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diff --git a/docs/doxygen/nel/a02691.html b/docs/doxygen/nel/a02691.html new file mode 100644 index 00000000..0064acbe --- /dev/null +++ b/docs/doxygen/nel/a02691.html @@ -0,0 +1,2512 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> +<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> +<title>NeL: NL3D::CPSLocatedBindable class Reference</title> +<link href="doxygen.css" rel="stylesheet" type="text/css"> +</head><body> +<!-- Generated by Doxygen 1.3.6 --> +<div class="qindex"> <form class="search" action="search.php" method="get"> +<a class="qindex" href="main.html">Main Page</a> | <a class="qindex" href="namespaces.html">Namespace List</a> | <a class="qindex" href="hierarchy.html">Class Hierarchy</a> | <a class="qindex" href="classes.html">Alphabetical List</a> | <a class="qindex" href="annotated.html">Data Structures</a> | <a class="qindex" href="files.html">File List</a> | <a class="qindex" href="namespacemembers.html">Namespace Members</a> | <a class="qindex" href="functions.html">Data Fields</a> | <a class="qindex" href="globals.html">Globals</a> | <a class="qindex" href="pages.html">Related Pages</a> | <span class="search"><u>S</u>earch for <input class="search" type="text" name="query" value="" size="20" accesskey="s"/></span></form></div> +<h1>NL3D::CPSLocatedBindable Class Reference</h1><code>#include <<a class="el" href="a06247.html">ps_located.h</a>></code> +<p> +<p>Inheritance diagram for NL3D::CPSLocatedBindable: +<p><center><img src="a02691.png" usemap="#NL3D::CPSLocatedBindable_map" border="0" alt=""></center> +<map name="NL3D::CPSLocatedBindable_map"> +<area href="a02867.html" alt="NLMISC::IStreamable" shape="rect" coords="430,56,635,80"> +<area href="a02540.html" alt="NLMISC::IClassable" shape="rect" coords="430,0,635,24"> +<area href="a03179.html" alt="NL3D::CPSEmitter" shape="rect" coords="0,168,205,192"> +<area href="a03213.html" alt="NL3D::CPSLight" shape="rect" coords="215,168,420,192"> +<area href="a03162.html" alt="NL3D::CPSParticle" shape="rect" coords="430,168,635,192"> +<area href="a03235.html" alt="NL3D::CPSSound" shape="rect" coords="645,168,850,192"> +<area href="a02689.html" alt="NL3D::CPSTargetLocatedBindable" shape="rect" coords="860,168,1065,192"> +<area href="a03181.html" alt="NL3D::CPSEmitterDirectionnal" shape="rect" coords="215,224,420,248"> +<area href="a03183.html" alt="NL3D::CPSEmitterOmni" shape="rect" coords="215,280,420,304"> +<area href="a03184.html" alt="NL3D::CPSEmitterRectangle" shape="rect" coords="215,336,420,360"> +<area href="a03238.html" alt="NL3D::CPSSphericalEmitter" shape="rect" coords="215,392,420,416"> +<area href="a03161.html" alt="NL3D::CPSConstraintMesh" shape="rect" coords="645,224,850,248"> +<area href="a03177.html" alt="NL3D::CPSDot" shape="rect" coords="645,280,850,304"> +<area href="a03194.html" alt="NL3D::CPSFanLight" shape="rect" coords="645,336,850,360"> +<area href="a03218.html" alt="NL3D::CPSMesh" shape="rect" coords="645,392,850,416"> +<area href="a03187.html" alt="NL3D::CPSQuad" shape="rect" coords="645,448,850,472"> +<area href="a03227.html" alt="NL3D::CPSRibbonBase" shape="rect" coords="645,504,850,528"> +<area href="a03233.html" alt="NL3D::CPSShockWave" shape="rect" coords="645,560,850,584"> +<area href="a02690.html" alt="NL3D::CPSForce" shape="rect" coords="1075,224,1280,248"> +<area href="a03255.html" alt="NL3D::CPSZone" shape="rect" coords="1075,280,1280,304"> +</map> +<hr><a name="_details"></a><h2>Detailed Description</h2> +an instance of these class can be bound to a particle system located this include forces, particle, and so on... +<p> + +<p> +Definition at line <a class="el" href="a06247.html#l00818">818</a> of file <a class="el" href="a06247.html">ps_located.h</a>.<table border=0 cellpadding=0 cellspacing=0> +<tr><td></td></tr> +<tr><td colspan=2><br><h2>Object</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top> </td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSLocatedBindablez743_0">CPSLocatedBindable</a> ()</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">*************************************************************************************** <a href="#NL3D_1_1CPSLocatedBindablez743_0"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSTailDotz743_0">finalize</a> (void)</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">*************************************************************************************** <a href="#NL3D_1_1CPSTailDotz743_0"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSLocatedBindablez743_2">serial</a> (<a class="el" href="a02270.html">NLMISC::IStream</a> &f) throw (NLMISC::EStream)</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">*************************************************************************************** <a href="#NL3D_1_1CPSLocatedBindablez743_2"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual </td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSLocatedBindablez743_3">~CPSLocatedBindable</a> ()</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">*************************************************************************************** <a href="#NL3D_1_1CPSLocatedBindablez743_3"></a><br><br></td></tr> +<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSZoneSpherea1">basisChanged</a> (<a class="el" href="a05363.html#a557">TPSMatrixMode</a> systemBasis)</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool </td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSZoneSpherea2">completeBBox</a> (<a class="el" href="a02156.html">NLMISC::CAABBox</a> &box) const </td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03128.html">NLMISC::CVector</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSZoneSpherea3">computeI</a> (void) const </td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03128.html">NLMISC::CVector</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSZoneSpherea4">computeJ</a> (void) const </td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03128.html">NLMISC::CVector</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSZoneSpherea5">computeK</a> (void) const </td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool </td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSZoneSpherea8">doesProduceBBox</a> (void) const </td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSZoneSpherea9">enumTexs</a> (std::vector< <a class="el" href="a03408.html">NLMISC::CSmartPtr</a>< <a class="el" href="a03487.html">ITexture</a> > > &dest, <a class="el" href="a02434.html">IDriver</a> &drv)</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual std::string </td><td class="memItemRight" valign=bottom><a class="el" href="a02540.html#NL3D_1_1ITrackKeyFramer_3_01CKeyVector_01_4a6">getClassName</a> ()=0</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a02434.html">IDriver</a> * </td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSZoneSpherea14">getDriver</a> () const </td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">shortcut to get an instance of the driver <a href="#NL3D_1_1CPSZoneSpherea14"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a11">uint32</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSZoneSpherea15">getExternID</a> (void) const </td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">get the extern ID of this located bindable <a href="#NL3D_1_1CPSZoneSpherea15"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="a02541.html">CFontGenerator</a> * </td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSZoneSpherea16">getFontGenerator</a> (void) const </td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">Shortcut to get the font generator if one was set (const version). <a href="#NL3D_1_1CPSZoneSpherea16"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a02541.html">CFontGenerator</a> * </td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSZoneSpherea17">getFontGenerator</a> (void)</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">Shortcut to get the font generator if one was set. <a href="#NL3D_1_1CPSZoneSpherea17"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="a02542.html">CFontManager</a> * </td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSZoneSpherea18">getFontManager</a> (void) const </td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">Shortcut to get the font manager if one was set (const version). <a href="#NL3D_1_1CPSZoneSpherea18"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a02542.html">CFontManager</a> * </td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSZoneSpherea19">getFontManager</a> (void)</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">*************************************************************************************** <a href="#NL3D_1_1CPSZoneSpherea19"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="a02851.html">NLMISC::CMatrix</a> & </td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSZoneSpherea20">getInvertedSysMat</a> (void) const </td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">shortcut to get the inverted matrix of the system <a href="#NL3D_1_1CPSZoneSpherea20"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="a02851.html">NLMISC::CMatrix</a> & </td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSZoneSpherea21">getInvertedViewMat</a> (void) const </td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">shortcut to get the inverted view matrix <a href="#NL3D_1_1CPSZoneSpherea21"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="a02851.html">NLMISC::CMatrix</a> & </td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSZoneSpherea22">getLocalToWorldMatrix</a> () const </td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">Shortcut to get the local to world matrix. <a href="#NL3D_1_1CPSZoneSpherea22"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a05363.html#a558">TPSLod</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSZoneSpherea23">getLOD</a> (void) const </td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">get the valid lods for that object <a href="#NL3D_1_1CPSZoneSpherea23"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>std::string </td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSZoneSpherea25">getName</a> (void) const </td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">get the located bindable name (edition purpose) <a href="#NL3D_1_1CPSZoneSpherea25"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="a03214.html">CPSLocated</a> * </td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSZoneSpherea28">getOwner</a> (void) const </td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">get the located that owns this bindable (const version) <a href="#NL3D_1_1CPSZoneSpherea28"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03214.html">CPSLocated</a> * </td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSZoneSpherea29">getOwner</a> (void)</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">get the located that owns this bindable <a href="#NL3D_1_1CPSZoneSpherea29"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a04558.html#a11">uint32</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSTargetLocatedBindablea25">getPriority</a> (void) const=0</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="a02851.html">NLMISC::CMatrix</a> & </td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSZoneSpherea32">getSysMat</a> (void) const </td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">*************************************************************************************** <a href="#NL3D_1_1CPSZoneSpherea32"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a04558.html#a11">uint32</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSTargetLocatedBindablea29">getType</a> (void) const=0</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool </td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSZoneSpherea36">getUserMatrixUsageCount</a> () const </td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="a02851.html">NLMISC::CMatrix</a> & </td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSZoneSpherea37">getViewMat</a> (void) const </td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">shortcut to get the view matrix <a href="#NL3D_1_1CPSZoneSpherea37"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool </td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSZoneSpherea38">hasEmitters</a> (void) const </td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">tells wether there are alive emitters <a href="#NL3D_1_1CPSZoneSpherea38"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool </td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSZoneSpherea39">hasParticles</a> (void) const </td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">tells wether there are alive entities / particles <a href="#NL3D_1_1CPSZoneSpherea39"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>bool </td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSZoneSpherea40">isActive</a> () const </td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSZoneSpherea41">motionTypeChanged</a> (bool parametric)</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">called when a located has switch between incrmental / parametric motion. The default does nothing <a href="#NL3D_1_1CPSZoneSpherea41"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSTailDota46">notifyTargetRemoved</a> (<a class="el" href="a03214.html">CPSLocated</a> *ptr)</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">*************************************************************************************** <a href="#NL3D_1_1CPSTailDota46"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSTailDota47">releaseAllRef</a> ()</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">*************************************************************************************** <a href="#NL3D_1_1CPSTailDota47"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSTailDota48">releaseRefTo</a> (const <a class="el" href="a03054.html">CParticleSystemProcess</a> *other)</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSZoneSpherea49">setActive</a> (bool active)</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">Activate / Deactivate this object. When not active, the owning system won't try to call the 'step' method. <a href="#NL3D_1_1CPSZoneSpherea49"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSZoneSpherea52">setExternID</a> (<a class="el" href="a04558.html#a11">uint32</a> <a class="el" href="a04223.html#a564">id</a>)</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">*************************************************************************************** <a href="#NL3D_1_1CPSZoneSpherea52"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSZoneSpherea53">setLOD</a> (<a class="el" href="a05363.html#a558">TPSLod</a> lod)</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSZoneSpherea55">setName</a> (const std::string &name)</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">set the located bindable name (edition purpose) <a href="#NL3D_1_1CPSZoneSpherea55"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSZoneSpherea59">setupDriverModelMatrix</a> (void)</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">shortcut to setup the model matrix (system basis or world basis) <a href="#NL3D_1_1CPSZoneSpherea59"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSZoneSpherea60">setZBias</a> (float <a class="el" href="a04223.html#a658">value</a>)</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSTargetLocatedBindablea46">step</a> (<a class="el" href="a05363.html#a556">TPSProcessPass</a> pass, <a class="el" href="a05363.html#a366">TAnimationTime</a> ellapsedTime, <a class="el" href="a05363.html#a366">TAnimationTime</a> realEt)=0</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">process one pass for this bindable <a href="#NL3D_1_1CPSTargetLocatedBindablea46"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSZoneSpherea65">systemDateChanged</a> ()</td></tr> + +<tr><td colspan=2><br><h2>Protected Member Functions</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSZoneSphereb0">bounceOccured</a> (<a class="el" href="a04558.html#a11">uint32</a> <a class="el" href="a04223.html#a566">index</a>)</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSZoneb1">deleteElement</a> (<a class="el" href="a04558.html#a11">uint32</a> <a class="el" href="a04223.html#a566">index</a>)=0</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSZoneSphereb3">displayIcon2d</a> (const <a class="el" href="a03128.html">NLMISC::CVector</a> tab[], <a class="el" href="a04558.html#a15">uint</a> nbSegs, float scale)</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">*************************************************************************************** <a href="#NL3D_1_1CPSZoneSphereb3"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSZoneb3">newElement</a> (<a class="el" href="a03214.html">CPSLocated</a> *emitterLocated, <a class="el" href="a04558.html#a11">uint32</a> emitterIndex)=0</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSZoneb5">resize</a> (<a class="el" href="a04558.html#a11">uint32</a> <a class="el" href="a04223.html#a587">size</a>)=0</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSZoneSphereb7">setOwner</a> (<a class="el" href="a03214.html">CPSLocated</a> *psl)</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">*************************************************************************************** <a href="#NL3D_1_1CPSZoneSphereb7"></a><br><br></td></tr> +<tr><td colspan=2><br><h2>Protected Attributes</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>bool </td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSZoneSpherep0">_Active</a></td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a11">uint32</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSZoneSpherep3">_ExternID</a></td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a05363.html#a558">TPSLod</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSZoneSpherep4">_LOD</a></td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">tells when this object must be dealt with <a href="#NL3D_1_1CPSZoneSpherep4"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>std::string </td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSZoneSpherep5">_Name</a></td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03214.html">CPSLocated</a> * </td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a></td></tr> + +<tr><td colspan=2><br><h2>Friends</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>class </td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSZoneSpheren0">CPSLocated</a></td></tr> + +</table> +<hr><h2>Constructor & Destructor Documentation</h2> +<a class="anchor" name="NL3D_1_1CPSLocatedBindablez743_0" doxytag="NL3D::CPSLocatedBindable::CPSLocatedBindable" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::CPSLocatedBindable::CPSLocatedBindable </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +*************************************************************************************** +<p> + +<p> +Definition at line <a class="el" href="a06246.html#l01942">1942</a> of file <a class="el" href="a06246.html">ps_located.cpp</a>. +<p> +References <a class="el" href="a05363.html#a558a260">NL3D::PSLod1n2</a>. +<p> +<div class="fragment"><pre>01942 : <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep4">_LOD</a>(PSLod1n2), <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>(NULL), <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep3">_ExternID</a>(0), <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep0">_Active</a>(<span class="keyword">true</span>) +01943 { +01944 <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a> = NULL; +01945 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CPSLocatedBindablez743_3" doxytag="NL3D::CPSLocatedBindable::~CPSLocatedBindable" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::CPSLocatedBindable::~<a class="el" href="a02691.html">CPSLocatedBindable</a> </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +*************************************************************************************** +<p> + +<p> +Definition at line <a class="el" href="a06246.html#l01984">1984</a> of file <a class="el" href="a06246.html">ps_located.cpp</a>. +<p> +References <a class="el" href="a06247.html#l01027">_ExternID</a>, <a class="el" href="a06151.html#l00111">NL3D::CParticleSystemProcess::getOwner()</a>, and <a class="el" href="a06142.html#l01096">NL3D::CParticleSystem::unregisterLocatedBindableExternID()</a>. +<p> +<div class="fragment"><pre>01985 { +01986 <span class="keywordflow">if</span> (<a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep3">_ExternID</a>) +01987 { +01988 <span class="keywordflow">if</span> (<a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a> && <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>->getOwner()) +01989 { +01990 <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>->getOwner()->unregisterLocatedBindableExternID(<span class="keyword">this</span>); +01991 } +01992 } +01993 } +</pre></div> </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a class="anchor" name="NL3D_1_1CPSZoneSpherea1" doxytag="NL3D::CPSLocatedBindable::basisChanged" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NL3D::CPSLocatedBindable::basisChanged </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="a05363.html#a557">TPSMatrixMode</a> </td> + <td class="mdname1" valign="top" nowrap> <em>systemBasis</em> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Called when the basis of the owner changed. the default behaviour does nothing <dl compact><dt><b>Parameters:</b></dt><dd> + <table border="0" cellspacing="2" cellpadding="0"> + <tr><td valign=top><em>newBasis</em> </td><td>: True if in the system basis, false for the world basis.</td></tr> + </table> +</dl> + +<p> +Reimplemented in <a class="el" href="a02690.html#NL3D_1_1CPSTurbulb0">NL3D::CPSForce</a>. +<p> +Definition at line <a class="el" href="a06247.html#l00968">968</a> of file <a class="el" href="a06247.html">ps_located.h</a>. +<p> +<div class="fragment"><pre>00968 {} +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CPSZoneSphereb0" doxytag="NL3D::CPSLocatedBindable::bounceOccured" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NL3D::CPSLocatedBindable::bounceOccured </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a11">uint32</a> </td> + <td class="mdname1" valign="top" nowrap> <em>index</em> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [inline, protected, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +a bounce occured, so some action could be done. The default behaviour does nothing <dl compact><dt><b>Parameters:</b></dt><dd> + <table border="0" cellspacing="2" cellpadding="0"> + <tr><td valign=top><em>index</em> </td><td>the index of the element that bounced</td></tr> + </table> +</dl> + +<p> +Reimplemented in <a class="el" href="a03179.html#NL3D_1_1CPSSphericalEmitterb0">NL3D::CPSEmitter</a>. +<p> +Definition at line <a class="el" href="a06247.html#l01011">1011</a> of file <a class="el" href="a06247.html">ps_located.h</a>. +<p> +References <a class="el" href="a05646.html#l00225">index</a>, and <a class="el" href="a05981.html#l00100">uint32</a>. +<p> +<div class="fragment"><pre>01011 {} +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CPSZoneSpherea2" doxytag="NL3D::CPSLocatedBindable::completeBBox" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual bool NL3D::CPSLocatedBindable::completeBBox </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="a02156.html">NLMISC::CAABBox</a> & </td> + <td class="mdname1" valign="top" nowrap> <em>box</em> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap> const<code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Reimplemented in <a class="el" href="a03194.html#NL3D_1_1CPSFanLighta1">NL3D::CPSFanLight</a>, <a class="el" href="a03187.html#NL3D_1_1CPSQuadb2">NL3D::CPSQuad</a>, and <a class="el" href="a03233.html#NL3D_1_1CPSShockWavea1">NL3D::CPSShockWave</a>. +<p> +Definition at line <a class="el" href="a06247.html#l00884">884</a> of file <a class="el" href="a06247.html">ps_located.h</a>. +<p> +<div class="fragment"><pre>00884 { <span class="keywordflow">return</span> <span class="keyword">false</span> ;} +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CPSZoneSpherea3" doxytag="NL3D::CPSLocatedBindable::computeI" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a03128.html">NLMISC::CVector</a> NL3D::CPSLocatedBindable::computeI </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap> const<code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Compute a vector that will map to (1 0 0) after view and model transform. This allow to have object that always faces the user, whatever basis they are in +<p> +Definition at line <a class="el" href="a06247.html#l00931">931</a> of file <a class="el" href="a06247.html">ps_located.h</a>. +<p> +References <a class="el" href="a06246.html#l00612">NL3D::CPSLocated::computeI()</a>. +<p> +Referenced by <a class="el" href="a06246.html#l02038">displayIcon2d()</a>, <a class="el" href="a06235.html#l00072">NL3D::CPSFanLightHelper::drawFanLight()</a>, <a class="el" href="a06233.html#l00379">NL3D::CPSFaceLookAtHelper::drawLookAt()</a>, <a class="el" href="a06233.html#l00089">NL3D::CPSFaceLookAtHelper::drawLookAtAlignOnMotion()</a>, <a class="el" href="a06239.html#l00413">NL3D::CPSGravity::show()</a>, and <a class="el" href="a06229.html#l00447">NL3D::CPSEmitter::showTool()</a>. +<p> +<div class="fragment"><pre>00931 { <span class="keywordflow">return</span> <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>->computeI(); } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CPSZoneSpherea4" doxytag="NL3D::CPSLocatedBindable::computeJ" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a03128.html">NLMISC::CVector</a> NL3D::CPSLocatedBindable::computeJ </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap> const<code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Compute a vector that will map to (0 1 0) after view and model transform. This allow to have object that always faces the user, whatever basis they are in +<p> +Definition at line <a class="el" href="a06247.html#l00936">936</a> of file <a class="el" href="a06247.html">ps_located.h</a>. +<p> +References <a class="el" href="a06246.html#l00643">NL3D::CPSLocated::computeJ()</a>. +<p> +Referenced by <a class="el" href="a06233.html#l00379">NL3D::CPSFaceLookAtHelper::drawLookAt()</a>. +<p> +<div class="fragment"><pre>00936 { <span class="keywordflow">return</span> <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>->computeJ(); } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CPSZoneSpherea5" doxytag="NL3D::CPSLocatedBindable::computeK" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a03128.html">NLMISC::CVector</a> NL3D::CPSLocatedBindable::computeK </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap> const<code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Compute a vector that will map to (0 0 1) after view and model transform. This allow to have object that always faces the user, whatever basis they are in +<p> +Definition at line <a class="el" href="a06247.html#l00940">940</a> of file <a class="el" href="a06247.html">ps_located.h</a>. +<p> +References <a class="el" href="a06246.html#l00674">NL3D::CPSLocated::computeK()</a>. +<p> +Referenced by <a class="el" href="a06246.html#l02038">displayIcon2d()</a>, <a class="el" href="a06235.html#l00072">NL3D::CPSFanLightHelper::drawFanLight()</a>, <a class="el" href="a06233.html#l00379">NL3D::CPSFaceLookAtHelper::drawLookAt()</a>, <a class="el" href="a06233.html#l00089">NL3D::CPSFaceLookAtHelper::drawLookAtAlignOnMotion()</a>, and <a class="el" href="a06229.html#l00447">NL3D::CPSEmitter::showTool()</a>. +<p> +<div class="fragment"><pre>00940 { <span class="keywordflow">return</span> <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>->computeK(); } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CPSZoneb1" doxytag="NL3D::CPSLocatedBindable::deleteElement" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NL3D::CPSLocatedBindable::deleteElement </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a11">uint32</a> </td> + <td class="mdname1" valign="top" nowrap> <em>index</em> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [protected, pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Delete an element given its index Attributes of the located that hold this bindable (pos etc...) are still accessible for the given index. index out of range -> nl_assert +<p> +Implemented in <a class="el" href="a03177.html#NL3D_1_1CPSDotb3">NL3D::CPSDot</a>, <a class="el" href="a03179.html#NL3D_1_1CPSEmitterb1">NL3D::CPSEmitter</a>, <a class="el" href="a03181.html#NL3D_1_1CPSRadialEmitterb1">NL3D::CPSEmitterDirectionnal</a>, <a class="el" href="a03183.html#NL3D_1_1CPSEmitterOmnib1">NL3D::CPSEmitterOmni</a>, <a class="el" href="a03184.html#NL3D_1_1CPSEmitterRectangleb1">NL3D::CPSEmitterRectangle</a>, <a class="el" href="a03238.html#NL3D_1_1CPSSphericalEmitterb1">NL3D::CPSSphericalEmitter</a>, <a class="el" href="a03186.html#NL3D_1_1CPSFaceb5">NL3D::CPSFace</a>, <a class="el" href="a03191.html#NL3D_1_1CPSFaceLookAtb6">NL3D::CPSFaceLookAt</a>, <a class="el" href="a03194.html#NL3D_1_1CPSFanLightb4">NL3D::CPSFanLight</a>, <a class="el" href="a02690.html#NL3D_1_1CPSForceb3">NL3D::CPSForce</a>, <a class="el" href="a03149.html#NL3D_1_1CPSSpringb3">NL3D::CPSForceIntensityHelper</a>, <a class="el" href="a02688.html#NL3D_1_1CIsotropicForceTb3">NL3D::CIsotropicForceT< T ></a>, <a class="el" href="a03203.html#NL3D_1_1CPSFluidFrictionb3">NL3D::CPSFluidFriction</a>, <a class="el" href="a03147.html#NL3D_1_1CPSBrownianForceb3">NL3D::CPSBrownianForce</a>, <a class="el" href="a03243.html#NL3D_1_1CPSTurbulb3">NL3D::CPSTurbul</a>, <a class="el" href="a03173.html#NL3D_1_1CPSCylindricVortexb3">NL3D::CPSCylindricVortex</a>, <a class="el" href="a03213.html#NL3D_1_1CPSLightb1">NL3D::CPSLight</a>, <a class="el" href="a03218.html#NL3D_1_1CPSMeshb3">NL3D::CPSMesh</a>, <a class="el" href="a03161.html#NL3D_1_1CPSConstraintMeshb5">NL3D::CPSConstraintMesh</a>, <a class="el" href="a03162.html#NL3D_1_1CPSParticleb2">NL3D::CPSParticle</a>, <a class="el" href="a03187.html#NL3D_1_1CPSQuadb5">NL3D::CPSQuad</a>, <a class="el" href="a03226.html#NL3D_1_1CPSRibbonb4">NL3D::CPSRibbon</a>, <a class="el" href="a03227.html#NL3D_1_1CPSRibbonBaseb3">NL3D::CPSRibbonBase</a>, <a class="el" href="a03230.html#NL3D_1_1CPSRibbonLookAtb4">NL3D::CPSRibbonLookAt</a>, <a class="el" href="a03233.html#NL3D_1_1CPSShockWaveb4">NL3D::CPSShockWave</a>, <a class="el" href="a03235.html#NL3D_1_1CPSSoundb1">NL3D::CPSSound</a>, <a class="el" href="a03240.html#NL3D_1_1CPSTailDotb4">NL3D::CPSTailDot</a>, <a class="el" href="a03258.html#NL3D_1_1CPSZonePlaneb2">NL3D::CPSZonePlane</a>, <a class="el" href="a03260.html#NL3D_1_1CPSZoneSphereb2">NL3D::CPSZoneSphere</a>, <a class="el" href="a03257.html#NL3D_1_1CPSZoneDiscb2">NL3D::CPSZoneDisc</a>, <a class="el" href="a03256.html#NL3D_1_1CPSZoneCylinderb2">NL3D::CPSZoneCylinder</a>, <a class="el" href="a03259.html#NL3D_1_1CPSZoneRectangleb2">NL3D::CPSZoneRectangle</a>, <a class="el" href="a02688.html#NL3D_1_1CIsotropicForceTb3">NL3D::CIsotropicForceT< CPSTurbulForceFunc ></a>, and <a class="el" href="a02688.html#NL3D_1_1CIsotropicForceTb3">NL3D::CIsotropicForceT< CPSFluidFrictionFunctor ></a>. +<p> +Referenced by <a class="el" href="a06246.html#l01948">setOwner()</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CPSZoneSphereb3" doxytag="NL3D::CPSLocatedBindable::displayIcon2d" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPSLocatedBindable::displayIcon2d </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const <a class="el" href="a03128.html">NLMISC::CVector</a> </td> + <td class="mdname" nowrap> <em>tab</em>[], </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap><a class="el" href="a04558.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>nbSegs</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>scale</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [protected]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +*************************************************************************************** +<p> +show an drawing to represent the object, and in red if it is selected <dl compact><dt><b>Parameters:</b></dt><dd> + <table border="0" cellspacing="2" cellpadding="0"> + <tr><td valign=top><em>tab</em> </td><td>: a table of 2 * nbSeg vector. only the x and y coordinates are used </td></tr> + <tr><td valign=top><em>nbSeg</em> </td><td>: the number of segment </td></tr> + <tr><td valign=top><em>scale</em> </td><td>: the scale to use for drawing</td></tr> + </table> +</dl> + +<p> +Definition at line <a class="el" href="a06246.html#l02038">2038</a> of file <a class="el" href="a06246.html">ps_located.cpp</a>. +<p> +References <a class="el" href="a06247.html#l00931">computeI()</a>, <a class="el" href="a06247.html#l00940">computeK()</a>, <a class="el" href="a06143.html#l00411">NL3D::CParticleSystem::getCurrentEditedElement()</a>, <a class="el" href="a06247.html#l00890">getDriver()</a>, <a class="el" href="a06151.html#l00111">NL3D::CParticleSystemProcess::getOwner()</a>, <a class="el" href="a06247.html#l00334">NL3D::CPSLocated::getPos()</a>, <a class="el" href="a06247.html#l00361">NL3D::CPSLocated::getSize()</a>, <a class="el" href="a05646.html#l00225">index</a>, <a class="el" href="a05641.html#l00064">NL3D::CMaterial::setBlend()</a>, <a class="el" href="a05641.html#l00091">NL3D::CMaterial::setBlendFunc()</a>, <a class="el" href="a05641.html#l00118">NL3D::CMaterial::setColor()</a>, <a class="el" href="a05641.html#l00127">NL3D::CMaterial::setLighting()</a>, <a class="el" href="a06246.html#l02142">setupDriverModelMatrix()</a>, <a class="el" href="a05641.html#l00099">NL3D::CMaterial::setZFunc()</a>, <a class="el" href="a05641.html#l00105">NL3D::CMaterial::setZWrite()</a>, <a class="el" href="a05646.html#l00645">size</a>, <a class="el" href="a05981.html#l00105">uint</a>, <a class="el" href="a05981.html#l00100">uint32</a>, <a class="el" href="a05910.html#l00048">NLMISC::CLine::V0</a>, <a class="el" href="a05910.html#l00048">NLMISC::CLine::V1</a>, <a class="el" href="a06673.html#l00051">NLMISC::CVector::x</a>, and <a class="el" href="a06673.html#l00051">NLMISC::CVector::y</a>. +<p> +Referenced by <a class="el" href="a06239.html#l00795">NL3D::CPSSpring::show()</a>, <a class="el" href="a06239.html#l00724">NL3D::CPSCentralGravity::show()</a>, and <a class="el" href="a06257.html#l00055">NL3D::CPSParticle::showTool()</a>. +<p> +<div class="fragment"><pre>02039 { +02040 <a class="code" href="a04558.html#a11">uint32</a> <a class="code" href="a04223.html#a587">size</a> = <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>->getSize(); +02041 <span class="keywordflow">if</span> (!<a class="code" href="a04223.html#a587">size</a>) <span class="keywordflow">return</span>; +02042 <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherea59">setupDriverModelMatrix</a>(); +02043 +02044 <span class="keyword">const</span> CVector I = <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherea3">computeI</a>(); +02045 <span class="keyword">const</span> CVector K = <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherea5">computeK</a>(); +02046 +02047 <span class="keyword">static</span> std::vector<NLMISC::CLine> lines; +02048 +02049 lines.clear(); +02050 +02051 <span class="comment">// ugly slow code, but not for runtime</span> +02052 <span class="keywordflow">for</span> (<a class="code" href="a04558.html#a15">uint</a> k = 0; k < <a class="code" href="a04223.html#a587">size</a>; ++k) +02053 { +02054 <span class="comment">// center of the current particle</span> +02055 <span class="keyword">const</span> CVector p = <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>->getPos()[k]; +02056 +02057 +02058 +02059 <span class="keywordflow">for</span> (<a class="code" href="a04558.html#a15">uint</a> <a class="code" href="a05373.html#a2">l</a> = 0; <a class="code" href="a05373.html#a2">l</a> < nbSegs; ++<a class="code" href="a05373.html#a2">l</a>) +02060 { +02061 <a class="code" href="a02759.html">NLMISC::CLine</a> li; +02062 li.<a class="code" href="a02759.html#NLMISC_1_1CLineUVo2">V0</a> = p + scale * (tab[<a class="code" href="a05373.html#a2">l</a> << 1].<a class="code" href="a03128.html#NLMISC_1_1CVectoro0">x</a> * I + tab[<a class="code" href="a05373.html#a2">l</a> << 1].y * K); +02063 li.<a class="code" href="a02759.html#NLMISC_1_1CLineUVo3">V1</a> = p + scale * (tab[(<a class="code" href="a05373.html#a2">l</a> << 1) + 1].x * I + tab[(<a class="code" href="a05373.html#a2">l</a> << 1) + 1].y * K); +02064 lines.push_back(li); +02065 } +02066 +02067 CMaterial mat; +02068 +02069 mat.setBlendFunc(CMaterial::one, CMaterial::one); +02070 mat.setZWrite(<span class="keyword">false</span>); +02071 mat.setLighting(<span class="keyword">false</span>); +02072 mat.setBlend(<span class="keyword">true</span>); +02073 mat.setZFunc(CMaterial::less); +02074 +02075 +02076 +02077 <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpheren0">CPSLocated</a> *loc; +02078 <a class="code" href="a04558.html#a11">uint32</a> <a class="code" href="a04223.html#a566">index</a>; +02079 <a class="code" href="a02691.html#NL3D_1_1CPSLocatedBindablez743_0">CPSLocatedBindable</a> *lb; +02080 <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>->getOwner()->getCurrentEditedElement(loc, index, lb); +02081 +02082 mat.setColor((lb == NULL || <span class="keyword">this</span> == lb) && loc == _Owner && index == k ? CRGBA::Red : <a class="code" href="a03337.html">CRGBA</a>(127, 127, 127)); +02083 +02084 +02085 CDRU::drawLinesUnlit(lines, mat, *<a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherea14">getDriver</a>() ); +02086 } +02087 +02088 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CPSZoneSpherea8" doxytag="NL3D::CPSLocatedBindable::doesProduceBBox" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual bool NL3D::CPSLocatedBindable::doesProduceBBox </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap> const<code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Reimplemented in <a class="el" href="a02690.html#NL3D_1_1CPSTurbula7">NL3D::CPSForce</a>. +<p> +Definition at line <a class="el" href="a06247.html#l00888">888</a> of file <a class="el" href="a06247.html">ps_located.h</a>. +<p> +<div class="fragment"><pre>00888 { <span class="keywordflow">return</span> <span class="keyword">true</span>; } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CPSZoneSpherea9" doxytag="NL3D::CPSLocatedBindable::enumTexs" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NL3D::CPSLocatedBindable::enumTexs </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">std::vector< <a class="el" href="a03408.html">NLMISC::CSmartPtr</a>< <a class="el" href="a03487.html">ITexture</a> > > & </td> + <td class="mdname" nowrap> <em>dest</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap><a class="el" href="a02434.html">IDriver</a> & </td> + <td class="mdname" nowrap> <em>drv</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Reimplemented in <a class="el" href="a03194.html#NL3D_1_1CPSFanLighta9">NL3D::CPSFanLight</a>, <a class="el" href="a03187.html#NL3D_1_1CPSQuada13">NL3D::CPSQuad</a>, <a class="el" href="a03226.html#NL3D_1_1CPSRibbona10">NL3D::CPSRibbon</a>, <a class="el" href="a03230.html#NL3D_1_1CPSRibbonLookAta10">NL3D::CPSRibbonLookAt</a>, and <a class="el" href="a03233.html#NL3D_1_1CPSShockWavea11">NL3D::CPSShockWave</a>. +<p> +Definition at line <a class="el" href="a06247.html#l00977">977</a> of file <a class="el" href="a06247.html">ps_located.h</a>. +<p> +<div class="fragment"><pre>00977 {} +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CPSTailDotz743_0" doxytag="NL3D::CPSLocatedBindable::finalize" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPSLocatedBindable::finalize </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +*************************************************************************************** +<p> +this should be called before to delete any bindable inserted in a system, but this is done by the system, so you should never need calling it. This has been introduced because calls in dtor are not polymorphic to derived class (which are already destroyed anyway), and some infos are needed in some dtor. The default behaviour does nothing +<p> +Reimplemented in <a class="el" href="a02689.html#NL3D_1_1CPSZoneSpherea10">NL3D::CPSTargetLocatedBindable</a>. +<p> +Definition at line <a class="el" href="a06246.html#l01975">1975</a> of file <a class="el" href="a06246.html">ps_located.cpp</a>. +<p> +References <a class="el" href="a06151.html#l00111">NL3D::CParticleSystemProcess::getOwner()</a>, <a class="el" href="a06247.html#l00974">getUserMatrixUsageCount()</a>, and <a class="el" href="a06142.html#l01907">NL3D::CParticleSystem::releaseRefForUserSysCoordInfo()</a>. +<p> +<div class="fragment"><pre>01976 { +01977 <span class="keywordflow">if</span> (<a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a> && <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>->getOwner()) +01978 { +01979 <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>->getOwner()->releaseRefForUserSysCoordInfo(<a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherea36">getUserMatrixUsageCount</a>()); +01980 } +01981 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1ITrackKeyFramer_3_01CKeyVector_01_4a6" doxytag="NL3D::CPSLocatedBindable::getClassName" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual std::string NLMISC::IClassable::getClassName </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [pure virtual, inherited]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Implemented in <a class="el" href="a02995.html#NLAIAGENT_1_1CNumericIndexz1699_0">NLAIAGENT::CNumericIndex</a>, <a class="el" href="a02145.html#NLAIAGENT_1_1VectorTypez1764_0">NLAIC::IPointerGestion</a>, <a class="el" href="a02650.html#NLAIC_1_1CIdentTypez1766_0">NLAIC::CIdentType</a>, and <a class="el" href="a02241.html#CAutomataDescz1896_0">CAutomataDesc</a>. +<p> +Referenced by <a class="el" href="a05549.html#l00091">NLMISC::CClassRegistry::checkObject()</a>, and <a class="el" href="a06525.html#l00039">NL3D::GetTextureSize()</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CPSZoneSpherea14" doxytag="NL3D::CPSLocatedBindable::getDriver" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a02434.html">IDriver</a>* NL3D::CPSLocatedBindable::getDriver </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap> const<code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +shortcut to get an instance of the driver +<p> + +<p> +Definition at line <a class="el" href="a06247.html#l00890">890</a> of file <a class="el" href="a06247.html">ps_located.h</a>. +<p> +References <a class="el" href="a06246.html#l00705">NL3D::CPSLocated::getDriver()</a>, and <a class="el" href="a05622.html#l00290">nlassert</a>. +<p> +Referenced by <a class="el" href="a06246.html#l02038">displayIcon2d()</a>, <a class="el" href="a06283.html#l00242">NL3D::CPSTailDot::displayRibbons()</a>, <a class="el" href="a06277.html#l00319">NL3D::CPSRibbonLookAt::displayRibbons()</a>, <a class="el" href="a06273.html#l00471">NL3D::CPSRibbon::displayRibbons()</a>, <a class="el" href="a06226.html#l00122">NL3D::CPSDot::draw()</a>, <a class="el" href="a06231.html#l00055">NL3D::CPSFaceHelper::drawFaces()</a>, <a class="el" href="a06235.html#l00072">NL3D::CPSFanLightHelper::drawFanLight()</a>, <a class="el" href="a06233.html#l00379">NL3D::CPSFaceLookAtHelper::drawLookAt()</a>, <a class="el" href="a06233.html#l00089">NL3D::CPSFaceLookAtHelper::drawLookAtAlignOnMotion()</a>, <a class="el" href="a06250.html#l00521">NL3D::CPSConstraintMeshHelper::drawMeshs()</a>, <a class="el" href="a06250.html#l00793">NL3D::CPSConstraintMeshHelper::drawPrerotatedMeshs()</a>, <a class="el" href="a06287.html#l01375">NL3D::CPSZoneRectangle::show()</a>, <a class="el" href="a06287.html#l01160">NL3D::CPSZoneCylinder::show()</a>, <a class="el" href="a06287.html#l00625">NL3D::CPSZoneDisc::show()</a>, <a class="el" href="a06287.html#l00448">NL3D::CPSZoneSphere::show()</a>, <a class="el" href="a06287.html#l00140">NL3D::CPSZonePlane::show()</a>, <a class="el" href="a06244.html#l00363">NL3D::CPSLight::show()</a>, <a class="el" href="a06239.html#l00900">NL3D::CPSCylindricVortex::show()</a>, <a class="el" href="a06239.html#l00413">NL3D::CPSGravity::show()</a>, <a class="el" href="a06239.html#l00295">NL3D::CPSDirectionnalForce::show()</a>, <a class="el" href="a06229.html#l02491">NL3D::CPSSphericalEmitter::showTool()</a>, <a class="el" href="a06229.html#l02391">NL3D::CPSEmitterRectangle::showTool()</a>, and <a class="el" href="a06229.html#l00447">NL3D::CPSEmitter::showTool()</a>. +<p> +<div class="fragment"><pre>00891 { +00892 <a class="code" href="a04199.html#a6">nlassert</a>(_Owner); +00893 <a class="code" href="a04199.html#a6">nlassert</a>(<a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>->getDriver()); +00894 <span class="keywordflow">return</span> <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>->getDriver(); +00895 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CPSZoneSpherea15" doxytag="NL3D::CPSLocatedBindable::getExternID" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a11">uint32</a> NL3D::CPSLocatedBindable::getExternID </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap> const<code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +get the extern ID of this located bindable +<p> + +<p> +Definition at line <a class="el" href="a06247.html#l00964">964</a> of file <a class="el" href="a06247.html">ps_located.h</a>. +<p> +References <a class="el" href="a06247.html#l01027">_ExternID</a>, and <a class="el" href="a05981.html#l00100">uint32</a>. +<p> +Referenced by <a class="el" href="a06246.html#l00751">NL3D::CPSLocated::bind()</a>, and <a class="el" href="a06142.html#l01096">NL3D::CParticleSystem::unregisterLocatedBindableExternID()</a>. +<p> +<div class="fragment"><pre>00964 { <span class="keywordflow">return</span> <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep3">_ExternID</a>; } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CPSZoneSpherea16" doxytag="NL3D::CPSLocatedBindable::getFontGenerator" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> const <a class="el" href="a02541.html">CFontGenerator</a>* NL3D::CPSLocatedBindable::getFontGenerator </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap> const<code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Shortcut to get the font generator if one was set (const version). +<p> + +<p> +Definition at line <a class="el" href="a06247.html#l00904">904</a> of file <a class="el" href="a06247.html">ps_located.h</a>. +<p> +References <a class="el" href="a06150.html#l00071">NL3D::CParticleSystemProcess::getFontGenerator()</a>, and <a class="el" href="a05622.html#l00290">nlassert</a>. +<p> +<div class="fragment"><pre>00905 { +00906 <a class="code" href="a04199.html#a6">nlassert</a>(_Owner); +00907 <span class="keywordflow">return</span> <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>->getFontGenerator(); +00908 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CPSZoneSpherea17" doxytag="NL3D::CPSLocatedBindable::getFontGenerator" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a02541.html">CFontGenerator</a>* NL3D::CPSLocatedBindable::getFontGenerator </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Shortcut to get the font generator if one was set. +<p> + +<p> +Definition at line <a class="el" href="a06247.html#l00897">897</a> of file <a class="el" href="a06247.html">ps_located.h</a>. +<p> +References <a class="el" href="a06150.html#l00071">NL3D::CParticleSystemProcess::getFontGenerator()</a>, and <a class="el" href="a05622.html#l00290">nlassert</a>. +<p> +Referenced by <a class="el" href="a06287.html#l01375">NL3D::CPSZoneRectangle::show()</a>, <a class="el" href="a06287.html#l01160">NL3D::CPSZoneCylinder::show()</a>, <a class="el" href="a06287.html#l00625">NL3D::CPSZoneDisc::show()</a>, <a class="el" href="a06287.html#l00140">NL3D::CPSZonePlane::show()</a>, <a class="el" href="a06239.html#l00900">NL3D::CPSCylindricVortex::show()</a>, <a class="el" href="a06239.html#l00413">NL3D::CPSGravity::show()</a>, and <a class="el" href="a06229.html#l02391">NL3D::CPSEmitterRectangle::showTool()</a>. +<p> +<div class="fragment"><pre>00898 { +00899 <a class="code" href="a04199.html#a6">nlassert</a>(_Owner); +00900 <span class="keywordflow">return</span> <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>->getFontGenerator(); +00901 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CPSZoneSpherea18" doxytag="NL3D::CPSLocatedBindable::getFontManager" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> const <a class="el" href="a02542.html">CFontManager</a> * NL3D::CPSLocatedBindable::getFontManager </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap> const</td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Shortcut to get the font manager if one was set (const version). +<p> + +<p> +Definition at line <a class="el" href="a06246.html#l02099">2099</a> of file <a class="el" href="a06246.html">ps_located.cpp</a>. +<p> +References <a class="el" href="a06150.html#l00085">NL3D::CParticleSystemProcess::getFontManager()</a>, and <a class="el" href="a05622.html#l00290">nlassert</a>. +<p> +<div class="fragment"><pre>02100 { +02101 <a class="code" href="a04199.html#a6">nlassert</a>(_Owner); +02102 <span class="keywordflow">return</span> <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>->getFontManager(); +02103 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CPSZoneSpherea19" doxytag="NL3D::CPSLocatedBindable::getFontManager" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a02542.html">CFontManager</a> * NL3D::CPSLocatedBindable::getFontManager </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +*************************************************************************************** +<p> + +<p> +Definition at line <a class="el" href="a06246.html#l02091">2091</a> of file <a class="el" href="a06246.html">ps_located.cpp</a>. +<p> +References <a class="el" href="a06150.html#l00085">NL3D::CParticleSystemProcess::getFontManager()</a>, and <a class="el" href="a05622.html#l00290">nlassert</a>. +<p> +Referenced by <a class="el" href="a06287.html#l01375">NL3D::CPSZoneRectangle::show()</a>, <a class="el" href="a06287.html#l01160">NL3D::CPSZoneCylinder::show()</a>, <a class="el" href="a06287.html#l00625">NL3D::CPSZoneDisc::show()</a>, <a class="el" href="a06287.html#l00140">NL3D::CPSZonePlane::show()</a>, <a class="el" href="a06239.html#l00900">NL3D::CPSCylindricVortex::show()</a>, <a class="el" href="a06239.html#l00413">NL3D::CPSGravity::show()</a>, and <a class="el" href="a06229.html#l02391">NL3D::CPSEmitterRectangle::showTool()</a>. +<p> +<div class="fragment"><pre>02092 { +02093 <a class="code" href="a04199.html#a6">nlassert</a>(_Owner); +02094 <span class="keywordflow">return</span> <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>->getFontManager(); +02095 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CPSZoneSpherea20" doxytag="NL3D::CPSLocatedBindable::getInvertedSysMat" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> const <a class="el" href="a02851.html">NLMISC::CMatrix</a> & NL3D::CPSLocatedBindable::getInvertedSysMat </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap> const</td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +shortcut to get the inverted matrix of the system +<p> + +<p> +Definition at line <a class="el" href="a06246.html#l02116">2116</a> of file <a class="el" href="a06246.html">ps_located.cpp</a>. +<p> +References <a class="el" href="a06143.html#l00190">NL3D::CParticleSystem::getInvertedSysMat()</a>, <a class="el" href="a06151.html#l00111">NL3D::CParticleSystemProcess::getOwner()</a>, and <a class="el" href="a05622.html#l00290">nlassert</a>. +<p> +<div class="fragment"><pre>02117 { +02118 <a class="code" href="a04199.html#a6">nlassert</a>(_Owner); +02119 <span class="keywordflow">return</span> <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>->getOwner()->getInvertedSysMat(); +02120 +02121 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CPSZoneSpherea21" doxytag="NL3D::CPSLocatedBindable::getInvertedViewMat" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> const <a class="el" href="a02851.html">NLMISC::CMatrix</a> & NL3D::CPSLocatedBindable::getInvertedViewMat </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap> const</td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +shortcut to get the inverted view matrix +<p> + +<p> +Definition at line <a class="el" href="a06246.html#l02134">2134</a> of file <a class="el" href="a06246.html">ps_located.cpp</a>. +<p> +References <a class="el" href="a06143.html#l00223">NL3D::CParticleSystem::getInvertedViewMat()</a>, <a class="el" href="a06151.html#l00111">NL3D::CParticleSystemProcess::getOwner()</a>, and <a class="el" href="a05622.html#l00290">nlassert</a>. +<p> +<div class="fragment"><pre>02135 { +02136 <a class="code" href="a04199.html#a6">nlassert</a>(_Owner); +02137 <span class="keywordflow">return</span> <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>->getOwner()->getInvertedViewMat(); +02138 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CPSZoneSpherea22" doxytag="NL3D::CPSLocatedBindable::getLocalToWorldMatrix" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> const <a class="el" href="a02851.html">NLMISC::CMatrix</a> & NL3D::CPSLocatedBindable::getLocalToWorldMatrix </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap> const<code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Shortcut to get the local to world matrix. +<p> + +<p> +Definition at line <a class="el" href="a06247.html#l01144">1144</a> of file <a class="el" href="a06247.html">ps_located.h</a>. +<p> +References <a class="el" href="a06246.html#l00092">NL3D::CPSLocated::getLocalToWorldMatrix()</a>, and <a class="el" href="a05622.html#l00290">nlassert</a>. +<p> +Referenced by <a class="el" href="a06277.html#l00319">NL3D::CPSRibbonLookAt::displayRibbons()</a>, <a class="el" href="a06281.html#l00355">NL3D::CPSSound::newElement()</a>, <a class="el" href="a06287.html#l01375">NL3D::CPSZoneRectangle::show()</a>, <a class="el" href="a06287.html#l01160">NL3D::CPSZoneCylinder::show()</a>, <a class="el" href="a06287.html#l00625">NL3D::CPSZoneDisc::show()</a>, <a class="el" href="a06287.html#l00140">NL3D::CPSZonePlane::show()</a>, <a class="el" href="a06244.html#l00363">NL3D::CPSLight::show()</a>, <a class="el" href="a06239.html#l00413">NL3D::CPSGravity::show()</a>, <a class="el" href="a06229.html#l02391">NL3D::CPSEmitterRectangle::showTool()</a>, <a class="el" href="a06244.html#l00146">NL3D::CPSLight::step()</a>, and <a class="el" href="a06250.html#l00295">NL3D::CPSMesh::updatePos()</a>. +<p> +<div class="fragment"><pre>01145 { +01146 <a class="code" href="a04199.html#a6">nlassert</a>(_Owner); +01147 <span class="keywordflow">return</span> <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>->getLocalToWorldMatrix(); +01148 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CPSZoneSpherea23" doxytag="NL3D::CPSLocatedBindable::getLOD" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a05363.html#a558">TPSLod</a> NL3D::CPSLocatedBindable::getLOD </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap> const<code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +get the valid lods for that object +<p> + +<p> +Definition at line <a class="el" href="a06247.html#l00954">954</a> of file <a class="el" href="a06247.html">ps_located.h</a>. +<p> +References <a class="el" href="a06247.html#l01029">_LOD</a>, and <a class="el" href="a06248.html#l00036">NL3D::TPSLod</a>. +<p> +<div class="fragment"><pre>00954 { <span class="keywordflow">return</span> <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep4">_LOD</a>; } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CPSZoneSpherea25" doxytag="NL3D::CPSLocatedBindable::getName" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> std::string NL3D::CPSLocatedBindable::getName </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap> const<code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +get the located bindable name (edition purpose) +<p> + +<p> +Definition at line <a class="el" href="a06247.html#l00948">948</a> of file <a class="el" href="a06247.html">ps_located.h</a>. +<p> +<div class="fragment"><pre>00948 { <span class="keywordflow">return</span> <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep5">_Name</a>; } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CPSZoneSpherea28" doxytag="NL3D::CPSLocatedBindable::getOwner" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> const <a class="el" href="a03214.html">CPSLocated</a>* NL3D::CPSLocatedBindable::getOwner </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap> const<code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +get the located that owns this bindable (const version) +<p> + +<p> +Definition at line <a class="el" href="a06247.html#l00944">944</a> of file <a class="el" href="a06247.html">ps_located.h</a>. +<p> +<div class="fragment"><pre>00944 { <span class="keywordflow">return</span> <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>; } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CPSZoneSpherea29" doxytag="NL3D::CPSLocatedBindable::getOwner" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a03214.html">CPSLocated</a>* NL3D::CPSLocatedBindable::getOwner </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +get the located that owns this bindable +<p> + +<p> +Definition at line <a class="el" href="a06247.html#l00942">942</a> of file <a class="el" href="a06247.html">ps_located.h</a>. +<p> +Referenced by <a class="el" href="a06246.html#l01051">NL3D::CPSLocated::deleteElement()</a>, <a class="el" href="a06144.html#l00208">NL3D::CParticleSystemInstanceUser::emit()</a>, <a class="el" href="a06234.html#l00122">NL3D::CPSFaceLookAt::CSecondSize::getSizeOwner()</a>, <a class="el" href="a06281.html#l00355">NL3D::CPSSound::newElement()</a>, <a class="el" href="a06246.html#l01836">NL3D::CPSLocated::registerIntegrableForce()</a>, <a class="el" href="a06142.html#l01081">NL3D::CParticleSystem::registerLocatedBindableExternID()</a>, <a class="el" href="a06144.html#l00236">NL3D::CParticleSystemInstanceUser::removeByID()</a>, <a class="el" href="a06281.html#l00415">NL3D::CPSSound::resize()</a>, <a class="el" href="a06244.html#l00337">NL3D::CPSLight::resize()</a>, <a class="el" href="a06281.html#l00109">NL3D::CPSSound::step()</a>, <a class="el" href="a06246.html#l01851">NL3D::CPSLocated::unregisterIntegrableForce()</a>, and <a class="el" href="a06142.html#l01096">NL3D::CParticleSystem::unregisterLocatedBindableExternID()</a>. +<p> +<div class="fragment"><pre>00942 { <span class="keywordflow">return</span> <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>; } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CPSTargetLocatedBindablea25" doxytag="NL3D::CPSLocatedBindable::getPriority" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual <a class="el" href="a04558.html#a11">uint32</a> NL3D::CPSLocatedBindable::getPriority </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap> const<code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Get the priority of the bindable The more high it is, the earlier it is dealt with +<p> +Implemented in <a class="el" href="a03179.html#NL3D_1_1CPSSphericalEmittera42">NL3D::CPSEmitter</a>, <a class="el" href="a02690.html#NL3D_1_1CPSTurbula29">NL3D::CPSForce</a>, <a class="el" href="a03213.html#NL3D_1_1CPSLighta21">NL3D::CPSLight</a>, <a class="el" href="a03162.html#NL3D_1_1CPSTailDota33">NL3D::CPSParticle</a>, <a class="el" href="a03235.html#NL3D_1_1CPSSounda29">NL3D::CPSSound</a>, and <a class="el" href="a03255.html#NL3D_1_1CPSZoneSpherea30">NL3D::CPSZone</a>. +<p> +Referenced by <a class="el" href="a06247.html#l01048">NL3D::operator<()</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CPSZoneSpherea32" doxytag="NL3D::CPSLocatedBindable::getSysMat" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> const <a class="el" href="a02851.html">NLMISC::CMatrix</a> & NL3D::CPSLocatedBindable::getSysMat </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap> const</td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +*************************************************************************************** +<p> + +<p> +Definition at line <a class="el" href="a06246.html#l02108">2108</a> of file <a class="el" href="a06246.html">ps_located.cpp</a>. +<p> +References <a class="el" href="a06151.html#l00111">NL3D::CParticleSystemProcess::getOwner()</a>, <a class="el" href="a06143.html#l00184">NL3D::CParticleSystem::getSysMat()</a>, and <a class="el" href="a05622.html#l00290">nlassert</a>. +<p> +<div class="fragment"><pre>02109 { +02110 <a class="code" href="a04199.html#a6">nlassert</a>(_Owner); +02111 <span class="keywordflow">return</span> <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>->getOwner()->getSysMat(); +02112 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CPSTargetLocatedBindablea29" doxytag="NL3D::CPSLocatedBindable::getType" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual <a class="el" href="a04558.html#a11">uint32</a> NL3D::CPSLocatedBindable::getType </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap> const<code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Gives the type for this bindable. types are encoded as constant uint32 +<p> +Implemented in <a class="el" href="a03179.html#NL3D_1_1CPSSphericalEmittera45">NL3D::CPSEmitter</a>, <a class="el" href="a02690.html#NL3D_1_1CPSTurbula34">NL3D::CPSForce</a>, <a class="el" href="a03213.html#NL3D_1_1CPSLighta23">NL3D::CPSLight</a>, <a class="el" href="a03162.html#NL3D_1_1CPSTailDota35">NL3D::CPSParticle</a>, <a class="el" href="a03235.html#NL3D_1_1CPSSounda33">NL3D::CPSSound</a>, and <a class="el" href="a03255.html#NL3D_1_1CPSZoneSpherea35">NL3D::CPSZone</a>. +<p> +Referenced by <a class="el" href="a06142.html#l01718">NL3D::CParticleSystem::activateEmitters()</a>, <a class="el" href="a06246.html#l01051">NL3D::CPSLocated::deleteElement()</a>, <a class="el" href="a06144.html#l00208">NL3D::CParticleSystemInstanceUser::emit()</a>, <a class="el" href="a06142.html#l01556">NL3D::CParticleSystem::evalDuration()</a>, <a class="el" href="a06142.html#l01821">NL3D::CParticleSystem::getCurrNumParticles()</a>, <a class="el" href="a06142.html#l01797">NL3D::CParticleSystem::getMaxNumParticles()</a>, <a class="el" href="a06142.html#l01738">NL3D::CParticleSystem::hasActiveEmitters()</a>, <a class="el" href="a06142.html#l01761">NL3D::CParticleSystem::hasEmittersTemplates()</a>, <a class="el" href="a06142.html#l01016">NL3D::CParticleSystem::hasLightableObjects()</a>, <a class="el" href="a06142.html#l00972">NL3D::CParticleSystem::hasOpaqueObjects()</a>, <a class="el" href="a06142.html#l00994">NL3D::CParticleSystem::hasTransparentObjects()</a>, <a class="el" href="a06142.html#l00172">NL3D::CParticleSystem::reactivateSound()</a>, and <a class="el" href="a06142.html#l00152">NL3D::CParticleSystem::stopSound()</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CPSZoneSpherea36" doxytag="NL3D::CPSLocatedBindable::getUserMatrixUsageCount" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual bool NL3D::CPSLocatedBindable::getUserMatrixUsageCount </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap> const<code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Reimplemented in <a class="el" href="a03179.html#NL3D_1_1CPSSphericalEmittera46">NL3D::CPSEmitter</a>. +<p> +Definition at line <a class="el" href="a06247.html#l00974">974</a> of file <a class="el" href="a06247.html">ps_located.h</a>. +<p> +Referenced by <a class="el" href="a06246.html#l01975">finalize()</a>, and <a class="el" href="a06246.html#l01948">setOwner()</a>. +<p> +<div class="fragment"><pre>00974 { <span class="keywordflow">return</span> 0; } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CPSZoneSpherea37" doxytag="NL3D::CPSLocatedBindable::getViewMat" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> const <a class="el" href="a02851.html">NLMISC::CMatrix</a> & NL3D::CPSLocatedBindable::getViewMat </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap> const</td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +shortcut to get the view matrix +<p> + +<p> +Definition at line <a class="el" href="a06246.html#l02125">2125</a> of file <a class="el" href="a06246.html">ps_located.cpp</a>. +<p> +References <a class="el" href="a06151.html#l00111">NL3D::CParticleSystemProcess::getOwner()</a>, <a class="el" href="a06143.html#l00220">NL3D::CParticleSystem::getViewMat()</a>, and <a class="el" href="a05622.html#l00290">nlassert</a>. +<p> +Referenced by <a class="el" href="a06277.html#l00319">NL3D::CPSRibbonLookAt::displayRibbons()</a>, and <a class="el" href="a06233.html#l00379">NL3D::CPSFaceLookAtHelper::drawLookAt()</a>. +<p> +<div class="fragment"><pre>02126 { +02127 <a class="code" href="a04199.html#a6">nlassert</a>(_Owner); +02128 <span class="keywordflow">return</span> <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>->getOwner()->getViewMat(); +02129 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CPSZoneSpherea38" doxytag="NL3D::CPSLocatedBindable::hasEmitters" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual bool NL3D::CPSLocatedBindable::hasEmitters </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap> const<code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +tells wether there are alive emitters +<p> + +<p> +Definition at line <a class="el" href="a06247.html#l00958">958</a> of file <a class="el" href="a06247.html">ps_located.h</a>. +<p> +<div class="fragment"><pre>00958 { <span class="keywordflow">return</span> <span class="keyword">false</span>; } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CPSZoneSpherea39" doxytag="NL3D::CPSLocatedBindable::hasParticles" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual bool NL3D::CPSLocatedBindable::hasParticles </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap> const<code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +tells wether there are alive entities / particles +<p> + +<p> +Reimplemented in <a class="el" href="a03162.html#NL3D_1_1CPSTailDota41">NL3D::CPSParticle</a>. +<p> +Definition at line <a class="el" href="a06247.html#l00956">956</a> of file <a class="el" href="a06247.html">ps_located.h</a>. +<p> +<div class="fragment"><pre>00956 { <span class="keywordflow">return</span> <span class="keyword">false</span>; } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CPSZoneSpherea40" doxytag="NL3D::CPSLocatedBindable::isActive" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> bool NL3D::CPSLocatedBindable::isActive </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap> const<code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06247.html#l00844">844</a> of file <a class="el" href="a06247.html">ps_located.h</a>. +<p> +References <a class="el" href="a06247.html#l01033">_Active</a>. +<p> +Referenced by <a class="el" href="a06142.html#l01738">NL3D::CParticleSystem::hasActiveEmitters()</a>. +<p> +<div class="fragment"><pre>00844 { <span class="keywordflow">return</span> <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep0">_Active</a>; } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CPSZoneSpherea41" doxytag="NL3D::CPSLocatedBindable::motionTypeChanged" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NL3D::CPSLocatedBindable::motionTypeChanged </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">bool </td> + <td class="mdname1" valign="top" nowrap> <em>parametric</em> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +called when a located has switch between incrmental / parametric motion. The default does nothing +<p> + +<p> +Reimplemented in <a class="el" href="a03227.html#NL3D_1_1CPSTailDotb11">NL3D::CPSRibbonBase</a>. +<p> +Definition at line <a class="el" href="a06247.html#l00971">971</a> of file <a class="el" href="a06247.html">ps_located.h</a>. +<p> +Referenced by <a class="el" href="a06246.html#l00751">NL3D::CPSLocated::bind()</a>. +<p> +<div class="fragment"><pre>00971 {} +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CPSZoneb3" doxytag="NL3D::CPSLocatedBindable::newElement" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NL3D::CPSLocatedBindable::newElement </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="a03214.html">CPSLocated</a> * </td> + <td class="mdname" nowrap> <em>emitterLocated</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap><a class="el" href="a04558.html#a11">uint32</a> </td> + <td class="mdname" nowrap> <em>emitterIndex</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [protected, pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Generate a new element for this bindable. They are generated according to the propertie of the class +<p> +Implemented in <a class="el" href="a03177.html#NL3D_1_1CPSDotb9">NL3D::CPSDot</a>, <a class="el" href="a03179.html#NL3D_1_1CPSEmitterb5">NL3D::CPSEmitter</a>, <a class="el" href="a03181.html#NL3D_1_1CPSRadialEmitterb6">NL3D::CPSEmitterDirectionnal</a>, <a class="el" href="a03183.html#NL3D_1_1CPSEmitterOmnib6">NL3D::CPSEmitterOmni</a>, <a class="el" href="a03184.html#NL3D_1_1CPSEmitterRectangleb6">NL3D::CPSEmitterRectangle</a>, <a class="el" href="a03238.html#NL3D_1_1CPSSphericalEmitterb6">NL3D::CPSSphericalEmitter</a>, <a class="el" href="a03186.html#NL3D_1_1CPSFaceb22">NL3D::CPSFace</a>, <a class="el" href="a03191.html#NL3D_1_1CPSFaceLookAtb23">NL3D::CPSFaceLookAt</a>, <a class="el" href="a03194.html#NL3D_1_1CPSFanLightb12">NL3D::CPSFanLight</a>, <a class="el" href="a02690.html#NL3D_1_1CPSForceb5">NL3D::CPSForce</a>, <a class="el" href="a03149.html#NL3D_1_1CPSSpringb7">NL3D::CPSForceIntensityHelper</a>, <a class="el" href="a02688.html#NL3D_1_1CIsotropicForceTb5">NL3D::CIsotropicForceT< T ></a>, <a class="el" href="a03203.html#NL3D_1_1CPSFluidFrictionb7">NL3D::CPSFluidFriction</a>, <a class="el" href="a03147.html#NL3D_1_1CPSBrownianForceb7">NL3D::CPSBrownianForce</a>, <a class="el" href="a03243.html#NL3D_1_1CPSTurbulb7">NL3D::CPSTurbul</a>, <a class="el" href="a03173.html#NL3D_1_1CPSCylindricVortexb7">NL3D::CPSCylindricVortex</a>, <a class="el" href="a03213.html#NL3D_1_1CPSLightb3">NL3D::CPSLight</a>, <a class="el" href="a03218.html#NL3D_1_1CPSMeshb11">NL3D::CPSMesh</a>, <a class="el" href="a03161.html#NL3D_1_1CPSConstraintMeshb18">NL3D::CPSConstraintMesh</a>, <a class="el" href="a03162.html#NL3D_1_1CPSParticleb4">NL3D::CPSParticle</a>, <a class="el" href="a03187.html#NL3D_1_1CPSQuadb19">NL3D::CPSQuad</a>, <a class="el" href="a03226.html#NL3D_1_1CPSRibbonb14">NL3D::CPSRibbon</a>, <a class="el" href="a03227.html#NL3D_1_1CPSRibbonBaseb9">NL3D::CPSRibbonBase</a>, <a class="el" href="a03230.html#NL3D_1_1CPSRibbonLookAtb14">NL3D::CPSRibbonLookAt</a>, <a class="el" href="a03233.html#NL3D_1_1CPSShockWaveb16">NL3D::CPSShockWave</a>, <a class="el" href="a03235.html#NL3D_1_1CPSSoundb3">NL3D::CPSSound</a>, <a class="el" href="a03240.html#NL3D_1_1CPSTailDotb13">NL3D::CPSTailDot</a>, <a class="el" href="a03258.html#NL3D_1_1CPSZonePlaneb4">NL3D::CPSZonePlane</a>, <a class="el" href="a03260.html#NL3D_1_1CPSZoneSphereb4">NL3D::CPSZoneSphere</a>, <a class="el" href="a03257.html#NL3D_1_1CPSZoneDiscb4">NL3D::CPSZoneDisc</a>, <a class="el" href="a03256.html#NL3D_1_1CPSZoneCylinderb4">NL3D::CPSZoneCylinder</a>, <a class="el" href="a03259.html#NL3D_1_1CPSZoneRectangleb4">NL3D::CPSZoneRectangle</a>, <a class="el" href="a02688.html#NL3D_1_1CIsotropicForceTb5">NL3D::CIsotropicForceT< CPSTurbulForceFunc ></a>, and <a class="el" href="a02688.html#NL3D_1_1CIsotropicForceTb5">NL3D::CIsotropicForceT< CPSFluidFrictionFunctor ></a>. +<p> +Referenced by <a class="el" href="a06246.html#l00751">NL3D::CPSLocated::bind()</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CPSTailDota46" doxytag="NL3D::CPSLocatedBindable::notifyTargetRemoved" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPSLocatedBindable::notifyTargetRemoved </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="a03214.html">CPSLocated</a> * </td> + <td class="mdname1" valign="top" nowrap> <em>ptr</em> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +*************************************************************************************** +<p> +Can be used by located bindable that have located as targets (emitter, collision zone, forces) to be notified that one of their target has been removed. To do this : The object that focus the target must call registerDTorObserver on the target, with himself as a parameter When the target is removed, this target will call this method for all registered <a class="el" href="a03214.html">CPSLocated</a> The default behaviour remove this object as an observer<p> +<dl compact><dt><b>See also:</b></dt><dd>CPSLocated::registerDTorObserver()</dd></dl> + +<p> +Reimplemented in <a class="el" href="a03179.html#NL3D_1_1CPSSphericalEmittera55">NL3D::CPSEmitter</a>, and <a class="el" href="a02689.html#NL3D_1_1CPSZoneSphereb5">NL3D::CPSTargetLocatedBindable</a>. +<p> +Definition at line <a class="el" href="a06246.html#l01996">1996</a> of file <a class="el" href="a06246.html">ps_located.cpp</a>. +<p> +References <a class="el" href="a06246.html#l00834">NL3D::CPSLocated::unregisterDtorObserver()</a>. +<p> +Referenced by <a class="el" href="a06246.html#l00185">NL3D::CPSLocated::releaseRefTo()</a>. +<p> +<div class="fragment"><pre>01997 { +01998 ptr->unregisterDtorObserver(<span class="keyword">this</span>); +01999 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CPSTailDota47" doxytag="NL3D::CPSLocatedBindable::releaseAllRef" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPSLocatedBindable::releaseAllRef </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +*************************************************************************************** +<p> +Release any reference this obj may have to other process of the system For example, this is used when detaching a located bindable from a system. +<p> +Reimplemented in <a class="el" href="a03179.html#NL3D_1_1CPSSphericalEmittera57">NL3D::CPSEmitter</a>, <a class="el" href="a03213.html#NL3D_1_1CPSLightb4">NL3D::CPSLight</a>, <a class="el" href="a02689.html#NL3D_1_1CPSZoneSpherea45">NL3D::CPSTargetLocatedBindable</a>, and <a class="el" href="a03218.html#NL3D_1_1CPSMeshb15">NL3D::CPSMesh</a>. +<p> +Definition at line <a class="el" href="a06246.html#l02170">2170</a> of file <a class="el" href="a06246.html">ps_located.cpp</a>. +<p> +Referenced by <a class="el" href="a06246.html#l01948">setOwner()</a>. +<p> +<div class="fragment"><pre>02171 { +02172 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CPSTailDota48" doxytag="NL3D::CPSLocatedBindable::releaseRefTo" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NL3D::CPSLocatedBindable::releaseRefTo </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const <a class="el" href="a03054.html">CParticleSystemProcess</a> * </td> + <td class="mdname1" valign="top" nowrap> <em>other</em> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Release any reference this obj may have on the given process. For example, this is used when detaching a located bindable from a system. +<p> +Reimplemented in <a class="el" href="a03179.html#NL3D_1_1CPSSphericalEmittera58">NL3D::CPSEmitter</a>, and <a class="el" href="a02689.html#NL3D_1_1CPSZoneSpherea46">NL3D::CPSTargetLocatedBindable</a>. +<p> +Definition at line <a class="el" href="a06247.html#l00871">871</a> of file <a class="el" href="a06247.html">ps_located.h</a>. +<p> +<div class="fragment"><pre>00871 {} +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CPSZoneb5" doxytag="NL3D::CPSLocatedBindable::resize" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NL3D::CPSLocatedBindable::resize </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a11">uint32</a> </td> + <td class="mdname1" valign="top" nowrap> <em>size</em> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [protected, pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Resize the bindable attributes containers should not be called directly. Call <a class="el" href="a03214.html#NL3D_1_1CPSLocateda79">CPSLocated::resize</a> instead +<p> +Implemented in <a class="el" href="a03177.html#NL3D_1_1CPSDotb11">NL3D::CPSDot</a>, <a class="el" href="a03179.html#NL3D_1_1CPSEmitterb12">NL3D::CPSEmitter</a>, <a class="el" href="a03181.html#NL3D_1_1CPSRadialEmitterb14">NL3D::CPSEmitterDirectionnal</a>, <a class="el" href="a03183.html#NL3D_1_1CPSEmitterOmnib14">NL3D::CPSEmitterOmni</a>, <a class="el" href="a03184.html#NL3D_1_1CPSEmitterRectangleb14">NL3D::CPSEmitterRectangle</a>, <a class="el" href="a03238.html#NL3D_1_1CPSSphericalEmitterb14">NL3D::CPSSphericalEmitter</a>, <a class="el" href="a03186.html#NL3D_1_1CPSFaceb27">NL3D::CPSFace</a>, <a class="el" href="a03191.html#NL3D_1_1CPSFaceLookAtb27">NL3D::CPSFaceLookAt</a>, <a class="el" href="a03194.html#NL3D_1_1CPSFanLightb15">NL3D::CPSFanLight</a>, <a class="el" href="a02690.html#NL3D_1_1CPSForceb9">NL3D::CPSForce</a>, <a class="el" href="a03149.html#NL3D_1_1CPSSpringb12">NL3D::CPSForceIntensityHelper</a>, <a class="el" href="a02688.html#NL3D_1_1CIsotropicForceTb9">NL3D::CIsotropicForceT< T ></a>, <a class="el" href="a03203.html#NL3D_1_1CPSFluidFrictionb12">NL3D::CPSFluidFriction</a>, <a class="el" href="a03147.html#NL3D_1_1CPSBrownianForceb12">NL3D::CPSBrownianForce</a>, <a class="el" href="a03243.html#NL3D_1_1CPSTurbulb12">NL3D::CPSTurbul</a>, <a class="el" href="a03173.html#NL3D_1_1CPSCylindricVortexb12">NL3D::CPSCylindricVortex</a>, <a class="el" href="a03213.html#NL3D_1_1CPSLightb5">NL3D::CPSLight</a>, <a class="el" href="a03218.html#NL3D_1_1CPSMeshb16">NL3D::CPSMesh</a>, <a class="el" href="a03161.html#NL3D_1_1CPSConstraintMeshb23">NL3D::CPSConstraintMesh</a>, <a class="el" href="a03162.html#NL3D_1_1CPSParticleb6">NL3D::CPSParticle</a>, <a class="el" href="a03187.html#NL3D_1_1CPSQuadb23">NL3D::CPSQuad</a>, <a class="el" href="a03226.html#NL3D_1_1CPSRibbonb18">NL3D::CPSRibbon</a>, <a class="el" href="a03227.html#NL3D_1_1CPSRibbonBaseb12">NL3D::CPSRibbonBase</a>, <a class="el" href="a03230.html#NL3D_1_1CPSRibbonLookAtb18">NL3D::CPSRibbonLookAt</a>, <a class="el" href="a03233.html#NL3D_1_1CPSShockWaveb21">NL3D::CPSShockWave</a>, <a class="el" href="a03235.html#NL3D_1_1CPSSoundb5">NL3D::CPSSound</a>, <a class="el" href="a03240.html#NL3D_1_1CPSTailDotb16">NL3D::CPSTailDot</a>, <a class="el" href="a03258.html#NL3D_1_1CPSZonePlaneb6">NL3D::CPSZonePlane</a>, <a class="el" href="a03260.html#NL3D_1_1CPSZoneSphereb6">NL3D::CPSZoneSphere</a>, <a class="el" href="a03257.html#NL3D_1_1CPSZoneDiscb6">NL3D::CPSZoneDisc</a>, <a class="el" href="a03256.html#NL3D_1_1CPSZoneCylinderb6">NL3D::CPSZoneCylinder</a>, <a class="el" href="a03259.html#NL3D_1_1CPSZoneRectangleb6">NL3D::CPSZoneRectangle</a>, <a class="el" href="a02688.html#NL3D_1_1CIsotropicForceTb9">NL3D::CIsotropicForceT< CPSTurbulForceFunc ></a>, and <a class="el" href="a02688.html#NL3D_1_1CIsotropicForceTb9">NL3D::CIsotropicForceT< CPSFluidFrictionFunctor ></a>. +<p> +Referenced by <a class="el" href="a06246.html#l00751">NL3D::CPSLocated::bind()</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CPSLocatedBindablez743_2" doxytag="NL3D::CPSLocatedBindable::serial" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPSLocatedBindable::serial </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="a02270.html">NLMISC::IStream</a> & </td> + <td class="mdname1" valign="top" nowrap> <em>f</em> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap> throw (<a class="el" href="a03781.html">NLMISC::EStream</a>)<code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +*************************************************************************************** +<p> + +<p> +Implements <a class="el" href="a02867.html#NL3D_1_1ITrackDefaulta6">NLMISC::IStreamable</a>. +<p> +Reimplemented in <a class="el" href="a03177.html#NL3D_1_1CPSDota50">NL3D::CPSDot</a>, <a class="el" href="a03179.html#NL3D_1_1CPSEmittera49">NL3D::CPSEmitter</a>, <a class="el" href="a03181.html#NL3D_1_1CPSEmitterDirectionnala58">NL3D::CPSEmitterDirectionnal</a>, <a class="el" href="a03225.html#NL3D_1_1CPSRadialEmittera59">NL3D::CPSRadialEmitter</a>, <a class="el" href="a03183.html#NL3D_1_1CPSEmitterOmnia55">NL3D::CPSEmitterOmni</a>, <a class="el" href="a03184.html#NL3D_1_1CPSEmitterRectanglea62">NL3D::CPSEmitterRectangle</a>, <a class="el" href="a03180.html#NL3D_1_1CPSEmitterConica60">NL3D::CPSEmitterConic</a>, <a class="el" href="a03238.html#NL3D_1_1CPSSphericalEmittera59">NL3D::CPSSphericalEmitter</a>, <a class="el" href="a03186.html#NL3D_1_1CPSFacea82">NL3D::CPSFace</a>, <a class="el" href="a03191.html#NL3D_1_1CPSFaceLookAta85">NL3D::CPSFaceLookAt</a>, <a class="el" href="a03194.html#NL3D_1_1CPSFanLightz735_1">NL3D::CPSFanLight</a>, <a class="el" href="a02690.html#NL3D_1_1CPSForcea43">NL3D::CPSForce</a>, <a class="el" href="a03149.html#NL3D_1_1CPSForceIntensityHelpera45">NL3D::CPSForceIntensityHelper</a>, <a class="el" href="a02688.html#NL3D_1_1CIsotropicForceTa42">NL3D::CIsotropicForceT< T ></a>, <a class="el" href="a03176.html#NL3D_1_1CPSDirectionnalForcea47">NL3D::CPSDirectionnalForce</a>, <a class="el" href="a03205.html#NL3D_1_1CPSGravitya47">NL3D::CPSGravity</a>, <a class="el" href="a03150.html#NL3D_1_1CPSCentralGravitya47">NL3D::CPSCentralGravity</a>, <a class="el" href="a03239.html#NL3D_1_1CPSSpringa47">NL3D::CPSSpring</a>, <a class="el" href="a03173.html#NL3D_1_1CPSCylindricVortexa53">NL3D::CPSCylindricVortex</a>, <a class="el" href="a03217.html#NL3D_1_1CPSMagneticForcea48">NL3D::CPSMagneticForce</a>, <a class="el" href="a03213.html#NL3D_1_1CPSLightz739_2">NL3D::CPSLight</a>, <a class="el" href="a02689.html#NL3D_1_1CPSTargetLocatedBindablea39">NL3D::CPSTargetLocatedBindable</a>, <a class="el" href="a03218.html#NL3D_1_1CPSMesha53">NL3D::CPSMesh</a>, <a class="el" href="a03161.html#NL3D_1_1CPSConstraintMesha68">NL3D::CPSConstraintMesh</a>, <a class="el" href="a03162.html#NL3D_1_1CPSParticlea42">NL3D::CPSParticle</a>, <a class="el" href="a03187.html#NL3D_1_1CPSQuadb27">NL3D::CPSQuad</a>, <a class="el" href="a03226.html#NL3D_1_1CPSRibbonz748_2">NL3D::CPSRibbon</a>, <a class="el" href="a03227.html#NL3D_1_1CPSRibbonBasez753_1">NL3D::CPSRibbonBase</a>, <a class="el" href="a03230.html#NL3D_1_1CPSRibbonLookAtz756_2">NL3D::CPSRibbonLookAt</a>, <a class="el" href="a03233.html#NL3D_1_1CPSShockWavea70">NL3D::CPSShockWave</a>, <a class="el" href="a03235.html#NL3D_1_1CPSSoundz762_1">NL3D::CPSSound</a>, <a class="el" href="a03240.html#NL3D_1_1CPSTailDotz763_2">NL3D::CPSTailDot</a>, <a class="el" href="a03255.html#NL3D_1_1CPSZonea43">NL3D::CPSZone</a>, <a class="el" href="a03258.html#NL3D_1_1CPSZonePlanea47">NL3D::CPSZonePlane</a>, <a class="el" href="a03260.html#NL3D_1_1CPSZoneSpherea48">NL3D::CPSZoneSphere</a>, <a class="el" href="a03257.html#NL3D_1_1CPSZoneDisca48">NL3D::CPSZoneDisc</a>, <a class="el" href="a03256.html#NL3D_1_1CPSZoneCylindera48">NL3D::CPSZoneCylinder</a>, <a class="el" href="a03259.html#NL3D_1_1CPSZoneRectanglea48">NL3D::CPSZoneRectangle</a>, <a class="el" href="a02688.html#NL3D_1_1CIsotropicForceTa42">NL3D::CIsotropicForceT< CPSTurbulForceFunc ></a>, and <a class="el" href="a02688.html#NL3D_1_1CIsotropicForceTa42">NL3D::CIsotropicForceT< CPSFluidFrictionFunctor ></a>. +<p> +Definition at line <a class="el" href="a06246.html#l02002">2002</a> of file <a class="el" href="a06246.html">ps_located.cpp</a>. +<p> +References <a class="el" href="a05646.html#l00235">len</a>, <a class="el" href="a05981.html#l00104">sint</a>, <a class="el" href="a05981.html#l00099">sint32</a>, and <a class="el" href="a05981.html#l00100">uint32</a>. +<p> +<div class="fragment"><pre>02003 { +02004 <a class="code" href="a04558.html#a14">sint</a> ver = f.<a class="code" href="a02270.html#NLMISC_1_1IStreamz2035_8">serialVersion</a>(4); +02005 f.<a class="code" href="a02270.html#NLMISC_1_1IStreamz2035_7">serialPtr</a>(_Owner); +02006 <span class="keywordflow">if</span> (ver > 1) f.<a class="code" href="a02270.html#NLMISC_1_1IStreama7">serialEnum</a>(_LOD); +02007 <span class="keywordflow">if</span> (ver > 2) +02008 { +02009 <span class="keywordflow">if</span> (f.<a class="code" href="a02270.html#NLMISC_1_1IStreama0">isReading</a>() && !CParticleSystem::getSerializeIdentifierFlag()) +02010 { +02011 <span class="comment">// just skip the name</span> +02012 <a class="code" href="a04558.html#a10">sint32</a> <a class="code" href="a04223.html#a571">len</a>; +02013 f.<a class="code" href="a02270.html#NLMISC_1_1IStreama5">serial</a>(len); +02014 f.<a class="code" href="a02270.html#NLMISC_1_1IStreamz2036_3">seek</a>(len, NLMISC::IStream::current); +02015 } +02016 <span class="keywordflow">else</span> +02017 { +02018 f.<a class="code" href="a02270.html#NLMISC_1_1IStreama5">serial</a>(_Name); +02019 } +02020 } +02021 <span class="keywordflow">if</span> (ver > 3) +02022 { +02023 <span class="keywordflow">if</span> (f.<a class="code" href="a02270.html#NLMISC_1_1IStreama0">isReading</a>()) +02024 { +02025 <a class="code" href="a04558.html#a11">uint32</a> <span class="keywordtype">id</span>; +02026 f.<a class="code" href="a02270.html#NLMISC_1_1IStreama5">serial</a>(<span class="keywordtype">id</span>); +02027 <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherea52">setExternID</a>(<span class="keywordtype">id</span>); +02028 } +02029 <span class="keywordflow">else</span> +02030 { +02031 f.<a class="code" href="a02270.html#NLMISC_1_1IStreama5">serial</a>(_ExternID); +02032 } +02033 } +02034 +02035 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CPSZoneSpherea49" doxytag="NL3D::CPSLocatedBindable::setActive" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPSLocatedBindable::setActive </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">bool </td> + <td class="mdname1" valign="top" nowrap> <em>active</em> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Activate / Deactivate this object. When not active, the owning system won't try to call the 'step' method. +<p> + +<p> +Definition at line <a class="el" href="a06247.html#l00843">843</a> of file <a class="el" href="a06247.html">ps_located.h</a>. +<p> +References <a class="el" href="a06247.html#l01033">_Active</a>. +<p> +Referenced by <a class="el" href="a06142.html#l01718">NL3D::CParticleSystem::activateEmitters()</a>, and <a class="el" href="a06144.html#l00320">NL3D::CParticleSystemInstanceUser::setActive()</a>. +<p> +<div class="fragment"><pre>00843 { <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep0">_Active</a> = active; } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CPSZoneSpherea52" doxytag="NL3D::CPSLocatedBindable::setExternID" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPSLocatedBindable::setExternID </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a11">uint32</a> </td> + <td class="mdname1" valign="top" nowrap> <em>id</em> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +*************************************************************************************** +<p> +set the extern ID of this located bindable. 0 means no extern access. The map of ID-locatedBindable. Is in th particle system, so this located bindable must have been attached to a particle system, otherwise an assertion is raised +<p> +Definition at line <a class="el" href="a06246.html#l02149">2149</a> of file <a class="el" href="a06246.html">ps_located.cpp</a>. +<p> +References <a class="el" href="a06247.html#l01027">_ExternID</a>, <a class="el" href="a06151.html#l00111">NL3D::CParticleSystemProcess::getOwner()</a>, <a class="el" href="a06142.html#l01081">NL3D::CParticleSystem::registerLocatedBindableExternID()</a>, <a class="el" href="a05981.html#l00100">uint32</a>, and <a class="el" href="a06142.html#l01096">NL3D::CParticleSystem::unregisterLocatedBindableExternID()</a>. +<p> +<div class="fragment"><pre>02150 { +02151 <span class="keywordflow">if</span> (<span class="keywordtype">id</span> == <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep3">_ExternID</a>) <span class="keywordflow">return</span>; +02152 CParticleSystem *ps = NULL; +02153 <span class="keywordflow">if</span> (<a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a> && <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>->getOwner()) +02154 { +02155 ps = <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>->getOwner(); +02156 } +02157 <span class="keywordflow">if</span> (ps) +02158 { +02159 ps->unregisterLocatedBindableExternID(<span class="keyword">this</span>); +02160 <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep3">_ExternID</a> = 0; +02161 } +02162 <span class="keywordflow">if</span> (<span class="keywordtype">id</span> != 0) +02163 { +02164 <span class="keywordflow">if</span> (ps) ps->registerLocatedBindableExternID(<span class="keywordtype">id</span>, <span class="keyword">this</span>); +02165 <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep3">_ExternID</a> = <span class="keywordtype">id</span>; +02166 } +02167 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CPSZoneSpherea53" doxytag="NL3D::CPSLocatedBindable::setLOD" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPSLocatedBindable::setLOD </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="a05363.html#a558">TPSLod</a> </td> + <td class="mdname1" valign="top" nowrap> <em>lod</em> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +set the LODs that apply to that object (warning : it is based on the position of the system, and don't act on a per instance basis ...) To have per instance precision, you must use an attribute maker that has LOD as its input +<p> +Definition at line <a class="el" href="a06247.html#l00952">952</a> of file <a class="el" href="a06247.html">ps_located.h</a>. +<p> +References <a class="el" href="a06247.html#l01029">_LOD</a>. +<p> +<div class="fragment"><pre>00952 { <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep4">_LOD</a> = lod; } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CPSZoneSpherea55" doxytag="NL3D::CPSLocatedBindable::setName" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPSLocatedBindable::setName </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const std::string & </td> + <td class="mdname1" valign="top" nowrap> <em>name</em> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +set the located bindable name (edition purpose) +<p> + +<p> +Definition at line <a class="el" href="a06247.html#l00946">946</a> of file <a class="el" href="a06247.html">ps_located.h</a>. +<p> +<div class="fragment"><pre>00946 { <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep5">_Name</a> = name; } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CPSZoneSphereb7" doxytag="NL3D::CPSLocatedBindable::setOwner" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPSLocatedBindable::setOwner </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="a03214.html">CPSLocated</a> * </td> + <td class="mdname1" valign="top" nowrap> <em>psl</em> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [protected, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +*************************************************************************************** +<p> + +<p> +Reimplemented in <a class="el" href="a03179.html#NL3D_1_1CPSSphericalEmittera76">NL3D::CPSEmitter</a>. +<p> +Definition at line <a class="el" href="a06246.html#l01948">1948</a> of file <a class="el" href="a06246.html">ps_located.cpp</a>. +<p> +References <a class="el" href="a06142.html#l01894">NL3D::CParticleSystem::addRefForUserSysCoordInfo()</a>, <a class="el" href="a02691.html#NL3D_1_1CPSZoneb1">deleteElement()</a>, <a class="el" href="a06151.html#l00111">NL3D::CParticleSystemProcess::getOwner()</a>, <a class="el" href="a06247.html#l00361">NL3D::CPSLocated::getSize()</a>, <a class="el" href="a06247.html#l00974">getUserMatrixUsageCount()</a>, <a class="el" href="a06246.html#l02170">releaseAllRef()</a>, <a class="el" href="a06142.html#l01907">NL3D::CParticleSystem::releaseRefForUserSysCoordInfo()</a>, and <a class="el" href="a05981.html#l00105">uint</a>. +<p> +Referenced by <a class="el" href="a06246.html#l00751">NL3D::CPSLocated::bind()</a>, and <a class="el" href="a06246.html#l01902">NL3D::CPSLocated::unbind()</a>. +<p> +<div class="fragment"><pre>01949 { +01950 <span class="keywordflow">if</span> (psl == <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>) <span class="keywordflow">return</span>; +01951 <span class="keywordflow">if</span> (psl == NULL) +01952 { +01953 <a class="code" href="a02691.html#NL3D_1_1CPSTailDota47">releaseAllRef</a>(); +01954 <span class="keywordflow">if</span> (<a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>) +01955 { +01956 <span class="comment">// empty this located bindable. Need to be empty if it must be rebound to another located.</span> +01957 <span class="keywordflow">for</span> (<a class="code" href="a04558.html#a15">uint</a> k = 0; k < <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>->getSize(); ++k) +01958 { +01959 <a class="code" href="a02691.html#NL3D_1_1CPSZoneb1">deleteElement</a>(0); +01960 } +01961 } +01962 } +01963 <span class="keywordflow">if</span> (<a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a> && <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>->getOwner()) +01964 { +01965 <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>->getOwner()->releaseRefForUserSysCoordInfo(<a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherea36">getUserMatrixUsageCount</a>()); +01966 } +01967 <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a> = psl; +01968 <span class="keywordflow">if</span> (<a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a> && <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>->getOwner()) +01969 { +01970 <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>->getOwner()->addRefForUserSysCoordInfo(<a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherea36">getUserMatrixUsageCount</a>()); +01971 } +01972 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CPSZoneSpherea59" doxytag="NL3D::CPSLocatedBindable::setupDriverModelMatrix" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPSLocatedBindable::setupDriverModelMatrix </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +shortcut to setup the model matrix (system basis or world basis) +<p> + +<p> +Definition at line <a class="el" href="a06246.html#l02142">2142</a> of file <a class="el" href="a06246.html">ps_located.cpp</a>. +<p> +References <a class="el" href="a05622.html#l00290">nlassert</a>, and <a class="el" href="a06246.html#l01775">NL3D::CPSLocated::setupDriverModelMatrix()</a>. +<p> +Referenced by <a class="el" href="a06246.html#l02038">displayIcon2d()</a>, <a class="el" href="a06283.html#l00242">NL3D::CPSTailDot::displayRibbons()</a>, <a class="el" href="a06277.html#l00319">NL3D::CPSRibbonLookAt::displayRibbons()</a>, <a class="el" href="a06273.html#l00471">NL3D::CPSRibbon::displayRibbons()</a>, <a class="el" href="a06226.html#l00122">NL3D::CPSDot::draw()</a>, <a class="el" href="a06231.html#l00055">NL3D::CPSFaceHelper::drawFaces()</a>, <a class="el" href="a06235.html#l00072">NL3D::CPSFanLightHelper::drawFanLight()</a>, <a class="el" href="a06233.html#l00379">NL3D::CPSFaceLookAtHelper::drawLookAt()</a>, <a class="el" href="a06233.html#l00089">NL3D::CPSFaceLookAtHelper::drawLookAtAlignOnMotion()</a>, <a class="el" href="a06250.html#l00521">NL3D::CPSConstraintMeshHelper::drawMeshs()</a>, <a class="el" href="a06250.html#l00793">NL3D::CPSConstraintMeshHelper::drawPrerotatedMeshs()</a>, <a class="el" href="a06287.html#l01375">NL3D::CPSZoneRectangle::show()</a>, <a class="el" href="a06287.html#l01160">NL3D::CPSZoneCylinder::show()</a>, <a class="el" href="a06287.html#l00625">NL3D::CPSZoneDisc::show()</a>, <a class="el" href="a06287.html#l00448">NL3D::CPSZoneSphere::show()</a>, <a class="el" href="a06287.html#l00140">NL3D::CPSZonePlane::show()</a>, <a class="el" href="a06239.html#l00900">NL3D::CPSCylindricVortex::show()</a>, <a class="el" href="a06239.html#l00295">NL3D::CPSDirectionnalForce::show()</a>, <a class="el" href="a06229.html#l02491">NL3D::CPSSphericalEmitter::showTool()</a>, <a class="el" href="a06229.html#l02391">NL3D::CPSEmitterRectangle::showTool()</a>, and <a class="el" href="a06229.html#l00447">NL3D::CPSEmitter::showTool()</a>. +<p> +<div class="fragment"><pre>02143 { +02144 <a class="code" href="a04199.html#a6">nlassert</a>(_Owner); +02145 <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>->setupDriverModelMatrix(); +02146 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CPSZoneSpherea60" doxytag="NL3D::CPSLocatedBindable::setZBias" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NL3D::CPSLocatedBindable::setZBias </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">float </td> + <td class="mdname1" valign="top" nowrap> <em>value</em> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Reimplemented in <a class="el" href="a03177.html#NL3D_1_1CPSDota61">NL3D::CPSDot</a>, <a class="el" href="a03194.html#NL3D_1_1CPSFanLighta82">NL3D::CPSFanLight</a>, <a class="el" href="a03218.html#NL3D_1_1CPSMesha69">NL3D::CPSMesh</a>, <a class="el" href="a03161.html#NL3D_1_1CPSConstraintMesha88">NL3D::CPSConstraintMesh</a>, <a class="el" href="a03162.html#NL3D_1_1CPSRibbonBasea51">NL3D::CPSParticle</a>, <a class="el" href="a03187.html#NL3D_1_1CPSQuada104">NL3D::CPSQuad</a>, <a class="el" href="a03226.html#NL3D_1_1CPSRibbona75">NL3D::CPSRibbon</a>, <a class="el" href="a03230.html#NL3D_1_1CPSRibbonLookAta66">NL3D::CPSRibbonLookAt</a>, <a class="el" href="a03233.html#NL3D_1_1CPSShockWavea98">NL3D::CPSShockWave</a>, and <a class="el" href="a03240.html#NL3D_1_1CPSTailDota60">NL3D::CPSTailDot</a>. +<p> +Definition at line <a class="el" href="a06247.html#l00980">980</a> of file <a class="el" href="a06247.html">ps_located.h</a>. +<p> +References <a class="el" href="a05646.html#l01132">value</a>. +<p> +<div class="fragment"><pre>00980 {} +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CPSTargetLocatedBindablea46" doxytag="NL3D::CPSLocatedBindable::step" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NL3D::CPSLocatedBindable::step </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="a05363.html#a556">TPSProcessPass</a> </td> + <td class="mdname" nowrap> <em>pass</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap><a class="el" href="a05363.html#a366">TAnimationTime</a> </td> + <td class="mdname" nowrap> <em>ellapsedTime</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap><a class="el" href="a05363.html#a366">TAnimationTime</a> </td> + <td class="mdname" nowrap> <em>realEt</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +process one pass for this bindable +<p> + +<p> +Implemented in <a class="el" href="a03179.html#NL3D_1_1CPSSphericalEmittera85">NL3D::CPSEmitter</a>, <a class="el" href="a03186.html#NL3D_1_1CPSFaceb34">NL3D::CPSFace</a>, <a class="el" href="a02690.html#NL3D_1_1CPSTurbula63">NL3D::CPSForce</a>, <a class="el" href="a03213.html#NL3D_1_1CPSLighta38">NL3D::CPSLight</a>, <a class="el" href="a03218.html#NL3D_1_1CPSMeshb21">NL3D::CPSMesh</a>, <a class="el" href="a03161.html#NL3D_1_1CPSConstraintMeshb31">NL3D::CPSConstraintMesh</a>, <a class="el" href="a03162.html#NL3D_1_1CPSShockWavea100">NL3D::CPSParticle</a>, <a class="el" href="a03226.html#NL3D_1_1CPSRibbona77">NL3D::CPSRibbon</a>, <a class="el" href="a03230.html#NL3D_1_1CPSRibbonLookAta68">NL3D::CPSRibbonLookAt</a>, <a class="el" href="a03235.html#NL3D_1_1CPSSounda61">NL3D::CPSSound</a>, <a class="el" href="a03240.html#NL3D_1_1CPSTailDota62">NL3D::CPSTailDot</a>, and <a class="el" href="a03255.html#NL3D_1_1CPSZoneSpherea62">NL3D::CPSZone</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CPSZoneSpherea65" doxytag="NL3D::CPSLocatedBindable::systemDateChanged" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NL3D::CPSLocatedBindable::systemDateChanged </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +PRIVATE USE : called by the system when its date has been manually changed. This his usually for object that expect time to be always increasing, so that they can reset their datas +<p> +Reimplemented in <a class="el" href="a03227.html#NL3D_1_1CPSRibbonBased6">NL3D::CPSRibbonBase</a>. +<p> +Definition at line <a class="el" href="a06247.html#l01038">1038</a> of file <a class="el" href="a06247.html">ps_located.h</a>. +<p> +<div class="fragment"><pre>01038 {} +</pre></div> </td> + </tr> +</table> +<hr><h2>Friends And Related Function Documentation</h2> +<a class="anchor" name="NL3D_1_1CPSZoneSpheren0" doxytag="NL3D::CPSLocatedBindable::CPSLocated" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> friend class <a class="el" href="a03214.html">CPSLocated</a><code> [friend]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Reimplemented in <a class="el" href="a02690.html#NL3D_1_1CPSTurbuln1">NL3D::CPSForce</a>. +<p> +Definition at line <a class="el" href="a06247.html#l00986">986</a> of file <a class="el" href="a06247.html">ps_located.h</a>. </td> + </tr> +</table> +<hr><h2>Field Documentation</h2> +<a class="anchor" name="NL3D_1_1CPSZoneSpherep0" doxytag="NL3D::CPSLocatedBindable::_Active" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> bool <a class="el" href="a02691.html#NL3D_1_1CPSZoneSpherep0">NL3D::CPSLocatedBindable::_Active</a><code> [protected]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06247.html#l01033">1033</a> of file <a class="el" href="a06247.html">ps_located.h</a>. +<p> +Referenced by <a class="el" href="a06247.html#l00844">isActive()</a>, and <a class="el" href="a06247.html#l00843">setActive()</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CPSZoneSpherep3" doxytag="NL3D::CPSLocatedBindable::_ExternID" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a11">uint32</a> <a class="el" href="a02691.html#NL3D_1_1CPSZoneSpherep3">NL3D::CPSLocatedBindable::_ExternID</a><code> [protected]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06247.html#l01027">1027</a> of file <a class="el" href="a06247.html">ps_located.h</a>. +<p> +Referenced by <a class="el" href="a06247.html#l00964">getExternID()</a>, <a class="el" href="a06246.html#l02149">setExternID()</a>, and <a class="el" href="a06246.html#l01984">~CPSLocatedBindable()</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CPSZoneSpherep4" doxytag="NL3D::CPSLocatedBindable::_LOD" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a05363.html#a558">TPSLod</a> <a class="el" href="a02691.html#NL3D_1_1CPSZoneSpherep4">NL3D::CPSLocatedBindable::_LOD</a><code> [protected]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +tells when this object must be dealt with +<p> + +<p> +Definition at line <a class="el" href="a06247.html#l01029">1029</a> of file <a class="el" href="a06247.html">ps_located.h</a>. +<p> +Referenced by <a class="el" href="a06247.html#l00954">getLOD()</a>, and <a class="el" href="a06247.html#l00952">setLOD()</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CPSZoneSpherep5" doxytag="NL3D::CPSLocatedBindable::_Name" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> std::string <a class="el" href="a02691.html#NL3D_1_1CPSZoneSpherep5">NL3D::CPSLocatedBindable::_Name</a><code> [protected]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06247.html#l01031">1031</a> of file <a class="el" href="a06247.html">ps_located.h</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CPSZoneSpherep6" doxytag="NL3D::CPSLocatedBindable::_Owner" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a03214.html">CPSLocated</a>* <a class="el" href="a02691.html#NL3D_1_1CPSZoneSpherep6">NL3D::CPSLocatedBindable::_Owner</a><code> [protected]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06247.html#l01026">1026</a> of file <a class="el" href="a06247.html">ps_located.h</a>. +<p> +Referenced by <a class="el" href="a06231.html#l00055">NL3D::CPSFaceHelper::drawFaces()</a>, <a class="el" href="a06235.html#l00072">NL3D::CPSFanLightHelper::drawFanLight()</a>, <a class="el" href="a06233.html#l00379">NL3D::CPSFaceLookAtHelper::drawLookAt()</a>, <a class="el" href="a06233.html#l00089">NL3D::CPSFaceLookAtHelper::drawLookAtAlignOnMotion()</a>, <a class="el" href="a06250.html#l00521">NL3D::CPSConstraintMeshHelper::drawMeshs()</a>, and <a class="el" href="a06250.html#l00793">NL3D::CPSConstraintMeshHelper::drawPrerotatedMeshs()</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following files:<ul> +<li><a class="el" href="a06247.html">ps_located.h</a><li><a class="el" href="a06246.html">ps_located.cpp</a></ul> +<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 07:17:25 2004 for NeL by +<a href="http://www.doxygen.org/index.html"> +<img src="doxygen.png" alt="doxygen" align="middle" border=0 > +</a>1.3.6 </small></address> +</body> +</html> |