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+
+Requirements
+============
+
+ The NeL library needs the following libraries :
+
+ - STLPort 4.5 <URL:http://www.stlport.org/> (Mandatory)
+ - LibXML 2.4.13 <URL:http://www.xmlsoft.org/> (Mandatory)
+ - FreeType 2 <URL:http://freetype.sourceforge.net/> (NeL 3D)
+ - OpenAL <URL:http://www.openal.org/> (NeL Sound)
+ - Python 1.5 <URL:http://www.python.org/> (NeL AI)
+ - Direct Input 8 <URL:http://www.microsoft.com/directx> (NeL MISC, Windows version)
+ - EAX 2 <URL:http://eax.creative.com/> (NeL Sound, Windows version)
+
+ (Greater version of these libraries should also be ok, if not, contact us)
+
+ STLPort needs to be compiled. NeL is using the SGI iostreams and it require
+ the STLPort compilation and a linking of NeL with the STLPort library.
+
+ On a GNU/Linux platform you will need the following libraries and
+ softwares :
+
+ - Autoconf <URL:http://www.gnu.org/software/autoconf/autoconf.html>
+ - Automake <URL:http://www.gnu.org/software/automake/automake.html>
+ - Libtool <URL:http://www.gnu.org/software/libtool/libtool.html>
+ - Lex / Flex <URL:http://www.gnu.org/software/flex/flex.html>
+ - Yacc / Bison <URL:http://www.gnu.org/software/bison/bison.html>
+
+ - Mesa 3.3 <URL:http://www.mesa3d.org/> (NeL 3D)
+
+ On some OpenGL implementations, you migth have some troubles, coming from
+ the <GL/glext.h> file, to get NeL to compile. This file could be missing
+ or not up to date. You will find the latest version of this file on SGI's
+ website :
+
+ - glext.h <URL:http://oss.sgi.com/projects/ogl-sample/ABI/glext.h>
+
+ Most of our documentation is done using Doxygen, so you might need it
+ to read our prose and our code documentation. If you want have nice
+ graphs like dependency graphs, collaboration diagrams, or graphical
+ class hierarchy graphs you will need Graphviz :
+
+ - Doxygen <URL:http://www.stack.nl/~dimitri/doxygen/>
+ - Graphviz <URL:http://www.research.att.com/sw/tools/graphviz/>
+
+ Most of these softwares should be already installed on your system or
+ provided on your installation disk.
+
+ The given sofware or library version numbers are the ones that we are
+ using. We don't know if NeL will work with other (older or more recent)
+ versions of these softwares or libraries. You are welcome to help us
+ to define more precisely these informations ;-)
+
+ For windows users, note that you don't need to have the Direct Input (verion 8) dll
+ on your system for NeL to run, but in this case, there will be no joystick support, and
+ no low level access to keyboard and mouse. Anyway, you need dinput.lib to compile
+
+
+Compilation
+===========
+
+ 1. Windows compilation
+ ----------------------
+
+ The compilation on Windows has been done only with Visual C++ 6.0 SP5 + Processor Pack for SP5.
+
+ SP5 and Processor Pack for SP5 can be found at:
+
+ <URL:http://msdn.microsoft.com/vstudio/downloads/ppack/download.asp>
+
+
+ You first need to compile STLport and FreeType libraries. It's a quite
+ long compilation process, and you should carefully read these libraries
+ documentation (at least the README and INSTALL files) before compiling
+ and installing them.
+
+ STLport Compilation :
+
+ - Open a Dos window and go in the STLPort's src directory.
+
+ - Rename or copy the "vc6-unicode.mak" to "Makefile".
+
+ - Execute `nmake clean all` followed by `nmake install`.
+
+ FreeType compilation, by using GNU Make :
+
+ - You need to intall GNU make and to place it in the PATH.
+
+ <URL:http://ftpsearch.lycos.com/swadv/AdvResults.asp?query=gnumake-win32>
+
+ - Open a Dos window and go in the FreeType's directory.
+
+ - Execute `make setup visualc' followed by `make`.
+
+ FreeType compilation, by using an IDE :
+
+ - Compile every (base and optionnal) library components listed
+ at the end of the FreeType's INSTALL file.
+
+ Set up Visual C++ to find the STLPort and FreeType libraries. This
+ is done in the [Tools -> Options -> Directories] menu :
+
+ - Add the STLPort include directory to the "Library Files" category.
+ The STLPort include *must* be inserted before the microsoft one or
+ the compiler will take microsoft STL instead of STLPort STL.
+ (use the arrow button to put the STLPort include at the top)
+ ex: D:/stlport-4.5/stlport
+
+ - Add the STLPort library directory to the "Library Files" category.
+ ex: D:/stlport-4.5/lib
+
+ - Add the FreeType include directory to the "Include Files" category.
+ ex: D:/freetype-2.0/include
+
+ - Add the FreeType library directory to the "Library Files" category.
+ ex: D:/freetype-2.0/obj
+
+
+ Requirements for Nel Misc: Direct Input 8
+
+ - Install the DirectX8 SDK
+ - Add mssdk/include to the "Include Files" category.
+ Add mssdk/lib to the "Library Files" category.
+ Make sure these appear before visual c++ includes, as an older
+ version of directX may be present in Visual C++ headers.
+
+ Requirements for NeL Sound: OpenAL and EAX 2
+
+ - Add the include and library directories for OpenAL:
+ Add openaldir/win/ to the "Include Files" category.
+ Add openaldir/win/al/ to the "Include Files" category.
+ Add openaldir/win/openal32/release to the "Library Files" category.
+ Add openaldir/win/alut/release to the "Library Files" category.
+ (Please note the include directories are not located in
+ openaldir/include/ but in openaldir/win/ on the Windows platform)
+
+ - Add the include and library directories for EAX:
+ Add eaxdir/include to the "Include Files" category.
+ Add eaxdir/libs to the "Library Files" category.
+
+ - At runtime, you will need openal32.dll and eax.dll in your path.
+
+ Open the workspace file "nel.dsw" (in the menu [File -> Workspace]).
+
+ Setup Visual C++ to find the NeL include and library files :
+
+ - Add the NEL include directory to the "Include Files" category.
+ ex: D:/test/code/nel/include
+
+ - Add the NEL source directory to the "Include Files" category.
+ ex: D:/test/code/nel/src
+
+ - Add the NeL library directory to the "Library Files" category.
+ ex: D:/test/code/nel/lib
+
+
+ 2. GNU/Linux compilation
+ ------------------------
+
+ In the NeL directory do :
+
+ In the case (ex: after a cvs checkout) that you need to rebuild the
+ "configure" script and/or the "Makefile.in" files, execute the
+ "bootstrap" script in the NeL directory :
+
+ % ./bootstrap
+
+ % ./configure --with-stlport=<Path_to_the_stlport_install_directory>
+
+ % make
+
+ The "configure" script must be call with the "--with-stlport".
+ The option "--with-stlport" allow to override the default STL headers
+
+ It is possible to compile and install only the needed part of NeL.
+ So you may, by using --disable-<net|3d|pacs> and --enable-<sound|ai> :
+
+ - misc
+ default: Mandatory
+ - net
+ default: Enables
+ desativate with: --disable-net
+ - 3d
+ default: Enable
+ desativate with: --disable-3d
+ - pacs
+ default: Enable
+ desativate with: --disable-pacs
+ - sound
+ default: Disable
+ ativate with: --enable-sound
+ - ai
+ default: Disable
+ ativate with: --enable-ai
+
+ To pass additional arguments to the C++ compiler, use the command line :
+
+ % CXXFLAGS=-pipe ./configure --with-stlport=<STLPort_headers_path>
+
+ To get the complete list of arguments of the "configure" script use the
+ following command :
+
+ % ./configure --help
+
+
+Installation
+============
+
+ 1. Windows installation
+ -----------------------
+
+ Not done yet.
+
+
+ 2. GNU/Linux installation
+ --------------------------
+
+ % make install
+
+
+Contact us
+==========
+
+ If you find any bugs use the Nevrax Bug Tracking System :
+
+ <URL:http://www.nevrax.org/bugs/>
+
+ If you need any help contact us on the NeL mailing-list :
+
+ <URL:http://www.nevrax.org/mail/>
+
+