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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
+<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1">
+<title>NeL: TemplateNL3D::CAnimatedValueBlendable&lt; T &gt; class Reference</title>
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+<!-- Generated by Doxygen 1.3.6 -->
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+<a class="qindex" href="main.html">Main&nbsp;Page</a> | <a class="qindex" href="namespaces.html">Namespace List</a> | <a class="qindex" href="hierarchy.html">Class&nbsp;Hierarchy</a> | <a class="qindex" href="classes.html">Alphabetical&nbsp;List</a> | <a class="qindex" href="annotated.html">Data&nbsp;Structures</a> | <a class="qindex" href="files.html">File&nbsp;List</a> | <a class="qindex" href="namespacemembers.html">Namespace&nbsp;Members</a> | <a class="qindex" href="functions.html">Data&nbsp;Fields</a> | <a class="qindex" href="globals.html">Globals</a> | <a class="qindex" href="pages.html">Related&nbsp;Pages</a> | <span class="search"><u>S</u>earch&nbsp;for&nbsp;<input class="search" type="text" name="query" value="" size="20" accesskey="s"/></span></form></div>
+<h1>NL3D::CAnimatedValueBlendable&lt; T &gt; Class Template Reference</h1><code>#include &lt;<a class="el" href="a05442.html">animated_value.h</a>&gt;</code>
+<p>
+<p>Inheritance diagram for NL3D::CAnimatedValueBlendable&lt; T &gt;:
+<p><center><img src="a02201.png" usemap="#NL3D::CAnimatedValueBlendable< T >_map" border="0" alt=""></center>
+<map name="NL3D::CAnimatedValueBlendable< T >_map">
+<area href="a03835.html" alt="NL3D::IAnimatedValue" shape="rect" coords="0,0,231,24">
+</map>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+<h3>template&lt;class T&gt;<br>
+ class NL3D::CAnimatedValueBlendable&lt; T &gt;</h3>
+
+A template implementation of <a class="el" href="a03835.html">IAnimatedValue</a>.<p>
+<dl compact><dt><b>Author:</b></dt><dd>Cyril 'Hulud' Corvazier <p>
+Nevrax France </dd></dl>
+<dl compact><dt><b>Date:</b></dt><dd>2001 </dd></dl>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05442.html#l00077">77</a> of file <a class="el" href="a05442.html">animated_value.h</a>.<table border=0 cellpadding=0 cellspacing=0>
+<tr><td></td></tr>
+<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02201.html#NL3D_1_1CAnimatedValueBlendablea0">affect</a> (const <a class="el" href="a03835.html">IAnimatedValue</a> &amp;<a class="el" href="a04223.html#a658">value</a>)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02201.html#NL3D_1_1CAnimatedValueBlendablea1">blend</a> (const <a class="el" href="a03835.html">IAnimatedValue</a> &amp;<a class="el" href="a04223.html#a658">value</a>, float blendFactor)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">A default blend method. Doesn't work for all type. <a href="#NL3D_1_1CAnimatedValueBlendablea1"></a><br><br></td></tr>
+<tr><td colspan=2><br><h2>Data Fields</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>T&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02201.html#NL3D_1_1CAnimatedValueBlendableo0">Value</a></td></tr>
+
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a class="anchor" name="NL3D_1_1CAnimatedValueBlendablea0" doxytag="NL3D::CAnimatedValueBlendable::affect" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" colspan="4">
+template&lt;class T&gt; </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void <a class="el" href="a02201.html">NL3D::CAnimatedValueBlendable</a>&lt; T &gt;::affect </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="a03835.html">IAnimatedValue</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>value</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+An assignation method. This method assign a values in the object.<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+ <table border="0" cellspacing="2" cellpadding="0">
+ <tr><td valign=top><em>value</em>&nbsp;</td><td>is the new value.</td></tr>
+ </table>
+</dl>
+
+<p>
+Implements <a class="el" href="a03835.html#NL3D_1_1IAnimatedValuea0">NL3D::IAnimatedValue</a>.
+<p>
+Definition at line <a class="el" href="a05442.html#l00101">101</a> of file <a class="el" href="a05442.html">animated_value.h</a>.
+<p>
+Referenced by <a class="el" href="a05435.html#l00045">NL3D::CAnimatedLightmap::CAnimatedLightmap()</a>, and <a class="el" href="a05437.html#l00159">NL3D::CAnimatedMaterial::CAnimatedMaterial()</a>.
+<p>
+<div class="fragment"><pre>00102 {
+00103 <span class="comment">// Check types of value. typeid is slow, assert only in debug</span>
+00104 <span class="preprocessor">#ifdef NL_DEBUG</span>
+00105 <span class="preprocessor"></span> <a class="code" href="a04199.html#a6">nlassert</a> (<span class="keyword">typeid</span> (value)==<span class="keyword">typeid</span>(*<span class="keyword">this</span>));
+00106 <span class="preprocessor">#endif</span>
+00107 <span class="preprocessor"></span>
+00108 <span class="comment">// Cast</span>
+00109 CAnimatedValueBlendable&lt;T&gt; *pValue=(CAnimatedValueBlendable&lt;T&gt;*)&amp;<a class="code" href="a04223.html#a658">value</a>;
+00110
+00111 <span class="comment">// Blend</span>
+00112 <a class="code" href="a02201.html#NL3D_1_1CAnimatedValueBlendableo0">Value</a>=pValue-&gt;Value;
+00113 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CAnimatedValueBlendablea1" doxytag="NL3D::CAnimatedValueBlendable::blend" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" colspan="4">
+template&lt;class T&gt; </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void <a class="el" href="a02201.html">NL3D::CAnimatedValueBlendable</a>&lt; T &gt;::blend </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="a03835.html">IAnimatedValue</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>value</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap> <em>blendFactor</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+A default blend method. Doesn't work for all type.
+<p>
+
+<p>
+Implements <a class="el" href="a03835.html#NL3D_1_1IAnimatedValuea1">NL3D::IAnimatedValue</a>.
+<p>
+Definition at line <a class="el" href="a05442.html#l00082">82</a> of file <a class="el" href="a05442.html">animated_value.h</a>.
+<p>
+<div class="fragment"><pre>00083 {
+00084 <span class="comment">// Check types of value. typeid is slow, assert only in debug</span>
+00085 <span class="preprocessor">#ifdef NL_DEBUG</span>
+00086 <span class="preprocessor"></span> <a class="code" href="a04199.html#a6">nlassert</a> (<span class="keyword">typeid</span> (value)==<span class="keyword">typeid</span>(*<span class="keyword">this</span>));
+00087 <span class="preprocessor">#endif</span>
+00088 <span class="preprocessor"></span>
+00089 <span class="comment">// Cast</span>
+00090 CAnimatedValueBlendable&lt;T&gt; *pValue=(CAnimatedValueBlendable&lt;T&gt;*)&amp;<a class="code" href="a04223.html#a658">value</a>;
+00091
+00092 <span class="comment">// Blend</span>
+00093 <a class="code" href="a02201.html#NL3D_1_1CAnimatedValueBlendableo0">Value</a>=(T) (<a class="code" href="a02201.html#NL3D_1_1CAnimatedValueBlendableo0">Value</a>*blendFactor+pValue-&gt;Value*(1.f-blendFactor));
+00094 }
+</pre></div> </td>
+ </tr>
+</table>
+<hr><h2>Field Documentation</h2>
+<a class="anchor" name="NL3D_1_1CAnimatedValueBlendableo0" doxytag="NL3D::CAnimatedValueBlendable::Value" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" colspan="4">
+template&lt;class T&gt; </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap valign="top"> T <a class="el" href="a02201.html">NL3D::CAnimatedValueBlendable</a>&lt; T &gt;::<a class="el" href="a02201.html#NL3D_1_1CAnimatedValueBlendableo0">Value</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05442.html#l00116">116</a> of file <a class="el" href="a05442.html">animated_value.h</a>.
+<p>
+Referenced by <a class="el" href="a05442.html#l00203">NL3D::CAnimatedValueBlendable&lt; NLMISC::CRGBA &gt;::affect()</a>, <a class="el" href="a05442.html#l00154">NL3D::CAnimatedValueBlendable&lt; NLMISC::CQuat &gt;::affect()</a>, <a class="el" href="a05442.html#l00101">NL3D::CAnimatedValueBlendable&lt; CVector &gt;::affect()</a>, <a class="el" href="a05442.html#l00184">NL3D::CAnimatedValueBlendable&lt; NLMISC::CRGBA &gt;::blend()</a>, <a class="el" href="a05442.html#l00132">NL3D::CAnimatedValueBlendable&lt; NLMISC::CQuat &gt;::blend()</a>, <a class="el" href="a05442.html#l00082">NL3D::CAnimatedValueBlendable&lt; CVector &gt;::blend()</a>, <a class="el" href="a05530.html#l00044">NL3D::CCamera::CCamera()</a>, <a class="el" href="a06564.html#l00107">NL3D::CTrackSampledVector::eval()</a>, <a class="el" href="a06562.html#l00186">NL3D::CTrackSampledQuat::eval()</a>, <a class="el" href="a05543.html#l00083">NL3D::CChannelMixer::evalSingleChannel()</a>, <a class="el" href="a05436.html#l00090">NL3D::CAnimatedLightmap::getFactor()</a>, <a class="el" href="a06575.html#l00224">NL3D::ITransformable::getPivot()</a>, <a class="el" href="a06575.html#l00200">NL3D::ITransformable::getPos()</a>, <a class="el" href="a06575.html#l00206">NL3D::ITransformable::getRotEuler()</a>, <a class="el" href="a06575.html#l00212">NL3D::ITransformable::getRotQuat()</a>, <a class="el" href="a06575.html#l00218">NL3D::ITransformable::getScale()</a>, <a class="el" href="a05531.html#l00161">NL3D::CCamera::getTargetPos()</a>, <a class="el" href="a06574.html#l00037">NL3D::ITransformable::ITransformable()</a>, <a class="el" href="a06575.html#l00162">NL3D::ITransformable::setPivot()</a>, <a class="el" href="a06575.html#l00114">NL3D::ITransformable::setPos()</a>, <a class="el" href="a06575.html#l00126">NL3D::ITransformable::setRotEuler()</a>, <a class="el" href="a06575.html#l00138">NL3D::ITransformable::setRotQuat()</a>, <a class="el" href="a06575.html#l00145">NL3D::ITransformable::setScale()</a>, <a class="el" href="a05531.html#l00135">NL3D::CCamera::setTargetPos()</a>, <a class="el" href="a05530.html#l00164">NL3D::CCamera::update()</a>, <a class="el" href="a05437.html#l00197">NL3D::CAnimatedMaterial::update()</a>, <a class="el" href="a05435.html#l00148">NL3D::CAnimatedLightmap::updateGroupColors()</a>, and <a class="el" href="a06574.html#l00141">NL3D::ITransformable::updateMatrix()</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following file:<ul>
+<li><a class="el" href="a05442.html">animated_value.h</a></ul>
+<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 06:44:23 2004 for NeL by
+<a href="http://www.doxygen.org/index.html">
+<img src="doxygen.png" alt="doxygen" align="middle" border=0 >
+</a>1.3.6 </small></address>
+</body>
+</html>