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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
+<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1">
+<title>NeL: NL3D::IPSMover struct Reference</title>
+<link href="doxygen.css" rel="stylesheet" type="text/css">
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+<!-- Generated by Doxygen 1.3.6 -->
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+<h1>NL3D::IPSMover Struct Reference</h1><code>#include &lt;<a class="el" href="a06228.html">ps_edit.h</a>&gt;</code>
+<p>
+<p>Inheritance diagram for NL3D::IPSMover:
+<p><center><img src="a03174.png" usemap="#NL3D::IPSMover_map" border="0" alt=""></center>
+<map name="NL3D::IPSMover_map">
+<area href="a03173.html" alt="NL3D::CPSCylindricVortex" shape="rect" coords="179,56,348,80">
+<area href="a03184.html" alt="NL3D::CPSEmitterRectangle" shape="rect" coords="179,112,348,136">
+<area href="a03238.html" alt="NL3D::CPSSphericalEmitter" shape="rect" coords="179,168,348,192">
+<area href="a03256.html" alt="NL3D::CPSZoneCylinder" shape="rect" coords="179,224,348,248">
+<area href="a03257.html" alt="NL3D::CPSZoneDisc" shape="rect" coords="179,280,348,304">
+<area href="a03258.html" alt="NL3D::CPSZonePlane" shape="rect" coords="179,336,348,360">
+<area href="a03259.html" alt="NL3D::CPSZoneRectangle" shape="rect" coords="179,392,348,416">
+<area href="a03260.html" alt="NL3D::CPSZoneSphere" shape="rect" coords="179,448,348,472">
+</map>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+This interface allow to move a particle system element given its index in a located <dl compact><dt><b>Author:</b></dt><dd>Nicolas Vizerie <p>
+Nevrax France </dd></dl>
+<dl compact><dt><b>Date:</b></dt><dd>2001 </dd></dl>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06228.html#l00062">62</a> of file <a class="el" href="a06228.html">ps_edit.h</a>.<table border=0 cellpadding=0 cellspacing=0>
+<tr><td></td></tr>
+<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a02851.html">NLMISC::CMatrix</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03174.html#NL3D_1_1IPSMovera0">getMatrix</a> (<a class="el" href="a04558.html#a11">uint32</a> <a class="el" href="a04223.html#a566">index</a>) const=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03128.html">NLMISC::CVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03174.html#NL3D_1_1IPSMovera1">getNormal</a> (<a class="el" href="a04558.html#a11">uint32</a> <a class="el" href="a04223.html#a566">index</a>)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">if the object only needs a normal, this return the normal. If not, is return (0, 0, 0) <a href="#NL3D_1_1IPSMovera1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03128.html">NLMISC::CVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03174.html#NL3D_1_1IPSMovera2">getScale</a> (<a class="el" href="a04558.html#a11">uint32</a> <a class="el" href="a04223.html#a566">index</a>) const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03174.html#NL3D_1_1IPSMovera3">onlyStoreNormal</a> (void) const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03174.html#NL3D_1_1IPSMovera4">setMatrix</a> (<a class="el" href="a04558.html#a11">uint32</a> <a class="el" href="a04223.html#a566">index</a>, const <a class="el" href="a02851.html">NLMISC::CMatrix</a> &amp;m)=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03174.html#NL3D_1_1IPSMovera5">setNormal</a> (<a class="el" href="a04558.html#a11">uint32</a> <a class="el" href="a04223.html#a566">index</a>, <a class="el" href="a03128.html">NLMISC::CVector</a> n)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">if the object only stores a normal, this set the normal of the object. Otherwise it has no effect <a href="#NL3D_1_1IPSMovera5"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03174.html#NL3D_1_1IPSMovera6">setScale</a> (<a class="el" href="a04558.html#a11">uint32</a> <a class="el" href="a04223.html#a566">index</a>, const <a class="el" href="a03128.html">NLMISC::CVector</a> &amp;<a class="el" href="a04223.html#a626">s</a>)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03174.html#NL3D_1_1IPSMovera7">setScale</a> (<a class="el" href="a04558.html#a11">uint32</a> <a class="el" href="a04223.html#a566">index</a>, float scale)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03174.html#NL3D_1_1IPSMovera8">supportNonUniformScaling</a> (void) const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03174.html#NL3D_1_1IPSMovera9">supportUniformScaling</a> (void) const </td></tr>
+
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a class="anchor" name="NL3D_1_1IPSMovera0" doxytag="NL3D::IPSMover::getMatrix" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="a02851.html">NLMISC::CMatrix</a> NL3D::IPSMover::getMatrix </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>index</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Implemented in <a class="el" href="a03184.html#NL3D_1_1CPSEmitterRectanglea36">NL3D::CPSEmitterRectangle</a>, <a class="el" href="a03238.html#NL3D_1_1CPSSphericalEmittera33">NL3D::CPSSphericalEmitter</a>, <a class="el" href="a03173.html#NL3D_1_1CPSCylindricVortexa24">NL3D::CPSCylindricVortex</a>, <a class="el" href="a03258.html#NL3D_1_1CPSZonePlanea23">NL3D::CPSZonePlane</a>, <a class="el" href="a03260.html#NL3D_1_1CPSZoneSpherea24">NL3D::CPSZoneSphere</a>, <a class="el" href="a03257.html#NL3D_1_1CPSZoneDisca24">NL3D::CPSZoneDisc</a>, <a class="el" href="a03256.html#NL3D_1_1CPSZoneCylindera24">NL3D::CPSZoneCylinder</a>, and <a class="el" href="a03259.html#NL3D_1_1CPSZoneRectanglea24">NL3D::CPSZoneRectangle</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1IPSMovera1" doxytag="NL3D::IPSMover::getNormal" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="a03128.html">NLMISC::CVector</a> NL3D::IPSMover::getNormal </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>index</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+if the object only needs a normal, this return the normal. If not, is return (0, 0, 0)
+<p>
+
+<p>
+Reimplemented in <a class="el" href="a03173.html#NL3D_1_1CPSCylindricVortexa27">NL3D::CPSCylindricVortex</a>, <a class="el" href="a03258.html#NL3D_1_1CPSZonePlanea26">NL3D::CPSZonePlane</a>, and <a class="el" href="a03257.html#NL3D_1_1CPSZoneDisca27">NL3D::CPSZoneDisc</a>.
+<p>
+Definition at line <a class="el" href="a06228.html#l00089">89</a> of file <a class="el" href="a06228.html">ps_edit.h</a>.
+<p>
+References <a class="el" href="a05646.html#l00225">index</a>, and <a class="el" href="a05981.html#l00100">uint32</a>.
+<p>
+<div class="fragment"><pre>00089 { <span class="keywordflow">return</span> <a class="code" href="a03128.html#NLMISC_1_1CVectors3">NLMISC::CVector::Null</a> ; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1IPSMovera2" doxytag="NL3D::IPSMover::getScale" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="a03128.html">NLMISC::CVector</a> NL3D::IPSMover::getScale </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>index</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Reimplemented in <a class="el" href="a03184.html#NL3D_1_1CPSEmitterRectanglea46">NL3D::CPSEmitterRectangle</a>, <a class="el" href="a03238.html#NL3D_1_1CPSSphericalEmittera43">NL3D::CPSSphericalEmitter</a>, <a class="el" href="a03173.html#NL3D_1_1CPSCylindricVortexa32">NL3D::CPSCylindricVortex</a>, <a class="el" href="a03260.html#NL3D_1_1CPSZoneSpherea31">NL3D::CPSZoneSphere</a>, <a class="el" href="a03257.html#NL3D_1_1CPSZoneDisca31">NL3D::CPSZoneDisc</a>, <a class="el" href="a03256.html#NL3D_1_1CPSZoneCylindera31">NL3D::CPSZoneCylinder</a>, and <a class="el" href="a03259.html#NL3D_1_1CPSZoneRectanglea31">NL3D::CPSZoneRectangle</a>.
+<p>
+Definition at line <a class="el" href="a06228.html#l00081">81</a> of file <a class="el" href="a06228.html">ps_edit.h</a>.
+<p>
+References <a class="el" href="a05646.html#l00225">index</a>, and <a class="el" href="a05981.html#l00100">uint32</a>.
+<p>
+<div class="fragment"><pre>00081 { <span class="keywordflow">return</span> <a class="code" href="a03128.html">NLMISC::CVector</a>(1.f, 1.f, 1.f) ; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1IPSMovera3" doxytag="NL3D::IPSMover::onlyStoreNormal" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual bool NL3D::IPSMover::onlyStoreNormal </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+some object may not store a whole matrix (e.g planes) this return true if only a normal is needed to set the orientation of the object
+<p>
+Reimplemented in <a class="el" href="a03173.html#NL3D_1_1CPSCylindricVortexa48">NL3D::CPSCylindricVortex</a>, <a class="el" href="a03258.html#NL3D_1_1CPSZonePlanea42">NL3D::CPSZonePlane</a>, and <a class="el" href="a03257.html#NL3D_1_1CPSZoneDisca43">NL3D::CPSZoneDisc</a>.
+<p>
+Definition at line <a class="el" href="a06228.html#l00086">86</a> of file <a class="el" href="a06228.html">ps_edit.h</a>.
+<p>
+<div class="fragment"><pre>00086 { <span class="keywordflow">return</span> <span class="keyword">false</span> ; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1IPSMovera4" doxytag="NL3D::IPSMover::setMatrix" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::IPSMover::setMatrix </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>index</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>const <a class="el" href="a02851.html">NLMISC::CMatrix</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>m</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Implemented in <a class="el" href="a03184.html#NL3D_1_1CPSEmitterRectanglea76">NL3D::CPSEmitterRectangle</a>, <a class="el" href="a03238.html#NL3D_1_1CPSSphericalEmittera72">NL3D::CPSSphericalEmitter</a>, <a class="el" href="a03173.html#NL3D_1_1CPSCylindricVortexa60">NL3D::CPSCylindricVortex</a>, <a class="el" href="a03258.html#NL3D_1_1CPSZonePlanea53">NL3D::CPSZonePlane</a>, <a class="el" href="a03260.html#NL3D_1_1CPSZoneSpherea54">NL3D::CPSZoneSphere</a>, <a class="el" href="a03257.html#NL3D_1_1CPSZoneDisca54">NL3D::CPSZoneDisc</a>, <a class="el" href="a03256.html#NL3D_1_1CPSZoneCylindera54">NL3D::CPSZoneCylinder</a>, and <a class="el" href="a03259.html#NL3D_1_1CPSZoneRectanglea54">NL3D::CPSZoneRectangle</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1IPSMovera5" doxytag="NL3D::IPSMover::setNormal" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::IPSMover::setNormal </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>index</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a03128.html">NLMISC::CVector</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>n</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+if the object only stores a normal, this set the normal of the object. Otherwise it has no effect
+<p>
+
+<p>
+Reimplemented in <a class="el" href="a03173.html#NL3D_1_1CPSCylindricVortexa62">NL3D::CPSCylindricVortex</a>, <a class="el" href="a03258.html#NL3D_1_1CPSZonePlanea55">NL3D::CPSZonePlane</a>, and <a class="el" href="a03257.html#NL3D_1_1CPSZoneDisca56">NL3D::CPSZoneDisc</a>.
+<p>
+Definition at line <a class="el" href="a06228.html#l00092">92</a> of file <a class="el" href="a06228.html">ps_edit.h</a>.
+<p>
+References <a class="el" href="a05646.html#l00225">index</a>, and <a class="el" href="a05981.html#l00100">uint32</a>.
+<p>
+<div class="fragment"><pre>00092 { }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1IPSMovera6" doxytag="NL3D::IPSMover::setScale" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::IPSMover::setScale </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>index</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>const <a class="el" href="a03128.html">NLMISC::CVector</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>s</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Reimplemented in <a class="el" href="a03184.html#NL3D_1_1CPSEmitterRectanglea83">NL3D::CPSEmitterRectangle</a>, <a class="el" href="a03256.html#NL3D_1_1CPSZoneCylindera57">NL3D::CPSZoneCylinder</a>, and <a class="el" href="a03259.html#NL3D_1_1CPSZoneRectanglea57">NL3D::CPSZoneRectangle</a>.
+<p>
+Definition at line <a class="el" href="a06228.html#l00078">78</a> of file <a class="el" href="a06228.html">ps_edit.h</a>.
+<p>
+References <a class="el" href="a05646.html#l00225">index</a>, <a class="el" href="a05646.html#l00977">s</a>, and <a class="el" href="a05981.html#l00100">uint32</a>.
+<p>
+<div class="fragment"><pre>00078 {}
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1IPSMovera7" doxytag="NL3D::IPSMover::setScale" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::IPSMover::setScale </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>index</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap> <em>scale</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Reimplemented in <a class="el" href="a03184.html#NL3D_1_1CPSEmitterRectanglea84">NL3D::CPSEmitterRectangle</a>, <a class="el" href="a03238.html#NL3D_1_1CPSSphericalEmittera80">NL3D::CPSSphericalEmitter</a>, <a class="el" href="a03173.html#NL3D_1_1CPSCylindricVortexa65">NL3D::CPSCylindricVortex</a>, <a class="el" href="a03260.html#NL3D_1_1CPSZoneSpherea58">NL3D::CPSZoneSphere</a>, <a class="el" href="a03257.html#NL3D_1_1CPSZoneDisca58">NL3D::CPSZoneDisc</a>, <a class="el" href="a03256.html#NL3D_1_1CPSZoneCylindera58">NL3D::CPSZoneCylinder</a>, and <a class="el" href="a03259.html#NL3D_1_1CPSZoneRectanglea58">NL3D::CPSZoneRectangle</a>.
+<p>
+Definition at line <a class="el" href="a06228.html#l00075">75</a> of file <a class="el" href="a06228.html">ps_edit.h</a>.
+<p>
+References <a class="el" href="a05646.html#l00225">index</a>, and <a class="el" href="a05981.html#l00100">uint32</a>.
+<p>
+<div class="fragment"><pre>00075 {} ;
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1IPSMovera8" doxytag="NL3D::IPSMover::supportNonUniformScaling" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual bool NL3D::IPSMover::supportNonUniformScaling </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Send back true if non-uniform scaling can be applied If it sends false, non-uniform scaling leads to undefine results (default has no effect)
+<p>
+Reimplemented in <a class="el" href="a03184.html#NL3D_1_1CPSEmitterRectanglea91">NL3D::CPSEmitterRectangle</a>, <a class="el" href="a03238.html#NL3D_1_1CPSSphericalEmittera86">NL3D::CPSSphericalEmitter</a>, <a class="el" href="a03173.html#NL3D_1_1CPSCylindricVortexa72">NL3D::CPSCylindricVortex</a>, <a class="el" href="a03256.html#NL3D_1_1CPSZoneCylindera63">NL3D::CPSZoneCylinder</a>, and <a class="el" href="a03259.html#NL3D_1_1CPSZoneRectanglea63">NL3D::CPSZoneRectangle</a>.
+<p>
+Definition at line <a class="el" href="a06228.html#l00072">72</a> of file <a class="el" href="a06228.html">ps_edit.h</a>.
+<p>
+<div class="fragment"><pre>00072 { <span class="keywordflow">return</span> <span class="keyword">false</span> ; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1IPSMovera9" doxytag="NL3D::IPSMover::supportUniformScaling" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual bool NL3D::IPSMover::supportUniformScaling </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Send back true if uniform scaling can be applied If it sends false, uniform scaling leads to undefine results
+<p>
+Reimplemented in <a class="el" href="a03184.html#NL3D_1_1CPSEmitterRectanglea92">NL3D::CPSEmitterRectangle</a>, <a class="el" href="a03238.html#NL3D_1_1CPSSphericalEmittera87">NL3D::CPSSphericalEmitter</a>, <a class="el" href="a03173.html#NL3D_1_1CPSCylindricVortexa73">NL3D::CPSCylindricVortex</a>, <a class="el" href="a03260.html#NL3D_1_1CPSZoneSpherea64">NL3D::CPSZoneSphere</a>, <a class="el" href="a03257.html#NL3D_1_1CPSZoneDisca64">NL3D::CPSZoneDisc</a>, <a class="el" href="a03256.html#NL3D_1_1CPSZoneCylindera64">NL3D::CPSZoneCylinder</a>, and <a class="el" href="a03259.html#NL3D_1_1CPSZoneRectanglea64">NL3D::CPSZoneRectangle</a>.
+<p>
+Definition at line <a class="el" href="a06228.html#l00067">67</a> of file <a class="el" href="a06228.html">ps_edit.h</a>.
+<p>
+<div class="fragment"><pre>00067 { <span class="keywordflow">return</span> <span class="keyword">false</span> ; }
+</pre></div> </td>
+ </tr>
+</table>
+<hr>The documentation for this struct was generated from the following file:<ul>
+<li><a class="el" href="a06228.html">ps_edit.h</a></ul>
+<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 08:39:12 2004 for NeL by
+<a href="http://www.doxygen.org/index.html">
+<img src="doxygen.png" alt="doxygen" align="middle" border=0 >
+</a>1.3.6 </small></address>
+</body>
+</html>