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diff --git a/docs/doxygen/nel/a02632.html b/docs/doxygen/nel/a02632.html new file mode 100644 index 00000000..cdadfbd0 --- /dev/null +++ b/docs/doxygen/nel/a02632.html @@ -0,0 +1,1486 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> +<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> +<title>NeL: NL3D::CHLSColorTexture class Reference</title> +<link href="doxygen.css" rel="stylesheet" type="text/css"> +</head><body> +<!-- Generated by Doxygen 1.3.6 --> +<div class="qindex"> <form class="search" action="search.php" method="get"> +<a class="qindex" href="main.html">Main Page</a> | <a class="qindex" href="namespaces.html">Namespace List</a> | <a class="qindex" href="hierarchy.html">Class Hierarchy</a> | <a class="qindex" href="classes.html">Alphabetical List</a> | <a class="qindex" href="annotated.html">Data Structures</a> | <a class="qindex" href="files.html">File List</a> | <a class="qindex" href="namespacemembers.html">Namespace Members</a> | <a class="qindex" href="functions.html">Data Fields</a> | <a class="qindex" href="globals.html">Globals</a> | <a class="qindex" href="pages.html">Related Pages</a> | <span class="search"><u>S</u>earch for <input class="search" type="text" name="query" value="" size="20" accesskey="s"/></span></form></div> +<h1>NL3D::CHLSColorTexture Class Reference</h1><code>#include <<a class="el" href="a05791.html">hls_color_texture.h</a>></code> +<p> +<hr><a name="_details"></a><h2>Detailed Description</h2> +A colorisable texture <dl compact><dt><b>Author:</b></dt><dd>Lionel Berenguier <p> +Nevrax France </dd></dl> +<dl compact><dt><b>Date:</b></dt><dd>2002 </dd></dl> + +<p> + +<p> +Definition at line <a class="el" href="a05791.html#l00070">70</a> of file <a class="el" href="a05791.html">hls_color_texture.h</a>.<table border=0 cellpadding=0 cellspacing=0> +<tr><td></td></tr> +<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02632.html#NL3D_1_1CHLSColorTexturea0">addMask</a> (const <a class="el" href="a02268.html">NLMISC::CBitmap</a> &bmp, <a class="el" href="a04558.html#a15">uint</a> threshold=15)</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02632.html#NL3D_1_1CHLSColorTexturea1">buildColorVersion</a> (const <a class="el" href="a02631.html">CHLSColorDelta</a> *colDeltaList, <a class="el" href="a02268.html">NLMISC::CBitmap</a> &out)</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top> </td><td class="memItemRight" valign=bottom><a class="el" href="a02632.html#NL3D_1_1CHLSColorTexturea2">CHLSColorTexture</a> ()</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a15">uint</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a02632.html#NL3D_1_1CHLSColorTexturea3">getNumMasks</a> () const </td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">get num of masks <a href="#NL3D_1_1CHLSColorTexturea3"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02632.html#NL3D_1_1CHLSColorTexturea4">reset</a> ()</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">reset the build <a href="#NL3D_1_1CHLSColorTexturea4"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02632.html#NL3D_1_1CHLSColorTexturea5">serial</a> (<a class="el" href="a02270.html">NLMISC::IStream</a> &f)</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02632.html#NL3D_1_1CHLSColorTexturea6">setBitmap</a> (const <a class="el" href="a02268.html">NLMISC::CBitmap</a> &bmp)</td></tr> + +<tr><td colspan=2><br><h2>Static Public Member Functions</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02632.html#NL3D_1_1CHLSColorTexturee0">compressBlockRGB</a> (<a class="el" href="a03337.html">CRGBA</a> *srcRGBA, <a class="el" href="a04558.html#a7">uint8</a> *dstDXTC)</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">compress DXTC5 RGB only block, from a RGBA raw array. dstDXTC Alpha part is not modified. srcRGBA->A are setup to 0!! <a href="#NL3D_1_1CHLSColorTexturee0"></a><br><br></td></tr> +<tr><td colspan=2><br><h2>Static Private Member Functions</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02632.html#NL3D_1_1CHLSColorTextureh0">colorizeDXTCBlockRGB</a> (const <a class="el" href="a04558.html#a7">uint8</a> *srcPtr, <a class="el" href="a04558.html#a7">uint8</a> *dstPtr, <a class="el" href="a04558.html#a7">uint8</a> dHue, <a class="el" href="a04558.html#a15">uint</a> dLum, <a class="el" href="a04558.html#a15">uint</a> dSat)</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">apply colDelta to the block. Alpha part is not modified. MMX with no EMMS called here !!! <a href="#NL3D_1_1CHLSColorTextureh0"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02632.html#NL3D_1_1CHLSColorTextureh1">computeMinMax</a> (<a class="el" href="a04558.html#a14">sint</a> *diffBlock, <a class="el" href="a02634.html">CVectorInt</a> &<a class="el" href="a04223.html#a576">v</a>, <a class="el" href="a04558.html#a14">sint</a> mean[3], <a class="el" href="a04558.html#a14">sint</a> rgb0[3], <a class="el" href="a04558.html#a14">sint</a> rgb1[3])</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">used by <a class="el" href="a02632.html#NL3D_1_1CHLSColorTexturee0">compressBlockRGB()</a> <a href="#NL3D_1_1CHLSColorTextureh1"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02632.html#NL3D_1_1CHLSColorTextureh2">uncompressBlockRGB</a> (const <a class="el" href="a04558.html#a7">uint8</a> *srcDXTC, <a class="el" href="a03337.html">CRGBA</a> *dstRGBA)</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">uncompress DXTC5 RGB only block, into a RGBA raw array. Alpha is setup with undefined values <a href="#NL3D_1_1CHLSColorTextureh2"></a><br><br></td></tr> +<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a11">uint32</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a02632.html#NL3D_1_1CHLSColorTexturer0">_BlockToCompressIndex</a></td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a11">uint32</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a02632.html#NL3D_1_1CHLSColorTexturer1">_Height</a></td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>std::vector< <a class="el" href="a02633.html">CMask</a> > </td><td class="memItemRight" valign=bottom><a class="el" href="a02632.html#NL3D_1_1CHLSColorTexturer2">_Masks</a></td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a11">uint32</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a02632.html#NL3D_1_1CHLSColorTexturer3">_NumMipMap</a></td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>std::vector< <a class="el" href="a04558.html#a7">uint8</a> > </td><td class="memItemRight" valign=bottom><a class="el" href="a02632.html#NL3D_1_1CHLSColorTexturer4">_Texture</a></td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a11">uint32</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a02632.html#NL3D_1_1CHLSColorTexturer5">_Width</a></td></tr> + +</table> +<hr><h2>Constructor & Destructor Documentation</h2> +<a class="anchor" name="NL3D_1_1CHLSColorTexturea2" doxytag="NL3D::CHLSColorTexture::CHLSColorTexture" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::CHLSColorTexture::CHLSColorTexture </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a05790.html#l00076">76</a> of file <a class="el" href="a05790.html">hls_color_texture.cpp</a>. +<p> +References <a class="el" href="a05790.html#l00082">reset()</a>. +<p> +<div class="fragment"><pre>00077 { +00078 <a class="code" href="a02632.html#NL3D_1_1CHLSColorTexturea4">reset</a>(); +00079 } +</pre></div> </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a class="anchor" name="NL3D_1_1CHLSColorTexturea0" doxytag="NL3D::CHLSColorTexture::addMask" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CHLSColorTexture::addMask </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const <a class="el" href="a02268.html">NLMISC::CBitmap</a> & </td> + <td class="mdname" nowrap> <em>bmp</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap><a class="el" href="a04558.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>threshold</em> = 15</td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +add a mask to the texture. R is taken as the mask value. must be same size as in <a class="el" href="a02632.html#NL3D_1_1CHLSColorTexturea6">setBitmap()</a> <dl compact><dt><b>Parameters:</b></dt><dd> + <table border="0" cellspacing="2" cellpadding="0"> + <tr><td valign=top><em>threshold</em> </td><td>used to know if a pixel mask value is or not an intermediate (ie not 0 or 255)</td></tr> + </table> +</dl> + +<p> +Definition at line <a class="el" href="a05790.html#l00152">152</a> of file <a class="el" href="a05790.html">hls_color_texture.cpp</a>. +<p> +References <a class="el" href="a05791.html#l00126">_BlockToCompressIndex</a>, <a class="el" href="a05791.html#l00130">_Masks</a>, <a class="el" href="a05791.html#l00125">_NumMipMap</a>, <a class="el" href="a05790.html#l00045">BLOCK_ALPHA_SIZE</a>, <a class="el" href="a05790.html#l00148">NL3D::CMaskInfo::Blocks</a>, <a class="el" href="a05486.html#l01422">NLMISC::CBitmap::buildMipMaps()</a>, <a class="el" href="a05486.html#l00926">NLMISC::CBitmap::convertToType()</a>, <a class="el" href="a05791.html#l00109">NL3D::CHLSColorTexture::CMask::Data</a>, <a class="el" href="a05791.html#l00106">NL3D::CHLSColorTexture::CMask::FullBlockIndex</a>, <a class="el" href="a05486.html#l01388">NLMISC::CBitmap::getHeight()</a>, <a class="el" href="a05487.html#l00369">NLMISC::CBitmap::getMipMapCount()</a>, <a class="el" href="a05487.html#l00308">NLMISC::CBitmap::getPixels()</a>, <a class="el" href="a05486.html#l01363">NLMISC::CBitmap::getWidth()</a>, <a class="el" href="a05790.html#l00146">NL3D::CMaskInfo::HBlock</a>, <a class="el" href="a05790.html#l00140">MASK_BLOCK_EMPTY</a>, <a class="el" href="a05790.html#l00141">MASK_BLOCK_FULL</a>, <a class="el" href="a05790.html#l00142">MASK_BLOCK_MIXT</a>, <a class="el" href="a05484.html#l00038">min</a>, <a class="el" href="a05791.html#l00107">NL3D::CHLSColorTexture::CMask::MixtBlockIndex</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, <a class="el" href="a05790.html#l00147">NL3D::CMaskInfo::NumBlock</a>, <a class="el" href="a05790.html#l00068">NL3D::CHLSColorTexture::CMask::setBit()</a>, <a class="el" href="a05646.html#l01124">src</a>, <a class="el" href="a05981.html#l00105">uint</a>, <a class="el" href="a05981.html#l00096">uint8</a>, <a class="el" href="a05646.html#l00236">w</a>, <a class="el" href="a05790.html#l00146">NL3D::CMaskInfo::WBlock</a>, <a class="el" href="a05646.html#l00236">x</a>, and <a class="el" href="a05646.html#l00236">y</a>. +<p> +<div class="fragment"><pre>00153 { +00154 <span class="comment">// copy the bitmap and set RGBA/mipmaps.</span> +00155 <a class="code" href="a02268.html">CBitmap</a> bmp= bmpIn; +00156 bmp.<a class="code" href="a02268.html#NL3D_1_1ITexturea6">convertToType</a>(CBitmap::RGBA); +00157 bmp.<a class="code" href="a02268.html#NL3D_1_1ITexturea3">buildMipMaps</a>(); +00158 +00159 <span class="comment">// verify widht...</span> +00160 <a class="code" href="a04199.html#a6">nlassert</a>(bmp.<a class="code" href="a02268.html#NL3D_1_1ITexturea20">getWidth</a>()== <a class="code" href="a02632.html#NL3D_1_1CHLSColorTexturer5">_Width</a>); +00161 <a class="code" href="a04199.html#a6">nlassert</a>(bmp.<a class="code" href="a02268.html#NL3D_1_1ITexturea12">getHeight</a>()== <a class="code" href="a02632.html#NL3D_1_1CHLSColorTexturer1">_Height</a>); +00162 <a class="code" href="a04199.html#a6">nlassert</a>(bmp.<a class="code" href="a02268.html#NL3D_1_1ITexturea13">getMipMapCount</a>()== <a class="code" href="a02632.html#NL3D_1_1CHLSColorTexturer3">_NumMipMap</a>); +00163 +00164 <span class="comment">// ***** build the information for all mipmaps</span> +00165 vector<CMaskInfo> masks; +00166 masks.resize(_NumMipMap); +00167 <a class="code" href="a04558.html#a15">uint</a> m; +00168 <a class="code" href="a04558.html#a15">uint</a> numMixtBlock= 0; +00169 <a class="code" href="a04558.html#a15">uint</a> numTotalBlock= 0; +00170 <span class="keywordflow">for</span>(m=0;m<<a class="code" href="a02632.html#NL3D_1_1CHLSColorTexturer3">_NumMipMap</a>;m++) +00171 { +00172 CMaskInfo &mask= masks[m]; +00173 <a class="code" href="a04558.html#a15">uint</a> mmWidth= bmp.<a class="code" href="a02268.html#NL3D_1_1ITexturea20">getWidth</a>(m); +00174 <a class="code" href="a04558.html#a15">uint</a> mmHeight= bmp.<a class="code" href="a02268.html#NL3D_1_1ITexturea12">getHeight</a>(m); +00175 mask.WBlock= (mmWidth+3)/4; +00176 mask.HBlock= (mmHeight+3)/4; +00177 mask.NumBlock= mask.WBlock*mask.HBlock; +00178 mask.Blocks.resize(mask.NumBlock); +00179 +00180 numTotalBlock+= mask.NumBlock; +00181 +00182 <a class="code" href="a03337.html">CRGBA</a> *<a class="code" href="a04223.html#a652">src</a>= (<a class="code" href="a03337.html">CRGBA</a>*)(&bmp.<a class="code" href="a02268.html#NL3D_1_1ITexturez1927_1">getPixels</a>(m)[0]); +00183 +00184 <span class="keywordflow">for</span>(<a class="code" href="a04558.html#a15">uint</a> yB=0;yB<mask.HBlock;yB++) +00185 { +00186 <span class="keywordflow">for</span>(<a class="code" href="a04558.html#a15">uint</a> xB=0;xB<mask.WBlock;xB++) +00187 { +00188 <a class="code" href="a04558.html#a15">uint</a> accum= 0; +00189 <a class="code" href="a04558.html#a15">uint</a> <a class="code" href="a04223.html#a575">w</a>= <a class="code" href="a04061.html#a0">min</a>(mmWidth, 4U); +00190 <a class="code" href="a04558.html#a15">uint</a> h= <a class="code" href="a04061.html#a0">min</a>(mmHeight, 4U); +00191 <span class="keywordflow">for</span>(<a class="code" href="a04558.html#a15">uint</a> <a class="code" href="a04223.html#a573">y</a>= 0;<a class="code" href="a04223.html#a573">y</a>< h;<a class="code" href="a04223.html#a573">y</a>++) +00192 { +00193 <span class="keywordflow">for</span>(<a class="code" href="a04558.html#a15">uint</a> <a class="code" href="a04223.html#a572">x</a>= 0;<a class="code" href="a04223.html#a572">x</a>< <a class="code" href="a04223.html#a575">w</a>;<a class="code" href="a04223.html#a572">x</a>++) +00194 { +00195 <a class="code" href="a04558.html#a15">uint</a> yPix= yB*4+<a class="code" href="a04223.html#a573">y</a>; +00196 <a class="code" href="a04558.html#a15">uint</a> xPix= xB*4+<a class="code" href="a04223.html#a572">x</a>; +00197 <span class="comment">// read the color</span> +00198 <a class="code" href="a04558.html#a7">uint8</a> alphaMask = <a class="code" href="a04223.html#a652">src</a>[yPix*mmWidth+xPix].R; +00199 <span class="comment">// remove some dummy precision.</span> +00200 <span class="keywordflow">if</span>(alphaMask<threshold) +00201 alphaMask= 0; +00202 <span class="keywordflow">if</span>(alphaMask>255-threshold) +00203 alphaMask= 255; +00204 <span class="comment">// Add to the accum</span> +00205 accum+= alphaMask; +00206 } +00207 } +00208 +00209 <span class="comment">// full black?</span> +00210 <span class="keywordflow">if</span>(accum==0) +00211 mask.Blocks[yB*mask.WBlock+xB]= <a class="code" href="a04367.html#a3">MASK_BLOCK_EMPTY</a>; +00212 <span class="keywordflow">else</span> <span class="keywordflow">if</span>(accum==<a class="code" href="a04223.html#a575">w</a>*h*255) +00213 mask.Blocks[yB*mask.WBlock+xB]= <a class="code" href="a04367.html#a4">MASK_BLOCK_FULL</a>; +00214 <span class="comment">// if not full white or full black, mixt block</span> +00215 <span class="keywordflow">else</span> +00216 { +00217 mask.Blocks[yB*mask.WBlock+xB]= <a class="code" href="a04367.html#a5">MASK_BLOCK_MIXT</a>; +00218 numMixtBlock++; +00219 } +00220 } +00221 } +00222 } +00223 +00224 <span class="comment">// ***** compress into CMask</span> +00225 CMask newMask; +00226 <a class="code" href="a04558.html#a15">uint</a> newMaskDataSize= 0; +00227 +00228 <span class="comment">// add the mixt block data size (16*uint8 per block)</span> +00229 newMaskDataSize+= numMixtBlock*<a class="code" href="a04367.html#a2">BLOCK_ALPHA_SIZE</a>; +00230 <span class="comment">// compute the bit size. NB: use uint32 to blocks bits. => data is aligned.</span> +00231 <a class="code" href="a04558.html#a15">uint</a> bitDataSize= 4*((numTotalBlock+31)/32); +00232 <span class="comment">// add fullBlock bits</span> +00233 newMask.FullBlockIndex= newMaskDataSize; +00234 newMaskDataSize+= bitDataSize; +00235 <span class="comment">// add mixtBlock bits</span> +00236 newMask.MixtBlockIndex= newMaskDataSize; +00237 newMaskDataSize+= bitDataSize; +00238 +00239 <span class="comment">// allocate. Fill with 0 to initialize bits per default EMPTY value</span> +00240 newMask.Data.resize(newMaskDataSize, 0); +00241 +00242 <span class="comment">// compress each mipMaps from bigger to smaller</span> +00243 <a class="code" href="a04558.html#a15">uint</a> bitId= 0; +00244 <a class="code" href="a04558.html#a15">uint</a> mixtBlockId= 0; +00245 <span class="keywordflow">for</span>(m=0;m<_NumMipMap;m++) +00246 { +00247 CMaskInfo &mask= masks[m]; +00248 +00249 <span class="comment">// ---- build the mixtBlock alpha Mask</span> +00250 <span class="keywordflow">for</span>(<a class="code" href="a04558.html#a15">uint</a> yB=0;yB<mask.HBlock;yB++) +00251 { +00252 <span class="keywordflow">for</span>(<a class="code" href="a04558.html#a15">uint</a> xB=0;xB<mask.WBlock;xB++) +00253 { +00254 <a class="code" href="a04558.html#a15">uint</a> <span class="keywordtype">id</span>= yB*mask.WBlock+xB; +00255 <span class="comment">// if mixt block</span> +00256 <span class="keywordflow">if</span>(mask.Blocks[<span class="keywordtype">id</span>]==<a class="code" href="a04367.html#a5">MASK_BLOCK_MIXT</a>) +00257 { +00258 <a class="code" href="a04199.html#a6">nlassert</a>(mixtBlockId<numMixtBlock); +00259 <span class="comment">// Fill Alpha data.</span> +00260 <a class="code" href="a04558.html#a7">uint8</a> *dst= &newMask.Data[mixtBlockId*<a class="code" href="a04367.html#a2">BLOCK_ALPHA_SIZE</a>]; +00261 <a class="code" href="a04558.html#a15">uint</a> mmWidth= bmp.<a class="code" href="a02268.html#NL3D_1_1ITexturea20">getWidth</a>(m); +00262 <a class="code" href="a04558.html#a15">uint</a> mmHeight= bmp.<a class="code" href="a02268.html#NL3D_1_1ITexturea12">getHeight</a>(m); +00263 <span class="comment">// point to the src alpha color</span> +00264 <a class="code" href="a03337.html">CRGBA</a> *<a class="code" href="a04223.html#a652">src</a>= (<a class="code" href="a03337.html">CRGBA</a>*)(&bmp.<a class="code" href="a02268.html#NL3D_1_1ITexturez1927_1">getPixels</a>(m)[0]); +00265 <a class="code" href="a04223.html#a652">src</a>= <a class="code" href="a04223.html#a652">src</a> + yB*4*mmWidth + xB*4; +00266 +00267 <span class="comment">// for the 4*4 pixels</span> +00268 <a class="code" href="a04558.html#a15">uint</a> <a class="code" href="a04223.html#a575">w</a>= <a class="code" href="a04061.html#a0">min</a>(mmWidth, 4U); +00269 <a class="code" href="a04558.html#a15">uint</a> h= <a class="code" href="a04061.html#a0">min</a>(mmHeight, 4U); +00270 <span class="keywordflow">for</span>(<a class="code" href="a04558.html#a15">uint</a> <a class="code" href="a04223.html#a573">y</a>=0;<a class="code" href="a04223.html#a573">y</a><h;<a class="code" href="a04223.html#a573">y</a>++) +00271 { +00272 <span class="keywordflow">for</span>(<a class="code" href="a04558.html#a15">uint</a> <a class="code" href="a04223.html#a572">x</a>=0;<a class="code" href="a04223.html#a572">x</a><<a class="code" href="a04223.html#a575">w</a>;<a class="code" href="a04223.html#a572">x</a>++) +00273 { +00274 dst[<a class="code" href="a04223.html#a573">y</a>*4+<a class="code" href="a04223.html#a572">x</a>]= <a class="code" href="a04223.html#a652">src</a>[<a class="code" href="a04223.html#a573">y</a>*mmWidth+<a class="code" href="a04223.html#a572">x</a>].R; +00275 } +00276 } +00277 +00278 <span class="comment">// inc</span> +00279 mixtBlockId++; +00280 } +00281 } +00282 } +00283 +00284 <span class="comment">// ---- build the fullBlock and mixtBlocks bits.</span> +00285 <span class="keywordflow">for</span>(<a class="code" href="a04558.html#a15">uint</a> i=0; i<mask.NumBlock; i++) +00286 { +00287 <a class="code" href="a04199.html#a6">nlassert</a>(bitId<numTotalBlock); +00288 +00289 <span class="comment">// fill bits</span> +00290 <span class="keywordflow">if</span>(mask.Blocks[i]==<a class="code" href="a04367.html#a4">MASK_BLOCK_FULL</a>) +00291 newMask.setBit(newMask.FullBlockIndex*8 + bitId); +00292 <span class="keywordflow">else</span> <span class="keywordflow">if</span>(mask.Blocks[i]==<a class="code" href="a04367.html#a5">MASK_BLOCK_MIXT</a>) +00293 newMask.setBit(newMask.MixtBlockIndex*8 + bitId); +00294 +00295 <span class="comment">// inc</span> +00296 bitId++; +00297 } +00298 } +00299 +00300 <span class="comment">// ***** Add the CMask</span> +00301 <a class="code" href="a02632.html#NL3D_1_1CHLSColorTexturer2">_Masks</a>.push_back(newMask); +00302 +00303 <span class="comment">// Or the BlockToCompress info with the MixtBlocks bits.</span> +00304 <a class="code" href="a04199.html#a6">nlassert</a>(bitDataSize==<a class="code" href="a02632.html#NL3D_1_1CHLSColorTexturer4">_Texture</a>.size()-<a class="code" href="a02632.html#NL3D_1_1CHLSColorTexturer0">_BlockToCompressIndex</a>); +00305 <span class="keywordflow">for</span>(<a class="code" href="a04558.html#a15">uint</a> i=0;i<bitDataSize;i++) +00306 { +00307 <a class="code" href="a02632.html#NL3D_1_1CHLSColorTexturer4">_Texture</a>[<a class="code" href="a02632.html#NL3D_1_1CHLSColorTexturer0">_BlockToCompressIndex</a>+i]|= newMask.Data[newMask.MixtBlockIndex+i]; +00308 } +00309 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CHLSColorTexturea1" doxytag="NL3D::CHLSColorTexture::buildColorVersion" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CHLSColorTexture::buildColorVersion </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const <a class="el" href="a02631.html">CHLSColorDelta</a> * </td> + <td class="mdname" nowrap> <em>colDeltaList</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap><a class="el" href="a02268.html">NLMISC::CBitmap</a> & </td> + <td class="mdname" nowrap> <em>out</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +build a texture with a HLS Color Delta <dl compact><dt><b>Parameters:</b></dt><dd> + <table border="0" cellspacing="2" cellpadding="0"> + <tr><td valign=top><em>colDelta</em> </td><td>array of delta to apply to the bitmap (must be of numMasks entries) </td></tr> + <tr><td valign=top><em>out</em> </td><td>a colorised bitmap with DXTC5/mipMaps generated</td></tr> + </table> +</dl> + +<p> +Definition at line <a class="el" href="a05790.html#l00337">337</a> of file <a class="el" href="a05790.html">hls_color_texture.cpp</a>. +<p> +References <a class="el" href="a05791.html#l00126">_BlockToCompressIndex</a>, <a class="el" href="a05791.html#l00130">_Masks</a>, <a class="el" href="a05791.html#l00125">_NumMipMap</a>, <a class="el" href="a06340.html#l00227">NLMISC::CRGBA::blendFromuiRGBOnly()</a>, <a class="el" href="a05790.html#l00044">BLOCK_DXTC_SIZE</a>, <a class="el" href="a05790.html#l00043">BLOCK_NUM_PIXEL</a>, <a class="el" href="a05790.html#l00545">colorizeDXTCBlockRGB()</a>, <a class="el" href="a05790.html#l00628">compressBlockRGB()</a>, <a class="el" href="a05791.html#l00109">NL3D::CHLSColorTexture::CMask::Data</a>, <a class="el" href="a05791.html#l00053">NL3D::CHLSColorDelta::DHue</a>, <a class="el" href="a05791.html#l00106">NL3D::CHLSColorTexture::CMask::FullBlockIndex</a>, <a class="el" href="a05790.html#l00324">NL3D::getBitPack()</a>, <a class="el" href="a05487.html#l00308">NLMISC::CBitmap::getPixels()</a>, <a class="el" href="a05484.html#l00038">min</a>, <a class="el" href="a05791.html#l00107">NL3D::CHLSColorTexture::CMask::MixtBlockIndex</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, <a class="el" href="a05486.html#l01599">NLMISC::CBitmap::reset()</a>, <a class="el" href="a05486.html#l01545">NLMISC::CBitmap::resize()</a>, <a class="el" href="a05486.html#l01565">NLMISC::CBitmap::resizeMipMap()</a>, <a class="el" href="a05486.html#l01590">NLMISC::CBitmap::setMipMapCount()</a>, <a class="el" href="a06116.html#l00184">NLMISC::CObjectVector< uint8 >::size()</a>, <a class="el" href="a05646.html#l00645">size</a>, <a class="el" href="a05981.html#l00105">uint</a>, <a class="el" href="a05981.html#l00100">uint32</a>, <a class="el" href="a05981.html#l00096">uint8</a>, <a class="el" href="a05790.html#l00557">uncompressBlockRGB()</a>, and <a class="el" href="a05646.html#l00236">w</a>. +<p> +Referenced by <a class="el" href="a05792.html#l00185">NL3D::CHLSTextureBank::CTextureInstance::buildColorVersion()</a>. +<p> +<div class="fragment"><pre>00338 { +00339 <span class="comment">// static to avoid realloc</span> +00340 <span class="keyword">static</span> vector<uint8> dstTexture; +00341 <span class="keyword">static</span> vector<CRGBA> dstUnCompTexture; +00342 <a class="code" href="a04558.html#a11">uint32</a> *bitPtr; +00343 <a class="code" href="a04558.html#a7">uint8</a> *srcPtr; +00344 <a class="code" href="a04558.html#a7">uint8</a> *dstPtr; +00345 <a class="code" href="a03337.html">CRGBA</a> *dstUnCompPtr; +00346 <a class="code" href="a04558.html#a11">uint32</a> bitMask; +00347 +00348 <span class="comment">// **** prepare Data</span> +00349 +00350 <span class="comment">// count number of DXTC5 block in _Texture.</span> +00351 <a class="code" href="a04558.html#a15">uint</a> numBlocks= <a class="code" href="a02632.html#NL3D_1_1CHLSColorTexturer0">_BlockToCompressIndex</a>/<a class="code" href="a04367.html#a1">BLOCK_DXTC_SIZE</a>; +00352 +00353 <span class="comment">// create a tmp compressed block array, copy of Texture.</span> +00354 dstTexture.resize(numBlocks*BLOCK_DXTC_SIZE); +00355 <span class="comment">// copy from texture (to have non colored version already copied, and also ALPHA ok)</span> +00356 memcpy(&dstTexture[0], &_Texture[0], dstTexture.size()); +00357 +00358 <span class="comment">// create a tmp uncompressed block array, which will receive coloring of mixt blocks</span> +00359 dstUnCompTexture.resize(numBlocks*BLOCK_NUM_PIXEL); +00360 +00361 <span class="comment">// For all blockToCompress, uncompress them in dstUnCompTexture, because they will blend with future mask coloring</span> +00362 <a class="code" href="a04558.html#a15">uint</a> n= numBlocks; +00363 bitPtr= (<a class="code" href="a04558.html#a11">uint32</a>*)(&<a class="code" href="a02632.html#NL3D_1_1CHLSColorTexturer4">_Texture</a>[<a class="code" href="a02632.html#NL3D_1_1CHLSColorTexturer0">_BlockToCompressIndex</a>]); +00364 dstUnCompPtr= &dstUnCompTexture[0]; +00365 srcPtr= &<a class="code" href="a02632.html#NL3D_1_1CHLSColorTexturer4">_Texture</a>[0]; +00366 <span class="keywordflow">while</span>(n>0) +00367 { +00368 <a class="code" href="a04558.html#a15">uint</a> nBits= <a class="code" href="a04061.html#a0">min</a>(n, 32U); +00369 <a class="code" href="a05363.html#a421">getBitPack</a>(bitPtr, bitMask); +00370 n-= nBits; +00371 bitPtr++; +00372 <span class="keywordflow">for</span>(;nBits>0;nBits--) +00373 { +00374 <span class="comment">// need to compress/uncompress ??</span> +00375 <span class="keywordflow">if</span>(bitMask&1) +00376 { +00377 <span class="comment">// uncompress this block. ignore alpha</span> +00378 <a class="code" href="a02632.html#NL3D_1_1CHLSColorTextureh2">uncompressBlockRGB</a>(srcPtr, dstUnCompPtr); +00379 } +00380 bitMask>>=1; +00381 dstUnCompPtr+= <a class="code" href="a04367.html#a0">BLOCK_NUM_PIXEL</a>; +00382 srcPtr+= <a class="code" href="a04367.html#a1">BLOCK_DXTC_SIZE</a>; +00383 } +00384 } +00385 +00386 <span class="comment">// **** build the color version for all masks.</span> +00387 +00388 <span class="keywordflow">for</span>(<a class="code" href="a04558.html#a15">uint</a> maskId= 0; maskId<<a class="code" href="a02632.html#NL3D_1_1CHLSColorTexturer2">_Masks</a>.size();maskId++) +00389 { +00390 CMask &mask= <a class="code" href="a02632.html#NL3D_1_1CHLSColorTexturer2">_Masks</a>[maskId]; +00391 <span class="comment">// unpack colDelta, and prepare for use with CFastHLSModifier.</span> +00392 <a class="code" href="a04558.html#a7">uint8</a> dHue= colDeltaList[maskId].DHue; +00393 <a class="code" href="a04558.html#a15">uint</a> dLum= 0xFFFFFF00 + colDeltaList[maskId].DLum*2; +00394 <a class="code" href="a04558.html#a15">uint</a> dSat= 0xFFFFFF00 + colDeltaList[maskId].DSat*2; +00395 +00396 <span class="comment">// get a ptr on alpha of mixt block.</span> +00397 <a class="code" href="a04558.html#a7">uint8</a> *alphaMixtBlock= &mask.Data[0]; +00398 +00399 +00400 <span class="comment">// ---- for all Fullblock ot this mask, color and store in dstTexture</span> +00401 <span class="comment">// start at full Block bits desc</span> +00402 bitPtr= (<a class="code" href="a04558.html#a11">uint32</a>*)(&mask.Data[mask.FullBlockIndex]); +00403 <a class="code" href="a04558.html#a11">uint32</a> *bitCompPtr= (<a class="code" href="a04558.html#a11">uint32</a>*)(&_Texture[<a class="code" href="a02632.html#NL3D_1_1CHLSColorTexturer0">_BlockToCompressIndex</a>]); +00404 srcPtr= &_Texture[0]; +00405 dstPtr= &dstTexture[0]; +00406 dstUnCompPtr= &dstUnCompTexture[0]; +00407 n= numBlocks; +00408 <span class="comment">// run all blocks.</span> +00409 <span class="keywordflow">while</span>(n>0) +00410 { +00411 <a class="code" href="a04558.html#a15">uint</a> nBits= <a class="code" href="a04061.html#a0">min</a>(n, 32U); +00412 <span class="comment">// get Full block mask.</span> +00413 <a class="code" href="a05363.html#a421">getBitPack</a>(bitPtr, bitMask); +00414 n-= nBits; +00415 bitPtr++; +00416 <span class="comment">// get Compress mask.</span> +00417 <a class="code" href="a04558.html#a11">uint32</a> bitCompMask; +00418 <a class="code" href="a05363.html#a421">getBitPack</a>(bitCompPtr, bitCompMask); +00419 bitCompPtr++; +00420 <span class="comment">// for all bits</span> +00421 <span class="keywordflow">for</span>(;nBits>0;nBits--) +00422 { +00423 <span class="comment">// need to colorize??</span> +00424 <span class="keywordflow">if</span>(bitMask&1) +00425 { +00426 <span class="comment">// colorize this block. ignore alpha</span> +00427 <a class="code" href="a02632.html#NL3D_1_1CHLSColorTextureh0">colorizeDXTCBlockRGB</a>(srcPtr, dstPtr, dHue, dLum, dSat); +00428 <span class="comment">// If this block is "a block to recompress", then must uncompress it in dstUnCompPtr</span> +00429 <a class="code" href="a02632.html#NL3D_1_1CHLSColorTextureh2">uncompressBlockRGB</a>(dstPtr, dstUnCompPtr); +00430 } +00431 bitMask>>=1; +00432 bitCompMask>>=1; +00433 srcPtr+= <a class="code" href="a04367.html#a1">BLOCK_DXTC_SIZE</a>; +00434 dstPtr+= <a class="code" href="a04367.html#a1">BLOCK_DXTC_SIZE</a>; +00435 dstUnCompPtr+= <a class="code" href="a04367.html#a0">BLOCK_NUM_PIXEL</a>; +00436 } +00437 } +00438 +00439 <span class="comment">// ---- for all mixtblock ot this mask, color, uncompress and blend in store in dstUnCompTexture</span> +00440 <span class="keyword">static</span> <a class="code" href="a04558.html#a7">uint8</a> tmpColoredBlockDXTC[<a class="code" href="a04367.html#a0">BLOCK_NUM_PIXEL</a>]; +00441 <span class="keyword">static</span> <a class="code" href="a03337.html">CRGBA</a> tmpColoredBlockRGBA[<a class="code" href="a04367.html#a0">BLOCK_NUM_PIXEL</a>]; +00442 <span class="comment">// start at mixt Block bits desc</span> +00443 bitPtr= (<a class="code" href="a04558.html#a11">uint32</a>*)(&mask.Data[mask.MixtBlockIndex]); +00444 srcPtr= &_Texture[0]; +00445 dstUnCompPtr= &dstUnCompTexture[0]; +00446 n= numBlocks; +00447 <span class="comment">// run all blocks.</span> +00448 <span class="keywordflow">while</span>(n>0) +00449 { +00450 <a class="code" href="a04558.html#a15">uint</a> nBits= <a class="code" href="a04061.html#a0">min</a>(n, 32U); +00451 <a class="code" href="a05363.html#a421">getBitPack</a>(bitPtr, bitMask); +00452 n-= nBits; +00453 bitPtr++; +00454 <span class="keywordflow">for</span>(;nBits>0;nBits--) +00455 { +00456 <span class="comment">// need to colorize??</span> +00457 <span class="keywordflow">if</span>(bitMask&1) +00458 { +00459 <span class="comment">// colorize this block. store 2 colors in tmp</span> +00460 <a class="code" href="a02632.html#NL3D_1_1CHLSColorTextureh0">colorizeDXTCBlockRGB</a>(srcPtr, tmpColoredBlockDXTC, dHue, dLum, dSat); +00461 <span class="comment">// copy RGB bits from src to tmp</span> +00462 ((<a class="code" href="a04558.html#a11">uint32</a>*)tmpColoredBlockDXTC)[3]= ((<a class="code" href="a04558.html#a11">uint32</a>*)srcPtr)[3]; +00463 +00464 <span class="comment">// uncompress the block.</span> +00465 <a class="code" href="a02632.html#NL3D_1_1CHLSColorTextureh2">uncompressBlockRGB</a>(tmpColoredBlockDXTC, tmpColoredBlockRGBA); +00466 +00467 <span class="comment">// blend tmpColoredBlockRGBA into dstUnCompPtr, according to alphaMixtBlock.</span> +00468 <span class="keywordflow">for</span>(<a class="code" href="a04558.html#a15">uint</a> i=0;i<16;i++) +00469 { +00470 dstUnCompPtr[i].<a class="code" href="a03337.html#NLMISC_1_1CRGBAz2022_3">blendFromuiRGBOnly</a>(dstUnCompPtr[i], tmpColoredBlockRGBA[i], *alphaMixtBlock); +00471 <span class="comment">// next pixel</span> +00472 alphaMixtBlock++; +00473 } +00474 } +00475 bitMask>>=1; +00476 srcPtr+= <a class="code" href="a04367.html#a1">BLOCK_DXTC_SIZE</a>; +00477 dstUnCompPtr+= <a class="code" href="a04367.html#a0">BLOCK_NUM_PIXEL</a>; +00478 } +00479 } +00480 +00481 } +00482 +00483 +00484 <span class="comment">// Since colorizeDXTCBlockRGB() use MMX, must end with emms.</span> +00485 <span class="preprocessor">#ifdef NL_OS_WINDOWS</span> +00486 <span class="preprocessor"></span> <span class="keywordflow">if</span>(CSystemInfo::hasMMX()) +00487 _asm emms; +00488 <span class="preprocessor">#endif</span> +00489 <span class="preprocessor"></span> +00490 +00491 <span class="comment">// **** compress needed blocks</span> +00492 n= numBlocks; +00493 bitPtr= (<a class="code" href="a04558.html#a11">uint32</a>*)(&_Texture[<a class="code" href="a02632.html#NL3D_1_1CHLSColorTexturer0">_BlockToCompressIndex</a>]); +00494 dstUnCompPtr= &dstUnCompTexture[0]; +00495 dstPtr= &dstTexture[0]; +00496 <span class="keywordflow">while</span>(n>0) +00497 { +00498 <a class="code" href="a04558.html#a15">uint</a> nBits= <a class="code" href="a04061.html#a0">min</a>(n, 32U); +00499 <a class="code" href="a05363.html#a421">getBitPack</a>(bitPtr, bitMask); +00500 n-= nBits; +00501 bitPtr++; +00502 <span class="keywordflow">for</span>(;nBits>0;nBits--) +00503 { +00504 <span class="comment">// need to compress ??</span> +00505 <span class="keywordflow">if</span>(bitMask&1) +00506 { +00507 <span class="comment">// uncompress this block. ignore alpha</span> +00508 <a class="code" href="a02632.html#NL3D_1_1CHLSColorTexturee0">compressBlockRGB</a>(dstUnCompPtr, dstPtr); +00509 } +00510 bitMask>>=1; +00511 dstUnCompPtr+= <a class="code" href="a04367.html#a0">BLOCK_NUM_PIXEL</a>; +00512 dstPtr+= <a class="code" href="a04367.html#a1">BLOCK_DXTC_SIZE</a>; +00513 } +00514 } +00515 +00516 <span class="comment">// **** format bitmap out with dstTexture.</span> +00517 out.<a class="code" href="a02268.html#NL3D_1_1ITexturea32">reset</a>(CBitmap::DXTC5); +00518 out.<a class="code" href="a02268.html#NL3D_1_1ITexturea33">resize</a>(_Width, _Height, CBitmap::DXTC5); +00519 +00520 <span class="comment">// create and fill all the mipMaps</span> +00521 <a class="code" href="a04558.html#a15">uint</a> <a class="code" href="a04223.html#a575">w</a>= <a class="code" href="a02632.html#NL3D_1_1CHLSColorTexturer5">_Width</a>, h=<a class="code" href="a02632.html#NL3D_1_1CHLSColorTexturer1">_Height</a>; +00522 dstPtr= &dstTexture[0]; +00523 <span class="keywordflow">for</span>(<a class="code" href="a04558.html#a15">uint</a> m=0;m<<a class="code" href="a02632.html#NL3D_1_1CHLSColorTexturer3">_NumMipMap</a>;m++) +00524 { +00525 <span class="comment">// allocate.</span> +00526 out.<a class="code" href="a02268.html#NL3D_1_1ITexturea34">resizeMipMap</a>(m, w, h); +00527 <span class="comment">// get the size of this DXTC5 level.</span> +00528 <a class="code" href="a04558.html#a15">uint</a> <a class="code" href="a04223.html#a587">size</a>= out.<a class="code" href="a02268.html#NL3D_1_1ITexturez1927_1">getPixels</a>(m).<a class="code" href="a03000.html#NLMISC_1_1CObjectVectorz1984_3">size</a>(); +00529 <span class="comment">// fill</span> +00530 memcpy(&out.<a class="code" href="a02268.html#NL3D_1_1ITexturez1927_1">getPixels</a>(m)[0], dstPtr, <a class="code" href="a04223.html#a587">size</a>); +00531 <span class="comment">// next mipmap</span> +00532 dstPtr+= <a class="code" href="a04223.html#a587">size</a>; +00533 <a class="code" href="a04223.html#a575">w</a>= (<a class="code" href="a04223.html#a575">w</a>+1)/2; +00534 h= (h+1)/2; +00535 } +00536 <span class="comment">// verify all filled</span> +00537 <a class="code" href="a04199.html#a6">nlassert</a>( dstPtr== (&dstTexture[0] + dstTexture.size()) ); +00538 +00539 <span class="comment">// set the correct num of mipmap</span> +00540 out.<a class="code" href="a02268.html#NL3D_1_1ITexturea40">setMipMapCount</a>(_NumMipMap); +00541 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CHLSColorTextureh0" doxytag="NL3D::CHLSColorTexture::colorizeDXTCBlockRGB" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CHLSColorTexture::colorizeDXTCBlockRGB </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const <a class="el" href="a04558.html#a7">uint8</a> * </td> + <td class="mdname" nowrap> <em>srcPtr</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap><a class="el" href="a04558.html#a7">uint8</a> * </td> + <td class="mdname" nowrap> <em>dstPtr</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap><a class="el" href="a04558.html#a7">uint8</a> </td> + <td class="mdname" nowrap> <em>dHue</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap><a class="el" href="a04558.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>dLum</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap><a class="el" href="a04558.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>dSat</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [static, private]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +apply colDelta to the block. Alpha part is not modified. MMX with no EMMS called here !!! +<p> + +<p> +Definition at line <a class="el" href="a05790.html#l00545">545</a> of file <a class="el" href="a05790.html">hls_color_texture.cpp</a>. +<p> +References <a class="el" href="a05706.html#l00110">NL3D::CFastHLSModifier::applyHLSMod()</a>, <a class="el" href="a05981.html#l00105">uint</a>, <a class="el" href="a05981.html#l00098">uint16</a>, and <a class="el" href="a05981.html#l00096">uint8</a>. +<p> +Referenced by <a class="el" href="a05790.html#l00337">buildColorVersion()</a>. +<p> +<div class="fragment"><pre>00546 { +00547 <span class="comment">// get modifier.</span> +00548 CFastHLSModifier &fastHLS= CFastHLSModifier::getInstance(); +00549 +00550 <span class="comment">// apply the color on the 2 DXTC colors</span> +00551 *(<a class="code" href="a04558.html#a9">uint16</a>*)(dstPtr+8 )= fastHLS.applyHLSMod(*(<a class="code" href="a04558.html#a9">uint16</a>*)(srcPtr+8 ) , dHue, dLum, dSat); +00552 *(<a class="code" href="a04558.html#a9">uint16</a>*)(dstPtr+10)= fastHLS.applyHLSMod(*(<a class="code" href="a04558.html#a9">uint16</a>*)(srcPtr+10) , dHue, dLum, dSat); +00553 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CHLSColorTexturee0" doxytag="NL3D::CHLSColorTexture::compressBlockRGB" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CHLSColorTexture::compressBlockRGB </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="a03337.html">CRGBA</a> * </td> + <td class="mdname" nowrap> <em>srcRGBA</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap><a class="el" href="a04558.html#a7">uint8</a> * </td> + <td class="mdname" nowrap> <em>dstDXTC</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [static]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +compress DXTC5 RGB only block, from a RGBA raw array. dstDXTC Alpha part is not modified. srcRGBA->A are setup to 0!! +<p> + +<p> +Definition at line <a class="el" href="a05790.html#l00628">628</a> of file <a class="el" href="a05790.html">hls_color_texture.cpp</a>. +<p> +References <a class="el" href="a06340.html#l00340">NLMISC::CRGBA::A</a>, <a class="el" href="a06340.html#l00338">NLMISC::CRGBA::B</a>, <a class="el" href="a06340.html#l00104">NLMISC::CRGBA::blendFromui()</a>, <a class="el" href="a05790.html#l00586">computeMinMax()</a>, <a class="el" href="a06340.html#l00336">NLMISC::CRGBA::G</a>, <a class="el" href="a05701.html#l00125">NLMISC::OptFastFloor()</a>, <a class="el" href="a06340.html#l00334">NLMISC::CRGBA::R</a>, <a class="el" href="a06340.html#l00162">NLMISC::CRGBA::set565()</a>, <a class="el" href="a05981.html#l00104">sint</a>, <a class="el" href="a05981.html#l00099">sint32</a>, <a class="el" href="a05646.html#l00645">size</a>, <a class="el" href="a05587.html#l00107">NLMISC::sqr()</a>, <a class="el" href="a05646.html#l01124">src</a>, <a class="el" href="a05981.html#l00105">uint</a>, <a class="el" href="a05981.html#l00098">uint16</a>, <a class="el" href="a05981.html#l00100">uint32</a>, <a class="el" href="a05981.html#l00102">uint64</a>, <a class="el" href="a05981.html#l00096">uint8</a>, <a class="el" href="a05646.html#l00237">v</a>, <a class="el" href="a05791.html#l00120">NL3D::CHLSColorTexture::CVectorInt::x</a>, <a class="el" href="a05791.html#l00120">NL3D::CHLSColorTexture::CVectorInt::y</a>, and <a class="el" href="a05791.html#l00120">NL3D::CHLSColorTexture::CVectorInt::z</a>. +<p> +Referenced by <a class="el" href="a05790.html#l00337">buildColorVersion()</a>. +<p> +<div class="fragment"><pre>00629 { +00630 <span class="comment">// skip alpha part.</span> +00631 <a class="code" href="a04558.html#a7">uint8</a> *dstBlock= dstDXTC+8; +00632 +00633 +00634 <span class="comment">// **** compute RGB0 and RGB1.</span> +00635 <a class="code" href="a04558.html#a15">uint</a> i,j,n; +00636 +00637 <span class="comment">// compute the mean color of 16 pixels</span> +00638 <a class="code" href="a04558.html#a14">sint</a> mean[3]; +00639 mean[0]= 0; +00640 mean[1]= 0; +00641 mean[2]= 0; +00642 <a class="code" href="a03337.html">CRGBA</a> *<a class="code" href="a04223.html#a652">src</a>= srcRGBA; +00643 <span class="keywordflow">for</span>(n=16;n>0;n--,<a class="code" href="a04223.html#a652">src</a>++) +00644 { +00645 mean[0]+= <a class="code" href="a04223.html#a652">src</a>->R; +00646 mean[1]+= <a class="code" href="a04223.html#a652">src</a>->G; +00647 mean[2]+= <a class="code" href="a04223.html#a652">src</a>->B; +00648 <span class="comment">// at same time, setup alpha to 0. Important for "compute bits" part (see MMX)!!</span> +00649 <a class="code" href="a04223.html#a652">src</a>->A= 0; +00650 } +00651 mean[0]>>= 4; +00652 mean[1]>>= 4; +00653 mean[2]>>= 4; +00654 +00655 <span class="comment">// compute col-mean</span> +00656 <a class="code" href="a04558.html#a14">sint</a> diffBlock[16*3]; +00657 <a class="code" href="a04223.html#a652">src</a>= srcRGBA; +00658 <a class="code" href="a04558.html#a14">sint</a> *srcDiff= diffBlock; +00659 <span class="keywordflow">for</span>(n=16;n>0;n--,<a class="code" href="a04223.html#a652">src</a>++,srcDiff+=3) +00660 { +00661 srcDiff[0]= (<a class="code" href="a04558.html#a14">sint</a>)<a class="code" href="a04223.html#a652">src</a>->R - mean[0]; +00662 srcDiff[1]= (<a class="code" href="a04558.html#a14">sint</a>)<a class="code" href="a04223.html#a652">src</a>->G - mean[1]; +00663 srcDiff[2]= (<a class="code" href="a04558.html#a14">sint</a>)<a class="code" href="a04223.html#a652">src</a>->B - mean[2]; +00664 } +00665 +00666 +00667 <span class="comment">// compute the covariant matrix.</span> +00668 <a class="code" href="a04558.html#a14">sint</a> coMat[3][3]; +00669 <span class="comment">// Apply std RGB factor (0.3, 0.56, 0.14) to choose the best Axis. This give far much best results.</span> +00670 <a class="code" href="a04558.html#a14">sint</a> rgbFact[3]= {77, 143, 36}; +00671 <span class="keywordflow">for</span>(i=0;i<3;i++) +00672 { +00673 <span class="comment">// OPTIMIZE SINCE SYMETRIX MATRIX</span> +00674 <span class="keywordflow">for</span>(j=i;j<3;j++) +00675 { +00676 <a class="code" href="a04558.html#a10">sint32</a> factor= 0; +00677 <span class="comment">// divide / 16 to avoid overflow sint32</span> +00678 <a class="code" href="a04558.html#a15">uint</a> colFactor= (rgbFact[i]*rgbFact[j]) >> 4; +00679 <span class="comment">// run all 16 pixels.</span> +00680 <a class="code" href="a04558.html#a14">sint</a> *srcDiff= diffBlock; +00681 <span class="keywordflow">for</span>(n=16;n>0;n--,srcDiff+=3) +00682 { +00683 factor+= srcDiff[i] * srcDiff[j] * colFactor; +00684 } +00685 coMat[i][j]= factor; +00686 } +00687 } +00688 <span class="comment">// Fill symetrix matrix</span> +00689 coMat[1][0]= coMat[0][1]; +00690 coMat[2][0]= coMat[0][2]; +00691 coMat[2][1]= coMat[1][2]; +00692 +00693 +00694 <span class="comment">// take the bigger vector</span> +00695 <a class="code" href="a04558.html#a14">sint</a> maxSize= 0; +00696 <a class="code" href="a04558.html#a15">uint</a> axis= 0; +00697 <span class="keywordflow">for</span>(i=0;i<3;i++) +00698 { +00699 <span class="comment">// Use abs since sqr fails because all sint32 range may be used.</span> +00700 <a class="code" href="a04558.html#a14">sint</a> <a class="code" href="a04223.html#a587">size</a>= abs(coMat[i][0]) + abs(coMat[i][1]) + abs(coMat[i][2]); +00701 <span class="keywordflow">if</span>(<a class="code" href="a04223.html#a587">size</a>>maxSize) +00702 { +00703 maxSize= <a class="code" href="a04223.html#a587">size</a>; +00704 axis= i; +00705 } +00706 } +00707 +00708 <span class="comment">// normalize this vector</span> +00709 CVector <a class="code" href="a04223.html#a576">v</a>; +00710 <span class="comment">// remove some rgb factor...</span> +00711 <a class="code" href="a04223.html#a576">v</a>.x= (<span class="keywordtype">float</span>)coMat[axis][0]/rgbFact[0]; +00712 <a class="code" href="a04223.html#a576">v</a>.y= (<span class="keywordtype">float</span>)coMat[axis][1]/rgbFact[1]; +00713 <a class="code" href="a04223.html#a576">v</a>.z= (<span class="keywordtype">float</span>)coMat[axis][2]/rgbFact[2]; +00714 <a class="code" href="a04223.html#a576">v</a>.normalize(); +00715 <span class="comment">// set a Fixed 16:16.</span> +00716 CVectorInt vInt; +00717 <span class="comment">// don't bother if OptFastFloorBegin() has been called. 16:16 precision is sufficient.</span> +00718 vInt.x= <a class="code" href="a05378.html#a397">OptFastFloor</a>(<a class="code" href="a04223.html#a576">v</a>.x*65536); +00719 vInt.y= <a class="code" href="a05378.html#a397">OptFastFloor</a>(<a class="code" href="a04223.html#a576">v</a>.y*65536); +00720 vInt.z= <a class="code" href="a05378.html#a397">OptFastFloor</a>(<a class="code" href="a04223.html#a576">v</a>.z*65536); +00721 +00722 +00723 <span class="comment">// For all pixels, choose the 2 colors along the axis</span> +00724 <a class="code" href="a04558.html#a14">sint</a> rgb0[3]; +00725 <a class="code" href="a04558.html#a14">sint</a> rgb1[3]; +00726 <a class="code" href="a02632.html#NL3D_1_1CHLSColorTextureh1">computeMinMax</a>(diffBlock, vInt, mean, rgb0, rgb1); +00727 +00728 <span class="comment">// Average to 16 bits. NB: correclty encode 0..255 to 0.31 or 0..63.</span> +00729 <a class="code" href="a04558.html#a15">uint</a> R,G,B; +00730 R= ((rgb0[0]*7967+32768)>>16); +00731 G= ((rgb0[1]*16191+32768)>>16); +00732 B= ((rgb0[2]*7967+32768)>>16); +00733 <a class="code" href="a04558.html#a9">uint16</a> rgb016= (R<<11) + (G<<5) + (B); +00734 R= ((rgb1[0]*7967+32768)>>16); +00735 G= ((rgb1[1]*16191+32768)>>16); +00736 B= ((rgb1[2]*7967+32768)>>16); +00737 <a class="code" href="a04558.html#a9">uint16</a> rgb116= (R<<11) + (G<<5) + (B); +00738 <span class="comment">// copy to block</span> +00739 ((<a class="code" href="a04558.html#a9">uint16</a>*)dstBlock)[0]= rgb016; +00740 ((<a class="code" href="a04558.html#a9">uint16</a>*)dstBlock)[1]= rgb116; +00741 +00742 +00743 <span class="comment">// **** compute bits</span> +00744 <a class="code" href="a03337.html">CRGBA</a> c[4]; +00745 c[0].<a class="code" href="a03337.html#NLMISC_1_1CRGBAa15">set565</a>(rgb016); +00746 c[1].<a class="code" href="a03337.html#NLMISC_1_1CRGBAa15">set565</a>(rgb116); +00747 c[2].<a class="code" href="a03337.html#NLMISC_1_1CRGBAa3">blendFromui</a>(c[0],c[1],85); +00748 c[3].<a class="code" href="a03337.html#NLMISC_1_1CRGBAa3">blendFromui</a>(c[0],c[1],171); +00749 <span class="comment">// it is important that c[] and src Alpha are set to 0, because of "pmaddwd" use in MMX code...</span> +00750 c[0].<a class="code" href="a03337.html#NLMISC_1_1CRGBAo0">A</a>= 0; +00751 c[1].<a class="code" href="a03337.html#NLMISC_1_1CRGBAo0">A</a>= 0; +00752 c[2].<a class="code" href="a03337.html#NLMISC_1_1CRGBAo0">A</a>= 0; +00753 c[3].<a class="code" href="a03337.html#NLMISC_1_1CRGBAo0">A</a>= 0; +00754 <a class="code" href="a03337.html">CRGBA</a> *cPtr= c; +00755 +00756 <span class="comment">// result.</span> +00757 <a class="code" href="a04558.html#a11">uint32</a> bits= 0; +00758 +00759 <span class="preprocessor">#ifdef NL_OS_WINDOWS</span> +00760 <span class="preprocessor"></span> <span class="keywordflow">if</span>(CSystemInfo::hasMMX()) +00761 { +00762 <span class="comment">// preapre mmx</span> +00763 <a class="code" href="a04558.html#a13">uint64</a> blank= 0; +00764 __asm +00765 { +00766 movq mm7, blank +00767 } +00768 +00769 <span class="comment">// for 16 pixels</span> +00770 <a class="code" href="a04223.html#a652">src</a>= srcRGBA; +00771 <span class="keywordflow">for</span>(n=16;n>0;n--,<a class="code" href="a04223.html#a652">src</a>++) +00772 { +00773 <span class="comment">/* // C Version (+ little asm).</span> +00774 <span class="comment"> uint minDist= 0xFFFFFFFF;</span> +00775 <span class="comment"> uint id= 0;</span> +00776 <span class="comment"> for(i=0;i<4;i++)</span> +00777 <span class="comment"> {</span> +00778 <span class="comment"> // applying factors such *23, *80, *6 gives better results, but slower (in MMX).</span> +00779 <span class="comment"> uint dist= sqr((sint)src->R-(sint)c[i].R);</span> +00780 <span class="comment"> dist+= sqr((sint)src->G-(sint)c[i].G);</span> +00781 <span class="comment"> dist+= sqr((sint)src->B-(sint)c[i].B);</span> +00782 <span class="comment"> if(dist<minDist)</span> +00783 <span class="comment"> {</span> +00784 <span class="comment"> minDist= dist;</span> +00785 <span class="comment"> id= i;</span> +00786 <span class="comment"> }</span> +00787 <span class="comment"> }</span> +00788 <span class="comment"> bits|=id;</span> +00789 <span class="comment"> __asm</span> +00790 <span class="comment"> {</span> +00791 <span class="comment"> mov eax, bits</span> +00792 <span class="comment"> ror eax, 2</span> +00793 <span class="comment"> mov bits, eax</span> +00794 <span class="comment"> }*/</span> +00795 __asm +00796 { +00797 mov esi, <a class="code" href="a04223.html#a652">src</a> +00798 mov edi, cPtr +00799 +00800 mov ecx, 4 +00801 mov edx, 0xFFFFFFFF <span class="comment">// edx= minDist</span> +00802 +00803 movd mm0, [esi] +00804 punpcklbw mm0, mm7 +00805 +00806 mov esi, 4 <span class="comment">// esi= id MinDist (inverted)</span> +00807 +00808 <span class="comment">// compare 4 cases.</span> +00809 myLoop: +00810 movd mm1, [edi] +00811 punpcklbw mm1, mm7 +00812 psubsw mm1, mm0 +00813 pmaddwd mm1, mm1 +00814 movd eax, mm1 +00815 psrlq mm1, 32 +00816 movd ebx, mm1 +00817 add eax, ebx +00818 +00819 <span class="comment">// take smaller of A and B. here: eax= A, edx= B</span> +00820 sub eax, edx <span class="comment">// eax= A-B</span> +00821 sbb ebx, ebx <span class="comment">// ebx= FF if A<B.</span> +00822 and eax, ebx <span class="comment">// eax= A-B if A<B</span> +00823 add edx, eax <span class="comment">// if A<B, edx= B+A-B= A, else, edx= B. => minimum</span> +00824 <span class="comment">// setup the "smaller" id. here esi= iB, ecx= iA</span> +00825 not ebx <span class="comment">// ebx= 0 if A<B, FF else</span> +00826 sub esi, ecx <span class="comment">// esi= iB-iA</span> +00827 and esi, ebx <span class="comment">// esi= 0 if A<B, iB-iA else</span> +00828 add esi, ecx <span class="comment">// esi= 0+iA= iA if A<B, else esi= iB-iA+iA= iB</span> +00829 +00830 add edi, 4 +00831 dec ecx +00832 jnz myLoop +00833 +00834 <span class="comment">// reverse id</span> +00835 mov edx, 4 +00836 mov eax, bits +00837 sub edx, esi +00838 <span class="comment">// and store into bits</span> +00839 or eax, edx +00840 ror eax, 2 +00841 mov bits, eax +00842 } +00843 } +00844 +00845 +00846 <span class="comment">// end MMX block.</span> +00847 __asm emms; +00848 } +00849 <span class="keywordflow">else</span> +00850 <span class="preprocessor">#endif // NL_OS_WINDOWS</span> +00851 <span class="preprocessor"></span> { +00852 <a class="code" href="a04223.html#a652">src</a>= srcRGBA; +00853 <span class="keywordflow">for</span>(n=16;n>0;n--,<a class="code" href="a04223.html#a652">src</a>++) +00854 { +00855 <span class="comment">// C Version (+ little asm).</span> +00856 <a class="code" href="a04558.html#a15">uint</a> minDist= 0xFFFFFFFF; +00857 <a class="code" href="a04558.html#a15">uint</a> <span class="keywordtype">id</span>= 0; +00858 <span class="keywordflow">for</span>(i=0;i<4;i++) +00859 { +00860 <span class="comment">// applying factors such *23, *80, *6 gives better results, but slower (in MMX).</span> +00861 <a class="code" href="a04558.html#a15">uint</a> dist= <a class="code" href="a05378.html#a373">sqr</a>((<a class="code" href="a04558.html#a14">sint</a>)<a class="code" href="a04223.html#a652">src</a>->R-(<a class="code" href="a04558.html#a14">sint</a>)c[i].R); +00862 dist+= <a class="code" href="a05378.html#a373">sqr</a>((<a class="code" href="a04558.html#a14">sint</a>)<a class="code" href="a04223.html#a652">src</a>->G-(<a class="code" href="a04558.html#a14">sint</a>)c[i].G); +00863 dist+= <a class="code" href="a05378.html#a373">sqr</a>((<a class="code" href="a04558.html#a14">sint</a>)<a class="code" href="a04223.html#a652">src</a>->B-(<a class="code" href="a04558.html#a14">sint</a>)c[i].B); +00864 <span class="keywordflow">if</span>(dist<minDist) +00865 { +00866 minDist= dist; +00867 <span class="keywordtype">id</span>= i; +00868 } +00869 } +00870 <span class="comment">// a ror is faster, but full C version</span> +00871 bits|= <span class="keywordtype">id</span><<30; +00872 <span class="comment">// don't do it for the last.</span> +00873 <span class="keywordflow">if</span>(n>1) +00874 bits>>=2; +00875 } +00876 } +00877 +00878 <span class="comment">// copy</span> +00879 ((<a class="code" href="a04558.html#a11">uint32</a>*)dstBlock)[1]= bits; +00880 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CHLSColorTextureh1" doxytag="NL3D::CHLSColorTexture::computeMinMax" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CHLSColorTexture::computeMinMax </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a14">sint</a> * </td> + <td class="mdname" nowrap> <em>diffBlock</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap><a class="el" href="a02634.html">CVectorInt</a> & </td> + <td class="mdname" nowrap> <em>v</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap><a class="el" href="a04558.html#a14">sint</a> </td> + <td class="mdname" nowrap> <em>mean</em>[3], </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap><a class="el" href="a04558.html#a14">sint</a> </td> + <td class="mdname" nowrap> <em>rgb0</em>[3], </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap><a class="el" href="a04558.html#a14">sint</a> </td> + <td class="mdname" nowrap> <em>rgb1</em>[3]</td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [static, private]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +used by <a class="el" href="a02632.html#NL3D_1_1CHLSColorTexturee0">compressBlockRGB()</a> +<p> + +<p> +Definition at line <a class="el" href="a05790.html#l00586">586</a> of file <a class="el" href="a05790.html">hls_color_texture.cpp</a>. +<p> +References <a class="el" href="a05981.html#l00104">sint</a>, <a class="el" href="a05981.html#l00105">uint</a>, and <a class="el" href="a05646.html#l00237">v</a>. +<p> +Referenced by <a class="el" href="a05790.html#l00628">compressBlockRGB()</a>. +<p> +<div class="fragment"><pre>00587 { +00588 <span class="comment">// compute the min and max distance along the axis v.</span> +00589 <a class="code" href="a04558.html#a14">sint</a> mind= INT_MAX; +00590 <a class="code" href="a04558.html#a14">sint</a> maxd= INT_MIN; +00591 <a class="code" href="a04558.html#a14">sint</a> *srcDiff= diffBlock; +00592 <span class="comment">// for the 16 pixels</span> +00593 <span class="keywordflow">for</span>(<a class="code" href="a04558.html#a15">uint</a> n=16;n>0;n--,srcDiff+=3) +00594 { +00595 <a class="code" href="a04558.html#a14">sint</a> R= srcDiff[0]; +00596 <a class="code" href="a04558.html#a14">sint</a> G= srcDiff[1]; +00597 <a class="code" href="a04558.html#a14">sint</a> B= srcDiff[2]; +00598 <a class="code" href="a04558.html#a14">sint</a> d= R*<a class="code" href="a04223.html#a576">v</a>.x + G*<a class="code" href="a04223.html#a576">v</a>.y + B*<a class="code" href="a04223.html#a576">v</a>.z; +00599 <span class="keywordflow">if</span>(d<mind) +00600 mind= d; +00601 <span class="keywordflow">if</span>(d>maxd) +00602 maxd= d; +00603 } +00604 +00605 <span class="comment">// avoid overflow. here, Higher possible bit is 16+8+2 (add of 3 values=> *4) == 26</span> +00606 <span class="comment">// 26-12= 14. 14+16=30 => ok.</span> +00607 mind>>= 12; +00608 maxd>>= 12; +00609 +00610 <span class="comment">// compute the 2 colors: rgb0 on the min, and rgb1 on the max</span> +00611 rgb0[0]= mean[0]+ (mind*<a class="code" href="a04223.html#a576">v</a>.x>>20); +00612 rgb0[1]= mean[1]+ (mind*<a class="code" href="a04223.html#a576">v</a>.y>>20); +00613 rgb0[2]= mean[2]+ (mind*<a class="code" href="a04223.html#a576">v</a>.z>>20); +00614 rgb1[0]= mean[0]+ (maxd*<a class="code" href="a04223.html#a576">v</a>.x>>20); +00615 rgb1[1]= mean[1]+ (maxd*<a class="code" href="a04223.html#a576">v</a>.y>>20); +00616 rgb1[2]= mean[2]+ (maxd*<a class="code" href="a04223.html#a576">v</a>.z>>20); +00617 <span class="comment">// clamp to 0..255</span> +00618 fastClamp8(rgb0[0]); +00619 fastClamp8(rgb0[1]); +00620 fastClamp8(rgb0[2]); +00621 fastClamp8(rgb1[0]); +00622 fastClamp8(rgb1[1]); +00623 fastClamp8(rgb1[2]); +00624 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CHLSColorTexturea3" doxytag="NL3D::CHLSColorTexture::getNumMasks" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a15">uint</a> NL3D::CHLSColorTexture::getNumMasks </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap> const<code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +get num of masks +<p> + +<p> +Definition at line <a class="el" href="a05791.html#l00090">90</a> of file <a class="el" href="a05791.html">hls_color_texture.h</a>. +<p> +References <a class="el" href="a05791.html#l00130">_Masks</a>, and <a class="el" href="a05981.html#l00105">uint</a>. +<p> +Referenced by <a class="el" href="a05792.html#l00062">NL3D::CHLSTextureBank::addTextureInstance()</a>. +<p> +<div class="fragment"><pre>00090 {<span class="keywordflow">return</span> <a class="code" href="a02632.html#NL3D_1_1CHLSColorTexturer2">_Masks</a>.size();} +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CHLSColorTexturea4" doxytag="NL3D::CHLSColorTexture::reset" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CHLSColorTexture::reset </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +reset the build +<p> + +<p> +Definition at line <a class="el" href="a05790.html#l00082">82</a> of file <a class="el" href="a05790.html">hls_color_texture.cpp</a>. +<p> +References <a class="el" href="a05791.html#l00130">_Masks</a>, and <a class="el" href="a05791.html#l00125">_NumMipMap</a>. +<p> +Referenced by <a class="el" href="a05790.html#l00076">CHLSColorTexture()</a>, and <a class="el" href="a05790.html#l00092">setBitmap()</a>. +<p> +<div class="fragment"><pre>00083 { +00084 <a class="code" href="a02632.html#NL3D_1_1CHLSColorTexturer5">_Width</a>= 0; +00085 <a class="code" href="a02632.html#NL3D_1_1CHLSColorTexturer1">_Height</a>= 0; +00086 <a class="code" href="a02632.html#NL3D_1_1CHLSColorTexturer3">_NumMipMap</a>= 0; +00087 <a class="code" href="a05378.html#a381">contReset</a>(_Texture); +00088 <a class="code" href="a05378.html#a381">contReset</a>(_Masks); +00089 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CHLSColorTexturea5" doxytag="NL3D::CHLSColorTexture::serial" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CHLSColorTexture::serial </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="a02270.html">NLMISC::IStream</a> & </td> + <td class="mdname1" valign="top" nowrap> <em>f</em> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a05790.html#l00313">313</a> of file <a class="el" href="a05790.html">hls_color_texture.cpp</a>. +<p> +References <a class="el" href="a05791.html#l00126">_BlockToCompressIndex</a>, <a class="el" href="a05791.html#l00130">_Masks</a>, <a class="el" href="a05791.html#l00125">_NumMipMap</a>, <a class="el" href="a06462.html#l00232">NLMISC::IStream::serial()</a>, <a class="el" href="a06462.html#l00324">NLMISC::IStream::serialCont()</a>, and <a class="el" href="a06461.html#l00266">NLMISC::IStream::serialVersion()</a>. +<p> +<div class="fragment"><pre>00314 { +00315 f.<a class="code" href="a02270.html#NLMISC_1_1IStreamz2035_8">serialVersion</a>(0); +00316 +00317 f.<a class="code" href="a02270.html#NLMISC_1_1IStreama5">serial</a>(_Width, _Height, _NumMipMap, _BlockToCompressIndex); +00318 f.<a class="code" href="a02270.html#NLMISC_1_1IStreamz2033_9">serialCont</a>(_Texture); +00319 f.<a class="code" href="a02270.html#NLMISC_1_1IStreamz2033_9">serialCont</a>(_Masks); +00320 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CHLSColorTexturea6" doxytag="NL3D::CHLSColorTexture::setBitmap" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CHLSColorTexture::setBitmap </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const <a class="el" href="a02268.html">NLMISC::CBitmap</a> & </td> + <td class="mdname1" valign="top" nowrap> <em>bmp</em> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +setup the un-colored bitmap for the texture. <dl compact><dt><b>Parameters:</b></dt><dd> + <table border="0" cellspacing="2" cellpadding="0"> + <tr><td valign=top><em>bmp</em> </td><td>a bitmap which must be a DXTC5 with all mipmaps.</td></tr> + </table> +</dl> + +<p> +Definition at line <a class="el" href="a05790.html#l00092">92</a> of file <a class="el" href="a05790.html">hls_color_texture.cpp</a>. +<p> +References <a class="el" href="a05791.html#l00126">_BlockToCompressIndex</a>, <a class="el" href="a05791.html#l00125">_NumMipMap</a>, <a class="el" href="a05486.html#l01388">NLMISC::CBitmap::getHeight()</a>, <a class="el" href="a05487.html#l00369">NLMISC::CBitmap::getMipMapCount()</a>, <a class="el" href="a05487.html#l00335">NLMISC::CBitmap::getPixelFormat()</a>, <a class="el" href="a05487.html#l00308">NLMISC::CBitmap::getPixels()</a>, <a class="el" href="a05486.html#l01363">NLMISC::CBitmap::getWidth()</a>, <a class="el" href="a05646.html#l01013">height</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, <a class="el" href="a05790.html#l00082">reset()</a>, <a class="el" href="a06116.html#l00184">NLMISC::CObjectVector< uint8 >::size()</a>, <a class="el" href="a05981.html#l00105">uint</a>, <a class="el" href="a05981.html#l00096">uint8</a>, and <a class="el" href="a05646.html#l01013">width</a>. +<p> +<div class="fragment"><pre>00093 { +00094 <a class="code" href="a04199.html#a6">nlassert</a>(bmp.<a class="code" href="a02268.html#NL3D_1_1ITexturea15">getPixelFormat</a>()==CBitmap::DXTC5); +00095 <a class="code" href="a04558.html#a15">uint</a> <a class="code" href="a04223.html#a632">width</a>= bmp.<a class="code" href="a02268.html#NL3D_1_1ITexturea20">getWidth</a>(); +00096 <a class="code" href="a04558.html#a15">uint</a> <a class="code" href="a04223.html#a633">height</a>= bmp.<a class="code" href="a02268.html#NL3D_1_1ITexturea12">getHeight</a>(); +00097 <a class="code" href="a04558.html#a15">uint</a> mmCount= bmp.<a class="code" href="a02268.html#NL3D_1_1ITexturea13">getMipMapCount</a>(); +00098 <a class="code" href="a04199.html#a6">nlassert</a>(width>=1 && height>=1); +00099 <a class="code" href="a04199.html#a6">nlassert</a>(mmCount>1 || width*height==1); +00100 +00101 <span class="comment">// restart</span> +00102 <a class="code" href="a02632.html#NL3D_1_1CHLSColorTexturea4">reset</a>(); +00103 +00104 <span class="comment">// resize.</span> +00105 <a class="code" href="a04558.html#a15">uint</a> m; +00106 <a class="code" href="a04558.html#a15">uint</a> pixelSize= 0; +00107 <a class="code" href="a04558.html#a15">uint</a> numTotalBlock= 0; +00108 <span class="keywordflow">for</span>(m=0;m<mmCount;m++) +00109 { +00110 pixelSize+= bmp.<a class="code" href="a02268.html#NL3D_1_1ITexturez1927_1">getPixels</a>(m).<a class="code" href="a03000.html#NLMISC_1_1CObjectVectorz1984_3">size</a>(); +00111 <a class="code" href="a04558.html#a15">uint</a> mmWidth= bmp.<a class="code" href="a02268.html#NL3D_1_1ITexturea20">getWidth</a>(m); +00112 <a class="code" href="a04558.html#a15">uint</a> mmHeight= bmp.<a class="code" href="a02268.html#NL3D_1_1ITexturea12">getHeight</a>(m); +00113 <a class="code" href="a04558.html#a15">uint</a> wBlock= (mmWidth+3)/4; +00114 <a class="code" href="a04558.html#a15">uint</a> hBlock= (mmHeight+3)/4; +00115 numTotalBlock+= wBlock*hBlock; +00116 } +00117 <span class="comment">// add the info for the "Block to compress"</span> +00118 <a class="code" href="a04558.html#a15">uint</a> blockToCompressSize= 4*((numTotalBlock+31)/32); +00119 <span class="comment">// allocate good size, and reset to 0 => no block to re-compress.</span> +00120 <a class="code" href="a02632.html#NL3D_1_1CHLSColorTexturer4">_Texture</a>.resize(pixelSize+blockToCompressSize, 0); +00121 +00122 <span class="comment">// fill texture</span> +00123 <a class="code" href="a04558.html#a7">uint8</a> *ptr= &<a class="code" href="a02632.html#NL3D_1_1CHLSColorTexturer4">_Texture</a>[0]; +00124 <span class="keywordflow">for</span>(m=0;m<mmCount;m++) +00125 { +00126 <a class="code" href="a04558.html#a15">uint</a> mSize= bmp.<a class="code" href="a02268.html#NL3D_1_1ITexturez1927_1">getPixels</a>(m).<a class="code" href="a03000.html#NLMISC_1_1CObjectVectorz1984_3">size</a>(); +00127 memcpy(ptr, &bmp.<a class="code" href="a02268.html#NL3D_1_1ITexturez1927_1">getPixels</a>(m)[0], mSize); +00128 ptr+= mSize; +00129 } +00130 +00131 <span class="comment">// header</span> +00132 <a class="code" href="a02632.html#NL3D_1_1CHLSColorTexturer0">_BlockToCompressIndex</a>= pixelSize; +00133 <a class="code" href="a02632.html#NL3D_1_1CHLSColorTexturer5">_Width</a>= <a class="code" href="a04223.html#a632">width</a>; +00134 <a class="code" href="a02632.html#NL3D_1_1CHLSColorTexturer1">_Height</a>= <a class="code" href="a04223.html#a633">height</a>; +00135 <a class="code" href="a02632.html#NL3D_1_1CHLSColorTexturer3">_NumMipMap</a>= mmCount; +00136 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CHLSColorTextureh2" doxytag="NL3D::CHLSColorTexture::uncompressBlockRGB" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CHLSColorTexture::uncompressBlockRGB </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const <a class="el" href="a04558.html#a7">uint8</a> * </td> + <td class="mdname" nowrap> <em>srcDXTC</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap><a class="el" href="a03337.html">CRGBA</a> * </td> + <td class="mdname" nowrap> <em>dstRGBA</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [static, private]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +uncompress DXTC5 RGB only block, into a RGBA raw array. Alpha is setup with undefined values +<p> + +<p> +Definition at line <a class="el" href="a05790.html#l00557">557</a> of file <a class="el" href="a05790.html">hls_color_texture.cpp</a>. +<p> +References <a class="el" href="a06340.html#l00104">NLMISC::CRGBA::blendFromui()</a>, <a class="el" href="a06340.html#l00162">NLMISC::CRGBA::set565()</a>, <a class="el" href="a05981.html#l00105">uint</a>, <a class="el" href="a05981.html#l00098">uint16</a>, <a class="el" href="a05981.html#l00100">uint32</a>, and <a class="el" href="a05981.html#l00096">uint8</a>. +<p> +Referenced by <a class="el" href="a05790.html#l00337">buildColorVersion()</a>. +<p> +<div class="fragment"><pre>00558 { +00559 <a class="code" href="a03337.html">CRGBA</a> c[4]; +00560 +00561 <a class="code" href="a04558.html#a9">uint16</a> color0; +00562 <a class="code" href="a04558.html#a9">uint16</a> color1; +00563 <a class="code" href="a04558.html#a11">uint32</a> bits; +00564 color0= *(<a class="code" href="a04558.html#a9">uint16</a>*)(srcDXTC+8); +00565 color1= *(<a class="code" href="a04558.html#a9">uint16</a>*)(srcDXTC+10); +00566 bits= *(<a class="code" href="a04558.html#a11">uint32</a>*)(srcDXTC+12); +00567 +00568 c[0].<a class="code" href="a03337.html#NLMISC_1_1CRGBAa15">set565</a>(color0); +00569 c[1].<a class="code" href="a03337.html#NLMISC_1_1CRGBAa15">set565</a>(color1); +00570 +00571 <span class="comment">// ignore color0>color1 for DXT3 and DXT5.</span> +00572 c[2].<a class="code" href="a03337.html#NLMISC_1_1CRGBAa3">blendFromui</a>(c[0],c[1],85); +00573 c[3].<a class="code" href="a03337.html#NLMISC_1_1CRGBAa3">blendFromui</a>(c[0],c[1],171); +00574 +00575 <span class="comment">// bits to color (ignore alpha result)</span> +00576 <span class="keywordflow">for</span>(<a class="code" href="a04558.html#a15">uint</a> n= 16;n>0;n--) +00577 { +00578 *dstRGBA= c[bits&3]; +00579 bits>>=2; +00580 dstRGBA++; +00581 } +00582 } +</pre></div> </td> + </tr> +</table> +<hr><h2>Field Documentation</h2> +<a class="anchor" name="NL3D_1_1CHLSColorTexturer0" doxytag="NL3D::CHLSColorTexture::_BlockToCompressIndex" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a11">uint32</a> <a class="el" href="a02632.html#NL3D_1_1CHLSColorTexturer0">NL3D::CHLSColorTexture::_BlockToCompressIndex</a><code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a05791.html#l00126">126</a> of file <a class="el" href="a05791.html">hls_color_texture.h</a>. +<p> +Referenced by <a class="el" href="a05790.html#l00152">addMask()</a>, <a class="el" href="a05790.html#l00337">buildColorVersion()</a>, <a class="el" href="a05790.html#l00313">serial()</a>, and <a class="el" href="a05790.html#l00092">setBitmap()</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CHLSColorTexturer1" doxytag="NL3D::CHLSColorTexture::_Height" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a11">uint32</a> <a class="el" href="a02632.html#NL3D_1_1CHLSColorTexturer1">NL3D::CHLSColorTexture::_Height</a><code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a05791.html#l00125">125</a> of file <a class="el" href="a05791.html">hls_color_texture.h</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CHLSColorTexturer2" doxytag="NL3D::CHLSColorTexture::_Masks" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> std::vector<<a class="el" href="a02633.html">CMask</a>> <a class="el" href="a02632.html#NL3D_1_1CHLSColorTexturer2">NL3D::CHLSColorTexture::_Masks</a><code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a05791.html#l00130">130</a> of file <a class="el" href="a05791.html">hls_color_texture.h</a>. +<p> +Referenced by <a class="el" href="a05790.html#l00152">addMask()</a>, <a class="el" href="a05790.html#l00337">buildColorVersion()</a>, <a class="el" href="a05791.html#l00090">getNumMasks()</a>, <a class="el" href="a05790.html#l00082">reset()</a>, and <a class="el" href="a05790.html#l00313">serial()</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CHLSColorTexturer3" doxytag="NL3D::CHLSColorTexture::_NumMipMap" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a11">uint32</a> <a class="el" href="a02632.html#NL3D_1_1CHLSColorTexturer3">NL3D::CHLSColorTexture::_NumMipMap</a><code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a05791.html#l00125">125</a> of file <a class="el" href="a05791.html">hls_color_texture.h</a>. +<p> +Referenced by <a class="el" href="a05790.html#l00152">addMask()</a>, <a class="el" href="a05790.html#l00337">buildColorVersion()</a>, <a class="el" href="a05790.html#l00082">reset()</a>, <a class="el" href="a05790.html#l00313">serial()</a>, and <a class="el" href="a05790.html#l00092">setBitmap()</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CHLSColorTexturer4" doxytag="NL3D::CHLSColorTexture::_Texture" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> std::vector<<a class="el" href="a04558.html#a7">uint8</a>> <a class="el" href="a02632.html#NL3D_1_1CHLSColorTexturer4">NL3D::CHLSColorTexture::_Texture</a><code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a05791.html#l00128">128</a> of file <a class="el" href="a05791.html">hls_color_texture.h</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CHLSColorTexturer5" doxytag="NL3D::CHLSColorTexture::_Width" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a11">uint32</a> <a class="el" href="a02632.html#NL3D_1_1CHLSColorTexturer5">NL3D::CHLSColorTexture::_Width</a><code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a05791.html#l00125">125</a> of file <a class="el" href="a05791.html">hls_color_texture.h</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following files:<ul> +<li><a class="el" href="a05791.html">hls_color_texture.h</a><li><a class="el" href="a05790.html">hls_color_texture.cpp</a></ul> +<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 06:47:06 2004 for NeL by +<a href="http://www.doxygen.org/index.html"> +<img src="doxygen.png" alt="doxygen" align="middle" border=0 > +</a>1.3.6 </small></address> +</body> +</html> |