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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
+<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1">
+<title>NeL: NL3D::CAnimationSet class Reference</title>
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+<h1>NL3D::CAnimationSet Class Reference</h1><code>#include &lt;<a class="el" href="a05450.html">animation_set.h</a>&gt;</code>
+<p>
+<p>Inheritance diagram for NL3D::CAnimationSet:
+<p><center><img src="a02210.png" usemap="#NL3D::CAnimationSet_map" border="0" alt=""></center>
+<map name="NL3D::CAnimationSet_map">
+<area href="a02209.html" alt="NLMISC::CRefCount" shape="rect" coords="0,0,132,24">
+</map>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+An <a class="el" href="a02210.html">CAnimationSet</a> is set of <a class="el" href="a02205.html">CAnimation</a>. It manages global channel ID for a set of animations with many tracks. An Id is associed with each track name.<p>
+<dl compact><dt><b>Author:</b></dt><dd>Cyril 'Hulud' Corvazier <p>
+Nevrax France </dd></dl>
+<dl compact><dt><b>Date:</b></dt><dd>2001 </dd></dl>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05450.html#l00054">54</a> of file <a class="el" href="a05450.html">animation_set.h</a>.<table border=0 cellpadding=0 cellspacing=0>
+<tr><td></td></tr>
+<tr><td colspan=2><br><h2>Public Types</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>enum &nbsp;</td><td class="memItemRight" valign=bottom>{ <a class="el" href="a02210.html#NL3D_1_1CAnimationSetw0NL3D_1_1CAnimationSetw1">NotFound</a> = 0xffffffff
+ }</td></tr>
+
+<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02210.html#NL3D_1_1CAnimationSeta0">addAnimation</a> (const char *name, <a class="el" href="a02205.html">CAnimation</a> *animation)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02210.html#NL3D_1_1CAnimationSeta1">addSkeletonWeight</a> (const char *name, <a class="el" href="a03405.html">CSkeletonWeight</a> *skeletonWeight)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02210.html#NL3D_1_1CAnimationSeta2">build</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a02205.html">CAnimation</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02210.html#NL3D_1_1CAnimationSeta3">getAnimation</a> (<a class="el" href="a04558.html#a15">uint</a> animationId)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="a02205.html">CAnimation</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02210.html#NL3D_1_1CAnimationSeta4">getAnimation</a> (<a class="el" href="a04558.html#a15">uint</a> animationId) const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02210.html#NL3D_1_1CAnimationSeta5">getAnimationIdByName</a> (const std::string &amp;name) const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>const std::string &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02210.html#NL3D_1_1CAnimationSeta6">getAnimationName</a> (<a class="el" href="a04558.html#a15">uint</a> animationId) const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02210.html#NL3D_1_1CAnimationSeta7">getChannelIdByName</a> (const std::string &amp;name) const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02210.html#NL3D_1_1CAnimationSeta8">getNumAnimation</a> () const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02210.html#NL3D_1_1CAnimationSeta9">getNumChannelId</a> () const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02210.html#NL3D_1_1CAnimationSeta10">getNumSkeletonWeight</a> () const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="a04558.html#a14">sint</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02209.html#NLGEORGES_1_1UTypea8">getRefCount</a> () const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03405.html">CSkeletonWeight</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02210.html#NL3D_1_1CAnimationSeta12">getSkeletonWeight</a> (<a class="el" href="a04558.html#a15">uint</a> skeletonId)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="a03405.html">CSkeletonWeight</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02210.html#NL3D_1_1CAnimationSeta13">getSkeletonWeight</a> (<a class="el" href="a04558.html#a15">uint</a> skeletonId) const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02210.html#NL3D_1_1CAnimationSeta14">getSkeletonWeightIdByName</a> (const std::string &amp;name) const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>const std::string &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02210.html#NL3D_1_1CAnimationSeta15">getSkeletonWeightName</a> (<a class="el" href="a04558.html#a15">uint</a> skeletonId) const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02210.html#NL3D_1_1CAnimationSeta16">loadFromFiles</a> (const std::string &amp;path, bool recurse=true, const char *ext="anim", bool wantWarningMessage=true)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02210.html#NL3D_1_1CAnimationSeta17">reset</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02210.html#NL3D_1_1CAnimationSeta18">serial</a> (<a class="el" href="a02270.html">NLMISC::IStream</a> &amp;f)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Serial the template. <a href="#NL3D_1_1CAnimationSeta18"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02210.html#NL3D_1_1CAnimationSeta19">~CAnimationSet</a> ()</td></tr>
+
+<tr><td colspan=2><br><h2>Data Fields</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a14">sint</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02209.html#NLGEORGES_1_1UTypeo0">crefs</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>CPtrInfo *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02209.html#NLGEORGES_1_1UTypeo1">pinfo</a></td></tr>
+
+<tr><td colspan=2><br><h2>Static Public Attributes</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>CPtrInfo&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02209.html#NLGEORGES_1_1UTypes0">NullPtrInfo</a></td></tr>
+
+<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>std::vector&lt; <a class="el" href="a02205.html">CAnimation</a> * &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02210.html#NL3D_1_1CAnimationSetr0">_Animation</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>std::map&lt; std::string, <a class="el" href="a04558.html#a11">uint32</a> &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02210.html#NL3D_1_1CAnimationSetr1">_AnimationIdByName</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>std::vector&lt; std::string &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02210.html#NL3D_1_1CAnimationSetr2">_AnimationName</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>std::map&lt; std::string, <a class="el" href="a04558.html#a11">uint32</a> &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02210.html#NL3D_1_1CAnimationSetr3">_ChannelIdByName</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>std::vector&lt; <a class="el" href="a03405.html">CSkeletonWeight</a> * &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02210.html#NL3D_1_1CAnimationSetr4">_SkeletonWeight</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>std::map&lt; std::string, <a class="el" href="a04558.html#a11">uint32</a> &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02210.html#NL3D_1_1CAnimationSetr5">_SkeletonWeightIdByName</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>std::vector&lt; std::string &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02210.html#NL3D_1_1CAnimationSetr6">_SkeletonWeightName</a></td></tr>
+
+<tr><td colspan=2><br><h2>Friends</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>struct&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02209.html#NLGEORGES_1_1UTypen0">CPtrInfo</a></td></tr>
+
+</table>
+<hr><h2>Member Enumeration Documentation</h2>
+<a class="anchor" name="NL3D_1_1CAnimationSetw0" doxytag="NL3D::CAnimationSet::@6" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> anonymous enum
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+<dl compact><dt><b>Enumeration values: </b></dt><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em><a class="anchor" name="NL3D_1_1CAnimationSetw0NL3D_1_1CAnimationSetw1" doxytag="NotFound" ></a>NotFound</em>&nbsp;</td><td>
+</td></tr>
+</table>
+</dl>
+
+<p>
+Definition at line <a class="el" href="a05450.html#l00058">58</a> of file <a class="el" href="a05450.html">animation_set.h</a>.
+<p>
+<div class="fragment"><pre>00058 { <a class="code" href="a02210.html#NL3D_1_1CAnimationSetw0NL3D_1_1CAnimationSetw1">NotFound</a>=0xffffffff };
+</pre></div> </td>
+ </tr>
+</table>
+<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a class="anchor" name="NL3D_1_1CAnimationSeta19" doxytag="NL3D::CAnimationSet::~CAnimationSet" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CAnimationSet::~<a class="el" href="a02210.html">CAnimationSet</a> </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05449.html#l00043">43</a> of file <a class="el" href="a05449.html">animation_set.cpp</a>.
+<p>
+References <a class="el" href="a05450.html#l00223">_Animation</a>, <a class="el" href="a05646.html#l00977">s</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
+<p>
+<div class="fragment"><pre>00044 {
+00045 <span class="comment">// Erase all animations.</span>
+00046 <span class="keywordflow">for</span> (<a class="code" href="a04558.html#a15">uint</a> a=0; a&lt;<a class="code" href="a02210.html#NL3D_1_1CAnimationSetr0">_Animation</a>.size(); a++)
+00047 <span class="keyword">delete</span> <a class="code" href="a02210.html#NL3D_1_1CAnimationSetr0">_Animation</a>[a];
+00048 <span class="keywordflow">for</span> (<a class="code" href="a04558.html#a15">uint</a> <a class="code" href="a04223.html#a626">s</a>=0; <a class="code" href="a04223.html#a626">s</a>&lt;<a class="code" href="a02210.html#NL3D_1_1CAnimationSetr4">_SkeletonWeight</a>.size(); <a class="code" href="a04223.html#a626">s</a>++)
+00049 <span class="keyword">delete</span> <a class="code" href="a02210.html#NL3D_1_1CAnimationSetr4">_SkeletonWeight</a>[<a class="code" href="a04223.html#a626">s</a>];
+00050 }
+</pre></div> </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a class="anchor" name="NL3D_1_1CAnimationSeta0" doxytag="NL3D::CAnimationSet::addAnimation" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a15">uint</a> NL3D::CAnimationSet::addAnimation </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const char *&nbsp;</td>
+ <td class="mdname" nowrap> <em>name</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a02205.html">CAnimation</a> *&nbsp;</td>
+ <td class="mdname" nowrap> <em>animation</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Add an animation to the set. The pointer of the animation must be allocated with new. It is then handled by the animation set.<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+ <table border="0" cellspacing="2" cellpadding="0">
+ <tr><td valign=top><em>name</em>&nbsp;</td><td>is the name of the animation. </td></tr>
+ <tr><td valign=top><em>animation</em>&nbsp;</td><td>is the animation pointer. </td></tr>
+ </table>
+</dl>
+<dl compact><dt><b>Returns:</b></dt><dd>the id of the new animation.</dd></dl>
+
+<p>
+Definition at line <a class="el" href="a05449.html#l00061">61</a> of file <a class="el" href="a05449.html">animation_set.cpp</a>.
+<p>
+References <a class="el" href="a05450.html#l00223">_Animation</a>, <a class="el" href="a05450.html#l00228">_AnimationIdByName</a>, <a class="el" href="a05450.html#l00225">_AnimationName</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
+<p>
+Referenced by <a class="el" href="a05931.html#l00111">NL3D::CLodCharacterBuilder::addAnim()</a>, and <a class="el" href="a05449.html#l00155">loadFromFiles()</a>.
+<p>
+<div class="fragment"><pre>00062 {
+00063 <span class="comment">// Add an animation</span>
+00064 <a class="code" href="a02210.html#NL3D_1_1CAnimationSetr0">_Animation</a>.push_back (animation);
+00065 <a class="code" href="a02210.html#NL3D_1_1CAnimationSetr2">_AnimationName</a>.push_back (name);
+00066
+00067 <span class="comment">// Add an entry name / animation</span>
+00068 <a class="code" href="a02210.html#NL3D_1_1CAnimationSetr1">_AnimationIdByName</a>.insert (std::map &lt;std::string, uint32&gt;::value_type (name, <a class="code" href="a02210.html#NL3D_1_1CAnimationSetr0">_Animation</a>.size()-1));
+00069
+00070 <span class="comment">// Return animation id</span>
+00071 <span class="keywordflow">return</span> <a class="code" href="a02210.html#NL3D_1_1CAnimationSetr0">_Animation</a>.size()-1;
+00072 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CAnimationSeta1" doxytag="NL3D::CAnimationSet::addSkeletonWeight" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a15">uint</a> NL3D::CAnimationSet::addSkeletonWeight </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const char *&nbsp;</td>
+ <td class="mdname" nowrap> <em>name</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a03405.html">CSkeletonWeight</a> *&nbsp;</td>
+ <td class="mdname" nowrap> <em>skeletonWeight</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Add a skeleton weight to the set. The pointer of the skeletonWeight must be allocated with new. It is then handled by the animation set.<p>
+<dl compact><dt><b>Returns:</b></dt><dd>the id of the new skeleton.</dd></dl>
+
+<p>
+Definition at line <a class="el" href="a05449.html#l00076">76</a> of file <a class="el" href="a05449.html">animation_set.cpp</a>.
+<p>
+References <a class="el" href="a05450.html#l00229">_SkeletonWeightIdByName</a>, <a class="el" href="a05450.html#l00226">_SkeletonWeightName</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
+<p>
+<div class="fragment"><pre>00077 {
+00078 <span class="comment">// Add an animation</span>
+00079 <a class="code" href="a02210.html#NL3D_1_1CAnimationSetr4">_SkeletonWeight</a>.push_back (skeletonWeight);
+00080 <a class="code" href="a02210.html#NL3D_1_1CAnimationSetr6">_SkeletonWeightName</a>.push_back (name);
+00081
+00082 <span class="comment">// Add an entry name / animation</span>
+00083 <a class="code" href="a02210.html#NL3D_1_1CAnimationSetr5">_SkeletonWeightIdByName</a>.insert (std::map &lt;std::string, uint32&gt;::value_type (name, <a class="code" href="a02210.html#NL3D_1_1CAnimationSetr4">_SkeletonWeight</a>.size()-1));
+00084
+00085 <span class="comment">// Return animation id</span>
+00086 <span class="keywordflow">return</span> <a class="code" href="a02210.html#NL3D_1_1CAnimationSetr4">_SkeletonWeight</a>.size()-1;
+00087 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CAnimationSeta2" doxytag="NL3D::CAnimationSet::build" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CAnimationSet::build </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Final build of the animation set.<p>
+First, for each animation you want to add to the set, you must add the animation in the set.<p>
+When all animations are built, call this method to finlize the set.
+<p>
+Definition at line <a class="el" href="a05449.html#l00104">104</a> of file <a class="el" href="a05449.html">animation_set.cpp</a>.
+<p>
+References <a class="el" href="a05450.html#l00223">_Animation</a>, <a class="el" href="a05450.html#l00227">_ChannelIdByName</a>, <a class="el" href="a05450.html#l00112">getAnimation()</a>, <a class="el" href="a05443.html#l00108">NL3D::CAnimation::getTrackNames()</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
+<p>
+Referenced by <a class="el" href="a05931.html#l00111">NL3D::CLodCharacterBuilder::addAnim()</a>, and <a class="el" href="a05449.html#l00155">loadFromFiles()</a>.
+<p>
+<div class="fragment"><pre>00105 {
+00106 <span class="comment">// Clear the channel map</span>
+00107 <a class="code" href="a02210.html#NL3D_1_1CAnimationSetr3">_ChannelIdByName</a>.clear ();
+00108
+00109 <span class="comment">// Set of names</span>
+00110 std::set&lt;std::string&gt; channelNames;
+00111
+00112 <span class="comment">// For each animation in the set</span>
+00113 <span class="keywordflow">for</span> (<a class="code" href="a04558.html#a15">uint</a> a=0; a&lt;<a class="code" href="a02210.html#NL3D_1_1CAnimationSetr0">_Animation</a>.size(); a++)
+00114 {
+00115 <span class="comment">// Fill the set of channel names</span>
+00116 <a class="code" href="a02210.html#NL3D_1_1CAnimationSeta4">getAnimation</a> (a)-&gt;getTrackNames (channelNames);
+00117 }
+00118
+00119 <span class="comment">// Add this name in the map with there iD</span>
+00120 <a class="code" href="a04558.html#a15">uint</a> <span class="keywordtype">id</span>=0;
+00121 std::set&lt;std::string&gt;::iterator ite=channelNames.begin ();
+00122 <span class="keywordflow">while</span> (ite!=channelNames.end ())
+00123 {
+00124 <span class="comment">// Insert an entry</span>
+00125 <a class="code" href="a02210.html#NL3D_1_1CAnimationSetr3">_ChannelIdByName</a>.insert (std::map &lt;std::string, uint32&gt;::value_type (*ite, <span class="keywordtype">id</span>++));
+00126
+00127 <span class="comment">// Next entry</span>
+00128 ite++;
+00129 }
+00130 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CAnimationSeta3" doxytag="NL3D::CAnimationSet::getAnimation" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a02205.html">CAnimation</a>* NL3D::CAnimationSet::getAnimation </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>animationId</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get a writable animation pointer.
+<p>
+Definition at line <a class="el" href="a05450.html#l00120">120</a> of file <a class="el" href="a05450.html">animation_set.h</a>.
+<p>
+References <a class="el" href="a05450.html#l00223">_Animation</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
+<p>
+<div class="fragment"><pre>00121 {
+00122 <span class="keywordflow">return</span> <a class="code" href="a02210.html#NL3D_1_1CAnimationSetr0">_Animation</a>[animationId];
+00123 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CAnimationSeta4" doxytag="NL3D::CAnimationSet::getAnimation" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const <a class="el" href="a02205.html">CAnimation</a>* NL3D::CAnimationSet::getAnimation </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>animationId</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get a read only animation pointer.
+<p>
+Definition at line <a class="el" href="a05450.html#l00112">112</a> of file <a class="el" href="a05450.html">animation_set.h</a>.
+<p>
+References <a class="el" href="a05450.html#l00223">_Animation</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
+<p>
+Referenced by <a class="el" href="a05449.html#l00104">build()</a>, <a class="el" href="a05447.html#l00316">NL3D::CAnimationPlaylist::getLocalTime()</a>, <a class="el" href="a05543.html#l00449">NL3D::CChannelMixer::setSlotAnimation()</a>, and <a class="el" href="a05447.html#l00176">NL3D::CAnimationPlaylist::setupMixer()</a>.
+<p>
+<div class="fragment"><pre>00113 {
+00114 <span class="keywordflow">return</span> <a class="code" href="a02210.html#NL3D_1_1CAnimationSetr0">_Animation</a>[animationId];
+00115 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CAnimationSeta5" doxytag="NL3D::CAnimationSet::getAnimationIdByName" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a15">uint</a> NL3D::CAnimationSet::getAnimationIdByName </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const std::string &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>name</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get a animation ID by name. If no channel is found, method returns NotFound.
+<p>
+Definition at line <a class="el" href="a05450.html#l00083">83</a> of file <a class="el" href="a05450.html">animation_set.h</a>.
+<p>
+References <a class="el" href="a05450.html#l00228">_AnimationIdByName</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
+<p>
+Referenced by <a class="el" href="a05931.html#l00111">NL3D::CLodCharacterBuilder::addAnim()</a>.
+<p>
+<div class="fragment"><pre>00084 {
+00085 <span class="comment">// Look for an id with this name</span>
+00086 std::map &lt;std::string, uint32&gt;::const_iterator ite=<a class="code" href="a02210.html#NL3D_1_1CAnimationSetr1">_AnimationIdByName</a>.find (name);
+00087 <span class="keywordflow">if</span> (ite!=<a class="code" href="a02210.html#NL3D_1_1CAnimationSetr1">_AnimationIdByName</a>.end ())
+00088 <span class="keywordflow">return</span> ite-&gt;second;
+00089 <span class="keywordflow">else</span>
+00090 <span class="keywordflow">return</span> <a class="code" href="a02210.html#NL3D_1_1CAnimationSetw0NL3D_1_1CAnimationSetw1">NotFound</a>;
+00091 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CAnimationSeta6" doxytag="NL3D::CAnimationSet::getAnimationName" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const std::string&amp; NL3D::CAnimationSet::getAnimationName </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>animationId</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get animation name.
+<p>
+Definition at line <a class="el" href="a05450.html#l00104">104</a> of file <a class="el" href="a05450.html">animation_set.h</a>.
+<p>
+References <a class="el" href="a05450.html#l00225">_AnimationName</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
+<p>
+<div class="fragment"><pre>00105 {
+00106 <span class="keywordflow">return</span> <a class="code" href="a02210.html#NL3D_1_1CAnimationSetr2">_AnimationName</a>[animationId];
+00107 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CAnimationSeta7" doxytag="NL3D::CAnimationSet::getChannelIdByName" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a15">uint</a> NL3D::CAnimationSet::getChannelIdByName </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const std::string &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>name</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get a channel ID with its name. If no channel is found, method returns NotFound.
+<p>
+Definition at line <a class="el" href="a05450.html#l00070">70</a> of file <a class="el" href="a05450.html">animation_set.h</a>.
+<p>
+References <a class="el" href="a05450.html#l00227">_ChannelIdByName</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
+<p>
+Referenced by <a class="el" href="a05543.html#l00306">NL3D::CChannelMixer::addChannel()</a>, and <a class="el" href="a05543.html#l00516">NL3D::CChannelMixer::applySkeletonWeight()</a>.
+<p>
+<div class="fragment"><pre>00071 {
+00072 <span class="comment">// Look for an id with this name</span>
+00073 std::map &lt;std::string, uint32&gt;::const_iterator ite=<a class="code" href="a02210.html#NL3D_1_1CAnimationSetr3">_ChannelIdByName</a>.find (name);
+00074 <span class="keywordflow">if</span> (ite!=<a class="code" href="a02210.html#NL3D_1_1CAnimationSetr3">_ChannelIdByName</a>.end ())
+00075 <span class="keywordflow">return</span> ite-&gt;second;
+00076 <span class="keywordflow">else</span>
+00077 <span class="keywordflow">return</span> <a class="code" href="a02210.html#NL3D_1_1CAnimationSetw0NL3D_1_1CAnimationSetw1">NotFound</a>;
+00078 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CAnimationSeta8" doxytag="NL3D::CAnimationSet::getNumAnimation" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a15">uint</a> NL3D::CAnimationSet::getNumAnimation </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get animations count.
+<p>
+Definition at line <a class="el" href="a05450.html#l00096">96</a> of file <a class="el" href="a05450.html">animation_set.h</a>.
+<p>
+References <a class="el" href="a05450.html#l00223">_Animation</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
+<p>
+<div class="fragment"><pre>00097 {
+00098 <span class="keywordflow">return</span> <a class="code" href="a02210.html#NL3D_1_1CAnimationSetr0">_Animation</a>.size();
+00099 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CAnimationSeta9" doxytag="NL3D::CAnimationSet::getNumChannelId" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a15">uint</a> NL3D::CAnimationSet::getNumChannelId </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const</td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get channel ID count. This number is the count of different track name in the animation set.
+<p>
+Definition at line <a class="el" href="a05449.html#l00054">54</a> of file <a class="el" href="a05449.html">animation_set.cpp</a>.
+<p>
+References <a class="el" href="a05450.html#l00227">_ChannelIdByName</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
+<p>
+<div class="fragment"><pre>00055 {
+00056 <span class="keywordflow">return</span> <a class="code" href="a02210.html#NL3D_1_1CAnimationSetr3">_ChannelIdByName</a>.size ();
+00057 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CAnimationSeta10" doxytag="NL3D::CAnimationSet::getNumSkeletonWeight" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a15">uint</a> NL3D::CAnimationSet::getNumSkeletonWeight </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get skeleton weight count.
+<p>
+Definition at line <a class="el" href="a05450.html#l00128">128</a> of file <a class="el" href="a05450.html">animation_set.h</a>.
+<p>
+References <a class="el" href="a05981.html#l00105">uint</a>.
+<p>
+<div class="fragment"><pre>00129 {
+00130 <span class="keywordflow">return</span> <a class="code" href="a02210.html#NL3D_1_1CAnimationSetr4">_SkeletonWeight</a>.size();
+00131 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLGEORGES_1_1UTypea8" doxytag="NL3D::CAnimationSet::getRefCount" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const <a class="el" href="a04558.html#a14">sint</a>&amp; NLMISC::CRefCount::getRefCount </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06402.html#l00070">70</a> of file <a class="el" href="a06402.html">smart_ptr.h</a>.
+<p>
+References <a class="el" href="a06402.html#l00079">NLMISC::CRefCount::crefs</a>, and <a class="el" href="a05981.html#l00104">sint</a>.
+<p>
+<div class="fragment"><pre>00071 {
+00072 <span class="keywordflow">return</span> <a class="code" href="a02209.html#NLGEORGES_1_1UTypeo0">crefs</a>;
+00073 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CAnimationSeta12" doxytag="NL3D::CAnimationSet::getSkeletonWeight" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03405.html">CSkeletonWeight</a>* NL3D::CAnimationSet::getSkeletonWeight </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>skeletonId</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get a writable skeleton weight pointer.
+<p>
+Definition at line <a class="el" href="a05450.html#l00165">165</a> of file <a class="el" href="a05450.html">animation_set.h</a>.
+<p>
+References <a class="el" href="a05981.html#l00105">uint</a>.
+<p>
+<div class="fragment"><pre>00166 {
+00167 <span class="keywordflow">return</span> <a class="code" href="a02210.html#NL3D_1_1CAnimationSetr4">_SkeletonWeight</a>[skeletonId];
+00168 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CAnimationSeta13" doxytag="NL3D::CAnimationSet::getSkeletonWeight" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const <a class="el" href="a03405.html">CSkeletonWeight</a>* NL3D::CAnimationSet::getSkeletonWeight </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>skeletonId</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get a read only skeleton weight pointer.
+<p>
+Definition at line <a class="el" href="a05450.html#l00157">157</a> of file <a class="el" href="a05450.html">animation_set.h</a>.
+<p>
+References <a class="el" href="a05981.html#l00105">uint</a>.
+<p>
+Referenced by <a class="el" href="a05543.html#l00516">NL3D::CChannelMixer::applySkeletonWeight()</a>.
+<p>
+<div class="fragment"><pre>00158 {
+00159 <span class="keywordflow">return</span> <a class="code" href="a02210.html#NL3D_1_1CAnimationSetr4">_SkeletonWeight</a>[skeletonId];
+00160 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CAnimationSeta14" doxytag="NL3D::CAnimationSet::getSkeletonWeightIdByName" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a15">uint</a> NL3D::CAnimationSet::getSkeletonWeightIdByName </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const std::string &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>name</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get a skeleton weight ID by name. If no skeleton weight is found, method returns NotFound.
+<p>
+Definition at line <a class="el" href="a05450.html#l00136">136</a> of file <a class="el" href="a05450.html">animation_set.h</a>.
+<p>
+References <a class="el" href="a05450.html#l00229">_SkeletonWeightIdByName</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
+<p>
+<div class="fragment"><pre>00137 {
+00138 <span class="comment">// Look for an id with this name</span>
+00139 std::map &lt;std::string, uint32&gt;::const_iterator ite=<a class="code" href="a02210.html#NL3D_1_1CAnimationSetr5">_SkeletonWeightIdByName</a>.find (name);
+00140 <span class="keywordflow">if</span> (ite!=<a class="code" href="a02210.html#NL3D_1_1CAnimationSetr5">_SkeletonWeightIdByName</a>.end ())
+00141 <span class="keywordflow">return</span> ite-&gt;second;
+00142 <span class="keywordflow">else</span>
+00143 <span class="keywordflow">return</span> <a class="code" href="a02210.html#NL3D_1_1CAnimationSetw0NL3D_1_1CAnimationSetw1">NotFound</a>;
+00144 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CAnimationSeta15" doxytag="NL3D::CAnimationSet::getSkeletonWeightName" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const std::string&amp; NL3D::CAnimationSet::getSkeletonWeightName </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>skeletonId</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get skeleton template name.
+<p>
+Definition at line <a class="el" href="a05450.html#l00149">149</a> of file <a class="el" href="a05450.html">animation_set.h</a>.
+<p>
+References <a class="el" href="a05450.html#l00226">_SkeletonWeightName</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
+<p>
+<div class="fragment"><pre>00150 {
+00151 <span class="keywordflow">return</span> <a class="code" href="a02210.html#NL3D_1_1CAnimationSetr6">_SkeletonWeightName</a>[skeletonId];
+00152 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CAnimationSeta16" doxytag="NL3D::CAnimationSet::loadFromFiles" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CAnimationSet::loadFromFiles </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const std::string &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>path</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>bool&nbsp;</td>
+ <td class="mdname" nowrap> <em>recurse</em> = true, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>const char *&nbsp;</td>
+ <td class="mdname" nowrap> <em>ext</em> = "anim", </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>bool&nbsp;</td>
+ <td class="mdname" nowrap> <em>wantWarningMessage</em> = true</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Helper method. Load an animation set from animation files in a directory, then call <a class="el" href="a02210.html#NL3D_1_1CAnimationSeta2">build()</a>. <dl compact><dt><b>Parameters:</b></dt><dd>
+ <table border="0" cellspacing="2" cellpadding="0">
+ <tr><td valign=top><em>path</em>&nbsp;</td><td>Path to look at for animations </td></tr>
+ <tr><td valign=top><em>recurse</em>&nbsp;</td><td>wether to recurse to load animation in sub folders </td></tr>
+ <tr><td valign=top><em>ext</em>&nbsp;</td><td>the extension for animation files </td></tr>
+ <tr><td valign=top><em>wantWarningMessage</em>&nbsp;</td><td>displays warning if some of the files could not be loaded </td></tr>
+ </table>
+</dl>
+<dl compact><dt><b>Returns:</b></dt><dd>true if everything loaded ok</dd></dl>
+
+<p>
+Definition at line <a class="el" href="a05449.html#l00155">155</a> of file <a class="el" href="a05449.html">animation_set.cpp</a>.
+<p>
+References <a class="el" href="a05449.html#l00061">addAnimation()</a>, <a class="el" href="a05449.html#l00104">build()</a>, <a class="el" href="a05708.html#l00255">NLMISC::CIFile::close()</a>, <a class="el" href="a06167.html#l01352">NLMISC::CFile::getExtension()</a>, <a class="el" href="a06167.html#l00688">NLMISC::CPath::getPathContent()</a>, <a class="el" href="a05622.html#l00111">nlinfo</a>, <a class="el" href="a05708.html#l00135">NLMISC::CIFile::open()</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
+<p>
+<div class="fragment"><pre>00156 {
+00157 <span class="keywordtype">bool</span> everythingOk = <span class="keyword">true</span>;
+00158 std::vector&lt;std::string&gt; anims;
+00159 <a class="code" href="a03072.html#NLMISC_1_1CPathe12">NLMISC::CPath::getPathContent</a>(path, recurse, <span class="keyword">false</span>, <span class="keyword">true</span>, anims);
+00160 <span class="keywordflow">for</span> (<a class="code" href="a04558.html#a15">uint</a> k = 0; k &lt; anims.size(); ++k)
+00161 {
+00162 std::string fileExt = <a class="code" href="a02524.html#NLMISC_1_1CFilee7">NLMISC::CFile::getExtension</a>(anims[k]);
+00163 <span class="keywordflow">if</span> (fileExt == ext) <span class="comment">// an animation file ?</span>
+00164 {
+00165 <span class="keywordflow">try</span>
+00166 {
+00167 <a class="code" href="a02653.html">NLMISC::CIFile</a> iFile;
+00168 iFile.<a class="code" href="a02653.html#NLMISC_1_1CIFilea12">open</a>(anims[k]);
+00169 std::auto_ptr&lt;CAnimation&gt; anim(<span class="keyword">new</span> CAnimation);
+00170 anim-&gt;serial(iFile);
+00171 <a class="code" href="a02210.html#NL3D_1_1CAnimationSeta0">addAnimation</a>(NLMISC::CFile::getFilenameWithoutExtension(anims[k]).c_str(), anim.release());
+00172 iFile.<a class="code" href="a02653.html#NLMISC_1_1CIFilea3">close</a>();
+00173
+00174 }
+00175 <span class="keywordflow">catch</span> (<a class="code" href="a03781.html">NLMISC::EStream</a> &amp;e)
+00176 {
+00177 <span class="keywordflow">if</span> (wantWarningMessage)
+00178 {
+00179 <a class="code" href="a04199.html#a1">nlinfo</a>(<span class="stringliteral">"Unable to load an automatic animation : %s"</span>, e.what());
+00180 }
+00181 everythingOk = <span class="keyword">false</span>;
+00182 }
+00183 }
+00184 }
+00185 <a class="code" href="a02210.html#NL3D_1_1CAnimationSeta2">build</a>();
+00186 <span class="keywordflow">return</span> everythingOk;
+00187 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CAnimationSeta17" doxytag="NL3D::CAnimationSet::reset" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CAnimationSet::reset </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Reset the animation set.
+<p>
+Definition at line <a class="el" href="a05449.html#l00091">91</a> of file <a class="el" href="a05449.html">animation_set.cpp</a>.
+<p>
+References <a class="el" href="a05450.html#l00223">_Animation</a>, <a class="el" href="a05450.html#l00228">_AnimationIdByName</a>, <a class="el" href="a05450.html#l00225">_AnimationName</a>, <a class="el" href="a05450.html#l00227">_ChannelIdByName</a>, <a class="el" href="a05450.html#l00229">_SkeletonWeightIdByName</a>, and <a class="el" href="a05450.html#l00226">_SkeletonWeightName</a>.
+<p>
+<div class="fragment"><pre>00092 {
+00093 <a class="code" href="a02210.html#NL3D_1_1CAnimationSetr0">_Animation</a>.clear();
+00094 <a class="code" href="a02210.html#NL3D_1_1CAnimationSetr4">_SkeletonWeight</a>.clear();
+00095 <a class="code" href="a02210.html#NL3D_1_1CAnimationSetr2">_AnimationName</a>.clear();
+00096 <a class="code" href="a02210.html#NL3D_1_1CAnimationSetr6">_SkeletonWeightName</a>.clear();
+00097 <a class="code" href="a02210.html#NL3D_1_1CAnimationSetr3">_ChannelIdByName</a>.clear();
+00098 <a class="code" href="a02210.html#NL3D_1_1CAnimationSetr1">_AnimationIdByName</a>.clear();
+00099 <a class="code" href="a02210.html#NL3D_1_1CAnimationSetr5">_SkeletonWeightIdByName</a>.clear();
+00100 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CAnimationSeta18" doxytag="NL3D::CAnimationSet::serial" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CAnimationSet::serial </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a02270.html">NLMISC::IStream</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>f</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Serial the template.
+<p>
+
+<p>
+Definition at line <a class="el" href="a05449.html#l00134">134</a> of file <a class="el" href="a05449.html">animation_set.cpp</a>.
+<p>
+References <a class="el" href="a05450.html#l00223">_Animation</a>, <a class="el" href="a05450.html#l00228">_AnimationIdByName</a>, <a class="el" href="a05450.html#l00225">_AnimationName</a>, <a class="el" href="a05450.html#l00227">_ChannelIdByName</a>, <a class="el" href="a05450.html#l00229">_SkeletonWeightIdByName</a>, <a class="el" href="a05450.html#l00226">_SkeletonWeightName</a>, <a class="el" href="a06462.html#l00520">NLMISC::IStream::serialCheck()</a>, <a class="el" href="a06462.html#l00324">NLMISC::IStream::serialCont()</a>, <a class="el" href="a06462.html#l00354">NLMISC::IStream::serialContPtr()</a>, <a class="el" href="a06461.html#l00266">NLMISC::IStream::serialVersion()</a>, and <a class="el" href="a05981.html#l00100">uint32</a>.
+<p>
+<div class="fragment"><pre>00135 {
+00136 <span class="comment">// Serial an header</span>
+00137 f.<a class="code" href="a02270.html#NLMISC_1_1IStreamz2035_0">serialCheck</a> ((<a class="code" href="a04558.html#a11">uint32</a>)'_LEN');
+00138 f.<a class="code" href="a02270.html#NLMISC_1_1IStreamz2035_0">serialCheck</a> ((<a class="code" href="a04558.html#a11">uint32</a>)'MINA');
+00139 f.<a class="code" href="a02270.html#NLMISC_1_1IStreamz2035_0">serialCheck</a> ((<a class="code" href="a04558.html#a11">uint32</a>)'TES_');
+00140
+00141 <span class="comment">// Serial a version</span>
+00142 (<span class="keywordtype">void</span>)f.<a class="code" href="a02270.html#NLMISC_1_1IStreamz2035_8">serialVersion</a> (0);
+00143
+00144 <span class="comment">// Serial the class</span>
+00145 f.<a class="code" href="a02270.html#NLMISC_1_1IStreamz2034_4">serialContPtr</a> (_Animation);
+00146 f.<a class="code" href="a02270.html#NLMISC_1_1IStreamz2034_4">serialContPtr</a> (_SkeletonWeight);
+00147 f.<a class="code" href="a02270.html#NLMISC_1_1IStreamz2033_9">serialCont</a> (_AnimationName);
+00148 f.<a class="code" href="a02270.html#NLMISC_1_1IStreamz2033_9">serialCont</a> (_SkeletonWeightName);
+00149 f.<a class="code" href="a02270.html#NLMISC_1_1IStreamz2033_9">serialCont</a>(_ChannelIdByName);
+00150 f.<a class="code" href="a02270.html#NLMISC_1_1IStreamz2033_9">serialCont</a>(_AnimationIdByName);
+00151 f.<a class="code" href="a02270.html#NLMISC_1_1IStreamz2033_9">serialCont</a>(_SkeletonWeightIdByName);
+00152 }
+</pre></div> </td>
+ </tr>
+</table>
+<hr><h2>Friends And Related Function Documentation</h2>
+<a class="anchor" name="NLGEORGES_1_1UTypen0" doxytag="NL3D::CAnimationSet::CPtrInfo" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> friend struct CPtrInfo<code> [friend, inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06402.html#l00067">67</a> of file <a class="el" href="a06402.html">smart_ptr.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Field Documentation</h2>
+<a class="anchor" name="NL3D_1_1CAnimationSetr0" doxytag="NL3D::CAnimationSet::_Animation" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::vector&lt;<a class="el" href="a02205.html">CAnimation</a>*&gt; <a class="el" href="a02210.html#NL3D_1_1CAnimationSetr0">NL3D::CAnimationSet::_Animation</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05450.html#l00223">223</a> of file <a class="el" href="a05450.html">animation_set.h</a>.
+<p>
+Referenced by <a class="el" href="a05449.html#l00061">addAnimation()</a>, <a class="el" href="a05449.html#l00104">build()</a>, <a class="el" href="a05450.html#l00112">getAnimation()</a>, <a class="el" href="a05450.html#l00096">getNumAnimation()</a>, <a class="el" href="a05449.html#l00091">reset()</a>, <a class="el" href="a05449.html#l00134">serial()</a>, and <a class="el" href="a05449.html#l00043">~CAnimationSet()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CAnimationSetr1" doxytag="NL3D::CAnimationSet::_AnimationIdByName" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::map&lt;std::string, <a class="el" href="a04558.html#a11">uint32</a>&gt; <a class="el" href="a02210.html#NL3D_1_1CAnimationSetr1">NL3D::CAnimationSet::_AnimationIdByName</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05450.html#l00228">228</a> of file <a class="el" href="a05450.html">animation_set.h</a>.
+<p>
+Referenced by <a class="el" href="a05449.html#l00061">addAnimation()</a>, <a class="el" href="a05450.html#l00083">getAnimationIdByName()</a>, <a class="el" href="a05449.html#l00091">reset()</a>, and <a class="el" href="a05449.html#l00134">serial()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CAnimationSetr2" doxytag="NL3D::CAnimationSet::_AnimationName" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::vector&lt;std::string&gt; <a class="el" href="a02210.html#NL3D_1_1CAnimationSetr2">NL3D::CAnimationSet::_AnimationName</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05450.html#l00225">225</a> of file <a class="el" href="a05450.html">animation_set.h</a>.
+<p>
+Referenced by <a class="el" href="a05449.html#l00061">addAnimation()</a>, <a class="el" href="a05450.html#l00104">getAnimationName()</a>, <a class="el" href="a05449.html#l00091">reset()</a>, and <a class="el" href="a05449.html#l00134">serial()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CAnimationSetr3" doxytag="NL3D::CAnimationSet::_ChannelIdByName" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::map&lt;std::string, <a class="el" href="a04558.html#a11">uint32</a>&gt; <a class="el" href="a02210.html#NL3D_1_1CAnimationSetr3">NL3D::CAnimationSet::_ChannelIdByName</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05450.html#l00227">227</a> of file <a class="el" href="a05450.html">animation_set.h</a>.
+<p>
+Referenced by <a class="el" href="a05449.html#l00104">build()</a>, <a class="el" href="a05450.html#l00070">getChannelIdByName()</a>, <a class="el" href="a05449.html#l00054">getNumChannelId()</a>, <a class="el" href="a05449.html#l00091">reset()</a>, and <a class="el" href="a05449.html#l00134">serial()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CAnimationSetr4" doxytag="NL3D::CAnimationSet::_SkeletonWeight" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::vector&lt;<a class="el" href="a03405.html">CSkeletonWeight</a>*&gt; <a class="el" href="a02210.html#NL3D_1_1CAnimationSetr4">NL3D::CAnimationSet::_SkeletonWeight</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05450.html#l00224">224</a> of file <a class="el" href="a05450.html">animation_set.h</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CAnimationSetr5" doxytag="NL3D::CAnimationSet::_SkeletonWeightIdByName" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::map&lt;std::string, <a class="el" href="a04558.html#a11">uint32</a>&gt; <a class="el" href="a02210.html#NL3D_1_1CAnimationSetr5">NL3D::CAnimationSet::_SkeletonWeightIdByName</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05450.html#l00229">229</a> of file <a class="el" href="a05450.html">animation_set.h</a>.
+<p>
+Referenced by <a class="el" href="a05449.html#l00076">addSkeletonWeight()</a>, <a class="el" href="a05450.html#l00136">getSkeletonWeightIdByName()</a>, <a class="el" href="a05449.html#l00091">reset()</a>, and <a class="el" href="a05449.html#l00134">serial()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CAnimationSetr6" doxytag="NL3D::CAnimationSet::_SkeletonWeightName" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::vector&lt;std::string&gt; <a class="el" href="a02210.html#NL3D_1_1CAnimationSetr6">NL3D::CAnimationSet::_SkeletonWeightName</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05450.html#l00226">226</a> of file <a class="el" href="a05450.html">animation_set.h</a>.
+<p>
+Referenced by <a class="el" href="a05449.html#l00076">addSkeletonWeight()</a>, <a class="el" href="a05450.html#l00149">getSkeletonWeightName()</a>, <a class="el" href="a05449.html#l00091">reset()</a>, and <a class="el" href="a05449.html#l00134">serial()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLGEORGES_1_1UTypeo0" doxytag="NL3D::CAnimationSet::crefs" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a14">sint</a> <a class="el" href="a02209.html#NLGEORGES_1_1UTypeo0">NLMISC::CRefCount::crefs</a><code> [mutable, inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06402.html#l00079">79</a> of file <a class="el" href="a06402.html">smart_ptr.h</a>.
+<p>
+Referenced by <a class="el" href="a06402.html#l00085">NLMISC::CRefCount::CRefCount()</a>, <a class="el" href="a06402.html#l00070">NLMISC::CRefCount::getRefCount()</a>, and <a class="el" href="a06403.html#l00044">NLMISC::CRefCount::~CRefCount()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLGEORGES_1_1UTypes0" doxytag="NL3D::CAnimationSet::NullPtrInfo" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03320.html">CRefCount::CPtrInfo</a> <a class="el" href="a02209.html#NLGEORGES_1_1UTypes0">NLMISC::CRefCount::NullPtrInfo</a><code> [static, inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Referenced by <a class="el" href="a06402.html#l00085">NLMISC::CRefCount::CRefCount()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLGEORGES_1_1UTypeo1" doxytag="NL3D::CAnimationSet::pinfo" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> CPtrInfo* <a class="el" href="a02209.html#NLGEORGES_1_1UTypeo1">NLMISC::CRefCount::pinfo</a><code> [mutable, inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06402.html#l00080">80</a> of file <a class="el" href="a06402.html">smart_ptr.h</a>.
+<p>
+Referenced by <a class="el" href="a06402.html#l00085">NLMISC::CRefCount::CRefCount()</a>, and <a class="el" href="a06403.html#l00044">NLMISC::CRefCount::~CRefCount()</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="a05450.html">animation_set.h</a><li><a class="el" href="a05449.html">animation_set.cpp</a></ul>
+<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 06:44:28 2004 for NeL by
+<a href="http://www.doxygen.org/index.html">
+<img src="doxygen.png" alt="doxygen" align="middle" border=0 >
+</a>1.3.6 </small></address>
+</body>
+</html>