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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
+<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1">
+<title>NeL: NL3D::CAnimationSetUser class Reference</title>
+<link href="doxygen.css" rel="stylesheet" type="text/css">
+</head><body>
+<!-- Generated by Doxygen 1.3.6 -->
+<div class="qindex"> <form class="search" action="search.php" method="get">
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+<h1>NL3D::CAnimationSetUser Class Reference</h1><code>#include &lt;<a class="el" href="a05452.html">animation_set_user.h</a>&gt;</code>
+<p>
+<p>Inheritance diagram for NL3D::CAnimationSetUser:
+<p><center><img src="a02211.png" usemap="#NL3D::CAnimationSetUser_map" border="0" alt=""></center>
+<map name="NL3D::CAnimationSetUser_map">
+<area href="a02212.html" alt="NL3D::UAnimationSet" shape="rect" coords="0,0,158,24">
+</map>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+<a class="el" href="a02212.html">UAnimationSet</a> implementation <dl compact><dt><b>Author:</b></dt><dd>Lionel Berenguier <p>
+Nevrax France </dd></dl>
+<dl compact><dt><b>Date:</b></dt><dd>2001 </dd></dl>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05452.html#l00055">55</a> of file <a class="el" href="a05452.html">animation_set_user.h</a>.<table border=0 cellpadding=0 cellspacing=0>
+<tr><td></td></tr>
+<tr><td colspan=2><br><h2>Public Types</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>enum &nbsp;</td><td class="memItemRight" valign=bottom>{ <a class="el" href="a02212.html#NL3D_1_1UAnimationSetw0NL3D_1_1UAnimationSetw1">NotFound</a> = 0xffffffff
+ }</td></tr>
+
+<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02211.html#NL3D_1_1CAnimationSetUsera0">addAnimation</a> (const char *fileName, const char *animName)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a04558.html#a15">uint</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02211.html#NL3D_1_1CAnimationSetUsera1">addSkeletonWeight</a> (const char *fileName, const char *skelName)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02211.html#NL3D_1_1CAnimationSetUsera2">build</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02211.html#NL3D_1_1CAnimationSetUsera3">CAnimationSetUser</a> (<a class="el" href="a02270.html">NLMISC::IStream</a> &amp;f)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Constructor. <a href="#NL3D_1_1CAnimationSetUsera3"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02211.html#NL3D_1_1CAnimationSetUsera4">CAnimationSetUser</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Constructor. <a href="#NL3D_1_1CAnimationSetUsera4"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="a02210.html">CAnimationSet</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02211.html#NL3D_1_1CAnimationSetUsera5">getAnimationSet</a> () const </td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Animations mgt.</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a02206.html">UAnimation</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02211.html#NL3D_1_1CAnimationSetUserz31_0">getAnimation</a> (<a class="el" href="a04558.html#a15">uint</a> animationId)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a04558.html#a15">uint</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02211.html#NL3D_1_1CAnimationSetUserz31_1">getAnimationIdByName</a> (const std::string &amp;name) const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual const std::string &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02211.html#NL3D_1_1CAnimationSetUserz31_2">getAnimationName</a> (<a class="el" href="a04558.html#a15">uint</a> animationId) const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a04558.html#a15">uint</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02211.html#NL3D_1_1CAnimationSetUserz31_3">getNumAnimation</a> () const </td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Channel mgt.</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a04558.html#a15">uint</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02211.html#NL3D_1_1CAnimationSetUserz35_0">getChannelIdByName</a> (const std::string &amp;name) const </td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">SkeletonWeight mgt.</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a04558.html#a15">uint</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02211.html#NL3D_1_1CAnimationSetUserz33_0">getNumSkeletonWeight</a> () const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a04558.html#a15">uint</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02211.html#NL3D_1_1CAnimationSetUserz33_1">getSkeletonWeightIdByName</a> (const std::string &amp;name) const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual const std::string &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02211.html#NL3D_1_1CAnimationSetUserz33_2">getSkeletonWeightName</a> (<a class="el" href="a04558.html#a15">uint</a> skeletonId) const </td></tr>
+
+<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03408.html">NLMISC::CSmartPtr</a>&lt; <a class="el" href="a02210.html">CAnimationSet</a> &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02211.html#NL3D_1_1CAnimationSetUserr0">_AnimationSet</a></td></tr>
+
+<tr><td colspan=2><br><h2>Friends</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>class&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02211.html#NL3D_1_1CAnimationSetUsern0">CPlayListManagerUser</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>class&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02211.html#NL3D_1_1CAnimationSetUsern1">CSceneUser</a></td></tr>
+
+</table>
+<hr><h2>Member Enumeration Documentation</h2>
+<a class="anchor" name="NL3D_1_1UAnimationSetw0" doxytag="NL3D::CAnimationSetUser::@61" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> anonymous enum<code> [inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+<dl compact><dt><b>Enumeration values: </b></dt><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em><a class="anchor" name="NL3D_1_1UAnimationSetw0NL3D_1_1UAnimationSetw1" doxytag="NotFound" ></a>NotFound</em>&nbsp;</td><td>
+</td></tr>
+</table>
+</dl>
+
+<p>
+Definition at line <a class="el" href="a06593.html#l00056">56</a> of file <a class="el" href="a06593.html">u_animation_set.h</a>.
+<p>
+<div class="fragment"><pre>00056 { <a class="code" href="a02212.html#NL3D_1_1UAnimationSetw0NL3D_1_1UAnimationSetw1">NotFound</a>=0xffffffff };
+</pre></div> </td>
+ </tr>
+</table>
+<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a class="anchor" name="NL3D_1_1CAnimationSetUsera4" doxytag="NL3D::CAnimationSetUser::CAnimationSetUser" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CAnimationSetUser::CAnimationSetUser </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Constructor.
+<p>
+
+<p>
+Definition at line <a class="el" href="a05452.html#l00065">65</a> of file <a class="el" href="a05452.html">animation_set_user.h</a>.
+<p>
+References <a class="el" href="a05452.html#l00058">_AnimationSet</a>, <a class="el" href="a05452.html#l00039">NL3D_MEM_ANIMATION_SET</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
+<p>
+<div class="fragment"><pre>00066 {
+00067 <a class="code" href="a04029.html#a0">NL3D_MEM_ANIMATION_SET</a>
+00068
+00069 <a class="code" href="a04199.html#a6">nlassert</a>((<a class="code" href="a04558.html#a15">uint</a>)UAnimationSet::NotFound == (<a class="code" href="a04558.html#a15">uint</a>)CAnimationSet::NotFound );
+00070
+00071 <span class="comment">// create a smartptred animation set.</span>
+00072 <a class="code" href="a02211.html#NL3D_1_1CAnimationSetUserr0">_AnimationSet</a>= <span class="keyword">new</span> CAnimationSet;
+00073 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CAnimationSetUsera3" doxytag="NL3D::CAnimationSetUser::CAnimationSetUser" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CAnimationSetUser::CAnimationSetUser </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a02270.html">NLMISC::IStream</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>f</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Constructor.
+<p>
+
+<p>
+Definition at line <a class="el" href="a05452.html#l00076">76</a> of file <a class="el" href="a05452.html">animation_set_user.h</a>.
+<p>
+References <a class="el" href="a05452.html#l00058">_AnimationSet</a>, <a class="el" href="a05452.html#l00039">NL3D_MEM_ANIMATION_SET</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
+<p>
+<div class="fragment"><pre>00077 {
+00078 <a class="code" href="a04029.html#a0">NL3D_MEM_ANIMATION_SET</a>
+00079
+00080 <a class="code" href="a04199.html#a6">nlassert</a>((<a class="code" href="a04558.html#a15">uint</a>)UAnimationSet::NotFound == (<a class="code" href="a04558.html#a15">uint</a>)CAnimationSet::NotFound );
+00081
+00082 <span class="comment">// create a smartptred animation set.</span>
+00083 <a class="code" href="a02211.html#NL3D_1_1CAnimationSetUserr0">_AnimationSet</a>= <span class="keyword">new</span> CAnimationSet;
+00084
+00085 <a class="code" href="a02211.html#NL3D_1_1CAnimationSetUserr0">_AnimationSet</a>-&gt;serial(f);
+00086 }
+</pre></div> </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a class="anchor" name="NL3D_1_1CAnimationSetUsera0" doxytag="NL3D::CAnimationSetUser::addAnimation" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a15">uint</a> NL3D::CAnimationSetUser::addAnimation </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const char *&nbsp;</td>
+ <td class="mdname" nowrap> <em>fileName</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>const char *&nbsp;</td>
+ <td class="mdname" nowrap> <em>animName</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Add an animation in the animation set. After adding all your animations, call <a class="el" href="a02211.html#NL3D_1_1CAnimationSetUsera2">build()</a>.<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+ <table border="0" cellspacing="2" cellpadding="0">
+ <tr><td valign=top><em>fileName</em>&nbsp;</td><td>is the animation filename </td></tr>
+ <tr><td valign=top><em>animName</em>&nbsp;</td><td>is the name of the animation in the animation set. </td></tr>
+ </table>
+</dl>
+<dl compact><dt><b>Returns:</b></dt><dd>NotFound if the file is not found.</dd></dl>
+
+<p>
+Implements <a class="el" href="a02212.html#NL3D_1_1UAnimationSetz1372_0">NL3D::UAnimationSet</a>.
+<p>
+Definition at line <a class="el" href="a05452.html#l00095">95</a> of file <a class="el" href="a05452.html">animation_set_user.h</a>.
+<p>
+References <a class="el" href="a05452.html#l00058">_AnimationSet</a>, <a class="el" href="a05538.html#l02654">file</a>, <a class="el" href="a06167.html#l00320">NLMISC::CPath::lookup()</a>, <a class="el" href="a05452.html#l00039">NL3D_MEM_ANIMATION_SET</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
+<p>
+<div class="fragment"><pre>00096 {
+00097 <a class="code" href="a04029.html#a0">NL3D_MEM_ANIMATION_SET</a>
+00098
+00099 <span class="comment">// Allocate an animation</span>
+00100 std::auto_ptr&lt;CAnimation&gt; anim (<span class="keyword">new</span> CAnimation);
+00101
+00102 <span class="comment">// Read it</span>
+00103 <a class="code" href="a02653.html">NLMISC::CIFile</a> <a class="code" href="a04115.html#a95">file</a>;
+00104 std::string path = <a class="code" href="a03072.html#NLMISC_1_1CPathe15">NLMISC::CPath::lookup</a> (fileName, <span class="keyword">false</span>, <span class="keyword">true</span>);
+00105 <span class="keywordflow">if</span> (path.empty())
+00106 path = fileName;
+00107 <span class="keywordflow">if</span> ( <a class="code" href="a04115.html#a95">file</a>.open ( path ) )
+00108 {
+00109 <span class="comment">// Serial the animation</span>
+00110 <a class="code" href="a04115.html#a95">file</a>.serial (*anim);
+00111
+00112 <span class="comment">// Add the animation</span>
+00113 <a class="code" href="a04558.html#a15">uint</a> <span class="keywordtype">id</span>=<a class="code" href="a02211.html#NL3D_1_1CAnimationSetUserr0">_AnimationSet</a>-&gt;addAnimation (animName, anim.release());
+00114
+00115 <span class="comment">// Return id</span>
+00116 <span class="keywordflow">return</span> <span class="keywordtype">id</span>;
+00117 }
+00118 <span class="keywordflow">else</span> <span class="keywordflow">return</span> UAnimationSet::NotFound;
+00119 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CAnimationSetUsera1" doxytag="NL3D::CAnimationSetUser::addSkeletonWeight" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="a04558.html#a15">uint</a> NL3D::CAnimationSetUser::addSkeletonWeight </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const char *&nbsp;</td>
+ <td class="mdname" nowrap> <em>fileName</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>const char *&nbsp;</td>
+ <td class="mdname" nowrap> <em>skelName</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Add a skeleton weight in the animation set. This method use CPath to search the skeleton file.<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+ <table border="0" cellspacing="2" cellpadding="0">
+ <tr><td valign=top><em>fileName</em>&nbsp;</td><td>is the skeleton weight filename </td></tr>
+ <tr><td valign=top><em>animName</em>&nbsp;</td><td>is the name of the skeleton weight in the animation set. </td></tr>
+ </table>
+</dl>
+<dl compact><dt><b>Returns:</b></dt><dd>the id of the new skeleton or NotFound if the file is not found.</dd></dl>
+
+<p>
+Implements <a class="el" href="a02212.html#NL3D_1_1UAnimationSetz1372_1">NL3D::UAnimationSet</a>.
+<p>
+Definition at line <a class="el" href="a05452.html#l00139">139</a> of file <a class="el" href="a05452.html">animation_set_user.h</a>.
+<p>
+References <a class="el" href="a05452.html#l00058">_AnimationSet</a>, <a class="el" href="a05538.html#l02654">file</a>, <a class="el" href="a05452.html#l00039">NL3D_MEM_ANIMATION_SET</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
+<p>
+<div class="fragment"><pre>00140 {
+00141 <a class="code" href="a04029.html#a0">NL3D_MEM_ANIMATION_SET</a>
+00142
+00143 <span class="comment">// Allocate an animation</span>
+00144 std::auto_ptr&lt;CSkeletonWeight&gt; skeletonWeight (<span class="keyword">new</span> CSkeletonWeight);
+00145
+00146 <span class="comment">// Read it</span>
+00147 <a class="code" href="a02653.html">NLMISC::CIFile</a> <a class="code" href="a04115.html#a95">file</a>;
+00148 <span class="keywordflow">if</span> (<a class="code" href="a04115.html#a95">file</a>.open ( NLMISC::CPath::lookup( fileName ) ) )
+00149 {
+00150 <span class="comment">// Serial the animation</span>
+00151 <a class="code" href="a04115.html#a95">file</a>.serial (*skeletonWeight);
+00152
+00153 <span class="comment">// Add the animation</span>
+00154 <a class="code" href="a04558.html#a15">uint</a> <span class="keywordtype">id</span>=<a class="code" href="a02211.html#NL3D_1_1CAnimationSetUserr0">_AnimationSet</a>-&gt;addSkeletonWeight (skelName, skeletonWeight.release());
+00155
+00156 <span class="comment">// Return id</span>
+00157 <span class="keywordflow">return</span> <span class="keywordtype">id</span>;
+00158 }
+00159 <span class="keywordflow">else</span> <span class="keywordflow">return</span> UAnimationSet::NotFound;
+00160 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CAnimationSetUsera2" doxytag="NL3D::CAnimationSetUser::build" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::CAnimationSetUser::build </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Build the animation set. Call build after adding all your animations.
+<p>
+Implements <a class="el" href="a02212.html#NL3D_1_1UAnimationSetz1372_2">NL3D::UAnimationSet</a>.
+<p>
+Definition at line <a class="el" href="a05452.html#l00124">124</a> of file <a class="el" href="a05452.html">animation_set_user.h</a>.
+<p>
+References <a class="el" href="a05452.html#l00058">_AnimationSet</a>, and <a class="el" href="a05452.html#l00039">NL3D_MEM_ANIMATION_SET</a>.
+<p>
+<div class="fragment"><pre>00125 {
+00126 <a class="code" href="a04029.html#a0">NL3D_MEM_ANIMATION_SET</a>
+00127
+00128 <a class="code" href="a02211.html#NL3D_1_1CAnimationSetUserr0">_AnimationSet</a>-&gt;build ();
+00129 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CAnimationSetUserz31_0" doxytag="NL3D::CAnimationSetUser::getAnimation" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a02206.html">UAnimation</a> * NL3D::CAnimationSetUser::getAnimation </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>animationId</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get a writable animation pointer.<p>
+<dl compact><dt><b>Returns:</b></dt><dd>the end time.</dd></dl>
+
+<p>
+Implements <a class="el" href="a02212.html#NL3D_1_1UAnimationSetz1374_0">NL3D::UAnimationSet</a>.
+<p>
+Definition at line <a class="el" href="a05451.html#l00036">36</a> of file <a class="el" href="a05451.html">animation_set_user.cpp</a>.
+<p>
+References <a class="el" href="a05452.html#l00058">_AnimationSet</a>, <a class="el" href="a05452.html#l00039">NL3D_MEM_ANIMATION_SET</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
+<p>
+<div class="fragment"><pre>00037 {
+00038 <a class="code" href="a04029.html#a0">NL3D_MEM_ANIMATION_SET</a>
+00039
+00040 <span class="keywordflow">return</span> <a class="code" href="a02211.html#NL3D_1_1CAnimationSetUserr0">_AnimationSet</a>-&gt;getAnimation (animationId);
+00041 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CAnimationSetUserz31_1" doxytag="NL3D::CAnimationSetUser::getAnimationIdByName" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="a04558.html#a15">uint</a> NL3D::CAnimationSetUser::getAnimationIdByName </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const std::string &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>name</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get a animation ID by name. If no animation is found, method returns NotFound.
+<p>
+Implements <a class="el" href="a02212.html#NL3D_1_1UAnimationSetz1374_1">NL3D::UAnimationSet</a>.
+<p>
+Definition at line <a class="el" href="a05452.html#l00177">177</a> of file <a class="el" href="a05452.html">animation_set_user.h</a>.
+<p>
+References <a class="el" href="a05452.html#l00058">_AnimationSet</a>, <a class="el" href="a05452.html#l00039">NL3D_MEM_ANIMATION_SET</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
+<p>
+<div class="fragment"><pre>00178 {
+00179 <a class="code" href="a04029.html#a0">NL3D_MEM_ANIMATION_SET</a>
+00180
+00181 <span class="keywordflow">return</span> <a class="code" href="a02211.html#NL3D_1_1CAnimationSetUserr0">_AnimationSet</a>-&gt;getAnimationIdByName(name);
+00182 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CAnimationSetUserz31_2" doxytag="NL3D::CAnimationSetUser::getAnimationName" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual const std::string&amp; NL3D::CAnimationSetUser::getAnimationName </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>animationId</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get animation name.
+<p>
+Implements <a class="el" href="a02212.html#NL3D_1_1UAnimationSetz1374_2">NL3D::UAnimationSet</a>.
+<p>
+Definition at line <a class="el" href="a05452.html#l00187">187</a> of file <a class="el" href="a05452.html">animation_set_user.h</a>.
+<p>
+References <a class="el" href="a05452.html#l00058">_AnimationSet</a>, <a class="el" href="a05452.html#l00167">getNumAnimation()</a>, <a class="el" href="a05452.html#l00039">NL3D_MEM_ANIMATION_SET</a>, <a class="el" href="a05622.html#l00154">nlerror</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
+<p>
+<div class="fragment"><pre>00188 {
+00189 <a class="code" href="a04029.html#a0">NL3D_MEM_ANIMATION_SET</a>
+00190
+00191 <span class="keywordflow">if</span>(animationId&gt;=<a class="code" href="a02211.html#NL3D_1_1CAnimationSetUserz31_3">getNumAnimation</a>())
+00192 <a class="code" href="a04199.html#a3">nlerror</a>(<span class="stringliteral">"getAnimation*(): bad animation Id"</span>);
+00193 <span class="keywordflow">return</span> <a class="code" href="a02211.html#NL3D_1_1CAnimationSetUserr0">_AnimationSet</a>-&gt;getAnimationName(animationId);
+00194 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CAnimationSetUsera5" doxytag="NL3D::CAnimationSetUser::getAnimationSet" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const <a class="el" href="a02210.html">CAnimationSet</a> * NL3D::CAnimationSetUser::getAnimationSet </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const</td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05451.html#l00045">45</a> of file <a class="el" href="a05451.html">animation_set_user.cpp</a>.
+<p>
+References <a class="el" href="a05452.html#l00058">_AnimationSet</a>, and <a class="el" href="a05452.html#l00039">NL3D_MEM_ANIMATION_SET</a>.
+<p>
+Referenced by <a class="el" href="a06177.html#l00039">NL3D::H_AUTO_DECL()</a>.
+<p>
+<div class="fragment"><pre>00046 {
+00047 <a class="code" href="a04029.html#a0">NL3D_MEM_ANIMATION_SET</a>
+00048
+00049 <span class="keywordflow">return</span> <a class="code" href="a02211.html#NL3D_1_1CAnimationSetUserr0">_AnimationSet</a>;
+00050 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CAnimationSetUserz35_0" doxytag="NL3D::CAnimationSetUser::getChannelIdByName" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="a04558.html#a15">uint</a> NL3D::CAnimationSetUser::getChannelIdByName </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const std::string &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>name</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get a channel ID with its name. If no channel is found, method returns NotFound.
+<p>
+Implements <a class="el" href="a02212.html#NL3D_1_1UAnimationSetz1378_0">NL3D::UAnimationSet</a>.
+<p>
+Definition at line <a class="el" href="a05452.html#l00246">246</a> of file <a class="el" href="a05452.html">animation_set_user.h</a>.
+<p>
+References <a class="el" href="a05452.html#l00058">_AnimationSet</a>, <a class="el" href="a05452.html#l00039">NL3D_MEM_ANIMATION_SET</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
+<p>
+<div class="fragment"><pre>00247 {
+00248 <a class="code" href="a04029.html#a0">NL3D_MEM_ANIMATION_SET</a>
+00249
+00250 <span class="keywordflow">return</span> <a class="code" href="a02211.html#NL3D_1_1CAnimationSetUserr0">_AnimationSet</a>-&gt;getChannelIdByName(name);
+00251 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CAnimationSetUserz31_3" doxytag="NL3D::CAnimationSetUser::getNumAnimation" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="a04558.html#a15">uint</a> NL3D::CAnimationSetUser::getNumAnimation </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get animations count.
+<p>
+Implements <a class="el" href="a02212.html#NL3D_1_1UAnimationSetz1374_3">NL3D::UAnimationSet</a>.
+<p>
+Definition at line <a class="el" href="a05452.html#l00167">167</a> of file <a class="el" href="a05452.html">animation_set_user.h</a>.
+<p>
+References <a class="el" href="a05452.html#l00058">_AnimationSet</a>, <a class="el" href="a05452.html#l00039">NL3D_MEM_ANIMATION_SET</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
+<p>
+Referenced by <a class="el" href="a05452.html#l00187">getAnimationName()</a>.
+<p>
+<div class="fragment"><pre>00168 {
+00169 <a class="code" href="a04029.html#a0">NL3D_MEM_ANIMATION_SET</a>
+00170
+00171 <span class="keywordflow">return</span> <a class="code" href="a02211.html#NL3D_1_1CAnimationSetUserr0">_AnimationSet</a>-&gt;getNumAnimation();
+00172 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CAnimationSetUserz33_0" doxytag="NL3D::CAnimationSetUser::getNumSkeletonWeight" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="a04558.html#a15">uint</a> NL3D::CAnimationSetUser::getNumSkeletonWeight </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get skeleton weight count.
+<p>
+Implements <a class="el" href="a02212.html#NL3D_1_1UAnimationSetz1376_0">NL3D::UAnimationSet</a>.
+<p>
+Definition at line <a class="el" href="a05452.html#l00211">211</a> of file <a class="el" href="a05452.html">animation_set_user.h</a>.
+<p>
+References <a class="el" href="a05452.html#l00058">_AnimationSet</a>, <a class="el" href="a05452.html#l00039">NL3D_MEM_ANIMATION_SET</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
+<p>
+Referenced by <a class="el" href="a05452.html#l00231">getSkeletonWeightName()</a>.
+<p>
+<div class="fragment"><pre>00212 {
+00213 <a class="code" href="a04029.html#a0">NL3D_MEM_ANIMATION_SET</a>
+00214
+00215 <span class="keywordflow">return</span> <a class="code" href="a02211.html#NL3D_1_1CAnimationSetUserr0">_AnimationSet</a>-&gt;getNumSkeletonWeight();
+00216 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CAnimationSetUserz33_1" doxytag="NL3D::CAnimationSetUser::getSkeletonWeightIdByName" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="a04558.html#a15">uint</a> NL3D::CAnimationSetUser::getSkeletonWeightIdByName </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const std::string &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>name</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get a SkeletonWeight ID by name. If no SkeletonWeight is found, method returns NotFound.
+<p>
+Implements <a class="el" href="a02212.html#NL3D_1_1UAnimationSetz1376_1">NL3D::UAnimationSet</a>.
+<p>
+Definition at line <a class="el" href="a05452.html#l00221">221</a> of file <a class="el" href="a05452.html">animation_set_user.h</a>.
+<p>
+References <a class="el" href="a05452.html#l00058">_AnimationSet</a>, <a class="el" href="a05452.html#l00039">NL3D_MEM_ANIMATION_SET</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
+<p>
+<div class="fragment"><pre>00222 {
+00223 <a class="code" href="a04029.html#a0">NL3D_MEM_ANIMATION_SET</a>
+00224
+00225 <span class="keywordflow">return</span> <a class="code" href="a02211.html#NL3D_1_1CAnimationSetUserr0">_AnimationSet</a>-&gt;getSkeletonWeightIdByName(name);
+00226 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CAnimationSetUserz33_2" doxytag="NL3D::CAnimationSetUser::getSkeletonWeightName" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual const std::string&amp; NL3D::CAnimationSetUser::getSkeletonWeightName </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>skeletonId</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get skeleton template name.
+<p>
+Implements <a class="el" href="a02212.html#NL3D_1_1UAnimationSetz1376_2">NL3D::UAnimationSet</a>.
+<p>
+Definition at line <a class="el" href="a05452.html#l00231">231</a> of file <a class="el" href="a05452.html">animation_set_user.h</a>.
+<p>
+References <a class="el" href="a05452.html#l00058">_AnimationSet</a>, <a class="el" href="a05452.html#l00211">getNumSkeletonWeight()</a>, <a class="el" href="a05452.html#l00039">NL3D_MEM_ANIMATION_SET</a>, <a class="el" href="a05622.html#l00154">nlerror</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
+<p>
+<div class="fragment"><pre>00232 {
+00233 <a class="code" href="a04029.html#a0">NL3D_MEM_ANIMATION_SET</a>
+00234
+00235 <span class="keywordflow">if</span>(skeletonId&gt;=<a class="code" href="a02211.html#NL3D_1_1CAnimationSetUserz33_0">getNumSkeletonWeight</a>())
+00236 <a class="code" href="a04199.html#a3">nlerror</a>(<span class="stringliteral">"getSkeletonWeight*(): bad SkeletonWeight Id"</span>);
+00237 <span class="keywordflow">return</span> <a class="code" href="a02211.html#NL3D_1_1CAnimationSetUserr0">_AnimationSet</a>-&gt;getSkeletonWeightName(skeletonId);
+00238 }
+</pre></div> </td>
+ </tr>
+</table>
+<hr><h2>Friends And Related Function Documentation</h2>
+<a class="anchor" name="NL3D_1_1CAnimationSetUsern0" doxytag="NL3D::CAnimationSetUser::CPlayListManagerUser" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> friend class <a class="el" href="a03087.html">CPlayListManagerUser</a><code> [friend]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05452.html#l00059">59</a> of file <a class="el" href="a05452.html">animation_set_user.h</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CAnimationSetUsern1" doxytag="NL3D::CAnimationSetUser::CSceneUser" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> friend class <a class="el" href="a03350.html">CSceneUser</a><code> [friend]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05452.html#l00060">60</a> of file <a class="el" href="a05452.html">animation_set_user.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Field Documentation</h2>
+<a class="anchor" name="NL3D_1_1CAnimationSetUserr0" doxytag="NL3D::CAnimationSetUser::_AnimationSet" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03408.html">NLMISC::CSmartPtr</a>&lt;<a class="el" href="a02210.html">CAnimationSet</a>&gt; <a class="el" href="a02211.html#NL3D_1_1CAnimationSetUserr0">NL3D::CAnimationSetUser::_AnimationSet</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05452.html#l00058">58</a> of file <a class="el" href="a05452.html">animation_set_user.h</a>.
+<p>
+Referenced by <a class="el" href="a05452.html#l00095">addAnimation()</a>, <a class="el" href="a05452.html#l00139">addSkeletonWeight()</a>, <a class="el" href="a05452.html#l00124">build()</a>, <a class="el" href="a05452.html#l00065">CAnimationSetUser()</a>, <a class="el" href="a05451.html#l00036">getAnimation()</a>, <a class="el" href="a05452.html#l00177">getAnimationIdByName()</a>, <a class="el" href="a05452.html#l00187">getAnimationName()</a>, <a class="el" href="a05451.html#l00045">getAnimationSet()</a>, <a class="el" href="a05452.html#l00246">getChannelIdByName()</a>, <a class="el" href="a05452.html#l00167">getNumAnimation()</a>, <a class="el" href="a05452.html#l00211">getNumSkeletonWeight()</a>, <a class="el" href="a05452.html#l00221">getSkeletonWeightIdByName()</a>, <a class="el" href="a05452.html#l00231">getSkeletonWeightName()</a>, and <a class="el" href="a06352.html#l00106">NL3D::CSceneUser::setAutomaticAnimationSet()</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="a05452.html">animation_set_user.h</a><li><a class="el" href="a05451.html">animation_set_user.cpp</a></ul>
+<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 06:44:29 2004 for NeL by
+<a href="http://www.doxygen.org/index.html">
+<img src="doxygen.png" alt="doxygen" align="middle" border=0 >
+</a>1.3.6 </small></address>
+</body>
+</html>