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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
+<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1">
+<title>NeL: NLSOUND::CAmbiantSource class Reference</title>
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+<h1>NLSOUND::CAmbiantSource Class Reference</h1><code>#include &lt;<a class="el" href="a05428.html">ambiant_source.h</a>&gt;</code>
+<p>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+Stereo mix of a envsound, seen as a source (see <a class="el" href="a02457.html">CEnvSoundUser</a>)<p>
+Plays a stereo mix made up of two channels for crossfading random ambiant sounds, plus a third channel for random sparse sounds.<p>
+<dl compact><dt><b>Author:</b></dt><dd>Olivier Cado <p>
+Nevrax France </dd></dl>
+<dl compact><dt><b>Date:</b></dt><dd>2001 </dd></dl>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05428.html#l00050">50</a> of file <a class="el" href="a05428.html">ambiant_source.h</a>.<table border=0 cellpadding=0 cellspacing=0>
+<tr><td></td></tr>
+<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02194.html#NLSOUND_1_1CAmbiantSourcea0">CAmbiantSource</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Constructor. <a href="#NLSOUND_1_1CAmbiantSourcea0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02194.html#NLSOUND_1_1CAmbiantSourcea1">enable</a> (bool toplay, float gain)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Enable (play with high priority) and set general gain, or disable (stop and set low priority). <a href="#NLSOUND_1_1CAmbiantSourcea1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03395.html">CSimpleSource</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02194.html#NLSOUND_1_1CAmbiantSourcea2">getChannels</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Return the stereo channels (EDIT). <a href="#NLSOUND_1_1CAmbiantSourcea2"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02194.html#NLSOUND_1_1CAmbiantSourcea3">initPos</a> (const <a class="el" href="a03128.html">NLMISC::CVector</a> *posvector)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02194.html#NLSOUND_1_1CAmbiantSourcea4">setProperties</a> (std::vector&lt; <a class="el" href="a02246.html">TSoundId</a> &gt; &amp;ambiantsounds, std::vector&lt; <a class="el" href="a02246.html">TSoundId</a> &gt; &amp;sparsesounds, <a class="el" href="a04558.html#a11">uint32</a> crossfadeTimeMs=4000, <a class="el" href="a04558.html#a11">uint32</a> sustainTimeMs=16000, <a class="el" href="a04558.html#a11">uint32</a> sparseAvgPeriodMs=30000)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set properties (EDIT). <a href="#NLSOUND_1_1CAmbiantSourcea4"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02194.html#NLSOUND_1_1CAmbiantSourcea5">update</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Update. <a href="#NLSOUND_1_1CAmbiantSourcea5"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02194.html#NLSOUND_1_1CAmbiantSourcea6">~CAmbiantSource</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Destructor. <a href="#NLSOUND_1_1CAmbiantSourcea6"></a><br><br></td></tr>
+<tr><td colspan=2><br><h2>Static Public Member Functions</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02194.html#NLSOUND_1_1CAmbiantSourcee0">init</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Static init (call at the very beginning). <a href="#NLSOUND_1_1CAmbiantSourcee0"></a><br><br></td></tr>
+<tr><td colspan=2><br><h2>Protected Member Functions</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a05378.html#a242">NLMISC::TTime</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02194.html#NLSOUND_1_1CAmbiantSourceb0">calcPosInCycle</a> (bool &amp;crossfade, <a class="el" href="a04558.html#a11">uint32</a> &amp;leadchannel)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Calc pos in cycle. <a href="#NLSOUND_1_1CAmbiantSourceb0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02194.html#NLSOUND_1_1CAmbiantSourceb1">calcRandomSparseSoundTime</a> (<a class="el" href="a02246.html">TSoundId</a> currentsparesound)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Calculate the next time a sparse sound plays (set NULL for no current sound). <a href="#NLSOUND_1_1CAmbiantSourceb1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a02246.html">TSoundId</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02194.html#NLSOUND_1_1CAmbiantSourceb2">getRandomSound</a> (const std::vector&lt; <a class="el" href="a02246.html">CSound</a> * &gt; &amp;bank) const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Select a random sound in a bank. <a href="#NLSOUND_1_1CAmbiantSourceb2"></a><br><br></td></tr>
+<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>std::vector&lt; <a class="el" href="a02246.html">CSound</a> * &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02194.html#NLSOUND_1_1CAmbiantSourcer0">_AmbiantSounds</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02194.html#NLSOUND_1_1CAmbiantSourcer1">_CrossfadeTime</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a05378.html#a242">NLMISC::TTime</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02194.html#NLSOUND_1_1CAmbiantSourcer2">_NextSparseSoundTime</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02194.html#NLSOUND_1_1CAmbiantSourcer3">_Play</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02194.html#NLSOUND_1_1CAmbiantSourcer4">_RandomSoundChosen</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02194.html#NLSOUND_1_1CAmbiantSourcer5">_SparseAvgPeriod</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>std::vector&lt; <a class="el" href="a02246.html">CSound</a> * &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02194.html#NLSOUND_1_1CAmbiantSourcer6">_SparseSounds</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a05378.html#a242">NLMISC::TTime</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02194.html#NLSOUND_1_1CAmbiantSourcer7">_StartTime</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03395.html">CSimpleSource</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02194.html#NLSOUND_1_1CAmbiantSourcer8">_StereoChannels</a> [3]</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02194.html#NLSOUND_1_1CAmbiantSourcer9">_StereoGain</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02194.html#NLSOUND_1_1CAmbiantSourcer10">_Sustain</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02194.html#NLSOUND_1_1CAmbiantSourcer11">_SustainTime</a></td></tr>
+
+</table>
+<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a class="anchor" name="NLSOUND_1_1CAmbiantSourcea0" doxytag="NLSOUND::CAmbiantSource::CAmbiantSource" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NLSOUND::CAmbiantSource::CAmbiantSource </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Constructor.
+<p>
+
+<p>
+Definition at line <a class="el" href="a05427.html#l00047">47</a> of file <a class="el" href="a05427.html">ambiant_source.cpp</a>.
+<p>
+References <a class="el" href="a05428.html#l00101">_StereoChannels</a>, <a class="el" href="a05677.html#l00045">AMBIANT_CH1</a>, <a class="el" href="a05677.html#l00046">AMBIANT_CH2</a>, <a class="el" href="a06390.html#l00093">NLSOUND::CSimpleSource::setLooping()</a>, and <a class="el" href="a05981.html#l00100">uint32</a>.
+<p>
+<div class="fragment"><pre>00047 : <a class="code" href="a02194.html#NLSOUND_1_1CAmbiantSourcer3">_Play</a>(<span class="keyword">false</span>),
+00048 <a class="code" href="a02194.html#NLSOUND_1_1CAmbiantSourcer9">_StereoGain</a>(0.0f),
+00049 <a class="code" href="a02194.html#NLSOUND_1_1CAmbiantSourcer10">_Sustain</a>(<span class="keyword">false</span>),
+00050 <a class="code" href="a02194.html#NLSOUND_1_1CAmbiantSourcer4">_RandomSoundChosen</a>(<span class="keyword">false</span>),
+00051 <a class="code" href="a02194.html#NLSOUND_1_1CAmbiantSourcer2">_NextSparseSoundTime</a>(0),
+00052 <a class="code" href="a02194.html#NLSOUND_1_1CAmbiantSourcer1">_CrossfadeTime</a>(4000),
+00053 <a class="code" href="a02194.html#NLSOUND_1_1CAmbiantSourcer11">_SustainTime</a>(8000),
+00054 <a class="code" href="a02194.html#NLSOUND_1_1CAmbiantSourcer5">_SparseAvgPeriod</a>(20000)
+00055 {
+00056 <a class="code" href="a02194.html#NLSOUND_1_1CAmbiantSourcer8">_StereoChannels</a>[<a class="code" href="a04254.html#a1">AMBIANT_CH1</a>].setLooping( <span class="keyword">true</span> );
+00057 <a class="code" href="a02194.html#NLSOUND_1_1CAmbiantSourcer8">_StereoChannels</a>[<a class="code" href="a04254.html#a2">AMBIANT_CH2</a>].setLooping( <span class="keyword">true</span> );
+00058 <span class="comment">//_StereoChannels[SPARSE_CH].setLooping( false );</span>
+00059
+00060 srand( (<a class="code" href="a04558.html#a11">uint32</a>)CTime::getLocalTime() );
+00061 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CAmbiantSourcea6" doxytag="NLSOUND::CAmbiantSource::~CAmbiantSource" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NLSOUND::CAmbiantSource::~<a class="el" href="a02194.html">CAmbiantSource</a> </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Destructor.
+<p>
+
+<p>
+Definition at line <a class="el" href="a05427.html#l00067">67</a> of file <a class="el" href="a05427.html">ambiant_source.cpp</a>.
+<p>
+References <a class="el" href="a05428.html#l00101">_StereoChannels</a>, <a class="el" href="a05677.html#l00045">AMBIANT_CH1</a>, <a class="el" href="a05677.html#l00046">AMBIANT_CH2</a>, and <a class="el" href="a05677.html#l00047">SPARSE_CH</a>.
+<p>
+<div class="fragment"><pre>00068 {
+00069 CAudioMixerUser::instance()-&gt;removeMySource( &amp;_StereoChannels[AMBIANT_CH1] );
+00070 CAudioMixerUser::instance()-&gt;removeMySource( &amp;_StereoChannels[AMBIANT_CH2] );
+00071 CAudioMixerUser::instance()-&gt;removeMySource( &amp;_StereoChannels[SPARSE_CH] );
+00072
+00073 <span class="comment">// Delete sounds: now done in CAudioMixerUser::~CAudioMixerUser()</span>
+00074 <span class="comment">/*vector&lt;CSound*&gt;::iterator ipsnds;</span>
+00075 <span class="comment"> for ( ipsnds=_AmbiantSounds.begin(); ipsnds!=_AmbiantSounds.end(); ++ipsnds )</span>
+00076 <span class="comment"> {</span>
+00077 <span class="comment"> nldebug( "Deleting ambiant sound" );</span>
+00078 <span class="comment"> delete (*ipsnds);</span>
+00079 <span class="comment"> }</span>
+00080 <span class="comment"> for ( ipsnds=_SparseSounds.begin(); ipsnds!=_SparseSounds.end(); ++ipsnds )</span>
+00081 <span class="comment"> {</span>
+00082 <span class="comment"> nldebug( "Deleting sparse sound" );</span>
+00083 <span class="comment"> delete (*ipsnds);</span>
+00084 <span class="comment"> }</span>
+00085 <span class="comment"> */</span>
+00086 }
+</pre></div> </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a class="anchor" name="NLSOUND_1_1CAmbiantSourceb0" doxytag="NLSOUND::CAmbiantSource::calcPosInCycle" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> TTime NLSOUND::CAmbiantSource::calcPosInCycle </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">bool &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>crossfade</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a04558.html#a11">uint32</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>leadchannel</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [protected]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Calc pos in cycle.
+<p>
+
+<p>
+Definition at line <a class="el" href="a05427.html#l00212">212</a> of file <a class="el" href="a05427.html">ambiant_source.cpp</a>.
+<p>
+References <a class="el" href="a05428.html#l00114">_CrossfadeTime</a>, <a class="el" href="a05428.html#l00115">_SustainTime</a>, and <a class="el" href="a05981.html#l00100">uint32</a>.
+<p>
+Referenced by <a class="el" href="a05427.html#l00130">enable()</a>, and <a class="el" href="a05427.html#l00239">update()</a>.
+<p>
+<div class="fragment"><pre>00213 {
+00214 <a class="code" href="a05378.html#a242">TTime</a> pos = CTime::getLocalTime();
+00215 <a class="code" href="a04558.html#a11">uint32</a> cycletime = <a class="code" href="a02194.html#NLSOUND_1_1CAmbiantSourcer1">_CrossfadeTime</a> + <a class="code" href="a02194.html#NLSOUND_1_1CAmbiantSourcer11">_SustainTime</a>;
+00216 pos = pos % (cycletime*2);
+00217
+00218 <span class="comment">// Calc which channel will be the lead one</span>
+00219 <span class="keywordflow">if</span> ( pos &lt; cycletime )
+00220 {
+00221 leadchannel = 0;
+00222 }
+00223 <span class="keywordflow">else</span>
+00224 {
+00225 leadchannel = 1;
+00226 pos = pos - (cycletime);
+00227 }
+00228
+00229 <span class="comment">// Calc if the pos is in the first part (crossfade) or in the other part (sustain)</span>
+00230 crossfade = ( pos &lt; <a class="code" href="a02194.html#NLSOUND_1_1CAmbiantSourcer1">_CrossfadeTime</a> );
+00231
+00232 <span class="keywordflow">return</span> pos;
+00233 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CAmbiantSourceb1" doxytag="NLSOUND::CAmbiantSource::calcRandomSparseSoundTime" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLSOUND::CAmbiantSource::calcRandomSparseSoundTime </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a02246.html">TSoundId</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>currentsparesound</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [protected]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Calculate the next time a sparse sound plays (set NULL for no current sound).
+<p>
+
+<p>
+Definition at line <a class="el" href="a05427.html#l00353">353</a> of file <a class="el" href="a05427.html">ambiant_source.cpp</a>.
+<p>
+References <a class="el" href="a05428.html#l00111">_NextSparseSoundTime</a>, <a class="el" href="a05428.html#l00116">_SparseAvgPeriod</a>, <a class="el" href="a02246.html#NLSOUND_1_1CSounda5">NLSOUND::CSound::getDuration()</a>, <a class="el" href="a05622.html#l00101">nldebug</a>, <a class="el" href="a06630.html#l00069">NLSOUND::TSoundId</a>, <a class="el" href="a05981.html#l00105">uint</a>, and <a class="el" href="a05981.html#l00100">uint32</a>.
+<p>
+Referenced by <a class="el" href="a05427.html#l00130">enable()</a>, and <a class="el" href="a05427.html#l00239">update()</a>.
+<p>
+<div class="fragment"><pre>00354 {
+00355 <a class="code" href="a04558.html#a11">uint32</a> delay = (<a class="code" href="a04558.html#a15">uint</a>)((<span class="keywordtype">float</span>)rand() * (<span class="keywordtype">float</span>)(<a class="code" href="a02194.html#NLSOUND_1_1CAmbiantSourcer5">_SparseAvgPeriod</a>*2) / (<span class="keywordtype">float</span>)RAND_MAX);
+00356
+00357 <span class="comment">// Check the next sound will play after the current one</span>
+00358 <span class="keywordflow">if</span> ( currentsparesound != NULL )
+00359 {
+00360 <a class="code" href="a04558.html#a11">uint32</a> soundlength = currentsparesound-&gt;getDuration();
+00361 <span class="keywordflow">if</span> ( delay &lt;= soundlength )
+00362 {
+00363 delay = soundlength+1;
+00364 }
+00365 }
+00366
+00367 <a class="code" href="a04199.html#a0">nldebug</a>( <span class="stringliteral">"AM: EnvSound: Next sparse sound will play in %u ms"</span>, delay );
+00368 <a class="code" href="a02194.html#NLSOUND_1_1CAmbiantSourcer2">_NextSparseSoundTime</a> = CTime::getLocalTime() + delay;
+00369 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CAmbiantSourcea1" doxytag="NLSOUND::CAmbiantSource::enable" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLSOUND::CAmbiantSource::enable </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">bool&nbsp;</td>
+ <td class="mdname" nowrap> <em>toplay</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap> <em>gain</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Enable (play with high priority) and set general gain, or disable (stop and set low priority).
+<p>
+
+<p>
+Definition at line <a class="el" href="a05427.html#l00130">130</a> of file <a class="el" href="a05427.html">ambiant_source.cpp</a>.
+<p>
+References <a class="el" href="a05428.html#l00105">_AmbiantSounds</a>, <a class="el" href="a05428.html#l00098">_Play</a>, <a class="el" href="a05428.html#l00101">_StereoChannels</a>, <a class="el" href="a05428.html#l00102">_StereoGain</a>, <a class="el" href="a05677.html#l00045">AMBIANT_CH1</a>, <a class="el" href="a05427.html#l00212">calcPosInCycle()</a>, <a class="el" href="a05427.html#l00353">calcRandomSparseSoundTime()</a>, <a class="el" href="a06391.html#l00069">NLSOUND::CSimpleSource::getSound()</a>, <a class="el" href="a05381.html#a82a65">NLSOUND::HighPri</a>, <a class="el" href="a05381.html#a82a67">NLSOUND::LowPri</a>, <a class="el" href="a05622.html#l00101">nldebug</a>, <a class="el" href="a06390.html#l00126">NLSOUND::CSimpleSource::play()</a>, <a class="el" href="a06427.html#l00076">NLSOUND::CSourceCommon::setPriority()</a>, <a class="el" href="a05677.html#l00047">SPARSE_CH</a>, <a class="el" href="a06390.html#l00217">NLSOUND::CSimpleSource::stop()</a>, and <a class="el" href="a05981.html#l00100">uint32</a>.
+<p>
+<div class="fragment"><pre>00131 {
+00132 <span class="comment">// Calc position in cycle</span>
+00133 <span class="keywordtype">bool</span> crossfade;
+00134 <a class="code" href="a04558.html#a11">uint32</a> leadchannel;
+00135 <span class="keywordflow">if</span> ( <a class="code" href="a02194.html#NLSOUND_1_1CAmbiantSourcer0">_AmbiantSounds</a>.size() &gt; 1 )
+00136 {
+00137 <a class="code" href="a02194.html#NLSOUND_1_1CAmbiantSourceb0">calcPosInCycle</a>( crossfade, leadchannel );
+00138 }
+00139 <span class="keywordflow">else</span>
+00140 {
+00141 crossfade = <span class="keyword">false</span>;
+00142 leadchannel = <a class="code" href="a04254.html#a1">AMBIANT_CH1</a>;
+00143 }
+00144
+00145 <span class="comment">// Enable/disable</span>
+00146 <span class="keywordflow">if</span> ( toplay )
+00147 {
+00148 <a class="code" href="a02194.html#NLSOUND_1_1CAmbiantSourcer9">_StereoGain</a> = gain;
+00149
+00150 <span class="keywordflow">if</span> ( ! <a class="code" href="a02194.html#NLSOUND_1_1CAmbiantSourcer3">_Play</a> )
+00151 {
+00152 <span class="comment">// Start lead channel</span>
+00153 <span class="keywordflow">if</span> ( <a class="code" href="a02194.html#NLSOUND_1_1CAmbiantSourcer8">_StereoChannels</a>[leadchannel].getSound() != NULL )
+00154 {
+00155 <a class="code" href="a04199.html#a0">nldebug</a>( <span class="stringliteral">"AM: Envsound: Switch on channel %u"</span>, leadchannel );
+00156 <a class="code" href="a02194.html#NLSOUND_1_1CAmbiantSourcer8">_StereoChannels</a>[leadchannel].setPriority( HighPri ) ;
+00157 <a class="code" href="a02194.html#NLSOUND_1_1CAmbiantSourcer8">_StereoChannels</a>[leadchannel].play();
+00158 }
+00159
+00160 <span class="comment">// If crossfading, start back channel</span>
+00161 <span class="keywordflow">if</span> ( crossfade &amp;&amp; (<a class="code" href="a02194.html#NLSOUND_1_1CAmbiantSourcer8">_StereoChannels</a>[1-leadchannel].getSound() != NULL) )
+00162 {
+00163 <a class="code" href="a04199.html#a0">nldebug</a>( <span class="stringliteral">"AM: Envsound: Switch on channel %u"</span>, 1-leadchannel );
+00164 _StereoChannels[1-leadchannel].setPriority( HighPri ) ;
+00165 _StereoChannels[1-leadchannel].play();
+00166 }
+00167
+00168 <span class="comment">// Calc when the next spare sound will play</span>
+00169 <a class="code" href="a02194.html#NLSOUND_1_1CAmbiantSourceb1">calcRandomSparseSoundTime</a>( NULL );
+00170
+00171 <a class="code" href="a02194.html#NLSOUND_1_1CAmbiantSourcer3">_Play</a> = <span class="keyword">true</span>;
+00172 }
+00173 <span class="comment">// The SPARSE_CH is added only when needed</span>
+00174 }
+00175 <span class="keywordflow">else</span>
+00176 {
+00177 <span class="keywordflow">if</span> ( <a class="code" href="a02194.html#NLSOUND_1_1CAmbiantSourcer3">_Play</a> )
+00178 {
+00179 <span class="comment">// Stop lead channel</span>
+00180 <span class="keywordflow">if</span> ( <a class="code" href="a02194.html#NLSOUND_1_1CAmbiantSourcer8">_StereoChannels</a>[leadchannel].getSound() != NULL )
+00181 {
+00182 <a class="code" href="a04199.html#a0">nldebug</a>( <span class="stringliteral">"AM: Envsound: Switch off channel %u"</span>, leadchannel );
+00183 <a class="code" href="a02194.html#NLSOUND_1_1CAmbiantSourcer8">_StereoChannels</a>[leadchannel].stop();
+00184 <a class="code" href="a02194.html#NLSOUND_1_1CAmbiantSourcer8">_StereoChannels</a>[leadchannel].setPriority( LowPri );
+00185 }
+00186
+00187 <span class="comment">// If crossfading, stop back channel</span>
+00188 <span class="keywordflow">if</span> ( crossfade &amp;&amp; (<a class="code" href="a02194.html#NLSOUND_1_1CAmbiantSourcer8">_StereoChannels</a>[1-leadchannel].getSound() != NULL) )
+00189 {
+00190 <a class="code" href="a04199.html#a0">nldebug</a>( <span class="stringliteral">"AM: Envsound: Switch off channel %u"</span>, 1-leadchannel );
+00191 _StereoChannels[1-leadchannel].stop();
+00192 _StereoChannels[1-leadchannel].setPriority( LowPri );
+00193 }
+00194
+00195 <span class="comment">// Stop spare channel, anyway</span>
+00196 <span class="keywordflow">if</span> ( _StereoChannels[<a class="code" href="a04254.html#a3">SPARSE_CH</a>].getSound() != NULL )
+00197 {
+00198 <a class="code" href="a04199.html#a0">nldebug</a>( <span class="stringliteral">"AM: Envsound: Switch off sparse channel"</span> );
+00199 _StereoChannels[<a class="code" href="a04254.html#a3">SPARSE_CH</a>].stop();
+00200 _StereoChannels[<a class="code" href="a04254.html#a3">SPARSE_CH</a>].setPriority( LowPri );
+00201 }
+00202
+00203 <a class="code" href="a02194.html#NLSOUND_1_1CAmbiantSourcer3">_Play</a> = <span class="keyword">false</span>;
+00204 }
+00205 }
+00206 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CAmbiantSourcea2" doxytag="NLSOUND::CAmbiantSource::getChannels" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03395.html">CSimpleSource</a>* NLSOUND::CAmbiantSource::getChannels </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return the stereo channels (EDIT).
+<p>
+
+<p>
+Definition at line <a class="el" href="a05428.html#l00079">79</a> of file <a class="el" href="a05428.html">ambiant_source.h</a>.
+<p>
+References <a class="el" href="a05428.html#l00101">_StereoChannels</a>.
+<p>
+<div class="fragment"><pre>00079 { <span class="keywordflow">return</span> <a class="code" href="a02194.html#NLSOUND_1_1CAmbiantSourcer8">_StereoChannels</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CAmbiantSourceb2" doxytag="NLSOUND::CAmbiantSource::getRandomSound" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a02246.html">TSoundId</a> NLSOUND::CAmbiantSource::getRandomSound </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const std::vector&lt; <a class="el" href="a02246.html">CSound</a> * &gt; &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>bank</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [protected]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Select a random sound in a bank.
+<p>
+
+<p>
+Definition at line <a class="el" href="a05427.html#l00336">336</a> of file <a class="el" href="a05427.html">ambiant_source.cpp</a>.
+<p>
+References <a class="el" href="a05622.html#l00290">nlassert</a>, <a class="el" href="a05622.html#l00101">nldebug</a>, <a class="el" href="a05646.html#l00993">r</a>, <a class="el" href="a06630.html#l00069">NLSOUND::TSoundId</a>, and <a class="el" href="a05981.html#l00100">uint32</a>.
+<p>
+Referenced by <a class="el" href="a05427.html#l00092">initPos()</a>, and <a class="el" href="a05427.html#l00239">update()</a>.
+<p>
+<div class="fragment"><pre>00337 {
+00338 <a class="code" href="a04199.html#a6">nlassert</a>( ! bank.empty() );
+00339 <span class="comment">// Note: does not work with a very big size (rand()*bank.size() would overflow)</span>
+00340 <a class="code" href="a04558.html#a11">uint32</a> <a class="code" href="a04223.html#a628">r</a> = rand()*bank.size()/(RAND_MAX+1);
+00341 <a class="code" href="a04199.html#a6">nlassert</a>( r &lt; bank.size() );
+00342 <a class="code" href="a04199.html#a0">nldebug</a>( <span class="stringliteral">"AM: EnvSound: Prepared random sound number %u of %u"</span>, r, bank.size()-1 );
+00343
+00344 <span class="keywordflow">return</span> bank[<a class="code" href="a04223.html#a628">r</a>];
+00345 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CAmbiantSourcee0" doxytag="NLSOUND::CAmbiantSource::init" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLSOUND::CAmbiantSource::init </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, static]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Static init (call at the very beginning).
+<p>
+
+<p>
+Definition at line <a class="el" href="a05428.html#l00059">59</a> of file <a class="el" href="a05428.html">ambiant_source.h</a>.
+<p>
+<div class="fragment"><pre>00060 {
+00061 <span class="comment">//NLMISC_REGISTER_CLASS(CAmbiantSource); </span>
+00062 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CAmbiantSourcea3" doxytag="NLSOUND::CAmbiantSource::initPos" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLSOUND::CAmbiantSource::initPos </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="a03128.html">NLMISC::CVector</a> *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>posvector</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Init. You can pass a position vector to link to (if the playable has stereo source(s)) When reading from a stream, call <a class="el" href="a02194.html#NLSOUND_1_1CAmbiantSourcee0">init()</a> *after* serial().
+<p>
+Definition at line <a class="el" href="a05427.html#l00092">92</a> of file <a class="el" href="a05427.html">ambiant_source.cpp</a>.
+<p>
+References <a class="el" href="a05428.html#l00105">_AmbiantSounds</a>, <a class="el" href="a05428.html#l00105">_SparseSounds</a>, <a class="el" href="a05428.html#l00101">_StereoChannels</a>, <a class="el" href="a05677.html#l00045">AMBIANT_CH1</a>, <a class="el" href="a05677.html#l00046">AMBIANT_CH2</a>, <a class="el" href="a05427.html#l00336">getRandomSound()</a>, <a class="el" href="a05381.html#a82a67">NLSOUND::LowPri</a>, <a class="el" href="a06428.html#l00088">NLSOUND::CSourceCommon::set3DPositionVector()</a>, <a class="el" href="a06390.html#l00326">NLSOUND::CSimpleSource::setGain()</a>, <a class="el" href="a06427.html#l00076">NLSOUND::CSourceCommon::setPriority()</a>, and <a class="el" href="a05677.html#l00047">SPARSE_CH</a>.
+<p>
+<div class="fragment"><pre>00093 {
+00094 <span class="comment">// Initialize ambiant sound channels</span>
+00095 <span class="keywordflow">if</span> ( ! <a class="code" href="a02194.html#NLSOUND_1_1CAmbiantSourcer0">_AmbiantSounds</a>.empty() )
+00096 {
+00097 <a class="code" href="a02194.html#NLSOUND_1_1CAmbiantSourcer8">_StereoChannels</a>[<a class="code" href="a04254.html#a1">AMBIANT_CH1</a>].set3DPositionVector( posvector );
+00098 <a class="code" href="a02194.html#NLSOUND_1_1CAmbiantSourcer8">_StereoChannels</a>[<a class="code" href="a04254.html#a1">AMBIANT_CH1</a>].setSound( <a class="code" href="a02194.html#NLSOUND_1_1CAmbiantSourceb2">getRandomSound</a>( _AmbiantSounds ) );
+00099 <a class="code" href="a02194.html#NLSOUND_1_1CAmbiantSourcer8">_StereoChannels</a>[<a class="code" href="a04254.html#a1">AMBIANT_CH1</a>].setGain( 0.0f );
+00100 <a class="code" href="a02194.html#NLSOUND_1_1CAmbiantSourcer8">_StereoChannels</a>[<a class="code" href="a04254.html#a1">AMBIANT_CH1</a>].setPriority( LowPri);
+00101 CAudioMixerUser::instance()-&gt;addSource( &amp;_StereoChannels[AMBIANT_CH1] );
+00102 CAudioMixerUser::instance()-&gt;giveTrack( &amp;_StereoChannels[AMBIANT_CH1] );
+00103
+00104 <span class="keywordflow">if</span> ( <a class="code" href="a02194.html#NLSOUND_1_1CAmbiantSourcer0">_AmbiantSounds</a>.size() &gt; 1 )
+00105 {
+00106 <a class="code" href="a02194.html#NLSOUND_1_1CAmbiantSourcer8">_StereoChannels</a>[<a class="code" href="a04254.html#a2">AMBIANT_CH2</a>].set3DPositionVector( posvector );
+00107 <a class="code" href="a02194.html#NLSOUND_1_1CAmbiantSourcer8">_StereoChannels</a>[<a class="code" href="a04254.html#a2">AMBIANT_CH2</a>].setSound( <a class="code" href="a02194.html#NLSOUND_1_1CAmbiantSourceb2">getRandomSound</a>( _AmbiantSounds ) );
+00108 <a class="code" href="a02194.html#NLSOUND_1_1CAmbiantSourcer8">_StereoChannels</a>[<a class="code" href="a04254.html#a2">AMBIANT_CH2</a>].setGain( 0.0f );
+00109 <a class="code" href="a02194.html#NLSOUND_1_1CAmbiantSourcer8">_StereoChannels</a>[<a class="code" href="a04254.html#a2">AMBIANT_CH2</a>].setPriority( LowPri);
+00110 CAudioMixerUser::instance()-&gt;addSource( &amp;_StereoChannels[AMBIANT_CH2] );
+00111 CAudioMixerUser::instance()-&gt;giveTrack( &amp;_StereoChannels[AMBIANT_CH2] );
+00112 }
+00113 }
+00114
+00115 <span class="comment">// Initialize sparse sounds channel</span>
+00116 <span class="keywordflow">if</span> ( ! <a class="code" href="a02194.html#NLSOUND_1_1CAmbiantSourcer6">_SparseSounds</a>.empty() )
+00117 {
+00118 <a class="code" href="a02194.html#NLSOUND_1_1CAmbiantSourcer8">_StereoChannels</a>[<a class="code" href="a04254.html#a3">SPARSE_CH</a>].set3DPositionVector( posvector );
+00119 <a class="code" href="a02194.html#NLSOUND_1_1CAmbiantSourcer8">_StereoChannels</a>[<a class="code" href="a04254.html#a3">SPARSE_CH</a>].setPriority( LowPri );
+00120 <a class="code" href="a02194.html#NLSOUND_1_1CAmbiantSourcer8">_StereoChannels</a>[<a class="code" href="a04254.html#a3">SPARSE_CH</a>].setSound( <a class="code" href="a02194.html#NLSOUND_1_1CAmbiantSourceb2">getRandomSound</a>( _SparseSounds ) );
+00121 CAudioMixerUser::instance()-&gt;addSource( &amp;_StereoChannels[SPARSE_CH] );
+00122 CAudioMixerUser::instance()-&gt;giveTrack( &amp;_StereoChannels[SPARSE_CH] );
+00123 }
+00124 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CAmbiantSourcea4" doxytag="NLSOUND::CAmbiantSource::setProperties" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLSOUND::CAmbiantSource::setProperties </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">std::vector&lt; <a class="el" href="a02246.html">TSoundId</a> &gt; &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>ambiantsounds</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>std::vector&lt; <a class="el" href="a02246.html">TSoundId</a> &gt; &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>sparsesounds</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>crossfadeTimeMs</em> = 4000, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>sustainTimeMs</em> = 16000, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>sparseAvgPeriodMs</em> = 30000</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set properties (EDIT).
+<p>
+
+<p>
+Definition at line <a class="el" href="a05427.html#l00406">406</a> of file <a class="el" href="a05427.html">ambiant_source.cpp</a>.
+<p>
+References <a class="el" href="a05428.html#l00105">_AmbiantSounds</a>, <a class="el" href="a05428.html#l00114">_CrossfadeTime</a>, <a class="el" href="a05428.html#l00116">_SparseAvgPeriod</a>, <a class="el" href="a05428.html#l00105">_SparseSounds</a>, <a class="el" href="a05428.html#l00115">_SustainTime</a>, and <a class="el" href="a05981.html#l00100">uint32</a>.
+<p>
+<div class="fragment"><pre>00410 {
+00411 <a class="code" href="a02194.html#NLSOUND_1_1CAmbiantSourcer0">_AmbiantSounds</a> = ambiantsounds;
+00412 <a class="code" href="a02194.html#NLSOUND_1_1CAmbiantSourcer6">_SparseSounds</a> = sparsesounds;
+00413 <a class="code" href="a02194.html#NLSOUND_1_1CAmbiantSourcer1">_CrossfadeTime</a> = crossfadeTimeMs;
+00414 <a class="code" href="a02194.html#NLSOUND_1_1CAmbiantSourcer11">_SustainTime</a> = sustainTimeMs;
+00415 <a class="code" href="a02194.html#NLSOUND_1_1CAmbiantSourcer5">_SparseAvgPeriod</a> = sparseAvgPeriodMs;
+00416 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CAmbiantSourcea5" doxytag="NLSOUND::CAmbiantSource::update" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLSOUND::CAmbiantSource::update </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Update.
+<p>
+
+<p>
+Definition at line <a class="el" href="a05427.html#l00239">239</a> of file <a class="el" href="a05427.html">ambiant_source.cpp</a>.
+<p>
+References <a class="el" href="a05428.html#l00105">_AmbiantSounds</a>, <a class="el" href="a05428.html#l00114">_CrossfadeTime</a>, <a class="el" href="a05428.html#l00111">_NextSparseSoundTime</a>, <a class="el" href="a05428.html#l00098">_Play</a>, <a class="el" href="a05428.html#l00105">_SparseSounds</a>, <a class="el" href="a05428.html#l00101">_StereoChannels</a>, <a class="el" href="a05428.html#l00102">_StereoGain</a>, <a class="el" href="a05428.html#l00109">_Sustain</a>, <a class="el" href="a05677.html#l00045">AMBIANT_CH1</a>, <a class="el" href="a05427.html#l00212">calcPosInCycle()</a>, <a class="el" href="a05427.html#l00353">calcRandomSparseSoundTime()</a>, <a class="el" href="a05427.html#l00336">getRandomSound()</a>, <a class="el" href="a06391.html#l00069">NLSOUND::CSimpleSource::getSound()</a>, <a class="el" href="a06391.html#l00129">NLSOUND::CSimpleSource::getTrack()</a>, <a class="el" href="a05381.html#a82a65">NLSOUND::HighPri</a>, <a class="el" href="a05381.html#a82a66">NLSOUND::MidPri</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, <a class="el" href="a05622.html#l00101">nldebug</a>, <a class="el" href="a06390.html#l00126">NLSOUND::CSimpleSource::play()</a>, <a class="el" href="a06427.html#l00076">NLSOUND::CSourceCommon::setPriority()</a>, <a class="el" href="a06390.html#l00337">NLSOUND::CSimpleSource::setRelativeGain()</a>, <a class="el" href="a05677.html#l00047">SPARSE_CH</a>, <a class="el" href="a06390.html#l00217">NLSOUND::CSimpleSource::stop()</a>, <a class="el" href="a06630.html#l00069">NLSOUND::TSoundId</a>, and <a class="el" href="a05981.html#l00100">uint32</a>.
+<p>
+<div class="fragment"><pre>00240 {
+00241 <span class="keywordflow">if</span> ( (!<a class="code" href="a02194.html#NLSOUND_1_1CAmbiantSourcer3">_Play</a>) || (<a class="code" href="a02194.html#NLSOUND_1_1CAmbiantSourcer9">_StereoGain</a>==0.0f) )
+00242 {
+00243 <span class="keywordflow">return</span>;
+00244 }
+00245
+00246 <span class="comment">// Calc pos in cycle</span>
+00247 <span class="keywordtype">bool</span> crossfade;
+00248 <a class="code" href="a04558.html#a11">uint32</a> leadchannel, backchannel=0;
+00249 <a class="code" href="a05378.html#a242">TTime</a> posInCycle=0;
+00250 <span class="keywordflow">if</span> ( <a class="code" href="a02194.html#NLSOUND_1_1CAmbiantSourcer0">_AmbiantSounds</a>.size() &gt; 1 )
+00251 {
+00252 posInCycle = <a class="code" href="a02194.html#NLSOUND_1_1CAmbiantSourceb0">calcPosInCycle</a>( crossfade, leadchannel );
+00253 backchannel = 1 - leadchannel;
+00254 }
+00255 <span class="keywordflow">else</span>
+00256 {
+00257 <span class="comment">// If there is less than 2 sounds, no crossfade, always sustain (a single sound must be looping)</span>
+00258 crossfade = <span class="keyword">false</span>;
+00259 leadchannel = <a class="code" href="a04254.html#a1">AMBIANT_CH1</a>;
+00260 <a class="code" href="a02194.html#NLSOUND_1_1CAmbiantSourcer10">_Sustain</a> = <span class="keyword">true</span>;
+00261 }
+00262
+00263 <span class="comment">// Crossfade the first two sources</span>
+00264 <span class="keywordflow">if</span> ( crossfade )
+00265 {
+00266 <span class="comment">// Attack</span>
+00267 <span class="keywordtype">float</span> ratio = (<span class="keywordtype">float</span>)posInCycle / (<span class="keywordtype">float</span>)<a class="code" href="a02194.html#NLSOUND_1_1CAmbiantSourcer1">_CrossfadeTime</a>;
+00268 <a class="code" href="a02194.html#NLSOUND_1_1CAmbiantSourcer8">_StereoChannels</a>[leadchannel].setRelativeGain( ratio*_StereoGain );
+00269 <a class="code" href="a02194.html#NLSOUND_1_1CAmbiantSourcer8">_StereoChannels</a>[backchannel].setRelativeGain( (1.0f - ratio)*_StereoGain );
+00270
+00271 <span class="comment">// Start next sound</span>
+00272 <span class="keywordflow">if</span> ( <a class="code" href="a02194.html#NLSOUND_1_1CAmbiantSourcer10">_Sustain</a> )
+00273 {
+00274 <a class="code" href="a04199.html#a0">nldebug</a>( <span class="stringliteral">"AM: EnvSound: Beginning crossfade: channel #%u rising"</span>, leadchannel );
+00275 <a class="code" href="a02194.html#NLSOUND_1_1CAmbiantSourcer8">_StereoChannels</a>[leadchannel].setPriority( HighPri ) ;
+00276 <a class="code" href="a02194.html#NLSOUND_1_1CAmbiantSourcer8">_StereoChannels</a>[leadchannel].play();
+00277 <a class="code" href="a02194.html#NLSOUND_1_1CAmbiantSourcer10">_Sustain</a> = <span class="keyword">false</span>;
+00278 }
+00279 }
+00280 <span class="keywordflow">else</span>
+00281 {
+00282 <span class="comment">// Set sustain gain (takes into account the possible changes to _StereoGain)</span>
+00283 <a class="code" href="a02194.html#NLSOUND_1_1CAmbiantSourcer8">_StereoChannels</a>[leadchannel].setRelativeGain( _StereoGain );
+00284
+00285 <span class="comment">// Prepare next ambiant sound</span>
+00286 <span class="keywordflow">if</span> ( ! <a class="code" href="a02194.html#NLSOUND_1_1CAmbiantSourcer10">_Sustain</a> )
+00287 {
+00288 <a class="code" href="a02194.html#NLSOUND_1_1CAmbiantSourcer10">_Sustain</a> = <span class="keyword">true</span>;
+00289 <a class="code" href="a05381.html#a62">TSoundId</a> nextsound = <a class="code" href="a02194.html#NLSOUND_1_1CAmbiantSourceb2">getRandomSound</a>( _AmbiantSounds );
+00290 <span class="preprocessor">#ifdef ENVSOUND_DONT_DUPLICATE_AMBIANT</span>
+00291 <span class="preprocessor"></span> <a class="code" href="a04199.html#a6">nlassert</a>( <a class="code" href="a02194.html#NLSOUND_1_1CAmbiantSourcer0">_AmbiantSounds</a>.size() &gt; 1 ); <span class="comment">// or infinite loop</span>
+00292 <span class="keywordflow">while</span> ( nextsound == <a class="code" href="a02194.html#NLSOUND_1_1CAmbiantSourcer8">_StereoChannels</a>[leadchannel].getSound() )
+00293 {
+00294 <a class="code" href="a04199.html#a0">nldebug</a>( <span class="stringliteral">"AM: EnvSound: Avoiding ambiant sound duplication..."</span> );
+00295 nextsound = <a class="code" href="a02194.html#NLSOUND_1_1CAmbiantSourceb2">getRandomSound</a>( _AmbiantSounds );
+00296 }
+00297 <span class="preprocessor">#endif</span>
+00298 <span class="preprocessor"></span> <a class="code" href="a04199.html#a0">nldebug</a>( <span class="stringliteral">"AM: EnvSound: Sustain: channel #1"</span> );
+00299 _StereoChannels[backchannel].setRelativeGain( 0.0f );
+00300 _StereoChannels[backchannel].stop(); <span class="comment">// we don't set the priority to LowPri</span>
+00301 _StereoChannels[backchannel].setSound( nextsound );
+00302 }
+00303 }
+00304
+00305 <span class="comment">// Add a short random sound into the third source</span>
+00306 <span class="keywordflow">if</span> ( ! <a class="code" href="a02194.html#NLSOUND_1_1CAmbiantSourcer6">_SparseSounds</a>.empty() )
+00307 {
+00308 <span class="comment">// Set sustain gain (takes into account the possible changes to _StereoGain)</span>
+00309 <a class="code" href="a02194.html#NLSOUND_1_1CAmbiantSourcer8">_StereoChannels</a>[<a class="code" href="a04254.html#a3">SPARSE_CH</a>].setRelativeGain( _StereoGain );
+00310
+00311 <span class="comment">// Start next sparse sound</span>
+00312 <a class="code" href="a05378.html#a242">TTime</a> now = CTime::getLocalTime();
+00313 <span class="keywordflow">if</span> ( now &gt; <a class="code" href="a02194.html#NLSOUND_1_1CAmbiantSourcer2">_NextSparseSoundTime</a> )
+00314 {
+00315 <a class="code" href="a05381.html#a62">TSoundId</a> nextsound = <a class="code" href="a02194.html#NLSOUND_1_1CAmbiantSourceb2">getRandomSound</a>( _SparseSounds );
+00316 <a class="code" href="a02194.html#NLSOUND_1_1CAmbiantSourcer8">_StereoChannels</a>[<a class="code" href="a04254.html#a3">SPARSE_CH</a>].stop();
+00317 <a class="code" href="a02194.html#NLSOUND_1_1CAmbiantSourcer8">_StereoChannels</a>[<a class="code" href="a04254.html#a3">SPARSE_CH</a>].setSound( nextsound );
+00318 <a class="code" href="a02194.html#NLSOUND_1_1CAmbiantSourcer8">_StereoChannels</a>[<a class="code" href="a04254.html#a3">SPARSE_CH</a>].setPriority( MidPri );
+00319 <a class="code" href="a02194.html#NLSOUND_1_1CAmbiantSourcer8">_StereoChannels</a>[<a class="code" href="a04254.html#a3">SPARSE_CH</a>].play();
+00320 <a class="code" href="a04199.html#a0">nldebug</a>( <span class="stringliteral">"AM: EnvSound: Playing sparse sound"</span> );
+00321 <span class="keywordflow">if</span> ( <a class="code" href="a02194.html#NLSOUND_1_1CAmbiantSourcer8">_StereoChannels</a>[<a class="code" href="a04254.html#a3">SPARSE_CH</a>].getTrack() == NULL )
+00322 {
+00323 <a class="code" href="a04199.html#a0">nldebug</a>( <span class="stringliteral">"AM: Ensound: Switch on sparse channel"</span> );
+00324 <a class="code" href="a04199.html#a6">nlassert</a>( _StereoChannels[SPARSE_CH].getSound() != NULL );
+00325 }
+00326 <span class="comment">// Does not leave the track</span>
+00327 <a class="code" href="a02194.html#NLSOUND_1_1CAmbiantSourceb1">calcRandomSparseSoundTime</a>( nextsound );
+00328 }
+00329 }
+00330 }
+</pre></div> </td>
+ </tr>
+</table>
+<hr><h2>Field Documentation</h2>
+<a class="anchor" name="NLSOUND_1_1CAmbiantSourcer0" doxytag="NLSOUND::CAmbiantSource::_AmbiantSounds" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::vector&lt;<a class="el" href="a02246.html">CSound</a>*&gt; <a class="el" href="a02194.html#NLSOUND_1_1CAmbiantSourcer0">NLSOUND::CAmbiantSource::_AmbiantSounds</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05428.html#l00105">105</a> of file <a class="el" href="a05428.html">ambiant_source.h</a>.
+<p>
+Referenced by <a class="el" href="a05427.html#l00130">enable()</a>, <a class="el" href="a05427.html#l00092">initPos()</a>, <a class="el" href="a05427.html#l00406">setProperties()</a>, and <a class="el" href="a05427.html#l00239">update()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CAmbiantSourcer1" doxytag="NLSOUND::CAmbiantSource::_CrossfadeTime" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a11">uint32</a> <a class="el" href="a02194.html#NLSOUND_1_1CAmbiantSourcer1">NLSOUND::CAmbiantSource::_CrossfadeTime</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05428.html#l00114">114</a> of file <a class="el" href="a05428.html">ambiant_source.h</a>.
+<p>
+Referenced by <a class="el" href="a05427.html#l00212">calcPosInCycle()</a>, <a class="el" href="a05427.html#l00406">setProperties()</a>, and <a class="el" href="a05427.html#l00239">update()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CAmbiantSourcer2" doxytag="NLSOUND::CAmbiantSource::_NextSparseSoundTime" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a05378.html#a242">NLMISC::TTime</a> <a class="el" href="a02194.html#NLSOUND_1_1CAmbiantSourcer2">NLSOUND::CAmbiantSource::_NextSparseSoundTime</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05428.html#l00111">111</a> of file <a class="el" href="a05428.html">ambiant_source.h</a>.
+<p>
+Referenced by <a class="el" href="a05427.html#l00353">calcRandomSparseSoundTime()</a>, and <a class="el" href="a05427.html#l00239">update()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CAmbiantSourcer3" doxytag="NLSOUND::CAmbiantSource::_Play" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool <a class="el" href="a02194.html#NLSOUND_1_1CAmbiantSourcer3">NLSOUND::CAmbiantSource::_Play</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05428.html#l00098">98</a> of file <a class="el" href="a05428.html">ambiant_source.h</a>.
+<p>
+Referenced by <a class="el" href="a05427.html#l00130">enable()</a>, and <a class="el" href="a05427.html#l00239">update()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CAmbiantSourcer4" doxytag="NLSOUND::CAmbiantSource::_RandomSoundChosen" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool <a class="el" href="a02194.html#NLSOUND_1_1CAmbiantSourcer4">NLSOUND::CAmbiantSource::_RandomSoundChosen</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05428.html#l00110">110</a> of file <a class="el" href="a05428.html">ambiant_source.h</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CAmbiantSourcer5" doxytag="NLSOUND::CAmbiantSource::_SparseAvgPeriod" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a11">uint32</a> <a class="el" href="a02194.html#NLSOUND_1_1CAmbiantSourcer5">NLSOUND::CAmbiantSource::_SparseAvgPeriod</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05428.html#l00116">116</a> of file <a class="el" href="a05428.html">ambiant_source.h</a>.
+<p>
+Referenced by <a class="el" href="a05427.html#l00353">calcRandomSparseSoundTime()</a>, and <a class="el" href="a05427.html#l00406">setProperties()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CAmbiantSourcer6" doxytag="NLSOUND::CAmbiantSource::_SparseSounds" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::vector&lt;<a class="el" href="a02246.html">CSound</a>*&gt; <a class="el" href="a02194.html#NLSOUND_1_1CAmbiantSourcer6">NLSOUND::CAmbiantSource::_SparseSounds</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05428.html#l00105">105</a> of file <a class="el" href="a05428.html">ambiant_source.h</a>.
+<p>
+Referenced by <a class="el" href="a05427.html#l00092">initPos()</a>, <a class="el" href="a05427.html#l00406">setProperties()</a>, and <a class="el" href="a05427.html#l00239">update()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CAmbiantSourcer7" doxytag="NLSOUND::CAmbiantSource::_StartTime" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a05378.html#a242">NLMISC::TTime</a> <a class="el" href="a02194.html#NLSOUND_1_1CAmbiantSourcer7">NLSOUND::CAmbiantSource::_StartTime</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05428.html#l00108">108</a> of file <a class="el" href="a05428.html">ambiant_source.h</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CAmbiantSourcer8" doxytag="NLSOUND::CAmbiantSource::_StereoChannels" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03395.html">CSimpleSource</a> <a class="el" href="a02194.html#NLSOUND_1_1CAmbiantSourcer8">NLSOUND::CAmbiantSource::_StereoChannels</a>[ 3 ]<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05428.html#l00101">101</a> of file <a class="el" href="a05428.html">ambiant_source.h</a>.
+<p>
+Referenced by <a class="el" href="a05427.html#l00047">CAmbiantSource()</a>, <a class="el" href="a05427.html#l00130">enable()</a>, <a class="el" href="a05428.html#l00079">getChannels()</a>, <a class="el" href="a05427.html#l00092">initPos()</a>, <a class="el" href="a05427.html#l00239">update()</a>, and <a class="el" href="a05427.html#l00067">~CAmbiantSource()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CAmbiantSourcer9" doxytag="NLSOUND::CAmbiantSource::_StereoGain" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float <a class="el" href="a02194.html#NLSOUND_1_1CAmbiantSourcer9">NLSOUND::CAmbiantSource::_StereoGain</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05428.html#l00102">102</a> of file <a class="el" href="a05428.html">ambiant_source.h</a>.
+<p>
+Referenced by <a class="el" href="a05427.html#l00130">enable()</a>, and <a class="el" href="a05427.html#l00239">update()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CAmbiantSourcer10" doxytag="NLSOUND::CAmbiantSource::_Sustain" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool <a class="el" href="a02194.html#NLSOUND_1_1CAmbiantSourcer10">NLSOUND::CAmbiantSource::_Sustain</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05428.html#l00109">109</a> of file <a class="el" href="a05428.html">ambiant_source.h</a>.
+<p>
+Referenced by <a class="el" href="a05427.html#l00239">update()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CAmbiantSourcer11" doxytag="NLSOUND::CAmbiantSource::_SustainTime" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a11">uint32</a> <a class="el" href="a02194.html#NLSOUND_1_1CAmbiantSourcer11">NLSOUND::CAmbiantSource::_SustainTime</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05428.html#l00115">115</a> of file <a class="el" href="a05428.html">ambiant_source.h</a>.
+<p>
+Referenced by <a class="el" href="a05427.html#l00212">calcPosInCycle()</a>, and <a class="el" href="a05427.html#l00406">setProperties()</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="a05428.html">ambiant_source.h</a><li><a class="el" href="a05427.html">ambiant_source.cpp</a></ul>
+<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 14:28:05 2004 for NeL by
+<a href="http://www.doxygen.org/index.html">
+<img src="doxygen.png" alt="doxygen" align="middle" border=0 >
+</a>1.3.6 </small></address>
+</body>
+</html>