND::CSoundPattern::removeSound" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NLSOUND::CSoundPattern::removeSound </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const <a class="el" href="a05378.html#a236">NLMISC::TStringId</a> & </td> + <td class="mdname1" valign="top" nowrap> <em>name</em> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + </td> + </tr> +</table> +<a class="anchor" name="NLSOUND_1_1CSoundPatternz1356_2" doxytag="NLSOUND::CSoundPattern::setFreqModulation" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NLSOUND::CSoundPattern::setFreqModulation </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">ISoundController * </td> + <td class="mdname1" valign="top" nowrap> <em>mod</em> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06422.html#l00216">216</a> of file <a class="el" href="a06422.html">sound_pattern.h</a>. +<p> +References <a class="el" href="a06422.html#l00236">_FreqModulation</a>. +<p> +<div class="fragment"><pre>00216 { <a class="code" href="a03422.html#NLSOUND_1_1CSoundPatternr0">_FreqModulation</a> = mod; } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NLSOUND_1_1CSoundPatternz1350_3" doxytag="NLSOUND::CSoundPattern::setIntervals" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NLSOUND::CSoundPattern::setIntervals </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">std::string & </td> + <td class="mdname1" valign="top" nowrap> <em>list</em> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + </td> + </tr> +</table> +<a class="anchor" name="NLSOUND_1_1CSoundPatternz1348_3" doxytag="NLSOUND::CSoundPattern::setSoundPattern" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NLSOUND::CSoundPattern::setSoundPattern </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">std::string & </td> + <td class="mdname1" valign="top" nowrap> <em>list</em> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + </td> + </tr> +</table> +<a class="anchor" name="NLSOUND_1_1CSoundPatternz1354_1" doxytag="NLSOUND::CSoundPattern::setSpawn" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NLSOUND::CSoundPattern::setSpawn </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">bool </td> + <td class="mdname1" valign="top" nowrap> <em>v</em> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06422.html#l00208">208</a> of file <a class="el" href="a06422.html">sound_pattern.h</a>. +<p> +References <a class="el" href="a06422.html#l00234">_Spawn</a>, and <a class="el" href="a05646.html#l00237">v</a>. +<p> +<div class="fragment"><pre>00208 { <a class="code" href="a03422.html#NLSOUND_1_1CSoundPatternr4">_Spawn</a> = <a class="code" href="a04223.html#a576">v</a>; } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NLSOUND_1_1CSoundPatternz1352_1" doxytag="NLSOUND::CSoundPattern::setTicksPerSecond" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NLSOUND::CSoundPattern::setTicksPerSecond </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">float </td> + <td class="mdname1" valign="top" nowrap> <em>ticks</em> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06422.html#l00203">203</a> of file <a class="el" href="a06422.html">sound_pattern.h</a>. +<p> +<div class="fragment"><pre>00203 { <a class="code" href="a03422.html#NLSOUND_1_1CSoundPatternr6">_TicksPerSeconds</a> = ticks; } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NLSOUND_1_1CSoundPatternz1356_3" doxytag="NLSOUND::CSoundPattern::setVolumeEnvelope" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NLSOUND::CSoundPattern::setVolumeEnvelope </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">ISoundController * </td> + <td class="mdname1" valign="top" nowrap> <em>env</em> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06422.html#l00214">214</a> of file <a class="el" href="a06422.html">sound_pattern.h</a>. +<p> +References <a class="el" href="a06422.html#l00235">_VolumeEnvelope</a>. +<p> +<div class="fragment"><pre>00214 { <a class="code" href="a03422.html#NLSOUND_1_1CSoundPatternr7">_VolumeEnvelope</a> = env; } +</pre></div> </td> + </tr> +</table> +<hr><h2>Field Documentation</h2> +<a class="anchor" name="NLSOUND_1_1CSoundPatternr0" doxytag="NLSOUND::CSoundPattern::_FreqModulation" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> ISoundController* <a class="el" href="a03422.html#NLSOUND_1_1CSoundPatternr0">NLSOUND::CSoundPattern::_FreqModulation</a><code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06422.html#l00236">236</a> of file <a class="el" href="a06422.html">sound_pattern.h</a>. +<p> +Referenced by <a class="el" href="a06422.html#l00217">getFreqModulation()</a>, and <a class="el" href="a06422.html#l00216">setFreqModulation()</a>. </td> + </tr> +</table> +<a class="anchor" name="NLSOUND_1_1CSoundPatternr1" doxytag="NLSOUND::CSoundPattern::_Intervals" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a05381.html#a7">uint16_string</a> <a class="el" href="a03422.html#NLSOUND_1_1CSoundPatternr1">NLSOUND::CSoundPattern::_Intervals</a><code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06422.html#l00233">233</a> of file <a class="el" href="a06422.html">sound_pattern.h</a>. +<p> +Referenced by <a class="el" href="a06422.html#l00157">beginIntervalPattern()</a>. </td> + </tr> +</table> +<a class="anchor" name="NLSOUND_1_1CSoundPatternr2" doxytag="NLSOUND::CSoundPattern::_SoundPattern" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a05381.html#a7">uint16_string</a> <a class="el" href="a03422.html#NLSOUND_1_1CSoundPatternr2">NLSOUND::CSoundPattern::_SoundPattern</a><code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06422.html#l00232">232</a> of file <a class="el" href="a06422.html">sound_pattern.h</a>. +<p> +Referenced by <a class="el" href="a06422.html#l00138">beginSoundPattern()</a>. </td> + </tr> +</table> +<a class="anchor" name="NLSOUND_1_1CSoundPatternr3" doxytag="NLSOUND::CSoundPattern::_Sounds" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> std::vector<std::string> <a class="el" href="a03422.html#NLSOUND_1_1CSoundPatternr3">NLSOUND::CSoundPattern::_Sounds</a><code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06422.html#l00230">230</a> of file <a class="el" href="a06422.html">sound_pattern.h</a>. </td> + </tr> +</table> +<a class="anchor" name="NLSOUND_1_1CSoundPatternr4" doxytag="NLSOUND::CSoundPattern::_Spawn" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> bool <a class="el" href="a03422.html#NLSOUND_1_1CSoundPatternr4">NLSOUND::CSoundPattern::_Spawn</a><code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06422.html#l00234">234</a> of file <a class="el" href="a06422.html">sound_pattern.h</a>. +<p> +Referenced by <a class="el" href="a06422.html#l00209">getSpawn()</a>, and <a class="el" href="a06422.html#l00208">setSpawn()</a>. </td> + </tr> +</table> +<a class="anchor" name="NLSOUND_1_1CSoundPatternr5" doxytag="NLSOUND::CSoundPattern::_StringBuffer" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> std::string <a class="el" href="a03422.html#NLSOUND_1_1CSoundPatternr5">NLSOUND::CSoundPattern::_StringBuffer</a><code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06422.html#l00237">237</a> of file <a class="el" href="a06422.html">sound_pattern.h</a>. </td> + </tr> +</table> +<a class="anchor" name="NLSOUND_1_1CSoundPatternr6" doxytag="NLSOUND::CSoundPattern::_TicksPerSeconds" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> float <a class="el" href="a03422.html#NLSOUND_1_1CSoundPatternr6">NLSOUND::CSoundPattern::_TicksPerSeconds</a><code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06422.html#l00231">231</a> of file <a class="el" href="a06422.html">sound_pattern.h</a>. </td> + </tr> +</table> +<a class="anchor" name="NLSOUND_1_1CSoundPatternr7" doxytag="NLSOUND::CSoundPattern::_VolumeEnvelope" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> ISoundController* <a class="el" href="a03422.html#NLSOUND_1_1CSoundPatternr7">NLSOUND::CSoundPattern::_VolumeEnvelope</a><code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06422.html#l00235">235</a> of file <a class="el" href="a06422.html">sound_pattern.h</a>. +<p> +Referenced by <a class="el" href="a06422.html#l00215">getVolumeEnvelope()</a>, and <a class="el" href="a06422.html#l00214">setVolumeEnvelope()</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following file:<ul> +<li><a class="el" href="a06422.html">sound_pattern.h</a></ul> +<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 14:45:12 2004 for NeL by +<a href="http://www.doxygen.org/index.html"> +<img src="doxygen.png" alt="doxygen" align="middle" border=0 > +</a>1.3.6 </small></address> +</body> +</html> |