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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
+<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1">
+<title>NeL: NL3D::CPSRotated2DParticle class Reference</title>
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+<h1>NL3D::CPSRotated2DParticle Class Reference</h1><code>#include &lt;<a class="el" href="a06258.html">ps_particle_basic.h</a>&gt;</code>
+<p>
+<p>Inheritance diagram for NL3D::CPSRotated2DParticle:
+<p><center><img src="a02442.png" usemap="#NL3D::CPSRotated2DParticle_map" border="0" alt=""></center>
+<map name="NL3D::CPSRotated2DParticle_map">
+<area href="a02441.html" alt="NL3D::CDummy2DAngle" shape="rect" coords="0,56,176,80">
+<area href="a03191.html" alt="NL3D::CPSFaceLookAt" shape="rect" coords="186,56,362,80">
+<area href="a03194.html" alt="NL3D::CPSFanLight" shape="rect" coords="372,56,548,80">
+<area href="a03218.html" alt="NL3D::CPSMesh" shape="rect" coords="558,56,734,80">
+<area href="a03233.html" alt="NL3D::CPSShockWave" shape="rect" coords="744,56,920,80">
+</map>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+this class adds tunable 2D rotation to a particle, it can be used by public multiple inheritance
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00311">311</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.<table border=0 cellpadding=0 cellspacing=0>
+<tr><td></td></tr>
+<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02442.html#NL3D_1_1CPSRotated2DParticlea0">CPSRotated2DParticle</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">=================================================================================== <a href="#NL3D_1_1CPSRotated2DParticlea0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02442.html#NL3D_1_1CPSShockWavea14">getAngle2D</a> (void) const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">get the constant <a href="#NL3D_1_1CPSShockWavea14"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="a03136.html">CPSAttribMaker</a>&lt; float &gt; *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02442.html#NL3D_1_1CPSShockWavea15">getAngle2DScheme</a> (void) const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">get the angle 2D scheme (NULL if none) const version <a href="#NL3D_1_1CPSShockWavea15"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03136.html">CPSAttribMaker</a>&lt; float &gt; *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02442.html#NL3D_1_1CPSShockWavea16">getAngle2DScheme</a> (void)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">get the angle 2D scheme (NULL if none) <a href="#NL3D_1_1CPSShockWavea16"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02442.html#NL3D_1_1CPSShockWavea71">serialAngle2DScheme</a> (<a class="el" href="a02270.html">NLMISC::IStream</a> &amp;f) throw (NLMISC::EStream)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">=================================================================================== <a href="#NL3D_1_1CPSShockWavea71"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02442.html#NL3D_1_1CPSShockWavea78">setAngle2D</a> (float angle)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">=================================================================================== <a href="#NL3D_1_1CPSShockWavea78"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02442.html#NL3D_1_1CPSShockWavea79">setAngle2DScheme</a> (<a class="el" href="a03136.html">CPSAttribMaker</a>&lt; float &gt; *scheme)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">=================================================================================== <a href="#NL3D_1_1CPSShockWavea79"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02442.html#NL3D_1_1CPSRotated2DParticlea7">~CPSRotated2DParticle</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">=================================================================================== <a href="#NL3D_1_1CPSRotated2DParticlea7"></a><br><br></td></tr>
+<tr><td colspan=2><br><h2>Static Public Member Functions</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>const float *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02442.html#NL3D_1_1CPSShockWavee0">getRotTable</a> (void)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02442.html#NL3D_1_1CPSShockWavee1">initRotTable</a> (void)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">=================================================================================== <a href="#NL3D_1_1CPSShockWavee1"></a><br><br></td></tr>
+<tr><td colspan=2><br><h2>Protected Member Functions</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02442.html#NL3D_1_1CPSShockWaveb2">deleteAngle2DElement</a> (<a class="el" href="a04558.html#a11">uint32</a> <a class="el" href="a04223.html#a566">index</a>)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03214.html">CPSLocated</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02442.html#NL3D_1_1CPSRotated2DParticleb1">getAngle2DOwner</a> (void)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">deriver must return their owner there <a href="#NL3D_1_1CPSRotated2DParticleb1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02442.html#NL3D_1_1CPSShockWaveb14">newAngle2DElement</a> (<a class="el" href="a03214.html">CPSLocated</a> *emitterLocated, <a class="el" href="a04558.html#a11">uint32</a> emitterIndex)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02442.html#NL3D_1_1CPSShockWaveb22">resizeAngle2D</a> (<a class="el" href="a04558.html#a11">uint32</a> <a class="el" href="a04223.html#a587">size</a>)</td></tr>
+
+<tr><td colspan=2><br><h2>Protected Attributes</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02442.html#NL3D_1_1CPSShockWavep1">_Angle2D</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03136.html">CPSAttribMaker</a>&lt; float &gt; *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02442.html#NL3D_1_1CPSShockWavep2">_Angle2DScheme</a></td></tr>
+
+<tr><td colspan=2><br><h2>Static Protected Attributes</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02442.html#NL3D_1_1CPSShockWavet0">_InitializedRotTab</a> = false</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">it is true if the table has been initialized, for debug purposes <a href="#NL3D_1_1CPSShockWavet0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02442.html#NL3D_1_1CPSShockWavet1">_RotTable</a> [4 *256]</td></tr>
+
+</table>
+<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a class="anchor" name="NL3D_1_1CPSRotated2DParticlea0" doxytag="NL3D::CPSRotated2DParticle::CPSRotated2DParticle" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CPSRotated2DParticle::CPSRotated2DParticle </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+===================================================================================
+<p>
+
+<p>
+Definition at line <a class="el" href="a06257.html#l00259">259</a> of file <a class="el" href="a06257.html">ps_particle_basic.cpp</a>.
+<p>
+<div class="fragment"><pre>00259 : <a class="code" href="a02442.html#NL3D_1_1CPSShockWavep1">_Angle2D</a>(0), <a class="code" href="a02442.html#NL3D_1_1CPSShockWavep2">_Angle2DScheme</a>(NULL)
+00260 {
+00261 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSRotated2DParticlea7" doxytag="NL3D::CPSRotated2DParticle::~CPSRotated2DParticle" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CPSRotated2DParticle::~<a class="el" href="a02442.html">CPSRotated2DParticle</a> </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+===================================================================================
+<p>
+
+<p>
+Definition at line <a class="el" href="a06257.html#l00264">264</a> of file <a class="el" href="a06257.html">ps_particle_basic.cpp</a>.
+<p>
+References <a class="el" href="a06258.html#l00368">_Angle2DScheme</a>.
+<p>
+<div class="fragment"><pre>00265 {
+00266 <span class="keyword">delete</span> <a class="code" href="a02442.html#NL3D_1_1CPSShockWavep2">_Angle2DScheme</a>;
+00267 }
+</pre></div> </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a class="anchor" name="NL3D_1_1CPSShockWaveb2" doxytag="NL3D::CPSRotated2DParticle::deleteAngle2DElement" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSRotated2DParticle::deleteAngle2DElement </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>index</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, protected]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00380">380</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+References <a class="el" href="a06258.html#l00368">_Angle2DScheme</a>, <a class="el" href="a06214.html#l00285">NL3D::CPSAttribMaker&lt; float &gt;::deleteElement()</a>, <a class="el" href="a06214.html#l00282">NL3D::CPSAttribMaker&lt; float &gt;::hasMemory()</a>, <a class="el" href="a05646.html#l00225">index</a>, and <a class="el" href="a05981.html#l00100">uint32</a>.
+<p>
+Referenced by <a class="el" href="a06279.html#l00460">NL3D::CPSShockWave::deleteElement()</a>, <a class="el" href="a06250.html#l00260">NL3D::CPSMesh::deleteElement()</a>, <a class="el" href="a06235.html#l00272">NL3D::CPSFanLight::deleteElement()</a>, and <a class="el" href="a06233.html#l00911">NL3D::CPSFaceLookAt::deleteElement()</a>.
+<p>
+<div class="fragment"><pre>00381 {
+00382 <span class="keywordflow">if</span> (<a class="code" href="a02442.html#NL3D_1_1CPSShockWavep2">_Angle2DScheme</a> &amp;&amp; <a class="code" href="a02442.html#NL3D_1_1CPSShockWavep2">_Angle2DScheme</a>-&gt;hasMemory()) <a class="code" href="a02442.html#NL3D_1_1CPSShockWavep2">_Angle2DScheme</a>-&gt;deleteElement(index);
+00383 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSShockWavea14" doxytag="NL3D::CPSRotated2DParticle::getAngle2D" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NL3D::CPSRotated2DParticle::getAngle2D </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get the constant
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00336">336</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+References <a class="el" href="a06258.html#l00367">_Angle2D</a>.
+<p>
+<div class="fragment"><pre>00336 { <span class="keywordflow">return</span> <a class="code" href="a02442.html#NL3D_1_1CPSShockWavep1">_Angle2D</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSRotated2DParticleb1" doxytag="NL3D::CPSRotated2DParticle::getAngle2DOwner" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="a03214.html">CPSLocated</a>* NL3D::CPSRotated2DParticle::getAngle2DOwner </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [protected, pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+deriver must return their owner there
+<p>
+
+<p>
+Implemented in <a class="el" href="a03191.html#NL3D_1_1CPSFaceLookAtb12">NL3D::CPSFaceLookAt</a>, <a class="el" href="a03194.html#NL3D_1_1CPSFanLightb7">NL3D::CPSFanLight</a>, <a class="el" href="a03218.html#NL3D_1_1CPSMeshb7">NL3D::CPSMesh</a>, <a class="el" href="a02441.html#NL3D_1_1CDummy2DAnglea1">NL3D::CDummy2DAngle</a>, and <a class="el" href="a03233.html#NL3D_1_1CPSShockWaveb9">NL3D::CPSShockWave</a>.
+<p>
+Referenced by <a class="el" href="a06258.html#l00384">resizeAngle2D()</a>, and <a class="el" href="a06257.html#l00242">setAngle2DScheme()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSShockWavea15" doxytag="NL3D::CPSRotated2DParticle::getAngle2DScheme" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const <a class="el" href="a03136.html">CPSAttribMaker</a>&lt;float&gt;* NL3D::CPSRotated2DParticle::getAngle2DScheme </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get the angle 2D scheme (NULL if none) const version
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00326">326</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+References <a class="el" href="a06258.html#l00368">_Angle2DScheme</a>.
+<p>
+<div class="fragment"><pre>00326 { <span class="keywordflow">return</span> <a class="code" href="a02442.html#NL3D_1_1CPSShockWavep2">_Angle2DScheme</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSShockWavea16" doxytag="NL3D::CPSRotated2DParticle::getAngle2DScheme" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03136.html">CPSAttribMaker</a>&lt;float&gt;* NL3D::CPSRotated2DParticle::getAngle2DScheme </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get the angle 2D scheme (NULL if none)
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00323">323</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+References <a class="el" href="a06258.html#l00368">_Angle2DScheme</a>.
+<p>
+<div class="fragment"><pre>00323 { <span class="keywordflow">return</span> <a class="code" href="a02442.html#NL3D_1_1CPSShockWavep2">_Angle2DScheme</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSShockWavee0" doxytag="NL3D::CPSRotated2DParticle::getRotTable" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const float* NL3D::CPSRotated2DParticle::getRotTable </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, static]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+this return a float table used to speed up rotations of face look at and the like for each angle, there are 4 float : 2 couple of float : a1, b1, a2, b2 a1 * I + b1 * K = up left corner, a2 * I + b2 * K = up right corner, This table must have been initialized with initRotTable
+<p>
+Definition at line <a class="el" href="a06258.html#l00354">354</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+References <a class="el" href="a06257.html#l00239">_InitializedRotTab</a>, <a class="el" href="a06257.html#l00238">_RotTable</a>, and <a class="el" href="a05622.html#l00290">nlassert</a>.
+<p>
+<div class="fragment"><pre>00355 {
+00356 <a class="code" href="a04199.html#a6">nlassert</a>(_InitializedRotTab); <span class="comment">// must have called initRotTable at the start of the apply</span>
+00357 <span class="keywordflow">return</span> <a class="code" href="a02442.html#NL3D_1_1CPSShockWavet1">_RotTable</a>;
+00358 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSShockWavee1" doxytag="NL3D::CPSRotated2DParticle::initRotTable" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSRotated2DParticle::initRotTable </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [static]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+===================================================================================
+<p>
+
+<p>
+Definition at line <a class="el" href="a06257.html#l00294">294</a> of file <a class="el" href="a06257.html">ps_particle_basic.cpp</a>.
+<p>
+References <a class="el" href="a06257.html#l00239">_InitializedRotTab</a>, <a class="el" href="a06257.html#l00238">_RotTable</a>, and <a class="el" href="a05981.html#l00100">uint32</a>.
+<p>
+<div class="fragment"><pre>00295 {
+00296 <span class="keywordtype">float</span> *ptFloat = <a class="code" href="a02442.html#NL3D_1_1CPSShockWavet1">_RotTable</a>;
+00297 <span class="keywordflow">for</span> (<a class="code" href="a04558.html#a11">uint32</a> k = 0; k &lt; 256; ++k)
+00298 {
+00299 <span class="keyword">const</span> <span class="keywordtype">float</span> ca = (<span class="keywordtype">float</span>) cos(k * (1.0f / 256.0f) * 2.0f * NLMISC::Pi);
+00300 <span class="keyword">const</span> <span class="keywordtype">float</span> sa = (<span class="keywordtype">float</span>) sin(k * (1.0f / 256.0f) * 2.0f * NLMISC::Pi);
+00301
+00302 *ptFloat++ = -ca - sa;
+00303 *ptFloat++ = -sa + ca;
+00304
+00305 *ptFloat++ = ca - sa;
+00306 *ptFloat++ = sa + ca;
+00307 }
+00308 <a class="code" href="a02442.html#NL3D_1_1CPSShockWavet0">_InitializedRotTab</a> = <span class="keyword">true</span>;
+00309 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSShockWaveb14" doxytag="NL3D::CPSRotated2DParticle::newAngle2DElement" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSRotated2DParticle::newAngle2DElement </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a03214.html">CPSLocated</a> *&nbsp;</td>
+ <td class="mdname" nowrap> <em>emitterLocated</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>emitterIndex</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [inline, protected]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00376">376</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+References <a class="el" href="a06258.html#l00368">_Angle2DScheme</a>, <a class="el" href="a06214.html#l00282">NL3D::CPSAttribMaker&lt; float &gt;::hasMemory()</a>, <a class="el" href="a06214.html#l00290">NL3D::CPSAttribMaker&lt; float &gt;::newElement()</a>, and <a class="el" href="a05981.html#l00100">uint32</a>.
+<p>
+Referenced by <a class="el" href="a06279.html#l00451">NL3D::CPSShockWave::newElement()</a>, <a class="el" href="a06250.html#l00225">NL3D::CPSMesh::newElement()</a>, <a class="el" href="a06235.html#l00264">NL3D::CPSFanLight::newElement()</a>, and <a class="el" href="a06233.html#l00904">NL3D::CPSFaceLookAt::newElement()</a>.
+<p>
+<div class="fragment"><pre>00377 {
+00378 <span class="keywordflow">if</span> (<a class="code" href="a02442.html#NL3D_1_1CPSShockWavep2">_Angle2DScheme</a> &amp;&amp; <a class="code" href="a02442.html#NL3D_1_1CPSShockWavep2">_Angle2DScheme</a>-&gt;hasMemory()) <a class="code" href="a02442.html#NL3D_1_1CPSShockWavep2">_Angle2DScheme</a>-&gt;newElement(emitterLocated, emitterIndex);
+00379 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSShockWaveb22" doxytag="NL3D::CPSRotated2DParticle::resizeAngle2D" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSRotated2DParticle::resizeAngle2D </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>size</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, protected]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00384">384</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+References <a class="el" href="a06258.html#l00368">_Angle2DScheme</a>, <a class="el" href="a02442.html#NL3D_1_1CPSRotated2DParticleb1">getAngle2DOwner()</a>, <a class="el" href="a06214.html#l00282">NL3D::CPSAttribMaker&lt; float &gt;::hasMemory()</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, <a class="el" href="a06214.html#l00296">NL3D::CPSAttribMaker&lt; float &gt;::resize()</a>, <a class="el" href="a05646.html#l00645">size</a>, and <a class="el" href="a05981.html#l00100">uint32</a>.
+<p>
+Referenced by <a class="el" href="a06279.html#l00469">NL3D::CPSShockWave::resize()</a>, <a class="el" href="a06250.html#l00423">NL3D::CPSMesh::resize()</a>, <a class="el" href="a06235.html#l00432">NL3D::CPSFanLight::resize()</a>, and <a class="el" href="a06233.html#l00918">NL3D::CPSFaceLookAt::resize()</a>.
+<p>
+<div class="fragment"><pre>00385 {
+00386 <a class="code" href="a04199.html#a6">nlassert</a>(size &lt; (1 &lt;&lt; 16));
+00387 <span class="keywordflow">if</span> (<a class="code" href="a02442.html#NL3D_1_1CPSShockWavep2">_Angle2DScheme</a> &amp;&amp; <a class="code" href="a02442.html#NL3D_1_1CPSShockWavep2">_Angle2DScheme</a>-&gt;hasMemory()) <a class="code" href="a02442.html#NL3D_1_1CPSShockWavep2">_Angle2DScheme</a>-&gt;resize(size, <a class="code" href="a02442.html#NL3D_1_1CPSRotated2DParticleb1">getAngle2DOwner</a>()-&gt;getSize());
+00388 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSShockWavea71" doxytag="NL3D::CPSRotated2DParticle::serialAngle2DScheme" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSRotated2DParticle::serialAngle2DScheme </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a02270.html">NLMISC::IStream</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>f</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> throw (<a class="el" href="a03781.html">NLMISC::EStream</a>)</td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+===================================================================================
+<p>
+
+<p>
+Definition at line <a class="el" href="a06257.html#l00270">270</a> of file <a class="el" href="a06257.html">ps_particle_basic.cpp</a>.
+<p>
+Referenced by <a class="el" href="a06273.html#l00121">NL3D::CPSRibbon::serial()</a>.
+<p>
+<div class="fragment"><pre>00271 {
+00272 f.<a class="code" href="a02270.html#NLMISC_1_1IStreamz2035_8">serialVersion</a>(1);
+00273 <span class="keywordflow">if</span> (f.<a class="code" href="a02270.html#NLMISC_1_1IStreama0">isReading</a>())
+00274 {
+00275 <span class="keywordflow">if</span> (<a class="code" href="a02442.html#NL3D_1_1CPSShockWavep2">_Angle2DScheme</a>)
+00276 {
+00277 <span class="keyword">delete</span> <a class="code" href="a02442.html#NL3D_1_1CPSShockWavep2">_Angle2DScheme</a>;
+00278 <a class="code" href="a02442.html#NL3D_1_1CPSShockWavep2">_Angle2DScheme</a> = NULL;
+00279 }
+00280 }
+00281 <span class="keywordtype">bool</span> useAngle2DScheme = <a class="code" href="a02442.html#NL3D_1_1CPSShockWavep2">_Angle2DScheme</a> != NULL;
+00282 f.<a class="code" href="a02270.html#NLMISC_1_1IStreama5">serial</a>(useAngle2DScheme);
+00283 <span class="keywordflow">if</span> (useAngle2DScheme)
+00284 {
+00285 f.<a class="code" href="a02270.html#NLMISC_1_1IStreamz2035_6">serialPolyPtr</a>(_Angle2DScheme);
+00286 }
+00287 <span class="keywordflow">else</span>
+00288 {
+00289 f.<a class="code" href="a02270.html#NLMISC_1_1IStreama5">serial</a>(_Angle2D);
+00290 }
+00291 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSShockWavea78" doxytag="NL3D::CPSRotated2DParticle::setAngle2D" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSRotated2DParticle::setAngle2D </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>angle</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+===================================================================================
+<p>
+Set a constant angle for the particle. Angles range from 0.0f to 256.0f (2 pi) This discrad any previous scheme <dl compact><dt><b>See also:</b></dt><dd><a class="el" href="a02442.html#NL3D_1_1CPSShockWavea79">setAngle2DScheme()</a></dd></dl>
+
+<p>
+Definition at line <a class="el" href="a06257.html#l00251">251</a> of file <a class="el" href="a06257.html">ps_particle_basic.cpp</a>.
+<p>
+References <a class="el" href="a06258.html#l00367">_Angle2D</a>, and <a class="el" href="a06258.html#l00368">_Angle2DScheme</a>.
+<p>
+<div class="fragment"><pre>00252 {
+00253 <span class="keyword">delete</span> <a class="code" href="a02442.html#NL3D_1_1CPSShockWavep2">_Angle2DScheme</a>;
+00254 <a class="code" href="a02442.html#NL3D_1_1CPSShockWavep2">_Angle2DScheme</a> = NULL;
+00255 <a class="code" href="a02442.html#NL3D_1_1CPSShockWavep1">_Angle2D</a> = angle2DScheme;
+00256 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSShockWavea79" doxytag="NL3D::CPSRotated2DParticle::setAngle2DScheme" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSRotated2DParticle::setAngle2DScheme </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a03136.html">CPSAttribMaker</a>&lt; float &gt; *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>scheme</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+===================================================================================
+<p>
+Set an attribute maker that produce a float It must have been allocated by new It will be deleted by this object Output angles must range from 0.0f to 256.0f
+<p>
+Definition at line <a class="el" href="a06257.html#l00242">242</a> of file <a class="el" href="a06257.html">ps_particle_basic.cpp</a>.
+<p>
+References <a class="el" href="a06258.html#l00368">_Angle2DScheme</a>, <a class="el" href="a02442.html#NL3D_1_1CPSRotated2DParticleb1">getAngle2DOwner()</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, and <a class="el" href="a06214.html#l00296">NL3D::CPSAttribMaker&lt; T &gt;::resize()</a>.
+<p>
+<div class="fragment"><pre>00243 {
+00244 <a class="code" href="a04199.html#a6">nlassert</a>(angle2DScheme);
+00245 <span class="keyword">delete</span> <a class="code" href="a02442.html#NL3D_1_1CPSShockWavep2">_Angle2DScheme</a>;
+00246 <a class="code" href="a02442.html#NL3D_1_1CPSShockWavep2">_Angle2DScheme</a> = angle2DScheme;
+00247 <span class="keywordflow">if</span> (<a class="code" href="a02442.html#NL3D_1_1CPSRotated2DParticleb1">getAngle2DOwner</a>() &amp;&amp; angle2DScheme-&gt;hasMemory()) angle2DScheme-&gt;resize(<a class="code" href="a02442.html#NL3D_1_1CPSRotated2DParticleb1">getAngle2DOwner</a>()-&gt;getMaxSize(), <a class="code" href="a02442.html#NL3D_1_1CPSRotated2DParticleb1">getAngle2DOwner</a>()-&gt;getSize());
+00248 }
+</pre></div> </td>
+ </tr>
+</table>
+<hr><h2>Field Documentation</h2>
+<a class="anchor" name="NL3D_1_1CPSShockWavep1" doxytag="NL3D::CPSRotated2DParticle::_Angle2D" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float <a class="el" href="a02442.html#NL3D_1_1CPSShockWavep1">NL3D::CPSRotated2DParticle::_Angle2D</a><code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00367">367</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+Referenced by <a class="el" href="a06235.html#l00072">NL3D::CPSFanLightHelper::drawFanLight()</a>, <a class="el" href="a06233.html#l00379">NL3D::CPSFaceLookAtHelper::drawLookAt()</a>, <a class="el" href="a06233.html#l00089">NL3D::CPSFaceLookAtHelper::drawLookAtAlignOnMotion()</a>, <a class="el" href="a06258.html#l00336">getAngle2D()</a>, and <a class="el" href="a06257.html#l00251">setAngle2D()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSShockWavep2" doxytag="NL3D::CPSRotated2DParticle::_Angle2DScheme" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03136.html">CPSAttribMaker</a>&lt;float&gt;* <a class="el" href="a02442.html#NL3D_1_1CPSShockWavep2">NL3D::CPSRotated2DParticle::_Angle2DScheme</a><code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00368">368</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+Referenced by <a class="el" href="a06258.html#l00380">deleteAngle2DElement()</a>, <a class="el" href="a06235.html#l00072">NL3D::CPSFanLightHelper::drawFanLight()</a>, <a class="el" href="a06233.html#l00379">NL3D::CPSFaceLookAtHelper::drawLookAt()</a>, <a class="el" href="a06233.html#l00089">NL3D::CPSFaceLookAtHelper::drawLookAtAlignOnMotion()</a>, <a class="el" href="a06258.html#l00323">getAngle2DScheme()</a>, <a class="el" href="a06258.html#l00376">newAngle2DElement()</a>, <a class="el" href="a06258.html#l00384">resizeAngle2D()</a>, <a class="el" href="a06257.html#l00251">setAngle2D()</a>, <a class="el" href="a06257.html#l00242">setAngle2DScheme()</a>, and <a class="el" href="a06257.html#l00264">~CPSRotated2DParticle()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSShockWavet0" doxytag="NL3D::CPSRotated2DParticle::_InitializedRotTab" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool <a class="el" href="a02442.html#NL3D_1_1CPSShockWavet0">NL3D::CPSRotated2DParticle::_InitializedRotTab</a> = false<code> [static, protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+it is true if the table has been initialized, for debug purposes
+<p>
+
+<p>
+Definition at line <a class="el" href="a06257.html#l00239">239</a> of file <a class="el" href="a06257.html">ps_particle_basic.cpp</a>.
+<p>
+Referenced by <a class="el" href="a06258.html#l00354">getRotTable()</a>, and <a class="el" href="a06257.html#l00294">initRotTable()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSShockWavet1" doxytag="NL3D::CPSRotated2DParticle::_RotTable" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float <a class="el" href="a02442.html#NL3D_1_1CPSShockWavet1">NL3D::CPSRotated2DParticle::_RotTable</a><code> [static, protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06257.html#l00238">238</a> of file <a class="el" href="a06257.html">ps_particle_basic.cpp</a>.
+<p>
+Referenced by <a class="el" href="a06258.html#l00354">getRotTable()</a>, and <a class="el" href="a06257.html#l00294">initRotTable()</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="a06258.html">ps_particle_basic.h</a><li><a class="el" href="a06257.html">ps_particle_basic.cpp</a></ul>
+<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 07:24:15 2004 for NeL by
+<a href="http://www.doxygen.org/index.html">
+<img src="doxygen.png" alt="doxygen" align="middle" border=0 >
+</a>1.3.6 </small></address>
+</body>
+</html>