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+ <TITLE> [Nel] More news from the nevrax teams...</TITLE>
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+ <H1>[Nel] More news from the nevrax teams...</H1>
+ <B>Cedric Valignat</B>
+ <A HREF="mailto:valignat%40nevrax.com"
+ TITLE="[Nel] More news from the nevrax teams...">valignat@nevrax.com</A><BR>
+ <I>Wed, 20 Jun 2001 19:22:02 +0200</I>
+ <P><UL>
+ <LI> Previous message: <A HREF="000425.html">[Nel] RE: Nel digest, Vol 1 #107 - 1 msg</A></li>
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+<!--beginarticle-->
+<PRE>
+
+Network
+-------
+
+- Modified behaviour of service main loop to avoid exploding input buffers.
+ The user 'update' callback is now not called until all incoming messages
+ have been processed.
+
+- Improved responsiveness of API for naming service
+ Each service now keeps a local cache of the addressses stored by the naming
+ service. They are automaticaly updated whenever new services are registered
+ with, or old services removed from, the naming service. This means that the
+ API never needs to contact the naming service in order to find addresses.
+
+- The message type compression has been dissabled
+ An automatic system made string/ uint32 associations for message types that
+ were repeatedly sent from one executable to another, so that the uint32
+ value could be sent in place of the string.
+ This system was causing problems (due to a specification problem) and has
+ been removed.
+ An alternative compression mechanism will be implemented later.
+
+- New example for using 'login system'
+ It can be found in the samples directory
+
+- Improved performance of log messages
+ Under Windows services are now Win32 applications which means that large
+ numbers of log messages no longer bring the system to its knees
+
+- On a transformer les services en appli Win32 pour des raisons de
+ performance. les log sont maintenant dans un fenetre Win32 au lieu d une
+ console &quot;DOS&quot; (commite la semaine prochaine)
+
+- New debugging aid
+ There is a new system for recording all of the input to a service in
+ situation and for playing back the input to the same application running
+ stand alone. This allows the application to be traced, etc.
+ The system will go up on CVS within the next few days
+
+
+PACS
+----
+
+- First version of path finding functional (still requires work), Windows only
+ at the moment.
+
+
+3D
+--
+
+- The header file have moved!
+ The private header files are in the /nel/src/3d tree (allong with their
+ respective source files)
+ The public include files are now in nel/include/nel/3d
+
+- System for generating object positions on the landscape completed
+ This system works out which patch the object is attached to and the position
+ within the patch. It then generates a 3D world position based on the patch
+ tesselation. Objects using this system will stay attached to the ground
+ regardless of the level of detail that the landsacep is displayed at.
+
+- In development...
+ Light maps for interiors, collisions (for interiors and exteriors) and the
+ editor for the particle system are in development.
+
+
+Audio
+-----
+
+- Work is starting on the audio library.
+ During the next couple of months we will develop the base of the system and
+ a Direct Sound driver implementation. We will have a look at doing an OpenAL
+ diver in the autumn.
+
+
+AI
+--
+
+- Silence from the AI team
+ The AI team are plunged into product specific code right now. There will be
+ little news from them for a few months
+
+
+
+
+</pre>
+
+
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