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diff --git a/docs/doxygen/nel/a02678.html b/docs/doxygen/nel/a02678.html new file mode 100644 index 00000000..3b90a99a --- /dev/null +++ b/docs/doxygen/nel/a02678.html @@ -0,0 +1,325 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> +<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> +<title>NeL: NL3D::CInstanceLighter::CPointLightRT struct Reference</title> +<link href="doxygen.css" rel="stylesheet" type="text/css"> +</head><body> +<!-- Generated by Doxygen 1.3.6 --> +<div class="qindex"> <form class="search" action="search.php" method="get"> +<a class="qindex" href="main.html">Main Page</a> | <a class="qindex" href="namespaces.html">Namespace List</a> | <a class="qindex" href="hierarchy.html">Class Hierarchy</a> | <a class="qindex" href="classes.html">Alphabetical List</a> | <a class="qindex" href="annotated.html">Data Structures</a> | <a class="qindex" href="files.html">File List</a> | <a class="qindex" href="namespacemembers.html">Namespace Members</a> | <a class="qindex" href="functions.html">Data Fields</a> | <a class="qindex" href="globals.html">Globals</a> | <a class="qindex" href="pages.html">Related Pages</a> | <span class="search"><u>S</u>earch for <input class="search" type="text" name="query" value="" size="20" accesskey="s"/></span></form></div> +<h1>NL3D::CInstanceLighter::CPointLightRT Struct Reference</h1><hr><a name="_details"></a><h2>Detailed Description</h2> +A PointLight struct to test raytracing. +<p> + +<p> +Definition at line <a class="el" href="a05825.html#l00218">218</a> of file <a class="el" href="a05825.html">instance_lighter.h</a>.<table border=0 cellpadding=0 cellspacing=0> +<tr><td></td></tr> +<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top> </td><td class="memItemRight" valign=bottom><a class="el" href="a02678.html#NL3D_1_1CInstanceLighter_1_1CPointLightRTa0">CPointLightRT</a> ()</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>bool </td><td class="memItemRight" valign=bottom><a class="el" href="a02678.html#NL3D_1_1CInstanceLighter_1_1CPointLightRTa1">testRaytrace</a> (const <a class="el" href="a03128.html">CVector</a> &<a class="el" href="a04223.html#a576">v</a>, <a class="el" href="a04558.html#a14">sint</a> instanceComputed=-1)</td></tr> + +<tr><td colspan=2><br><h2>Data Fields</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a02291.html">NLMISC::CBSphere</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a02678.html#NL3D_1_1CInstanceLighter_1_1CPointLightRTo0">BSphere</a></td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a15">uint</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a02678.html#NL3D_1_1CInstanceLighter_1_1CPointLightRTo1">DstId</a></td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a02423.html">CCubeGrid</a>< const <a class="el" href="a02680.html">CTriangle</a> * > </td><td class="memItemRight" valign=bottom><a class="el" href="a02678.html#NL3D_1_1CInstanceLighter_1_1CPointLightRTo2">FaceCubeGrid</a></td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>float </td><td class="memItemRight" valign=bottom><a class="el" href="a02678.html#NL3D_1_1CInstanceLighter_1_1CPointLightRTo3">OODeltaAttenuation</a></td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03094.html">CPointLightNamed</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a02678.html#NL3D_1_1CInstanceLighter_1_1CPointLightRTo4">PointLight</a></td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a15">uint</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a02678.html#NL3D_1_1CInstanceLighter_1_1CPointLightRTo5">RefCount</a></td></tr> + +</table> +<hr><h2>Constructor & Destructor Documentation</h2> +<a class="anchor" name="NL3D_1_1CInstanceLighter_1_1CPointLightRTa0" doxytag="NL3D::CInstanceLighter::CPointLightRT::CPointLightRT" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::CInstanceLighter::CPointLightRT::CPointLightRT </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a05824.html#l00947">947</a> of file <a class="el" href="a05824.html">instance_lighter.cpp</a>. +<p> +References <a class="el" href="a05825.html#l00228">RefCount</a>. +<p> +<div class="fragment"><pre>00948 { +00949 <a class="code" href="a02678.html#NL3D_1_1CInstanceLighter_1_1CPointLightRTo5">RefCount</a>= 0; +00950 } +</pre></div> </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a class="anchor" name="NL3D_1_1CInstanceLighter_1_1CPointLightRTa1" doxytag="NL3D::CInstanceLighter::CPointLightRT::testRaytrace" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> bool NL3D::CInstanceLighter::CPointLightRT::testRaytrace </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const <a class="el" href="a03128.html">CVector</a> & </td> + <td class="mdname" nowrap> <em>v</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap><a class="el" href="a04558.html#a14">sint</a> </td> + <td class="mdname" nowrap> <em>instanceComputed</em> = -1</td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Tells if a point is visible from this light. NB: test first if in BSphere. If occluded or out of radius, return false, else return true. if instanceComputed>=0, then skip obstacles with InstanceId==instanceComputed. Also Skip if the light is an Ambient, and skip if the light is a spot and if the position is out of the cone +<p> +Definition at line <a class="el" href="a05824.html#l00954">954</a> of file <a class="el" href="a05824.html">instance_lighter.cpp</a>. +<p> +References <a class="el" href="a05825.html#l00223">BSphere</a>, <a class="el" href="a05505.html#l00048">NLMISC::CBSphere::Center</a>, <a class="el" href="a06179.html#l00267">NL3D::CPointLight::computeLinearAttenuation()</a>, <a class="el" href="a05825.html#l00226">FaceCubeGrid</a>, <a class="el" href="a05825.html#l00112">NL3D::CInstanceLighter::CTriangle::getPlane()</a>, <a class="el" href="a02423.html#NL3D_1_1CCubeGrida3">NL3D::CCubeGrid< const CTriangle * >::getSel()</a>, <a class="el" href="a06179.html#l00138">NL3D::CPointLight::getType()</a>, <a class="el" href="a05504.html#l00063">NLMISC::CBSphere::include()</a>, <a class="el" href="a05825.html#l00109">NL3D::CInstanceLighter::CTriangle::InstanceId</a>, <a class="el" href="a03616.html#NLMISC_1_1CTriangleUVa2">NLMISC::CTriangle::intersect()</a>, <a class="el" href="a02423.html#NL3D_1_1CCubeGrida5">NL3D::CCubeGrid< const CTriangle * >::isEndSel()</a>, <a class="el" href="a02423.html#NL3D_1_1CCubeGrida6">NL3D::CCubeGrid< const CTriangle * >::nextSel()</a>, <a class="el" href="a05825.html#l00220">PointLight</a>, <a class="el" href="a02423.html#NL3D_1_1CCubeGrida7">NL3D::CCubeGrid< const CTriangle * >::select()</a>, <a class="el" href="a05981.html#l00104">sint</a>, <a class="el" href="a05825.html#l00106">NL3D::CInstanceLighter::CTriangle::Triangle</a>, and <a class="el" href="a05646.html#l00237">v</a>. +<p> +Referenced by <a class="el" href="a05824.html#l01161">NL3D::CInstanceLighter::processIGPointLightRT()</a>. +<p> +<div class="fragment"><pre>00955 { +00956 CVector dummy; +00957 +00958 <span class="keywordflow">if</span>(!<a class="code" href="a02678.html#NL3D_1_1CInstanceLighter_1_1CPointLightRTo0">BSphere</a>.<a class="code" href="a02291.html#NLMISC_1_1CBSpherea3">include</a>(v)) +00959 <span class="keywordflow">return</span> <span class="keyword">false</span>; +00960 +00961 <span class="comment">// If Ambient light, just skip</span> +00962 <span class="keywordflow">if</span>(<a class="code" href="a02678.html#NL3D_1_1CInstanceLighter_1_1CPointLightRTo4">PointLight</a>.getType()== CPointLight::AmbientLight) +00963 <span class="keywordflow">return</span> <span class="keyword">false</span>; +00964 +00965 <span class="comment">// If SpotLight verify in angle radius.</span> +00966 <span class="keywordflow">if</span>(<a class="code" href="a02678.html#NL3D_1_1CInstanceLighter_1_1CPointLightRTo4">PointLight</a>.getType()== CPointLight::SpotLight) +00967 { +00968 <span class="keywordtype">float</span> att= <a class="code" href="a02678.html#NL3D_1_1CInstanceLighter_1_1CPointLightRTo4">PointLight</a>.computeLinearAttenuation(v); +00969 <span class="keywordflow">if</span> (att==0) +00970 <span class="keywordflow">return</span> <span class="keyword">false</span>; +00971 } +00972 +00973 +00974 <span class="comment">// Select in the cubeGrid</span> +00975 <a class="code" href="a02678.html#NL3D_1_1CInstanceLighter_1_1CPointLightRTo2">FaceCubeGrid</a>.select(v); +00976 <span class="comment">// For all faces selected</span> +00977 <span class="keywordflow">while</span>(!<a class="code" href="a02678.html#NL3D_1_1CInstanceLighter_1_1CPointLightRTo2">FaceCubeGrid</a>.isEndSel()) +00978 { +00979 <span class="keyword">const</span> <a class="code" href="a03616.html">CTriangle</a> *tri= <a class="code" href="a02678.html#NL3D_1_1CInstanceLighter_1_1CPointLightRTo2">FaceCubeGrid</a>.getSel(); +00980 +00981 <span class="comment">// If the triangle is not a triangle of the instance currenlty lighted</span> +00982 <span class="keywordflow">if</span>( instanceComputed<0 || tri->InstanceId != instanceComputed ) +00983 { +00984 <span class="comment">// If intersect, the point is occluded.</span> +00985 <span class="keywordflow">if</span>( tri->Triangle.<a class="code" href="a03616.html#NLMISC_1_1CTriangleUVa2">intersect</a>(<a class="code" href="a02678.html#NL3D_1_1CInstanceLighter_1_1CPointLightRTo0">BSphere</a>.<a class="code" href="a02291.html#NLMISC_1_1CBSphereo0">Center</a>, v, dummy, tri->getPlane()) ) +00986 <span class="keywordflow">return</span> <span class="keyword">false</span>; +00987 } +00988 +00989 <span class="comment">// next</span> +00990 <a class="code" href="a02678.html#NL3D_1_1CInstanceLighter_1_1CPointLightRTo2">FaceCubeGrid</a>.nextSel(); +00991 } +00992 +00993 <span class="comment">// Ok the point is visilbe from the light</span> +00994 <span class="keywordflow">return</span> <span class="keyword">true</span>; +00995 } +</pre></div> </td> + </tr> +</table> +<hr><h2>Field Documentation</h2> +<a class="anchor" name="NL3D_1_1CInstanceLighter_1_1CPointLightRTo0" doxytag="NL3D::CInstanceLighter::CPointLightRT::BSphere" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a02291.html">NLMISC::CBSphere</a> <a class="el" href="a02678.html#NL3D_1_1CInstanceLighter_1_1CPointLightRTo0">NL3D::CInstanceLighter::CPointLightRT::BSphere</a> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a05825.html#l00223">223</a> of file <a class="el" href="a05825.html">instance_lighter.h</a>. +<p> +Referenced by <a class="el" href="a05824.html#l00999">NL3D::CInstanceLighter::addStaticPointLight()</a>, <a class="el" href="a05824.html#l01023">NL3D::CInstanceLighter::compilePointLightRT()</a>, <a class="el" href="a05824.html#l01140">NL3D::CInstanceLighter::CPredPointLightToPoint::operator()()</a>, <a class="el" href="a05824.html#l01161">NL3D::CInstanceLighter::processIGPointLightRT()</a>, and <a class="el" href="a05824.html#l00954">testRaytrace()</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CInstanceLighter_1_1CPointLightRTo1" doxytag="NL3D::CInstanceLighter::CPointLightRT::DstId" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a15">uint</a> <a class="el" href="a02678.html#NL3D_1_1CInstanceLighter_1_1CPointLightRTo1">NL3D::CInstanceLighter::CPointLightRT::DstId</a> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a05825.html#l00230">230</a> of file <a class="el" href="a05825.html">instance_lighter.h</a>. +<p> +Referenced by <a class="el" href="a05824.html#l01161">NL3D::CInstanceLighter::processIGPointLightRT()</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CInstanceLighter_1_1CPointLightRTo2" doxytag="NL3D::CInstanceLighter::CPointLightRT::FaceCubeGrid" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a02423.html">CCubeGrid</a><const <a class="el" href="a02680.html">CTriangle</a>*> <a class="el" href="a02678.html#NL3D_1_1CInstanceLighter_1_1CPointLightRTo2">NL3D::CInstanceLighter::CPointLightRT::FaceCubeGrid</a> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a05825.html#l00226">226</a> of file <a class="el" href="a05825.html">instance_lighter.h</a>. +<p> +Referenced by <a class="el" href="a05824.html#l01023">NL3D::CInstanceLighter::compilePointLightRT()</a>, and <a class="el" href="a05824.html#l00954">testRaytrace()</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CInstanceLighter_1_1CPointLightRTo3" doxytag="NL3D::CInstanceLighter::CPointLightRT::OODeltaAttenuation" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> float <a class="el" href="a02678.html#NL3D_1_1CInstanceLighter_1_1CPointLightRTo3">NL3D::CInstanceLighter::CPointLightRT::OODeltaAttenuation</a> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a05825.html#l00221">221</a> of file <a class="el" href="a05825.html">instance_lighter.h</a>. +<p> +Referenced by <a class="el" href="a05824.html#l00999">NL3D::CInstanceLighter::addStaticPointLight()</a>, and <a class="el" href="a05824.html#l01140">NL3D::CInstanceLighter::CPredPointLightToPoint::operator()()</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CInstanceLighter_1_1CPointLightRTo4" doxytag="NL3D::CInstanceLighter::CPointLightRT::PointLight" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a03094.html">CPointLightNamed</a> <a class="el" href="a02678.html#NL3D_1_1CInstanceLighter_1_1CPointLightRTo4">NL3D::CInstanceLighter::CPointLightRT::PointLight</a> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a05825.html#l00220">220</a> of file <a class="el" href="a05825.html">instance_lighter.h</a>. +<p> +Referenced by <a class="el" href="a05824.html#l00999">NL3D::CInstanceLighter::addStaticPointLight()</a>, <a class="el" href="a05824.html#l01023">NL3D::CInstanceLighter::compilePointLightRT()</a>, <a class="el" href="a05824.html#l01140">NL3D::CInstanceLighter::CPredPointLightToPoint::operator()()</a>, <a class="el" href="a05824.html#l01161">NL3D::CInstanceLighter::processIGPointLightRT()</a>, and <a class="el" href="a05824.html#l00954">testRaytrace()</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CInstanceLighter_1_1CPointLightRTo5" doxytag="NL3D::CInstanceLighter::CPointLightRT::RefCount" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a15">uint</a> <a class="el" href="a02678.html#NL3D_1_1CInstanceLighter_1_1CPointLightRTo5">NL3D::CInstanceLighter::CPointLightRT::RefCount</a> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a05825.html#l00228">228</a> of file <a class="el" href="a05825.html">instance_lighter.h</a>. +<p> +Referenced by <a class="el" href="a05824.html#l01023">NL3D::CInstanceLighter::compilePointLightRT()</a>, <a class="el" href="a05824.html#l00947">CPointLightRT()</a>, and <a class="el" href="a05824.html#l01161">NL3D::CInstanceLighter::processIGPointLightRT()</a>. </td> + </tr> +</table> +<hr>The documentation for this struct was generated from the following files:<ul> +<li><a class="el" href="a05825.html">instance_lighter.h</a><li><a class="el" href="a05824.html">instance_lighter.cpp</a></ul> +<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 06:47:44 2004 for NeL by +<a href="http://www.doxygen.org/index.html"> +<img src="doxygen.png" alt="doxygen" align="middle" border=0 > +</a>1.3.6 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