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diff --git a/docs/doxygen/nel/a02440.html b/docs/doxygen/nel/a02440.html new file mode 100644 index 00000000..a0d20a08 --- /dev/null +++ b/docs/doxygen/nel/a02440.html @@ -0,0 +1,1466 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> +<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> +<title>NeL: NL3D::CDRU class Reference</title> +<link href="doxygen.css" rel="stylesheet" type="text/css"> +</head><body> +<!-- Generated by Doxygen 1.3.6 --> +<div class="qindex"> <form class="search" action="search.php" method="get"> +<a class="qindex" href="main.html">Main Page</a> | <a class="qindex" href="namespaces.html">Namespace List</a> | <a class="qindex" href="hierarchy.html">Class Hierarchy</a> | <a class="qindex" href="classes.html">Alphabetical List</a> | <a class="qindex" href="annotated.html">Data Structures</a> | <a class="qindex" href="files.html">File List</a> | <a class="qindex" href="namespacemembers.html">Namespace Members</a> | <a class="qindex" href="functions.html">Data Fields</a> | <a class="qindex" href="globals.html">Globals</a> | <a class="qindex" href="pages.html">Related Pages</a> | <span class="search"><u>S</u>earch for <input class="search" type="text" name="query" value="" size="20" accesskey="s"/></span></form></div> +<h1>NL3D::CDRU Class Reference</h1><code>#include <<a class="el" href="a05661.html">dru.h</a>></code> +<p> +<hr><a name="_details"></a><h2>Detailed Description</h2> +The driver Utilities class of static. +<p> + +<p> +Definition at line <a class="el" href="a05661.html#l00106">106</a> of file <a class="el" href="a05661.html">dru.h</a>.<table border=0 cellpadding=0 cellspacing=0> +<tr><td></td></tr> +<tr><td colspan=2><br><h2>Static Public Member Functions</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a02434.html">IDriver</a> * </td><td class="memItemRight" valign=bottom><a class="el" href="a02440.html#NL3D_1_1CDRUe0">createGlDriver</a> () throw (EDru)</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">Portable Function which create a GL Driver (using gl dll...). <a href="#NL3D_1_1CDRUe0"></a><br><br></td></tr> +<tr><td colspan="2"><div class="groupHeader">2D render.</div></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02440.html#NL3D_1_1CDRUz189_0">drawBitmap</a> (float <a class="el" href="a04223.html#a572">x</a>, float <a class="el" href="a04223.html#a573">y</a>, float <a class="el" href="a04223.html#a632">width</a>, float <a class="el" href="a04223.html#a633">height</a>, class <a class="el" href="a03487.html">ITexture</a> &texture, <a class="el" href="a02434.html">IDriver</a> &driver, <a class="el" href="a03704.html">CViewport</a> viewport=<a class="el" href="a03704.html">CViewport</a>(), bool blend=true)</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">Draw a bitmap 2D. Warning: this is slow... <a href="#NL3D_1_1CDRUz189_0"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02440.html#NL3D_1_1CDRUz189_1">drawLine</a> (float x0, float y0, float x1, float y1, <a class="el" href="a02434.html">IDriver</a> &driver, <a class="el" href="a03337.html">CRGBA</a> col=<a class="el" href="a03337.html">CRGBA</a>(255, 255, 255, 255), <a class="el" href="a03704.html">CViewport</a> viewport=<a class="el" href="a03704.html">CViewport</a>())</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">Draw a line in 2D. Warning: this is slow... <a href="#NL3D_1_1CDRUz189_1"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02440.html#NL3D_1_1CDRUz189_2">drawQuad</a> (float xcenter, float ycenter, float radius, <a class="el" href="a02434.html">IDriver</a> &driver, <a class="el" href="a03337.html">CRGBA</a> col, <a class="el" href="a03704.html">CViewport</a> viewport)</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">Draw a Quad in 2D. Warning: this is slow... <a href="#NL3D_1_1CDRUz189_2"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02440.html#NL3D_1_1CDRUz189_3">drawQuad</a> (float x0, float y0, float x1, float y1, <a class="el" href="a03337.html">CRGBA</a> col0, <a class="el" href="a03337.html">CRGBA</a> col1, <a class="el" href="a03337.html">CRGBA</a> col2, <a class="el" href="a03337.html">CRGBA</a> col3, <a class="el" href="a02434.html">IDriver</a> &driver, <a class="el" href="a03704.html">CViewport</a> viewport)</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02440.html#NL3D_1_1CDRUz189_4">drawQuad</a> (float x0, float y0, float x1, float y1, <a class="el" href="a02434.html">IDriver</a> &driver, <a class="el" href="a03337.html">CRGBA</a> col, <a class="el" href="a03704.html">CViewport</a> viewport)</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">Draw a Quad in 2D. Warning: this is slow... <a href="#NL3D_1_1CDRUz189_4"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02440.html#NL3D_1_1CDRUz189_5">drawTriangle</a> (float x0, float y0, float x1, float y1, float x2, float y2, <a class="el" href="a02434.html">IDriver</a> &driver, <a class="el" href="a03337.html">CRGBA</a> col, <a class="el" href="a03704.html">CViewport</a> viewport)</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">Draw a Triangle in 2D. Warning: this is slow... <a href="#NL3D_1_1CDRUz189_5"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02440.html#NL3D_1_1CDRUz189_6">drawWiredQuad</a> (float xcenter, float ycenter, float radius, <a class="el" href="a02434.html">IDriver</a> &driver, <a class="el" href="a03337.html">CRGBA</a> col, <a class="el" href="a03704.html">CViewport</a> viewport)</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">Draw a Quad in 2D. Warning: this is slow... <a href="#NL3D_1_1CDRUz189_6"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02440.html#NL3D_1_1CDRUz189_7">drawWiredQuad</a> (float x0, float y0, float x1, float y1, <a class="el" href="a02434.html">IDriver</a> &driver, <a class="el" href="a03337.html">CRGBA</a> col, <a class="el" href="a03704.html">CViewport</a> viewport)</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">Draw a Quad in 2D. Warning: this is slow... <a href="#NL3D_1_1CDRUz189_7"></a><br><br></td></tr> +<tr><td colspan="2"><div class="groupHeader">Easy render (2D or 3D).</div></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02440.html#NL3D_1_1CDRUz191_0">drawLine</a> (const <a class="el" href="a03128.html">CVector</a> &a, const <a class="el" href="a03128.html">CVector</a> &b, <a class="el" href="a03337.html">CRGBA</a> color, <a class="el" href="a02434.html">IDriver</a> &driver)</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">Draw one line in 3D only, with a specific color. <a href="#NL3D_1_1CDRUz191_0"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02440.html#NL3D_1_1CDRUz191_1">drawLinesUnlit</a> (const std::vector< <a class="el" href="a02759.html">NLMISC::CLine</a> > &linelist, <a class="el" href="a02839.html">CMaterial</a> &mat, <a class="el" href="a02434.html">IDriver</a> &driver)</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">Draw the Lines, with Vertex only. "mat" should not be a lighted material since no normal is computed. <a href="#NL3D_1_1CDRUz191_1"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02440.html#NL3D_1_1CDRUz191_2">drawLinesUnlit</a> (const <a class="el" href="a02759.html">NLMISC::CLine</a> *linelist, <a class="el" href="a04558.html#a14">sint</a> nlines, <a class="el" href="a02839.html">CMaterial</a> &mat, <a class="el" href="a02434.html">IDriver</a> &driver)</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">Draw the Lines, with Vertex only. "mat" should not be a lighted material since no normal is computed. <a href="#NL3D_1_1CDRUz191_2"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02440.html#NL3D_1_1CDRUz191_3">drawTrianglesUnlit</a> (const std::vector< <a class="el" href="a03621.html">NLMISC::CTriangleUV</a> > &trilist, <a class="el" href="a02839.html">CMaterial</a> &mat, <a class="el" href="a02434.html">IDriver</a> &driver)</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">Draw the triangles, with Vertex and 1 UV. "mat" should not be a lighted material since no normal is computed. <a href="#NL3D_1_1CDRUz191_3"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02440.html#NL3D_1_1CDRUz191_4">drawTrianglesUnlit</a> (const <a class="el" href="a03621.html">NLMISC::CTriangleUV</a> *trilist, <a class="el" href="a04558.html#a14">sint</a> ntris, <a class="el" href="a02839.html">CMaterial</a> &mat, <a class="el" href="a02434.html">IDriver</a> &driver)</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">Draw the triangles, with Vertex and 1 UV. "mat" should not be a lighted material since no normal is computed. <a href="#NL3D_1_1CDRUz191_4"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02440.html#NL3D_1_1CDRUz191_5">drawWiredBox</a> (const <a class="el" href="a03128.html">CVector</a> &corner, const <a class="el" href="a03128.html">CVector</a> &vi, const <a class="el" href="a03128.html">CVector</a> &vj, const <a class="el" href="a03128.html">CVector</a> &vk, <a class="el" href="a03337.html">CRGBA</a> color, <a class="el" href="a02434.html">IDriver</a> &driver)</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">Draw a wired box in 3D, with a specific color. <a href="#NL3D_1_1CDRUz191_5"></a><br><br></td></tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a class="anchor" name="NL3D_1_1CDRUe0" doxytag="NL3D::CDRU::createGlDriver" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a02434.html">IDriver</a> * NL3D::CDRU::createGlDriver </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap> throw (<a class="el" href="a03782.html">EDru</a>)<code> [static]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Portable Function which create a GL Driver (using gl dll...). +<p> + +<p> +Definition at line <a class="el" href="a05660.html#l00059">59</a> of file <a class="el" href="a05660.html">dru.cpp</a>. +<p> +References <a class="el" href="a05646.html#l00649">buffer</a>, <a class="el" href="a05660.html#l00051">NL3D::IDRV_CREATE_PROC</a>, <a class="el" href="a05660.html#l00052">NL3D::IDRV_CREATE_PROC_NAME</a>, <a class="el" href="a05660.html#l00054">NL3D::IDRV_VERSION_PROC</a>, <a class="el" href="a05660.html#l00055">NL3D::IDRV_VERSION_PROC_NAME</a>, <a class="el" href="a05622.html#l00111">nlinfo</a>, and <a class="el" href="a05622.html#l00135">nlwarning</a>. +<p> +<div class="fragment"><pre>00060 { +00061 <a class="code" href="a05363.html#a21">IDRV_CREATE_PROC</a> createDriver = NULL; +00062 <a class="code" href="a05363.html#a23">IDRV_VERSION_PROC</a> versionDriver = NULL; +00063 +00064 <span class="preprocessor">#ifdef NL_OS_WINDOWS</span> +00065 <span class="preprocessor"></span> +00066 <span class="comment">// WINDOWS code.</span> +00067 HINSTANCE hInst; +00068 +00069 hInst=LoadLibrary(NL3D_DLL_NAME); +00070 +00071 <span class="keywordflow">if</span> (!hInst) +00072 { +00073 <span class="keywordflow">throw</span> EDruOpenglDriverNotFound(); +00074 } +00075 +00076 <span class="keywordtype">char</span> <a class="code" href="a04223.html#a589">buffer</a>[1024], *ptr; +00077 SearchPath (NULL, NL3D_DLL_NAME, NULL, 1023, buffer, &ptr); +00078 <a class="code" href="a04199.html#a1">nlinfo</a> (<span class="stringliteral">"Using the library '"</span>NL3D_DLL_NAME<span class="stringliteral">"' that is in the directory: '%s'"</span>, buffer); +00079 +00080 createDriver = (<a class="code" href="a05363.html#a21">IDRV_CREATE_PROC</a>) GetProcAddress (hInst, IDRV_CREATE_PROC_NAME); +00081 <span class="keywordflow">if</span> (createDriver == NULL) +00082 { +00083 <span class="keywordflow">throw</span> EDruOpenglDriverCorrupted(); +00084 } +00085 +00086 versionDriver = (<a class="code" href="a05363.html#a23">IDRV_VERSION_PROC</a>) GetProcAddress (hInst, IDRV_VERSION_PROC_NAME); +00087 <span class="keywordflow">if</span> (versionDriver != NULL) +00088 { +00089 <span class="keywordflow">if</span> (versionDriver()<IDriver::InterfaceVersion) +00090 <span class="keywordflow">throw</span> EDruOpenglDriverOldVersion(); +00091 <span class="keywordflow">else</span> <span class="keywordflow">if</span> (versionDriver()>IDriver::InterfaceVersion) +00092 <span class="keywordflow">throw</span> EDruOpenglDriverUnknownVersion(); +00093 } +00094 +00095 <span class="preprocessor">#elif defined (NL_OS_UNIX)</span> +00096 <span class="preprocessor"></span> +00097 <span class="keywordtype">void</span> *handle = dlopen(NL3D_DLL_NAME, RTLD_NOW); +00098 +00099 <span class="keywordflow">if</span> (handle == NULL) +00100 { +00101 <a class="code" href="a04199.html#a2">nlwarning</a> (<span class="stringliteral">"when loading dynamic library '%s': %s"</span>, NL3D_DLL_NAME, dlerror()); +00102 <span class="keywordflow">throw</span> EDruOpenglDriverNotFound(); +00103 } +00104 +00105 <span class="comment">/* Not ANSI. Might produce a warning */</span> +00106 createDriver = (<a class="code" href="a05363.html#a21">IDRV_CREATE_PROC</a>) dlsym (handle, IDRV_CREATE_PROC_NAME); +00107 <span class="keywordflow">if</span> (createDriver == NULL) +00108 { +00109 <a class="code" href="a04199.html#a2">nlwarning</a> (<span class="stringliteral">"when getting function in dynamic library '%s': %s"</span>, NL3D_DLL_NAME, dlerror()); +00110 <span class="keywordflow">throw</span> EDruOpenglDriverCorrupted(); +00111 } +00112 +00113 versionDriver = (<a class="code" href="a05363.html#a23">IDRV_VERSION_PROC</a>) dlsym (handle, IDRV_VERSION_PROC_NAME); +00114 <span class="keywordflow">if</span> (versionDriver != NULL) +00115 { +00116 <span class="keywordflow">if</span> (versionDriver()<IDriver::InterfaceVersion) +00117 <span class="keywordflow">throw</span> EDruOpenglDriverOldVersion(); +00118 <span class="keywordflow">else</span> <span class="keywordflow">if</span> (versionDriver()>IDriver::InterfaceVersion) +00119 <span class="keywordflow">throw</span> EDruOpenglDriverUnknownVersion(); +00120 } +00121 +00122 <span class="preprocessor">#else // NL_OS_UNIX</span> +00123 <span class="preprocessor"></span><span class="preprocessor">#error "Dynamic DLL loading not implemented!"</span> +00124 <span class="preprocessor"></span><span class="preprocessor">#endif // NL_OS_UNIX</span> +00125 <span class="preprocessor"></span> +00126 IDriver *ret= createDriver(); +00127 <span class="keywordflow">if</span> (ret == NULL) +00128 { +00129 <span class="keywordflow">throw</span> EDruOpenglDriverCantCreateDriver(); +00130 } +00131 <span class="keywordflow">return</span> ret; +00132 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CDRUz189_0" doxytag="NL3D::CDRU::drawBitmap" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CDRU::drawBitmap </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">float </td> + <td class="mdname" nowrap> <em>x</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>y</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>width</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>height</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>class <a class="el" href="a03487.html">ITexture</a> & </td> + <td class="mdname" nowrap> <em>texture</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap><a class="el" href="a02434.html">IDriver</a> & </td> + <td class="mdname" nowrap> <em>driver</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap><a class="el" href="a03704.html">CViewport</a> </td> + <td class="mdname" nowrap> <em>viewport</em> = <a class="el" href="a03704.html">CViewport</a>(), </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>bool </td> + <td class="mdname" nowrap> <em>blend</em> = true</td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [static]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Draw a bitmap 2D. Warning: this is slow... +<p> + +<p> +Definition at line <a class="el" href="a05660.html#l00136">136</a> of file <a class="el" href="a05660.html">dru.cpp</a>. +<p> +References <a class="el" href="a02434.html#NL3D_1_1IDrivera2">NL3D::IDriver::activeVertexBuffer()</a>, <a class="el" href="a05646.html#l01013">height</a>, <a class="el" href="a05972.html#l00200">NLMISC::CMatrix::identity()</a>, <a class="el" href="a05968.html#l00059">NL3D::CMaterial::initUnlit()</a>, <a class="el" href="a02434.html#NL3D_1_1IDrivera51">NL3D::IDriver::render()</a>, <a class="el" href="a05641.html#l00064">NL3D::CMaterial::setBlend()</a>, <a class="el" href="a02434.html#NL3D_1_1IDrivera60">NL3D::IDriver::setFrustum()</a>, <a class="el" href="a06197.html#l00180">NL3D::CPrimitiveBlock::setNumQuad()</a>, <a class="el" href="a06710.html#l00409">NL3D::CVertexBuffer::setNumVertices()</a>, <a class="el" href="a06197.html#l00193">NL3D::CPrimitiveBlock::setQuad()</a>, <a class="el" href="a06711.html#l00600">NL3D::CVertexBuffer::setTexCoord()</a>, <a class="el" href="a05968.html#l00322">NL3D::CMaterial::setTexture()</a>, <a class="el" href="a02434.html#NL3D_1_1IDrivera68">NL3D::IDriver::setupModelMatrix()</a>, <a class="el" href="a02434.html#NL3D_1_1IDrivera72">NL3D::IDriver::setupViewMatrix()</a>, <a class="el" href="a02434.html#NL3D_1_1IDrivera74">NL3D::IDriver::setupViewport()</a>, <a class="el" href="a06711.html#l00524">NL3D::CVertexBuffer::setVertexCoord()</a>, <a class="el" href="a06710.html#l00169">NL3D::CVertexBuffer::setVertexFormat()</a>, <a class="el" href="a05641.html#l00099">NL3D::CMaterial::setZFunc()</a>, <a class="el" href="a05646.html#l01013">width</a>, <a class="el" href="a05646.html#l00236">x</a>, and <a class="el" href="a05646.html#l00236">y</a>. +<p> +<div class="fragment"><pre>00137 { +00138 CMatrix mtx; +00139 mtx.identity(); +00140 driver.setupViewport (viewport); +00141 driver.setupViewMatrix (mtx); +00142 driver.setupModelMatrix (mtx); +00143 driver.setFrustum (0.f, 1.f, 0.f, 1.f, -1.f, 1.f, <span class="keyword">false</span>); +00144 +00145 <span class="keyword">static</span> CMaterial mat; +00146 mat.initUnlit (); +00147 mat.setTexture (0, &texture); +00148 mat.setBlend(blend); +00149 mat.setZFunc(CMaterial::always); +00150 +00151 <span class="keyword">static</span> CVertexBuffer vb; +00152 vb.setVertexFormat (CVertexBuffer::PositionFlag|CVertexBuffer::TexCoord0Flag); +00153 vb.setNumVertices (4); +00154 vb.setVertexCoord (0, CVector (x, 0, y)); +00155 vb.setVertexCoord (1, CVector (x+width, 0, y)); +00156 vb.setVertexCoord (2, CVector (x+width, 0, y+height)); +00157 vb.setVertexCoord (3, CVector (x, 0, y+height)); +00158 vb.setTexCoord (0, 0, 0.f, 1.f); +00159 vb.setTexCoord (1, 0, 1.f, 1.f); +00160 vb.setTexCoord (2, 0, 1.f, 0.f); +00161 vb.setTexCoord (3, 0, 0.f, 0.f); +00162 driver.activeVertexBuffer(vb); +00163 +00164 CPrimitiveBlock pb; +00165 pb.setNumQuad (1); +00166 pb.setQuad (0, 0, 1, 2, 3); +00167 +00168 driver.render(pb, mat); +00169 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CDRUz191_0" doxytag="NL3D::CDRU::drawLine" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CDRU::drawLine </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const <a class="el" href="a03128.html">CVector</a> & </td> + <td class="mdname" nowrap> <em>a</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>const <a class="el" href="a03128.html">CVector</a> & </td> + <td class="mdname" nowrap> <em>b</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap><a class="el" href="a03337.html">CRGBA</a> </td> + <td class="mdname" nowrap> <em>color</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap><a class="el" href="a02434.html">IDriver</a> & </td> + <td class="mdname" nowrap> <em>driver</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [static]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Draw one line in 3D only, with a specific color. +<p> + +<p> +Definition at line <a class="el" href="a05660.html#l00404">404</a> of file <a class="el" href="a05660.html">dru.cpp</a>. +<p> +References <a class="el" href="a05968.html#l00059">NL3D::CMaterial::initUnlit()</a>, and <a class="el" href="a05641.html#l00118">NL3D::CMaterial::setColor()</a>. +<p> +<div class="fragment"><pre>00405 { +00406 <span class="keyword">static</span> <a class="code" href="a02759.html">NLMISC::CLine</a> <a class="code" href="a05377.html#a3">line</a>; +00407 <span class="keyword">static</span> CMaterial mat; +00408 <span class="keyword">static</span> <span class="keywordtype">bool</span> inited= <span class="keyword">false</span>; +00409 +00410 <span class="comment">// Setup material.</span> +00411 <span class="keywordflow">if</span>(!inited) +00412 { +00413 inited= <span class="keyword">true</span>; +00414 mat.initUnlit(); +00415 } +00416 mat.setColor(color); +00417 +00418 +00419 <a class="code" href="a05377.html#a3">line</a>.V0= a; +00420 <a class="code" href="a05377.html#a3">line</a>.V1= b; +00421 CDRU::drawLinesUnlit(&line, 1, mat, driver); +00422 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CDRUz189_1" doxytag="NL3D::CDRU::drawLine" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CDRU::drawLine </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">float </td> + <td class="mdname" nowrap> <em>x0</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>y0</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>x1</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>y1</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap><a class="el" href="a02434.html">IDriver</a> & </td> + <td class="mdname" nowrap> <em>driver</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap><a class="el" href="a03337.html">CRGBA</a> </td> + <td class="mdname" nowrap> <em>col</em> = <a class="el" href="a03337.html">CRGBA</a>(255, 255, 255, 255), </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap><a class="el" href="a03704.html">CViewport</a> </td> + <td class="mdname" nowrap> <em>viewport</em> = <a class="el" href="a03704.html">CViewport</a>()</td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [static]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Draw a line in 2D. Warning: this is slow... +<p> + +<p> +Definition at line <a class="el" href="a05660.html#l00173">173</a> of file <a class="el" href="a05660.html">dru.cpp</a>. +<p> +References <a class="el" href="a02434.html#NL3D_1_1IDrivera2">NL3D::IDriver::activeVertexBuffer()</a>, <a class="el" href="a05972.html#l00200">NLMISC::CMatrix::identity()</a>, <a class="el" href="a05968.html#l00059">NL3D::CMaterial::initUnlit()</a>, <a class="el" href="a02434.html#NL3D_1_1IDrivera51">NL3D::IDriver::render()</a>, <a class="el" href="a05641.html#l00064">NL3D::CMaterial::setBlend()</a>, <a class="el" href="a05641.html#l00118">NL3D::CMaterial::setColor()</a>, <a class="el" href="a05641.html#l00058">NL3D::CMaterial::setDstBlend()</a>, <a class="el" href="a02434.html#NL3D_1_1IDrivera60">NL3D::IDriver::setFrustum()</a>, <a class="el" href="a06197.html#l00069">NL3D::CPrimitiveBlock::setLine()</a>, <a class="el" href="a06197.html#l00061">NL3D::CPrimitiveBlock::setNumLine()</a>, <a class="el" href="a06710.html#l00409">NL3D::CVertexBuffer::setNumVertices()</a>, <a class="el" href="a05641.html#l00052">NL3D::CMaterial::setSrcBlend()</a>, <a class="el" href="a02434.html#NL3D_1_1IDrivera68">NL3D::IDriver::setupModelMatrix()</a>, <a class="el" href="a02434.html#NL3D_1_1IDrivera72">NL3D::IDriver::setupViewMatrix()</a>, <a class="el" href="a02434.html#NL3D_1_1IDrivera74">NL3D::IDriver::setupViewport()</a>, <a class="el" href="a06711.html#l00524">NL3D::CVertexBuffer::setVertexCoord()</a>, <a class="el" href="a06710.html#l00169">NL3D::CVertexBuffer::setVertexFormat()</a>, and <a class="el" href="a05641.html#l00099">NL3D::CMaterial::setZFunc()</a>. +<p> +Referenced by <a class="el" href="a05660.html#l00462">drawWiredBox()</a>. +<p> +<div class="fragment"><pre>00174 { +00175 CMatrix mtx; +00176 mtx.identity(); +00177 driver.setupViewport (viewport); +00178 driver.setupViewMatrix (mtx); +00179 driver.setupModelMatrix (mtx); +00180 driver.setFrustum (0.f, 1.f, 0.f, 1.f, -1.f, 1.f, <span class="keyword">false</span>); +00181 +00182 <span class="keyword">static</span> CMaterial mat; +00183 mat.initUnlit (); +00184 mat.setSrcBlend(CMaterial::srcalpha); +00185 mat.setDstBlend(CMaterial::invsrcalpha); +00186 mat.setBlend(<span class="keyword">true</span>); +00187 mat.setColor(col); +00188 mat.setZFunc (CMaterial::always); +00189 +00190 <span class="keyword">static</span> CVertexBuffer vb; +00191 vb.setVertexFormat (CVertexBuffer::PositionFlag); +00192 vb.setNumVertices (2); +00193 vb.setVertexCoord (0, CVector (x0, 0, y0)); +00194 vb.setVertexCoord (1, CVector (x1, 0, y1)); +00195 driver.activeVertexBuffer(vb); +00196 +00197 CPrimitiveBlock pb; +00198 pb.setNumLine (1); +00199 pb.setLine (0, 0, 1); +00200 +00201 driver.render(pb, mat); +00202 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CDRUz191_1" doxytag="NL3D::CDRU::drawLinesUnlit" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CDRU::drawLinesUnlit </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const std::vector< <a class="el" href="a02759.html">NLMISC::CLine</a> > & </td> + <td class="mdname" nowrap> <em>linelist</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap><a class="el" href="a02839.html">CMaterial</a> & </td> + <td class="mdname" nowrap> <em>mat</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap><a class="el" href="a02434.html">IDriver</a> & </td> + <td class="mdname" nowrap> <em>driver</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [static]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Draw the Lines, with Vertex only. "mat" should not be a lighted material since no normal is computed. +<p> + +<p> +Definition at line <a class="el" href="a05660.html#l00397">397</a> of file <a class="el" href="a05660.html">dru.cpp</a>. +<p> +<div class="fragment"><pre>00398 { +00399 <span class="keywordflow">if</span>(linelist.size()==0) +00400 <span class="keywordflow">return</span>; +00401 CDRU::drawLinesUnlit( &(*linelist.begin()), linelist.size(), mat, driver); +00402 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CDRUz191_2" doxytag="NL3D::CDRU::drawLinesUnlit" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CDRU::drawLinesUnlit </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const <a class="el" href="a02759.html">NLMISC::CLine</a> * </td> + <td class="mdname" nowrap> <em>linelist</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap><a class="el" href="a04558.html#a14">sint</a> </td> + <td class="mdname" nowrap> <em>nlines</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap><a class="el" href="a02839.html">CMaterial</a> & </td> + <td class="mdname" nowrap> <em>mat</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap><a class="el" href="a02434.html">IDriver</a> & </td> + <td class="mdname" nowrap> <em>driver</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [static]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Draw the Lines, with Vertex only. "mat" should not be a lighted material since no normal is computed. +<p> + +<p> +Definition at line <a class="el" href="a05660.html#l00377">377</a> of file <a class="el" href="a05660.html">dru.cpp</a>. +<p> +References <a class="el" href="a02434.html#NL3D_1_1IDrivera2">NL3D::IDriver::activeVertexBuffer()</a>, <a class="el" href="a02434.html#NL3D_1_1IDrivera51">NL3D::IDriver::render()</a>, <a class="el" href="a06197.html#l00069">NL3D::CPrimitiveBlock::setLine()</a>, <a class="el" href="a06197.html#l00061">NL3D::CPrimitiveBlock::setNumLine()</a>, <a class="el" href="a06710.html#l00409">NL3D::CVertexBuffer::setNumVertices()</a>, <a class="el" href="a06711.html#l00524">NL3D::CVertexBuffer::setVertexCoord()</a>, <a class="el" href="a06710.html#l00169">NL3D::CVertexBuffer::setVertexFormat()</a>, and <a class="el" href="a05981.html#l00104">sint</a>. +<p> +<div class="fragment"><pre>00378 { +00379 <span class="keyword">static</span> CVertexBuffer vb; +00380 vb.setVertexFormat (CVertexBuffer::PositionFlag); +00381 vb.setNumVertices (nlines*2); +00382 +00383 <span class="keyword">static</span> CPrimitiveBlock pb; +00384 pb.setNumLine(nlines); +00385 +00386 <span class="keywordflow">for</span>(<a class="code" href="a04558.html#a14">sint</a> i=0;i<nlines;i++) +00387 { +00388 vb.setVertexCoord (i*2+0, linelist[i].V0); +00389 vb.setVertexCoord (i*2+1, linelist[i].V1); +00390 pb.setLine(i, i*2+0, i*2+1); +00391 } +00392 +00393 driver.activeVertexBuffer(vb); +00394 driver.render(pb, mat); +00395 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CDRUz189_2" doxytag="NL3D::CDRU::drawQuad" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CDRU::drawQuad </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">float </td> + <td class="mdname" nowrap> <em>xcenter</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>ycenter</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>radius</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap><a class="el" href="a02434.html">IDriver</a> & </td> + <td class="mdname" nowrap> <em>driver</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap><a class="el" href="a03337.html">CRGBA</a> </td> + <td class="mdname" nowrap> <em>col</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap><a class="el" href="a03704.html">CViewport</a> </td> + <td class="mdname" nowrap> <em>viewport</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [static]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Draw a Quad in 2D. Warning: this is slow... +<p> + +<p> +Definition at line <a class="el" href="a05660.html#l00277">277</a> of file <a class="el" href="a05660.html">dru.cpp</a>. +<p> +References <a class="el" href="a02434.html#NL3D_1_1IDrivera2">NL3D::IDriver::activeVertexBuffer()</a>, <a class="el" href="a05972.html#l00200">NLMISC::CMatrix::identity()</a>, <a class="el" href="a05968.html#l00059">NL3D::CMaterial::initUnlit()</a>, <a class="el" href="a02434.html#NL3D_1_1IDrivera51">NL3D::IDriver::render()</a>, <a class="el" href="a05641.html#l00064">NL3D::CMaterial::setBlend()</a>, <a class="el" href="a05641.html#l00118">NL3D::CMaterial::setColor()</a>, <a class="el" href="a05641.html#l00058">NL3D::CMaterial::setDstBlend()</a>, <a class="el" href="a02434.html#NL3D_1_1IDrivera60">NL3D::IDriver::setFrustum()</a>, <a class="el" href="a06197.html#l00180">NL3D::CPrimitiveBlock::setNumQuad()</a>, <a class="el" href="a06710.html#l00409">NL3D::CVertexBuffer::setNumVertices()</a>, <a class="el" href="a06197.html#l00193">NL3D::CPrimitiveBlock::setQuad()</a>, <a class="el" href="a05641.html#l00052">NL3D::CMaterial::setSrcBlend()</a>, <a class="el" href="a02434.html#NL3D_1_1IDrivera68">NL3D::IDriver::setupModelMatrix()</a>, <a class="el" href="a02434.html#NL3D_1_1IDrivera72">NL3D::IDriver::setupViewMatrix()</a>, <a class="el" href="a02434.html#NL3D_1_1IDrivera74">NL3D::IDriver::setupViewport()</a>, <a class="el" href="a06711.html#l00524">NL3D::CVertexBuffer::setVertexCoord()</a>, <a class="el" href="a06710.html#l00169">NL3D::CVertexBuffer::setVertexFormat()</a>, and <a class="el" href="a05641.html#l00099">NL3D::CMaterial::setZFunc()</a>. +<p> +<div class="fragment"><pre>00278 { +00279 CMatrix mtx; +00280 mtx.identity(); +00281 driver.setupViewport (viewport); +00282 driver.setupViewMatrix (mtx); +00283 driver.setupModelMatrix (mtx); +00284 driver.setFrustum (0.f, 1.f, 0.f, 1.f, -1.f, 1.f, <span class="keyword">false</span>); +00285 +00286 <span class="keyword">static</span> CMaterial mat; +00287 mat.initUnlit(); +00288 mat.setSrcBlend(CMaterial::srcalpha); +00289 mat.setDstBlend(CMaterial::invsrcalpha); +00290 mat.setBlend(<span class="keyword">true</span>); +00291 mat.setColor(col); +00292 mat.setZFunc (CMaterial::always); +00293 +00294 <span class="keyword">static</span> CVertexBuffer vb; +00295 vb.setVertexFormat (CVertexBuffer::PositionFlag); +00296 vb.setNumVertices (4); +00297 vb.setVertexCoord (0, CVector (xcenter-radius, 0, ycenter-radius)); +00298 vb.setVertexCoord (1, CVector (xcenter+radius, 0, ycenter-radius)); +00299 vb.setVertexCoord (2, CVector (xcenter+radius, 0, ycenter+radius)); +00300 vb.setVertexCoord (3, CVector (xcenter-radius, 0, ycenter+radius)); +00301 +00302 driver.activeVertexBuffer(vb); +00303 +00304 CPrimitiveBlock pb; +00305 pb.setNumQuad (1); +00306 pb.setQuad (0, 0, 1, 2, 3); +00307 +00308 driver.render(pb, mat); +00309 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CDRUz189_3" doxytag="NL3D::CDRU::drawQuad" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CDRU::drawQuad </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">float </td> + <td class="mdname" nowrap> <em>x0</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>y0</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>x1</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>y1</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap><a class="el" href="a03337.html">CRGBA</a> </td> + <td class="mdname" nowrap> <em>col0</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap><a class="el" href="a03337.html">CRGBA</a> </td> + <td class="mdname" nowrap> <em>col1</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap><a class="el" href="a03337.html">CRGBA</a> </td> + <td class="mdname" nowrap> <em>col2</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap><a class="el" href="a03337.html">CRGBA</a> </td> + <td class="mdname" nowrap> <em>col3</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap><a class="el" href="a02434.html">IDriver</a> & </td> + <td class="mdname" nowrap> <em>driver</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap><a class="el" href="a03704.html">CViewport</a> </td> + <td class="mdname" nowrap> <em>viewport</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [static]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Draw a color Quad in 2D. Warning: this is slow...<p> +<dl compact><dt><b>Parameters:</b></dt><dd> + <table border="0" cellspacing="2" cellpadding="0"> + <tr><td valign=top><em>x0</em> </td><td>is the x coordinate of the lower left corner. </td></tr> + <tr><td valign=top><em>y0</em> </td><td>is the y coordinate of the lower left corner. </td></tr> + <tr><td valign=top><em>x1</em> </td><td>is the x coordinate of the upper right corner. </td></tr> + <tr><td valign=top><em>y1</em> </td><td>is the y coordinate of the upper right corner. </td></tr> + <tr><td valign=top><em>col0</em> </td><td>is the color of the lower left corner. </td></tr> + <tr><td valign=top><em>col0</em> </td><td>is the color of the lower right corner. </td></tr> + <tr><td valign=top><em>col0</em> </td><td>is the color of the upper right corner. </td></tr> + <tr><td valign=top><em>col0</em> </td><td>is the color of the upper left corner. </td></tr> + <tr><td valign=top><em>driver</em> </td><td>is the driver to use to render the quad. </td></tr> + <tr><td valign=top><em>viewport</em> </td><td>is the viewport to use to render the quad.</td></tr> + </table> +</dl> + +<p> +Definition at line <a class="el" href="a05660.html#l00424">424</a> of file <a class="el" href="a05660.html">dru.cpp</a>. +<p> +References <a class="el" href="a02434.html#NL3D_1_1IDrivera2">NL3D::IDriver::activeVertexBuffer()</a>, <a class="el" href="a05972.html#l00200">NLMISC::CMatrix::identity()</a>, <a class="el" href="a05968.html#l00059">NL3D::CMaterial::initUnlit()</a>, <a class="el" href="a02434.html#NL3D_1_1IDrivera51">NL3D::IDriver::render()</a>, <a class="el" href="a05641.html#l00064">NL3D::CMaterial::setBlend()</a>, <a class="el" href="a06711.html#l00568">NL3D::CVertexBuffer::setColor()</a>, <a class="el" href="a05641.html#l00058">NL3D::CMaterial::setDstBlend()</a>, <a class="el" href="a02434.html#NL3D_1_1IDrivera60">NL3D::IDriver::setFrustum()</a>, <a class="el" href="a06197.html#l00180">NL3D::CPrimitiveBlock::setNumQuad()</a>, <a class="el" href="a06710.html#l00409">NL3D::CVertexBuffer::setNumVertices()</a>, <a class="el" href="a06197.html#l00193">NL3D::CPrimitiveBlock::setQuad()</a>, <a class="el" href="a05641.html#l00052">NL3D::CMaterial::setSrcBlend()</a>, <a class="el" href="a02434.html#NL3D_1_1IDrivera68">NL3D::IDriver::setupModelMatrix()</a>, <a class="el" href="a02434.html#NL3D_1_1IDrivera72">NL3D::IDriver::setupViewMatrix()</a>, <a class="el" href="a02434.html#NL3D_1_1IDrivera74">NL3D::IDriver::setupViewport()</a>, <a class="el" href="a06711.html#l00524">NL3D::CVertexBuffer::setVertexCoord()</a>, <a class="el" href="a06710.html#l00169">NL3D::CVertexBuffer::setVertexFormat()</a>, and <a class="el" href="a05641.html#l00099">NL3D::CMaterial::setZFunc()</a>. +<p> +<div class="fragment"><pre>00425 { +00426 CMatrix mtx; +00427 mtx.identity(); +00428 driver.setupViewport (viewport); +00429 driver.setupViewMatrix (mtx); +00430 driver.setupModelMatrix (mtx); +00431 driver.setFrustum (0.f, 1.f, 0.f, 1.f, -1.f, 1.f, <span class="keyword">false</span>); +00432 +00433 <span class="keyword">static</span> CMaterial mat; +00434 mat.initUnlit(); +00435 mat.setSrcBlend(CMaterial::srcalpha); +00436 mat.setDstBlend(CMaterial::invsrcalpha); +00437 mat.setBlend(<span class="keyword">true</span>); +00438 mat.setZFunc (CMaterial::always); +00439 +00440 <span class="keyword">static</span> CVertexBuffer vb; +00441 vb.setVertexFormat (CVertexBuffer::PositionFlag|CVertexBuffer::PrimaryColorFlag); +00442 vb.setNumVertices (4); +00443 vb.setVertexCoord (0, CVector (x0, 0, y0)); +00444 vb.setColor (0, col0); +00445 vb.setVertexCoord (1, CVector (x1, 0, y0)); +00446 vb.setColor (1, col1); +00447 vb.setVertexCoord (2, CVector (x1, 0, y1)); +00448 vb.setColor (2, col2); +00449 vb.setVertexCoord (3, CVector (x0, 0, y1)); +00450 vb.setColor (3, col3); +00451 +00452 driver.activeVertexBuffer(vb); +00453 +00454 CPrimitiveBlock pb; +00455 pb.setNumQuad (1); +00456 pb.setQuad (0, 0, 1, 2, 3); +00457 +00458 driver.render(pb, mat); +00459 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CDRUz189_4" doxytag="NL3D::CDRU::drawQuad" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CDRU::drawQuad </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">float </td> + <td class="mdname" nowrap> <em>x0</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>y0</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>x1</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>y1</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap><a class="el" href="a02434.html">IDriver</a> & </td> + <td class="mdname" nowrap> <em>driver</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap><a class="el" href="a03337.html">CRGBA</a> </td> + <td class="mdname" nowrap> <em>col</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap><a class="el" href="a03704.html">CViewport</a> </td> + <td class="mdname" nowrap> <em>viewport</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [static]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Draw a Quad in 2D. Warning: this is slow... +<p> + +<p> +Definition at line <a class="el" href="a05660.html#l00241">241</a> of file <a class="el" href="a05660.html">dru.cpp</a>. +<p> +References <a class="el" href="a02434.html#NL3D_1_1IDrivera2">NL3D::IDriver::activeVertexBuffer()</a>, <a class="el" href="a05972.html#l00200">NLMISC::CMatrix::identity()</a>, <a class="el" href="a05968.html#l00059">NL3D::CMaterial::initUnlit()</a>, <a class="el" href="a02434.html#NL3D_1_1IDrivera51">NL3D::IDriver::render()</a>, <a class="el" href="a05641.html#l00064">NL3D::CMaterial::setBlend()</a>, <a class="el" href="a05641.html#l00118">NL3D::CMaterial::setColor()</a>, <a class="el" href="a05641.html#l00058">NL3D::CMaterial::setDstBlend()</a>, <a class="el" href="a02434.html#NL3D_1_1IDrivera60">NL3D::IDriver::setFrustum()</a>, <a class="el" href="a06197.html#l00180">NL3D::CPrimitiveBlock::setNumQuad()</a>, <a class="el" href="a06710.html#l00409">NL3D::CVertexBuffer::setNumVertices()</a>, <a class="el" href="a06197.html#l00193">NL3D::CPrimitiveBlock::setQuad()</a>, <a class="el" href="a05641.html#l00052">NL3D::CMaterial::setSrcBlend()</a>, <a class="el" href="a02434.html#NL3D_1_1IDrivera68">NL3D::IDriver::setupModelMatrix()</a>, <a class="el" href="a02434.html#NL3D_1_1IDrivera72">NL3D::IDriver::setupViewMatrix()</a>, <a class="el" href="a02434.html#NL3D_1_1IDrivera74">NL3D::IDriver::setupViewport()</a>, <a class="el" href="a06711.html#l00524">NL3D::CVertexBuffer::setVertexCoord()</a>, <a class="el" href="a06710.html#l00169">NL3D::CVertexBuffer::setVertexFormat()</a>, and <a class="el" href="a05641.html#l00099">NL3D::CMaterial::setZFunc()</a>. +<p> +<div class="fragment"><pre>00242 { +00243 CMatrix mtx; +00244 mtx.identity(); +00245 driver.setupViewport (viewport); +00246 driver.setupViewMatrix (mtx); +00247 driver.setupModelMatrix (mtx); +00248 driver.setFrustum (0.f, 1.f, 0.f, 1.f, -1.f, 1.f, <span class="keyword">false</span>); +00249 +00250 <span class="keyword">static</span> CMaterial mat; +00251 mat.initUnlit(); +00252 mat.setSrcBlend(CMaterial::srcalpha); +00253 mat.setDstBlend(CMaterial::invsrcalpha); +00254 mat.setBlend(<span class="keyword">true</span>); +00255 mat.setColor(col); +00256 mat.setZFunc (CMaterial::always); +00257 +00258 <span class="keyword">static</span> CVertexBuffer vb; +00259 vb.setVertexFormat (CVertexBuffer::PositionFlag); +00260 vb.setNumVertices (4); +00261 vb.setVertexCoord (0, CVector (x0, 0, y0)); +00262 vb.setVertexCoord (1, CVector (x1, 0, y0)); +00263 vb.setVertexCoord (2, CVector (x1, 0, y1)); +00264 vb.setVertexCoord (3, CVector (x0, 0, y1)); +00265 +00266 driver.activeVertexBuffer(vb); +00267 +00268 CPrimitiveBlock pb; +00269 pb.setNumQuad (1); +00270 pb.setQuad (0, 0, 1, 2, 3); +00271 +00272 driver.render(pb, mat); +00273 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CDRUz189_5" doxytag="NL3D::CDRU::drawTriangle" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CDRU::drawTriangle </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">float </td> + <td class="mdname" nowrap> <em>x0</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>y0</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>x1</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>y1</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>x2</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>y2</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap><a class="el" href="a02434.html">IDriver</a> & </td> + <td class="mdname" nowrap> <em>driver</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap><a class="el" href="a03337.html">CRGBA</a> </td> + <td class="mdname" nowrap> <em>col</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap><a class="el" href="a03704.html">CViewport</a> </td> + <td class="mdname" nowrap> <em>viewport</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [static]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Draw a Triangle in 2D. Warning: this is slow... +<p> + +<p> +Definition at line <a class="el" href="a05660.html#l00206">206</a> of file <a class="el" href="a05660.html">dru.cpp</a>. +<p> +References <a class="el" href="a02434.html#NL3D_1_1IDrivera2">NL3D::IDriver::activeVertexBuffer()</a>, <a class="el" href="a05972.html#l00200">NLMISC::CMatrix::identity()</a>, <a class="el" href="a05968.html#l00059">NL3D::CMaterial::initUnlit()</a>, <a class="el" href="a02434.html#NL3D_1_1IDrivera51">NL3D::IDriver::render()</a>, <a class="el" href="a05641.html#l00064">NL3D::CMaterial::setBlend()</a>, <a class="el" href="a05641.html#l00118">NL3D::CMaterial::setColor()</a>, <a class="el" href="a05641.html#l00058">NL3D::CMaterial::setDstBlend()</a>, <a class="el" href="a02434.html#NL3D_1_1IDrivera60">NL3D::IDriver::setFrustum()</a>, <a class="el" href="a06197.html#l00114">NL3D::CPrimitiveBlock::setNumTri()</a>, <a class="el" href="a06710.html#l00409">NL3D::CVertexBuffer::setNumVertices()</a>, <a class="el" href="a05641.html#l00052">NL3D::CMaterial::setSrcBlend()</a>, <a class="el" href="a06197.html#l00122">NL3D::CPrimitiveBlock::setTri()</a>, <a class="el" href="a02434.html#NL3D_1_1IDrivera68">NL3D::IDriver::setupModelMatrix()</a>, <a class="el" href="a02434.html#NL3D_1_1IDrivera72">NL3D::IDriver::setupViewMatrix()</a>, <a class="el" href="a02434.html#NL3D_1_1IDrivera74">NL3D::IDriver::setupViewport()</a>, <a class="el" href="a06711.html#l00524">NL3D::CVertexBuffer::setVertexCoord()</a>, <a class="el" href="a06710.html#l00169">NL3D::CVertexBuffer::setVertexFormat()</a>, and <a class="el" href="a05641.html#l00099">NL3D::CMaterial::setZFunc()</a>. +<p> +<div class="fragment"><pre>00207 { +00208 CMatrix mtx; +00209 mtx.identity(); +00210 driver.setupViewport (viewport); +00211 driver.setupViewMatrix (mtx); +00212 driver.setupModelMatrix (mtx); +00213 driver.setFrustum (0.f, 1.f, 0.f, 1.f, -1.f, 1.f, <span class="keyword">false</span>); +00214 +00215 <span class="keyword">static</span> CMaterial mat; +00216 mat.initUnlit(); +00217 mat.setSrcBlend(CMaterial::srcalpha); +00218 mat.setDstBlend(CMaterial::invsrcalpha); +00219 mat.setBlend(<span class="keyword">true</span>); +00220 mat.setColor(col); +00221 mat.setZFunc (CMaterial::always); +00222 +00223 <span class="keyword">static</span> CVertexBuffer vb; +00224 vb.setVertexFormat (CVertexBuffer::PositionFlag); +00225 vb.setNumVertices (3); +00226 vb.setVertexCoord (0, CVector (x0, 0, y0)); +00227 vb.setVertexCoord (1, CVector (x1, 0, y1)); +00228 vb.setVertexCoord (2, CVector (x2, 0, y2)); +00229 driver.activeVertexBuffer(vb); +00230 +00231 CPrimitiveBlock pb; +00232 pb.setNumTri (1); +00233 pb.setTri (0, 0, 1, 2); +00234 +00235 driver.render(pb, mat); +00236 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CDRUz191_3" doxytag="NL3D::CDRU::drawTrianglesUnlit" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CDRU::drawTrianglesUnlit </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const std::vector< <a class="el" href="a03621.html">NLMISC::CTriangleUV</a> > & </td> + <td class="mdname" nowrap> <em>trilist</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap><a class="el" href="a02839.html">CMaterial</a> & </td> + <td class="mdname" nowrap> <em>mat</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap><a class="el" href="a02434.html">IDriver</a> & </td> + <td class="mdname" nowrap> <em>driver</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [static]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Draw the triangles, with Vertex and 1 UV. "mat" should not be a lighted material since no normal is computed. +<p> + +<p> +Definition at line <a class="el" href="a05660.html#l00367">367</a> of file <a class="el" href="a05660.html">dru.cpp</a>. +<p> +<div class="fragment"><pre>00368 { +00369 <span class="keywordflow">if</span>(trilist.size()==0) +00370 <span class="keywordflow">return</span>; +00371 +00372 CDRU::drawTrianglesUnlit( &(*trilist.begin()), trilist.size(), mat, driver); +00373 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CDRUz191_4" doxytag="NL3D::CDRU::drawTrianglesUnlit" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CDRU::drawTrianglesUnlit </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const <a class="el" href="a03621.html">NLMISC::CTriangleUV</a> * </td> + <td class="mdname" nowrap> <em>trilist</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap><a class="el" href="a04558.html#a14">sint</a> </td> + <td class="mdname" nowrap> <em>ntris</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap><a class="el" href="a02839.html">CMaterial</a> & </td> + <td class="mdname" nowrap> <em>mat</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap><a class="el" href="a02434.html">IDriver</a> & </td> + <td class="mdname" nowrap> <em>driver</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [static]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Draw the triangles, with Vertex and 1 UV. "mat" should not be a lighted material since no normal is computed. +<p> +Those render methods work in the current driver viewport/frustum/matrixes. Since no vertex sharing is performed, their use may be slower than direct use of VBuffer/PBlock etc... Also, A VBuffer and a PBlock is created, and copies are made from the list of primitives to the driver... +<p> +Definition at line <a class="el" href="a05660.html#l00341">341</a> of file <a class="el" href="a05660.html">dru.cpp</a>. +<p> +References <a class="el" href="a02434.html#NL3D_1_1IDrivera2">NL3D::IDriver::activeVertexBuffer()</a>, <a class="el" href="a02434.html#NL3D_1_1IDrivera51">NL3D::IDriver::render()</a>, <a class="el" href="a06197.html#l00114">NL3D::CPrimitiveBlock::setNumTri()</a>, <a class="el" href="a06710.html#l00409">NL3D::CVertexBuffer::setNumVertices()</a>, <a class="el" href="a06711.html#l00600">NL3D::CVertexBuffer::setTexCoord()</a>, <a class="el" href="a06197.html#l00122">NL3D::CPrimitiveBlock::setTri()</a>, <a class="el" href="a06711.html#l00524">NL3D::CVertexBuffer::setVertexCoord()</a>, <a class="el" href="a06710.html#l00169">NL3D::CVertexBuffer::setVertexFormat()</a>, and <a class="el" href="a05981.html#l00104">sint</a>. +<p> +<div class="fragment"><pre>00342 { +00343 <span class="keyword">static</span> CVertexBuffer vb; +00344 vb.setVertexFormat (CVertexBuffer::PositionFlag | CVertexBuffer::TexCoord0Flag); +00345 vb.setNumVertices (ntris*3); +00346 +00347 <span class="keyword">static</span> CPrimitiveBlock pb; +00348 pb.setNumTri(ntris); +00349 +00350 <span class="keywordflow">for</span>(<a class="code" href="a04558.html#a14">sint</a> i=0;i<ntris;i++) +00351 { +00352 vb.setVertexCoord (i*3+0, trilist[i].V0); +00353 vb.setVertexCoord (i*3+1, trilist[i].V1); +00354 vb.setVertexCoord (i*3+2, trilist[i].V2); +00355 vb.setTexCoord (i*3+0, 0, trilist[i].Uv0); +00356 vb.setTexCoord (i*3+1, 0, trilist[i].Uv1); +00357 vb.setTexCoord (i*3+2, 0, trilist[i].Uv2); +00358 pb.setTri(i, i*3+0, i*3+1, i*3+2); +00359 } +00360 +00361 driver.activeVertexBuffer(vb); +00362 driver.render(pb, mat); +00363 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CDRUz191_5" doxytag="NL3D::CDRU::drawWiredBox" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CDRU::drawWiredBox </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const <a class="el" href="a03128.html">CVector</a> & </td> + <td class="mdname" nowrap> <em>corner</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>const <a class="el" href="a03128.html">CVector</a> & </td> + <td class="mdname" nowrap> <em>vi</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>const <a class="el" href="a03128.html">CVector</a> & </td> + <td class="mdname" nowrap> <em>vj</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>const <a class="el" href="a03128.html">CVector</a> & </td> + <td class="mdname" nowrap> <em>vk</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap><a class="el" href="a03337.html">CRGBA</a> </td> + <td class="mdname" nowrap> <em>color</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap><a class="el" href="a02434.html">IDriver</a> & </td> + <td class="mdname" nowrap> <em>driver</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [static]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Draw a wired box in 3D, with a specific color. +<p> + +<p> +Definition at line <a class="el" href="a05660.html#l00462">462</a> of file <a class="el" href="a05660.html">dru.cpp</a>. +<p> +References <a class="el" href="a05660.html#l00173">drawLine()</a>. +<p> +<div class="fragment"><pre>00463 { +00464 CVector p0= corner; +00465 CVector p1= p0 + vi + vj + vk; +00466 <a class="code" href="a02440.html#NL3D_1_1CDRUz189_1">drawLine</a>(p0, p0+vi, color, drv); +00467 <a class="code" href="a02440.html#NL3D_1_1CDRUz189_1">drawLine</a>(p0, p0+vj, color, drv); +00468 <a class="code" href="a02440.html#NL3D_1_1CDRUz189_1">drawLine</a>(p0, p0+vk, color, drv); +00469 <a class="code" href="a02440.html#NL3D_1_1CDRUz189_1">drawLine</a>(p1, p1-vi, color, drv); +00470 <a class="code" href="a02440.html#NL3D_1_1CDRUz189_1">drawLine</a>(p1, p1-vj, color, drv); +00471 <a class="code" href="a02440.html#NL3D_1_1CDRUz189_1">drawLine</a>(p1, p1-vk, color, drv); +00472 <a class="code" href="a02440.html#NL3D_1_1CDRUz189_1">drawLine</a>(p0+vi, p0+vi+vj, color, drv); +00473 <a class="code" href="a02440.html#NL3D_1_1CDRUz189_1">drawLine</a>(p0+vi, p0+vi+vk, color, drv); +00474 <a class="code" href="a02440.html#NL3D_1_1CDRUz189_1">drawLine</a>(p0+vj, p0+vj+vi, color, drv); +00475 <a class="code" href="a02440.html#NL3D_1_1CDRUz189_1">drawLine</a>(p0+vj, p0+vj+vk, color, drv); +00476 <a class="code" href="a02440.html#NL3D_1_1CDRUz189_1">drawLine</a>(p0+vk, p0+vk+vi, color, drv); +00477 <a class="code" href="a02440.html#NL3D_1_1CDRUz189_1">drawLine</a>(p0+vk, p0+vk+vj, color, drv); +00478 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CDRUz189_6" doxytag="NL3D::CDRU::drawWiredQuad" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CDRU::drawWiredQuad </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">float </td> + <td class="mdname" nowrap> <em>xcenter</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>ycenter</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>radius</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap><a class="el" href="a02434.html">IDriver</a> & </td> + <td class="mdname" nowrap> <em>driver</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap><a class="el" href="a03337.html">CRGBA</a> </td> + <td class="mdname" nowrap> <em>col</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap><a class="el" href="a03704.html">CViewport</a> </td> + <td class="mdname" nowrap> <em>viewport</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [static]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Draw a Quad in 2D. Warning: this is slow... +<p> + +<p> +Definition at line <a class="el" href="a05660.html#l00327">327</a> of file <a class="el" href="a05660.html">dru.cpp</a>. +<p> +<div class="fragment"><pre>00328 { +00329 <span class="comment">// v-left</span> +00330 CDRU::drawLine(xcenter-radius,ycenter-radius,xcenter-radius,ycenter+radius,driver,col,viewport); +00331 <span class="comment">// v-right</span> +00332 CDRU::drawLine(xcenter+radius,ycenter-radius,xcenter+radius,ycenter+radius,driver,col,viewport); +00333 <span class="comment">// h-up</span> +00334 CDRU::drawLine(xcenter-radius,ycenter+radius,xcenter+radius,ycenter+radius,driver,col,viewport); +00335 <span class="comment">// h-bottom</span> +00336 CDRU::drawLine(xcenter-radius,ycenter-radius,xcenter+radius,ycenter-radius,driver,col,viewport); +00337 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CDRUz189_7" doxytag="NL3D::CDRU::drawWiredQuad" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CDRU::drawWiredQuad </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">float </td> + <td class="mdname" nowrap> <em>x0</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>y0</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>x1</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>y1</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap><a class="el" href="a02434.html">IDriver</a> & </td> + <td class="mdname" nowrap> <em>driver</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap><a class="el" href="a03337.html">CRGBA</a> </td> + <td class="mdname" nowrap> <em>col</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap><a class="el" href="a03704.html">CViewport</a> </td> + <td class="mdname" nowrap> <em>viewport</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [static]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Draw a Quad in 2D. Warning: this is slow... +<p> + +<p> +Definition at line <a class="el" href="a05660.html#l00313">313</a> of file <a class="el" href="a05660.html">dru.cpp</a>. +<p> +<div class="fragment"><pre>00314 { +00315 <span class="comment">// v-left</span> +00316 CDRU::drawLine(x0,y0,x0,y1 ,driver,col,viewport); +00317 <span class="comment">// v-right</span> +00318 CDRU::drawLine(x1,y0,x1,y1 ,driver,col,viewport); +00319 <span class="comment">// h-up</span> +00320 CDRU::drawLine(x0,y1,x1,y1,driver,col,viewport); +00321 <span class="comment">// h-bottom</span> +00322 CDRU::drawLine(x0,y0,x1,y0,driver,col,viewport); +00323 } +</pre></div> </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following files:<ul> +<li><a class="el" href="a05661.html">dru.h</a><li><a class="el" href="a05660.html">dru.cpp</a></ul> +<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 06:46:23 2004 for NeL by +<a href="http://www.doxygen.org/index.html"> +<img src="doxygen.png" alt="doxygen" align="middle" border=0 > +</a>1.3.6 </small></address> +</body> +</html> |