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diff --git a/docs/doxygen/nel/a02354.html b/docs/doxygen/nel/a02354.html new file mode 100644 index 00000000..02925397 --- /dev/null +++ b/docs/doxygen/nel/a02354.html @@ -0,0 +1,649 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> +<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> +<title>NeL: NL3D::CTravCameraScene class Reference</title> +<link href="doxygen.css" rel="stylesheet" type="text/css"> +</head><body> +<!-- Generated by Doxygen 1.3.6 --> +<div class="qindex"> <form class="search" action="search.php" method="get"> +<a class="qindex" href="main.html">Main Page</a> | <a class="qindex" href="namespaces.html">Namespace List</a> | <a class="qindex" href="hierarchy.html">Class Hierarchy</a> | <a class="qindex" href="classes.html">Alphabetical List</a> | <a class="qindex" href="annotated.html">Data Structures</a> | <a class="qindex" href="files.html">File List</a> | <a class="qindex" href="namespacemembers.html">Namespace Members</a> | <a class="qindex" href="functions.html">Data Fields</a> | <a class="qindex" href="globals.html">Globals</a> | <a class="qindex" href="pages.html">Related Pages</a> | <span class="search"><u>S</u>earch for <input class="search" type="text" name="query" value="" size="20" accesskey="s"/></span></form></div> +<h1>NL3D::CTravCameraScene Class Reference</h1><code>#include <<a class="el" href="a06583.html">trav_scene.h</a>></code> +<p> +<p>Inheritance diagram for NL3D::CTravCameraScene: +<p><center><img src="a02354.png" usemap="#NL3D::CTravCameraScene_map" border="0" alt=""></center> +<map name="NL3D::CTravCameraScene_map"> +<area href="a02214.html" alt="NL3D::CTraversal" shape="rect" coords="179,0,348,24"> +<area href="a02353.html" alt="NL3D::CClipTrav" shape="rect" coords="0,112,169,136"> +<area href="a02775.html" alt="NL3D::CLoadBalancingTrav" shape="rect" coords="179,112,348,136"> +<area href="a03325.html" alt="NL3D::CRenderTrav" shape="rect" coords="358,112,527,136"> +</map> +<hr><a name="_details"></a><h2>Detailed Description</h2> +A ITravScene traversal, with camera setup (common to <a class="el" href="a03325.html">CRenderTrav</a> and <a class="el" href="a02353.html">CClipTrav</a>). +<p> + +<p> +Definition at line <a class="el" href="a06583.html#l00067">67</a> of file <a class="el" href="a06583.html">trav_scene.h</a>.<table border=0 cellpadding=0 cellspacing=0> +<tr><td></td></tr> +<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top> </td><td class="memItemRight" valign=bottom><a class="el" href="a02354.html#NL3D_1_1CTravCameraScenea0">CTravCameraScene</a> ()</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">Constructor. <a href="#NL3D_1_1CTravCameraScenea0"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02354.html#NL3D_1_1CTravCameraScenea1">setCamMatrix</a> (const <a class="el" href="a02851.html">NLMISC::CMatrix</a> &camMatrix)</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">Setup the camera matrix (a translation/rotation matrix). <a href="#NL3D_1_1CTravCameraScenea1"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02354.html#NL3D_1_1CTravCameraScenea2">setFrustum</a> (float <a class="el" href="a04223.html#a632">width</a>, float <a class="el" href="a04223.html#a633">height</a>, float znear, float zfar, bool perspective=true)</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">Setup the camera mode as a perspective/ortho camera. NB: znear and zfar must be >0 (if perspective). <a href="#NL3D_1_1CTravCameraScenea2"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02354.html#NL3D_1_1CTravCameraScenea3">setFrustum</a> (float left, float right, float bottom, float top, float znear, float zfar, bool perspective=true)</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">Setup the camera mode as a perspective/ortho camera. NB: znear and zfar must be >0 (if perspective). <a href="#NL3D_1_1CTravCameraScenea3"></a><br><br></td></tr> +<tr><td colspan=2><br><h2>Data Fields</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03348.html">CScene</a> * </td><td class="memItemRight" valign=bottom><a class="el" href="a02214.html#NL3D_1_1CTraversalo0">Scene</a></td></tr> + +<tr><td colspan=2><br><h2>Protected Member Functions</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02354.html#NL3D_1_1CTravCameraSceneb0">update</a> ()</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">update the dependent information. <a href="#NL3D_1_1CTravCameraSceneb0"></a><br><br></td></tr> +</table> +<hr><h2>Constructor & Destructor Documentation</h2> +<a class="anchor" name="NL3D_1_1CTravCameraScenea0" doxytag="NL3D::CTravCameraScene::CTravCameraScene" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::CTravCameraScene::CTravCameraScene </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Constructor. +<p> + +<p> +Definition at line <a class="el" href="a06583.html#l00109">109</a> of file <a class="el" href="a06583.html">trav_scene.h</a>. +<p> +References <a class="el" href="a06583.html#l00080">CamLook</a>, <a class="el" href="a06583.html#l00077">CamMatrix</a>, <a class="el" href="a06583.html#l00079">CamPos</a>, <a class="el" href="a05972.html#l00200">NLMISC::CMatrix::identity()</a>, and <a class="el" href="a06583.html#l00086">setFrustum()</a>. +<p> +<div class="fragment"><pre>00110 { +00111 <a class="code" href="a02354.html#NL3D_1_1CTravCameraScenea3">setFrustum</a>(1.0f, 1.0f, 0.01f, 1.0f); +00112 <a class="code" href="a02354.html#NL3D_1_1CTravCameraScenez1097_2">CamMatrix</a>.<a class="code" href="a02851.html#NLMISC_1_1CMatrixz1961_0">identity</a>(); +00113 <a class="code" href="a02354.html#NL3D_1_1CTravCameraScenez1097_10">ViewMatrix</a>.<a class="code" href="a02851.html#NLMISC_1_1CMatrixz1961_0">identity</a>(); +00114 <a class="code" href="a02354.html#NL3D_1_1CTravCameraScenez1097_3">CamPos</a>= <a class="code" href="a03128.html#NLMISC_1_1CVectors3">NLMISC::CVector::Null</a>; +00115 <a class="code" href="a02354.html#NL3D_1_1CTravCameraScenez1097_1">CamLook</a>= <a class="code" href="a03128.html#NLMISC_1_1CVectors3">NLMISC::CVector::Null</a>; +00116 } +</pre></div> </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a class="anchor" name="NL3D_1_1CTravCameraScenea1" doxytag="NL3D::CTravCameraScene::setCamMatrix" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CTravCameraScene::setCamMatrix </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const <a class="el" href="a02851.html">NLMISC::CMatrix</a> & </td> + <td class="mdname1" valign="top" nowrap> <em>camMatrix</em> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Setup the camera matrix (a translation/rotation matrix). +<p> + +<p> +Definition at line <a class="el" href="a06583.html#l00102">102</a> of file <a class="el" href="a06583.html">trav_scene.h</a>. +<p> +References <a class="el" href="a06583.html#l00077">CamMatrix</a>. +<p> +Referenced by <a class="el" href="a06348.html#l00300">NL3D::CScene::render()</a>. +<p> +<div class="fragment"><pre>00103 { +00104 <a class="code" href="a02354.html#NL3D_1_1CTravCameraScenez1097_2">CamMatrix</a>= camMatrix; +00105 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CTravCameraScenea2" doxytag="NL3D::CTravCameraScene::setFrustum" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CTravCameraScene::setFrustum </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">float </td> + <td class="mdname" nowrap> <em>width</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>height</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>znear</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>zfar</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>bool </td> + <td class="mdname" nowrap> <em>perspective</em> = true</td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Setup the camera mode as a perspective/ortho camera. NB: znear and zfar must be >0 (if perspective). +<p> + +<p> +Definition at line <a class="el" href="a06583.html#l00097">97</a> of file <a class="el" href="a06583.html">trav_scene.h</a>. +<p> +References <a class="el" href="a05646.html#l01013">height</a>, <a class="el" href="a06583.html#l00086">setFrustum()</a>, and <a class="el" href="a05646.html#l01013">width</a>. +<p> +<div class="fragment"><pre>00098 { +00099 <a class="code" href="a02354.html#NL3D_1_1CTravCameraScenea3">setFrustum</a>(-width/2, width/2, -height/2, height/2, znear, zfar, perspective); +00100 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CTravCameraScenea3" doxytag="NL3D::CTravCameraScene::setFrustum" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CTravCameraScene::setFrustum </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">float </td> + <td class="mdname" nowrap> <em>left</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>right</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>bottom</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>top</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>znear</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>zfar</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>bool </td> + <td class="mdname" nowrap> <em>perspective</em> = true</td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Setup the camera mode as a perspective/ortho camera. NB: znear and zfar must be >0 (if perspective). +<p> + +<p> +Definition at line <a class="el" href="a06583.html#l00086">86</a> of file <a class="el" href="a06583.html">trav_scene.h</a>. +<p> +References <a class="el" href="a06583.html#l00075">Bottom</a>, <a class="el" href="a06583.html#l00075">Far</a>, <a class="el" href="a06583.html#l00075">Near</a>, <a class="el" href="a06583.html#l00076">Perspective</a>, and <a class="el" href="a06583.html#l00075">Right</a>. +<p> +Referenced by <a class="el" href="a06583.html#l00109">CTravCameraScene()</a>, <a class="el" href="a06348.html#l00300">NL3D::CScene::render()</a>, and <a class="el" href="a06583.html#l00097">setFrustum()</a>. +<p> +<div class="fragment"><pre>00087 { +00088 <a class="code" href="a02354.html#NL3D_1_1CTravCameraScenez1097_5">Left</a>= left; +00089 <a class="code" href="a02354.html#NL3D_1_1CTravCameraScenez1097_8">Right</a>= right; +00090 <a class="code" href="a02354.html#NL3D_1_1CTravCameraScenez1097_0">Bottom</a>= bottom; +00091 <a class="code" href="a02354.html#NL3D_1_1CTravCameraScenez1097_9">Top</a>= top; +00092 <a class="code" href="a02354.html#NL3D_1_1CTravCameraScenez1097_6">Near</a>= znear; +00093 <a class="code" href="a02354.html#NL3D_1_1CTravCameraScenez1097_4">Far</a>= zfar; +00094 <a class="code" href="a02354.html#NL3D_1_1CTravCameraScenez1097_7">Perspective</a>= perspective; +00095 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CTravCameraSceneb0" doxytag="NL3D::CTravCameraScene::update" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CTravCameraScene::update </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [inline, protected]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +update the dependent information. +<p> + +<p> +Definition at line <a class="el" href="a06583.html#l00122">122</a> of file <a class="el" href="a06583.html">trav_scene.h</a>. +<p> +References <a class="el" href="a06583.html#l00080">CamLook</a>, <a class="el" href="a06583.html#l00077">CamMatrix</a>, <a class="el" href="a06583.html#l00079">CamPos</a>, <a class="el" href="a05973.html#l00198">NLMISC::CMatrix::getPos()</a>, <a class="el" href="a05972.html#l01090">NLMISC::CMatrix::inverted()</a>, and <a class="el" href="a05972.html#l01244">NLMISC::CMatrix::mulVector()</a>. +<p> +<div class="fragment"><pre>00123 { +00124 <a class="code" href="a02354.html#NL3D_1_1CTravCameraScenez1097_10">ViewMatrix</a>= <a class="code" href="a02354.html#NL3D_1_1CTravCameraScenez1097_2">CamMatrix</a>.<a class="code" href="a02851.html#NLMISC_1_1CMatrixz1967_1">inverted</a>(); +00125 <a class="code" href="a02354.html#NL3D_1_1CTravCameraScenez1097_3">CamPos</a>= <a class="code" href="a02354.html#NL3D_1_1CTravCameraScenez1097_2">CamMatrix</a>.<a class="code" href="a02851.html#NLMISC_1_1CMatrixz1963_6">getPos</a>(); +00126 <a class="code" href="a02354.html#NL3D_1_1CTravCameraScenez1097_1">CamLook</a>= <a class="code" href="a02354.html#NL3D_1_1CTravCameraScenez1097_2">CamMatrix</a>.<a class="code" href="a02851.html#NLMISC_1_1CMatrixz1968_1">mulVector</a>(NLMISC::CVector::J); +00127 } +</pre></div> </td> + </tr> +</table> +<hr><h2>Field Documentation</h2> +<a class="anchor" name="NL3D_1_1CTravCameraScenez1097_0" doxytag="NL3D::CTravCameraScene::Bottom" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> float <a class="el" href="a02354.html#NL3D_1_1CTravCameraScenez1097_0">NL3D::CTravCameraScene::Bottom</a> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06583.html#l00075">75</a> of file <a class="el" href="a06583.html">trav_scene.h</a>. +<p> +Referenced by <a class="el" href="a06583.html#l00086">setFrustum()</a>, <a class="el" href="a06737.html#l00437">NL3D::CWaterModel::traverseRender()</a>, and <a class="el" href="a05712.html#l00063">NL3D::CFlareModel::traverseRender()</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CTravCameraScenez1097_1" doxytag="NL3D::CTravCameraScene::CamLook" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a03128.html">NLMISC::CVector</a> <a class="el" href="a02354.html#NL3D_1_1CTravCameraScenez1097_1">NL3D::CTravCameraScene::CamLook</a> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06583.html#l00080">80</a> of file <a class="el" href="a06583.html">trav_scene.h</a>. +<p> +Referenced by <a class="el" href="a05870.html#l00143">NL3D::CLandscapeModel::clipAndRenderLandscape()</a>, <a class="el" href="a06583.html#l00109">CTravCameraScene()</a>, and <a class="el" href="a06583.html#l00122">update()</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CTravCameraScenez1097_2" doxytag="NL3D::CTravCameraScene::CamMatrix" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a02851.html">NLMISC::CMatrix</a> <a class="el" href="a02354.html#NL3D_1_1CTravCameraScenez1097_2">NL3D::CTravCameraScene::CamMatrix</a> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06583.html#l00077">77</a> of file <a class="el" href="a06583.html">trav_scene.h</a>. +<p> +Referenced by <a class="el" href="a06583.html#l00109">CTravCameraScene()</a>, <a class="el" href="a06583.html#l00102">setCamMatrix()</a>, <a class="el" href="a06737.html#l00437">NL3D::CWaterModel::traverseRender()</a>, <a class="el" href="a05712.html#l00063">NL3D::CFlareModel::traverseRender()</a>, and <a class="el" href="a06583.html#l00122">update()</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CTravCameraScenez1097_3" doxytag="NL3D::CTravCameraScene::CamPos" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a03128.html">NLMISC::CVector</a> <a class="el" href="a02354.html#NL3D_1_1CTravCameraScenez1097_3">NL3D::CTravCameraScene::CamPos</a> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06583.html#l00079">79</a> of file <a class="el" href="a06583.html">trav_scene.h</a>. +<p> +Referenced by <a class="el" href="a06570.html#l00141">NL3D::CTransformShape::clip()</a>, <a class="el" href="a06302.html#l00193">NL3D::CQuadGridClipClusterQTreeNode::clip()</a>, <a class="el" href="a05870.html#l00143">NL3D::CLandscapeModel::clipAndRenderLandscape()</a>, <a class="el" href="a06393.html#l00972">NL3D::CSkeletonModel::computeDisplayLodCharacterPriority()</a>, <a class="el" href="a06583.html#l00109">CTravCameraScene()</a>, <a class="el" href="a06737.html#l01170">NL3D::CWaterModel::doSimpleRender()</a>, <a class="el" href="a06302.html#l00268">NL3D::CQuadGridClipClusterQTreeNode::noFrustumClip()</a>, <a class="el" href="a05563.html#l00405">NL3D::CCluster::recursTraverseClip()</a>, <a class="el" href="a06348.html#l00300">NL3D::CScene::render()</a>, <a class="el" href="a06005.html#l00927">NL3D::CMeshMRMGeom::render()</a>, <a class="el" href="a05989.html#l00598">NL3D::CMeshGeom::render()</a>, <a class="el" href="a06393.html#l01295">NL3D::CSkeletonModel::renderCLod()</a>, <a class="el" href="a06005.html#l01146">NL3D::CMeshMRMGeom::renderSkin()</a>, <a class="el" href="a05989.html#l00788">NL3D::CMeshGeom::renderSkin()</a>, <a class="el" href="a06372.html#l00880">NL3D::CShadowMapManager::selectShadowMapsToGenerate()</a>, <a class="el" href="a06393.html#l00658">NL3D::CSkeletonModel::traverseAnimDetail()</a>, <a class="el" href="a06148.html#l00726">NL3D::CParticleSystemModel::traverseClip()</a>, <a class="el" href="a06570.html#l00274">NL3D::CTransformShape::traverseLoadBalancingPass0()</a>, <a class="el" href="a06737.html#l00437">NL3D::CWaterModel::traverseRender()</a>, and <a class="el" href="a06583.html#l00122">update()</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CTravCameraScenez1097_4" doxytag="NL3D::CTravCameraScene::Far" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> float <a class="el" href="a02354.html#NL3D_1_1CTravCameraScenez1097_4">NL3D::CTravCameraScene::Far</a> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06583.html#l00075">75</a> of file <a class="el" href="a06583.html">trav_scene.h</a>. +<p> +Referenced by <a class="el" href="a06737.html#l01054">NL3D::CWaterModel::computeClippedPoly()</a>, <a class="el" href="a06583.html#l00086">setFrustum()</a>, <a class="el" href="a06737.html#l00437">NL3D::CWaterModel::traverseRender()</a>, and <a class="el" href="a05712.html#l00063">NL3D::CFlareModel::traverseRender()</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CTravCameraScenez1097_5" doxytag="NL3D::CTravCameraScene::Left" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> float <a class="el" href="a02354.html#NL3D_1_1CTravCameraScenez1097_5">NL3D::CTravCameraScene::Left</a> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06583.html#l00075">75</a> of file <a class="el" href="a06583.html">trav_scene.h</a>. +<p> +Referenced by <a class="el" href="a06737.html#l00437">NL3D::CWaterModel::traverseRender()</a>, and <a class="el" href="a05712.html#l00063">NL3D::CFlareModel::traverseRender()</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CTravCameraScenez1097_6" doxytag="NL3D::CTravCameraScene::Near" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> float <a class="el" href="a02354.html#NL3D_1_1CTravCameraScenez1097_6">NL3D::CTravCameraScene::Near</a> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06583.html#l00075">75</a> of file <a class="el" href="a06583.html">trav_scene.h</a>. +<p> +Referenced by <a class="el" href="a06737.html#l01054">NL3D::CWaterModel::computeClippedPoly()</a>, <a class="el" href="a06583.html#l00086">setFrustum()</a>, <a class="el" href="a06737.html#l00437">NL3D::CWaterModel::traverseRender()</a>, and <a class="el" href="a05712.html#l00063">NL3D::CFlareModel::traverseRender()</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CTravCameraScenez1097_7" doxytag="NL3D::CTravCameraScene::Perspective" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> bool <a class="el" href="a02354.html#NL3D_1_1CTravCameraScenez1097_7">NL3D::CTravCameraScene::Perspective</a> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06583.html#l00076">76</a> of file <a class="el" href="a06583.html">trav_scene.h</a>. +<p> +Referenced by <a class="el" href="a06583.html#l00086">setFrustum()</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CTravCameraScenez1097_8" doxytag="NL3D::CTravCameraScene::Right" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> float <a class="el" href="a02354.html#NL3D_1_1CTravCameraScenez1097_8">NL3D::CTravCameraScene::Right</a> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06583.html#l00075">75</a> of file <a class="el" href="a06583.html">trav_scene.h</a>. +<p> +Referenced by <a class="el" href="a06737.html#l01054">NL3D::CWaterModel::computeClippedPoly()</a>, <a class="el" href="a06583.html#l00086">setFrustum()</a>, <a class="el" href="a06737.html#l00437">NL3D::CWaterModel::traverseRender()</a>, and <a class="el" href="a05712.html#l00063">NL3D::CFlareModel::traverseRender()</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CTraversalo0" doxytag="NL3D::CTravCameraScene::Scene" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a03348.html">CScene</a>* <a class="el" href="a02214.html#NL3D_1_1CTraversalo0">NL3D::CTraversal::Scene</a><code> [inherited]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06583.html#l00055">55</a> of file <a class="el" href="a06583.html">trav_scene.h</a>. +<p> +Referenced by <a class="el" href="a06348.html#l00134">NL3D::CScene::CScene()</a>, <a class="el" href="a06011.html#l01288">NL3D::CMeshMRMSkinnedGeom::profileSceneRender()</a>, <a class="el" href="a06005.html#l02600">NL3D::CMeshMRMGeom::profileSceneRender()</a>, and <a class="el" href="a05989.html#l01932">NL3D::CMeshGeom::profileSceneRender()</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CTravCameraScenez1097_9" doxytag="NL3D::CTravCameraScene::Top" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> float <a class="el" href="a02354.html#NL3D_1_1CTravCameraScenez1097_9">NL3D::CTravCameraScene::Top</a> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06583.html#l00075">75</a> of file <a class="el" href="a06583.html">trav_scene.h</a>. +<p> +Referenced by <a class="el" href="a06737.html#l01054">NL3D::CWaterModel::computeClippedPoly()</a>, <a class="el" href="a06737.html#l00437">NL3D::CWaterModel::traverseRender()</a>, and <a class="el" href="a05712.html#l00063">NL3D::CFlareModel::traverseRender()</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CTravCameraScenez1097_10" doxytag="NL3D::CTravCameraScene::ViewMatrix" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a02851.html">NLMISC::CMatrix</a> <a class="el" href="a02354.html#NL3D_1_1CTravCameraScenez1097_10">NL3D::CTravCameraScene::ViewMatrix</a> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06583.html#l00078">78</a> of file <a class="el" href="a06583.html">trav_scene.h</a>. +<p> +Referenced by <a class="el" href="a06737.html#l01054">NL3D::CWaterModel::computeClippedPoly()</a>, <a class="el" href="a06148.html#l00619">NL3D::CParticleSystemModel::doAnimate()</a>, <a class="el" href="a06737.html#l00437">NL3D::CWaterModel::traverseRender()</a>, and <a class="el" href="a05712.html#l00063">NL3D::CFlareModel::traverseRender()</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following file:<ul> +<li><a class="el" href="a06583.html">trav_scene.h</a></ul> +<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 08:18:49 2004 for NeL by +<a href="http://www.doxygen.org/index.html"> +<img src="doxygen.png" alt="doxygen" align="middle" border=0 > +</a>1.3.6 </small></address> +</body> +</html> |