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diff --git a/docs/doxygen/nel/a02458.html b/docs/doxygen/nel/a02458.html new file mode 100644 index 00000000..75cd2677 --- /dev/null +++ b/docs/doxygen/nel/a02458.html @@ -0,0 +1,347 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> +<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> +<title>NeL: NLSOUND::UEnvSound class Reference</title> +<link href="doxygen.css" rel="stylesheet" type="text/css"> +</head><body> +<!-- Generated by Doxygen 1.3.6 --> +<div class="qindex"> <form class="search" action="search.php" method="get"> +<a class="qindex" href="main.html">Main Page</a> | <a class="qindex" href="namespaces.html">Namespace List</a> | <a class="qindex" href="hierarchy.html">Class Hierarchy</a> | <a class="qindex" href="classes.html">Alphabetical List</a> | <a class="qindex" href="annotated.html">Data Structures</a> | <a class="qindex" href="files.html">File List</a> | <a class="qindex" href="namespacemembers.html">Namespace Members</a> | <a class="qindex" href="functions.html">Data Fields</a> | <a class="qindex" href="globals.html">Globals</a> | <a class="qindex" href="pages.html">Related Pages</a> | <span class="search"><u>S</u>earch for <input class="search" type="text" name="query" value="" size="20" accesskey="s"/></span></form></div> +<h1>NLSOUND::UEnvSound Class Reference</h1><code>#include <<a class="el" href="a06600.html">u_env_sound.h</a>></code> +<p> +<p>Inheritance diagram for NLSOUND::UEnvSound: +<p><center><img src="a02458.png" usemap="#NLSOUND::UEnvSound_map" border="0" alt=""></center> +<map name="NLSOUND::UEnvSound_map"> +<area href="a02457.html" alt="NLSOUND::CEnvSoundUser" shape="rect" coords="0,56,171,80"> +</map> +<hr><a name="_details"></a><h2>Detailed Description</h2> +Game interface for localized environment sounds <p> +<dl compact><dt><b><a class="el" href="deprecated.html#_deprecated000004">Deprecated:</a></b></dt><dd></dd></dl> +An envsound object is a node of an envsound tree, the root of which is returned by UAudioMixer::loadEnvSounds(). The root is the world envsound: it has no bounds. The areas of children envsounds have bounds and they must be totally included in the area of their parent envsound.<p> +For arguments as 3D vectors, use the NeL vector coordinate system: <pre class="fragment"><div> + * (top) + * z + * | y (front) + * | / + * -----x (right) + * </div></pre><p> +An envsound source plays with the priority HighPri, and has the priority LowPri when not playing.<p> +<dl compact><dt><b>Author:</b></dt><dd>Olivier Cado <p> +Nevrax France </dd></dl> +<dl compact><dt><b>Date:</b></dt><dd>2001 </dd></dl> + +<p> + +<p> +Definition at line <a class="el" href="a06600.html#l00079">79</a> of file <a class="el" href="a06600.html">u_env_sound.h</a>.<table border=0 cellpadding=0 cellspacing=0> +<tr><td></td></tr> +<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual std::vector< <a class="el" href="a02458.html">UEnvSound</a> * > & </td><td class="memItemRight" valign=bottom><a class="el" href="a02458.html#NLSOUND_1_1UEnvSounda0">getChildren</a> ()=0</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">Return the children envsounds. <a href="#NLSOUND_1_1UEnvSounda0"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="a02458.html#NLSOUND_1_1UEnvSounda1">getPos</a> (<a class="el" href="a03128.html">NLMISC::CVector</a> &pos) const=0</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">Return the position. <a href="#NLSOUND_1_1UEnvSounda1"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="a02458.html#NLSOUND_1_1UEnvSounda2">play</a> (bool children_too=false)=0</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">Play this node, and all descendants if children_too is true. <a href="#NLSOUND_1_1UEnvSounda2"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="a02458.html#NLSOUND_1_1UEnvSounda3">selectEnv</a> (const char *tag, bool children_too=false)=0</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">Select the current env for this node, and for all descendants if children_too is true. <a href="#NLSOUND_1_1UEnvSounda3"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="a02458.html#NLSOUND_1_1UEnvSounda4">setPos</a> (const <a class="el" href="a03128.html">NLMISC::CVector</a> &pos)=0</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">Moves the envsound (and its transition envsound if it has one). <a href="#NLSOUND_1_1UEnvSounda4"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="a02458.html#NLSOUND_1_1UEnvSounda5">stop</a> (bool children_too=false)=0</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">Stop playing this node, and all descendants if children_too is true. <a href="#NLSOUND_1_1UEnvSounda5"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual </td><td class="memItemRight" valign=bottom><a class="el" href="a02458.html#NLSOUND_1_1UEnvSounda6">~UEnvSound</a> ()</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">Destructor. <a href="#NLSOUND_1_1UEnvSounda6"></a><br><br></td></tr> +<tr><td colspan=2><br><h2>Protected Member Functions</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top> </td><td class="memItemRight" valign=bottom><a class="el" href="a02458.html#NLSOUND_1_1UEnvSoundb0">UEnvSound</a> ()</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">Constructor. <a href="#NLSOUND_1_1UEnvSoundb0"></a><br><br></td></tr> +</table> +<hr><h2>Constructor & Destructor Documentation</h2> +<a class="anchor" name="NLSOUND_1_1UEnvSounda6" doxytag="NLSOUND::UEnvSound::~UEnvSound" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual NLSOUND::UEnvSound::~<a class="el" href="a02458.html">UEnvSound</a> </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Destructor. +<p> + +<p> +Definition at line <a class="el" href="a06600.html#l00100">100</a> of file <a class="el" href="a06600.html">u_env_sound.h</a>. +<p> +<div class="fragment"><pre>00100 {} +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NLSOUND_1_1UEnvSoundb0" doxytag="NLSOUND::UEnvSound::UEnvSound" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NLSOUND::UEnvSound::UEnvSound </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [inline, protected]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Constructor. +<p> + +<p> +Definition at line <a class="el" href="a06600.html#l00105">105</a> of file <a class="el" href="a06600.html">u_env_sound.h</a>. +<p> +<div class="fragment"><pre>00105 {} +</pre></div> </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a class="anchor" name="NLSOUND_1_1UEnvSounda0" doxytag="NLSOUND::UEnvSound::getChildren" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual std::vector<<a class="el" href="a02458.html">UEnvSound</a>*>& NLSOUND::UEnvSound::getChildren </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Return the children envsounds. +<p> + +<p> +Implemented in <a class="el" href="a02457.html#NLSOUND_1_1CEnvSoundUsera4">NLSOUND::CEnvSoundUser</a>. </td> + </tr> +</table> +<a class="anchor" name="NLSOUND_1_1UEnvSounda1" doxytag="NLSOUND::UEnvSound::getPos" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NLSOUND::UEnvSound::getPos </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="a03128.html">NLMISC::CVector</a> & </td> + <td class="mdname1" valign="top" nowrap> <em>pos</em> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap> const<code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Return the position. +<p> + </td> + </tr> +</table> +<a class="anchor" name="NLSOUND_1_1UEnvSounda2" doxytag="NLSOUND::UEnvSound::play" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NLSOUND::UEnvSound::play </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">bool </td> + <td class="mdname1" valign="top" nowrap> <em>children_too</em> = false </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Play this node, and all descendants if children_too is true. +<p> + +<p> +Implemented in <a class="el" href="a02457.html#NLSOUND_1_1CEnvSoundUsera10">NLSOUND::CEnvSoundUser</a>. </td> + </tr> +</table> +<a class="anchor" name="NLSOUND_1_1UEnvSounda3" doxytag="NLSOUND::UEnvSound::selectEnv" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NLSOUND::UEnvSound::selectEnv </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const char * </td> + <td class="mdname" nowrap> <em>tag</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>bool </td> + <td class="mdname" nowrap> <em>children_too</em> = false</td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Select the current env for this node, and for all descendants if children_too is true. +<p> + +<p> +Implemented in <a class="el" href="a02457.html#NLSOUND_1_1CEnvSoundUsera12">NLSOUND::CEnvSoundUser</a>. </td> + </tr> +</table> +<a class="anchor" name="NLSOUND_1_1UEnvSounda4" doxytag="NLSOUND::UEnvSound::setPos" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NLSOUND::UEnvSound::setPos </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const <a class="el" href="a03128.html">NLMISC::CVector</a> & </td> + <td class="mdname1" valign="top" nowrap> <em>pos</em> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Moves the envsound (and its transition envsound if it has one). +<p> + +<p> +Implemented in <a class="el" href="a02457.html#NLSOUND_1_1CEnvSoundUsera13">NLSOUND::CEnvSoundUser</a>. </td> + </tr> +</table> +<a class="anchor" name="NLSOUND_1_1UEnvSounda5" doxytag="NLSOUND::UEnvSound::stop" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NLSOUND::UEnvSound::stop </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">bool </td> + <td class="mdname1" valign="top" nowrap> <em>children_too</em> = false </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Stop playing this node, and all descendants if children_too is true. +<p> + +<p> +Implemented in <a class="el" href="a02457.html#NLSOUND_1_1CEnvSoundUsera15">NLSOUND::CEnvSoundUser</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following file:<ul> +<li><a class="el" href="a06600.html">u_env_sound.h</a></ul> +<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 14:53:27 2004 for NeL by +<a href="http://www.doxygen.org/index.html"> +<img src="doxygen.png" alt="doxygen" align="middle" border=0 > +</a>1.3.6 </small></address> +</body> +</html> |