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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
+<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1">
+<title>NeL: NL3D::CMotionBlur class Reference</title>
+<link href="doxygen.css" rel="stylesheet" type="text/css">
+</head><body>
+<!-- Generated by Doxygen 1.3.6 -->
+<div class="qindex"> <form class="search" action="search.php" method="get">
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+<h1>NL3D::CMotionBlur Class Reference</h1><code>#include &lt;<a class="el" href="a06041.html">motion_blur.h</a>&gt;</code>
+<p>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+This class help perfoming motion blur on a portion of the screen <dl compact><dt><b>Author:</b></dt><dd>Nicolas Vizerie <p>
+Nevrax France </dd></dl>
+<dl compact><dt><b>Date:</b></dt><dd>2001 </dd></dl>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06041.html#l00045">45</a> of file <a class="el" href="a06041.html">motion_blur.h</a>.<table border=0 cellpadding=0 cellspacing=0>
+<tr><td></td></tr>
+<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02937.html#NL3D_1_1CMotionBlura0">CMotionBlur</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02937.html#NL3D_1_1CMotionBlura1">performMotionBlur</a> (<a class="el" href="a02434.html">IDriver</a> *driver, float motionBlurAmount)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02937.html#NL3D_1_1CMotionBlura2">releaseMotionBlur</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">release the resources used by motion blur <a href="#NL3D_1_1CMotionBlura2"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02937.html#NL3D_1_1CMotionBlura3">startMotionBlur</a> (<a class="el" href="a04558.html#a15">uint</a> <a class="el" href="a04223.html#a572">x</a>, <a class="el" href="a04558.html#a15">uint</a> <a class="el" href="a04223.html#a573">y</a>, <a class="el" href="a04558.html#a15">uint</a> <a class="el" href="a04223.html#a632">width</a>, <a class="el" href="a04558.html#a15">uint</a> <a class="el" href="a04223.html#a633">height</a>)</td></tr>
+
+<tr><td colspan=2><br><h2>Protected Attributes</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02937.html#NL3D_1_1CMotionBlurp0">_H</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03408.html">NLMISC::CSmartPtr</a>&lt; <a class="el" href="a03487.html">ITexture</a> &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02937.html#NL3D_1_1CMotionBlurp1">_Tex</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02937.html#NL3D_1_1CMotionBlurp2">_W</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02937.html#NL3D_1_1CMotionBlurp3">_X</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02937.html#NL3D_1_1CMotionBlurp4">_Y</a></td></tr>
+
+</table>
+<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a class="anchor" name="NL3D_1_1CMotionBlura0" doxytag="NL3D::CMotionBlur::CMotionBlur" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CMotionBlur::CMotionBlur </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06040.html#l00039">39</a> of file <a class="el" href="a06040.html">motion_blur.cpp</a>.
+<p>
+<div class="fragment"><pre>00039 : <a class="code" href="a02937.html#NL3D_1_1CMotionBlurp1">_Tex</a>(NULL), <a class="code" href="a02937.html#NL3D_1_1CMotionBlurp3">_X</a>(0), <a class="code" href="a02937.html#NL3D_1_1CMotionBlurp4">_Y</a>(0), <a class="code" href="a02937.html#NL3D_1_1CMotionBlurp2">_W</a>(0), <a class="code" href="a02937.html#NL3D_1_1CMotionBlurp0">_H</a>(0)
+00040 {
+00041 }
+</pre></div> </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a class="anchor" name="NL3D_1_1CMotionBlura1" doxytag="NL3D::CMotionBlur::performMotionBlur" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMotionBlur::performMotionBlur </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a02434.html">IDriver</a> *&nbsp;</td>
+ <td class="mdname" nowrap> <em>driver</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap> <em>motionBlurAmount</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+perform motion blur, using the given driver This can only have been called between a startMotionBlur / releaseMotionBlur pair. It must be called after the scene has been drawn of course. WARNING : this change the projection matrix and the frustum in the driver. <dl compact><dt><b>Parameters:</b></dt><dd>
+ <table border="0" cellspacing="2" cellpadding="0">
+ <tr><td valign=top><em>motionBlurAmount</em>&nbsp;</td><td>ranges from 0.f to 1.f. Blend using the following : motionBlurAmount * previous frame + (1 - motionBlurAmount) * current Frame buffer state</td></tr>
+ </table>
+</dl>
+
+<p>
+Definition at line <a class="el" href="a06040.html#l00062">62</a> of file <a class="el" href="a06040.html">motion_blur.cpp</a>.
+<p>
+References <a class="el" href="a06041.html#l00073">_H</a>, <a class="el" href="a06041.html#l00073">_W</a>, <a class="el" href="a02434.html#NL3D_1_1IDrivera2">NL3D::IDriver::activeVertexBuffer()</a>, <a class="el" href="a02434.html#NL3D_1_1IDrivera6">NL3D::IDriver::copyFrameBufferToTexture()</a>, <a class="el" href="a02434.html#NL3D_1_1IDrivera38">NL3D::IDriver::getWindowSize()</a>, <a class="el" href="a05646.html#l01013">height</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, <a class="el" href="a05586.html#l00349">NLMISC::raiseToNextPowerOf2()</a>, <a class="el" href="a02434.html#NL3D_1_1IDrivera54">NL3D::IDriver::renderQuads()</a>, <a class="el" href="a05641.html#l00064">NL3D::CMaterial::setBlend()</a>, <a class="el" href="a05641.html#l00091">NL3D::CMaterial::setBlendFunc()</a>, <a class="el" href="a05641.html#l00118">NL3D::CMaterial::setColor()</a>, <a class="el" href="a05641.html#l00071">NL3D::CMaterial::setDoubleSided()</a>, <a class="el" href="a02434.html#NL3D_1_1IDrivera60">NL3D::IDriver::setFrustum()</a>, <a class="el" href="a06710.html#l00409">NL3D::CVertexBuffer::setNumVertices()</a>, <a class="el" href="a06711.html#l00600">NL3D::CVertexBuffer::setTexCoord()</a>, <a class="el" href="a05968.html#l00322">NL3D::CMaterial::setTexture()</a>, <a class="el" href="a02434.html#NL3D_1_1IDrivera68">NL3D::IDriver::setupModelMatrix()</a>, <a class="el" href="a02434.html#NL3D_1_1IDrivera72">NL3D::IDriver::setupViewMatrix()</a>, <a class="el" href="a06711.html#l00524">NL3D::CVertexBuffer::setVertexCoord()</a>, <a class="el" href="a06710.html#l00169">NL3D::CVertexBuffer::setVertexFormat()</a>, <a class="el" href="a05641.html#l00099">NL3D::CMaterial::setZFunc()</a>, <a class="el" href="a05641.html#l00105">NL3D::CMaterial::setZWrite()</a>, <a class="el" href="a05641.html#l00247">NL3D::CMaterial::texEnvArg0Alpha()</a>, <a class="el" href="a05641.html#l00240">NL3D::CMaterial::texEnvOpAlpha()</a>, <a class="el" href="a05641.html#l00214">NL3D::CMaterial::texEnvOpRGB()</a>, <a class="el" href="a05981.html#l00105">uint</a>, <a class="el" href="a05981.html#l00100">uint32</a>, <a class="el" href="a05981.html#l00096">uint8</a>, and <a class="el" href="a05646.html#l01013">width</a>.
+<p>
+<div class="fragment"><pre>00063 {
+00064 <a class="code" href="a04199.html#a6">nlassert</a>(_Tex) ; <span class="comment">//start motion blur has not been called !!</span>
+00065 <a class="code" href="a04199.html#a6">nlassert</a>(driver) ;
+00066 <a class="code" href="a04199.html#a6">nlassert</a>(motionBlurAmount &gt;= 0.f &amp;&amp; motionBlurAmount &lt;= 1.f) ;
+00067
+00068 <span class="keyword">static</span> CVertexBuffer vb ;
+00069 vb.setVertexFormat(CVertexBuffer::PositionFlag | CVertexBuffer::TexCoord0Flag ) ;
+00070 vb.setNumVertices(4) ;
+00071
+00072 <a class="code" href="a04558.html#a11">uint32</a> <a class="code" href="a04223.html#a632">width</a>, <a class="code" href="a04223.html#a633">height</a> ;
+00073 driver-&gt;getWindowSize(width, height) ;
+00074
+00075 <span class="keywordtype">float</span> widthRatio = <a class="code" href="a02937.html#NL3D_1_1CMotionBlurp2">_W</a> / (<span class="keywordtype">float</span>) <a class="code" href="a05378.html#a262">NLMISC::raiseToNextPowerOf2</a> (_W) ;
+00076 <span class="keywordtype">float</span> heightRatio = <a class="code" href="a02937.html#NL3D_1_1CMotionBlurp0">_H</a> / (<span class="keywordtype">float</span>) <a class="code" href="a05378.html#a262">NLMISC::raiseToNextPowerOf2</a> (_H) ;
+00077
+00078 driver-&gt;setFrustum(0, (<span class="keywordtype">float</span>) width, 0, (<span class="keywordtype">float</span>) height, -1, 1, <span class="keyword">false</span>) ;
+00079
+00080 <span class="keywordflow">for</span> (<a class="code" href="a04558.html#a15">uint</a> sn = 0 ; sn &lt; 2 ; ++sn)
+00081 {
+00082 vb.setTexCoord(0, sn, CUV(0, 0)) ;
+00083 vb.setTexCoord(1, sn, CUV(widthRatio, 0)) ;
+00084 vb.setTexCoord(2, sn, CUV(widthRatio, heightRatio)) ;
+00085 vb.setTexCoord(3, sn, CUV(0, heightRatio)) ;
+00086 }
+00087
+00088
+00089 <span class="keyword">static</span> CMaterial mbMat ;
+00090 <span class="keyword">static</span> <span class="keywordtype">bool</span> matSetup = <span class="keyword">false</span> ; <span class="comment">// set to true when mbMat has Been setup</span>
+00091 <span class="keywordflow">if</span> (!matSetup)
+00092 {
+00093 mbMat.setBlend(<span class="keyword">true</span>) ;
+00094 mbMat.setBlendFunc(CMaterial::srcalpha, CMaterial::invsrcalpha) ;
+00095 mbMat.setZWrite(<span class="keyword">false</span>) ;
+00096 mbMat.setZFunc(CMaterial::always) ;
+00097 <span class="comment">// stage 0 </span>
+00098 mbMat.setTexture(0, _Tex) ;
+00099 mbMat.texEnvOpRGB(0, CMaterial::Replace );
+00100
+00101 mbMat.texEnvArg0Alpha(0, CMaterial::Diffuse, CMaterial::SrcAlpha);
+00102 mbMat.texEnvOpAlpha(0, CMaterial::Replace);
+00103
+00104 mbMat.setDoubleSided(<span class="keyword">true</span>) ;
+00105 matSetup = <span class="keyword">true</span> ;
+00106 }
+00107
+00108
+00109 mbMat.setColor(<a class="code" href="a03337.html">CRGBA</a>(255, 255, 255, (<a class="code" href="a04558.html#a7">uint8</a>) (255.f * motionBlurAmount) ) ) ;
+00110
+00111
+00112 vb.setVertexCoord(0, CVector((<span class="keywordtype">float</span>) _X, 0, 0) ) ;
+00113 vb.setVertexCoord(1, CVector((<span class="keywordtype">float</span>) (_X + _W), 0 ,0) ) ;
+00114 vb.setVertexCoord(2, CVector((<span class="keywordtype">float</span>) (_X + _W), 0, (<span class="keywordtype">float</span>) (_Y + _H) ) );
+00115 vb.setVertexCoord(3, CVector(0 , 0, (<span class="keywordtype">float</span>) (_Y + _H) ) ) ;
+00116
+00117 driver-&gt;setupViewMatrix(CMatrix::Identity) ;
+00118 driver-&gt;setupModelMatrix(CMatrix::Identity) ;
+00119
+00120
+00121 driver-&gt;activeVertexBuffer(vb) ;
+00122 driver-&gt;renderQuads(mbMat, 0, 1) ;
+00123
+00124 <span class="comment">// blit back frame buffer to save this frame</span>
+00125
+00126
+00127
+00128 driver-&gt;copyFrameBufferToTexture(_Tex, 0, 0, 0, _X, _Y, _W, _H) ;
+00129
+00130
+00131 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CMotionBlura2" doxytag="NL3D::CMotionBlur::releaseMotionBlur" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMotionBlur::releaseMotionBlur </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+release the resources used by motion blur
+<p>
+
+<p>
+Definition at line <a class="el" href="a06040.html#l00056">56</a> of file <a class="el" href="a06040.html">motion_blur.cpp</a>.
+<p>
+References <a class="el" href="a06041.html#l00073">_H</a>, and <a class="el" href="a06041.html#l00073">_W</a>.
+<p>
+<div class="fragment"><pre>00057 {
+00058 <a class="code" href="a02937.html#NL3D_1_1CMotionBlurp1">_Tex</a> = NULL ;
+00059 <a class="code" href="a02937.html#NL3D_1_1CMotionBlurp3">_X</a> = <a class="code" href="a02937.html#NL3D_1_1CMotionBlurp4">_Y</a> = <a class="code" href="a02937.html#NL3D_1_1CMotionBlurp2">_W</a> = <a class="code" href="a02937.html#NL3D_1_1CMotionBlurp0">_H</a> = 0 ;
+00060 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CMotionBlura3" doxytag="NL3D::CMotionBlur::startMotionBlur" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMotionBlur::startMotionBlur </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>x</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>y</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>width</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>height</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Must be called before performing motion blur on a image sequence. Motion blur is performed on a rectangular area. 2 calls -&gt; nlassert. Once motion blur must be stopped, you must call releaseMotionBlur. <dl compact><dt><b>Parameters:</b></dt><dd>
+ <table border="0" cellspacing="2" cellpadding="0">
+ <tr><td valign=top><em>x</em>&nbsp;</td><td>the x position of the top-left coener of the rectangle on which motion blur apply </td></tr>
+ <tr><td valign=top><em>y</em>&nbsp;</td><td>the y position of the top-left coener of the rectangle on which motion blur apply </td></tr>
+ <tr><td valign=top><em>width</em>&nbsp;</td><td>the width of the rectangle on which motion blur apply </td></tr>
+ <tr><td valign=top><em>height</em>&nbsp;</td><td>the height of the rectangle on which motion blur apply </td></tr>
+ </table>
+</dl>
+
+<p>
+Definition at line <a class="el" href="a06040.html#l00045">45</a> of file <a class="el" href="a06040.html">motion_blur.cpp</a>.
+<p>
+References <a class="el" href="a06041.html#l00073">_H</a>, <a class="el" href="a06041.html#l00073">_W</a>, <a class="el" href="a05646.html#l01013">height</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, <a class="el" href="a05981.html#l00105">uint</a>, <a class="el" href="a05646.html#l01013">width</a>, <a class="el" href="a05646.html#l00236">x</a>, and <a class="el" href="a05646.html#l00236">y</a>.
+<p>
+<div class="fragment"><pre>00046 {
+00047 <a class="code" href="a04199.html#a6">nlassert</a>(width &gt; 0 &amp;&amp; height &gt; 0) ;
+00048 <a class="code" href="a02937.html#NL3D_1_1CMotionBlurp3">_X</a> = <a class="code" href="a04223.html#a572">x</a> ;
+00049 <a class="code" href="a02937.html#NL3D_1_1CMotionBlurp4">_Y</a> = <a class="code" href="a04223.html#a573">y</a> ;
+00050 <a class="code" href="a02937.html#NL3D_1_1CMotionBlurp2">_W</a> = <a class="code" href="a04223.html#a632">width</a> ;
+00051 <a class="code" href="a02937.html#NL3D_1_1CMotionBlurp0">_H</a> = <a class="code" href="a04223.html#a633">height</a> ;
+00052 <a class="code" href="a02937.html#NL3D_1_1CMotionBlurp1">_Tex</a> = <span class="keyword">new</span> CTextureBlank ;
+00053 <a class="code" href="a02937.html#NL3D_1_1CMotionBlurp1">_Tex</a>-&gt;resize(NLMISC::raiseToNextPowerOf2(width), NLMISC::raiseToNextPowerOf2(height)) ;
+00054 }
+</pre></div> </td>
+ </tr>
+</table>
+<hr><h2>Field Documentation</h2>
+<a class="anchor" name="NL3D_1_1CMotionBlurp0" doxytag="NL3D::CMotionBlur::_H" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a15">uint</a> <a class="el" href="a02937.html#NL3D_1_1CMotionBlurp0">NL3D::CMotionBlur::_H</a><code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06041.html#l00073">73</a> of file <a class="el" href="a06041.html">motion_blur.h</a>.
+<p>
+Referenced by <a class="el" href="a06040.html#l00062">performMotionBlur()</a>, <a class="el" href="a06040.html#l00056">releaseMotionBlur()</a>, and <a class="el" href="a06040.html#l00045">startMotionBlur()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CMotionBlurp1" doxytag="NL3D::CMotionBlur::_Tex" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03408.html">NLMISC::CSmartPtr</a>&lt;<a class="el" href="a03487.html">ITexture</a>&gt; <a class="el" href="a02937.html#NL3D_1_1CMotionBlurp1">NL3D::CMotionBlur::_Tex</a><code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06041.html#l00072">72</a> of file <a class="el" href="a06041.html">motion_blur.h</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CMotionBlurp2" doxytag="NL3D::CMotionBlur::_W" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a15">uint</a> <a class="el" href="a02937.html#NL3D_1_1CMotionBlurp2">NL3D::CMotionBlur::_W</a><code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06041.html#l00073">73</a> of file <a class="el" href="a06041.html">motion_blur.h</a>.
+<p>
+Referenced by <a class="el" href="a06040.html#l00062">performMotionBlur()</a>, <a class="el" href="a06040.html#l00056">releaseMotionBlur()</a>, and <a class="el" href="a06040.html#l00045">startMotionBlur()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CMotionBlurp3" doxytag="NL3D::CMotionBlur::_X" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a15">uint</a> <a class="el" href="a02937.html#NL3D_1_1CMotionBlurp3">NL3D::CMotionBlur::_X</a><code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06041.html#l00073">73</a> of file <a class="el" href="a06041.html">motion_blur.h</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CMotionBlurp4" doxytag="NL3D::CMotionBlur::_Y" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a15">uint</a> <a class="el" href="a02937.html#NL3D_1_1CMotionBlurp4">NL3D::CMotionBlur::_Y</a><code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06041.html#l00073">73</a> of file <a class="el" href="a06041.html">motion_blur.h</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="a06041.html">motion_blur.h</a><li><a class="el" href="a06040.html">motion_blur.cpp</a></ul>
+<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 06:56:29 2004 for NeL by
+<a href="http://www.doxygen.org/index.html">
+<img src="doxygen.png" alt="doxygen" align="middle" border=0 >
+</a>1.3.6 </small></address>
+</body>
+</html>