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diff --git a/docs/doxygen/nel/a02937.html b/docs/doxygen/nel/a02937.html new file mode 100644 index 00000000..a5d827ee --- /dev/null +++ b/docs/doxygen/nel/a02937.html @@ -0,0 +1,443 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> +<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> +<title>NeL: NL3D::CMotionBlur class Reference</title> +<link href="doxygen.css" rel="stylesheet" type="text/css"> +</head><body> +<!-- Generated by Doxygen 1.3.6 --> +<div class="qindex"> <form class="search" action="search.php" method="get"> +<a class="qindex" href="main.html">Main Page</a> | <a class="qindex" href="namespaces.html">Namespace List</a> | <a class="qindex" href="hierarchy.html">Class Hierarchy</a> | <a class="qindex" href="classes.html">Alphabetical List</a> | <a class="qindex" href="annotated.html">Data Structures</a> | <a class="qindex" href="files.html">File List</a> | <a class="qindex" href="namespacemembers.html">Namespace Members</a> | <a class="qindex" href="functions.html">Data Fields</a> | <a class="qindex" href="globals.html">Globals</a> | <a class="qindex" href="pages.html">Related Pages</a> | <span class="search"><u>S</u>earch for <input class="search" type="text" name="query" value="" size="20" accesskey="s"/></span></form></div> +<h1>NL3D::CMotionBlur Class Reference</h1><code>#include <<a class="el" href="a06041.html">motion_blur.h</a>></code> +<p> +<hr><a name="_details"></a><h2>Detailed Description</h2> +This class help perfoming motion blur on a portion of the screen <dl compact><dt><b>Author:</b></dt><dd>Nicolas Vizerie <p> +Nevrax France </dd></dl> +<dl compact><dt><b>Date:</b></dt><dd>2001 </dd></dl> + +<p> + +<p> +Definition at line <a class="el" href="a06041.html#l00045">45</a> of file <a class="el" href="a06041.html">motion_blur.h</a>.<table border=0 cellpadding=0 cellspacing=0> +<tr><td></td></tr> +<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top> </td><td class="memItemRight" valign=bottom><a class="el" href="a02937.html#NL3D_1_1CMotionBlura0">CMotionBlur</a> ()</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02937.html#NL3D_1_1CMotionBlura1">performMotionBlur</a> (<a class="el" href="a02434.html">IDriver</a> *driver, float motionBlurAmount)</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02937.html#NL3D_1_1CMotionBlura2">releaseMotionBlur</a> ()</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">release the resources used by motion blur <a href="#NL3D_1_1CMotionBlura2"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02937.html#NL3D_1_1CMotionBlura3">startMotionBlur</a> (<a class="el" href="a04558.html#a15">uint</a> <a class="el" href="a04223.html#a572">x</a>, <a class="el" href="a04558.html#a15">uint</a> <a class="el" href="a04223.html#a573">y</a>, <a class="el" href="a04558.html#a15">uint</a> <a class="el" href="a04223.html#a632">width</a>, <a class="el" href="a04558.html#a15">uint</a> <a class="el" href="a04223.html#a633">height</a>)</td></tr> + +<tr><td colspan=2><br><h2>Protected Attributes</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a15">uint</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a02937.html#NL3D_1_1CMotionBlurp0">_H</a></td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03408.html">NLMISC::CSmartPtr</a>< <a class="el" href="a03487.html">ITexture</a> > </td><td class="memItemRight" valign=bottom><a class="el" href="a02937.html#NL3D_1_1CMotionBlurp1">_Tex</a></td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a15">uint</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a02937.html#NL3D_1_1CMotionBlurp2">_W</a></td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a15">uint</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a02937.html#NL3D_1_1CMotionBlurp3">_X</a></td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a15">uint</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a02937.html#NL3D_1_1CMotionBlurp4">_Y</a></td></tr> + +</table> +<hr><h2>Constructor & Destructor Documentation</h2> +<a class="anchor" name="NL3D_1_1CMotionBlura0" doxytag="NL3D::CMotionBlur::CMotionBlur" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::CMotionBlur::CMotionBlur </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06040.html#l00039">39</a> of file <a class="el" href="a06040.html">motion_blur.cpp</a>. +<p> +<div class="fragment"><pre>00039 : <a class="code" href="a02937.html#NL3D_1_1CMotionBlurp1">_Tex</a>(NULL), <a class="code" href="a02937.html#NL3D_1_1CMotionBlurp3">_X</a>(0), <a class="code" href="a02937.html#NL3D_1_1CMotionBlurp4">_Y</a>(0), <a class="code" href="a02937.html#NL3D_1_1CMotionBlurp2">_W</a>(0), <a class="code" href="a02937.html#NL3D_1_1CMotionBlurp0">_H</a>(0) +00040 { +00041 } +</pre></div> </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a class="anchor" name="NL3D_1_1CMotionBlura1" doxytag="NL3D::CMotionBlur::performMotionBlur" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CMotionBlur::performMotionBlur </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="a02434.html">IDriver</a> * </td> + <td class="mdname" nowrap> <em>driver</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>motionBlurAmount</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +perform motion blur, using the given driver This can only have been called between a startMotionBlur / releaseMotionBlur pair. It must be called after the scene has been drawn of course. WARNING : this change the projection matrix and the frustum in the driver. <dl compact><dt><b>Parameters:</b></dt><dd> + <table border="0" cellspacing="2" cellpadding="0"> + <tr><td valign=top><em>motionBlurAmount</em> </td><td>ranges from 0.f to 1.f. Blend using the following : motionBlurAmount * previous frame + (1 - motionBlurAmount) * current Frame buffer state</td></tr> + </table> +</dl> + +<p> +Definition at line <a class="el" href="a06040.html#l00062">62</a> of file <a class="el" href="a06040.html">motion_blur.cpp</a>. +<p> +References <a class="el" href="a06041.html#l00073">_H</a>, <a class="el" href="a06041.html#l00073">_W</a>, <a class="el" href="a02434.html#NL3D_1_1IDrivera2">NL3D::IDriver::activeVertexBuffer()</a>, <a class="el" href="a02434.html#NL3D_1_1IDrivera6">NL3D::IDriver::copyFrameBufferToTexture()</a>, <a class="el" href="a02434.html#NL3D_1_1IDrivera38">NL3D::IDriver::getWindowSize()</a>, <a class="el" href="a05646.html#l01013">height</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, <a class="el" href="a05586.html#l00349">NLMISC::raiseToNextPowerOf2()</a>, <a class="el" href="a02434.html#NL3D_1_1IDrivera54">NL3D::IDriver::renderQuads()</a>, <a class="el" href="a05641.html#l00064">NL3D::CMaterial::setBlend()</a>, <a class="el" href="a05641.html#l00091">NL3D::CMaterial::setBlendFunc()</a>, <a class="el" href="a05641.html#l00118">NL3D::CMaterial::setColor()</a>, <a class="el" href="a05641.html#l00071">NL3D::CMaterial::setDoubleSided()</a>, <a class="el" href="a02434.html#NL3D_1_1IDrivera60">NL3D::IDriver::setFrustum()</a>, <a class="el" href="a06710.html#l00409">NL3D::CVertexBuffer::setNumVertices()</a>, <a class="el" href="a06711.html#l00600">NL3D::CVertexBuffer::setTexCoord()</a>, <a class="el" href="a05968.html#l00322">NL3D::CMaterial::setTexture()</a>, <a class="el" href="a02434.html#NL3D_1_1IDrivera68">NL3D::IDriver::setupModelMatrix()</a>, <a class="el" href="a02434.html#NL3D_1_1IDrivera72">NL3D::IDriver::setupViewMatrix()</a>, <a class="el" href="a06711.html#l00524">NL3D::CVertexBuffer::setVertexCoord()</a>, <a class="el" href="a06710.html#l00169">NL3D::CVertexBuffer::setVertexFormat()</a>, <a class="el" href="a05641.html#l00099">NL3D::CMaterial::setZFunc()</a>, <a class="el" href="a05641.html#l00105">NL3D::CMaterial::setZWrite()</a>, <a class="el" href="a05641.html#l00247">NL3D::CMaterial::texEnvArg0Alpha()</a>, <a class="el" href="a05641.html#l00240">NL3D::CMaterial::texEnvOpAlpha()</a>, <a class="el" href="a05641.html#l00214">NL3D::CMaterial::texEnvOpRGB()</a>, <a class="el" href="a05981.html#l00105">uint</a>, <a class="el" href="a05981.html#l00100">uint32</a>, <a class="el" href="a05981.html#l00096">uint8</a>, and <a class="el" href="a05646.html#l01013">width</a>. +<p> +<div class="fragment"><pre>00063 { +00064 <a class="code" href="a04199.html#a6">nlassert</a>(_Tex) ; <span class="comment">//start motion blur has not been called !!</span> +00065 <a class="code" href="a04199.html#a6">nlassert</a>(driver) ; +00066 <a class="code" href="a04199.html#a6">nlassert</a>(motionBlurAmount >= 0.f && motionBlurAmount <= 1.f) ; +00067 +00068 <span class="keyword">static</span> CVertexBuffer vb ; +00069 vb.setVertexFormat(CVertexBuffer::PositionFlag | CVertexBuffer::TexCoord0Flag ) ; +00070 vb.setNumVertices(4) ; +00071 +00072 <a class="code" href="a04558.html#a11">uint32</a> <a class="code" href="a04223.html#a632">width</a>, <a class="code" href="a04223.html#a633">height</a> ; +00073 driver->getWindowSize(width, height) ; +00074 +00075 <span class="keywordtype">float</span> widthRatio = <a class="code" href="a02937.html#NL3D_1_1CMotionBlurp2">_W</a> / (<span class="keywordtype">float</span>) <a class="code" href="a05378.html#a262">NLMISC::raiseToNextPowerOf2</a> (_W) ; +00076 <span class="keywordtype">float</span> heightRatio = <a class="code" href="a02937.html#NL3D_1_1CMotionBlurp0">_H</a> / (<span class="keywordtype">float</span>) <a class="code" href="a05378.html#a262">NLMISC::raiseToNextPowerOf2</a> (_H) ; +00077 +00078 driver->setFrustum(0, (<span class="keywordtype">float</span>) width, 0, (<span class="keywordtype">float</span>) height, -1, 1, <span class="keyword">false</span>) ; +00079 +00080 <span class="keywordflow">for</span> (<a class="code" href="a04558.html#a15">uint</a> sn = 0 ; sn < 2 ; ++sn) +00081 { +00082 vb.setTexCoord(0, sn, CUV(0, 0)) ; +00083 vb.setTexCoord(1, sn, CUV(widthRatio, 0)) ; +00084 vb.setTexCoord(2, sn, CUV(widthRatio, heightRatio)) ; +00085 vb.setTexCoord(3, sn, CUV(0, heightRatio)) ; +00086 } +00087 +00088 +00089 <span class="keyword">static</span> CMaterial mbMat ; +00090 <span class="keyword">static</span> <span class="keywordtype">bool</span> matSetup = <span class="keyword">false</span> ; <span class="comment">// set to true when mbMat has Been setup</span> +00091 <span class="keywordflow">if</span> (!matSetup) +00092 { +00093 mbMat.setBlend(<span class="keyword">true</span>) ; +00094 mbMat.setBlendFunc(CMaterial::srcalpha, CMaterial::invsrcalpha) ; +00095 mbMat.setZWrite(<span class="keyword">false</span>) ; +00096 mbMat.setZFunc(CMaterial::always) ; +00097 <span class="comment">// stage 0 </span> +00098 mbMat.setTexture(0, _Tex) ; +00099 mbMat.texEnvOpRGB(0, CMaterial::Replace ); +00100 +00101 mbMat.texEnvArg0Alpha(0, CMaterial::Diffuse, CMaterial::SrcAlpha); +00102 mbMat.texEnvOpAlpha(0, CMaterial::Replace); +00103 +00104 mbMat.setDoubleSided(<span class="keyword">true</span>) ; +00105 matSetup = <span class="keyword">true</span> ; +00106 } +00107 +00108 +00109 mbMat.setColor(<a class="code" href="a03337.html">CRGBA</a>(255, 255, 255, (<a class="code" href="a04558.html#a7">uint8</a>) (255.f * motionBlurAmount) ) ) ; +00110 +00111 +00112 vb.setVertexCoord(0, CVector((<span class="keywordtype">float</span>) _X, 0, 0) ) ; +00113 vb.setVertexCoord(1, CVector((<span class="keywordtype">float</span>) (_X + _W), 0 ,0) ) ; +00114 vb.setVertexCoord(2, CVector((<span class="keywordtype">float</span>) (_X + _W), 0, (<span class="keywordtype">float</span>) (_Y + _H) ) ); +00115 vb.setVertexCoord(3, CVector(0 , 0, (<span class="keywordtype">float</span>) (_Y + _H) ) ) ; +00116 +00117 driver->setupViewMatrix(CMatrix::Identity) ; +00118 driver->setupModelMatrix(CMatrix::Identity) ; +00119 +00120 +00121 driver->activeVertexBuffer(vb) ; +00122 driver->renderQuads(mbMat, 0, 1) ; +00123 +00124 <span class="comment">// blit back frame buffer to save this frame</span> +00125 +00126 +00127 +00128 driver->copyFrameBufferToTexture(_Tex, 0, 0, 0, _X, _Y, _W, _H) ; +00129 +00130 +00131 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CMotionBlura2" doxytag="NL3D::CMotionBlur::releaseMotionBlur" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CMotionBlur::releaseMotionBlur </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +release the resources used by motion blur +<p> + +<p> +Definition at line <a class="el" href="a06040.html#l00056">56</a> of file <a class="el" href="a06040.html">motion_blur.cpp</a>. +<p> +References <a class="el" href="a06041.html#l00073">_H</a>, and <a class="el" href="a06041.html#l00073">_W</a>. +<p> +<div class="fragment"><pre>00057 { +00058 <a class="code" href="a02937.html#NL3D_1_1CMotionBlurp1">_Tex</a> = NULL ; +00059 <a class="code" href="a02937.html#NL3D_1_1CMotionBlurp3">_X</a> = <a class="code" href="a02937.html#NL3D_1_1CMotionBlurp4">_Y</a> = <a class="code" href="a02937.html#NL3D_1_1CMotionBlurp2">_W</a> = <a class="code" href="a02937.html#NL3D_1_1CMotionBlurp0">_H</a> = 0 ; +00060 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CMotionBlura3" doxytag="NL3D::CMotionBlur::startMotionBlur" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CMotionBlur::startMotionBlur </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>x</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap><a class="el" href="a04558.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>y</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap><a class="el" href="a04558.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>width</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap><a class="el" href="a04558.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>height</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Must be called before performing motion blur on a image sequence. Motion blur is performed on a rectangular area. 2 calls -> nlassert. Once motion blur must be stopped, you must call releaseMotionBlur. <dl compact><dt><b>Parameters:</b></dt><dd> + <table border="0" cellspacing="2" cellpadding="0"> + <tr><td valign=top><em>x</em> </td><td>the x position of the top-left coener of the rectangle on which motion blur apply </td></tr> + <tr><td valign=top><em>y</em> </td><td>the y position of the top-left coener of the rectangle on which motion blur apply </td></tr> + <tr><td valign=top><em>width</em> </td><td>the width of the rectangle on which motion blur apply </td></tr> + <tr><td valign=top><em>height</em> </td><td>the height of the rectangle on which motion blur apply </td></tr> + </table> +</dl> + +<p> +Definition at line <a class="el" href="a06040.html#l00045">45</a> of file <a class="el" href="a06040.html">motion_blur.cpp</a>. +<p> +References <a class="el" href="a06041.html#l00073">_H</a>, <a class="el" href="a06041.html#l00073">_W</a>, <a class="el" href="a05646.html#l01013">height</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, <a class="el" href="a05981.html#l00105">uint</a>, <a class="el" href="a05646.html#l01013">width</a>, <a class="el" href="a05646.html#l00236">x</a>, and <a class="el" href="a05646.html#l00236">y</a>. +<p> +<div class="fragment"><pre>00046 { +00047 <a class="code" href="a04199.html#a6">nlassert</a>(width > 0 && height > 0) ; +00048 <a class="code" href="a02937.html#NL3D_1_1CMotionBlurp3">_X</a> = <a class="code" href="a04223.html#a572">x</a> ; +00049 <a class="code" href="a02937.html#NL3D_1_1CMotionBlurp4">_Y</a> = <a class="code" href="a04223.html#a573">y</a> ; +00050 <a class="code" href="a02937.html#NL3D_1_1CMotionBlurp2">_W</a> = <a class="code" href="a04223.html#a632">width</a> ; +00051 <a class="code" href="a02937.html#NL3D_1_1CMotionBlurp0">_H</a> = <a class="code" href="a04223.html#a633">height</a> ; +00052 <a class="code" href="a02937.html#NL3D_1_1CMotionBlurp1">_Tex</a> = <span class="keyword">new</span> CTextureBlank ; +00053 <a class="code" href="a02937.html#NL3D_1_1CMotionBlurp1">_Tex</a>->resize(NLMISC::raiseToNextPowerOf2(width), NLMISC::raiseToNextPowerOf2(height)) ; +00054 } +</pre></div> </td> + </tr> +</table> +<hr><h2>Field Documentation</h2> +<a class="anchor" name="NL3D_1_1CMotionBlurp0" doxytag="NL3D::CMotionBlur::_H" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a15">uint</a> <a class="el" href="a02937.html#NL3D_1_1CMotionBlurp0">NL3D::CMotionBlur::_H</a><code> [protected]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06041.html#l00073">73</a> of file <a class="el" href="a06041.html">motion_blur.h</a>. +<p> +Referenced by <a class="el" href="a06040.html#l00062">performMotionBlur()</a>, <a class="el" href="a06040.html#l00056">releaseMotionBlur()</a>, and <a class="el" href="a06040.html#l00045">startMotionBlur()</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CMotionBlurp1" doxytag="NL3D::CMotionBlur::_Tex" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a03408.html">NLMISC::CSmartPtr</a><<a class="el" href="a03487.html">ITexture</a>> <a class="el" href="a02937.html#NL3D_1_1CMotionBlurp1">NL3D::CMotionBlur::_Tex</a><code> [protected]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06041.html#l00072">72</a> of file <a class="el" href="a06041.html">motion_blur.h</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CMotionBlurp2" doxytag="NL3D::CMotionBlur::_W" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a15">uint</a> <a class="el" href="a02937.html#NL3D_1_1CMotionBlurp2">NL3D::CMotionBlur::_W</a><code> [protected]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06041.html#l00073">73</a> of file <a class="el" href="a06041.html">motion_blur.h</a>. +<p> +Referenced by <a class="el" href="a06040.html#l00062">performMotionBlur()</a>, <a class="el" href="a06040.html#l00056">releaseMotionBlur()</a>, and <a class="el" href="a06040.html#l00045">startMotionBlur()</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CMotionBlurp3" doxytag="NL3D::CMotionBlur::_X" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a15">uint</a> <a class="el" href="a02937.html#NL3D_1_1CMotionBlurp3">NL3D::CMotionBlur::_X</a><code> [protected]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06041.html#l00073">73</a> of file <a class="el" href="a06041.html">motion_blur.h</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CMotionBlurp4" doxytag="NL3D::CMotionBlur::_Y" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a15">uint</a> <a class="el" href="a02937.html#NL3D_1_1CMotionBlurp4">NL3D::CMotionBlur::_Y</a><code> [protected]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06041.html#l00073">73</a> of file <a class="el" href="a06041.html">motion_blur.h</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following files:<ul> +<li><a class="el" href="a06041.html">motion_blur.h</a><li><a class="el" href="a06040.html">motion_blur.cpp</a></ul> +<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 06:56:29 2004 for NeL by +<a href="http://www.doxygen.org/index.html"> +<img src="doxygen.png" alt="doxygen" align="middle" border=0 > +</a>1.3.6 </small></address> +</body> +</html> |