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+<!doctype html public "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd">
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+ <TITLE>nevrax.org : home</TITLE>
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+ <TD><IMG width=6 height=14 SRC="/inc/img/reddots.gif" ALT="#" VSPACE=2 HSPACE=2 BORDER=0 ></TD><TD VALIGN=middle>&nbsp;<A CLASS=uplinks HREF=><b>nevrax.com</B></FONT></A>&nbsp;&nbsp;&nbsp;</TD>
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+<!-- banner Nevrax -->
+<TABLE CELLSPACING=0 CELLPADDING=0 BORDER=0 WIDTH=100%>
+ <TR><TD BGCOLOR="#000000" BACKGROUND="/inc/img/black_banner.jpg"><A HREF=""><IMG SRC="/inc/img/nevrax.gif" WIDTH="170" HEIGHT="45" BORDER=0 ALT="Nevrax" ></A></TD></TR>
+</TABLE>
+
+<!-- main table -->
+<TABLE CELLSPACING=0 CELLPADDING=0 BORDER=0 height=100%>
+ <TR>
+ <TD WIDTH=16><IMG SRC="/inc/img/pixel.gif" WIDTH="16" HEIGHT="10" BORDER=0 ALT=""></TD>
+ <TD WIDTH=140 BGCOLOR=#dddddd VALIGN=TOP ALIGN=middle><IMG SRC="/inc/img/pixel.gif" WIDTH="140" HEIGHT="10" BORDER=0 ALT="">
+
+ <!------ Begin Box ------>
+ <TABLE BORDER=0 CELLSPACING=0 CELLPADDING=0 BGCOLOR=black><TR><TD><TABLE border=0 cellspacing=2 cellpadding=0 width=120><tr><TD ALIGN=middle bgcolor=black>
+ <FONT COLOR=white FACE="sans-serif"><B>Nevrax.org</B></FONT></TD></TR><tr><td colspan=2 bgcolor=#FFFFFF>
+ <TABLE cellspacing=0 cellpadding=1 border=0>
+ <tr><td ALIGN=middle><a class='linkbox' href="/news/" TITLE="Rubrique news"><img width=13 height=15 hspace=5 border=0 src=/inc/img/picto-news.gif ALT=#></A></td><td><a class='linkbox' href="/news/" TITLE="News">News</a></td></tr>
+ <tr><td ALIGN=middle><a class='linkbox' href="/mail/" TITLE="Rubrique mail"><img width=15 height=11 hspace=5 border=0 src=/inc/img/picto-mail.gif ALT=#></A></td><td><a class='linkbox' href="/mail/" TITLE="Mailing list archive">Mailing-list</a></td></tr>
+ <tr><td ALIGN=middle><a class='linkbox' href="/docs/" TITLE="Rubrique docs"><img width=14 height=16 hspace=5 border=0 src=/inc/img/picto-docs.gif ALT=#></A></td><td><a class='linkbox' href="/docs/" TITLE="Documentation">Documentation</a></td></tr>
+ <tr><td ALIGN=middle><a class='linkbox' href="/cvs/" TITLE="Rubrique cvs"><img width=13 height=17 hspace=5 border=0 src=/inc/img/picto-cvs.gif ALT=#></A></td><td><a class='linkbox' href="/cvs/" TITLE="CVS Web">CVS</a></td></tr>
+ <tr><td ALIGN=middle><a class='linkbox' href="/bugs/" TITLE="Rubrique bugs"><img width=20 height=16 hspace=5 border=0 src=/inc/img/picto-bugs.gif ALT=#></A></td><td><a class='linkbox' href="/bugs/" TITLE="Bugtracking">Bugs</a></td></tr>
+ <tr><td ALIGN=middle><a class='linkbox' href="/free/" TITLE="Rubrique license"><img width=18 height=12 hspace=5 border=0 src=/inc/img/picto-free.gif ALT=#></A></td><td><a class='linkbox' href="/free/" TITLE="Free Software">Free software</a></td></tr>
+
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+ </TD></TR></TABLE></TD></TR></TABLE>
+ <!------ End Box ------>
+
+ </TD>
+ <TD WIDTH=15><IMG SRC="/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD>
+ <TD ALIGN=left valign=top><IMG SRC="/inc/img/pixel.gif" WIDTH="140" HEIGHT="10" BORDER=0 ALT="">
+
+<!-- title -->
+<TABLE background="/inc/img/redline.gif" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td>
+<A HREF="/"><img src="/inc/img/t_home.gif" ALT="home" HEIGHT=20 BORDER=0></A>
+</td><td><IMG SRC="/inc/img/pixel.gif" WIDTH="1" HEIGHT="1" BORDER=0 ALT="">
+</td></tr></table>
+
+
+
+
+<!-- title -->
+<table width=100%><tr><td align=left><b>Frequently Asked Questions</b></td><td align=right><b></b></td></TR></TABLE>
+
+<!-- block -->
+<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="/inc/img/reddots.gif"></TD>
+ <TD><B>FAQ? What's a FAQ?</B></TD>
+ <TD ALIGN=RIGHT> </td>
+</tr></table>
+
+<P>FAQ stands for Frequently Asked Questions. It is a document that try
+to answers most questions that people ask when they first come across a
+project or run into problems.</P>
+<P>The NeL FAQ tries to answer the most pertinent questions that come across
+the <A HREF="mailman/listinfo.cgi/nel">NeL mailing list</A>.</P>
+
+<!-- block -->
+<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="/inc/img/reddots.gif"></TD>
+ <TD><B>What is NeL exactly?</B></TD>
+ <TD ALIGN=RIGHT> </td>
+</tr></table>
+
+<P></P>
+
+<!-- block -->
+<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="/inc/img/reddots.gif"></TD>
+ <TD><B>What does the acronym NeL means?</B></TD>
+ <TD ALIGN=RIGHT> </td>
+</tr></table>
+
+<P>NeL stands for <B>Nevrax Library</B>. It is a set of routines aimed at the
+development of multi-user virtual environments in an IP network. It is used as
+the core for client and server software to create various forms of Internet
+entertainment.</P>
+
+<!-- block -->
+<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="/inc/img/reddots.gif"></TD>
+ <TD><B>Is this for a game?</B></TD>
+ <TD ALIGN=RIGHT> </td>
+</tr></table>
+
+<P>Yes and no. NeL is technically available for all forms of Internet
+virtual environments, but is clearly aimed toward making a
+Massively MultiPlayer Online Role Playing Game (or <B>MMORPG</B>) as its
+first commercial application. The associated client and server software,
+which are distributed along NeL are for that type of game.</P>
+<P>Details on the game itself are not available right now, for commercial
+strategy reasons. However, a sample game will be available along with the
+code base.</P>
+
+<!-- block -->
+<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="/inc/img/reddots.gif"></TD>
+ <TD><B>Any other games?</B></TD>
+ <TD ALIGN=RIGHT> </td>
+</tr></table>
+
+<P>Nevrax, as a commercial entity, does not have other games scheduled
+right now. However, nothing stops anybody else from using the NeL platform
+and making a strategy wargame, or a virtual city, or anything else.</P>
+
+<!-- block -->
+<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="/inc/img/reddots.gif"></TD>
+ <TD><B>NeL and Free Software</B></TD>
+ <TD ALIGN=RIGHT> </td>
+</tr></table>
+
+<P></P>
+
+<!-- block -->
+<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="/inc/img/reddots.gif"></TD>
+ <TD><B>Have you checked WorldForge/Crystalspace/QuakeForge/others...?</B></TD>
+ <TD ALIGN=RIGHT> </td>
+</tr></table>
+
+<P>We have looked carefully at the other Free Software projects available,
+before reinventing the wheel. They're all more or less compatible with ours,
+on a purely license level, thanks to the <A HREF="free/GPL.php3">GPL</A>, but
+that does not mean they can fit in our development. We (the NeL maintainers)
+are a commercial entity with a specific product to be delivered on time.</P>
+<P>We want to keep a tight focus on the game we are doing right now, and
+thus did not want to get involved in political struggles to get the code
+we would need in, and did not want to create resentment by "taking over"
+and steering other projects toward our goals, or creating a code fork
+for our own purpose. Our timetable requires us to be more or less in control
+of things.</P>
+
+<!-- block -->
+<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="/inc/img/reddots.gif"></TD>
+ <TD><B>How can you make money if you're writing Free Software?</B></TD>
+ <TD ALIGN=RIGHT> </td>
+</tr></table>
+
+<P>That's the catch. Free Software doesn't mean free content, or free
+service. While the software will be free, we retain property of our game
+data and game servers. Free Software and OnLine games are a perfect match,
+as these games are not really just code, but rather a service provided
+to subscribers which will pay a monthly fee to access our servers to play
+our game.</P>
+<P>We believe that we have everything to gain, and nothing to lose by
+opening the source code.</P>
+
+<!-- block -->
+<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="/inc/img/reddots.gif"></TD>
+ <TD><B>I have found this bug...</B></TD>
+ <TD ALIGN=RIGHT> </td>
+</tr></table>
+
+<P>The <A HREF="/">site</A> has a <A HREF="bugs/">bug
+report</A> section devoted to this. The easiest thing is to report the bug
+using the appropriate tool, which ensures that your bug will get attention
+and you will be notified of the bug's progress and eventual eradication.</P>
+
+<!-- block -->
+<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="/inc/img/reddots.gif"></TD>
+ <TD><B>NeL Architecture</B></TD>
+ <TD ALIGN=RIGHT> </td>
+</tr></table>
+
+<P></P>
+
+<!-- block -->
+<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="/inc/img/reddots.gif"></TD>
+ <TD><B>I have a question on NeL architecture...</B></TD>
+ <TD ALIGN=RIGHT> </td>
+</tr></table>
+
+<P>Woah. First, have a look at the various NeL
+<A HREF="docs/">documentations</A> available. In theory, most of the things
+you want to ask about NeL's architecture and technical choices are
+explained there.</P>
+
+<!-- block -->
+<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="/inc/img/reddots.gif"></TD>
+ <TD><B>What kind of APIs do you support?</B></TD>
+ <TD ALIGN=RIGHT> </td>
+</tr></table>
+
+<P>NeL uses an abstraction layer to separate the engine workings from the API
+use. In theory, any API can be supported. Right now, NeL uses OpenGL to
+get more portability across operating systems. Any card with an OpenGL
+driver will thus work fine.</P>
+<P>Other divers can be added, including a software mode for those who really
+want one. But performance without a 3D accelerated card will probably be
+abysmal.</P>
+
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