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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
+<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1">
+<title>NeL: NLAINIMAT::CActionResources class Reference</title>
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+<h1>NLAINIMAT::CActionResources Class Reference</h1><code>#include &lt;<a class="el" href="a06363.html">sensors_motivations_actions_def.h</a>&gt;</code>
+<p>
+<table border=0 cellpadding=0 cellspacing=0>
+<tr><td></td></tr>
+<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02159.html#NLAINIMAT_1_1CActionResourcesa0">CActionResources</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02159.html#NLAINIMAT_1_1CActionResourcesa1">filterMyActions</a> (std::multimap&lt; double, std::pair&lt; <a class="el" href="a05371.html#a13">TTargetId</a>, <a class="el" href="a05371.html#a101">TAction</a> &gt; &gt; &amp;myActionsByPriority)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Let in the map myActionsByPriority all actions with no more actions Resources (thoses actions shouldn't be executed). <a href="#NLAINIMAT_1_1CActionResourcesa1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02159.html#NLAINIMAT_1_1CActionResourcesa2">~CActionResources</a> ()</td></tr>
+
+<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>std::multimap&lt; <a class="el" href="a05371.html#a101">TAction</a>, <a class="el" href="a05371.html#a102">TActionResources</a> &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02159.html#NLAINIMAT_1_1CActionResourcesr0">_ActionsResources</a></td></tr>
+
+</table>
+<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a class="anchor" name="NLAINIMAT_1_1CActionResourcesa0" doxytag="NLAINIMAT::CActionResources::CActionResources" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NLAINIMAT::CActionResources::CActionResources </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06362.html#l00031">31</a> of file <a class="el" href="a06362.html">sensors_motivations_actions_def.cpp</a>.
+<p>
+References <a class="el" href="a06363.html#l00296">_ActionsResources</a>, <a class="el" href="a05371.html#a101a65">NLAINIMAT::Action_LookAround</a>, <a class="el" href="a05371.html#a101a64">NLAINIMAT::Action_MoveToMyFlagGoal</a>, <a class="el" href="a05371.html#a101a63">NLAINIMAT::Action_MoveToMyFlagStart</a>, <a class="el" href="a05371.html#a101a60">NLAINIMAT::Action_MoveToTargetFlag</a>, <a class="el" href="a05371.html#a101a62">NLAINIMAT::Action_MoveToTargetFlagGoal</a>, <a class="el" href="a05371.html#a101a61">NLAINIMAT::Action_MoveToTargetFlagStart</a>, <a class="el" href="a05371.html#a101a69">NLAINIMAT::Action_SelectClassDemoman</a>, <a class="el" href="a05371.html#a101a74">NLAINIMAT::Action_SelectClassEngineer</a>, <a class="el" href="a05371.html#a101a71">NLAINIMAT::Action_SelectClassHwguy</a>, <a class="el" href="a05371.html#a101a70">NLAINIMAT::Action_SelectClassMedic</a>, <a class="el" href="a05371.html#a101a72">NLAINIMAT::Action_SelectClassPyro</a>, <a class="el" href="a05371.html#a101a66">NLAINIMAT::Action_SelectClassScout</a>, <a class="el" href="a05371.html#a101a67">NLAINIMAT::Action_SelectClassSniper</a>, <a class="el" href="a05371.html#a101a68">NLAINIMAT::Action_SelectClassSoldier</a>, <a class="el" href="a05371.html#a101a73">NLAINIMAT::Action_SelectClassSpy</a>, <a class="el" href="a05371.html#a101a59">NLAINIMAT::Action_Target_Approach</a>, <a class="el" href="a05371.html#a101a57">NLAINIMAT::Action_Target_MoveAway</a>, <a class="el" href="a05371.html#a101a58">NLAINIMAT::Action_Target_ShootTo</a>, <a class="el" href="a05371.html#a102a81">NLAINIMAT::ActionResources_button_attack</a>, <a class="el" href="a05371.html#a102a82">NLAINIMAT::ActionResources_button_attack2</a>, <a class="el" href="a05371.html#a102a83">NLAINIMAT::ActionResources_button_jump</a>, <a class="el" href="a05371.html#a102a79">NLAINIMAT::ActionResources_forwardMove</a>, <a class="el" href="a05371.html#a102a77">NLAINIMAT::ActionResources_pitch</a>, <a class="el" href="a05371.html#a102a92">NLAINIMAT::ActionResources_selectClass</a>, and <a class="el" href="a05371.html#a102a78">NLAINIMAT::ActionResources_yaw</a>.
+<p>
+<div class="fragment"><pre>00032 {
+00033 <span class="comment">// _ActionsResources.insert(std::pair&lt;TAction, TActionResources&gt;(Action_Idle, ActionResources_forwardMove));</span>
+00034
+00035 <a class="code" href="a02159.html#NLAINIMAT_1_1CActionResourcesr0">_ActionsResources</a>.insert(std::pair&lt;TAction, TActionResources&gt;(Action_Target_MoveAway, ActionResources_forwardMove));
+00036 <a class="code" href="a02159.html#NLAINIMAT_1_1CActionResourcesr0">_ActionsResources</a>.insert(std::pair&lt;TAction, TActionResources&gt;(Action_Target_MoveAway, ActionResources_yaw));
+00037
+00038 <a class="code" href="a02159.html#NLAINIMAT_1_1CActionResourcesr0">_ActionsResources</a>.insert(std::pair&lt;TAction, TActionResources&gt;(Action_Target_ShootTo, ActionResources_pitch));
+00039 <span class="comment">// _ActionsResources.insert(std::pair&lt;TAction, TActionResources&gt;(Action_Target_ShootTo, ActionResources_yaw));</span>
+00040 <a class="code" href="a02159.html#NLAINIMAT_1_1CActionResourcesr0">_ActionsResources</a>.insert(std::pair&lt;TAction, TActionResources&gt;(Action_Target_ShootTo, ActionResources_button_attack));
+00041 <a class="code" href="a02159.html#NLAINIMAT_1_1CActionResourcesr0">_ActionsResources</a>.insert(std::pair&lt;TAction, TActionResources&gt;(Action_Target_ShootTo, ActionResources_button_attack2));
+00042
+00043 <a class="code" href="a02159.html#NLAINIMAT_1_1CActionResourcesr0">_ActionsResources</a>.insert(std::pair&lt;TAction, TActionResources&gt;(Action_Target_Approach, ActionResources_forwardMove));
+00044 <a class="code" href="a02159.html#NLAINIMAT_1_1CActionResourcesr0">_ActionsResources</a>.insert(std::pair&lt;TAction, TActionResources&gt;(Action_Target_Approach, ActionResources_yaw));
+00045
+00046 <span class="comment">// _ActionsResources.insert(std::pair&lt;TAction, TActionResources&gt;(Action_Item_Approach, ActionResources_forwardMove));</span>
+00047 <span class="comment">// _ActionsResources.insert(std::pair&lt;TAction, TActionResources&gt;(Action_Item_Approach, ActionResources_yaw));</span>
+00048
+00049 <span class="comment">// _ActionsResources.insert(std::pair&lt;TAction, TActionResources&gt;(Action_Waypoint_MoveTo, ActionResources_forwardMove));</span>
+00050 <span class="comment">// _ActionsResources.insert(std::pair&lt;TAction, TActionResources&gt;(Action_Waypoint_MoveTo, ActionResources_yaw));</span>
+00051 <span class="comment">// _ActionsResources.insert(std::pair&lt;TAction, TActionResources&gt;(Action_Waypoint_MoveTo, ActionResources_button_jump));</span>
+00052
+00053 <a class="code" href="a02159.html#NLAINIMAT_1_1CActionResourcesr0">_ActionsResources</a>.insert(std::pair&lt;TAction, TActionResources&gt;(Action_MoveToTargetFlag, ActionResources_forwardMove));
+00054 <a class="code" href="a02159.html#NLAINIMAT_1_1CActionResourcesr0">_ActionsResources</a>.insert(std::pair&lt;TAction, TActionResources&gt;(Action_MoveToTargetFlag, ActionResources_yaw));
+00055 <a class="code" href="a02159.html#NLAINIMAT_1_1CActionResourcesr0">_ActionsResources</a>.insert(std::pair&lt;TAction, TActionResources&gt;(Action_MoveToTargetFlag, ActionResources_button_jump));
+00056
+00057 <a class="code" href="a02159.html#NLAINIMAT_1_1CActionResourcesr0">_ActionsResources</a>.insert(std::pair&lt;TAction, TActionResources&gt;(Action_MoveToTargetFlagStart, ActionResources_forwardMove));
+00058 <a class="code" href="a02159.html#NLAINIMAT_1_1CActionResourcesr0">_ActionsResources</a>.insert(std::pair&lt;TAction, TActionResources&gt;(Action_MoveToTargetFlagStart, ActionResources_yaw));
+00059 <a class="code" href="a02159.html#NLAINIMAT_1_1CActionResourcesr0">_ActionsResources</a>.insert(std::pair&lt;TAction, TActionResources&gt;(Action_MoveToTargetFlagStart, ActionResources_button_jump));
+00060
+00061 <a class="code" href="a02159.html#NLAINIMAT_1_1CActionResourcesr0">_ActionsResources</a>.insert(std::pair&lt;TAction, TActionResources&gt;(Action_MoveToTargetFlagGoal, ActionResources_forwardMove));
+00062 <a class="code" href="a02159.html#NLAINIMAT_1_1CActionResourcesr0">_ActionsResources</a>.insert(std::pair&lt;TAction, TActionResources&gt;(Action_MoveToTargetFlagGoal, ActionResources_yaw));
+00063 <a class="code" href="a02159.html#NLAINIMAT_1_1CActionResourcesr0">_ActionsResources</a>.insert(std::pair&lt;TAction, TActionResources&gt;(Action_MoveToTargetFlagGoal, ActionResources_button_jump));
+00064
+00065 <a class="code" href="a02159.html#NLAINIMAT_1_1CActionResourcesr0">_ActionsResources</a>.insert(std::pair&lt;TAction, TActionResources&gt;(Action_MoveToMyFlagStart, ActionResources_forwardMove));
+00066 <a class="code" href="a02159.html#NLAINIMAT_1_1CActionResourcesr0">_ActionsResources</a>.insert(std::pair&lt;TAction, TActionResources&gt;(Action_MoveToMyFlagStart, ActionResources_yaw));
+00067 <a class="code" href="a02159.html#NLAINIMAT_1_1CActionResourcesr0">_ActionsResources</a>.insert(std::pair&lt;TAction, TActionResources&gt;(Action_MoveToMyFlagStart, ActionResources_button_jump));
+00068
+00069 <a class="code" href="a02159.html#NLAINIMAT_1_1CActionResourcesr0">_ActionsResources</a>.insert(std::pair&lt;TAction, TActionResources&gt;(Action_MoveToMyFlagGoal, ActionResources_forwardMove));
+00070 <a class="code" href="a02159.html#NLAINIMAT_1_1CActionResourcesr0">_ActionsResources</a>.insert(std::pair&lt;TAction, TActionResources&gt;(Action_MoveToMyFlagGoal, ActionResources_yaw));
+00071 <a class="code" href="a02159.html#NLAINIMAT_1_1CActionResourcesr0">_ActionsResources</a>.insert(std::pair&lt;TAction, TActionResources&gt;(Action_MoveToMyFlagGoal, ActionResources_button_jump));
+00072
+00073 <a class="code" href="a02159.html#NLAINIMAT_1_1CActionResourcesr0">_ActionsResources</a>.insert(std::pair&lt;TAction, TActionResources&gt;(Action_LookAround, ActionResources_forwardMove));
+00074 <a class="code" href="a02159.html#NLAINIMAT_1_1CActionResourcesr0">_ActionsResources</a>.insert(std::pair&lt;TAction, TActionResources&gt;(Action_LookAround, ActionResources_yaw));
+00075 <a class="code" href="a02159.html#NLAINIMAT_1_1CActionResourcesr0">_ActionsResources</a>.insert(std::pair&lt;TAction, TActionResources&gt;(Action_LookAround, ActionResources_button_jump));
+00076
+00077 <a class="code" href="a02159.html#NLAINIMAT_1_1CActionResourcesr0">_ActionsResources</a>.insert(std::pair&lt;TAction, TActionResources&gt;(Action_SelectClassScout, ActionResources_selectClass));
+00078 <a class="code" href="a02159.html#NLAINIMAT_1_1CActionResourcesr0">_ActionsResources</a>.insert(std::pair&lt;TAction, TActionResources&gt;(Action_SelectClassSniper, ActionResources_selectClass));
+00079 <a class="code" href="a02159.html#NLAINIMAT_1_1CActionResourcesr0">_ActionsResources</a>.insert(std::pair&lt;TAction, TActionResources&gt;(Action_SelectClassSoldier, ActionResources_selectClass));
+00080 <a class="code" href="a02159.html#NLAINIMAT_1_1CActionResourcesr0">_ActionsResources</a>.insert(std::pair&lt;TAction, TActionResources&gt;(Action_SelectClassDemoman, ActionResources_selectClass));
+00081 <a class="code" href="a02159.html#NLAINIMAT_1_1CActionResourcesr0">_ActionsResources</a>.insert(std::pair&lt;TAction, TActionResources&gt;(Action_SelectClassMedic, ActionResources_selectClass));
+00082 <a class="code" href="a02159.html#NLAINIMAT_1_1CActionResourcesr0">_ActionsResources</a>.insert(std::pair&lt;TAction, TActionResources&gt;(Action_SelectClassHwguy, ActionResources_selectClass));
+00083 <a class="code" href="a02159.html#NLAINIMAT_1_1CActionResourcesr0">_ActionsResources</a>.insert(std::pair&lt;TAction, TActionResources&gt;(Action_SelectClassPyro, ActionResources_selectClass));
+00084 <a class="code" href="a02159.html#NLAINIMAT_1_1CActionResourcesr0">_ActionsResources</a>.insert(std::pair&lt;TAction, TActionResources&gt;(Action_SelectClassSpy, ActionResources_selectClass));
+00085 <a class="code" href="a02159.html#NLAINIMAT_1_1CActionResourcesr0">_ActionsResources</a>.insert(std::pair&lt;TAction, TActionResources&gt;(Action_SelectClassEngineer, ActionResources_selectClass));
+00086 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLAINIMAT_1_1CActionResourcesa2" doxytag="NLAINIMAT::CActionResources::~CActionResources" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NLAINIMAT::CActionResources::~<a class="el" href="a02159.html">CActionResources</a> </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06362.html#l00088">88</a> of file <a class="el" href="a06362.html">sensors_motivations_actions_def.cpp</a>.
+<p>
+<div class="fragment"><pre>00089 {
+00090 ;
+00091 }
+</pre></div> </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a class="anchor" name="NLAINIMAT_1_1CActionResourcesa1" doxytag="NLAINIMAT::CActionResources::filterMyActions" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLAINIMAT::CActionResources::filterMyActions </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">std::multimap&lt; double, std::pair&lt; <a class="el" href="a05371.html#a13">TTargetId</a>, <a class="el" href="a05371.html#a101">TAction</a> &gt; &gt; &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>myActionsByPriority</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Let in the map myActionsByPriority all actions with no more actions Resources (thoses actions shouldn't be executed).
+<p>
+
+<p>
+Definition at line <a class="el" href="a06362.html#l00094">94</a> of file <a class="el" href="a06362.html">sensors_motivations_actions_def.cpp</a>.
+<p>
+References <a class="el" href="a06363.html#l00296">_ActionsResources</a>, <a class="el" href="a06363.html#l00185">NLAINIMAT::TAction</a>, and <a class="el" href="a06363.html#l00257">NLAINIMAT::TActionResources</a>.
+<p>
+Referenced by <a class="el" href="a06032.html#l01548">NLAINIMAT::CMHiCSagent::selectBehavior()</a>.
+<p>
+<div class="fragment"><pre>00095 {
+00096 <span class="comment">// We build a set of used resources.</span>
+00097 std::set&lt;TActionResources&gt; usedActionsResources;
+00098
+00099 <span class="comment">// For each wanted action in from the highest priority to the lowest</span>
+00100 std::multimap&lt;double, std::pair&lt;TTargetId,TAction&gt; &gt;::reverse_iterator itMyActionsByPriority( myActionsByPriority.end());
+00101 std::multimap&lt;double, std::pair&lt;TTargetId,TAction&gt; &gt;::reverse_iterator itLast(myActionsByPriority.begin());
+00102 std::set&lt;TActionResources&gt;::iterator itUsedActionsResources;
+00103 std::multimap&lt;TAction, TActionResources&gt;::iterator itActionsResources, itActionsResources_begin, itActionsResources_last;
+00104 <span class="keywordtype">bool</span> actionIsOK = <span class="keyword">false</span>;
+00105 std::multimap&lt;double, std::pair&lt;TTargetId,TAction&gt; &gt;::iterator itMyActionsByPriority2Remove;
+00106
+00107 <span class="keywordflow">while</span> (itMyActionsByPriority != itLast )
+00108 {
+00109 <span class="keywordtype">double</span> priority = (*itMyActionsByPriority).first;
+00110 <a class="code" href="a05371.html#a101">TAction</a> action = (*itMyActionsByPriority).second.second;
+00111 itMyActionsByPriority++;
+00112
+00113 <span class="comment">// if none of the resources are used, the action may be executed and resources are stored as used.</span>
+00114 <span class="keywordflow">if</span> (actionIsOK)
+00115 {
+00116 <span class="keywordflow">for</span> (itActionsResources = itActionsResources_begin;
+00117 itActionsResources != itActionsResources_last;
+00118 itActionsResources++)
+00119 {
+00120 <a class="code" href="a05371.html#a102">TActionResources</a> ar = (*itActionsResources).second;
+00121 usedActionsResources.insert(ar);
+00122 }
+00123 myActionsByPriority.erase(itMyActionsByPriority2Remove);
+00124 }
+00125
+00126 <span class="comment">// We look for all needed action resources.</span>
+00127 itActionsResources_begin = <a class="code" href="a02159.html#NLAINIMAT_1_1CActionResourcesr0">_ActionsResources</a>.lower_bound(action);
+00128 itActionsResources_last = <a class="code" href="a02159.html#NLAINIMAT_1_1CActionResourcesr0">_ActionsResources</a>.upper_bound(action);
+00129 actionIsOK = <span class="keyword">true</span>;
+00130
+00131 <span class="comment">// For each of thoses resources we look if it's already used.</span>
+00132 <span class="keywordflow">for</span> (itActionsResources = itActionsResources_begin;
+00133 itActionsResources != itActionsResources_last;
+00134 itActionsResources++)
+00135 {
+00136 <a class="code" href="a05371.html#a102">TActionResources</a> ar = (*itActionsResources).second;
+00137 itUsedActionsResources = usedActionsResources.find(ar);
+00138 <span class="keywordflow">if</span>( itUsedActionsResources != usedActionsResources.end())
+00139 {
+00140 actionIsOK = <span class="keyword">false</span>;
+00141 <span class="keywordflow">break</span>;
+00142 }
+00143 }
+00144
+00145 itMyActionsByPriority2Remove = itMyActionsByPriority.base();
+00146 }
+00147
+00148 <span class="keywordflow">if</span> (actionIsOK)
+00149 {
+00150 <span class="keywordflow">for</span> (itActionsResources = itActionsResources_begin;
+00151 itActionsResources != itActionsResources_last;
+00152 itActionsResources++)
+00153 {
+00154 <a class="code" href="a05371.html#a102">TActionResources</a> ar = (*itActionsResources).second;
+00155 usedActionsResources.insert(ar);
+00156 }
+00157 myActionsByPriority.erase(itMyActionsByPriority2Remove);
+00158 }
+00159 }
+</pre></div> </td>
+ </tr>
+</table>
+<hr><h2>Field Documentation</h2>
+<a class="anchor" name="NLAINIMAT_1_1CActionResourcesr0" doxytag="NLAINIMAT::CActionResources::_ActionsResources" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::multimap&lt;<a class="el" href="a05371.html#a101">TAction</a>, <a class="el" href="a05371.html#a102">TActionResources</a>&gt; <a class="el" href="a02159.html#NLAINIMAT_1_1CActionResourcesr0">NLAINIMAT::CActionResources::_ActionsResources</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06363.html#l00296">296</a> of file <a class="el" href="a06363.html">sensors_motivations_actions_def.h</a>.
+<p>
+Referenced by <a class="el" href="a06362.html#l00031">CActionResources()</a>, and <a class="el" href="a06362.html#l00094">filterMyActions()</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="a06363.html">sensors_motivations_actions_def.h</a><li><a class="el" href="a06362.html">sensors_motivations_actions_def.cpp</a></ul>
+<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 11:09:26 2004 for NeL by
+<a href="http://www.doxygen.org/index.html">
+<img src="doxygen.png" alt="doxygen" align="middle" border=0 >
+</a>1.3.6 </small></address>
+</body>
+</html>