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author | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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committer | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
commit | 0ea5fc66924303d1bf73ba283a383e2aadee02f2 (patch) | |
tree | 2568e71a7ccc44ec23b8bb3f0ff97fb6bf2ed709 /pipermail/nel/2001-July/000518.html | |
download | nevrax-website-self-hostable-0ea5fc66924303d1bf73ba283a383e2aadee02f2.tar.xz nevrax-website-self-hostable-0ea5fc66924303d1bf73ba283a383e2aadee02f2.zip |
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diff --git a/pipermail/nel/2001-July/000518.html b/pipermail/nel/2001-July/000518.html new file mode 100644 index 00000000..561c12f3 --- /dev/null +++ b/pipermail/nel/2001-July/000518.html @@ -0,0 +1,72 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> +<HTML> + <HEAD> + <TITLE> [Nel] Snowball 2.0?</TITLE> + <LINK REL="Index" HREF="index.html" > + <LINK REL="made" HREF="mailto:ahoyt%40packetport.com"> + <LINK REL="Previous" HREF="000517.html"> + <LINK REL="Next" HREF="000507.html"> + </HEAD> + <BODY BGCOLOR="#ffffff"> + <H1>[Nel] Snowball 2.0?</H1> + <B>Tony Hoyt</B> + <A HREF="mailto:ahoyt%40packetport.com" + TITLE="[Nel] Snowball 2.0?">ahoyt@packetport.com</A><BR> + <I>Thu, 19 Jul 2001 09:43:46 -0400</I> + <P><UL> + <LI> Previous message: <A HREF="000517.html">[Nel] Snowball 2.0?</A></li> + <LI> Next message: <A HREF="000507.html">[Nel] Snowball client trouble</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#518">[ date ]</a> + <a href="thread.html#518">[ thread ]</a> + <a href="subject.html#518">[ subject ]</a> + <a href="author.html#518">[ author ]</a> + </LI> + </UL> + <HR> +<!--beginarticle--> +<PRE>Vianney Lecroart wrote: + + I've read some of the logs to this newsgroup so I knew about the +issues with the current SnowBall. I would like to give NEL a try but I +was hopeing a more full version example would help me more :-) But yes, +i'll look at the tutorials some more to see how this sdk works. + +><i> The NeL library user interface changes often because we have not fix it. We +</I>><i> plan to fix the NeL interface before the end of this year. But the current +</I>><i> user interface doesn't change often anyway. +</I> + I'm a little confused here. Basicly what I want to know is, if I +write code for nel now, how strong is the possablity of me having to +re-write that code to take into the count of changes in function +definitions? now i know the code must evolve and change, but if I start +writing an application with the sdk, and every two months i need to make +major revisions to keep up with the latest and greatest, I may pause +some before starting development. How possable is it to see a lock on +the headers? + +><i> I leave Cyril Corvazier (lead 3d programer) to answer to this :) +</I> + Also, anyone hear about this new technology Verant Interactive is +going to be using for EQ1.5? (ie, the upcomeing expansion) I hear it's +supposed to help make online games work a hell of a lot faster. But +what is it? + + Tony + +</pre> + +<!--endarticle--> + <HR> + <P><UL> + <!--threads--> + <LI> Previous message: <A HREF="000517.html">[Nel] Snowball 2.0?</A></li> + <LI> Next message: <A HREF="000507.html">[Nel] Snowball client trouble</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#518">[ date ]</a> + <a href="thread.html#518">[ thread ]</a> + <a href="subject.html#518">[ subject ]</a> + <a href="author.html#518">[ author ]</a> + </LI> + </UL> +</body></html> |