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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
+<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1">
+<title>NeL: NL3D::CIGSurfaceLightBuild class Reference</title>
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+<!-- Generated by Doxygen 1.3.6 -->
+<div class="qindex"> <form class="search" action="search.php" method="get">
+<a class="qindex" href="main.html">Main&nbsp;Page</a> | <a class="qindex" href="namespaces.html">Namespace List</a> | <a class="qindex" href="hierarchy.html">Class&nbsp;Hierarchy</a> | <a class="qindex" href="classes.html">Alphabetical&nbsp;List</a> | <a class="qindex" href="annotated.html">Data&nbsp;Structures</a> | <a class="qindex" href="files.html">File&nbsp;List</a> | <a class="qindex" href="namespacemembers.html">Namespace&nbsp;Members</a> | <a class="qindex" href="functions.html">Data&nbsp;Fields</a> | <a class="qindex" href="globals.html">Globals</a> | <a class="qindex" href="pages.html">Related&nbsp;Pages</a> | <span class="search"><u>S</u>earch&nbsp;for&nbsp;<input class="search" type="text" name="query" value="" size="20" accesskey="s"/></span></form></div>
+<h1>NL3D::CIGSurfaceLightBuild Class Reference</h1><code>#include &lt;<a class="el" href="a05809.html">ig_surface_light_build.h</a>&gt;</code>
+<p>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+Class used by <a class="el" href="a02675.html">NL3D::CInstanceLighter</a> to build <a class="el" href="a02654.html">CIGSurfaceLight</a> with PACS surfaces <dl compact><dt><b>Author:</b></dt><dd>Lionel Berenguier <p>
+Nevrax France </dd></dl>
+<dl compact><dt><b>Date:</b></dt><dd>2002 </dd></dl>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05809.html#l00046">46</a> of file <a class="el" href="a05809.html">ig_surface_light_build.h</a>.<table border=0 cellpadding=0 cellspacing=0>
+<tr><td></td></tr>
+<tr><td colspan=2><br><h2>Public Types</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>enum &nbsp;</td><td class="memItemRight" valign=bottom>{ <a class="el" href="a02656.html#NL3D_1_1CIGSurfaceLightBuildw0NL3D_1_1CIGSurfaceLightBuildw2">MaxOverSamples</a> = 16
+ }</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>typedef TRetrieverGridMap::iterator&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02656.html#NL3D_1_1CIGSurfaceLightBuildw1">ItRetrieverGridMap</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>typedef std::map&lt; <a class="el" href="a04558.html#a15">uint</a>, <a class="el" href="a02658.html">CRetrieverLightGrid</a> &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02656.html#NL3D_1_1CIGSurfaceLightBuildw3">TRetrieverGridMap</a></td></tr>
+
+<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02656.html#NL3D_1_1CIGSurfaceLightBuilda0">buildPLDebugMesh</a> (<a class="el" href="a02864.html">CMesh::CMeshBuild</a> &amp;meshBuild, <a class="el" href="a02872.html">CMeshBase::CMeshBaseBuild</a> &amp;meshBaseBuild, const <a class="el" href="a03128.html">CVector</a> &amp;deltaPos, const <a class="el" href="a02671.html">CInstanceGroup</a> &amp;igOut)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Debug: build a colored Grid mesh of PointLight. R= pointLight1 id. G= PointLight2 id. B= The multiplier used to show Ids. <a href="#NL3D_1_1CIGSurfaceLightBuilda0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02656.html#NL3D_1_1CIGSurfaceLightBuilda1">buildSunDebugMesh</a> (<a class="el" href="a02864.html">CMesh::CMeshBuild</a> &amp;meshBuild, <a class="el" href="a02872.html">CMeshBase::CMeshBaseBuild</a> &amp;meshBaseBuild, const <a class="el" href="a03128.html">CVector</a> &amp;deltaPos=<a class="el" href="a03128.html#NLMISC_1_1CVectors3">CVector::Null</a>)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Debug: build a colored Grid mesh of SunContribution. <a href="#NL3D_1_1CIGSurfaceLightBuilda1"></a><br><br></td></tr>
+<tr><td colspan=2><br><h2>Data Fields</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02656.html#NL3D_1_1CIGSurfaceLightBuildo0">CellSize</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a02656.html#NL3D_1_1CIGSurfaceLightBuildw3">TRetrieverGridMap</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02656.html#NL3D_1_1CIGSurfaceLightBuildo1">RetrieverGridMap</a></td></tr>
+
+<tr><td colspan=2><br><h2>Private Member Functions</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02656.html#NL3D_1_1CIGSurfaceLightBuildd0">addDebugMeshFaces</a> (<a class="el" href="a02864.html">CMesh::CMeshBuild</a> &amp;meshBuild, <a class="el" href="a02659.html">CSurface</a> &amp;surface, <a class="el" href="a04558.html#a15">uint</a> vId0, const std::vector&lt; <a class="el" href="a03337.html">CRGBA</a> &gt; &amp;colors)</td></tr>
+
+</table>
+<hr><h2>Member Typedef Documentation</h2>
+<a class="anchor" name="NL3D_1_1CIGSurfaceLightBuildw1" doxytag="NL3D::CIGSurfaceLightBuild::ItRetrieverGridMap" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> typedef TRetrieverGridMap::iterator <a class="el" href="a02656.html#NL3D_1_1CIGSurfaceLightBuildw1">NL3D::CIGSurfaceLightBuild::ItRetrieverGridMap</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05809.html#l00106">106</a> of file <a class="el" href="a05809.html">ig_surface_light_build.h</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CIGSurfaceLightBuildw3" doxytag="NL3D::CIGSurfaceLightBuild::TRetrieverGridMap" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> typedef std::map&lt;<a class="el" href="a04558.html#a15">uint</a>, <a class="el" href="a02658.html">CRetrieverLightGrid</a>&gt; <a class="el" href="a02656.html#NL3D_1_1CIGSurfaceLightBuildw3">NL3D::CIGSurfaceLightBuild::TRetrieverGridMap</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05809.html#l00105">105</a> of file <a class="el" href="a05809.html">ig_surface_light_build.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Enumeration Documentation</h2>
+<a class="anchor" name="NL3D_1_1CIGSurfaceLightBuildw0" doxytag="NL3D::CIGSurfaceLightBuild::@13" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> anonymous enum
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+<dl compact><dt><b>Enumeration values: </b></dt><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em><a class="anchor" name="NL3D_1_1CIGSurfaceLightBuildw0NL3D_1_1CIGSurfaceLightBuildw2" doxytag="MaxOverSamples" ></a>MaxOverSamples</em>&nbsp;</td><td>
+</td></tr>
+</table>
+</dl>
+
+<p>
+Definition at line <a class="el" href="a05809.html#l00050">50</a> of file <a class="el" href="a05809.html">ig_surface_light_build.h</a>.
+<p>
+<div class="fragment"><pre>00050 {<a class="code" href="a02656.html#NL3D_1_1CIGSurfaceLightBuildw0NL3D_1_1CIGSurfaceLightBuildw2">MaxOverSamples</a>= 16};
+</pre></div> </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a class="anchor" name="NL3D_1_1CIGSurfaceLightBuildd0" doxytag="NL3D::CIGSurfaceLightBuild::addDebugMeshFaces" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CIGSurfaceLightBuild::addDebugMeshFaces </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a02864.html">CMesh::CMeshBuild</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>meshBuild</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a02659.html">CSurface</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>surface</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>vId0</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>const std::vector&lt; <a class="el" href="a03337.html">CRGBA</a> &gt; &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>colors</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05808.html#l00191">191</a> of file <a class="el" href="a05808.html">ig_surface_light_build.cpp</a>.
+<p>
+References <a class="el" href="a05809.html#l00093">NL3D::CIGSurfaceLightBuild::CSurface::Cells</a>, <a class="el" href="a05990.html#l00103">NL3D::CMesh::CFace::Corner</a>, <a class="el" href="a05990.html#l00193">NL3D::CMesh::CMeshBuild::Faces</a>, <a class="el" href="a05809.html#l00091">NL3D::CIGSurfaceLightBuild::CSurface::Height</a>, <a class="el" href="a05990.html#l00104">NL3D::CMesh::CFace::MaterialId</a>, <a class="el" href="a05981.html#l00105">uint</a>, <a class="el" href="a05809.html#l00090">NL3D::CIGSurfaceLightBuild::CSurface::Width</a>, <a class="el" href="a05646.html#l00236">x</a>, and <a class="el" href="a05646.html#l00236">y</a>.
+<p>
+Referenced by <a class="el" href="a05808.html#l00100">buildPLDebugMesh()</a>, and <a class="el" href="a05808.html#l00040">buildSunDebugMesh()</a>.
+<p>
+<div class="fragment"><pre>00193 {
+00194 <span class="comment">// Resize faces.</span>
+00195 <a class="code" href="a04558.html#a15">uint</a> wVert= surface.Width;
+00196 <a class="code" href="a04558.html#a15">uint</a> hVert= surface.Height;
+00197 <a class="code" href="a04558.html#a15">uint</a> wCell= wVert-1;
+00198 <a class="code" href="a04558.html#a15">uint</a> hCell= hVert-1;
+00199 <span class="comment">// Allocate enough space for faces.</span>
+00200 meshBuild.Faces.reserve(meshBuild.Faces.size() + wCell*hCell *2);
+00201
+00202 <span class="comment">// Build faces</span>
+00203 <a class="code" href="a04558.html#a15">uint</a> <a class="code" href="a04223.html#a572">x</a>,<a class="code" href="a04223.html#a573">y</a>;
+00204 <span class="keywordflow">for</span>(<a class="code" href="a04223.html#a573">y</a>=0;<a class="code" href="a04223.html#a573">y</a>&lt;hCell; <a class="code" href="a04223.html#a573">y</a>++)
+00205 {
+00206 <span class="keywordflow">for</span>(<a class="code" href="a04223.html#a572">x</a>=0;<a class="code" href="a04223.html#a572">x</a>&lt;wCell; <a class="code" href="a04223.html#a572">x</a>++)
+00207 {
+00208 <a class="code" href="a04558.html#a15">uint</a> v00= <a class="code" href="a04223.html#a573">y</a>*wVert + <a class="code" href="a04223.html#a572">x</a>;
+00209 <a class="code" href="a04558.html#a15">uint</a> v10= <a class="code" href="a04223.html#a573">y</a>*wVert + <a class="code" href="a04223.html#a572">x</a>+1;
+00210 <a class="code" href="a04558.html#a15">uint</a> v01= (<a class="code" href="a04223.html#a573">y</a>+1)*wVert + <a class="code" href="a04223.html#a572">x</a>;
+00211 <a class="code" href="a04558.html#a15">uint</a> v11= (<a class="code" href="a04223.html#a573">y</a>+1)*wVert + <a class="code" href="a04223.html#a572">x</a>+1;
+00212
+00213 <span class="comment">// Skip this cell??</span>
+00214 <span class="keywordtype">bool</span> skip= <span class="keyword">false</span>;
+00215 <span class="keywordflow">if</span>(!surface.Cells[v00].InSurface &amp;&amp; !surface.Cells[v00].Dilated) skip= <span class="keyword">true</span>;
+00216 <span class="keywordflow">if</span>(!surface.Cells[v10].InSurface &amp;&amp; !surface.Cells[v10].Dilated) skip= <span class="keyword">true</span>;
+00217 <span class="keywordflow">if</span>(!surface.Cells[v01].InSurface &amp;&amp; !surface.Cells[v01].Dilated) skip= <span class="keyword">true</span>;
+00218 <span class="keywordflow">if</span>(!surface.Cells[v11].InSurface &amp;&amp; !surface.Cells[v11].Dilated) skip= <span class="keyword">true</span>;
+00219
+00220
+00221 <span class="keywordflow">if</span>(!skip)
+00222 {
+00223 <span class="comment">// 1st triangle.</span>
+00224 CMesh::CFace face0;
+00225 face0.MaterialId= 0;
+00226 face0.Corner[0].Vertex= vId0+ v00;
+00227 face0.Corner[0].Color= colors[v00];
+00228 face0.Corner[1].Vertex= vId0+ v10;
+00229 face0.Corner[1].Color= colors[v10];
+00230 face0.Corner[2].Vertex= vId0+ v01;
+00231 face0.Corner[2].Color= colors[v01];
+00232
+00233 <span class="comment">// 2nd triangle.</span>
+00234 CMesh::CFace face1;
+00235 face1.MaterialId= 0;
+00236 face1.Corner[0].Vertex= vId0+ v10;
+00237 face1.Corner[0].Color= colors[v10];
+00238 face1.Corner[1].Vertex= vId0+ v11;
+00239 face1.Corner[1].Color= colors[v11];
+00240 face1.Corner[2].Vertex= vId0+ v01;
+00241 face1.Corner[2].Color= colors[v01];
+00242
+00243 <span class="comment">// Add 2 triangles</span>
+00244 meshBuild.Faces.push_back(face0);
+00245 meshBuild.Faces.push_back(face1);
+00246 }
+00247 }
+00248 }
+00249 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CIGSurfaceLightBuilda0" doxytag="NL3D::CIGSurfaceLightBuild::buildPLDebugMesh" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CIGSurfaceLightBuild::buildPLDebugMesh </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a02864.html">CMesh::CMeshBuild</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>meshBuild</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a02872.html">CMeshBase::CMeshBaseBuild</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>meshBaseBuild</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>const <a class="el" href="a03128.html">CVector</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>deltaPos</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>const <a class="el" href="a02671.html">CInstanceGroup</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>igOut</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Debug: build a colored Grid mesh of PointLight. R= pointLight1 id. G= PointLight2 id. B= The multiplier used to show Ids.
+<p>
+
+<p>
+Definition at line <a class="el" href="a05808.html#l00100">100</a> of file <a class="el" href="a05808.html">ig_surface_light_build.cpp</a>.
+<p>
+References <a class="el" href="a05808.html#l00191">addDebugMeshFaces()</a>, <a class="el" href="a06476.html#l00101">NL3D::CSurfaceLightGrid::Cells</a>, <a class="el" href="a05809.html#l00093">NL3D::CIGSurfaceLightBuild::CSurface::Cells</a>, <a class="el" href="a06340.html#l00336">NLMISC::CRGBA::G</a>, <a class="el" href="a06351.html#l00361">NL3D::CInstanceGroup::getIGSurfaceLight()</a>, <a class="el" href="a06351.html#l00338">NL3D::CInstanceGroup::getPointLightList()</a>, <a class="el" href="a05807.html#l00102">NL3D::CIGSurfaceLight::getRetrieverGridMap()</a>, <a class="el" href="a05809.html#l00091">NL3D::CIGSurfaceLightBuild::CSurface::Height</a>, <a class="el" href="a05992.html#l00128">NL3D::CMeshBase::CMeshBaseBuild::Materials</a>, <a class="el" href="a05484.html#l00038">min</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, <a class="el" href="a05622.html#l00135">nlwarning</a>, <a class="el" href="a06340.html#l00334">NLMISC::CRGBA::R</a>, <a class="el" href="a05586.html#l00349">NLMISC::raiseToNextPowerOf2()</a>, <a class="el" href="a05809.html#l00112">RetrieverGridMap</a>, <a class="el" href="a06339.html#l00066">NLMISC::CRGBA::set()</a>, <a class="el" href="a05981.html#l00105">uint</a>, <a class="el" href="a05646.html#l00237">v</a>, <a class="el" href="a05990.html#l00179">NL3D::CMesh::CMeshBuild::VertexFlags</a>, <a class="el" href="a05990.html#l00184">NL3D::CMesh::CMeshBuild::Vertices</a>, <a class="el" href="a05809.html#l00090">NL3D::CIGSurfaceLightBuild::CSurface::Width</a>, <a class="el" href="a05646.html#l00236">x</a>, and <a class="el" href="a05646.html#l00236">y</a>.
+<p>
+<div class="fragment"><pre>00101 {
+00102 <a class="code" href="a05378.html#a381">contReset</a>(meshBuild);
+00103 <a class="code" href="a05378.html#a381">contReset</a>(meshBaseBuild);
+00104 meshBaseBuild.Materials.resize(1);
+00105 meshBaseBuild.Materials[0].initUnlit();
+00106
+00107 meshBuild.VertexFlags= CVertexBuffer::PositionFlag | CVertexBuffer::PrimaryColorFlag;
+00108
+00109 <span class="comment">// Get the number of lights in Ig.</span>
+00110 <a class="code" href="a04558.html#a15">uint</a> numLight= igOut.getPointLightList().size();
+00111 numLight= <a class="code" href="a05378.html#a262">raiseToNextPowerOf2</a>(numLight);
+00112 <a class="code" href="a04558.html#a15">uint</a> idMultiplier= 256/ numLight;
+00113
+00114 <span class="comment">// For all grids.</span>
+00115 <a class="code" href="a02656.html#NL3D_1_1CIGSurfaceLightBuildw1">ItRetrieverGridMap</a> it;
+00116 <span class="keywordflow">for</span>(it= <a class="code" href="a02656.html#NL3D_1_1CIGSurfaceLightBuildo1">RetrieverGridMap</a>.begin(); it!= <a class="code" href="a02656.html#NL3D_1_1CIGSurfaceLightBuildo1">RetrieverGridMap</a>.end(); it++)
+00117 {
+00118 <span class="comment">// get the final surface</span>
+00119 CIGSurfaceLight::TRetrieverGridMap::const_iterator itIg=
+00120 igOut.getIGSurfaceLight().getRetrieverGridMap().find(it-&gt;first);
+00121
+00122 <span class="comment">// If not found, abort</span>
+00123 <span class="keywordflow">if</span>( itIg== igOut.getIGSurfaceLight().getRetrieverGridMap().end() )
+00124 {
+00125 <a class="code" href="a04199.html#a2">nlwarning</a>(<span class="stringliteral">"buildPLDebugMesh fails to find retriever '%d' in igOut"</span>, it-&gt;first);
+00126 <span class="keywordflow">continue</span>;
+00127 }
+00128 <span class="keywordflow">else</span> <span class="keywordflow">if</span>( it-&gt;second.Grids.size()!=itIg-&gt;second.Grids.size() )
+00129 {
+00130 <a class="code" href="a04199.html#a2">nlwarning</a>(<span class="stringliteral">"buildPLDebugMesh find retriever '%d' in igOut, but with bad size: excepting: %d, get: %d"</span>,
+00131 it-&gt;first, it-&gt;second.Grids.size(), itIg-&gt;second.Grids.size() );
+00132 <span class="keywordflow">continue</span>;
+00133 }
+00134
+00135 <span class="comment">// For all surface of the retriever.</span>
+00136 <span class="keywordflow">for</span>(<a class="code" href="a04558.html#a15">uint</a> iSurf= 0; iSurf&lt;it-&gt;second.Grids.size(); iSurf++)
+00137 {
+00138 CSurface &amp;surface= it-&gt;second.Grids[iSurf];
+00139 <span class="keyword">const</span> CSurfaceLightGrid &amp;igSurface= itIg-&gt;second.Grids[iSurf];
+00140
+00141 <span class="comment">// Resize vector.</span>
+00142 <a class="code" href="a04558.html#a15">uint</a> wVert= surface.Width;
+00143 <a class="code" href="a04558.html#a15">uint</a> hVert= surface.Height;
+00144 <a class="code" href="a04558.html#a15">uint</a> vId0= meshBuild.Vertices.size();
+00145 <span class="comment">// Allocate vertices / colors</span>
+00146 meshBuild.Vertices.resize(vId0 + wVert*hVert);
+00147 vector&lt;CRGBA&gt; colors;
+00148 colors.resize(wVert*hVert);
+00149
+00150 <span class="comment">// Build vertices pos and colors.</span>
+00151 <a class="code" href="a04558.html#a15">uint</a> <a class="code" href="a04223.html#a572">x</a>, <a class="code" href="a04223.html#a573">y</a>;
+00152 <span class="keywordflow">for</span>(<a class="code" href="a04223.html#a573">y</a>=0;<a class="code" href="a04223.html#a573">y</a>&lt;hVert; <a class="code" href="a04223.html#a573">y</a>++)
+00153 {
+00154 <span class="keywordflow">for</span>(<a class="code" href="a04223.html#a572">x</a>=0;<a class="code" href="a04223.html#a572">x</a>&lt;wVert; <a class="code" href="a04223.html#a572">x</a>++)
+00155 {
+00156 <a class="code" href="a04558.html#a15">uint</a> vId= <a class="code" href="a04223.html#a573">y</a>*wVert + <a class="code" href="a04223.html#a572">x</a>;
+00157 <span class="comment">// Copy Pos.</span>
+00158 meshBuild.Vertices[vId0 + vId]= surface.Cells[vId].CenterPos + deltaPos;
+00159 <span class="comment">// init Color with idMultiplier in Blue (info!).</span>
+00160 <a class="code" href="a03337.html">CRGBA</a> &amp;col= colors[vId];
+00161 col.<a class="code" href="a03337.html#NLMISC_1_1CRGBAa14">set</a>(0,0, idMultiplier, 255);
+00162 <span class="comment">// store the compressed id of the light found in igOut.</span>
+00163 <a class="code" href="a04199.html#a6">nlassert</a>( CSurfaceLightGrid::NumLightPerCorner&gt;=2 );
+00164 <a class="code" href="a04558.html#a15">uint</a> idLight0= igSurface.Cells[vId].Light[0];
+00165 <a class="code" href="a04558.html#a15">uint</a> idLight1= igSurface.Cells[vId].Light[1];
+00166 <span class="comment">// 255 means no light. If at least one light</span>
+00167 <span class="keywordflow">if</span>(idLight0&lt;255)
+00168 {
+00169 <a class="code" href="a04558.html#a15">uint</a> <a class="code" href="a04223.html#a576">v</a>= (idLight0+1)*idMultiplier;
+00170 col.<a class="code" href="a03337.html#NLMISC_1_1CRGBAo3">R</a>= <a class="code" href="a04061.html#a0">min</a>(v, 255U);
+00171 <span class="comment">// if second light</span>
+00172 <span class="keywordflow">if</span>(idLight1&lt;255)
+00173 {
+00174 <a class="code" href="a04223.html#a576">v</a>= (idLight1+1)*idMultiplier;
+00175 col.<a class="code" href="a03337.html#NLMISC_1_1CRGBAo2">G</a>= <a class="code" href="a04061.html#a0">min</a>(v, 255U);
+00176 }
+00177 }
+00178 }
+00179 }
+00180
+00181 <span class="comment">// Build faces</span>
+00182 <a class="code" href="a02656.html#NL3D_1_1CIGSurfaceLightBuildd0">addDebugMeshFaces</a>(meshBuild, surface, vId0, colors);
+00183
+00184 }
+00185 }
+00186
+00187 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CIGSurfaceLightBuilda1" doxytag="NL3D::CIGSurfaceLightBuild::buildSunDebugMesh" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CIGSurfaceLightBuild::buildSunDebugMesh </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a02864.html">CMesh::CMeshBuild</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>meshBuild</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a02872.html">CMeshBase::CMeshBaseBuild</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>meshBaseBuild</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>const <a class="el" href="a03128.html">CVector</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>deltaPos</em> = <a class="el" href="a03128.html#NLMISC_1_1CVectors3">CVector::Null</a></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Debug: build a colored Grid mesh of SunContribution.
+<p>
+
+<p>
+Definition at line <a class="el" href="a05808.html#l00040">40</a> of file <a class="el" href="a05808.html">ig_surface_light_build.cpp</a>.
+<p>
+References <a class="el" href="a05808.html#l00191">addDebugMeshFaces()</a>, <a class="el" href="a05809.html#l00093">NL3D::CIGSurfaceLightBuild::CSurface::Cells</a>, <a class="el" href="a05809.html#l00091">NL3D::CIGSurfaceLightBuild::CSurface::Height</a>, <a class="el" href="a05992.html#l00128">NL3D::CMeshBase::CMeshBaseBuild::Materials</a>, <a class="el" href="a05809.html#l00112">RetrieverGridMap</a>, <a class="el" href="a05981.html#l00105">uint</a>, <a class="el" href="a05981.html#l00096">uint8</a>, <a class="el" href="a05990.html#l00179">NL3D::CMesh::CMeshBuild::VertexFlags</a>, <a class="el" href="a05990.html#l00184">NL3D::CMesh::CMeshBuild::Vertices</a>, <a class="el" href="a05809.html#l00090">NL3D::CIGSurfaceLightBuild::CSurface::Width</a>, <a class="el" href="a05646.html#l00236">x</a>, and <a class="el" href="a05646.html#l00236">y</a>.
+<p>
+<div class="fragment"><pre>00042 {
+00043 <a class="code" href="a05378.html#a381">contReset</a>(meshBuild);
+00044 <a class="code" href="a05378.html#a381">contReset</a>(meshBaseBuild);
+00045 meshBaseBuild.Materials.resize(1);
+00046 meshBaseBuild.Materials[0].initUnlit();
+00047 meshBaseBuild.Materials[0].setBlend(<span class="keyword">true</span>);
+00048 meshBaseBuild.Materials[0].setBlendFunc(CMaterial::srcalpha, CMaterial::invsrcalpha);
+00049
+00050 meshBuild.VertexFlags= CVertexBuffer::PositionFlag | CVertexBuffer::PrimaryColorFlag;
+00051
+00052 <span class="comment">// For all grids.</span>
+00053 <a class="code" href="a02656.html#NL3D_1_1CIGSurfaceLightBuildw1">ItRetrieverGridMap</a> it;
+00054 <span class="keywordflow">for</span>(it= <a class="code" href="a02656.html#NL3D_1_1CIGSurfaceLightBuildo1">RetrieverGridMap</a>.begin(); it!= <a class="code" href="a02656.html#NL3D_1_1CIGSurfaceLightBuildo1">RetrieverGridMap</a>.end(); it++)
+00055 {
+00056 <span class="keywordflow">for</span>(<a class="code" href="a04558.html#a15">uint</a> iSurf= 0; iSurf&lt;it-&gt;second.Grids.size(); iSurf++)
+00057 {
+00058 CSurface &amp;surface= it-&gt;second.Grids[iSurf];
+00059
+00060 <span class="comment">// Resize vector.</span>
+00061 <a class="code" href="a04558.html#a15">uint</a> wVert= surface.Width;
+00062 <a class="code" href="a04558.html#a15">uint</a> hVert= surface.Height;
+00063 <a class="code" href="a04558.html#a15">uint</a> vId0= meshBuild.Vertices.size();
+00064 <span class="comment">// Allocate vertices / colors</span>
+00065 meshBuild.Vertices.resize(vId0 + wVert*hVert);
+00066 vector&lt;CRGBA&gt; colors;
+00067 colors.resize(wVert*hVert);
+00068
+00069 <span class="comment">// Build vertices pos and colors.</span>
+00070 <a class="code" href="a04558.html#a15">uint</a> <a class="code" href="a04223.html#a572">x</a>, <a class="code" href="a04223.html#a573">y</a>;
+00071 <span class="keywordflow">for</span>(<a class="code" href="a04223.html#a573">y</a>=0;<a class="code" href="a04223.html#a573">y</a>&lt;hVert; <a class="code" href="a04223.html#a573">y</a>++)
+00072 {
+00073 <span class="keywordflow">for</span>(<a class="code" href="a04223.html#a572">x</a>=0;<a class="code" href="a04223.html#a572">x</a>&lt;wVert; <a class="code" href="a04223.html#a572">x</a>++)
+00074 {
+00075 <a class="code" href="a04558.html#a15">uint</a> vId= <a class="code" href="a04223.html#a573">y</a>*wVert + <a class="code" href="a04223.html#a572">x</a>;
+00076 <span class="comment">// Copy Pos.</span>
+00077 meshBuild.Vertices[vId0 + vId]= surface.Cells[vId].CenterPos + deltaPos;
+00078 <span class="comment">// Copy Color.</span>
+00079 <a class="code" href="a04558.html#a7">uint8</a> col= surface.Cells[vId].SunContribution;
+00080 colors[vId].set(col, col, col, 128);
+00081 <span class="comment">// Force Blue color, to simulate ambiant.</span>
+00082 colors[vId].B= 128 + colors[vId].B/2;
+00083 <span class="comment">// OutSurface =&gt; green is 128.</span>
+00084 <span class="keywordflow">if</span>(!surface.Cells[vId].InSurface)
+00085 colors[vId].G= 128;
+00086
+00087 }
+00088 }
+00089
+00090 <span class="comment">// Build faces</span>
+00091 <a class="code" href="a02656.html#NL3D_1_1CIGSurfaceLightBuildd0">addDebugMeshFaces</a>(meshBuild, surface, vId0, colors);
+00092
+00093 }
+00094 }
+00095
+00096 }
+</pre></div> </td>
+ </tr>
+</table>
+<hr><h2>Field Documentation</h2>
+<a class="anchor" name="NL3D_1_1CIGSurfaceLightBuildo0" doxytag="NL3D::CIGSurfaceLightBuild::CellSize" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float <a class="el" href="a02656.html#NL3D_1_1CIGSurfaceLightBuildo0">NL3D::CIGSurfaceLightBuild::CellSize</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05809.html#l00110">110</a> of file <a class="el" href="a05809.html">ig_surface_light_build.h</a>.
+<p>
+Referenced by <a class="el" href="a05824.html#l00305">NL3D::CInstanceLighter::light()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CIGSurfaceLightBuildo1" doxytag="NL3D::CIGSurfaceLightBuild::RetrieverGridMap" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a02656.html#NL3D_1_1CIGSurfaceLightBuildw3">TRetrieverGridMap</a> <a class="el" href="a02656.html#NL3D_1_1CIGSurfaceLightBuildo1">NL3D::CIGSurfaceLightBuild::RetrieverGridMap</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05809.html#l00112">112</a> of file <a class="el" href="a05809.html">ig_surface_light_build.h</a>.
+<p>
+Referenced by <a class="el" href="a05824.html#l01635">NL3D::CInstanceLighter::beginCell()</a>, <a class="el" href="a05808.html#l00100">buildPLDebugMesh()</a>, <a class="el" href="a05808.html#l00040">buildSunDebugMesh()</a>, <a class="el" href="a05824.html#l00305">NL3D::CInstanceLighter::light()</a>, and <a class="el" href="a05824.html#l01663">NL3D::CInstanceLighter::nextCell()</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="a05809.html">ig_surface_light_build.h</a><li><a class="el" href="a05808.html">ig_surface_light_build.cpp</a></ul>
+<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 06:47:13 2004 for NeL by
+<a href="http://www.doxygen.org/index.html">
+<img src="doxygen.png" alt="doxygen" align="middle" border=0 >
+</a>1.3.6 </small></address>
+</body>
+</html>