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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
+<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1">
+<title>NeL: NLSOUND::CBackgroundSound class Reference</title>
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+<!-- Generated by Doxygen 1.3.6 -->
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+<h1>NLSOUND::CBackgroundSound Class Reference</h1><code>#include &lt;<a class="el" href="a05470.html">background_sound.h</a>&gt;</code>
+<p>
+<p>Inheritance diagram for NLSOUND::CBackgroundSound:
+<p><center><img src="a02245.png" usemap="#NLSOUND::CBackgroundSound_map" border="0" alt=""></center>
+<map name="NLSOUND::CBackgroundSound_map">
+<area href="a02246.html" alt="NLSOUND::CSound" shape="rect" coords="0,0,191,24">
+</map>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+A background sound static properties <dl compact><dt><b>Author:</b></dt><dd>Boris Boucher <p>
+Nevrax France </dd></dl>
+<dl compact><dt><b>Date:</b></dt><dd>2002 </dd></dl>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05470.html#l00046">46</a> of file <a class="el" href="a05470.html">background_sound.h</a>.<table border=0 cellpadding=0 cellspacing=0>
+<tr><td></td></tr>
+<tr><td colspan=2><br><h2>Public Types</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>enum &nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02246.html#NLSOUND_1_1CSoundw4">TSOUND_TYPE</a> { <a class="el" href="a02246.html#NLSOUND_1_1CSoundw4NLSOUND_1_1CSoundw3">SOUND_SIMPLE</a>,
+<a class="el" href="a02246.html#NLSOUND_1_1CSoundw4NLSOUND_1_1CSoundw1">SOUND_COMPLEX</a>,
+<a class="el" href="a02246.html#NLSOUND_1_1CSoundw4NLSOUND_1_1CSoundw0">SOUND_BACKGROUND</a>,
+<a class="el" href="a02246.html#NLSOUND_1_1CSoundw4NLSOUND_1_1CSoundw2">SOUND_CONTEXT</a>
+ }</td></tr>
+
+<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02245.html#NLSOUND_1_1CBackgroundSounda0">CBackgroundSound</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Constructor. <a href="#NLSOUND_1_1CBackgroundSounda0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02246.html#NLSOUND_1_1CSounda1">getConeInnerAngle</a> () const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Return the inner angle of the cone. <a href="#NLSOUND_1_1CSounda1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02246.html#NLSOUND_1_1CSounda2">getConeOuterAngle</a> () const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Return the outer angle of the cone. <a href="#NLSOUND_1_1CSounda2"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02246.html#NLSOUND_1_1CSounda3">getConeOuterGain</a> () const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Return the outer gain of the cone. <a href="#NLSOUND_1_1CSounda3"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="a03128.html">NLMISC::CVector</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02246.html#NLSOUND_1_1CSounda4">getDirectionVector</a> () const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Return the direction vector. <a href="#NLSOUND_1_1CSounda4"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02245.html#NLSOUND_1_1CBackgroundSounda5">getDuration</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Return the length of the sound in ms. <a href="#NLSOUND_1_1CBackgroundSounda5"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02246.html#NLSOUND_1_1CSounda6">getGain</a> () const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Return the gain. <a href="#NLSOUND_1_1CSounda6"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02246.html#NLSOUND_1_1CSounda7">getLooping</a> () const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Return the looping state. <a href="#NLSOUND_1_1CSounda7"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02245.html#NLSOUND_1_1CBackgroundSounda8">getMaxDistance</a> () const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Return the max distance (if detailed()). <a href="#NLSOUND_1_1CBackgroundSounda8"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="a05378.html#a236">NLMISC::TStringId</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02246.html#NLSOUND_1_1CSounda9">getName</a> () const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Return the name (must be unique). <a href="#NLSOUND_1_1CSounda9"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02246.html#NLSOUND_1_1CSounda10">getPitch</a> () const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Return the pitch. <a href="#NLSOUND_1_1CSounda10"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a05381.html#a82">TSoundPriority</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02246.html#NLSOUND_1_1CSounda11">getPriority</a> () const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Return the initial priority. <a href="#NLSOUND_1_1CSounda11"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>const std::vector&lt; <a class="el" href="a02247.html">TSoundInfo</a> &gt; &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02245.html#NLSOUND_1_1CBackgroundSounda12">getSounds</a> () const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a02246.html#NLSOUND_1_1CSoundw4">TSOUND_TYPE</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02245.html#NLSOUND_1_1CBackgroundSounda13">getSoundType</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the type of the sound. <a href="#NLSOUND_1_1CBackgroundSounda13"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02245.html#NLSOUND_1_1CBackgroundSounda14">getSubSoundList</a> (std::vector&lt; std::pair&lt; std::string, <a class="el" href="a02246.html">CSound</a> * &gt; &gt; &amp;subsounds) const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Return the name (must be unique) Used by the george sound plugin to check sound recursion (ie sound 'toto' use sound 'titi' witch also use sound 'toto' ...). <a href="#NLSOUND_1_1CBackgroundSounda14"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a05378.html#a236">NLMISC::TStringId</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02246.html#NLSOUND_1_1CSounda14">getUserVarControler</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02245.html#NLSOUND_1_1CBackgroundSounda16">importForm</a> (const std::string &amp;<a class="el" href="a04560.html#a1">filename</a>, <a class="el" href="a02551.html">NLGEORGES::UFormElm</a> &amp;formRoot)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Load the sound parameters from georges' form. <a href="#NLSOUND_1_1CBackgroundSounda16"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02245.html#NLSOUND_1_1CBackgroundSounda17">isDetailed</a> () const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Return true if cone is meaningful. <a href="#NLSOUND_1_1CBackgroundSounda17"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02246.html#NLSOUND_1_1CSounda17">operator&lt;</a> (const <a class="el" href="a02246.html">CSound</a> &amp;otherSound) const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02245.html#NLSOUND_1_1CBackgroundSounda19">serial</a> (<a class="el" href="a02270.html">NLMISC::IStream</a> &amp;<a class="el" href="a04223.html#a626">s</a>)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02246.html#NLSOUND_1_1CSounda19">setLooping</a> (bool looping)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set looping. <a href="#NLSOUND_1_1CSounda19"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02245.html#NLSOUND_1_1CBackgroundSounda21">~CBackgroundSound</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Destructor. <a href="#NLSOUND_1_1CBackgroundSounda21"></a><br><br></td></tr>
+<tr><td colspan=2><br><h2>Static Public Member Functions</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a02246.html">CSound</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02246.html#NLSOUND_1_1CSounde0">createSound</a> (const std::string &amp;<a class="el" href="a04560.html#a1">filename</a>, <a class="el" href="a02551.html">NLGEORGES::UFormElm</a> &amp;formRoot)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Factory for specialized sound. <a href="#NLSOUND_1_1CSounde0"></a><br><br></td></tr>
+<tr><td colspan=2><br><h2>Protected Attributes</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02246.html#NLSOUND_1_1CSoundp0">_ConeInnerAngle</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02246.html#NLSOUND_1_1CSoundp1">_ConeOuterAngle</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02246.html#NLSOUND_1_1CSoundp2">_ConeOuterGain</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03128.html">NLMISC::CVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02246.html#NLSOUND_1_1CSoundp3">_Direction</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02246.html#NLSOUND_1_1CSoundp4">_Gain</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02246.html#NLSOUND_1_1CSoundp5">_Looping</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02246.html#NLSOUND_1_1CSoundp6">_MaxDist</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Clipping distance for complex or backgound sound. <a href="#NLSOUND_1_1CSoundp6"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a05378.html#a236">NLMISC::TStringId</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02246.html#NLSOUND_1_1CSoundp7">_Name</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02246.html#NLSOUND_1_1CSoundp8">_Pitch</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a05381.html#a82">TSoundPriority</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02246.html#NLSOUND_1_1CSoundp9">_Priority</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a05378.html#a236">NLMISC::TStringId</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02246.html#NLSOUND_1_1CSoundp10">_UserVarControler</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">An optional user var controler. <a href="#NLSOUND_1_1CSoundp10"></a><br><br></td></tr>
+<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02245.html#NLSOUND_1_1CBackgroundSoundr0">_Duration</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02245.html#NLSOUND_1_1CBackgroundSoundr1">_DurationValid</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>std::vector&lt; <a class="el" href="a02247.html">TSoundInfo</a> &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02245.html#NLSOUND_1_1CBackgroundSoundr2">_Sounds</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">The list of sound composing the background sound with there repective filter. <a href="#NLSOUND_1_1CBackgroundSoundr2"></a><br><br></td></tr>
+</table>
+<hr><h2>Member Enumeration Documentation</h2>
+<a class="anchor" name="NLSOUND_1_1CSoundw4" doxytag="NLSOUND::CBackgroundSound::TSOUND_TYPE" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> enum <a class="el" href="a02246.html#NLSOUND_1_1CSoundw4">NLSOUND::CSound::TSOUND_TYPE</a><code> [inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+<dl compact><dt><b>Enumeration values: </b></dt><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em><a class="anchor" name="NLSOUND_1_1CSoundw4NLSOUND_1_1CSoundw3" doxytag="SOUND_SIMPLE" ></a>SOUND_SIMPLE</em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a class="anchor" name="NLSOUND_1_1CSoundw4NLSOUND_1_1CSoundw1" doxytag="SOUND_COMPLEX" ></a>SOUND_COMPLEX</em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a class="anchor" name="NLSOUND_1_1CSoundw4NLSOUND_1_1CSoundw0" doxytag="SOUND_BACKGROUND" ></a>SOUND_BACKGROUND</em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a class="anchor" name="NLSOUND_1_1CSoundw4NLSOUND_1_1CSoundw2" doxytag="SOUND_CONTEXT" ></a>SOUND_CONTEXT</em>&nbsp;</td><td>
+</td></tr>
+</table>
+</dl>
+
+<p>
+Definition at line <a class="el" href="a06407.html#l00067">67</a> of file <a class="el" href="a06407.html">sound.h</a>.
+<p>
+<div class="fragment"><pre>00068 {
+00069 <a class="code" href="a02246.html#NLSOUND_1_1CSoundw4NLSOUND_1_1CSoundw3">SOUND_SIMPLE</a>,
+00070 <a class="code" href="a02246.html#NLSOUND_1_1CSoundw4NLSOUND_1_1CSoundw1">SOUND_COMPLEX</a>,
+00071 <a class="code" href="a02246.html#NLSOUND_1_1CSoundw4NLSOUND_1_1CSoundw0">SOUND_BACKGROUND</a>,
+00072 <a class="code" href="a02246.html#NLSOUND_1_1CSoundw4NLSOUND_1_1CSoundw2">SOUND_CONTEXT</a>
+00073 };
+</pre></div> </td>
+ </tr>
+</table>
+<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a class="anchor" name="NLSOUND_1_1CBackgroundSounda0" doxytag="NLSOUND::CBackgroundSound::CBackgroundSound" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NLSOUND::CBackgroundSound::CBackgroundSound </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Constructor.
+<p>
+
+<p>
+Definition at line <a class="el" href="a05469.html#l00043">43</a> of file <a class="el" href="a05469.html">background_sound.cpp</a>.
+<p>
+<div class="fragment"><pre>00044 : <a class="code" href="a02245.html#NLSOUND_1_1CBackgroundSoundr0">_Duration</a>(0), <a class="code" href="a02245.html#NLSOUND_1_1CBackgroundSoundr1">_DurationValid</a>(<span class="keyword">false</span>)
+00045 {
+00046 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CBackgroundSounda21" doxytag="NLSOUND::CBackgroundSound::~CBackgroundSound" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NLSOUND::CBackgroundSound::~<a class="el" href="a02245.html">CBackgroundSound</a> </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Destructor.
+<p>
+
+<p>
+Definition at line <a class="el" href="a05469.html#l00048">48</a> of file <a class="el" href="a05469.html">background_sound.cpp</a>.
+<p>
+<div class="fragment"><pre>00049 {
+00050 }
+</pre></div> </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a class="anchor" name="NLSOUND_1_1CSounde0" doxytag="NLSOUND::CBackgroundSound::createSound" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a02246.html">CSound</a> * NLSOUND::CSound::createSound </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const std::string &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>filename</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a02551.html">NLGEORGES::UFormElm</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>formRoot</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [static, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Factory for specialized sound.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06406.html#l00043">43</a> of file <a class="el" href="a06406.html">sound.cpp</a>.
+<p>
+References <a class="el" href="a02551.html#NLGEORGES_1_1UFormElma15">NLGEORGES::UFormElm::getDfnName()</a>, <a class="el" href="a02551.html#NLGEORGES_1_1UFormElma17">NLGEORGES::UFormElm::getNodeByName()</a>, <a class="el" href="a06406.html#l00140">NLSOUND::CSound::importForm()</a>, <a class="el" href="a05622.html#l00333">nlassertex</a>, and <a class="el" href="a05622.html#l00135">nlwarning</a>.
+<p>
+<div class="fragment"><pre>00044 {
+00045 NL_ALLOC_CONTEXT(NLSOUND_CSound);
+00046 <a class="code" href="a02246.html#NLSOUND_1_1CSounda0">CSound</a> *ret = NULL;
+00047 string soundType;
+00048
+00049 <a class="code" href="a02551.html">NLGEORGES::UFormElm</a> *psoundType;
+00050
+00051 <span class="keywordflow">if</span> (!formRoot.<a class="code" href="a02551.html#NLGEORGES_1_1UFormElma17">getNodeByName</a>(&amp;psoundType, <span class="stringliteral">".SoundType"</span>))
+00052 {
+00053 <a class="code" href="a04199.html#a2">nlwarning</a>(<span class="stringliteral">"No SoundType in : %s"</span>, <a class="code" href="a05377.html#a2">filename</a>.c_str());
+00054 <span class="keywordflow">return</span> 0;
+00055 }
+00056
+00057 <span class="keywordflow">if</span> (psoundType != NULL)
+00058 {
+00059 std::string dfnName;
+00060 psoundType-&gt;<a class="code" href="a02551.html#NLGEORGES_1_1UFormElma15">getDfnName</a>(dfnName);
+00061
+00062 <span class="keywordflow">if</span> (dfnName == <span class="stringliteral">"simple_sound.dfn"</span>)
+00063 {
+00064 ret = <span class="keyword">new</span> CSimpleSound();
+00065 ret-&gt;importForm(filename, formRoot);
+00066 }
+00067 <span class="keywordflow">else</span> <span class="keywordflow">if</span> (dfnName == <span class="stringliteral">"complex_sound.dfn"</span>)
+00068 {
+00069 ret = <span class="keyword">new</span> CComplexSound();
+00070 ret-&gt;importForm(filename, formRoot);
+00071 }
+00072 <span class="keywordflow">else</span> <span class="keywordflow">if</span> (dfnName == <span class="stringliteral">"background_sound.dfn"</span>)
+00073 {
+00074 ret = <span class="keyword">new</span> <a class="code" href="a02245.html#NLSOUND_1_1CBackgroundSounda0">CBackgroundSound</a>();
+00075 ret-&gt;importForm(filename, formRoot);
+00076 }
+00077 <span class="keywordflow">else</span> <span class="keywordflow">if</span> (dfnName == <span class="stringliteral">"context_sound.dfn"</span>)
+00078 {
+00079 ret = <span class="keyword">new</span> CContextSound();
+00080 ret-&gt;importForm(filename, formRoot);
+00081 }
+00082 <span class="keywordflow">else</span>
+00083 {
+00084 <a class="code" href="a04199.html#a8">nlassertex</a>(<span class="keyword">false</span>, (<span class="stringliteral">"SoundType unsuported : %s"</span>, dfnName.c_str()));
+00085 }
+00086
+00087 }
+00088
+00089 <span class="keywordflow">return</span> ret;
+00090 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSounda1" doxytag="NLSOUND::CBackgroundSound::getConeInnerAngle" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NLSOUND::CSound::getConeInnerAngle </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return the inner angle of the cone.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06407.html#l00098">98</a> of file <a class="el" href="a06407.html">sound.h</a>.
+<p>
+References <a class="el" href="a06407.html#l00134">NLSOUND::CSound::_ConeInnerAngle</a>.
+<p>
+Referenced by <a class="el" href="a06390.html#l00290">NLSOUND::CSimpleSource::setDirection()</a>.
+<p>
+<div class="fragment"><pre>00098 { <span class="keywordflow">return</span> <a class="code" href="a02246.html#NLSOUND_1_1CSoundp0">_ConeInnerAngle</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSounda2" doxytag="NLSOUND::CBackgroundSound::getConeOuterAngle" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NLSOUND::CSound::getConeOuterAngle </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return the outer angle of the cone.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06407.html#l00100">100</a> of file <a class="el" href="a06407.html">sound.h</a>.
+<p>
+References <a class="el" href="a06407.html#l00134">NLSOUND::CSound::_ConeOuterAngle</a>.
+<p>
+Referenced by <a class="el" href="a06390.html#l00290">NLSOUND::CSimpleSource::setDirection()</a>.
+<p>
+<div class="fragment"><pre>00100 { <span class="keywordflow">return</span> <a class="code" href="a02246.html#NLSOUND_1_1CSoundp1">_ConeOuterAngle</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSounda3" doxytag="NLSOUND::CBackgroundSound::getConeOuterGain" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NLSOUND::CSound::getConeOuterGain </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return the outer gain of the cone.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06407.html#l00102">102</a> of file <a class="el" href="a06407.html">sound.h</a>.
+<p>
+References <a class="el" href="a06407.html#l00134">NLSOUND::CSound::_ConeOuterGain</a>.
+<p>
+Referenced by <a class="el" href="a06390.html#l00290">NLSOUND::CSimpleSource::setDirection()</a>.
+<p>
+<div class="fragment"><pre>00102 { <span class="keywordflow">return</span> <a class="code" href="a02246.html#NLSOUND_1_1CSoundp2">_ConeOuterGain</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSounda4" doxytag="NLSOUND::CBackgroundSound::getDirectionVector" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const <a class="el" href="a03128.html">NLMISC::CVector</a>&amp; NLSOUND::CSound::getDirectionVector </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return the direction vector.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06407.html#l00104">104</a> of file <a class="el" href="a06407.html">sound.h</a>.
+<p>
+<div class="fragment"><pre>00104 { <span class="keywordflow">return</span> <a class="code" href="a02246.html#NLSOUND_1_1CSoundp3">_Direction</a>;}
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CBackgroundSounda5" doxytag="NLSOUND::CBackgroundSound::getDuration" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a11">uint32</a> NLSOUND::CBackgroundSound::getDuration </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return the length of the sound in ms.
+<p>
+
+<p>
+Implements <a class="el" href="a02246.html#NLSOUND_1_1CSounda5">NLSOUND::CSound</a>.
+<p>
+Definition at line <a class="el" href="a05469.html#l00121">121</a> of file <a class="el" href="a05469.html">background_sound.cpp</a>.
+<p>
+References <a class="el" href="a05470.html#l00105">_Duration</a>, <a class="el" href="a05470.html#l00107">_DurationValid</a>, <a class="el" href="a02246.html#NLSOUND_1_1CSounda5">NLSOUND::CSound::getDuration()</a>, <a class="el" href="a05465.html#l01510">NLSOUND::CAudioMixerUser::getSoundId()</a>, and <a class="el" href="a05981.html#l00100">uint32</a>.
+<p>
+<div class="fragment"><pre>00122 {
+00123 <span class="keywordflow">if</span> (<a class="code" href="a02245.html#NLSOUND_1_1CBackgroundSoundr1">_DurationValid</a>)
+00124 <span class="keywordflow">return</span> <a class="code" href="a02245.html#NLSOUND_1_1CBackgroundSoundr0">_Duration</a>;
+00125
+00126 vector&lt;sint32&gt; durations;
+00127 CAudioMixerUser *mixer = CAudioMixerUser::instance();
+00128 std::vector&lt;TSoundInfo&gt;::const_iterator first(<a class="code" href="a02245.html#NLSOUND_1_1CBackgroundSoundr2">_Sounds</a>.begin()), last(<a class="code" href="a02245.html#NLSOUND_1_1CBackgroundSoundr2">_Sounds</a>.end());
+00129 <span class="keywordflow">for</span> (; first != last; ++first)
+00130 {
+00131 <a class="code" href="a02246.html#NLSOUND_1_1CSounda0">CSound</a> *sound = mixer-&gt;getSoundId(first-&gt;SoundName);
+00132 <span class="keywordflow">if</span> (sound != NULL)
+00133 durations.push_back(sound-&gt;getDuration());
+00134 }
+00135 <span class="keywordflow">if</span> (durations.empty())
+00136 <span class="keywordflow">return</span> 0;
+00137 <a class="code" href="a02245.html#NLSOUND_1_1CBackgroundSoundr0">_Duration</a> = *(std::max_element(durations.begin(), durations.end()));
+00138 <a class="code" href="a02245.html#NLSOUND_1_1CBackgroundSoundr1">_DurationValid</a> = <span class="keyword">true</span>;
+00139
+00140 <span class="keywordflow">return</span> <a class="code" href="a02245.html#NLSOUND_1_1CBackgroundSoundr0">_Duration</a>;
+00141 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSounda6" doxytag="NLSOUND::CBackgroundSound::getGain" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NLSOUND::CSound::getGain </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return the gain.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06407.html#l00090">90</a> of file <a class="el" href="a06407.html">sound.h</a>.
+<p>
+Referenced by <a class="el" href="a05465.html#l01017">NLSOUND::CAudioMixerUser::addUserControledSource()</a>, <a class="el" href="a05593.html#l00037">NLSOUND::CComplexSource::CComplexSource()</a>, <a class="el" href="a05465.html#l01576">NLSOUND::CAudioMixerUser::createSource()</a>, and <a class="el" href="a05473.html#l00165">NLSOUND::CBackgroundSource::updateFilterValues()</a>.
+<p>
+<div class="fragment"><pre>00090 { <span class="keywordflow">return</span> <a class="code" href="a02246.html#NLSOUND_1_1CSoundp4">_Gain</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSounda7" doxytag="NLSOUND::CBackgroundSound::getLooping" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NLSOUND::CSound::getLooping </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return the looping state.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06407.html#l00088">88</a> of file <a class="el" href="a06407.html">sound.h</a>.
+<p>
+References <a class="el" href="a06407.html#l00137">NLSOUND::CSound::_Looping</a>.
+<p>
+Referenced by <a class="el" href="a05593.html#l00037">NLSOUND::CComplexSource::CComplexSource()</a>, and <a class="el" href="a05593.html#l00698">NLSOUND::CComplexSource::checkup()</a>.
+<p>
+<div class="fragment"><pre>00088 { <span class="keywordflow">return</span> <a class="code" href="a02246.html#NLSOUND_1_1CSoundp5">_Looping</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CBackgroundSounda8" doxytag="NLSOUND::CBackgroundSound::getMaxDistance" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NLSOUND::CBackgroundSound::getMaxDistance </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return the max distance (if detailed()).
+<p>
+
+<p>
+Reimplemented from <a class="el" href="a02246.html#NLSOUND_1_1CSounda8">NLSOUND::CSound</a>.
+<p>
+Definition at line <a class="el" href="a05469.html#l00154">154</a> of file <a class="el" href="a05469.html">background_sound.cpp</a>.
+<p>
+References <a class="el" href="a06407.html#l00110">NLSOUND::CSound::getMaxDistance()</a>, and <a class="el" href="a05465.html#l01510">NLSOUND::CAudioMixerUser::getSoundId()</a>.
+<p>
+<div class="fragment"><pre>00155 {
+00156 CAudioMixerUser *mixer = CAudioMixerUser::instance();
+00157 <span class="keywordtype">float</span> ret = 0.0f;
+00158 std::vector&lt;TSoundInfo&gt;::const_iterator first(<a class="code" href="a02245.html#NLSOUND_1_1CBackgroundSoundr2">_Sounds</a>.begin()), last(<a class="code" href="a02245.html#NLSOUND_1_1CBackgroundSoundr2">_Sounds</a>.end());
+00159 <span class="keywordflow">for</span> (; first != last; ++first)
+00160 {
+00161 <a class="code" href="a02246.html#NLSOUND_1_1CSounda0">CSound</a> *sound = mixer-&gt;getSoundId(first-&gt;SoundName);
+00162 <span class="keywordflow">if</span> (sound != 0)
+00163 {
+00164 ret = max(ret, sound-&gt;getMaxDistance());
+00165 }
+00166 }
+00167 <span class="keywordflow">if</span> (ret == 0)
+00168 ret = 1;
+00169
+00170 <span class="keywordflow">return</span> ret;
+00171 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSounda9" doxytag="NLSOUND::CBackgroundSound::getName" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const <a class="el" href="a05378.html#a236">NLMISC::TStringId</a>&amp; NLSOUND::CSound::getName </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return the name (must be unique).
+<p>
+
+<p>
+Definition at line <a class="el" href="a06407.html#l00108">108</a> of file <a class="el" href="a06407.html">sound.h</a>.
+<p>
+Referenced by <a class="el" href="a06414.html#l00151">NLSOUND::CSoundBank::addSound()</a>, <a class="el" href="a05612.html#l00136">NLSOUND::CContextSoundContainer&lt; NbJoker, UseRandom, Shift &gt;::addSound()</a>, and <a class="el" href="a05593.html#l00456">NLSOUND::CComplexSource::onUpdate()</a>.
+<p>
+<div class="fragment"><pre>00108 { <span class="keywordflow">return</span> <a class="code" href="a02246.html#NLSOUND_1_1CSoundp7">_Name</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSounda10" doxytag="NLSOUND::CBackgroundSound::getPitch" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NLSOUND::CSound::getPitch </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return the pitch.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06407.html#l00092">92</a> of file <a class="el" href="a06407.html">sound.h</a>.
+<p>
+Referenced by <a class="el" href="a05593.html#l00037">NLSOUND::CComplexSource::CComplexSource()</a>, <a class="el" href="a05465.html#l01576">NLSOUND::CAudioMixerUser::createSource()</a>, <a class="el" href="a05593.html#l00577">NLSOUND::CComplexSource::onEvent()</a>, <a class="el" href="a05593.html#l00105">NLSOUND::CComplexSource::playStuf()</a>, and <a class="el" href="a05473.html#l00165">NLSOUND::CBackgroundSource::updateFilterValues()</a>.
+<p>
+<div class="fragment"><pre>00092 { <span class="keywordflow">return</span> <a class="code" href="a02246.html#NLSOUND_1_1CSoundp8">_Pitch</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSounda11" doxytag="NLSOUND::CBackgroundSound::getPriority" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a05381.html#a82">TSoundPriority</a> NLSOUND::CSound::getPriority </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return the initial priority.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06407.html#l00094">94</a> of file <a class="el" href="a06407.html">sound.h</a>.
+<p>
+References <a class="el" href="a06407.html#l00133">NLSOUND::CSound::_Priority</a>, and <a class="el" href="a06630.html#l00072">NLSOUND::TSoundPriority</a>.
+<p>
+Referenced by <a class="el" href="a05593.html#l00037">NLSOUND::CComplexSource::CComplexSource()</a>.
+<p>
+<div class="fragment"><pre>00094 { <span class="keywordflow">return</span> <a class="code" href="a02246.html#NLSOUND_1_1CSoundp9">_Priority</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CBackgroundSounda12" doxytag="NLSOUND::CBackgroundSound::getSounds" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const std::vector&lt;<a class="el" href="a02247.html">TSoundInfo</a>&gt;&amp; NLSOUND::CBackgroundSound::getSounds </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05470.html#l00095">95</a> of file <a class="el" href="a05470.html">background_sound.h</a>.
+<p>
+Referenced by <a class="el" href="a05473.html#l00119">NLSOUND::CBackgroundSource::play()</a>.
+<p>
+<div class="fragment"><pre>00095 { <span class="keywordflow">return</span> <a class="code" href="a02245.html#NLSOUND_1_1CBackgroundSoundr2">_Sounds</a>;}
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CBackgroundSounda13" doxytag="NLSOUND::CBackgroundSound::getSoundType" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a02246.html#NLSOUND_1_1CSoundw4">TSOUND_TYPE</a> NLSOUND::CBackgroundSound::getSoundType </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the type of the sound.
+<p>
+
+<p>
+Implements <a class="el" href="a02246.html#NLSOUND_1_1CSounda12">NLSOUND::CSound</a>.
+<p>
+Definition at line <a class="el" href="a05470.html#l00054">54</a> of file <a class="el" href="a05470.html">background_sound.h</a>.
+<p>
+<div class="fragment"><pre>00054 { <span class="keywordflow">return</span> <a class="code" href="a02246.html#NLSOUND_1_1CSoundw4NLSOUND_1_1CSoundw0">SOUND_BACKGROUND</a>;}
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CBackgroundSounda14" doxytag="NLSOUND::CBackgroundSound::getSubSoundList" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLSOUND::CBackgroundSound::getSubSoundList </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">std::vector&lt; std::pair&lt; std::string, <a class="el" href="a02246.html">CSound</a> * &gt; &gt; &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>subsounds</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return the name (must be unique) Used by the george sound plugin to check sound recursion (ie sound 'toto' use sound 'titi' witch also use sound 'toto' ...).
+<p>
+
+<p>
+Implements <a class="el" href="a02246.html#NLSOUND_1_1CSounda13">NLSOUND::CSound</a>.
+<p>
+Definition at line <a class="el" href="a05469.html#l00143">143</a> of file <a class="el" href="a05469.html">background_sound.cpp</a>.
+<p>
+References <a class="el" href="a05465.html#l01510">NLSOUND::CAudioMixerUser::getSoundId()</a>.
+<p>
+<div class="fragment"><pre>00144 {
+00145 CAudioMixerUser *mixer = CAudioMixerUser::instance();
+00146 std::vector&lt;TSoundInfo&gt;::const_iterator first(<a class="code" href="a02245.html#NLSOUND_1_1CBackgroundSoundr2">_Sounds</a>.begin()), last(<a class="code" href="a02245.html#NLSOUND_1_1CBackgroundSoundr2">_Sounds</a>.end());
+00147 <span class="keywordflow">for</span> (; first != last; ++first)
+00148 {
+00149 <a class="code" href="a02246.html#NLSOUND_1_1CSounda0">CSound</a> *sound = mixer-&gt;getSoundId(first-&gt;SoundName);
+00150 subsounds.push_back(make_pair(CStringMapper::unmap(first-&gt;SoundName), sound));
+00151 }
+00152 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSounda14" doxytag="NLSOUND::CBackgroundSound::getUserVarControler" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a05378.html#a236">NLMISC::TStringId</a> NLSOUND::CSound::getUserVarControler </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06407.html#l00121">121</a> of file <a class="el" href="a06407.html">sound.h</a>.
+<p>
+References <a class="el" href="a06407.html#l00145">NLSOUND::CSound::_UserVarControler</a>.
+<p>
+<div class="fragment"><pre>00121 { <span class="keywordflow">return</span> <a class="code" href="a02246.html#NLSOUND_1_1CSoundp10">_UserVarControler</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CBackgroundSounda16" doxytag="NLSOUND::CBackgroundSound::importForm" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLSOUND::CBackgroundSound::importForm </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const std::string &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>filename</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a02551.html">NLGEORGES::UFormElm</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>formRoot</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Load the sound parameters from georges' form.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="a02246.html#NLSOUND_1_1CSounda15">NLSOUND::CSound</a>.
+<p>
+Definition at line <a class="el" href="a05469.html#l00062">62</a> of file <a class="el" href="a05469.html">background_sound.cpp</a>.
+<p>
+References <a class="el" href="a05470.html#l00107">_DurationValid</a>, <a class="el" href="a05470.html#l00076">NLSOUND::CBackgroundSound::TSoundInfo::Filter</a>, <a class="el" href="a06594.html#l00097">NLSOUND::UAudioMixer::TBackgroundFlags::Flags</a>, <a class="el" href="a02551.html#NLGEORGES_1_1UFormElma1">NLGEORGES::UFormElm::getArrayNode()</a>, <a class="el" href="a02551.html#NLGEORGES_1_1UFormElma3">NLGEORGES::UFormElm::getArraySize()</a>, <a class="el" href="a02551.html#NLGEORGES_1_1UFormElma15">NLGEORGES::UFormElm::getDfnName()</a>, <a class="el" href="a02551.html#NLGEORGES_1_1UFormElma17">NLGEORGES::UFormElm::getNodeByName()</a>, <a class="el" href="a02551.html#NLGEORGES_1_1UFormElma44">NLGEORGES::UFormElm::getValueByName()</a>, <a class="el" href="a02551.html#NLGEORGES_1_1UFormElma45">NLGEORGES::UFormElm::isArray()</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, <a class="el" href="a05646.html#l00645">size</a>, <a class="el" href="a05470.html#l00075">NLSOUND::CBackgroundSound::TSoundInfo::SoundName</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
+<p>
+<div class="fragment"><pre>00063 {
+00064 <a class="code" href="a02551.html">NLGEORGES::UFormElm</a> *psoundType;
+00065 std::string dfnName;
+00066
+00067 <span class="comment">// some basic checking.</span>
+00068 formRoot.<a class="code" href="a02551.html#NLGEORGES_1_1UFormElma17">getNodeByName</a>(&amp;psoundType, <span class="stringliteral">".SoundType"</span>);
+00069 <a class="code" href="a04199.html#a6">nlassert</a>(psoundType != NULL);
+00070 psoundType-&gt;<a class="code" href="a02551.html#NLGEORGES_1_1UFormElma15">getDfnName</a>(dfnName);
+00071 <a class="code" href="a04199.html#a6">nlassert</a>(dfnName == <span class="stringliteral">"background_sound.dfn"</span>);
+00072
+00073 <span class="comment">// Call the base class</span>
+00074 CSound::importForm(filename, formRoot);
+00075
+00076 <span class="comment">// Read the array of sound with there respective filter.</span>
+00077 {
+00078 <a class="code" href="a02245.html#NLSOUND_1_1CBackgroundSoundr2">_Sounds</a>.clear();
+00079
+00080 <a class="code" href="a02551.html">NLGEORGES::UFormElm</a> *psoundList;
+00081
+00082 formRoot.<a class="code" href="a02551.html#NLGEORGES_1_1UFormElma17">getNodeByName</a>(&amp;psoundList, <span class="stringliteral">".SoundType.Sounds"</span>);
+00083
+00084 <span class="keywordflow">if</span> (psoundList != 0 &amp;&amp; psoundList-&gt;<a class="code" href="a02551.html#NLGEORGES_1_1UFormElma45">isArray</a>())
+00085 {
+00086 <a class="code" href="a04558.html#a15">uint</a> <a class="code" href="a04223.html#a587">size</a>;
+00087 psoundList-&gt;<a class="code" href="a02551.html#NLGEORGES_1_1UFormElma3">getArraySize</a>(size);
+00088
+00089 <span class="keywordflow">for</span> (<a class="code" href="a04558.html#a15">uint</a> i=0; i&lt;<a class="code" href="a04223.html#a587">size</a>; ++i)
+00090 {
+00091 TSoundInfo sound;
+00092 <a class="code" href="a02551.html">NLGEORGES::UFormElm</a> *psoundItem;
+00093
+00094 psoundList-&gt;<a class="code" href="a02551.html#NLGEORGES_1_1UFormElma1">getArrayNode</a>(&amp;psoundItem, i);
+00095
+00096 <span class="keywordflow">if</span> (psoundItem != NULL)
+00097 {
+00098 <span class="comment">// Read the sound name.</span>
+00099 std::string soundName;
+00100 psoundItem-&gt;<a class="code" href="a02551.html#NLGEORGES_1_1UFormElma44">getValueByName</a>(soundName, <span class="stringliteral">"Sound"</span>);
+00101 sound.SoundName = CStringMapper::map(CFile::getFilenameWithoutExtension(soundName));
+00102
+00103
+00104 <span class="comment">// Read the environnement flag.</span>
+00105 <span class="keywordflow">for</span> (<a class="code" href="a04558.html#a15">uint</a> j=0; j&lt;UAudioMixer::TBackgroundFlags::NB_BACKGROUND_FLAGS; j++)
+00106 {
+00107 <span class="keywordtype">char</span> tmp[200];
+00108 sprintf(tmp, <span class="stringliteral">"Filter%2.2u"</span>, j);
+00109 psoundItem-&gt;<a class="code" href="a02551.html#NLGEORGES_1_1UFormElma44">getValueByName</a>(sound.Filter.Flags[j], tmp);
+00110 }
+00111 }
+00112
+00113 <a class="code" href="a02245.html#NLSOUND_1_1CBackgroundSoundr2">_Sounds</a>.push_back(sound);
+00114 }
+00115 }
+00116 }
+00117
+00118 <a class="code" href="a02245.html#NLSOUND_1_1CBackgroundSoundr1">_DurationValid</a> = <span class="keyword">false</span>;
+00119 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CBackgroundSounda17" doxytag="NLSOUND::CBackgroundSound::isDetailed" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NLSOUND::CBackgroundSound::isDetailed </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return true if cone is meaningful.
+<p>
+
+<p>
+Implements <a class="el" href="a02246.html#NLSOUND_1_1CSounda16">NLSOUND::CSound</a>.
+<p>
+Definition at line <a class="el" href="a05470.html#l00060">60</a> of file <a class="el" href="a05470.html">background_sound.h</a>.
+<p>
+<div class="fragment"><pre>00060 { <span class="keywordflow">return</span> <span class="keyword">false</span>;}
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSounda17" doxytag="NLSOUND::CBackgroundSound::operator<" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NLSOUND::CSound::operator&lt; </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="a02246.html">CSound</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>otherSound</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06407.html#l00123">123</a> of file <a class="el" href="a06407.html">sound.h</a>.
+<p>
+References <a class="el" href="a06407.html#l00143">NLSOUND::CSound::_Name</a>, and <a class="el" href="a06470.html#l00083">NLMISC::CStringMapper::unmap()</a>.
+<p>
+<div class="fragment"><pre>00124 {
+00125 <span class="keywordflow">return</span> <a class="code" href="a03450.html#NLMISC_1_1CStringMappere4">NLMISC::CStringMapper::unmap</a>(_Name) &lt; <a class="code" href="a03450.html#NLMISC_1_1CStringMappere4">NLMISC::CStringMapper::unmap</a>(otherSound._Name);
+00126 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CBackgroundSounda19" doxytag="NLSOUND::CBackgroundSound::serial" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLSOUND::CBackgroundSound::serial </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a02270.html">NLMISC::IStream</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>s</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Reimplemented from <a class="el" href="a02246.html#NLSOUND_1_1CSounda18">NLSOUND::CSound</a>.
+<p>
+Definition at line <a class="el" href="a05469.html#l00052">52</a> of file <a class="el" href="a05469.html">background_sound.cpp</a>.
+<p>
+References <a class="el" href="a05470.html#l00107">_DurationValid</a>, and <a class="el" href="a05646.html#l00977">s</a>.
+<p>
+<div class="fragment"><pre>00053 {
+00054 CSound::serial(s);
+00055
+00056 <a class="code" href="a04223.html#a626">s</a>.serialCont(_Sounds);
+00057
+00058 <span class="keywordflow">if</span> (<a class="code" href="a04223.html#a626">s</a>.isReading())
+00059 <a class="code" href="a02245.html#NLSOUND_1_1CBackgroundSoundr1">_DurationValid</a> = <span class="keyword">false</span>;
+00060 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSounda19" doxytag="NLSOUND::CBackgroundSound::setLooping" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLSOUND::CSound::setLooping </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">bool&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>looping</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set looping.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06407.html#l00113">113</a> of file <a class="el" href="a06407.html">sound.h</a>.
+<p>
+References <a class="el" href="a06407.html#l00137">NLSOUND::CSound::_Looping</a>.
+<p>
+<div class="fragment"><pre>00113 { <a class="code" href="a02246.html#NLSOUND_1_1CSoundp5">_Looping</a> = looping; }
+</pre></div> </td>
+ </tr>
+</table>
+<hr><h2>Field Documentation</h2>
+<a class="anchor" name="NLSOUND_1_1CSoundp0" doxytag="NLSOUND::CBackgroundSound::_ConeInnerAngle" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float <a class="el" href="a02246.html#NLSOUND_1_1CSoundp0">NLSOUND::CSound::_ConeInnerAngle</a><code> [protected, inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06407.html#l00134">134</a> of file <a class="el" href="a06407.html">sound.h</a>.
+<p>
+Referenced by <a class="el" href="a06407.html#l00098">NLSOUND::CSound::getConeInnerAngle()</a>, <a class="el" href="a06406.html#l00140">NLSOUND::CSound::importForm()</a>, and <a class="el" href="a06406.html#l00114">NLSOUND::CSound::serial()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSoundp1" doxytag="NLSOUND::CBackgroundSound::_ConeOuterAngle" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float <a class="el" href="a02246.html#NLSOUND_1_1CSoundp1">NLSOUND::CSound::_ConeOuterAngle</a><code> [protected, inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06407.html#l00134">134</a> of file <a class="el" href="a06407.html">sound.h</a>.
+<p>
+Referenced by <a class="el" href="a06407.html#l00100">NLSOUND::CSound::getConeOuterAngle()</a>, <a class="el" href="a06406.html#l00140">NLSOUND::CSound::importForm()</a>, and <a class="el" href="a06406.html#l00114">NLSOUND::CSound::serial()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSoundp2" doxytag="NLSOUND::CBackgroundSound::_ConeOuterGain" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float <a class="el" href="a02246.html#NLSOUND_1_1CSoundp2">NLSOUND::CSound::_ConeOuterGain</a><code> [protected, inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06407.html#l00134">134</a> of file <a class="el" href="a06407.html">sound.h</a>.
+<p>
+Referenced by <a class="el" href="a06407.html#l00102">NLSOUND::CSound::getConeOuterGain()</a>, <a class="el" href="a06406.html#l00140">NLSOUND::CSound::importForm()</a>, and <a class="el" href="a06406.html#l00114">NLSOUND::CSound::serial()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSoundp3" doxytag="NLSOUND::CBackgroundSound::_Direction" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03128.html">NLMISC::CVector</a> <a class="el" href="a02246.html#NLSOUND_1_1CSoundp3">NLSOUND::CSound::_Direction</a><code> [protected, inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06407.html#l00135">135</a> of file <a class="el" href="a06407.html">sound.h</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CBackgroundSoundr0" doxytag="NLSOUND::CBackgroundSound::_Duration" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a11">uint32</a> <a class="el" href="a02245.html#NLSOUND_1_1CBackgroundSoundr0">NLSOUND::CBackgroundSound::_Duration</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05470.html#l00105">105</a> of file <a class="el" href="a05470.html">background_sound.h</a>.
+<p>
+Referenced by <a class="el" href="a05469.html#l00121">getDuration()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CBackgroundSoundr1" doxytag="NLSOUND::CBackgroundSound::_DurationValid" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool <a class="el" href="a02245.html#NLSOUND_1_1CBackgroundSoundr1">NLSOUND::CBackgroundSound::_DurationValid</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05470.html#l00107">107</a> of file <a class="el" href="a05470.html">background_sound.h</a>.
+<p>
+Referenced by <a class="el" href="a05469.html#l00121">getDuration()</a>, <a class="el" href="a05469.html#l00062">importForm()</a>, and <a class="el" href="a05469.html#l00052">serial()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSoundp4" doxytag="NLSOUND::CBackgroundSound::_Gain" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float <a class="el" href="a02246.html#NLSOUND_1_1CSoundp4">NLSOUND::CSound::_Gain</a><code> [protected, inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06407.html#l00131">131</a> of file <a class="el" href="a06407.html">sound.h</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSoundp5" doxytag="NLSOUND::CBackgroundSound::_Looping" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool <a class="el" href="a02246.html#NLSOUND_1_1CSoundp5">NLSOUND::CSound::_Looping</a><code> [protected, inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06407.html#l00137">137</a> of file <a class="el" href="a06407.html">sound.h</a>.
+<p>
+Referenced by <a class="el" href="a06407.html#l00088">NLSOUND::CSound::getLooping()</a>, <a class="el" href="a06406.html#l00140">NLSOUND::CSound::importForm()</a>, <a class="el" href="a06406.html#l00114">NLSOUND::CSound::serial()</a>, and <a class="el" href="a06407.html#l00113">NLSOUND::CSound::setLooping()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSoundp6" doxytag="NLSOUND::CBackgroundSound::_MaxDist" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float <a class="el" href="a02246.html#NLSOUND_1_1CSoundp6">NLSOUND::CSound::_MaxDist</a><code> [protected, inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Clipping distance for complex or backgound sound.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06407.html#l00140">140</a> of file <a class="el" href="a06407.html">sound.h</a>.
+<p>
+Referenced by <a class="el" href="a05591.html#l00177">NLSOUND::CComplexSound::getMaxDistance()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSoundp7" doxytag="NLSOUND::CBackgroundSound::_Name" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a05378.html#a236">NLMISC::TStringId</a> <a class="el" href="a02246.html#NLSOUND_1_1CSoundp7">NLSOUND::CSound::_Name</a><code> [protected, inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06407.html#l00143">143</a> of file <a class="el" href="a06407.html">sound.h</a>.
+<p>
+Referenced by <a class="el" href="a06407.html#l00123">NLSOUND::CSound::operator&lt;()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSoundp8" doxytag="NLSOUND::CBackgroundSound::_Pitch" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float <a class="el" href="a02246.html#NLSOUND_1_1CSoundp8">NLSOUND::CSound::_Pitch</a><code> [protected, inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06407.html#l00132">132</a> of file <a class="el" href="a06407.html">sound.h</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSoundp9" doxytag="NLSOUND::CBackgroundSound::_Priority" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a05381.html#a82">TSoundPriority</a> <a class="el" href="a02246.html#NLSOUND_1_1CSoundp9">NLSOUND::CSound::_Priority</a><code> [protected, inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06407.html#l00133">133</a> of file <a class="el" href="a06407.html">sound.h</a>.
+<p>
+Referenced by <a class="el" href="a06407.html#l00094">NLSOUND::CSound::getPriority()</a>, <a class="el" href="a06406.html#l00140">NLSOUND::CSound::importForm()</a>, and <a class="el" href="a06406.html#l00114">NLSOUND::CSound::serial()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CBackgroundSoundr2" doxytag="NLSOUND::CBackgroundSound::_Sounds" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::vector&lt;<a class="el" href="a02247.html">TSoundInfo</a>&gt; <a class="el" href="a02245.html#NLSOUND_1_1CBackgroundSoundr2">NLSOUND::CBackgroundSound::_Sounds</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+The list of sound composing the background sound with there repective filter.
+<p>
+
+<p>
+Definition at line <a class="el" href="a05470.html#l00101">101</a> of file <a class="el" href="a05470.html">background_sound.h</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSoundp10" doxytag="NLSOUND::CBackgroundSound::_UserVarControler" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a05378.html#a236">NLMISC::TStringId</a> <a class="el" href="a02246.html#NLSOUND_1_1CSoundp10">NLSOUND::CSound::_UserVarControler</a><code> [protected, inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+An optional user var controler.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06407.html#l00145">145</a> of file <a class="el" href="a06407.html">sound.h</a>.
+<p>
+Referenced by <a class="el" href="a06407.html#l00121">NLSOUND::CSound::getUserVarControler()</a>, and <a class="el" href="a05465.html#l00895">NLSOUND::CAudioMixerUser::initUserVar()</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="a05470.html">background_sound.h</a><li><a class="el" href="a05469.html">background_sound.cpp</a></ul>
+<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 14:31:07 2004 for NeL by
+<a href="http://www.doxygen.org/index.html">
+<img src="doxygen.png" alt="doxygen" align="middle" border=0 >
+</a>1.3.6 </small></address>
+</body>
+</html>