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diff --git a/docs/doxygen/nel/a02213.html b/docs/doxygen/nel/a02213.html new file mode 100644 index 00000000..3bd1215c --- /dev/null +++ b/docs/doxygen/nel/a02213.html @@ -0,0 +1,453 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> +<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> +<title>NeL: NL3D::CAnimDetailTrav class Reference</title> +<link href="doxygen.css" rel="stylesheet" type="text/css"> +</head><body> +<!-- Generated by Doxygen 1.3.6 --> +<div class="qindex"> <form class="search" action="search.php" method="get"> +<a class="qindex" href="main.html">Main Page</a> | <a class="qindex" href="namespaces.html">Namespace List</a> | <a class="qindex" href="hierarchy.html">Class Hierarchy</a> | <a class="qindex" href="classes.html">Alphabetical List</a> | <a class="qindex" href="annotated.html">Data Structures</a> | <a class="qindex" href="files.html">File List</a> | <a class="qindex" href="namespacemembers.html">Namespace Members</a> | <a class="qindex" href="functions.html">Data Fields</a> | <a class="qindex" href="globals.html">Globals</a> | <a class="qindex" href="pages.html">Related Pages</a> | <span class="search"><u>S</u>earch for <input class="search" type="text" name="query" value="" size="20" accesskey="s"/></span></form></div> +<h1>NL3D::CAnimDetailTrav Class Reference</h1><code>#include <<a class="el" href="a05432.html">anim_detail_trav.h</a>></code> +<p> +<p>Inheritance diagram for NL3D::CAnimDetailTrav: +<p><center><img src="a02213.png" usemap="#NL3D::CAnimDetailTrav_map" border="0" alt=""></center> +<map name="NL3D::CAnimDetailTrav_map"> +<area href="a02214.html" alt="NL3D::CTraversal" shape="rect" coords="0,0,145,24"> +</map> +<hr><a name="_details"></a><h2>Detailed Description</h2> +The AnimDetail traversal. There is no AnimDetail graph. <a class="el" href="a02213.html#NL3D_1_1CAnimDetailTravz1_0">traverse()</a> use the clipTrav VisibilityList to traverse all models.<p> +NB: see <a class="el" href="a03348.html">CScene</a> for 3d conventions (orthonormal basis...) <dl compact><dt><b>Author:</b></dt><dd>Lionel Berenguier <p> +Nevrax France </dd></dl> +<dl compact><dt><b>Date:</b></dt><dd>2000 </dd></dl> + +<p> + +<p> +Definition at line <a class="el" href="a05432.html#l00057">57</a> of file <a class="el" href="a05432.html">anim_detail_trav.h</a>.<table border=0 cellpadding=0 cellspacing=0> +<tr><td></td></tr> +<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02213.html#NL3D_1_1CAnimDetailTrava0">addVisibleModel</a> (<a class="el" href="a02316.html">CTransform</a> *model)</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top> </td><td class="memItemRight" valign=bottom><a class="el" href="a02213.html#NL3D_1_1CAnimDetailTrava1">CAnimDetailTrav</a> ()</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">Constructor. <a href="#NL3D_1_1CAnimDetailTrava1"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02213.html#NL3D_1_1CAnimDetailTrava2">clearVisibleList</a> ()</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02213.html#NL3D_1_1CAnimDetailTrava3">reserveVisibleList</a> (<a class="el" href="a04558.html#a15">uint</a> numModels)</td></tr> + +<tr><td colspan="2"><div class="groupHeader">ITrav/ITravScene Implementation.</div></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02213.html#NL3D_1_1CAnimDetailTravz1_0">traverse</a> ()</td></tr> + +<tr><td colspan=2><br><h2>Data Fields</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a12">sint64</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a02213.html#NL3D_1_1CAnimDetailTravo0">CurrentDate</a></td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03348.html">CScene</a> * </td><td class="memItemRight" valign=bottom><a class="el" href="a02214.html#NL3D_1_1CTraversalo0">Scene</a></td></tr> + +<tr><td colspan=2><br><h2>Private Member Functions</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02213.html#NL3D_1_1CAnimDetailTravd0">traverseHrcRecurs</a> (<a class="el" href="a02316.html">CTransform</a> *model)</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">traverse the model recusrively, followin Hrc hierarchy <a href="#NL3D_1_1CAnimDetailTravd0"></a><br><br></td></tr> +<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a11">uint32</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a02213.html#NL3D_1_1CAnimDetailTravr0">_CurrentNumVisibleModels</a></td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>std::vector< <a class="el" href="a02316.html">CTransform</a> * > </td><td class="memItemRight" valign=bottom><a class="el" href="a02213.html#NL3D_1_1CAnimDetailTravr1">_VisibleList</a></td></tr> + +</table> +<hr><h2>Constructor & Destructor Documentation</h2> +<a class="anchor" name="NL3D_1_1CAnimDetailTrava1" doxytag="NL3D::CAnimDetailTrav::CAnimDetailTrav" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::CAnimDetailTrav::CAnimDetailTrav </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Constructor. +<p> + +<p> +Definition at line <a class="el" href="a05431.html#l00044">44</a> of file <a class="el" href="a05431.html">anim_detail_trav.cpp</a>. +<p> +References <a class="el" href="a05432.html#l00101">_CurrentNumVisibleModels</a>, <a class="el" href="a05432.html#l00100">_VisibleList</a>, and <a class="el" href="a05432.html#l00077">CurrentDate</a>. +<p> +<div class="fragment"><pre>00045 { +00046 <a class="code" href="a02213.html#NL3D_1_1CAnimDetailTravo0">CurrentDate</a>=0; +00047 <span class="comment">// prepare some space</span> +00048 <a class="code" href="a02213.html#NL3D_1_1CAnimDetailTravr1">_VisibleList</a>.resize(1024); +00049 <a class="code" href="a02213.html#NL3D_1_1CAnimDetailTravr0">_CurrentNumVisibleModels</a>= 0; +00050 } +</pre></div> </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a class="anchor" name="NL3D_1_1CAnimDetailTrava0" doxytag="NL3D::CAnimDetailTrav::addVisibleModel" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CAnimDetailTrav::addVisibleModel </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="a02316.html">CTransform</a> * </td> + <td class="mdname1" valign="top" nowrap> <em>model</em> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a05432.html#l00084">84</a> of file <a class="el" href="a05432.html">anim_detail_trav.h</a>. +<p> +References <a class="el" href="a05432.html#l00101">_CurrentNumVisibleModels</a>, and <a class="el" href="a05432.html#l00100">_VisibleList</a>. +<p> +Referenced by <a class="el" href="a05555.html#l00532">NL3D::CClipTrav::clipSkeletonShadowMaps()</a>, <a class="el" href="a06149.html#l00315">NL3D::CParticleSystemModel::insertInVisibleList()</a>, and <a class="el" href="a06568.html#l00806">NL3D::CTransform::traverseClip()</a>. +<p> +<div class="fragment"><pre>00085 { +00086 <a class="code" href="a02213.html#NL3D_1_1CAnimDetailTravr1">_VisibleList</a>[<a class="code" href="a02213.html#NL3D_1_1CAnimDetailTravr0">_CurrentNumVisibleModels</a>]= model; +00087 <a class="code" href="a02213.html#NL3D_1_1CAnimDetailTravr0">_CurrentNumVisibleModels</a>++; +00088 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CAnimDetailTrava2" doxytag="NL3D::CAnimDetailTrav::clearVisibleList" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CAnimDetailTrav::clearVisibleList </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a05431.html#l00053">53</a> of file <a class="el" href="a05431.html">anim_detail_trav.cpp</a>. +<p> +References <a class="el" href="a05432.html#l00101">_CurrentNumVisibleModels</a>. +<p> +Referenced by <a class="el" href="a05555.html#l00120">NL3D::CClipTrav::traverse()</a>. +<p> +<div class="fragment"><pre>00054 { +00055 <a class="code" href="a02213.html#NL3D_1_1CAnimDetailTravr0">_CurrentNumVisibleModels</a>= 0; +00056 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CAnimDetailTrava3" doxytag="NL3D::CAnimDetailTrav::reserveVisibleList" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CAnimDetailTrav::reserveVisibleList </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a15">uint</a> </td> + <td class="mdname1" valign="top" nowrap> <em>numModels</em> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a05431.html#l00113">113</a> of file <a class="el" href="a05431.html">anim_detail_trav.cpp</a>. +<p> +References <a class="el" href="a05432.html#l00100">_VisibleList</a>, and <a class="el" href="a05981.html#l00105">uint</a>. +<p> +Referenced by <a class="el" href="a06348.html#l01004">NL3D::CScene::createModel()</a>. +<p> +<div class="fragment"><pre>00114 { +00115 <span class="comment">// enlarge only.</span> +00116 <span class="keywordflow">if</span>(numModels><a class="code" href="a02213.html#NL3D_1_1CAnimDetailTravr1">_VisibleList</a>.size()) +00117 <a class="code" href="a02213.html#NL3D_1_1CAnimDetailTravr1">_VisibleList</a>.resize(numModels); +00118 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CAnimDetailTravz1_0" doxytag="NL3D::CAnimDetailTrav::traverse" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CAnimDetailTrav::traverse </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +render after Clip and before light. This order is important for possibles lights sticked to bones of skeletons. +<p> +Definition at line <a class="el" href="a05431.html#l00060">60</a> of file <a class="el" href="a05431.html">anim_detail_trav.cpp</a>. +<p> +References <a class="el" href="a06569.html#l00851">NL3D::CTransform::_AncestorSkeletonModel</a>, <a class="el" href="a05432.html#l00101">_CurrentNumVisibleModels</a>, <a class="el" href="a05432.html#l00100">_VisibleList</a>, <a class="el" href="a05432.html#l00077">CurrentDate</a>, <a class="el" href="a05788.html#l00056">H_AUTO</a>, <a class="el" href="a06569.html#l00421">NL3D::CTransform::isSkeleton()</a>, <a class="el" href="a06568.html#l00953">NL3D::CTransform::traverseAnimDetail()</a>, <a class="el" href="a05431.html#l00099">traverseHrcRecurs()</a>, and <a class="el" href="a05981.html#l00105">uint</a>. +<p> +Referenced by <a class="el" href="a06348.html#l00300">NL3D::CScene::render()</a>. +<p> +<div class="fragment"><pre>00061 { +00062 <a class="code" href="a04365.html#a4">H_AUTO</a>( NL3D_TravAnimDetail ); +00063 +00064 <span class="comment">// Inc the date.</span> +00065 <a class="code" href="a02213.html#NL3D_1_1CAnimDetailTravo0">CurrentDate</a>++; +00066 +00067 <span class="comment">// Traverse all nodes of the visibility list.</span> +00068 <span class="keywordflow">for</span>(<a class="code" href="a04558.html#a15">uint</a> i=0; i<<a class="code" href="a02213.html#NL3D_1_1CAnimDetailTravr0">_CurrentNumVisibleModels</a>; i++) +00069 { +00070 CTransform *model= <a class="code" href="a02213.html#NL3D_1_1CAnimDetailTravr1">_VisibleList</a>[i]; +00071 <span class="comment">// If this object has an ancestorSkeletonModel</span> +00072 <span class="keywordflow">if</span>(model->_AncestorSkeletonModel) +00073 { +00074 <span class="comment">// then just skip it! because it will be parsed hierarchically by the first </span> +00075 <span class="comment">// skeletonModel whith _AncestorSkeletonModel==NULL. (only if this one is visible)</span> +00076 <span class="keywordflow">continue</span>; +00077 } +00078 <span class="keywordflow">else</span> +00079 { +00080 <span class="comment">// If this is a skeleton model, and because _AncestorSkeletonModel==NULL,</span> +00081 <span class="comment">// then it means that it is the Root of a hierarchy of transform that have </span> +00082 <span class="comment">// _AncestorSkeletonModel!=NULL.</span> +00083 <span class="keywordflow">if</span>( model->isSkeleton() ) +00084 { +00085 <span class="comment">// Then I must update hierarchically me and the sons (according to HRC hierarchy graph) of this model.</span> +00086 <a class="code" href="a02213.html#NL3D_1_1CAnimDetailTravd0">traverseHrcRecurs</a>(model); +00087 } +00088 <span class="keywordflow">else</span> +00089 { +00090 <span class="comment">// else, just traverse AnimDetail, an do nothing for Hrc sons</span> +00091 model->traverseAnimDetail(); +00092 } +00093 } +00094 } +00095 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CAnimDetailTravd0" doxytag="NL3D::CAnimDetailTrav::traverseHrcRecurs" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CAnimDetailTrav::traverseHrcRecurs </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="a02316.html">CTransform</a> * </td> + <td class="mdname1" valign="top" nowrap> <em>model</em> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [private]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +traverse the model recusrively, followin Hrc hierarchy +<p> + +<p> +Definition at line <a class="el" href="a05431.html#l00099">99</a> of file <a class="el" href="a05431.html">anim_detail_trav.cpp</a>. +<p> +References <a class="el" href="a06568.html#l01202">NL3D::CTransform::hrcGetChild()</a>, <a class="el" href="a06569.html#l00220">NL3D::CTransform::hrcGetNumChildren()</a>, <a class="el" href="a05646.html#l01124">num</a>, <a class="el" href="a06568.html#l00953">NL3D::CTransform::traverseAnimDetail()</a>, and <a class="el" href="a05981.html#l00105">uint</a>. +<p> +Referenced by <a class="el" href="a05431.html#l00060">traverse()</a>. +<p> +<div class="fragment"><pre>00100 { +00101 <span class="comment">// first, just doIt me</span> +00102 model->traverseAnimDetail(); +00103 +00104 +00105 <span class="comment">// then doIt my sons in Hrc.</span> +00106 <a class="code" href="a04558.html#a15">uint</a> <a class="code" href="a04223.html#a653">num</a>= model->hrcGetNumChildren(); +00107 <span class="keywordflow">for</span>(<a class="code" href="a04558.html#a15">uint</a> i=0;i<<a class="code" href="a04223.html#a653">num</a>;i++) +00108 <a class="code" href="a02213.html#NL3D_1_1CAnimDetailTravd0">traverseHrcRecurs</a>(model->hrcGetChild(i)); +00109 } +</pre></div> </td> + </tr> +</table> +<hr><h2>Field Documentation</h2> +<a class="anchor" name="NL3D_1_1CAnimDetailTravr0" doxytag="NL3D::CAnimDetailTrav::_CurrentNumVisibleModels" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a11">uint32</a> <a class="el" href="a02213.html#NL3D_1_1CAnimDetailTravr0">NL3D::CAnimDetailTrav::_CurrentNumVisibleModels</a><code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a05432.html#l00101">101</a> of file <a class="el" href="a05432.html">anim_detail_trav.h</a>. +<p> +Referenced by <a class="el" href="a05432.html#l00084">addVisibleModel()</a>, <a class="el" href="a05431.html#l00044">CAnimDetailTrav()</a>, <a class="el" href="a05431.html#l00053">clearVisibleList()</a>, and <a class="el" href="a05431.html#l00060">traverse()</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CAnimDetailTravr1" doxytag="NL3D::CAnimDetailTrav::_VisibleList" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> std::vector<<a class="el" href="a02316.html">CTransform</a>*> <a class="el" href="a02213.html#NL3D_1_1CAnimDetailTravr1">NL3D::CAnimDetailTrav::_VisibleList</a><code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a05432.html#l00100">100</a> of file <a class="el" href="a05432.html">anim_detail_trav.h</a>. +<p> +Referenced by <a class="el" href="a05432.html#l00084">addVisibleModel()</a>, <a class="el" href="a05431.html#l00044">CAnimDetailTrav()</a>, <a class="el" href="a05431.html#l00113">reserveVisibleList()</a>, and <a class="el" href="a05431.html#l00060">traverse()</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CAnimDetailTravo0" doxytag="NL3D::CAnimDetailTrav::CurrentDate" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a12">sint64</a> <a class="el" href="a02213.html#NL3D_1_1CAnimDetailTravo0">NL3D::CAnimDetailTrav::CurrentDate</a> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a05432.html#l00077">77</a> of file <a class="el" href="a05432.html">anim_detail_trav.h</a>. +<p> +Referenced by <a class="el" href="a05431.html#l00044">CAnimDetailTrav()</a>, and <a class="el" href="a05431.html#l00060">traverse()</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CTraversalo0" doxytag="NL3D::CAnimDetailTrav::Scene" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a03348.html">CScene</a>* <a class="el" href="a02214.html#NL3D_1_1CTraversalo0">NL3D::CTraversal::Scene</a><code> [inherited]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06583.html#l00055">55</a> of file <a class="el" href="a06583.html">trav_scene.h</a>. +<p> +Referenced by <a class="el" href="a06348.html#l00134">NL3D::CScene::CScene()</a>, <a class="el" href="a06011.html#l01288">NL3D::CMeshMRMSkinnedGeom::profileSceneRender()</a>, <a class="el" href="a06005.html#l02600">NL3D::CMeshMRMGeom::profileSceneRender()</a>, and <a class="el" href="a05989.html#l01932">NL3D::CMeshGeom::profileSceneRender()</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following files:<ul> +<li><a class="el" href="a05432.html">anim_detail_trav.h</a><li><a class="el" href="a05431.html">anim_detail_trav.cpp</a></ul> +<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 06:44:29 2004 for NeL by +<a href="http://www.doxygen.org/index.html"> +<img src="doxygen.png" alt="doxygen" align="middle" border=0 > +</a>1.3.6 </small></address> +</body> +</html> |