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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
+<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1">
+<title>NeL: NL3D::CLodCharacterTmpBitmap class Reference</title>
+<link href="doxygen.css" rel="stylesheet" type="text/css">
+</head><body>
+<!-- Generated by Doxygen 1.3.6 -->
+<div class="qindex"> <form class="search" action="search.php" method="get">
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+<h1>NL3D::CLodCharacterTmpBitmap Class Reference</h1><code>#include &lt;<a class="el" href="a05936.html">lod_character_manager.h</a>&gt;</code>
+<p>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+This bitmap is builded in the Instance texturing build process of <a class="el" href="a02800.html">CLodCharacterManager</a>
+<p>
+
+<p>
+Definition at line <a class="el" href="a05936.html#l00066">66</a> of file <a class="el" href="a05936.html">lod_character_manager.h</a>.<table border=0 cellpadding=0 cellspacing=0>
+<tr><td></td></tr>
+<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02812.html#NL3D_1_1CLodCharacterTmpBitmapa0">build</a> (<a class="el" href="a03337.html">CRGBA</a> col)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02812.html#NL3D_1_1CLodCharacterTmpBitmapa1">build</a> (const <a class="el" href="a02268.html">NLMISC::CBitmap</a> &amp;bmp)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02812.html#NL3D_1_1CLodCharacterTmpBitmapa2">CLodCharacterTmpBitmap</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03337.html">CRGBA</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02812.html#NL3D_1_1CLodCharacterTmpBitmapa3">getPixel</a> (<a class="el" href="a04558.html#a7">uint8</a> U, <a class="el" href="a04558.html#a7">uint8</a> <a class="el" href="a03254.html">V</a>)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02812.html#NL3D_1_1CLodCharacterTmpBitmapa4">reset</a> ()</td></tr>
+
+<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03000.html">NLMISC::CObjectVector</a>&lt; <a class="el" href="a03337.html">CRGBA</a> &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02812.html#NL3D_1_1CLodCharacterTmpBitmapr0">_Bitmap</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02812.html#NL3D_1_1CLodCharacterTmpBitmapr1">_UShift</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02812.html#NL3D_1_1CLodCharacterTmpBitmapr2">_VShift</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02812.html#NL3D_1_1CLodCharacterTmpBitmapr3">_WidthPower</a></td></tr>
+
+</table>
+<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a class="anchor" name="NL3D_1_1CLodCharacterTmpBitmapa2" doxytag="NL3D::CLodCharacterTmpBitmap::CLodCharacterTmpBitmap" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CLodCharacterTmpBitmap::CLodCharacterTmpBitmap </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05935.html#l00792">792</a> of file <a class="el" href="a05935.html">lod_character_manager.cpp</a>.
+<p>
+References <a class="el" href="a05935.html#l00798">reset()</a>.
+<p>
+<div class="fragment"><pre>00793 {
+00794 <a class="code" href="a02812.html#NL3D_1_1CLodCharacterTmpBitmapa4">reset</a>();
+00795 }
+</pre></div> </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a class="anchor" name="NL3D_1_1CLodCharacterTmpBitmapa0" doxytag="NL3D::CLodCharacterTmpBitmap::build" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CLodCharacterTmpBitmap::build </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a03337.html">CRGBA</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>col</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05935.html#l00835">835</a> of file <a class="el" href="a05935.html">lod_character_manager.cpp</a>.
+<p>
+References <a class="el" href="a05936.html#l00091">_Bitmap</a>, and <a class="el" href="a05935.html#l00798">reset()</a>.
+<p>
+<div class="fragment"><pre>00836 {
+00837 <span class="comment">// setup a 1*1 bitmap and set it with col</span>
+00838 <a class="code" href="a02812.html#NL3D_1_1CLodCharacterTmpBitmapa4">reset</a>();
+00839 <a class="code" href="a02812.html#NL3D_1_1CLodCharacterTmpBitmapr0">_Bitmap</a>[0]= col;
+00840 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CLodCharacterTmpBitmapa1" doxytag="NL3D::CLodCharacterTmpBitmap::build" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CLodCharacterTmpBitmap::build </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="a02268.html">NLMISC::CBitmap</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>bmp</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+build from a bitmap (NB: converted internally). Should be not so big (eg:64*64). Width and height must be &lt;=256
+<p>
+Definition at line <a class="el" href="a05935.html#l00809">809</a> of file <a class="el" href="a05935.html">lod_character_manager.cpp</a>.
+<p>
+References <a class="el" href="a05936.html#l00091">_Bitmap</a>, <a class="el" href="a05936.html#l00095">_UShift</a>, <a class="el" href="a05936.html#l00095">_VShift</a>, <a class="el" href="a05936.html#l00093">_WidthPower</a>, <a class="el" href="a05486.html#l00926">NLMISC::CBitmap::convertToType()</a>, <a class="el" href="a05486.html#l01388">NLMISC::CBitmap::getHeight()</a>, <a class="el" href="a05487.html#l00308">NLMISC::CBitmap::getPixels()</a>, <a class="el" href="a05586.html#l00358">NLMISC::getPowerOf2()</a>, <a class="el" href="a06116.html#l00195">NLMISC::CObjectVector&lt; CRGBA &gt;::getPtr()</a>, <a class="el" href="a05486.html#l01363">NLMISC::CBitmap::getWidth()</a>, <a class="el" href="a05646.html#l01013">height</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, <a class="el" href="a06116.html#l00142">NLMISC::CObjectVector&lt; CRGBA &gt;::resize()</a>, <a class="el" href="a05981.html#l00104">sint</a>, <a class="el" href="a05646.html#l01124">src</a>, <a class="el" href="a05981.html#l00105">uint</a>, and <a class="el" href="a05646.html#l01013">width</a>.
+<p>
+Referenced by <a class="el" href="a06393.html#l00866">NL3D::CSkeletonModel::computeLodTexture()</a>.
+<p>
+<div class="fragment"><pre>00810 {
+00811 <a class="code" href="a04558.html#a15">uint</a> <a class="code" href="a04223.html#a632">width</a>= bmpIn.<a class="code" href="a02268.html#NL3D_1_1ITexturea20">getWidth</a>();
+00812 <a class="code" href="a04558.html#a15">uint</a> <a class="code" href="a04223.html#a633">height</a>= bmpIn.<a class="code" href="a02268.html#NL3D_1_1ITexturea12">getHeight</a>();
+00813 <a class="code" href="a04199.html#a6">nlassert</a>(width&gt;0 &amp;&amp; width&lt;=256);
+00814 <a class="code" href="a04199.html#a6">nlassert</a>(height&gt;0 &amp;&amp; height&lt;=256);
+00815
+00816 <span class="comment">// resize bitmap.</span>
+00817 <a class="code" href="a02812.html#NL3D_1_1CLodCharacterTmpBitmapr0">_Bitmap</a>.<a class="code" href="a03000.html#NLMISC_1_1CObjectVectorz1982_1">resize</a>(width*height);
+00818 <a class="code" href="a02812.html#NL3D_1_1CLodCharacterTmpBitmapr3">_WidthPower</a>= <a class="code" href="a05378.html#a263">getPowerOf2</a>(width);
+00819 <span class="comment">// compute shift</span>
+00820 <a class="code" href="a02812.html#NL3D_1_1CLodCharacterTmpBitmapr1">_UShift</a>= 8-<a class="code" href="a05378.html#a263">getPowerOf2</a>(width);
+00821 <a class="code" href="a02812.html#NL3D_1_1CLodCharacterTmpBitmapr2">_VShift</a>= 8-<a class="code" href="a05378.html#a263">getPowerOf2</a>(height);
+00822
+00823 <span class="comment">// convert the bitmap.</span>
+00824 <a class="code" href="a02268.html">CBitmap</a> bmp= bmpIn;
+00825 bmp.<a class="code" href="a02268.html#NL3D_1_1ITexturea6">convertToType</a>(CBitmap::RGBA);
+00826 <a class="code" href="a03337.html">CRGBA</a> *<a class="code" href="a04223.html#a652">src</a>= (<a class="code" href="a03337.html">CRGBA</a>*)&amp;bmp.<a class="code" href="a02268.html#NL3D_1_1ITexturez1927_1">getPixels</a>()[0];
+00827 <a class="code" href="a03337.html">CRGBA</a> *dst= <a class="code" href="a02812.html#NL3D_1_1CLodCharacterTmpBitmapr0">_Bitmap</a>.<a class="code" href="a03000.html#NLMISC_1_1CObjectVectorz1984_1">getPtr</a>();
+00828 <span class="keywordflow">for</span>(<a class="code" href="a04558.html#a14">sint</a> nPix= <a class="code" href="a04223.html#a632">width</a>*<a class="code" href="a04223.html#a633">height</a>;nPix&gt;0;nPix--, <a class="code" href="a04223.html#a652">src</a>++, dst++)
+00829 {
+00830 *dst= *<a class="code" href="a04223.html#a652">src</a>;
+00831 }
+00832 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CLodCharacterTmpBitmapa3" doxytag="NL3D::CLodCharacterTmpBitmap::getPixel" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03337.html">CRGBA</a> NL3D::CLodCharacterTmpBitmap::getPixel </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a7">uint8</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>U</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a04558.html#a7">uint8</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>V</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05936.html#l00081">81</a> of file <a class="el" href="a05936.html">lod_character_manager.h</a>.
+<p>
+References <a class="el" href="a05936.html#l00091">_Bitmap</a>, <a class="el" href="a05936.html#l00095">_UShift</a>, <a class="el" href="a05936.html#l00095">_VShift</a>, <a class="el" href="a05936.html#l00093">_WidthPower</a>, and <a class="el" href="a05981.html#l00096">uint8</a>.
+<p>
+Referenced by <a class="el" href="a05935.html#l00955">NL3D::CLodCharacterManager::addTextureCompute()</a>.
+<p>
+<div class="fragment"><pre>00082 {
+00083 U&gt;&gt;= <a class="code" href="a02812.html#NL3D_1_1CLodCharacterTmpBitmapr1">_UShift</a>;
+00084 V&gt;&gt;= <a class="code" href="a02812.html#NL3D_1_1CLodCharacterTmpBitmapr2">_VShift</a>;
+00085 <span class="keywordflow">return</span> <a class="code" href="a02812.html#NL3D_1_1CLodCharacterTmpBitmapr0">_Bitmap</a>[(V&lt;&lt;<a class="code" href="a02812.html#NL3D_1_1CLodCharacterTmpBitmapr3">_WidthPower</a>) + U];
+00086 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CLodCharacterTmpBitmapa4" doxytag="NL3D::CLodCharacterTmpBitmap::reset" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CLodCharacterTmpBitmap::reset </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05935.html#l00798">798</a> of file <a class="el" href="a05935.html">lod_character_manager.cpp</a>.
+<p>
+References <a class="el" href="a05936.html#l00091">_Bitmap</a>, <a class="el" href="a05936.html#l00095">_UShift</a>, <a class="el" href="a05936.html#l00095">_VShift</a>, <a class="el" href="a05936.html#l00093">_WidthPower</a>, and <a class="el" href="a06116.html#l00142">NLMISC::CObjectVector&lt; CRGBA &gt;::resize()</a>.
+<p>
+Referenced by <a class="el" href="a05935.html#l00835">build()</a>, <a class="el" href="a05935.html#l00792">CLodCharacterTmpBitmap()</a>, and <a class="el" href="a05935.html#l00992">NL3D::CLodCharacterManager::endTextureCompute()</a>.
+<p>
+<div class="fragment"><pre>00799 {
+00800 <span class="comment">// setup a 1*1 bitmap</span>
+00801 <a class="code" href="a02812.html#NL3D_1_1CLodCharacterTmpBitmapr0">_Bitmap</a>.<a class="code" href="a03000.html#NLMISC_1_1CObjectVectorz1982_1">resize</a>(1);
+00802 <a class="code" href="a02812.html#NL3D_1_1CLodCharacterTmpBitmapr0">_Bitmap</a>[0]= CRGBA::Black;
+00803 <a class="code" href="a02812.html#NL3D_1_1CLodCharacterTmpBitmapr3">_WidthPower</a>=0;
+00804 <a class="code" href="a02812.html#NL3D_1_1CLodCharacterTmpBitmapr1">_UShift</a>= 8;
+00805 <a class="code" href="a02812.html#NL3D_1_1CLodCharacterTmpBitmapr2">_VShift</a>= 8;
+00806 }
+</pre></div> </td>
+ </tr>
+</table>
+<hr><h2>Field Documentation</h2>
+<a class="anchor" name="NL3D_1_1CLodCharacterTmpBitmapr0" doxytag="NL3D::CLodCharacterTmpBitmap::_Bitmap" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03000.html">NLMISC::CObjectVector</a>&lt;<a class="el" href="a03337.html">CRGBA</a>&gt; <a class="el" href="a02812.html#NL3D_1_1CLodCharacterTmpBitmapr0">NL3D::CLodCharacterTmpBitmap::_Bitmap</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05936.html#l00091">91</a> of file <a class="el" href="a05936.html">lod_character_manager.h</a>.
+<p>
+Referenced by <a class="el" href="a05935.html#l00809">build()</a>, <a class="el" href="a05936.html#l00081">getPixel()</a>, and <a class="el" href="a05935.html#l00798">reset()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CLodCharacterTmpBitmapr1" doxytag="NL3D::CLodCharacterTmpBitmap::_UShift" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a15">uint</a> <a class="el" href="a02812.html#NL3D_1_1CLodCharacterTmpBitmapr1">NL3D::CLodCharacterTmpBitmap::_UShift</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05936.html#l00095">95</a> of file <a class="el" href="a05936.html">lod_character_manager.h</a>.
+<p>
+Referenced by <a class="el" href="a05935.html#l00809">build()</a>, <a class="el" href="a05936.html#l00081">getPixel()</a>, and <a class="el" href="a05935.html#l00798">reset()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CLodCharacterTmpBitmapr2" doxytag="NL3D::CLodCharacterTmpBitmap::_VShift" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a15">uint</a> <a class="el" href="a02812.html#NL3D_1_1CLodCharacterTmpBitmapr2">NL3D::CLodCharacterTmpBitmap::_VShift</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05936.html#l00095">95</a> of file <a class="el" href="a05936.html">lod_character_manager.h</a>.
+<p>
+Referenced by <a class="el" href="a05935.html#l00809">build()</a>, <a class="el" href="a05936.html#l00081">getPixel()</a>, and <a class="el" href="a05935.html#l00798">reset()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CLodCharacterTmpBitmapr3" doxytag="NL3D::CLodCharacterTmpBitmap::_WidthPower" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a15">uint</a> <a class="el" href="a02812.html#NL3D_1_1CLodCharacterTmpBitmapr3">NL3D::CLodCharacterTmpBitmap::_WidthPower</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05936.html#l00093">93</a> of file <a class="el" href="a05936.html">lod_character_manager.h</a>.
+<p>
+Referenced by <a class="el" href="a05935.html#l00809">build()</a>, <a class="el" href="a05936.html#l00081">getPixel()</a>, and <a class="el" href="a05935.html#l00798">reset()</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="a05936.html">lod_character_manager.h</a><li><a class="el" href="a05935.html">lod_character_manager.cpp</a></ul>
+<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 06:50:06 2004 for NeL by
+<a href="http://www.doxygen.org/index.html">
+<img src="doxygen.png" alt="doxygen" align="middle" border=0 >
+</a>1.3.6 </small></address>
+</body>
+</html>